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Developer Diary #2: 05/20/2019 to 05/27/2019

The Developer Diary is a new format of newsposts for Yuuzhan Vong at War. Each week on Wednesdays you'll receive a small update on what has happened during the past week, similar to what we do on our Discord every Sunday/Monday.

The Final Breakthrough

We had a lot of new discoveries this past weekend ... Revolutionary discoveries ... things that will change modding this game forever - but, we are not going to go into that right now.
We are only going to mention that what our team created will allow all future textures to be more robust, be able to be created faster, and will use less memory on the game engine.
What does this mean? This means that we can have even better textures that we currently make that use less resources and system drain, thereby allowing the game to run smoother. This will reopen many concepts that we put on hold a year ago due to the texture memory limits of the game, because now they are not really a concern any more. We don't want to say too much, but our Hutt Fleet will be looking amazing.
But before we say too much on this subject, we wish to continue focusing on the Kor Chokk. This is the key to everything, the project that has unlocked so much new discovery and potential for future modding.

The Kor Chokk

What is so special about the Kor Chokk some might still be wondering? Well, aside from looking incredible, and having vastly improved since its first conception by EvilleJedi, Strobe almost finished replacing the "bead" (yes ... don't go there, we know) tower placeholders with more organic structures that are greatly poly reduced.

So we like it ... it looks cool ... but that is not the impressive point that we are trying to stress.

The Chokk is big, like really BIG. A Miid Ro'ik is as large as a Star Destroyer ... placed in this picture is also a CR90, and an Immobilizer Cruiser, but anyone can make a large model ... that is still not what is impressive (although it is...) ...

Size is impressive for sure, but you all remember how nice and detailed our texture was for the Immobilizer: The fine line work, the sharp crispness, the tiny texture details that were not blurry or pixelated? Here is a reminder:

Well, for the Kor Chokk ... when you the player are zoomed in, looking at the detail of our textures (when you play our mod, please select the units, and press the C-key spend the time to pause the game and look at our textures. We don't want to hide our work, we spend an incredible amount of time making these things look good ... or don't, not judging), well when you are looking at the detail of ship textures the Kor Chokk despite being so large and in the background...

... the Kor Chokk will have a texture resolution of equal quality of these "small" ships ... and this is accomplished with Ambient Occlusion. But that still isn't what is impressive. What will be impressive is that our new methods ... they will allow super high definition resolution, soft shadow ambient occlusion, and ... and ... AND ...

... AND will use less textures than other ships have used in the past. Or in short:
Less textures, less used memory, lower chance to crash due to random out-of-memory errors.

Yet again, "that's all folks!"
The Shapers - Team Yuuzhan Vong at War

Developer Diary #1: 05/12/2019 to 05/19/2019

Developer Diary #1: 05/12/2019 to 05/19/2019

News 2 comments

The Developer Diary is a new format of newsposts for Yuuzhan Vong at War. Each week on Wednesdays you'll receive a small update on what has happened during...

Modders Lounge Episode One - The Legendary Burntstrobe

Modders Lounge Episode One - The Legendary Burntstrobe

News 1 comment

A new podcast series by Jay The Gam3r featuring various mod makers in the Empire at War community starting with our team leader Burntstrobe.

Progress Update: March 2019

Progress Update: March 2019

News 9 comments

"Yuuzhan Vong at War is coming to you in Q4 of 2018" ... so, where is it then, besides not released? This article will address a few pressing matters...

VOTE FOR US!!!

VOTE FOR US!!!

News 2 comments

Our first public release! Please show support and Vote For Us for the 2018 MOTY Awards!

RSS Files
Empire at War - Text Editor -- PUBLIC BETA (v0.3.0b)

Empire at War - Text Editor -- PUBLIC BETA (v0.3.0b)

Other 6 comments

The Empire at War Text Editor is built for multi language projects and the work in distributed teams. It supports the import and export from and to Petroglyph’s...

Empire at War Build Tool (1.0.2)

Empire at War Build Tool (1.0.2)

Archive Tool 5 comments

The EaW build tool allows for automated building of mod binary files and cooking of mods into *.meg files. Packaging mods allows to get rid of overhead...

Planet Placement Tool [Discontinued]

Planet Placement Tool [Discontinued]

Mapping Tool 13 comments

DISCONTINUED The planet placement tool is a tool originally created for the development process of Yuuzhan Vong at War. It allows you to quickly change...

B-Wing Ship Pack

B-Wing Ship Pack

Modelling Tool 10 comments

B-Wing Ship Pack, Credit the entire Yuuzhan Vong at War Team for this free release.

MC12 Interceptor Corvette

MC12 Interceptor Corvette

Modelling Tool 17 comments

Free Release Model and Max File, no code, textures and particles included.

TonnFalk Escort Carrier

TonnFalk Escort Carrier

Modelling Tool 13 comments

Free Release Model and Max File, no code, textures and particles included.

Comments  (0 - 10 of 4,286)
Burntstrobe Creator
Burntstrobe

We are hard at work, BIG Updates coming soon...

Reply Good karma+3 votes
Burntstrobe Creator
Burntstrobe

follow our progress more closely here with daily/weekly updates as we work on projets:
Discord.gg

Reply Good karma+1 vote
Guest
Guest

ive been following this since day 1 checking in every other month, is the campaign version still in the work or did that get axed?

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Revan5678
Revan5678

Version 1.0 will be skirmish only. We will add more factions in the following updates. When all the factions, that we need for GC anyway have been added, we plan on working on the GC again.

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andrewempowered
andrewempowered

When the mod has been bumped to the top of the list
...but all you see is a new comment :(

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Burntstrobe Creator
Burntstrobe

Try checking out our images, we are showing new units there ;)

Reply Good karma+2 votes
andrewempowered
andrewempowered

Sweet thanks!

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BlackHawk63
BlackHawk63

Love your work guys :)

Reply Good karma Bad karma+3 votes
Moddinman
Moddinman

Since cheesecake is no longer actively involved in the mod and hasnt been for a while I assume, could that explain the delay? He was a big part of the team after all.

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Kad_Venku Creator
Kad_Venku

Short version: No.
Whilst we love Cheesecake, he retired a few years back, his departure has no effects on the production.
The reasons for the delay are explained here though: Yuuzhanvongatwar.com

Reply Good karma+2 votes
Moddinman
Moddinman

Im callin it then. Ill be a uncles monkey when this mod releases.

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