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July 2018 Progress Update

We’ve kept our silence for quite a while now and not without reason. We have done quite some re-evaluating and planning for the upcoming release. So now with all of that out of the way we are finally ready to present those plans to you, our passionate and patient fans.


Release Q4 2018

The most asked question, and the most interesting part first: The initial release of Yuuzhan Vong at War. This initial release will be coming Q4 2018, with an internal release date already set to the day. We’re not ready to publish that date yet, but we’ll keep you updated on it.

To make it short and sweet:

Yuuzhan Vong at War will be coming to a galaxy near you this year!



Release Plans, Schedule and Content

Countless days and nights of discussions and planning later, always with our promise of a release in mind, we can finally present the road ahead.

If you do the numbers, just roughly, you’ll notice that we cannot possibly have all content ready for release. That is a reality we had to face and deal with, but we are confident that we found a way to release a satisfying experience nonetheless.


A Screenshot a Day ...

V1.0.0: Yuuzhan Vong at War - The Skirmish Battles - Coming Q4 2018

As made quite obvious by the release name, Yuuzhan Vong at War will be a Space Skirmish release only. This initial version of the mod will be made available through two release channels: ModDB and the Steam Workshop.

We have developed two intriguing game modes that you can pick and choose from - Classic Skirmish and Yuuzhan Vong at War’s unique Aftermath mode.

Classic Skirmish

For Classic Skirmish, we have developed an all-new sub-faction system for you to play with, that allows us to add up to 18 playable factions for skirmish battles and with the re-enabled multiplayer mode thanks to our friends over at Petroglyph this will be quite a blast to play.

Available Factions

  • The 5th Fleet
  • The Praetorite Vong
  • The Peace Brigade
  • The Imperial Remnant
  • The Galactic Empire
  • The Rebel Alliance

This is not the final faction list, but as we near the release you’ll receive several more updates on the upcoming release.

Gameplay

The Classic Skirmish mode is intentionally kept close to the vanilla Skirmish experience to maximise compatibility and minimise the chance for disconnects caused by synchronisation issues. This means that the vanilla skirmish mode has less features than the singleplayer modes, but it will provide you with increased stability across the board.

Each playable faction features a lineup similar to what the factions used in the vanilla game, with similar unit prices and battle size. Due to the aforementioned “better-safe-than-sorry” mentality we applied to this mode, most of the features, including special abilities, will be kept as Vanilla as possible.

Neb_Collection_3....


Aftermath Mode

Opposed to the Vanilla skirmish mode, the Aftermath mode does not explicitly support multiplayer, but instead allows you to use all the new features and bells and whistles that YVaW has to offer.

The Aftermath mode will feature our sub-faction system, but will initially release with a smaller range of factions to choose from.

Available Factions

  • The 5th Fleet
  • The Imperial Remnant
  • The Praetorite Vong

This list may be expanded, in the future, but currently we’re focusing on these three factions.

Gameplay

The Aftermath mode is a unique and exiting experience. You are the commander of a crippled battle cruiser that was left behind after a fleet engagement. Your job is it to not only protect the beings under your command but go even further and get your ship back up and running. Resources are scarce and limited, and you’ll have to send out your transports to gather resources from debris fields and wrecked ships on the battlefield.

Once you started to scour the battlefield for scraps and debris, you will make a scary discovery: It’s not only your ship that was left behind. An hostile battle cruiser suffered a similar fate, and its commander is trying to repair the ship as well.

This is the moment you will enter into an arms race and whoever manages to repair the ship first will have the fire power to defeat the enemy once and for all.

Support and Life Cycle

“The Skirmish Battles” will have a life cycle of half a year, meaning support will end in 2019/Q2. After that we’ll purely focus on “Yuuzhan Vong at War 2.0.0 - The New Jedi Order”.

The current plan is to release a patch on the 15th of every month, starting the month after the initial release.

New ISD texture

V2.0.0: Yuuzhan Vong at War - The New Jedi Order - TBD

The “The New Jedi Order” release is the next planned release of Yuuzhan Vong at War. It will be the first release to feature a Galactic Conquest mode. This sadly also means that this release - opposed to the “The Skirmish Battles” release - will be a Steam exclusive release.

Our Galactic Conquest mode is heavily scripted and features additions and changes that need the enhanced capabilities and stability of the Steam version, specially the Savegame Corruption fix. Unless Disney decides to give Petroglyph the additional resources to patch up the Disk/gog.com versions, this is the only way for us to make sure that you experience a stable game.

A Screenshot a Nkllon Day ...


Stay tuned for future updates here on ModDB or join our Discord server to get more updates, sneak peaks and get in touch with the team.

As always, a great many thanks to all of our fans, who are supporting us and have shown an incredible patience with us, but now, you won’t have to wait that much longer.

Thanks to all the tireless people behind the scenes, who are either part of the team, but keep quiet in public, or are helping us out whenever we need them: You guys rock!

So, yet again: “That’s all folks!”
The Shapers - Team Yuuzhan Vong at War

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Comments  (0 - 10 of 4,288)
Jumptrooper
Jumptrooper

Hey does anybody know what button he was using for 360 rotation in 0.30-0.40
In the video below.

Moddb.com

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Revan5678
Revan5678

Ctrl + middle mouse button

Combine that with I for turning off the UI and pausing the game and you can get some nice screencaps.

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Jumptrooper
Jumptrooper

Can there be a galactic conquest of imperials vs the new republic it would be fun.

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StarwarsFan21
StarwarsFan21

Considering how big an undertaking the GC we are getting is, probably not.

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Burntstrobe Creator
Burntstrobe

Time will tell.... many things are in the works...

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StarwarsFan21
StarwarsFan21

Whelp thats a tease if i ever saw one...

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Guest
Guest

hey i have empire at war gold on gog games will this mod work on it

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Jumptrooper
Jumptrooper

also i have my game on gog games too so will this mod work on it

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Kad_Venku Creator
Kad_Venku

Good thing that the recent news post answers that question sufficiently:
Moddb.com

Reply Good karma+1 vote
Pointerhill34
Pointerhill34

90 points? I am not quite sure on how this game has aged, but wouldn’t that be pushing it a little bit? I love the looks of this mod but I won’t play it if I get 10 FPS all the way through.

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Kad_Venku Creator
Kad_Venku

There was no mention of how many points a unit takes up.
So 90 points can mean anything, from only one unit that takes 90 points to 90 units taking one point.

Without context the information of "90 population points" is pretty useless.

We could set it to 1000 and still have less units on screen than the be vanilla game

Reply Good karma+2 votes
Pointerhill34
Pointerhill34

You are correct, just seemed like a huge number compared to republic at war 50 points which can already get a bit laggy at times. Great looking mod, can’t wait for the release.

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GruenerTeufel2
GruenerTeufel2

Big ships dont cost u FPS its an insane amount of fighters that does tho so no worries

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