Got a LOST ALPHA Game problem?
Don't post it here or anywhere else on Facebook. Why? The ModDB and FB formats make posts descend to the bottom with each new one and your concerns can easily be lost. Too many pages and posts can make your problems disappear.
Where to go?
The GSC Forums LOST ALPHA section is designed to post Game problems and to provide answers. In addition the format makes it easy to find previous problems posted where you may not have to ask.



For all of you that prefer to download via torrent here is the link:
After downloading, please help to seed that beast ;)

All materials are property of GSC Gameworld and dez0wave group. Header image by Jeremiah Humphries.

Have you ever dreamt about playing the old, forgotten S.T.A.L.K.E.R. ?

We were amazed by GSC's work when they released the first S.T.A.L.K.E.R. screenshots in 2002. The old design, and atmosphere was stunning and we couldn't believe our eyes. Later in 2005 things has changed. They redesigned almost all old levels. Some of them became smaller, simpler (still nice, but different), and some levels were removed. After the release in 2007 we played the game a lot, and quickly noticed that some areas are missing. We opened forums, and talked countless nights about those for almost a year. Nowdays we could say, we have a full vision about GSC's old levels, due to the collected materials, videos and forgotten screenshots. We decided to remake those stunning areas, maybe they won't be the same, but we will try everything to make them look really nice, as we always wanted to see them. In early 2009, GSC released a build from 2004, which contained many old materials. We used some of the sdk objects for the level remakes, but adjusted (and bugfixed) them for our liking, also we didn't throw out our own levels. So expect to see our own Darkscape, Dead City, Rostok Factory and some more in Lost Alpha :)

Also need to say, Lost Alpha addon is not just about levels and levels. We will try to make a somewhat, but not fully restricted alife, and deliver a lot of new, never seen features, among with some old ones, which many people wanted to see for long. If you are interested in, check the Features menu for FAQ, Interview, Features List, and many more. Also do not forget to check the gallery, and the movies. All comments are welcome, also we are glad to see suggestions too, however at this stage those won't be considered.
Thanks for your understanding!

Finally, we would like to thank to the old Stalker Team this wonderful game. Without them, S.T.A.L.K.E.R. wouldn't be a "dream-game". Big respect to: Glory, Karma, Lex, Prof, Rainbow, Frodo, Dach, Koan, Mike, Jip, Jim, Jon, Yuriy, Terazoid, Tuz, Haron, Stohe, alexmx, chugai, Oles, Zmey, Iov, Sidorovich, CyLLlKA, dandy, Descruo, dima, Olga, LeSTAT, MadMax, Man0waR, Chapaev, Cy27-dw, Shyshkin, Narrator, Rolik, Atem, Yava, and many many more :)

"the original you always wanted brought to life"
Mod of the Year 2014 I Player's Choice
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As the holidays come closer, it is finally time to release a new version of Lost Alpha. We have put a lot of work into polishing the mod, both old and new members alike, and we hope it will please both the veterans, the new players, and the die-hard naysayers.

We have included a lot of mods in this release, both polished versions of the old ones, and brand new mods, like the beautiful Extended Weather. What's also new, is that Lost Alpha has a new launcher, which will greatly improve the experience of managing the game and the mods. Keen eyes will also notice new shaders, and a new map based on an old GSC concept of "Level 12".

This is also partially a sad occasion, because as of this version, the development of Lost Alpha as we know it ceases. Thank you for the ride!

However, as we all know - when one door closes, another one opens. Two new projects have begun, so there's a lot to look forward!


S.T.A.L.K.E.R. Lost Alpha DC 1.4005 Release

S.T.A.L.K.E.R. Lost Alpha DC 1.4005 Release

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We wish you a Merry Christmas with a special full release of Lost Alpha Developer's Cut 1.4005!

S.T.A.L.K.E.R. Lost Alpha Developer's Cut

S.T.A.L.K.E.R. Lost Alpha Developer's Cut

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S.T.A.L.K.E.R. Lost Alpha Developer's Cut release!

Lost Alpha Developer's Cut release announcement

Lost Alpha Developer's Cut release announcement

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Lost Alpha - Developer's Cut release announcement!

A little status update for the holidays!

A little status update for the holidays!

News 41 comments

Here is a small update and summary about our current tasks with LA:DC!

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S.T.A.L.K.E.R.: Lost Alpha Game Manual (updated for 1.4007)

S.T.A.L.K.E.R.: Lost Alpha Game Manual (updated for 1.4007)

Guides 55 comments

Here is the users guide for Lost Alpha. You will find the default controls, system requirements, and basic layout things in it. Have fun! Last update...

S.T.A.L.K.E.R. Lost Alpha v1.4007 DC 1 of 6

S.T.A.L.K.E.R. Lost Alpha v1.4007 DC 1 of 6

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S.T.A.L.K.E.R. Lost Alpha v1.4007 Developer's Cut download part 1/6

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S.T.A.L.K.E.R. Lost Alpha v1.4007 DC 2 of 6

Full Version

S.T.A.L.K.E.R. Lost Alpha v1.4007 Developer's Cut download part 2/6

S.T.A.L.K.E.R. Lost Alpha v1.4007 DC 3 of 6

S.T.A.L.K.E.R. Lost Alpha v1.4007 DC 3 of 6

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S.T.A.L.K.E.R. Lost Alpha v1.4007 Developer's Cut download part 3/6

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S.T.A.L.K.E.R. Lost Alpha v1.4007 DC 4 of 6

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S.T.A.L.K.E.R. Lost Alpha v1.4007 Developer's Cut download part 4/6

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S.T.A.L.K.E.R. Lost Alpha v1.4007 DC 5 of 6

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Comments  (0 - 10 of 43,778)

Is version of Lost Alpha Configurator the lastest? I'm asking because I didn't get any update of configurator or mods since manual instalation os this version.

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Is there anything special to do on old road?

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LiquidBronze Creator

No quests, but there are about a dozen + artifacts there along with a secret document and the bandit trader and some cool exploration places.

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Sorry to hear that.. Well, for me it didn't crash a single time anymore. Now you mention drivers, I remember that I updated them to the latest optional build. But it was running stable before that. For me crashes stopped when I turned off any driver side features and kept settings close to predfined presets, while lowering some memory intensive things. Those might be other ones for other users, but I can recommend to use the AMD overlay to track the VRAM / RAM usage and see if it hits the limit some time. I recommend to first turn off any AMD driver features (maybe lower tesselation only), pick a graphics preset and then test it and monitor the memory. Next stept would be (if it crashes) to lower single options. Begin with sunlight for example, then test it again. It might also help to change only ONE setting each time and reset the prior one before the next test, so you will test them one by one. I'm pretty sure you will find your personal best setting after a while.

Edit: Oh, and my crashes were alwaye related to line 629 in dx10 renderer file (forgot the name.. sth like "dx10.cpp"). Check the message on crashing. If you get another reason, your problem might be somewhere else. Also check the log file, that can be found in the logs folder.

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In the northeast of the Dark Valley, there's an unusual anomaly field, made up of five swirling green anomalies and one of those moving ball of fire anomalies. There's something there that sets off artifact detectors, but it seems to move around, and even blip in and out of existence.

Is it possible to get this artifact, or is this bugged? I've been unsuccessful so far. Does anyone even know what kind of anomalies they are?

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The anomalies are no real threat. This is all the wiki has:

Dark Valley
There are two Anomaly Fields on this level.
Field 1
Anomaly Field 1 is located well east of the Bandit Base close to the abandoned trailer that contains the stash Kingpin's reward.
Damage inflicted is low, of the gravitational shock variety and armour need not be worn.
Blocking Artifact
Meat Chunk
Artifacts spawned
Meat Chunk 50%
Gravi 30%
Ball of Twine 10%
Fireball 10%

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Thanks, but that seems to be referring to the field with the crater and oddly grown trees. That one has gravitational-type anomalies.

The one I'm talking about has five strange green swirling anomalies, almost arranged in a star pattern, that I'm not sure I've seen anywhere else in the game. They look like some sort of green energy vortices. I can't tell what kind of damage they do, but standing near them causes the player to take damage once a second, and each hit causes bleeding.

I've been there with a Svarog detector on a previous game, and it showed an artifact moving around in the center of the pattern. But the artifact seemed to pop in and out of existence, and I couldn't find it visually at all.

I'm now there on a new play through with a fully upgraded Echo detector and it's the same thing. The detector beeps rapidly like the artifact is right in front of me, then stops, then starts beeping again. And there's nothing there.

I'm just wondering if there's a way to get that artifact, or if it's just a bug and there's no artifact there at all.

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Can someone tell me how to equip artifacts without dying of irradiation?
I thought i was a matter of +- radiation, but even with protection i start dying the moment i equip one.

Also, what does the various "skill categories" do exactly?

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There are two kinds of anti-radiation artifacts, "Radiation -x" and "Rad. Protection +x". "Radiation -x" artifacts actively remove x radiation per unit time. "Rad. Protection +x" will prevent x amount of radiation per unit time from being absorbed, but only from the environment, not from artifacts.

In order to equip an artifact that has a red "Radiation +x" number, you need to equip another artifact that has a green "Radiation -x" number, that is at least equal to the +x number.

Preferably at least one higher, so that you still have a least some active radiation removal.

Barter improves prices on buying and selling. Buy for less, sell for more.

Endurance increases your maximum carry weight.

Sharpshooter decreases the camera sway you get when you aim down sights. The effect is more noticeable when using scopes.

Survivor increases your health regeneration rate and the likelihood of finding stash information on corpses. It's effects seem pretty small, though. With stash information in particular, I don't really see much difference until I get the skill up to around 6 or 7.

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Thanks man, exactly what i needed to know!

If only quests were as informative as you :)

I assume you get skill points from both doing quests and killing, right?

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Certain predetermined quests give skill points, as well as reaching one or two kill count levels. You also get five free points when you finish the game and enter free play.

Fair warning, there aren't enough points to max all your skills, so choose wisely. I think the total points available is 34 or 35.

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Ratings closed.

Highest Rated (108 agree) 10/10

It's Lost Alpha. Should it be rated any less?

Apr 25 2014 by stooe


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