Mod of the Year 2020 | Best Multiplayer 2023
11 unique factions full of new heroes, spells, and abilities. Hundreds of new maps. A brand-new campaign.
A thoroughly reworked and expanded War of the Ring mode - and much more!
Age of the Ring offers the most diverse, engaging, and competitively balanced BFME experience ever made.
Want to know more? Check out our Wiki! Looking to play? Join our Discord community!
Read our FAQ for answers to common questions,
and read our Installation Guide before installing.
While developing the Return of the King campaign, not every member of the team is equally busy at all times. So of course, during downtime, we've created more Adventure Factions! This article features a brief preview of 3 of them.
Like Adventure: Ithilien, The Shire uses a BFME1-style castle as its base. However, each Hobbit-hole constructed has access to the tunnel network and can use the Great Smial ability to summon further Hobbit-holes across the map, allowing the Hobbits to get into and out of the action quickly, allowing for surprise attacks and fast retreats.
The Shire's structures are filled with little cozy details.
The Three-Farthing Stone was a stone by the side of the East Road that marked the point where the borders of the Eastfarthing, Westfarthing and Southfarthing of the Shire came together. It was also said to mark a point near the centre of the Shire itself.
To get the Hobbits moving and ready for battle, the faction starts with a free Hobbit Hornblower unit, whose abilities buff all Hobbit units and allow the player to quickly summon more.
The Shire features all-new heroes such as Old Gaffer Gamgee, as well as wholly new versions of Frodo, Sam, Merry and Pippin - with new art and abilities based on their status as princely halflings when they returned home to the Shire after their adventures. Merry and Pippin, for instance, can mount their ponies as Knights of Rohan and Gondor. There's also a brand-new Ring Hero in Old Master Bilbo!
Pippin of the Citadel Guard, Frodo of the Nine Fingers, Samwise the Brave and Merry, Esquire of Rohan lead their fellow Hobbits to victory.
When Hobbits aren't enough, The Shire can call upon the aid of the Strange Folk Abroad via the Bustling Inn, when can deploy a random battalion of Eriador-located soldiery to the field.
Using the Supply Cart, The Shire has access to themed upgrades, as well as Gandalf's fireworks, applied to a Firework Launcher that can deal good siege damage as well as black back enemies using Squibs, Cracks and Backarappers.
The finest rockets ever seen:
they burst in stars of blue and green,
or after thunder golden showers
came falling like a rain of flowers.
While this faction might feel a little silly, it's capable of taking on anyone and emerging victorious through courage and determination. It's also filled to the brim with little Tolkienesque references and Shire Deep Lore™.
Like The Shire, Adventure: Last Alliance starts out from a BFME1-style castle. However, the faction has access to Heralds of the Last Alliance, who can plant Standards of various factions involved in the Last Alliance across the map. These Standards grow in strength as they rank up through nearby enemies being slain, fortifying nearby troops and in the case of the Standards of Khazad-dûm, Lórinand and Eryn Galen unlocking new heroes and units from those respective armies.
The camp of the Commanders of the Last Alliance is one of military purpose - war tents and stockpiles of supplies.
The Standards of Eryn Galen, Lórinand and Khazad-dûm have been erected.
Last Alliance features a ton of all-new and reworked heroes. Elendil, Isildur, Gil-galad and (Second Age) Elrond have been previously playable in the first mission of our campaign, but for this they were given all-new spells and abilities. Additionally, Anárion makes his long-awaited entrance. Through the Standard system, you can also unlock Durin IV of Khazad-dûm, Amdir of Lórinand and Oropher of Eryn Galen. The latter two can even summon their heirs who were present at the Last Alliance: Thranduil and Amroth.
Some of Middle-earth's most legendary heroes, assembled in shared purpose.
A full army of Lindon Elves, led by Gil-galad and his Herald.
New Second Age Gondor units round out the army of the Faithful.
Oropher and his son, bravely leading the charge upon the Black Land.
Amdír and Amroth lead their brave Elves to battle.
Durin IV of Khazad-dûm has assembled his warriors, ready to avenge the death of Celebrimbor.
All in all, the Last Alliance faction is a true Second Age power fantasy: it has powerful and versatile units and some of the most legendary and powerful heroes of the legendarium. Its unique mechanics allow for a slow and steady march upon the slopes of Mount Doom, destroying all evil that stands before it. And should you find the Ring, think long and hard what you will do with it...
Unlike the previous two Adventure Factions, Adventure: Minas Morgul is much more clearly based on its host faction: Mordor. However, Minas Morgul has much more of a central standing army of Morgul Orcs of all variations (including brand-new ones), supplemented by auxiliary forces based around Morgul Sorcery: Corrupted Thralls, Shades of Ithil, Sorcerers of Minas Morgul, Morgul Castellans, and the dreaded Reapers - Trolls equipped with jagged armour and giant scythes.
The concept of Morgul Sorcery plays a central role throughout the faction. Morgul Sorcerers, recruited from the new Morgul Dungeon structure, empower friendly units at the cost of their decay, and they can disrupt enemy lines and send forth waves of Shades to clear out enemy units. The Morgul Sorcery fortress upgrade empowers all of Minas Morgul's structures; allowing them to terrify nearby enemy units as well as unleashing the tortured spirit of Eärnur, the Last King of Gondor, who vanished after accepting a challenge issued by the Witch-king himself.
The twisted and tortured Shade of Eärnur serves the Witch-king without question.
Paler indeed than the moon ailing in some slow eclipse was the light of it now, wavering and blowing like a noisome exhalation of decay, a corpse-light, a light that illuminated nothing...
Additionally, we've created two brand-new Morgul captains: Murgash and Guritz. The faction's Nazgûl heroes are also stronger than those in standard Mordor, with adapted ability sets.
Adventure: Minas Morgul should satisfy those that have often felt that Mordor wasn't orc-centric enough, as well as those looking to descend further down into the abyss, to wield the abject terrors conjured by Middle-earth's most wicked of beings...
We have released Age of the Ring version 8.0, featuring new factions, a new War of the Ring mode, balance and bug fixes across the board, new tools, and...
A look at what's coming in the soon to be released Version 8.3!
Today we are giving you a first preview of the Return of the King campaign. While this preview will not contain any explicit spoilers, those that want...
An article detailing upcoming balance changes to the Rohan faction.
Age of the Ring 8.3.1 has been released. PLEASE READ THE INSTRUCTIONS!
Age of the Ring 8.0 has been released. Please read the instructions!
Age of the Ring 8.3 has been released. PLEASE READ THE INSTRUCTIONS!
Age of the Ring 8.2 has been released. PLEASE READ THE INSTRUCTIONS!
Age of the Ring 8.1 has been released. PLEASE READ THE INSTRUCTIONS!
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thank you for all work gj aotr team
Hey, so I wanted to ask if anyone knows where to get the base vanilla game as a download? I had bought a download awhile back and I can not seem to find it. I wanted to reinstall the game again to get this mod but I have no idea where to find it.
forums.revora.net/topic/105190-bfme1bfme2rotwk-games-download-installation-guide
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Hello,
When I tried installing the mod with the ''all in one'' launcher, but it keeps saying I don't have the Rotwk patch 2.02 V9 installed, even though I do synced it with patch 9.0.0
Can anybody help me?
I "fixed it" by not using all in one launcher and installing BFME2 and ROTWK from iso file. You can do that as well.
All in one launcher is kinda cheeks - it kept effing up all my BFME games, by not being able to launch them and claiming theyre broken. Bruh
I always wanted to see BFME 1 mechanics in the Age of the Ring mod too. Good job devs^^.
I would like to see Angmar (with more cool Skeleton army units archers, spear - more dead army concepts etc etc - such as skeleton with blue and red flame visuals ), Gundabad and Dol Guldur (no decay versions) Heavy armed units and trolls only faction from the Battle of the Five Army.
It would be really cool if the heroes would summon some sort of BFME 1 mechanics outposts that expands, similar to this new feature from "Adventure Factions"^^.
Similar to making custom heroes, if AotR Team brings a feature that we can make our own custom units to summon these custom unit battalians in the game too^^, it would be really a cool idea to implement^^.
These Adventure Factions can be played in Single Player games too right? thank you.
Enormous respect for the dear developers and all the best in life. I have a question regarding the DLC weekly challenges. Are all of them compatible with the latest versions, and if not, will you be adding them to one of the upcoming versions? Thank you very much.
Hello dear AOTR team
Thank you very much for the new article and your work.
I will take the time to read everything carefully and save every screenshot.
I've already skimmed the article and it's a great and interesting read.
Ciao a tutti volevo congratularmi per l’ottimo lavoro nel creare le mappe e perfezionare i personaggi e i dettagli dei soldati. Bellissima anche la campagna L. Mi domandavo se un domani sarebbe possibile vedere anche Arnor come fazione vera e propria e magari con le skin dei soldati di Arnor, le stesse che si vedono nella guerra dell’ultima alleanza.