C&C2: Tiberian Sun is the sequel to C&C: Tiberian Dawn. Set in the early 21st century, Tiberian Sun once again pits the GDI against the Brotherhood of Nod in a struggle for control of the planet. With an epic storyline that unfolds as play progresses, players learn the reasons behind the worldwide outbreak of Tiberium and what happened to the notorious Nod leader Kane, who was presumed dead at the end of the first C&C.
  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article RSS Related Articles

DTA: Covert Revolt Development Update


Greetings Commmanders!

We shared some news about our upcoming Covert Revolt (CR) singleplayer campaign during our TS 24th Anniversary live-stream event last month. This news post echoes the news for those who missed the stream.

If you haven't heard about the CR campaign before, check out our earlier news post and trailer!

DTA: CR Features


The image above outlines the CR features we revealed during the stream. Consider this information additive to what we revealed last year - all the points that we revealed last year still apply, aside from the length of the campaign. I'm going to keep it simple and just explain each point in detail :

  • There is a branching storyline - CR has multiple points where you can make decisions that affect how the story will play out.
  • Currently I have 7 different endings planned for the campaign. Which one you get depends on what choices you make through your journey.
  • CR has 3 primary routes or branches: A, B, and C, which all have 2 or 3 different endings. Choices made during the early missions will decide which routes you end up on. Each route contains an unique set of missions - they're not just copy/pasted versions of each other, but each route can be considered a full campaign of its own.
  • Each route of CR contains between 14 and 20 missions. All routes of the campaign, when combined, will contain a total of over 30 original missions for you to play! Each mission also contains cutscenes with the "visual novel" style system that we revealed last year.
    • This means that one playthrough of the campaign can be expected to take around 20 hours (+- 5 hours depending on your skill level and chosen difficulty), while a full "completionist" playthrough of all routes can take up to 50 hours.
  • I recently asked the public for testers, and a great number of people volunteered to test the campaign. In addition to people in our staff, this means that CR missions are getting a lot of playtesting and improvements based on feedback - you can be sure the experience will be polished when you eventually jump into the campaign yourself!
  • CR missions contain dozens of optional objectives. They bring a variety of effects - some tie in to the branching storyline, some make the current mission easier, others make future missions easier or different, etc.
  • As said last year, I have paid special attention to difficulty scaling in this campaign. Our good number of playtesters have further helped with getting the difficulty scaling right. Easy is easy, while Hard is hard. Everyone who has beat the original WW C&C campaigns should be able to also beat CR on the easiest difficulty levels and routes, while veterans will find themselves greatly challenged by the hardest difficulty levels.

Unfortunately, I also have to announce a delay for the campaign's release date. As originally announced, I wanted to release CR this year already. However, I realized that fleshing out all branches of the storyline so that the story does not feel "rushed" or otherwise low-quality at any point requires a greater number of missions. This is why the number of missions has increased from last year's 20+ to 30+, which has forced me to push the release date to the first half of next year.

I hope this delay will be worth it in the campaign's quality when it eventually reaches your hands next year.

Other upcoming updates


Advanced AI


Advanced AI


While CR is our biggest project at the moment, it is not everything that we've been working on. To keep you entertained during the wait, we are preparing big changes to our Skirmish AI. Particularly, it is in the process of learning to expand its base towards multiple resource fields, which will make it a much more competent, human-like and simply fun opponent to face on most maps.

This change will also make the AI more fair to play against, because its expanding has allowed us to radically reduce its cheats, while still roughly retaining its original difficulty. Thus, it will be possible to utilize various tactics against the AI that previously have mainly only worked against humans. For example, the AI is now vulnerable to economic starvation by hunting its harvesters, and eliminating its refineries or factories with flank attacks is now also easier to achieve (because its base is not only one big blob).

We will release a separate news post about all features of the new AI when we will eventually release it, some time later this autumn. So, stay tuned for more updates, Commanders!

Tiberian Sun: Rubicon now available for early access!

Tiberian Sun: Rubicon now available for early access!

Tiberian Sun: Rubicon 5 comments

Rubicon is a standalone mod for Command & Conquer: Tiberian Sun that aims to make the game into what it should have been, revising and remastering the...

DTA Version 10; Part 2 of TD GDI Co-Op Campaign released!

DTA Version 10; Part 2 of TD GDI Co-Op Campaign released!

Dawn of the Tiberium Age

Earlier in the spring, we released the first half of our Co-Op remake of the Tiberian Dawn GDI campaign, and promised to deliver more. Now we're releasing...

Just In : Marines Break Through VC Lines at Khe Sanh!

Just In : Marines Break Through VC Lines at Khe Sanh!

The Nam: Vietnam Combat Operations 4 comments

Watch as a US Marine battalion (backed by copious amounts of air support) charges a fortified North Vietnamese base massing for an attack on Khe Sanh...

First half of TD GDI Co-Op campaign released!

First half of TD GDI Co-Op campaign released!

Dawn of the Tiberium Age 3 comments

Detailing additional changes made in DTA version 9.9.0.

Add file RSS Related Files
Rubicon: Alpha Release Version 1.0 (No Movies)

Rubicon: Alpha Release Version 1.0 (No Movies)

Tiberian Sun: Rubicon Demo

Early access alpha version, contains all game files and music but does not contain movies. Use this if you have a poor internet connection. You can still...

Rubicon: Alpha Release Version 1.0 (Full)

Rubicon: Alpha Release Version 1.0 (Full)

Tiberian Sun: Rubicon Demo

Early access release, full package. Contains all the game files, music, and movies.

The Second Tiberium War 2.91

The Second Tiberium War 2.91

The Second Tiberium War Full Version 12 comments

Version 2.9 brings many new features and game play improvements with the most important being the addition of Epic class vehicles.

The rise from the Ashes

The rise from the Ashes

The rise from the Ashes Full Version 1 comment

Here is the download, just place anywere in your pc and play.

TiberianSunGerman-6.05GER.zip

TiberianSunGerman-6.05GER.zip

Command & Conquer: Operation Tiberian Sun Full Version

Enthält die deutsche Version des Tiberian Sun Client mit deutschen ingame texten, Sprachausgabe und Videos. Hauptspiel und Addon Feuersturm inkl.

Dawn of the Tiberium Age v10.0

Dawn of the Tiberium Age v10.0

Dawn of the Tiberium Age Full Version 4 comments

This is the full version of Dawn of the Tiberium Age v9.9: all files necessary to play are included, so you also don't need to have the original game...

Comments  (0 - 10 of 98)
Guest
Guest

Hello!
This mod is way better than the original game! awesome.
has anyone been able to fix the issue thats saids

Twisted Insurrection has encountered an internal error
and is unable to continue normally
Please visit ti.ppmsite.com for the lastest updates and technical support

Reply Good karma Bad karma+1 vote
Watcher0528
Watcher0528

nice i like the game sir,Thank u

Reply Good karma Bad karma+1 vote
ns-mars
ns-mars

My first c&c game

Reply Good karma Bad karma+1 vote
guruguru07
guruguru07

Why does it become Tiberian Sun whenever I try to update it?

Reply Good karma Bad karma+1 vote
slotht
slotht

are we going to see new update any time soon ?

Reply Good karma Bad karma+1 vote
JeonALPHAe
JeonALPHAe

First started stalking TS mods about 10 years ago (gosh Im getting old...), when I tried to get some friends use these as LAN games; they didnt like them (C&C in general), and we moved on. Forgot TS altogether, finding AoE2 which I nowadays enjoy. Until my PC gets busted and I find myself re-breathing life to old laptop and I found the TS installer in some backup, along with a HTML bookmark of THIS page.

Sad to see Tiberian Odyssey is still not released :P, great screens on that one. Of these mods, TI is the one I played back then, and Im glad to see its still alive.

Good job keeping this game alive, much like AoE2!

Reply Good karma Bad karma+3 votes
Tesel
Tesel

You should see DTA aswell

Reply Good karma Bad karma+2 votes
Greatgoblin
Greatgoblin

Greatest mod in the moddb in my personal opinion.Congrats designers of Ti strangely your mod is worth to spend hours n after u finish a mission u want to ply more.
So i have a request i really like the cult idea ( coated bald guys hitting their heads i cant remember the mission). Could you make them a regular unit? Have no idea with which role but even for ambient n no use i can hire them for 5oobucs each.
Is it possible GDI to have a futuristic mammoth tank?Cannons for vehicles n rockets for infantry n air like ra 1.At least pls make some structures capturable
so we can produce old mammoth.
At the mission eagles fall so many units n ai makin the mission unplyable.I have a very strong computer n all the other missions speed at full.

I cant ply skirmish but i can ply campaign dont know why but its throwing me back to regular menu without doing nothing.

Guys really thank you i cant describe how i like your mod.Keep up the phenomenal work.

Reply Good karma Bad karma+1 vote
Cypher115
Cypher115

I actually just made this account to ask if there are mods that allow what are normally campaign only units in skirmish, but I honestly love the look of this one. If anyone here can help me with my original question, pm me I guess...

Reply Good karma Bad karma+1 vote
IMPCSC
IMPCSC

Very Thanks you.It,s great mod!
I hope to completely solve the problem "tiberian sun...internal errors"
UMP mod also have low "internal errors"
testing Tiberian Sun Client ...

Reply Good karma Bad karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.