"The sun rises upon a new generation as the scars of the past fade into the pages of history. The technology of war transformed the future, and the future of war has now become the present. Be prepared for the Second Tiberium War has begun."

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The Second Tiberium War

Feature 6 comments

- Thank you for your support of this project, but the time has come to cease development. As life moves on, so must I, and sadly, I've decided to archive this project. I will return from time to time to give assistance or fix any balance issues, but alas I must bid you all a fond farewell.
- EverValiant

The latest update 2.94 addresses a few balance issues.

(read file description for patch notes)


  • GDI: The Hover M.R.L.S. felt lacking compared to other vehicles. It now plays the role of a glass cannon having substantially higher damage dealt, increased accuracy, but with a higher cost and lower defense.
  • NOD: The raptor tank was too powerful for it's cost and accessibility, which for Nod was not intended. The raptor tank now deals less damage shifting the VIP role to the Stealth Tank, which received a rate of fire increase and slight defense increase. The stealth tank will now be more effective being able to fire a second volley outlasting it's target. It's overall damage per second has not changed.



Information Banner 2


The Second Tiberum War is a stand-alone game modification that redefines Command & Conquer 2: Tiberian Sun. The modification offers a completely new story with a 19-part campaign, new units, structures, maps, effects, game options, visual improvements, and naval warfare. The mod is built upon the Tiberian Sun Client a fan made project that allows for for many new features and no longer requires an installation or the original game to run.


features tab



In 2010 Command & Conquer: Tiberian Sun was released as freeware which allows users to redistribute their modifications with the game as a whole. The Second Tiberium War is constructed upon the fan made Tiberian Sun client, a cleaned up and refined version of the freeware game, which allows for many improvements that it's successor C&C: Red Alert 2 implemented and more.

- Constructed upon the Tiberian Sun game client which allows for a greatly improved experience including online play using CnCNet.
- Features a new full length 19-part campaign that tells a re-imagined story from both GDI and Nod factions with in-game cinematic cutscenes.
- New infantry, structures, vehicles, aircraft, and naval ships!
- Improved visuals including lighting, structure details, units designs, and weapons effects.
- Meticulously designed maps with optional time of day choices for skirmish and multiplayer matches.
- Visually enhanced unit icons.
- Polished user interface with increased clarity and detail.
- New and greatly improved super weapons and effects.


story tab


After the First Tiberium War was won by the Global Defense Initiative at the battle of Sarajevo, Brigadier General Mark Jameson Shepard retired from the service as the world was now at peace. Years later his grandson, Joseph Shepard, followed in his grandfather’s footsteps and joined the military service of G.D.I. to help restore the now ravaged Earth.

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Years later while on assignment a tragedy befell the young lieutenant when during the night terrorists assaulted the mutant village where the lieutenant was stationed, leaving the place in ruins. Men bearing the symbol of the scorpions tail attacked the village without warning abducting Joseph's beloved, Khetana, the mutant chief's daughter.

Angered by this tragedy, Joseph ordered his men to take whatever supplies they had to find her. Joseph vowed to find her at any cost and so they ran off into the distance after her. On that day, Joseph and his men were declared renegades from the service and had not been seen since.

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The year is now 2047, fifteen years after the mutant daughters abduction. The United Nations has become dictatorial and oppressive, forcing unjust laws and rules upon the people. The first world nations have become rich while third world countries are left in desolation. Minor rogue groups have risen up to fight for freedom, Tiberium scars the land, and poverty grows in ever increasing numbers.

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Rumors speak the the once infamous leader of Nod, Kane, is alive and has returned to liberate the oppressed masses. A loyal following of men and women that call themselves initiates have emerged claiming to pave the way for a new age, one of peace, unity, and faith toward the brotherhood. Uprising are widespread as civil unrest grows throughout the world and war looms upon the horizon. Be prepared commander, for the Second Tiberium War is about to begin.


aboutme tab


My name is Ryan otherwise known as EverValiant and I’m the sole developer of the Second Tiberium War. It’s has always been my passion to create a game that does not age with time that one could call a masterpiece. No game would I say has ever achieved that goal flawlessly but, as I continue to work each day I believe this project becomes closer to that goal.

“It’s not the limitations of the machine that prohibit you, but the belief in the lack of your own creativity.” - EverValiant


Thank you for supporting the Second Tiberium War and I hope you follow along as the mod project grows.

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News - November 2020

News - November 2020

News 2 comments

News update on what the come in the future of The Second Tiberium War.

Progress Update April 23, 2019

Progress Update April 23, 2019

News 5 comments

Just a preview on what I've been working on the past few weeks and what will be available in the future.

The Second Tiberium War 2.1 - Features

The Second Tiberium War 2.1 - Features

News 11 comments

Version 2.1 has been released with a whole host of improvements such as a 12 part single player campaign, new units, new visual effects, balancing, audio...

Dragonspire - Features

Dragonspire - Features

Feature 1 comment

Learn about the Indie game project of Dragonspire and what it has to offer.

RSS Files
The Second Tiberium War 2.94

The Second Tiberium War 2.94

Full Version 18 comments

Version 2.9 brings many new features and game play improvements with the most important being the addition of Epic class vehicles.

The Second Tiberium War 2.851 - Regenesis

The Second Tiberium War 2.851 - Regenesis

Full Version 30 comments

The campaign finale of the the Second Tiberium War is here! This update features the final two chapters of the campaign and many other additions!

The Second Tiberium War 2.72

The Second Tiberium War 2.72

Full Version 20 comments

Here is version 2.7 which brings many client improvements and the next chapter in the Second Tiberium War campaign.

The Second Tiberium War 2.63

The Second Tiberium War 2.63

Full Version 26 comments

The long awaited naval expansion including chapter 3 of the campaign is here!

The Second Tiberium War 2.51

The Second Tiberium War 2.51

Full Version 21 comments

This version features an overhaul to infantry, a new GDI structure, enhanced lighting, and the first two chapters of the new campaign story.

The Second Tiberium War 2.42

The Second Tiberium War 2.42

Full Version 16 comments

Version 2.4 is here and comes packed with new menu graphics, loading screens, overhauled super weapons, weapon effects, multiplayer maps, a special operation...

Comments  (0 - 10 of 433)
Ever_Valiant Creator
Ever_Valiant - - 356 comments

I've uploaded version 2.94 which is a small fix for some balance issues.

Reply Good karma+1 vote
sungjemmjam
sungjemmjam - - 22 comments

can we have the option to have smaller infantry size proportion?

Reply Good karma Bad karma+1 vote
Ever_Valiant Creator
Ever_Valiant - - 356 comments

Go into the MIX/Scaled Infantry folder and drag Ecache02.mix into the MIX folder.

Reply Good karma+1 vote
Guest
Guest - - 706,851 comments

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andrea89
andrea89 - - 287 comments

hello any news are you still working on it? :D

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Ever_Valiant Creator
Ever_Valiant - - 356 comments

Sadly I am not.

Reply Good karma+1 vote
Guest
Guest - - 706,851 comments

how can i change the values properly in one of the files to get infinite resource?

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Ever_Valiant Creator
Ever_Valiant - - 356 comments

For Skirmish navigate to resources/SkirmishLobby.ini and look for:

[cmbCredits]
Items=20000,15000,12500,10000,7500,5000,2500

for Campaign missions you need to open each mission individually using a text editor and change the "credits" value for the faction your playing, eg:

[GDI]
Credits=3000

There are many ways to you can do it but most of the game options are found in the INI/Rules.ini file.

Reply Good karma+1 vote
Guest
Guest - - 706,851 comments

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Guest
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