The sun rises upon a new generation as the scars of the past fade into the pages of history. The technology of war transformed the future, and the future of war has now become the present. Be prepared commander, for the age of The Second Tiberium War has begun.

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The Second Tiberium War

Feature 6 comments

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The Second Tiberium War is a redefinition modification for Command & Conquer: Tiberian Sun that improves upon the already fantastic story and atmosphere exhibiting the games maximum potential.



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In 2010 Command & Conquer: Tiberian Sun was released as freeware which allows users to redistribute their modifications with the game as a whole. The Second Tiberium War is constructed upon the fan made Tiberian Sun client, a cleaned up and refined version of the freeware game, which allows for many improvements that it's successor C&C: Red Alert 2 implemented and more.

- Constructed upon the Tiberian Sun game client which allows for much greater customization as well as online play using CnCNet.
- Features a new full length story campaign following both GDI and Nod factions as events unfold towards the final conclusion.
- New infantry, structures, aircraft and soon to be naval ships.
- Improved visuals from lighting and structure details to units and weapons effects.
- Meticulously designed maps showcasing improved lighting effects and optional time of day choices for skirmish and multiplayer matches.
- Visually enhanced unit icons
- Polished user interface with increased clarity and detail
- New and greatly improved super weapons


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After the First Tiberium War was won by G.D.I. at the battle of Sarajevo, Brigadier General Mark Jameson Shepard retired from the service as the world was now at peace. Years later his grandson Joseph Shepard followed in his grandfather’s footsteps and joined the military service of G.D.I. to aid in the recovery of the new Tiberium inhabited Earth.

Years later while on assignment to gain peace relations with the now formed mutant coalition a tragedy befell the young lieutenant sparking a chain of events of great significance. During the night terrorists assaulted the mutant village where the lieutenant was stationed leaving the place in ruins. Men bearing the symbol of the scorpions tail attacked the village without reason except for one, to abduct the mutant chief's daughter.

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Angered by his loss the lieutenant vowed to retrieve the chiefs daughter at any cost, so he and his men took whatever supplies they had and ran off into the distance. Joseph and his team were declared renegades by G.D.I. command for leaving active duty and absconding with military supplies, they had not been seen since.

The year is now 2047 and the United Nations controls the majority of the worlds superpowers. The first world nations are rich and fat while third world countries are left in desolation. Minor rogue groups have risen up to fight over freedom against the now oppressive United Nations. Tiberium has scarred the land and poverty grows in ever increasing numbers, but all these events pales in comparison to the now looming war about to unfold.

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Rumors have emerged that the once infamous leader of Nod Kane, has survived the destruction of his temple at the battle of Sarajevo and has recruited a loyal following. The now dictatorial United Nations is his opportunity to turn the masses to follow his plans for a new world order under his leadership.

The Brotherhood of Nod has returned ingniting the first embers of flame sparking the great Second Tiberium War.


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My name is Ryan otherwise known as EverValiant and I’m the sole developer of the Second Tiberium War. It’s has always been my passion to create a game that does not age with time that one could call a perfect masterpiece. No game would I say has ever achieved that goal flawlessly but, as I continue to work I believe that this project becomes closer with each passing day. Does the Second Tiberium War have the potential to reach that milestone of greatness? That’s the goal of this project and doubt is one’s greatest enemy:

“It’s not the limitations of the machine that prohibit you, but the belief in the lack of your own creativity.” - Ever_Valiant


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I have broken down the future expansion into segments which I will release when completed. The new single player campaign will be placed into chapters and a new chapter will be released with each update expanding the story as I go along. Here is a layout of the future releases and what they will contain:

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Thank you for supporting the Second Tiberium War and I hope you follow along as the mod project grows.

- Welcome Back Commander -


News - November 2020

News - November 2020

News 2 comments

News update on what the come in the future of The Second Tiberium War.

Progress Update April 23, 2019

Progress Update April 23, 2019

News 5 comments

Just a preview on what I've been working on the past few weeks and what will be available in the future.

The Second Tiberium War 2.1 - Features

The Second Tiberium War 2.1 - Features

News 11 comments

Version 2.1 has been released with a whole host of improvements such as a 12 part single player campaign, new units, new visual effects, balancing, audio...

Update 2.4 (Preview 2)

Update 2.4 (Preview 2)

Feature 1 comment

Second preview of the 2.4 update including changes to game balance, technology tree's, maps, and reworked flame tank.

RSS Files
The Second Tiberium War 2.61

The Second Tiberium War 2.61

Full Version 17 comments

The long awaited naval expansion including chapter 3 of the campaign is here!

The Second Tiberium War 2.51

The Second Tiberium War 2.51

Full Version 21 comments

This version features an overhaul to infantry, a new GDI structure, enhanced lighting, and the first two chapters of the new campaign story.

The Second Tiberium War 2.42

The Second Tiberium War 2.42

Full Version 16 comments

Version 2.4 is here and comes packed with new menu graphics, loading screens, overhauled super weapons, weapon effects, multiplayer maps, a special operation...

The Second Tiberium War 2.3

The Second Tiberium War 2.3

Full Version 3 comments

The Second Tiberium War 2.3 is here and brings with it many new structures and graphics improvements to both GDI and Nod as well as balance fixes, skirmish...

The Second Tiberium War 2.21

The Second Tiberium War 2.21

Full Version 21 comments

A much improved and perfected version that ensures a balanced and fluent game play experience. Includes 2.21 version balance and fix patch.

The Second Tiberium War 2.1

The Second Tiberium War 2.1

Full Version 19 comments

The Second Tiberium War 2.1 is here with a whole host of new updates and improvements with the largest being a full length single player campaign! Many...

Comments  (0 - 10 of 303)
ReaperAA
ReaperAA

BTW, can you add cncddraw to the renderer in a future update.

It is present in TS Client (Rampa's version) and for my pc, that renderer gives the best performance and no menu freeze.

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Danku
Danku

Hey gonna do a playthrough of this soon - do you folks have an active Discord channel? Only had a quick look through the game so far but love the assets and art used for it!

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Ever_Valiant Creator
Ever_Valiant

It's just me working on this project and no I don't have a discord.

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Danku
Danku

Awesome! I uploaded my initial impressions here -> Youtube.com planning to do a full playthrough soon :) keep up the awesome work, love what you have done so far, the naval stuff is really cool!

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Ever_Valiant Creator
Ever_Valiant

Thank you, your review was fair and a good overview of the project. :)

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WadeSullivan
WadeSullivan

I wish i could program a mod like that, im struggling to make a Tiberian Dawn MOD into Tiberian sun =/
Just an awesome job you made ^_^.

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Ever_Valiant Creator
Ever_Valiant

Thank you, I started out using Tibed and just enabling Cabal structures to be built. It surprises me sometimes how long I've been working on this and the amount of work I've put into it.

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AfghaniAirline
AfghaniAirline

Just wanted to say after playing a bunch of other mods, this has been my favorite mod for TS/FS. Keeps the feel of the original game while improving on it. Great job.

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Ever_Valiant Creator
Ever_Valiant

Thank you sir!

Reply Good karma+2 votes
Hammad_Shah
Hammad_Shah

Sir, the launcher opens but the game don't. What should I do? I did my best to solve the problem but it still persists.

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Ever_Valiant Creator
Ever_Valiant

Open the Installation and Readme.txt file located in the game folder, I have a list of solutions for that particular problem.

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Hammad_Shah
Hammad_Shah

Sir, I tried everything but nothing is working.

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ReaperAA
ReaperAA

First, make sure that the mod is installed in a clean folder. The mod doesn't require Tiberian sun to be installed. The mod is standalone.

Then when you have the mod installed, open the second tiberium war.exe and then go to options and try different renderers. One of those would hopefully work.

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