Full concept MODIFICATION of S.T.A.L.K.E.R. Call of Pripyat that touches every game aspect including textures, sfx, music, weapons, A.I., items, weather, mutants, difficulty and much much more!

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MISERY 2.2 released

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The MISERY Development Team (MDT) is celebrating the culmination of a three and a half year labor of love with the release of MISERY 2.2 for S.T.A.L.K.E.R. Call of Pripyat on September 23rd, 2017. We thank our fans for the overwhelming support and encouragement they have given the team. You inspired us to keep our noses to the grind stone and produce a project we can be truly proud of.

Fancy a smoke?MISERY 2.2 is happening

The devastating number of natural disasters during development have greatly impacted both our fans and team members. The recent earthquakes in Southern Mexico have directly impacted one of our team and left us with a dilemma: Should we push forward and release as advertised or wait possibly several weeks before the demonstration videos can be completed?

Our fans have waited very patiently, and while the mod deserves a consolidated fanfare and all the polish we are accustomed to providing with earlier releases, we simply couldn’t deprive our fans of what they have been waiting for any longer.

We welcome our fans to try out the mod while we are busy generating all the finishing touches it deserves. In addition to the release, we have an all new website to welcome you to MISERY 2.2 Themiserymod.com


Feedback on the mod can be provided there, on our ModDb Bugs thread at Moddb.com: Moddb.com

Please avail yourself of the FAQ and Game Guide on the website and review the installation instructions on the Bugs thread before reporting a potential bug. Kind regards Misery Development Team

Thanks again and kind regards

Misery Development Ltd.

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MISERY 2.2.1

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This update is an official merge of all internal patches since the release of MISERY 2.2. Basically, it adresses all reported issues that can be fixed from our side. The team thanks everyone who has shared valuable feedback with us and reported bugs and glitches.
This update is for you!

- Improved German localisation
- Added French localisation
- Tweaked repair feature
- Improved debug tool
- Tweaked anomaly effects
- Updated AI squad spawns
- Updated radio music
- Corrections to trade prices (to prevent exploits)
- Sun positioning corrections
- CTD bug fixes in relation to zombies
- Improved zombie AI behavior
- Tweaked NPC loadouts
- Corrections to weapon aims for 4:3 resolutions
- Text and item description corrections
- Updated credits screen

Click this link to download MISERY 2.2.1: Themiserymod.com

MISERY 2.2.1 will only be released as an All-In-One download.
There will be no 2.2 to 2.2.1 Update as some basic files needs to removed entirely from the gamedata library for the mod to run properly.

A fresh game start is required in order to avoid savegame corruption or other data anomalies.

moty 1


Welcome to the 2017 Mod of the Year results! With top 100 voting having taken place over the last 20 days, the results have now been tallied and we are ready to announce the winners! Below you will find the Top 10 Mods of 2017.

While you’re at it, you can also check out the Top 10 Indie Games of 2017, or join the site in anticipation for next year’s awards to register a mod of your own or vote for those you think deserve recognition in 2018.

Honourable Mentions

With so many fantastic mods posting major updates and leveraging their passionate communities, we’d like to direct your praise and attention to these honourable mentions. A honorable mention is given for polling strongly in the awards, but being ineligible due to placing higher in a previous year, or if a significant update was not released in 2017:

Mod of the Year Top 10

SWAT: Elite Force is a massive overhaul of SWAT 4: The Stetchkov Syndicate, making it into a more realistic tactical police simulator. Featuring new and more realistic equipment, merged campaigns, extra missions, permadeath, better AI, and bug fixes.

Welcome to the 19th century: The American colonies have revolted, gained their independence and they are now nations, the Natives have resisted colonization and struggle to keep their identities, the ancient Asian civilizations are now an active part of the world scenario and have to play their cards right to protect themselves, and in the Balkans, people fight for their independence from once powerful empires. There was one spot on Earth, however, that was ignored for a long time... We're at the modern era and all empires have focused their attention on this long forgotten, but now desirable, region.

Dawn of the Tiberium Age (DTA) is a stand-alone mod that combines Tiberian Dawn (C&C 95) and Red Alert. While classic mode gets as close to the original game-play and balance as possible, Enhanced mode provides improved game balance and a lot of fun new stuff. DTA features many customization options for Skirmish and multiplayer (where you can play as GDI, Nod, Allies and Soviet on over 100 maps), challenging original singleplayer missions, as well as co-op missions. Since this is a stand-alone mod, you don't require anything but the mod itself to be able to play: the original game is not required.

Explore the island of Vvardenfell as you never have before, with a world built anew to be both alien and familiar to the Morrowind you knew before. New adventures await, with new exciting areas to see and explore, and new artifacts just waiting to be discovered. This is a complete overhaul for Morrowind, adding countless new details, weapons, armors and much more for you to see and do.

Age of the Ring is a mod for Rise of the Witch-king. It's set during the final years of the Third Age of Middle-earth, and features content from both The Hobbit and Lord of the Rings film trilogies and J.R.R. Tolkien's novels. Our primary goal is to represent the cultures, warriors, and heroes of that era in a way that is accurate to the source material, engaging in terms of gameplay, and balanced around RotWK's 2.02 community patch.

The Empire at War Remake is a complete overhaul mod that aims to remake Empire at War.
It aims to keep everything you loved about Empire at War: the hardpoint system, capital class warships, unique faction units and playstyles, while providing everything you expect from a 2017 game: Game balance, design vision and great graphics.

Third Age: Reforged is a submod for Third Age 3.2 that aims to overhaul the multiplayer aspect of the mod by thoroughly rebalancing the units and factions while also implementing new units, custom scenarios and other features.

Twisted Insurrection is a standalone game based on a heavily modified Tiberian Sun engine. The game features a completely new in-depth storyline which puts you in an alternate timeline where the Brotherhood of Nod were victorious during the first Tiberian War rather than GDI. Do you have what it takes to drag the shattered Global Defense Initiative out of ruin? Or will you crush all who oppose the will of Kane and his Inner Circle? The choice is yours commander.

From the makers of Thrawn's Revenge: Imperial Civil War, Ascendancy is a Star Wars mod set after the Battle of Endor in the Star Wars Galaxy. Fight for galactic ascendancy as multiple factions from this period in Star Wars history. In the wake of the Empire's collapse, the fledgling New Republic is working to build an entirely new order out of the wreckage. Meanwhile, on the edges of the galaxy, the Empire of the Hand, set up by Thrawn during his exile in the unknown regions with the covert support of the Chiss Ascendancy and Emperor Palpatine, strives to unite the galaxy in preparation to face outside threats...


Brutal Doom

Doom mod

Brutal Doom has polled strongly in previous awards, but has never won. Tirelessly releasing major updates year after year that takes Doom into a whole new level, we couldn't be happier to crown Brutal Doom the 2017 champion. It makes the game much more violent than before. There's much more blood, plus it adds unique gibs, death animations, dismemberments, headshots, executions, fire and explosion particles, flares, shadows over all objects, and much more. Everything in Brutal Doom is extremely intense. Everything sounds louder, looks bigger, moves faster, and hits harder.

Congratulations to all the modders and community members who participated in the 2017 Mod of the Year awards! We wish you all the best for your continued modding efforts into the new year and beyond.

moty mod of the year

Important update

News 22 comments
main menu design 110616

MISERY 2.x. is compilation of many mods from various mod authors. MDT requests permission from each modder to merge some mod or part of a mod into MISERY.
The good folks at Bohemia Interactive alerted us that some files we borrowed from other mods were, in fact, derived from their intellectual property(IP). To be more specific, weapon texture files for saiga, ak_pack and rpk_pack. We have been asked politely to remove those files from MISERY.

Throughout development, active MDT members have changed a lot. We are a small team and lack the resources to recompile previous versions of MISERY at this time. Those infringing files were already removed in MISERY 2.2. Effective immediately, we are removing download links to versions of MISERY that currently contain Bohemia Interactive’s IP. Barring unforeseen circumstances, we expect to release MISERY 2.2 within 6 weeks. An exact date will be announced when final preparations have been made along with appropriate promotional materials like videos.

We respectfully ask all prior MDT members and/or fans who have torrents or other postings of the MISERY 2.1.x versions remove them pending the release of updated packages which contain proper replacements for the Bohemia Interactive materiel.

Thanks again and kind regards

Misery Development Ltd.

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MISERY 2.2 update

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You will no longer need to haul packs full of heavy damaged loot back to base. Using either improvised tools or highly specialized kits you will now be able break down weapons, armor, and even electronics into small and large parts, debris, fabric, etc. When you use a specialized kit you may be able to extract helmets, integrated or permanently attached scopes, etc. The parts, of course, can be sold.

More importantly they can be used to bring a looted weapon from zero condition all the way up to 100% enabling you to bring the highly damaged carcass you found of your favorite model shooter up to glistening pristine condition without spending all your hard earned cash. You can use the parts on the spot in the field to repair the battle wear before you even head back further reducing your load. You can fix up high end weapons you find with bits from lesser weapons and sell them for profit. Electronics in good or bad condition can be salvaged to recover the batteries within, or even components they were made from. Did you earn an outfit you don’t want or no longer need one you have because you upgraded? Break it down for valuable spare parts and toss the rest.

When you right click on a valid tool all the weapons/armor/electronics it is capable of dismantling appear in a window you choose your target and salvage the item. Not all tools are created equal. Some need to be sharpened before use, some may break, some you will never want to leave home without. Different tools provide different results. It’s your choice to break it down in the field with whatever you have at hand or bring it back to base to squeeze every drop of value from it. Some procedures require a helper tool to complete. You can still drag the weapons back and sell them without breaking them down. You decide, it’s your hard earned loot. The dismantling process isn’t just going to lighten your load and enable you to realistically scavenge useable parts from weapons many know often have common pieces. It will unload, remove the silencer, scope and grenade launcher for you as you dismantle. No more having to painfully check each weapon for precious bullets that might be the only thing enabling you to eat tomorrow.

Parts and debris can also be used as helper materials for other repair kits making them even more effective. All these wonderful features have to be programmed for each and every variation of every item in the game. All the tables have to be built, verified and tested. Probabilities for various combinations of factors like the tool used, original condition of the item, etc. all need to be written. When complete it will be quickly but thoroughly tested and any bugs fixed. Final balancing will be done before it will be yours to enjoy. As you can see, it really isn’t a feature you would want to leave out. The rest of the team are still fine tuning and polishing other new features to truly MISERY worthy levels while our coder is slaving away with only enough chain to let him reach his paying job once in a while.

If you wanted to go to extremes you could say that MISERY 2.2 has had a status of 98% completion for the last few months. But you don't put a car on the market without a steering wheel. And the steering wheel in this case is considered a core feature of the upcoming release, that just can't be pulled for technical reasons.

Lately, we have downscaled our promotion and teasing of the upcoming version because we understand the prolonged release of MISERY 2.2 feels unbearable and provocative to many followers.

On behalf of our beloved coder and the rest of the team we thank you for your understanding and patience. We will turn the ache of waiting into true MISERY soon enough.

If you prefer to have news and updates from MDT sent to your email directly, you are welcome to send us a simple email at contact@miserymod.com with 'subscribe' as the headline. You will have an auto-reply from us and no further actions will be required from that point. You can unsubscribe any time you want.

Thanks again and best regards

Misery Development Ltd.

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Pусский (Russian translation):

Вам больше не придется таскать тяжелые кучи серьезно поврежденного хабара на базу. Использование либо подручных средств, либо специализированных наборов инструментов позволит вам разбирать оружие, броню, и даже электронику на малые и большие запчасти, обломки, обрывки и т.д.. При использовании специализированных наборов вы сможете извлекать шлемы, интегрированные или перманентно прикрепленные прицелы и т.д.. Части, конечно, можно продать.

Более важно то, что они могут быть использованы для доводки найденного оружия с нуля до 100%-ного состояния, позволяя тебе превратить найденный тобой сильно поврежденные останки твоего любимого оружия до состояния "новенькое, еще в масле" не тратя все с таким трудом заработанные деньги. Можно использовать запчасти для ремонта снаряжения прямо во время ходки, тем самым уменьшая вес, который придется нести на базу. Вы сможете чинить дорогостоящее оружие элементами более дешевых образцов вооружения, и продавать его с выгодой. Электроника в хорошем или плохом состоянии позволит восстановить батарейки, или даже элементы из которых она была сделана. Вы нашли броник которые не будете носить или старый вам больше не нужен? Разберите его на части, оставьте ценные и выбросьте остальные.

По щелчку правой кнопкой мыши по соответствующему инструменту все оружие, бронежилеты и электроника поддающиеся разборке появятся в окне, вы выбираете вашу цель и извлекаете ее. Не все инструменты сделаны равными. Некоторые требуют заточки перед использованием, некоторые могут сломаться, без некоторых вы не захотите выходить из дома. Разные инструменты дают разные результаты. Вам придется решать, разобрать все в сразу прямо в ходке, используя то что окажется под рукой, или дотащить все до базы чтобы вытащить все ценное до последнего винтика. Некоторые манипуляции потребуют вспомогательных инструментов. Вы по прежнему можете притащить оружие на базу и сбыть торговцу не разбирая. Это ваш хабар, вам и решать. Разборка снаряжения призвана не только облегчить вашу загрузку и позволить реалистично использовать годные части оружия, так как часто они общие для нескольких стволов. Это позволит разрядить, снять глушитель, прицел и гранатомет для вас, когда вы разбираете. Больше не будет болезненного тыканья в каждое оружие в поисках драгоценных патронов которые могут стать единственным, что позволит вам завтра поесть. Части и обломки так же могут быть использованы как вспомогательные материалы для других ремонтных комплектов, делая их более эффективными. Все эти замечательные возможности должны быть прописаны для каждого предмета и всех его вариаций во всей игре. Все таблицы должны быть составлены, проверены и протестированы. Возможности различных комбинаций факторов такие как использованный инструмент, исходное состояние предмета и т.д. все должно быть прописано. По завершению все будет быстро, но тщательно проверено и все ошибки будут исправлены. Окончательный баланс будет готов прежде, чем мы дадим Вам возможность его попробовать. Как можно увидеть, это действительно не та возможность, мимо которой стоит пройти мимо. Остальная часть команды все еще доделывает, настраивает и полирует другие новые возможности до уровня истинной MISERY, в то время как наш программист пашет как раб на цепи, позволяющей ему иногда сходить на оплачиваемую работу.

Строго говоря, можно сказать что готовность MISERY 2.2 последние несколько месяцев составляет 98%. Но вы не выставите в магазин автомобиль без руля. А руль в данном случае является ключевой особенностью предстоящего релиза, и это не позволяет его выпустить досрочно по техническим причинам. В последнее время вы уменьшили объемы анонсов и тизеров предстоящей версии потому что понимаем, что откладывание сроков выхода MISERY 2.2 для многих наших поклонников невыносимо. От имени нашего любимого программиста и остальной части команды мы благодарим вас за понимание и терпение. Мы превратим боль ожидания в настоящую MISERY достаточно скоро.

Если вы предпочитаете, чтобы новости и обновления от MDT отправлены на электронную почту напрямую, вы можете отправить нам простую электронную почту на contact@miserymod.com с 'subscribe' в качестве заголовка. Вы будете иметь автоматический ответ от нас, и никаких дальнейших действий не потребуется с этой точки. Вы можете отказаться от подписки в любое время вы хотите.

With Thanks to 6apcyk for the translation!

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