Greetings Commmanders!
We shared some news about our upcoming Covert Revolt (CR) singleplayer campaign during our TS 24th Anniversary live-stream event last month. This news post echoes the news for those who missed the stream.
If you haven't heard about the CR campaign before, check out our earlier news post and trailer!
The image above outlines the CR features we revealed during the stream. Consider this information additive to what we revealed last year - all the points that we revealed last year still apply, aside from the length of the campaign. I'm going to keep it simple and just explain each point in detail :
Unfortunately, I also have to announce a delay for the campaign's release date. As originally announced, I wanted to release CR this year already. However, I realized that fleshing out all branches of the storyline so that the story does not feel "rushed" or otherwise low-quality at any point requires a greater number of missions. This is why the number of missions has increased from last year's 20+ to 30+, which has forced me to push the release date to the first half of next year.
I hope this delay will be worth it in the campaign's quality when it eventually reaches your hands next year.
While CR is our biggest project at the moment, it is not everything that we've been working on. To keep you entertained during the wait, we are preparing big changes to our Skirmish AI. Particularly, it is in the process of learning to expand its base towards multiple resource fields, which will make it a much more competent, human-like and simply fun opponent to face on most maps.
This change will also make the AI more fair to play against, because its expanding has allowed us to radically reduce its cheats, while still roughly retaining its original difficulty. Thus, it will be possible to utilize various tactics against the AI that previously have mainly only worked against humans. For example, the AI is now vulnerable to economic starvation by hunting its harvesters, and eliminating its refineries or factories with flank attacks is now also easier to achieve (because its base is not only one big blob).
We will release a separate news post about all features of the new AI when we will eventually release it, some time later this autumn. So, stay tuned for more updates, Commanders!
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Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.
Hello!
This mod is way better than the original game! awesome.
has anyone been able to fix the issue thats saids
Twisted Insurrection has encountered an internal error
and is unable to continue normally
Please visit ti.ppmsite.com for the lastest updates and technical support
nice i like the game sir,Thank u
My first c&c game
Why does it become Tiberian Sun whenever I try to update it?
are we going to see new update any time soon ?
First started stalking TS mods about 10 years ago (gosh Im getting old...), when I tried to get some friends use these as LAN games; they didnt like them (C&C in general), and we moved on. Forgot TS altogether, finding AoE2 which I nowadays enjoy. Until my PC gets busted and I find myself re-breathing life to old laptop and I found the TS installer in some backup, along with a HTML bookmark of THIS page.
Sad to see Tiberian Odyssey is still not released :P, great screens on that one. Of these mods, TI is the one I played back then, and Im glad to see its still alive.
Good job keeping this game alive, much like AoE2!
You should see DTA aswell
Greatest mod in the moddb in my personal opinion.Congrats designers of Ti strangely your mod is worth to spend hours n after u finish a mission u want to ply more.
So i have a request i really like the cult idea ( coated bald guys hitting their heads i cant remember the mission). Could you make them a regular unit? Have no idea with which role but even for ambient n no use i can hire them for 5oobucs each.
Is it possible GDI to have a futuristic mammoth tank?Cannons for vehicles n rockets for infantry n air like ra 1.At least pls make some structures capturable
so we can produce old mammoth.
At the mission eagles fall so many units n ai makin the mission unplyable.I have a very strong computer n all the other missions speed at full.
I cant ply skirmish but i can ply campaign dont know why but its throwing me back to regular menu without doing nothing.
Guys really thank you i cant describe how i like your mod.Keep up the phenomenal work.
I actually just made this account to ask if there are mods that allow what are normally campaign only units in skirmish, but I honestly love the look of this one. If anyone here can help me with my original question, pm me I guess...
Very Thanks you.It,s great mod!
I hope to completely solve the problem "tiberian sun...internal errors"
UMP mod also have low "internal errors"
testing Tiberian Sun Client ...