While the war waged between the Allies and Soviets, Yuri was quietly scheming, planning, testing, and devising. History went on without him - Russian Premier Romanov signed a historic peace treaty with the Allies and the free world remained free. Now it's Yuri's turn to make history, and wreak vengeance on his foes.
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INTRO

Welcome to the first Development Post about CnC: Final War, an up-and-coming total conversion project for Red Alert 2: Yuri's Revenge! For those not familiar, this project aims to totally rewrite the Red Alert time line with a much darker storyline and overhauls both the atmosphere and the gameplay of the original game. CnC: Final War delivers on this promise of an overhauled atmosphere by adding in the gruesome deaths and violent explosions of vehicles with darker artwork and new theaters of war, while expanding gameplay with features such as the new "king of the hill" garrison-capture of tech structures and the in-game sub faction selection system. The three major factions have been completely revamped and renamed to draw importance to their history, each with their own campaigns of benevolence and acts of atrocity.

WHAT SUB-FACTIONS?

CnC: Final War's biggest departure from traditional Command and Conquer titles is the new ingame sub-faction selection system. Each sub faction is accessed via the "War Contracts" and named after each of the major military powers available in the world at the time of the events of the mod. These War Contracts can be purchased once a game at any point in the battle, and are 'constructed' from the Combat sidebar tab. Instead of a stylized cameo containing the artwork of the structure, instead the sub-faction logo will be presented as a cameo with a special indication that they are a War Contract as opposed to a traditional structure. After a player has finished 'constructing' their War Contract, they must click on the cameo and 'place' the Contract on the map. (These Contracts are specially coded to be placable on any visible point of the map, so you do not need to keep them inside your base.)

This is how it'll look ingame.
An example displaying the successful placement of a War Contract.


After being 'placed' on the map, players will notice all War Contract options will disappear from the sidebar. Once built, a War Contract selection cannot be changed and all other War Contract selections are disabled for the rest of the game. Players will also notice drastic changes in their available buildable forces once a Contract has been placed, with the Contract trading many features of a faction for their own variants. Contracts are powerful upgrades to any military force, each filled with their own strengths and weaknesses. Contracts grant access to several new infantry, vehicles, or aircraft as well as a support power themed to the playstyle of the sub-faction and a powerful Hero unit capable of becoming the centerpiece of any tactics. Contracts differ in their tactics, and their tactics require different changes within the armories of the main factions. The gunline-oriented slow yet
powerful playstyle of the faction-neutral AcheronTech War Contract replaces your main battle tank but does not affect your aircraft options, while the deathball playstyle of the Eastern Empire Okhrana War contract replaces your artillery and heavy tank. These dynamic choices offer more to gameplay and can be used to shift your combat style or ambush your opponent with specialized hybrid-faction tactics, but more importantly expand upon the core experience
offered by CnC: Final War.

The Remnant Legion has no assistance in this war.
The Remnant Legion does not have their own unique sub factions
due to their role as outliers in this conflict.


WHAT'S ON THE WORKBENCH?

Currently the project is expanding towards completing the core ingame experience, with only the European Coalition missing their sub factions. The two European Coalition sub factions each fit to the theme of the European Coaltion, which utilize many different types of units and non-lethal support units in direct combat to win engagements. However, not all combat situations are not the same and the European Coalition have two War Contracts they can request to solve more complex or non-traditional threats facing their forces. The elite and experimental military force deployed on high-risk engagements by the European Coalition are known as the ATOMOS Project, who use incredibly advanced autonomous
weapons platforms and miniaturized variants of powerful active-duty weaponry to completely outgun their adversaries. And when lighting-fast precision strikes are need the Coalition Crusaders are at the tip of the spear, utilizing high speed platforms and heavy air superiority to overwhelm their targets.

Reworks are also in the works!
In addition, units are receiving updated graphics such as the Pantheon Mirage Tank.


The sub factions are not the only large-scale project currently in the work for the project. The focus on maps, mapping, and the theaters of war themselves have yielded new content as well. Shown before were the Node system structures, which have now started to appear on remastered maps featured in the project. New maps are being added to the project, with the first set of fifteen new multiplayer maps being added in the last balance patch. Each theater is being added onto, with Temperate being the first theater to receive Urban Expansions and an Interior Sub-Theater that Snow, Tundra and Desert will also feature. OmegaBolt's Lunar Terrain Expansion is also featured in the project now, although the
intended purpose of it's inclusion is being hidden for a special feature to be revealed at a later date.

We've even got a 7 player map coming!
We've even got a 7 player map coming!


WHAT'S TO COME?

The future of the project is bright, and filled with many intended features to be added to the project as time passes. Scripts are currently being discussed for an entirely new set of voiceovers. Assets are receiving reworks to keep the established quality bar incredibly high. Balance changes and reworks of units occur frequently, keeping the focus on obtaining a solid multiplayer experience that's true to the design goals of the project. The launcher's got a new set of selectable combat mutators and game variants, such as Unlimited Ore Storage or Apocalypse AI, respectively. Game modes that focus on specific battle types or add new battle experiences will be added in the future as well, such as the flag-oriented Assault game mode made famous by Cannis in the earlier years of Red Alert 2 mods. The only thing stopping Final War is time, my friends. Until next time...

Thanks, Kerbiter! These flags are fantastic!
The new faction flags, as designed by Kerbiter of the CnC: Mod Haven discord.


Patch 2.2.7 released!

Patch 2.2.7 released!

YR Red-Resurrection 2 comments

New patch for YR Red-Resurrection, updating it to 2.2.7. New maps, new gamemode and more.

Beta Release Note

Beta Release Note

Yuri's Revenge Aircraft Factory Mod

Jumpjet Vehicles built at airfield, new territory system, and a few tweaks...

Upcoming version (3.1) tech buildings

Upcoming version (3.1) tech buildings

C&C: Mashup 2 comments

Command & Conquer Mashup - Upcoming version (3.1) tech buildings.

2.2 patches and community stuff

2.2 patches and community stuff

YR Red-Resurrection 3 comments

After the biggest update to the mod yet, what comes next? New optional addon, patches and community videos.

Add file RSS Related Files
Yuri's Revenge Nameless

Yuri's Revenge Nameless

Yuri's Revenge Nameless Full Version

Hello i'm newbie . This is my first mod, it still has no name

EXUpdate20180715

EXUpdate20180715

C&C YR mod: Allstars EX Patch

Update Patch 2018.07.15, new units, animations & bugs fixed.

C&C YR mod: Allstars EX

C&C YR mod: Allstars EX

C&C YR mod: Allstars EX Demo 3 comments

A mod for both players & modders, contains a lot of "Deep♂Dark♂Fantasy" and easter eggs, and Very Newbie AI. Wish you enjoy it.

PATCH - 2.2.7

PATCH - 2.2.7

YR Red-Resurrection Patch

The latest patch for YR Red-Resurrection 2.2.7 - MANUAL INSTALL

(OLD) PATCH - 2.2.6

(OLD) PATCH - 2.2.6

YR Red-Resurrection Patch

This is the latest patch for version 2.2 - MANUAL INSTALL.

Red Alert 2 Yuri Revenge - They can speak Thai Mod

Red Alert 2 Yuri Revenge - They can speak Thai Mod

They can speak Thai Full Version

Change unit voiceover to thai language voice By just one guy name "Trench Taser jr

Comments  (0 - 10 of 142)
Forcedot
Forcedot

Is there any RA2 Yuri mod that have medieval or ancient theme? I haven't seen any so far.

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Guest
Guest

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garooma
garooma

Hi, I would like to ask something,
after I downloaded and installed RA2YR New War Mod.
I tried going to CnCnet but, I dont know how or where to join any game :D
how can I join ? or Where can I ? :)
I saw "join Game" but i can't join any 'cause there's nothing in the list :)

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deathreaperz
deathreaperz

Hello,

There is nothing in the list because.........

No one plays the mod online. I mean, there was really only you at there.

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SteamsDev
SteamsDev

Okay, I think I've reached a point where I can speak out: I can't install straight from the regular YR disk for some reason. The setup file just crashes when started. Can anyone help?
I do have all applications in compatibility settings and I've tried both disks, but I have nothing.
Please help.

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Forcedot
Forcedot

Do you properly uninstall previous installation?

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J00B
J00B

Can someone help me?

I designed a map using Final Alert 2 (1.01) for YR and when I try to load it in game it crashes Yuri's Revenge It shows up in the map list. I get a black screen but can still hear the loading music, have to shut it down via Task Manager.

Origin Red Alert 2 / Yuri's Revenge.

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SteamsDev
SteamsDev

2 Questions:
1) What version of YR do you have?
2) Does your map have triggers or unit/building modifications?

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J00B
J00B

Thanks for the reply SteamsDev.

1) Yuri's Revenge v1.001
2) I don't think so, at the moment the map is entirely cosmetic. (e.g terrain, terrain overlay, ore, trees, placed units and buildings etc.)

When using the 'Check map' function it only says "This map will need YR to be played"

Thanks for your help.

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SteamsDev
SteamsDev

Is your map a multiplayer map (.yrm) or a singleplayer map (.map)?
The file extension names are just for reference, by the way.

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J00B
J00B

The extension is .yrm. I tried saving as a single player map but it saved as a .yrm also.

Edit: Changing it to a single player map has worked! Thanks for your help SteamsDev!

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C&C: Yuri's Revenge
Platforms
Windows
Developer
Westwood Studios
Publisher
Electronic Arts
Engine
Westwood 2D
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Highest Rated (23 agree) 10/10

Well this Westwood game is the latest 2.5D RTS. This game cool and rocks!
I say that I am very, very addicted.

Oct 31 2010 by Darkkoril

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