"Explore the island of Vvardenfell as you never have before, with a world built anew to be both alien and familiar to the Morrowind you knew before. New adventures await, with new exciting areas to see and explore, and new artifacts just waiting to be discovered. This is a complete overhaul for Morrowind, adding countless new details, weapons, armors and much more for you to see and do"


Morrowind Rebirth is a total overhaul for The Elder Scrolls III: Morrowind with the aim to enhance the the game by rebuilding the world, by rebalancing most aspects of the game, and by improving the graphics. Rebirth is mainly aimed at returning players and veterans that have seen and done most things in-game, and want a fresh experience. New players are recommended to try the vanilla experience.

Morrowind Rebirth is the result of thousands of hours of modding, and while in a finished state, is still being worked on. For those of you who want more information about the specific changes in this modification please refer to the extensive readme, the features section and/or watch the videos down below for a general overview. Do note that some videos are fairly outdated.



Morrowind Rebirth is a massive mod with a ton of new features. Down below you can view some of these, but it's only through gameplay that you'll have a chance to fully discover what Rebirth has to offer.

Landscape changes

  • Almost all cities have recieved massive tweaks including new layouts, houses, shops and other places of interest.
  • Massive landscape changes including an effort to eliminate all texture seams and floaters throughout the world.
  • New rocks and trees for all regions in Vvardenfell.
  • New dungeons spread throughout Vvardenfell.


  • More than 20 new creatures such as the Frost Monarch, Dremora Archer and Swamp Scrib seamlessly integrated into the game through leveled-lists.
  • Most creatures have recieved new spells/resists and have had tweaks to levels, health, magicka and other variables.
  • Removed reflect from most creatures, as the effect was way too common in Morrowind and its expansions.
  • Blighted creatures have recieved unique textures to set them appart from their normal counterparts.
  • Dremoras and Golden Saints no longer drop Daedric gear such as weapons and shields.


  • More than 200 pieces of new armor, weapons and clothing including additions to sets already present in Morrowind, but also new artifacts and enchanted gear.
  • Tweaks to values, durability, AR and other variables.


  • The magnitude, duration and area of effect of all spells have been tweaked to provide the player with more useful options in combat.
  • All of the old starting spells have been removed in favor of new ones that are cheap to cast, while still being effective.
  • New spells and variation of vanilla spells have been added to NPCs and vendors.
  • Some spell-effects can no longer be used for spellmaking (Fortify Skill, Fortify Attribute, Drain Health). This can be circumvented by using the alternative plugin.


  • Plants and organic containers are somewhat less likely spawn alchemy components.
  • Player made potions are now 50 % less valueable compared to vanilla.
  • Vendors will no longer restock rare ingredients (such as pearls, diamonds, vampire dust and similar valuable ingredients).


  • Only uniquely named enemies such as Staada, Worm Lord or Old Blue Fin will have soul values high enough to be used for constant effect enchantments (with Dremora Lord of Divinity being the only exception). See appendix 1 in the readme for more information.
  • Summoned creatures now have 50 % of the soul value compared to vanilla counterpats.
  • Grand soul gems are now very rare, although will still appear random loot.
  • Blank scrolls in various qualities can now be bought from enchanters.
  • Soul gems in various qualities can now be bought from enchanters.
  • The cost of creating enchantments have been drastically reduced.
  • The recharge-rate of enchantments have been reduced by 50 % +.
  • Some spell-effects can no longer be used for enchanting (Fortify Skill, Fortify Attribute, Drain Health, Invisibility).This can be circumvented by using the alternative plugin.


  • There's now a 50 % chance that you can recover projectiles such as arrows and bolts after combat.
  • Fire, Shock, Frost and Lightning-shields now damages opponents that gets too close to the "bubble".
  • Traveling by boat, silt strider or using Mage's Guild services is now more costly.
  • Jumping from great hights will now either kill the player or cause a lot of damage.
  • Using trainers for increasing skills is now more costly.
  • Camp fires and other sources of heat will now cause damage.
  • Minimum running speed has been greatly increased.
  • Shops, city gates and other places closes at night.


  • Tweaks to almost all birthsigns to make them either more useful or less powerful. Previously most players used either the Lady or the Atronach.

Leveled list tweaks

  • Most containers contain less valuebles such as gold, gems and other valueble items.
  • All containers that previously had a set amount of gold now have a random amount of gold.
  • Low level creatures such as netches now spawn at level 1.
  • Containers generally hold more varied loot.


  • Included is the largest and most up-to-date collection of mesh replacers, some which are only available in this modification.
  • UV fixes and improvements for hundreds of meshes.
  • Unique icons for potions and scrolls, making it easier to know what a potion or scroll does with a quick glance.
  • Unique models for almost all unique items.


  • Fixed hundreds of bugs such as script errors, typos, incorrect uvs, missing textures, bleeding objects, incorrect pathgrids and more.
  • Artifacts and magical gear of great power is now either guarded, put in locked containers or protected by traps.
  • Dark Brotherhood assassins now carry less valueble gear, and will no longer be an easy source of income. Additionally Dark Brotherhood assassins won't attack you until you hit level 15.
  • Important characters, guards and other NPCs now have more health and better protective gear.
  • Bounty Hunters will attack you if your bounty reaches a certain threshhold.
  • Campfire kits and bedrolls are now available at selected traders.
  • Mercenaries for hire now roam the streets of all major cities.


NOTE: Streamers should stay clear of using the music to avoid their videos being blocked due to copyrights.

  • New musical tracks suitable for both battle and exploration.
  • New splashscreens.
  • New main menus.


Installation and requirements

Please read the article "Installation & requirements", which can be found here:

Bugs and other issues

It's important that you, the players, provide me with feedback and support. Without it I might not be able to track down bugs introduced by Morrowind Rebirth. You're also welcome to report issues found in vanilla Morrowind. Post your bug-reports in the forum section here: at Nexus: or send me a personal message at either site.

Morrowind Rebirth and MGSO

I do not recommend using MGSO the slightest. There are plenty of reasons to why you shouldn't use it, and most of them are listed in this reddit post:

Morrowind Rebirth and OpenMW

Morrowind Rebirth is currently compatible with OpenMW, and should be compatible with it's multiplayer component, too. Note that OpenMW is still a work in progress so changes in future releases might cause compatibility issues.

Morrowind Rebirth and Tamriel Rebuilt

At this moment I do not recommend using Tamriel Rebuilt with Morrowind Rebirth. While TR is an amazing mod, it doesn't really work well with Morrowind Rebirth due to several reasons. First of all the balance in TR is based on vanilla, thus every item, weapon, armor, rewards etc will not go well with the balance changes in Rebirth. Another thing that will prove to be troublesome is the fact that Morrowind Rebirth comes with a lot of new models replacing rocks, trees, furniture etc. This causes issues like floaters, bleeding objects etc in the mainland.

I heartly recommend getting TR, but play it in a separate installation just to be on the safe side. Follow this guide on how to create multiple copies of Morrowind: UESPWiki

Old Save Game

Please read the article "How to update your old save game to a new version using Wyre Mash", which can be found here:

Please read the article "Compatiblity", which can be found here:


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RSS Articles

Which are the worst balance changes in Rebirth?

Hey guys! We're back it with a new update, and more fun stuff! This update includes a plethora of changes including new items, balance changes and a lot more. Have fun!

[RELEASE] Morrowind Rebirth 6.7

Morrowind Fixes

* Fixed an issue where many exterior doors to various Waistwork interiors in Vivec are not properly attatched to their frames.
* Fixed an issue where Kuda, the owner of Kuda's Yurt, Zainab Camp, was missing from the game.

Dwemer Rings [WIP]

New Dwemer rings for you to discover

Morrowind Rebirth [Main]

Morrowind Rebirth Fixes

* Fixed gaps where you could see the worldspace beyond. The following areas are affected: Baram Ancestral Tomb, Andrethi Ancestral Tomb, Arethan Ancestral Tomb, Othrelas Ancestral Tomb and Andalen Ancestral Tomb.
* Fixed issues where some ingredients such as Heather, Chokeweed and Roobrush had bad alpha flags, meaning that when viewed in certain angles parts of the ingredients would be blocked from view by other parts.
* Fixed an issue where the unique head texture for marelle was playable in the character selection screen.
* Fixed an issue where Procyon Nigilius, Wolverine Hall, didn't provide training.
* Fixed issues where some NPCs didn't wear their assigned armor.
* Fixed incorrect dialogue filtering.
* Dozens upon dozens of minor fixes not really worth mentioning.
* Landscape fixes and improvements.
* Fixed missing ownership flags.
* Fixed typos.

Morrowind Rebirth Changes

* Added real cave entrances for some grottos (instead of wooden doors). Heavily inspired by "Immersive Grotto Entrances" by HurdraxCustos [Still a WIP].
* The starting spell 'Elemental Burst: Weak' has been changed from on touch to target.
* Replaced the Arano Plantation house with a unique model featuring a mill.
* Added more variety to the Daedric creatures that spawns when picking up a cursed item.
* Added more details to some farms and the surrounding area east of Dren Plantation.
* Added a cellar to Darkstone Manor, which is entered from the outside.
* Added more details to a majority of the interiors in Vos.
* Added more varied clutter to dozens of various interiors.
* Added a tiny amount of clutter outside occupied mines.
* Added more clutter to the exterior of large ships.
* Cursed items will now stack with regular counterparts.

New model for Amberfire

Improved art for dozens of items

Bloodmoon Specific
* Made changes to the Bloodmoon leveled lists. Many creatures/NPCs didn't spawn until level 30/40/50, which took away from the experience of encountering various creatures during a normal playthrough. In my opinion level 40-50 characters are rare, and thus a majority of players will never see some of the creatures/NPCs (new and old alike).
* Smugglers will no longer have random armor pieces assigned to them, which will make them look less like clows. Also added a few more variations of smugglers.
* Tweaked the stats of many Bloomoon creatures and NPCs, making them less spongy. Especially werewolves of various kinds.
* Minor tweaks to loot making it a bit more varied.

Endusal, Kagrenac's Study Overhaul
- Added more clutter, items, enemies etc.

Morrowind Rebirth Additions

New Clothing
* 2 Expensive Rings
* 5 Dwemer Rings

New Armor
* Glass Helm: Closed
* Strawhat

New Artifacts/Uniques
* Staff of Secrets
* Face of Wrath

New Magic Clothing
* Frostfist
* Poisonfist
* Firefist
* Shockfist

Arano Planation Overhaul

Arano Planation Revamped

New Magic Armor
* Helm of Toxicity
* Helm of Rage
* Helm of Pain
* Cap of Nimbleness
* Cap of Vigor
* Diplomat's Robe
* Merchant's Cuirass
* Smuggler's Gambeson
* Trader's Armor
* Stategist's Plate

New Items
* Dwemer Rubber
* Wooden Platter
* Limeware Lamp
* Razor

New Spells
* Jump: Strong
* Jump: Great
* Jump: Wild
* Slowfall: Strong
* Slowfall: Great
* Slowfall: Wild

Endusal Overhaul

Endusal Overhaul


Spells [Base Cost]
* Feather base cost from 0.3 to 0.2 (to make it a bit more viable compared to fortify strength).
* Chameleon base cost from 0.8 to 1.5.

* Changed the enchantment for Scroll of Ekash's Lock Splitter from "target" to "touch".


* Hundreds of UV fixes and other graphical improvements.
* Replaced the Cutter (ship) model with a new more detailed model.
* Replaced the bookart in the Book Blacksmithing tools with ones that reflect their actual look in Rebirth (also updated the text). Consider this a WIP.
* Ash Vampire Dust now has a small particle effect.
* New simplified face texture for Marelle.
* New icon and texture for the book Netch Herder's Book of Jokes.
* New icon and texture for the book Blacksmithing Tools.
* New model for the Bonewalker (closer in look to the greater bonewalker, and also a better looking model overall).
* New model for Nomeg Gwai.
* New model and icon for Skink's Amulet.
* New model and icon for Suldreni's Mace.
* New model and icon for Vintage Brandy.
* New model and icon for Solvistapp.
* New model and icon for Amberfire.


Morrowind Patch Project 1.6.6 [For Rebirth]
* Fixed an issue where the 'Hlaalu Hortator' quest would get stuck in the journal.
* Minor fixes such as typos etc.


[RELEASE] Morrowind Rebirth 6.6

[RELEASE] Morrowind Rebirth 6.6

News 8 comments

Hey guys! The main aim of this update has been to fix bugs, add quality of life fixes and general polish. Obviously it wouldn't be a proper update without...

[RELEASE] Morrowind Rebirth 6.5

[RELEASE] Morrowind Rebirth 6.5

News 2 comments

Greetings friends. The time has come to unveil yet another update, and with that another massive amount of changes. Vivec City improvements, Dagoth Ur...

[RELEASE] Morrowind Rebirth 6.4

[RELEASE] Morrowind Rebirth 6.4


Greetings friends. The time has come to release yet another update, and with that another huge amount of changes. Interior changes, landscape tweaks...

[RELEASE] Morrowind Rebirth 6.3

[RELEASE] Morrowind Rebirth 6.3


Greetings friends. The time has come to unveil yet another update, and with that another massive amount of changes. Interior changes, landscape tweaks...

RSS Files
[RELEASE] Morrowind Rebirth 6.7

[RELEASE] Morrowind Rebirth 6.7

Full Version 7 comments

This is the full version of Morrowind Rebirth 6.7.

[RELEASE] Morrowind Rebirth 6.61 [OUTDATED]

[RELEASE] Morrowind Rebirth 6.61 [OUTDATED]

Full Version 6 comments

This is the full version of Morrowind Rebirth 6.6.

[RELEASE] Morrowind Rebirth 6.5 [OUTDATED]

[RELEASE] Morrowind Rebirth 6.5 [OUTDATED]

Full Version 8 comments

This is the full version of Morrowind Rebirth 6.5.

[RELEASE] Morrowind Rebirth 6.4 [OUTDATED]

[RELEASE] Morrowind Rebirth 6.4 [OUTDATED]

Full Version 4 comments

This is the full version of Morrowind Rebirth 6.4.

[RELEASE] Morrowind Rebirth 6.3 [OUTDATED]

[RELEASE] Morrowind Rebirth 6.3 [OUTDATED]

Full Version 8 comments

This is the full version of Morrowind Rebirth 6.3.

[RELEASE] Morrowind Rebirth 6.2.1 [OUTDATED]

[RELEASE] Morrowind Rebirth 6.2.1 [OUTDATED]

Full Version

This is the full version of Morrowind Rebirth 6.2.1

Comments  (0 - 10 of 3,294)
Dmitry_st - - 11 comments

Playing this for a long while and I'm grateful to this project

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trancemaster_1988 Creator
trancemaster_1988 - - 3,040 comments

Thanks, means a lot!

Reply Good karma+1 vote
WeeGee9000 - - 1,643 comments

is this compatible with the VR build of OpenMW?

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trancemaster_1988 Creator
trancemaster_1988 - - 3,040 comments

I don't see why it wouldn't.


Reply Good karma+1 vote
JimBeamBlack - - 160 comments

Hey y'all!!

I have played this in the past and it always seemed to work fine, but for some reason, I can't seem to be able to use anything in the game.

I installed all of the mods in the recommended list, except for the Dust one, that Dust mod had some kind of an error. (couldn't find master files needed or some such thing)

The game starts and seems to run fine, the graphics are really nice, But I can't pick anything up, or open anything. (like the hatch to go up on deck)

I tried resetting the use key to "E", and to one of my mouse buttons, but it tells me to use "Joy 0", but I don't have a "Joy"?

Not sure what to do here, I have played Morrowind at least 5 times, twice with the Rebirth mod, and I have never had this issue before.

Any ideas?

WAIT!! I think I got it fixed.

I deleted all of the old Morrowind folders and data and completely reinstalled everything, it seems to be working now. It says to use SPACEBAR instead of Joy 0. Kind of strange how I couldn't set it to E though.

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Guest - - 699,508 comments

I’d just like to know if you changed the spells that vendors will sell as some of them seem missing from the list of available spells shown on the various wikis..
Excellent work by the way - very much enjoying it.

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trancemaster_1988 Creator
trancemaster_1988 - - 3,040 comments

Yeah the wiki is not really a reliable source where to find stuff like weapons, spells etc. Quests and so on will still be relevant though.

Reply Good karma+1 vote
PumpkinPotato - - 12 comments

hey ive been playing the latest version of this mod on openmw 0.48.0 and its the only mod im using but it constantly crashes to desktop. doesnt show me any error or anything. it seems random too, sometimes its during character creation, sometimes its during the tutorial area and sometimes its when im in balmora

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trancemaster_1988 Creator
trancemaster_1988 - - 3,040 comments

Does OpenMW have a crash log or something I can take a look at?

Reply Good karma+1 vote
Guest - - 699,508 comments

I have an issue in Indalen Ancestral Tomb. Whenever I enter the tomb everything is upside down and my controls are reversed, is their a solution for this?

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trancemaster_1988 Creator
trancemaster_1988 - - 3,040 comments

Huh though I fixed this. Damn.. well I'll add it to the list fpr the upcoming hotfix.

Reply Good karma+1 vote
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