[ Half-Life: MMod ] Version 2 Progress Update!
Half-Life : MModIt's been roughly 9 months since the last update and a ton of work had been done towards bringing Half-Life 1: MMod closer to the development finish line...
It's been roughly 9 months since the last update and a ton of work had been done towards bringing Half-Life 1: MMod closer to the development finish line...
Two new addons available for Southernmost Combine: Russian Localization by Denis Filanovich and Compatibility Patch for MMod 1.3.
Heroes, streamlined economy, new pretty particle effects, and a boatload of polish ahoy!
Beta testers are going through their second playthrough, testing the updated content.
Animals finally added and you'll see them roaming the streets of all your favorite servers. Player and AI controllable mobs are here.
Today I put together a simple trailer and an itch.io page for my game Docking Denied.
Warning: this MOD needs to install 4GB Patch to play normally, otherwise it will crash easily. The right of final interpretation belongs to me. Neither...
Game Baking is an indie game development log series where I document my process while participating in the one-game-a-month challenge!
Surviving Titan version 1.0.0 is now live and available to download! With this new update comes destructible terrain, a completely revised GUI, new control...
Hello world! Today we bring to you some art and gameplay updates! Check it out!
A quick overview of the Stats system in our game, how we designed it and what we learned along the way.
We're about finished with our redesigned 3D model of a grand spaceship, which will shelter you from The Red Planet's harsh conditions!
Our logo was one of the first assets created for the project, and this is how it was made!
Today's post will be to show you the final in-game screens of the game.
All residential skyscrapers are in, commercial skyscrapers underway!
Hello everyone! This week we will be showing you all the animations in the game, well at least the studies if them!
Just a heads up about the incoming updated version of Back in Business.
Get to know a bit about the UI research for my project, and get a sneak peek of its initial phase of development!
Hello again, we are the Roma Inmortuus development team, and today we are going to put you up to speed on some of our work. This week, the artist continues...
This time we bring you the last planned major feature in the form of one last turret.
What if doom guy had a drunk one night stand with Super meatboy? Skill based Fast FPS, featuring challenging short levels and brutal gunfights.
A mod, a patch and an addon come together to shape this rather meaty release. Enjoy.
With the Southrons Expansion right around the corner, a couple more surprises are headed your way soon!
I am proud to announce the release of Heroes 7 3.0 + Moscow!
An update showing off mainly new weapons, and a sneak peek at the maps to come.
Here you can see all the "I Cheat Mod Vanilla Edition" v1.2 feature for "The Guild 2: Renaissance" game.
Detailed description of the Grand Duchy of Lithuania roster.
Weekly updates number fifty and fifty-one of the Crush Depth, U-Boat simulator project.
New sequences, visual improvements, and upgraded gameplay elements.
Why do you create mods?