If you've enjoyed the Command & Conquer experience in Red Alert 2, C&C3 then this is the mod for you. The main focus of The Second Tiberium War was to improve the entire gameplay experience from beginning to end. Unit roster, map size, atmosphere, and play strategy were all a factor in making this modification the best it can be.

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Update 2.4 (Preview 2)

Feature

Update 2.4 (Preview 2)


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Technology Tree Overhaul
The Second Tiberium War is a learning tool for me for game balance and design. Perfecting the experience as much as possible is the goal of this project and one of those area’s of improvement is the advancement from early to end game. I will go into more depth concerning the core method on how I’ve been doing this with a post I will dedicate to the main page from now on. It will include and entire layout of the newly designed technology tree with the strengths and weaknesses of both factions and keep it up to date as a constant game manual. As for now here is a small preview of the new technology tree’s and the work I’ve put into it.

Techtree duo



Balance Changes
Many balance changes have been made and some may seem drastic, but after playing many test matches I feel all were very necessary.

- Aircraft were pricey and not very useful, so all aircraft will see a damage increase as well as speed with reduced ammo charges.
- Regular gunfire will do 50% less damage to light armored vehicles and structures.
- Cannons will deal more damage to infantry to compare closely to RA2.
- Reduced cost to Tactician, Banshee.
- Increased cost to Temple of Nod and Ion Research Center due to Super weapons.
- All missiles do more damage to light armored vehicles.
- Vega has received a new weapon.
- And MANY MORE will be posted with update at release.

c4 icons



Map Design
Map design has always been a passion of mine, and is a very important aspect to any game.. You will see both new maps in multiplayer and reworked old ones. I test and play matches for fun, so I know all the issues with the current maps intimately.

Oasis Fade



Special Operation Mission
I’ve also added a new GDI special operation mission called Night Hawk. You take control of the new Commando Unit and assault a secret base during the night. Nod has been experimenting with Tiberium mutation on civilians and your there to stop it. Be careful, this mission is not easy.

Commando2



Classic Tiberian Sun
Original Tiberian Sun and Firestorm maps are now available under the Game Mode options. This was not as easy as it looks as city based assets did not transfer over so I had to replace all structures manually on all the maps. I also re-rendered all map previews to fit the preview window correctly and increased clarity.

classic



Graphics and Audio
As always I am improving on the existing graphics and audio to better express the atmosphere of the game. You will see improvements to unit and structure icons as well as in game clarity improvements.
- New Terror Flame Tank model
- C4 Icon added to Tactician and Vega Icon
- Added Rocket tower antenna
- Unique aircraft explosion audio
- Titan weapon and audio
- Badger weapon and audio
- Crates audio and visuals improved
- Laser and EM effects Improved
- New MCV icons
- and More!

Terror Flame Tank



What Next?
What I want to achieve for the next update will be an overhaul to infantry including visuals, weapons, and icons. Also power plants will be addressed and the Ion Reactor which will be replaced. More skirmish maps will be added and overhauled to make sure there are a good variety. Thank you.

Base Mockup


Progress Update April 23, 2019

Progress Update April 23, 2019

News 5 comments

Just a preview on what I've been working on the past few weeks and what will be available in the future.

The Second Tiberium War 2.1 - Features

The Second Tiberium War 2.1 - Features

News 11 comments

Version 2.1 has been released with a whole host of improvements such as a 12 part single player campaign, new units, new visual effects, balancing, audio...

Update 2.4 (Preview 1)

Update 2.4 (Preview 1)

Feature 3 comments

First preview of work done for the next version of The Second Tiberium War including superweapon overhaul and more!

Update 2.3 GDI (Preview 2)

Update 2.3 GDI (Preview 2)

Feature 2 comments

Preview of version 2.3 changes to the Global Defense Initiative.

RSS Files
The Second Tiberium War 2.42

The Second Tiberium War 2.42

Full Version 12 comments

Version 2.4 is here and comes packed with new menu graphics, loading screens, overhauled super weapons, weapon effects, multiplayer maps, a special operation...

The Second Tiberium War 2.3

The Second Tiberium War 2.3

Full Version 3 comments

The Second Tiberium War 2.3 is here and brings with it many new structures and graphics improvements to both GDI and Nod as well as balance fixes, skirmish...

The Second Tiberium War 2.21

The Second Tiberium War 2.21

Full Version 21 comments

A much improved and perfected version that ensures a balanced and fluent game play experience. Includes 2.21 version balance and fix patch.

The Second Tiberium War 2.1

The Second Tiberium War 2.1

Full Version 19 comments

The Second Tiberium War 2.1 is here with a whole host of new updates and improvements with the largest being a full length single player campaign! Many...

The Second Tiberium War 2.0

The Second Tiberium War 2.0

Full Version 13 comments

The Second Tiberium War is a modification that features large improvements to Command & Conquer Tiberian Sun including new units, maps, veteran upgrades...

The Second Tiberium War 1.12 (obsolete)

The Second Tiberium War 1.12 (obsolete)

Full Version 11 comments

The Second Tiberium War is a gameplay modification that features large game play improvements to Command & Conquer Tiberian Sun. This is version 1.12...

Comments  (0 - 10 of 245)
Auguriste
Auguriste

Hey, first of all, great work you've done with this mod !
I may have encountered a problem tho, I wanted to test out real quick the mod with a skirmish. When TS pop up in fullscreen, there were only a black screen with sound.
Do you, by any chance, have a solution please ? I wanna play this so much

I'm on W10, TS is installed with Origin. I previously installed another mod but deleted it afterward then repaired the original game, didn't solved the problem.

Thank you !

EDIT : tried reinstalling the game and the mod completely, changes nothing

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Ever_Valiant Creator
Ever_Valiant

The Second Tiberium War is a standalone mod, it does not require Tiberian Sun to play, just extract anywhere you wish and run with The Second Tiberium War.exe

I have to see if it's a windows 10 issue.

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Auguriste
Auguriste

Yep, that's what i did, still got a black screen.

Thanks for taking the time !

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Guest
Guest

Having issues with loading any campaign or skirmish that it wont load. Is this an issue with Win10? Samething happens to my original TS and FS game.

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Ever_Valiant Creator
Ever_Valiant

It might be, I will take a look.

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Guest
Guest

Alright. The mod is cool, I like the reintroduction of the Mammoth tank and it is an absolute behemoth. However the last GDI mission is atrocious, there isn't enough time to gather enough resources to walk into the last part of the mission and destroy everything. Seriously a laser tower that can destroy both land and air units? Ok. I can deal with that, let me just use my Ion Cannon, oh wait it doesn't do anything to it because it's protected by black magic. Let me send in my mammoth tanks, and they just flicked away because they're so slow. I can't get my units close enough to do anything about it. I can understand ion cannon-proofing the pyramid but the defences are just insane. Please play through the mission yourself and see the problem. I play the game tactically by that I mean I'll use as few units as possible by using combined arms tactics not rushing with 200 units.

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Ever_Valiant Creator
Ever_Valiant

Thank you for your comment, It's good I have another opinion on the last mission as I have reworked it several times. I hoped it would be difficult but not unfair. I can defeat the last mission but as the developer, that doesn't mean much. If you feel it's unfair, I will reduce the difficulty.

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Guest
Guest

Hello! I was wondering if you'd consider adding weapons on the MCVs. Not like actual weapons, just small arms fire weaponry for defense. Also great mod!

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Ever_Valiant Creator
Ever_Valiant

That's an interesting idea I'll have to check it out.

Reply Good karma+1 vote
Guest
Guest

Hello i have a slight problem, for some reason i cant play the campaign it will allways crash during the loading any way how to solve this ?

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Ever_Valiant Creator
Ever_Valiant

It could be your game settings, change game renderer to stock and adjust the resolution.

Reply Good karma+1 vote
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Highest Rated (6 agree) 7/10

Tiberian Sun 3: *** Welcome Back Commander: There have been numerous re imaginings of Tiberian Sun, a game which is arguably the most popular title in the Tiberium series. Mod for it range from the massively ambitious, to the simple but effective. Tiberian Sun 3 falls into the latter category and like mods of it's class, adds new units, maps, gameplay features and graphics. The first thing a player will notice, is the new cameos for units in the sidebar. These new images are simple but far more…

Jun 18 2012 by TheReviewer

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