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The City of the Dead Lives! Introducing Hamunaptra
Titan Quest: Ragnarök

The City of the Dead Lives! Introducing Hamunaptra

Hamunaptra

At long last Unearthed Studios has unshackled themselves from the developer dungeons to emerge and become a member of the Moddb family! As for the aforementioned...

Dev Diary 1: Creating a title screen for Starflight Heroes of Arth
Starflight - The Lost Colony

Dev Diary 1: Creating a title screen for Starflight Heroes of Arth

Starflight: Heroes of Arth

Dev Diary 1: Creating a Sega Genesis style title screen for Starflight Heroes of Arth.

Announcement 3 - (Late) New Years Update!
Half-Life 2

Announcement 3 - (Late) New Years Update!

Tactical Thot Exterminators

Announcement 3 - (Late) New Years Update!

Meeple Station's first update is now live! Tutorial and more!
Meeple Station

Meeple Station's first update is now live! Tutorial and more!

Meeple Station

Our first update has been launched! We've added a Tutorial and squashed many bugs!

Battle Cry of Freedom Developer Blog 38
Mount & Blade: Warband

Battle Cry of Freedom Developer Blog 38

Mount and Musket: Battalion

Welcome back to the first Developer Blog of 2019. We hope you had a great holiday season and a good start into the new year. Today we are going to talk...

Updates, translations and patch notes - Tales From Windy Meadow
Tales From Windy Meadow

Updates, translations and patch notes - Tales From Windy Meadow

Tales From Windy Meadow

Tales From Windy Meadow received a couple of fixes as well as English and German translations.

Flaregun Working in Game
Cull

Flaregun Working in Game

Cull

Flaregun now working in game as a means of signaling for suppplies, or potentially airlifted rescue.

The benefits of developing on Roblox
Floppy Fighters

The benefits of developing on Roblox

Floppy Fighters

Our first play test, the games max character is going to be around 8-12 but we had a whooping 48 PLAYING LIVE! Physics was replicating extremely well...

Matt Raithel, Graphite Lab: Developing a Brand You Can Build On
Hive Jump

Matt Raithel, Graphite Lab: Developing a Brand You Can Build On

Hive Jump

We recently came across an AMA thread on Reddit from Matt Raithel regarding Hive Jump’s recent release on Nintendo Switch and Xbox One. The tagline...

Houdini Piers that Disappear
Rise VR

Houdini Piers that Disappear

Rise VR

Procedural modeling can be a huge bonus to small teams that want to create diverse worlds. We needed to create piers. 3 of them.

Devblog no 46
Pantropy

Devblog no 46

Pantropy

Performance patch is finally released, EA Kickstarter keys and new content!

Crysis Nexus - Mine Gameplay Teaser
Crysis

Crysis Nexus - Mine Gameplay Teaser

Crysis Nexus

Development Report 23.01.18 - gameplay teaser, watch now!

The Gallic Wars scenario
Aggressors: Ancient Rome

The Gallic Wars scenario

Aggressors: Ancient Rome

Aggressors: Ancient Rome does not start and end with the Mediterranean scenario. Our players can create their own maps, factions, units, rules, or whole...

SHOPPE KEEP 2 UPDATE NOW LIVE | Level 4 Town, Game Now Available in Turkish
Shoppe Keep 2

SHOPPE KEEP 2 UPDATE NOW LIVE | Level 4 Town, Game Now Available in Turkish

Shoppe Keep 2

Find out what today's update brings to Shoppe Keep 2!

OverDose - SDK Tools, Documentation, Website & More
OverDose

OverDose - SDK Tools, Documentation, Website & More

OverDose

OverDose - Live and in mutated living colour! Witness the return of the OverDose/Q2E Forums, the new OverDose homepage, and check out new tutorials, tools...

ALPHA VERSION 0.9.3.09 - No Site Limit
Computer Tycoon

ALPHA VERSION 0.9.3.09 - No Site Limit

Computer Tycoon

ALPHA VERSION 0.9.3.09 allows you to build unlimited sites from now on. I also share pictures about the development version.

Plans For Future Updates
Mount & Blade: Warband

Plans For Future Updates

Invasion of Tork 1 comment

Here I explain possible plans for the next updates in store for Invasion of Tork.

Lost Industry 2 Feature Overview
Half-Life 2

Lost Industry 2 Feature Overview

Lost Industry 2 5 comments

This article is about some features, changes and improvements added in Lost Industry 2.

RTCW Venom Mod v6.0
Return To Castle Wolfenstein

RTCW Venom Mod v6.0

RTCW Venom Mod 6 comments

Released Venom Mod v6.0. Full compatibility with Rtcw 1.41, Knightmare and ioRTCW engines, new HD textures and new AI for all levels.

Support Asteidus MMORPG on Indiegogo
Asteidus

Support Asteidus MMORPG on Indiegogo

Asteidus

We are 2 Guys from Croatia making Asteidus MMORPG for a year and now we started Indiegogo campaign.

Update 23.01.2019
The Return: Survival

Update 23.01.2019

The Return: Survival 1 comment

At the moment we are doing a lot of progress here, one of the Animator started working on the final T-rex animations for the game this takes a bit more...

SNOWBALL - Release
Snowball by PROTOKOLL Studio

SNOWBALL - Release

Snowball by PROTOKOLL Studio

Official release of SNOWBALL on Windows, Mac and Linux.

Update #3 released
Smith & Winston

Update #3 released

Smith & Winston

Smith and Winston is a twin-stick explora-shooter with limitless destruction, hand-crafted, high definition voxel levels and the philosophy that “if...

Guile & Glory: Firstborn Early Access Demo Release
Guile & Glory: Firstborn

Guile & Glory: Firstborn Early Access Demo Release

Guile & Glory: Firstborn

Read all about the new demo of Guile & Glory: Firstborn, available right on on IndieDB and Itch.io!

Cold.Shell Dev blog #14 - z elevation in 2d TDS plus some updates
Cold.Shell

Cold.Shell Dev blog #14 - z elevation in 2d TDS plus some updates

Cold.Shell

Getting the most out of new engine features, adding some depth and height feel to my 2d top down game.

BATLOFF: Cyprus, what kind of game?
BATLOFF: Cyprus

BATLOFF: Cyprus, what kind of game?

BATLOFF: Cyprus

"BATLOFF: Cyprus" is a game of tactical shooter with RPG elements. "BATLOFF: Cyprus" is about the 1974 Cyprus War. We are developing a war game with the...

A Fresh Update for 2019
The Pedestrian

A Fresh Update for 2019

The Pedestrian 1 comment

We go over our progress made on The Pedestrian since our last update.

Quantonium Block Tech Test
Quantonium!

Quantonium Block Tech Test

Quantonium!

Time to finish what I started. Testing out the very first blocking system.

Isometric let's build a base video. ISO lighting and shadows. Pre-Alpha demo available!
Phoenix Universe of Space Combat

Isometric let's build a base video. ISO lighting and shadows. Pre-Alpha demo available!

Phoenix Universe of Space Combat

Newly added features to my game engine Alien Phoenix allow isometric maps for Phoenix USC. Checkout the new video and images.

Ectolibrium Devlog 18
Ectolibrium

Ectolibrium Devlog 18

Ectolibrium

A preview of Ectolibrium's intro video, and final scene.

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