Yeah, it took us forever... but we freaking DID IT.
We thank and love everyone who has supported us and never gave up on us. We promised you a release on Oct 1, we gave you a release on Oct 1.
It is not perfect, but then again, has anyone here EVER released a perfect mod on day 1? The YVAW mod has been a learning project where we have tried to showcase our development as we grow as amateur designers and developers into professional game developers. We are grateful for you to try out our work, and see some of the stuff we have been trying to do to expand the limitations of such an old game with modern game design techniques.
The mod is not complete, but this is our initial release, considered as our Early Access. We look forward to hearing how everyone experiences our balancing and gameplay for we have a lot of hidden tactics embedded into the gameplay to allow very competitive tournament style game play as well as casual fun to try to accommodate all players.
There will be bugs, we know this, and we appreciate your help by reporting them on our discord : FOLLOW US HERE: Discord.gg
We are continuing to patch the mod and are listening closely to player feedback. We made this mod FOR THE PEOPLE, we want the People to have their say in its development.
This is just the initial release to help us get more feedback on bug hunting, balance tweaking, and assisting with the competitive skirmish style set we are striving to create. We really want to hear from all our fans.
THE VONG COME ON HALLOWEEN AS THE NEXT BIG UPDATE
Practice, learn how our mod plays, get accustomed to things, and prepare to be slaughtered.
We hope you have fun,
Thank you again for being our fans -- Team Yuuzhan Vong at War
A new podcast series by Jay The Gam3r featuring various mod makers in the Empire at War community starting with our team leader Burntstrobe.
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Latest Patch Build for YVaW - See Description for Release notes NOTE: This version is provided AS IS and is not supported for non steam version - use...
The Empire at War Text Editor is built for multi language projects and the work in distributed teams. It supports the import and export from and to Petroglyph’s...
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