If you've enjoyed the Command & Conquer experience in Red Alert 2, C&C3 then this is the mod for you. The main focus of The Second Tiberium War was to improve the entire gameplay experience from beginning to end. Unit roster, map size, atmosphere, and play strategy were all a factor in making this modification the best it can be.

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The Second Tiberium War version 2.0!


Standalone Game Client
Do not have Tiberian Sun to play, no problem! Several ambitious modders assembled a brand new game client that allows for standalone play and many improvements such as online play with CnCnet, windows 10 compatibility, windowed mode, game history, and many additional features. Credit goes to those developers found here: Moddb.com

main menu


New Unit roster and structure list
The entire unit roster and structure list has been reworked from ground up to be more balanced then ever for competitive play and solo skirmish battles. Your arsenal has been branched into three technology tiers which offers a new strategy of advancement. Game play is the Second Tiberium War’s primary focus and has seen a drastic speed increase compared to the original Tiberian Sun as well as the elimination of less than effective weapon types that would either miss or feel lacking in substance. All weapons from your faction now feel solid as a powerful laser blast or a multiple missile barrage, all have seen graphic overhauls and audio improvements.

icons


Improved Visuals
- From the menu lobby to map lighting even to the individual units themselves, many aspects of the game have received graphic overhauls to enhance visual fidelity. Unit icons were also improved by making them clearer to distinguish from others, being able to pinpoint what your looking for in the midst of battle. Many of the vehicles have been scaled up to properly represent their size in comparison to others in addition to their brand new unit voxels.

map detail


New Super Soldiers
The Mammoth Mark II fell over after the banshee attack and the Cyborg commando went swimming and sank to the bottom of the sea, so new super units are needed. GDI has sent Commander Vega to the battlefield to wreck havoc in a heavy armored battle suit with his ammunition changing enhanced rifle cannon. The battlefield for the Brotherhood has now been graced the the Daughter of Kane himself, Ankha. The Tiberium enhanced assassin is the fastest infantry on the field. Sporting a personal cloaking device and armed with a devastating rail rifle that can be used effectively against all enemies including aircraft.

super icons


Veteran upgrades
- The original veteran upgrades were poor and gave the upgraded units a minor addition to firepower or defense. Now all infantry and vehicles that are promoted to veteran or elite are given greatly improved stats including hit point regeneration, movement bonus, fire rate, and entirely new weapons with visuals and audio effects to make the mammoth tank even more of a threat to your enemy.


Audio improvement
- Each structure and unit now has a unique audio effect when selected including the bubbling of tiberium from the refinery or the hydraulic footsteps of the titan as it walks in the battlefield. Also weapon sound effects have been enhanced to make you feel that cannon fire or obelisk laser charge.

Smarter / Difficult AI
- Your friends aren’t always online to play a good internet game, so when they aren’t you turn to bots to fill in the gaps but find them weak or just plain stupid. Not so here, AI now send strong task forces to destroy you and defend their own when attacked, you will think again before you touch that harvester. They also build sensor arrays and security towers so stealth rushes and air raids are less successful. In addition, the new Tiberian Sun Client allows for an even greater level of difficulty with an additional “Brutal AI” option which makes the AI opponent nearly impossible to defeat if you seek the challenge.


Maps
- Many multi player maps within Tiberian Sun and Firestorm were severely lacking detail and quality was begging for improvement. Scale also plays a large role to game play as the size of the maps and placement of base locations is pivotal to a smooth game play experience. The Second Tiberium War will feature a whole host of new maps with greatly improved detail, lighting, and scale as well as a few enhanced originals. Skirmish maps now feature two improved additions such as havoc wrecking Ion storms (S) and the presence of a third npc faction the Mutant Coalition (M).

map compare


Mutant Coalition AI faction
- The addition of a third NPC controlled faction, the Mutant Coalition, will spice up multi player maps making them feel like your playing a campaign mission with friends. The Mutant Coalition now has strongholds and a formidable army on your favorite multi player maps with rewards as this new faction greatly speeds up the veterancy of your units compared to ordinary combat.

Mutant Coalition


How to play

Want to check out the game but don’t have C&C Tiberian Sun? No problem, The Second Tiberium War is a standalone package meaning you don’t need any game installation to play. Just extract to wherever you choose and play with TiberianSun.exe .

The Second Tiberium War 1.0 - Preview (outdated)

The Second Tiberium War 1.0 - Preview (outdated)

Feature 3 comments

The Second Tiberium War is a modification for Command & Conquer Tiberian Sun that aims to improve the gameplay and bring it up to the level of todays...

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The Second Tiberium War 2.0

The Second Tiberium War 2.0

Full Version 12 comments

The Second Tiberium War is a modification that features large improvements to Command & Conquer Tiberian Sun including new units, maps, veteran upgrades...

The Second Tiberium War 1.12 (obsolete)

The Second Tiberium War 1.12 (obsolete)

Full Version 11 comments

The Second Tiberium War is a gameplay modification that features large game play improvements to Command & Conquer Tiberian Sun. This is version 1.12...

The Second Tiberium War 1.1 (obsolete)

The Second Tiberium War 1.1 (obsolete)

Full Version

Features include new units, maps, veteran upgrades, faster gameplay, difficult AI, higher resolution menu's, audio effects, improved cameo's, and a enticing...

Comments  (0 - 10 of 132)
Sarlix
Sarlix

I voted for your mod. Good luck

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Ever_Valiant Creator
Ever_Valiant

thank you

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superfeatheryoshi
superfeatheryoshi

The AI in this mod is way too turtle heavy, every time I try to pit two or more AI against each other, it always devolves into a stalemate with neither side gaining anything.

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mike89200
mike89200

if i put the ts and firestorm mission with your mod will it work because i see no campaigns and i would love to play the campaigns and its follow up with your mod

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Ever_Valiant Creator
Ever_Valiant

No it won't but If anyone would like to know, I am making a new campaign as I speak.

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mike89200
mike89200

thx dude

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mike89200
mike89200

when i lauch the game it work fine i have the sound but not the screen its all black i play on 1600x900 on Windows 10 anybody can help me?

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Ever_Valiant Creator
Ever_Valiant

Try different resolutions also render engine options. You can also delete the "Client" folder in the game directory. Other than that it is a Tiberian Sun issue with your pc setup.

Reply Good karma+1 vote
Rampastring
Rampastring

Deleting the "Client" folder won't help with black screens, it just stores log files, match statistics, your CnCNet friend and ignore lists and skirmish settings as well as a cache of the CnCNet tunnel list. Nothing rendering-related there.

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Nevindar
Nevindar

It is great to see this back in action!

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Highest Rated (4 agree) 7/10

Tiberian Sun 3: *** Welcome Back Commander: There have been numerous re imaginings of Tiberian Sun, a game which is arguably the most popular title in the Tiberium series. Mod for it range from the massively ambitious, to the simple but effective. Tiberian Sun 3 falls into the latter category and like mods of it's class, adds new units, maps, gameplay features and graphics. The first thing a player will notice, is the new cameos for units in the sidebar. These new images are simple but far more…

Jun 18 2012 by TheReviewer

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