BEFORE YOU ASK A QUESTION!

Got a LOST ALPHA Game problem?
Don't post it here or anywhere else on Facebook. Why? The ModDB and FB formats make posts descend to the bottom with each new one and your concerns can easily be lost. Too many pages and posts can make your problems disappear.
Where to go?
The GSC Forums LOST ALPHA section is designed to post Game problems and to provide answers. In addition the format makes it easy to find previous problems posted where you may not have to ask.

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TORRENT DOWNLOAD

For all of you that prefer to download via torrent here is the link: gameupdates.org
After downloading, please help to seed that beast ;)

All materials are property of GSC Gameworld and dez0wave group. Header image by Jeremiah Humphries.

Have you ever dreamt about playing the old, forgotten S.T.A.L.K.E.R. ?

We were amazed by GSC's work when they released the first S.T.A.L.K.E.R. screenshots in 2002. The old design, and atmosphere was stunning and we couldn't believe our eyes. Later in 2005 things has changed. They redesigned almost all old levels. Some of them became smaller, simpler (still nice, but different), and some levels were removed. After the release in 2007 we played the game a lot, and quickly noticed that some areas are missing. We opened forums, and talked countless nights about those for almost a year. Nowdays we could say, we have a full vision about GSC's old levels, due to the collected materials, videos and forgotten screenshots. We decided to remake those stunning areas, maybe they won't be the same, but we will try everything to make them look really nice, as we always wanted to see them. In early 2009, GSC released a build from 2004, which contained many old materials. We used some of the sdk objects for the level remakes, but adjusted (and bugfixed) them for our liking, also we didn't throw out our own levels. So expect to see our own Darkscape, Dead City, Rostok Factory and some more in Lost Alpha :)

Also need to say, Lost Alpha addon is not just about levels and levels. We will try to make a somewhat, but not fully restricted alife, and deliver a lot of new, never seen features, among with some old ones, which many people wanted to see for long. If you are interested in, check the Features menu for FAQ, Interview, Features List, and many more. Also do not forget to check the gallery, and the movies. All comments are welcome, also we are glad to see suggestions too, however at this stage those won't be considered.
Thanks for your understanding!


Finally, we would like to thank to the old Stalker Team this wonderful game. Without them, S.T.A.L.K.E.R. wouldn't be a "dream-game". Big respect to: Glory, Karma, Lex, Prof, Rainbow, Frodo, Dach, Koan, Mike, Jip, Jim, Jon, Yuriy, Terazoid, Tuz, Haron, Stohe, alexmx, chugai, Oles, Zmey, Iov, Sidorovich, CyLLlKA, dandy, Descruo, dima, Olga, LeSTAT, MadMax, Man0waR, Chapaev, Cy27-dw, Shyshkin, Narrator, Rolik, Atem, Yava, and many many more :)


"the original you always wanted brought to life"
Mod of the Year 2014 I Player's Choice
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RSS Articles

LA DC VERSIONS

News 4 comments

With the announcement/new vid of STALKER 2 I see more traffic here, so I wanted to give a quick guideline on the different LA DC versions.

LA DC 1.4007: Is a mix of all the original teams work along with the RU team. The main thing it did was get rid of a bunch of cut scenes and the “Illuminati” bits along with lots of fixes and adding in more side quests. Must use the Storyline changes v1.08 mod from the launcher for full effect of the story changes.

LB's LADC 1.4007 Compilation: You must have LADC installed. My comp is just an extension of 1.4007, read all the notes. It retains the vanilla ideals, but updates/fixes some more stuff. It adds in the item usage mod for immersion that was released on the RU VK page as well. Also includes an unpacked Storyline changes v1.08 with additional changes by me, so no need to use the mod. This comp will only work with a few mods mentioned in the description. Also contains a newer configurator and bins. Link below:

Moddb.com

LA DCE: Was solely made by the RU team, none of the original team (which includes me) had any involvement in it. It does have lots of cool fixes/updates, but it is more like "misery" type game play. The save system has also been changed to a check point save system. Read more about it from my article below:

Moddb.com

*All DCE discussion is to take place under the DCE articles comments section.

**LA DC/most mods made for DC and my compilation ARE NOT COMPATIBLE WITH DCE

New Version of LA (DC Extended)

New Version of LA (DC Extended)

News 317 comments

There is a new version of LA out (DC Extended). Check out the details below for more information.

Resource for LA updates

Resource for LA updates

News 5 comments

This news post is to be used more as a resource for LA updates from the RU team/modders.

S.T.A.L.K.E.R. Lost Alpha DC 1.4007 Release

S.T.A.L.K.E.R. Lost Alpha DC 1.4007 Release

News 47 comments

We wish you a Merry Christmas with the release of Lost Alpha Developer's Cut 1.4007!

S.T.A.L.K.E.R. Lost Alpha DC 1.4005 Release

S.T.A.L.K.E.R. Lost Alpha DC 1.4005 Release

News 52 comments

We wish you a Merry Christmas with a special full release of Lost Alpha Developer's Cut 1.4005!

Add file RSS Files
LB's LADC 1.4007 Compilation

LB's LADC 1.4007 Compilation

Full Version 392 comments

THIS IS A ONE STOP SHOP FOR PEOPLE THAT DON’T WANT TO SEARCH AROUND FOR A NUMBER OF LADC 1.4007 UPDATES/MODS AND WHO WANT TO PLAY MORE OF A NEAR COMPLETE...

S.T.A.L.K.E.R. Lost Alpha v1.4007 DC 1 of 6

S.T.A.L.K.E.R. Lost Alpha v1.4007 DC 1 of 6

Full Version 52 comments

S.T.A.L.K.E.R. Lost Alpha v1.4007 Developer's Cut download part 1/6

S.T.A.L.K.E.R. Lost Alpha v1.4007 DC 2 of 6

S.T.A.L.K.E.R. Lost Alpha v1.4007 DC 2 of 6

Full Version 2 comments

S.T.A.L.K.E.R. Lost Alpha v1.4007 Developer's Cut download part 2/6

S.T.A.L.K.E.R. Lost Alpha v1.4007 DC 3 of 6

S.T.A.L.K.E.R. Lost Alpha v1.4007 DC 3 of 6

Full Version 2 comments

S.T.A.L.K.E.R. Lost Alpha v1.4007 Developer's Cut download part 3/6

S.T.A.L.K.E.R. Lost Alpha v1.4007 DC 4 of 6

S.T.A.L.K.E.R. Lost Alpha v1.4007 DC 4 of 6

Full Version 1 comment

S.T.A.L.K.E.R. Lost Alpha v1.4007 Developer's Cut download part 4/6

S.T.A.L.K.E.R. Lost Alpha v1.4007 DC 5 of 6

S.T.A.L.K.E.R. Lost Alpha v1.4007 DC 5 of 6

Full Version 1 comment

S.T.A.L.K.E.R. Lost Alpha v1.4007 Developer's Cut download part 5/6

Comments  (0 - 10 of 44,782)
IamLev
IamLev

It would be cool if someone implemented partial reload animations to the PRM weapon pack.

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MorbidSniper
MorbidSniper

The PRM-pack is not our work , so it would be better to find the dev who is responsible for this and ask him .

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IamLev
IamLev

Understandable. Also, I've noticed in previous builds of the mod that included models of the original weapons, but de-mirrored. Believe it's called OGSW Addon.

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krabmoes
krabmoes

Hello! My game frequently crashes and leaves me with this crash log:

Expression : The application has made an erroneous API call that it had enough information to avoid. This error is intended to denote that the application should be altered to avoid the error. Use of the debug version of the DXGI.DLL will provide run-time debug output with further information.
Function : CHW::UpdateViews
File : ..\xrRenderDX10\dx10HW.cpp
Line : 629
Description : R

Is there a possible fix for this problem?

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MorbidSniper
MorbidSniper

Yes and you can find it in this comment section multiple times

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krabmoes
krabmoes

Great! Thank you, I will start looking for it then.

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ShootingMeatball
ShootingMeatball

Does anybody know how to disable the breathing sounds when you have a mask on?

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LiquidBronze Creator
LiquidBronze

I thought there was an option for that, but guess not... There are 2 ways then to do that most likely. You can comment out that section in the files (script or ltx most likely) and or find the sound file and edit the sound to not play anything.

I do not know where either are though, since I never used or look for the mask options.

You would have to unpack and dig around.

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mehdimieg
mehdimieg

Hello, I was wondering if it was possible or if it even had any benefits to re-enable prefetching for loadings, I noticed each time you load a save file in the console it starts with the exe followed by -noprefetch -nospawncheck (I don't know about nospawncheck but I wonder if re-enabling prefetch was possible)

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MorbidSniper
MorbidSniper

Read the comment-section ....there should be a question about the same thing in there somewhere

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mehdimieg
mehdimieg

I was unable to find it, does the comment section provide search options?

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toast80
toast80

r__shaders_cache on You can type this via the console which should help with boot times. As for prefetch, there are missing and/or renamed files which causes the game to crash (if i recall). This is to do with the semi-transparent zombies that were removed many patches back.
You'll need to boot the game with prefetch enabled, check the logs for said missing/renamed files. Make note of them. Then exstract both gamedatas,locate prefetch.ltx & edit then either remove or comment out the files mentioned in the crash log.
On a side note: you could, if you have the time exstract the appropriate db archives (textures, models & such) and check to see if the missing files are still there just renamed. I miss those zombies, I thought they looked awesome.

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mehdimieg
mehdimieg

Oh I see, well, if that is something they removed on purpose to avoid crashes and all, I won't try to bring it back.
I'm just trying to get rid of the weird stuttering bug. Like at some occasions, the game stutters badly like each 500 ms for 20-30 seconds, and then it stops, and I don't know why it does that... and I can't try the same on Linux because of the god damn launcher that I can't get rid of so Proton is not compatible :(

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MorbidSniper
MorbidSniper

What stuttering are you experiencing ?
And where ?
What is your setup ?

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toast80
toast80

I guessing it to be the occlusion glitch/error that spams the console from time to time. Try typing "vid_restart" in the console.

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mehdimieg
mehdimieg

What stuttering are you experiencing ? -> frameskipping, twice a second average and lasts for some time, then disappear, then comes again.
And where ? -> Everywhere in the game world
What is your setup ? -> GTX 1080 Ti Ryzen 3800X NVMe SSD, but it happened on different computers too.

I am not referring to the short lags that happen when you progress in the world, those are normal, those stuttering does not appear in any of the other stalker games, limiting the framerate doesn't help, it seems to be CPU/scripting related

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