If you've enjoyed the Command & Conquer experience in Red Alert 2, C&C3 then this is the mod for you. The main focus of The Second Tiberium War was to improve the entire gameplay experience from beginning to end. Unit roster, map size, atmosphere, and play strategy were all a factor in making this modification the best it can be.

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Improved Structures and Snow Environment



In Tiberian Sun snow maps always took a back seat to Temperate maps with a lot of the assets not being available to both environments due to palette limitations. The game art is limited to a set number of colors listed out on color palettes with temperate maps and tundra maps being separate. Buildings such as civilian structures were limited to one or the other and if used by both, were unable to utilize the maps lighting properly like GDI/Nod structures.

Snow Rural


All civilian structures both urban and rural have been converted to be used on both Tundra and Temperate maps and some with their own unique graphics. This was a TEDIOUS process as doing so required me to change the base structure name which broke the link to the building on EVERY MAP. So I had to replace the buildings on all campaign and skirmish maps one by one.

Snow Mutants


All faction building have 3 stages of graphics, Normal, Damaged, and Ruined. The 3rd stage Ruined graphics which were visible for a brief second when a building was destroyed in previous command and conquer titles were never implemented in Tiberian Sun. Now some 3rd stage buildings are available in the map editor for some extra detailing on both tundra and temperate maps.


The Temple of Nod also got a graphics update since the poor light shine graphics always bothered me. I also game it a more arachnid/bug detailing.

Temple of Nod Fix



This is just a few things I've been working on and there will be more in the future as time goes on. Thanks for your support!

The Second Tiberium War 2.1 - Features

The Second Tiberium War 2.1 - Features

News 11 comments

Version 2.1 has been released with a whole host of improvements such as a 12 part single player campaign, new units, new visual effects, balancing, audio...

Faction Overview - Brotherhood of Nod

Faction Overview - Brotherhood of Nod

Feature 5 comments

An overview of the features and capabilities of the Brotherhood of Nod.

Faction Overview - Global Defense Initiative

Faction Overview - Global Defense Initiative

Feature 5 comments

An overview of the features and capabilities of the Global Defense Initiative.

This Week In Mods: April 14 2019

This Week In Mods: April 14 2019

Feature 9 comments

The biggest mod stories for the week of April 14 2019.

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The Second Tiberium War 2.2

The Second Tiberium War 2.2

Full Version 14 comments

A refined and updated version that fixes several issues and brings better balancing with new maps and an extended Tundra environment.

The Second Tiberium War 2.1

The Second Tiberium War 2.1

Full Version 19 comments

The Second Tiberium War 2.1 is here with a whole host of new updates and improvements with the largest being a full length single player campaign! Many...

The Second Tiberium War 2.0

The Second Tiberium War 2.0

Full Version 13 comments

The Second Tiberium War is a modification that features large improvements to Command & Conquer Tiberian Sun including new units, maps, veteran upgrades...

The Second Tiberium War 1.12 (obsolete)

The Second Tiberium War 1.12 (obsolete)

Full Version 11 comments

The Second Tiberium War is a gameplay modification that features large game play improvements to Command & Conquer Tiberian Sun. This is version 1.12...

The Second Tiberium War 1.1 (obsolete)

The Second Tiberium War 1.1 (obsolete)

Full Version

Features include new units, maps, veteran upgrades, faster gameplay, difficult AI, higher resolution menu's, audio effects, improved cameo's, and a enticing...

Comments  (0 - 10 of 188)
PUOjACKz
PUOjACKz

When I finish a solo campaign, the launcher exit an error like "invalid query" and CTD.

BTW, the solo campaign are REALLY GOOD. I hope to see more of them in the next releases. Keep up the good work.

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WadeSullivan
WadeSullivan

Nice mod bro, that works in the campaing mode?

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Ever_Valiant Creator
Ever_Valiant

it has it's own 12 part campaign

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PUOjACKz
PUOjACKz

When I launch the game an error appear: "Unable to set video mode". How can I fix this?

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Ever_Valiant Creator
Ever_Valiant

The Game or the Launcher? If it's the game just go in the video options and change them to what suits your current setup.

If it's the launcher I don't know.

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PUOjACKz
PUOjACKz

It seems while on the game.

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3037
3037

Author. Please, upgrade APC in both sides... because it's useless... Don't swim, dont subterrain. Less capacity... yes, badger have a gun... but, In TS both APC have unique ability

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Ever_Valiant Creator
Ever_Valiant

I can do that, I was planning on adding a transport aircraft for Nod and making the Orca transport buildable by standard. I could add a weapon or something to the Nod APC.

I was thinking of adding a skirmish option called "Extended Unit Roster" which allowed for you to build all the extra units in the game. It wouldn't be balanced but mainly for fun.

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mike89200
mike89200

yeah i remember ts apc ah good times

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Ever_Valiant Creator
Ever_Valiant

If you are a fan of Command & Conquer especially Tiberian Sun, like me, I would recommend you watch "How Command & Conquer Solved Pathfinding" on Youtube found here: Youtube.com . Afterwards I had a much higher appreciation for the quality of work Westwood studios produced.

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Highest Rated (5 agree) 7/10

Tiberian Sun 3: *** Welcome Back Commander: There have been numerous re imaginings of Tiberian Sun, a game which is arguably the most popular title in the Tiberium series. Mod for it range from the massively ambitious, to the simple but effective. Tiberian Sun 3 falls into the latter category and like mods of it's class, adds new units, maps, gameplay features and graphics. The first thing a player will notice, is the new cameos for units in the sidebar. These new images are simple but far more…

Jun 18 2012 by TheReviewer

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