"Explore the island of Vvardenfell as you never have before, with a world built anew to be both alien and familiar to the Morrowind you knew before. New adventures await, with new exciting areas to see and explore, and new artifacts just waiting to be discovered. This is a complete overhaul for Morrowind, adding countless new details, weapons, armors and much more for you to see and do"


Morrowind Rebirth is a total overhaul for The Elder Scrolls III: Morrowind with the aim to enhance the gameplay by balancing certain aspects of the game, and by giving the player more to see and do. Morrowind Rebirth is the result of thousands of hours of modding, and is still a work in progress. For those of you who want more information about the specific changes in this modification please refer to the section down below, and/or watch the video below for a general overview.


Morrowind Rebirth is a massive mod with a ton of new features. Down below you can view some of these, but it's only through gameplay that you'll have a chance to fully discover what Rebirth has to offer.

Landscape changes

  • Almost all cities have recieved massive tweaks including new layouts, houses, shops and other places of interest.
  • Massive landscape changes including an effort to eliminate all texture seams and floaters throughout the world.
  • New rocks and trees for all regions in Vvardenfell.
  • New dungeons spread throughout Vvardenfell.


  • More than 20 new creatures such as the Frost Monarch, Ash Scorpion and Swamp Troll seamlessly integrated into the game through leveled-lists.
  • Most creatures have recieved new spells/resists and have had tweaks to levels, health, magicka and other variables.
  • Removed reflect from most creatures, as the effect was way too common in Morrowind and its expansions.
  • Blighted creatures have recieved unique textures to set them appart from their normal counterparts.
  • Dremoras and Golden Saints no longer drop Daedric gear such as weapons and shields.


  • A ton of new armors, weapons and clothing including additions to sets already present in Morrowind, but also new artifacts and enchanted gear.
  • Tweaks to values, durability, AR and other variables.


  • The magnitude, duration and area of effect of all spells have been tweaked to provide the player with more useful options in combat.
  • All of the old starting spells have been removed in favor of new ones that are cheap to cast, while still being effective.
  • New spells and variation of vanilla spells have been added to NPCs and vendors.
  • Some spell-effects can no longer be used for spellmaking.


  • Plant and organic containers are less likely spawn alchemy components.
  • Player made potions are now 50 % less valueable compared to vanilla.
  • Vendors no longer restock ingredients.


  • Only certain enemies will have soul values high enough to be used for constant effect enchantments.
  • Summoned creatures now have 50 % of the soul value compared to vanilla counterpats.
  • Grand soul gems are now limited, and does not appear as random loot.
  • Blank scrolls in various qualities can now be bought from enchanters.
  • Soul gems in various qualities can now be bought from enchanters.
  • The cost of creating enchantments have been reduced by 50 %.
  • The recharge-rate of enchantments have been reduced by 50 % +.
  • Some spell-effects can no longer be used for enchanting.


  • There's now a 50 % chance that you can recover projectiles such as arrows and bolts after combat.
  • Fire, Shock, Frost and Lightning-shields now damages opponents that gets too close to the "bubble".
  • Traveling by boat, silt strider or using Mage's Guild services is now much more costly.
  • Jumping from great hights will now either kill the player or cause a lot of damage.
  • Using trainers for increasing skills is now much more costly.
  • Camp fires and other sources of heat will now cause damage.
  • Minimum running speed has been greatly increased.
  • Shops, city gates and other places closes at night.


  • Tweaks to almost all birthsigns to make them either more useful or less powerful. Previously most players used either the Lady or the Atronach.

Leveled list tweaks

  • Most containers contain less valuebles such as gold, gems and other valueble items.
  • All containers that previously had a set amount of gold now have a random amount of gold.
  • Low level creatures such as netches now spawn at level 1.
  • Deadra no longer spawn in the Grazelands.


  • Fixed hundreds of bugs such as script errors, typos, incorrect uvs, missing textures, bleeding objects, incorrect pathgrids and more.
  • Included is the largest and most up-to-date collection of mesh replacers, some which are only available in this modification.
  • Artifacts and magical gear of great power is now either guarded, put in locked containers or protected by traps.
  • Dark Brotherhood assassins now carry less valueble gear, and will no longer be an easy source of income.
  • Important characters, guards and other NPCs now have more health and better protective gear.
  • Bounty Hunters will attack you if your bounty reaches a certain threshhold.
  • Campfire kits and bedrolls are now available at selected traders.
  • Mercenaries for hire now roam the streets of all major cities.


  • New musical tracks suitable for both battle and exploration (optional).
  • New splashscreens (optional).
  • New main menu (optional).


Installation and requirements

Please read the article "Installation & requirements", which can be found here:

Bugs and other issues

It's important that you, the players, provide me with feedback and support. Without it I might not be able to track down bugs introduced by Morrowind Rebirth. You're also welcome to report issues found in vanilla Morrowind. Post your bug-reports in the forum section here: at Nexus: or send me a personal message at either site.

Morrowind Rebirth and MGSO

I do not recommend MGSO for two reasons: 1) It's outdated 2) It's unoptimized. MGSO includes a heap of stuff including textures that are inconsistent, and meshes that are so badly optimized that they can cause serious fps-issues. This is especially troublesome when using Morrowind Rebirth along with MGSO, since Rebirth adds a ton of stuff to the gameworld. One object without proper collision or with too many polys won't cause any harm, but multiply that by ten and you are bound to experience massive framedrops.

Rebirth on the other hand includes a large number of mesh replacers that are, in most cases, optimized. These meshes are also up-to-date, ensuring that you, the player, will have the best looking models possible without causing a ton of hitching. With that said I wouldn't recommend MGSO. The proper way to play Rebirth with the best possible fidelity is to use MGE XE: and handpick texture replacers from either morrowind nexus or morrowind modding history.

Morrowind Rebirth and OpenMW

Morrowind Rebirth is currently compatible with OpenMW, and should be compatible with it's multiplayer component, too. Note that OpenMW is still a work in progress so changes in future releases might cause compatibility issues.

Morrowind Rebirth and Tamriel Rebuilt

At this moment I do not recommend using Tamriel Rebuilt with Morrowind Rebirth. While TR is an amazing mod, it doesn't really work well with Morrowind Rebirth due to several reasons. First of all the balance in TR is based on vanilla, thus every item, weapon, armor, rewards etc will not go well with the balance changes in Rebirth. Another thing that will prove to be troublesome is the fact that Morrowind Rebirth comes with a lot of new models replacing rocks, trees, furniture etc. This causes issues like floaters, bleeding objects etc in the mainland, where many models are based on the footprint of vanilla models.

I heartly recommend getting TR, but play it in a separate installation just to be on the safe side. Follow this guide on how to create multiple copies of Morrowind:

Old Save Games
Please read the article "How to update your old save game to a new version using Wyre Mash", which can be found here:

Please read the article "Compatiblity", which can be found here:


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RSS Articles

Which are the worst balance changes in Rebirth?

Hello guys! I know I'm getting bothersome, but it's time for another update! With this update comes a plethora of changes including overhauls to the various tombs of Vvardenfell, Ebonheart, Khuul and Gnaar Mok. 4.8 also introduces a large array of new weapons, artifacts and a banking system. Also from this update and onward all birthsign and skill-changes are now optional! Have fun.

Morrowind Rebirth [Main]

Morrowind Fixes
* Fixed an iusse where the Key to Nchurdamz Doors had 6 duplicates due being put in a non-unique chest.

Morrowind Rebirth Fixes
* The owner of Magical Clothes in Balmora, Tolmse Samori, will now react properly if you try to steal her items.
* Fixed an issue where Bedene Andalara (publician) in Vivec Entrace, Ordinators Barracks didn't have any gold.
* Fixed an issue where some NPCs in Vivec Entrance, Ordinators Barracks said that their name was "Ordinator".
* Fixed an issue where Auriel's bow enchantment was set "Cast On Strike" instead of "Cast on Use".
* Fixed an issue where the holiday rumors for Morning Star didn't work correctly.
* Fixed an issue where the Dwemer Bolt icon was facing the wrong direction
* Landscape fixes and improvements.
* Fixed typos.

New Artifact: Spirit Drinker

Morrowind Rebirth Changes
* Some traders now have magical stars, bolts and arrows for sale, which previously were hard to come by except for in random drops.
* Voriplasms (Slimes) will no longer spawn in Tombs, but in a confined area in the Bitter Coast Region.
* Dwemer chests are now less likely to hold Dwemer armor.
* The creature 'Slime' has been renamed to 'Voriplasm'.
* Landscape fixes and improvements.

Morrowind Rebirth Additions
* The various Ashlander tribes now provide travel services to other camps. To use this service you need to have reached the rank 'Clanfriend'.
* A completely new plugin: Morrowind Rebirth - Birthsigns [Addon], making all birthsign changes optional.
* A completely new plugin: Morrowind Rebirth - Skills [Addon], making all skill changes optional.
* Minor additions to Ald Velothi.

New addon in 4.8

Unique Weapons and Armor Overhaul
Many of Morrowind's unique armor and weapons lacked unique models setting them appart from vanilla assets. With this overhaul I've gone through many of the uniques. So far the following have been tweaked:
* Staff of Carnal Channeling.
* Gothren's Cephalopod Helm.
* Boots of Blinding Speed.
* Shield of the Undaunted.
* Erur-Dan's Cuirass.
* Mountain Spirit.
* Shadow Shield.
* Widowmaker.
* The Icecap.
* Bloodworm.


New models for unique items

Ancestral Tombs Overhaul
* An work in progress overhaul to expand or improve most of the tombs on Vvardenfell. This overhaul includes for example new areas, new loot and misc items. Note that not all tombs have been expanded
as some are large enough, and were only in need of cluttering. As of now the following Tombs have been overhauled:
- Alen Ancestral Tomb (v 4.4)
- Andalen Ancestral Tomb (v 4.4)
- Andalor Ancestral Tomb (v 4.4)
- Andas Ancestral Tomb (v 4.4)
- Andavel Ancestral Tomb (v 4.4)
- Andrano Ancestral Tomb (v 4.4)
- Andrethi Ancestral Tomb (v 4.4)
- Andules Ancestral Tomb (v 4.4)
- Aralen Ancestral Tomb (v 4.4)
- Felas Ancestral Tomb (v 4.4)
- Ginith Ancestral Tomb (v 4.8)
- Llervu Ancestral Tomb (v 4.8)
- Othrelas Ancestral Tomb (v 4.8)
- Releth Ancestral Tomb (v 4.8)
- Samarys Ancestral Tomb (v 4.0)
- Seran Ancestral Tomb (v 4.8)
- Salothan Ancestral Tomb (v 4.8)
- Tharys Ancestral Tomb (v 4.8)
- Thelas Ancestral Tomb (v 4.8)
- Thiralas Ancestral Tomb (v 4.8)

Tomb Overhaul - Thelas Ancestral Tomb

Tomb Overhaul - Llervu Ancestral Tomb

Tomb Overhaul - Seran Ancestral Tomb

Tomb Overhaul - Othrelas Ancestral Tomb

Just a few examples of Tombs that got an overhaul in v 4.8

Ebonheart Overhaul
* A complete overhaul of Ebonheart turning it into a fortified settlement including several new shops and other places of interest.

Ebonheart Overhaul: final look

Gnaar Mok Overhaul
* A small overhaul of Gnaar Mok turning it into a walled settlement more influenced by House Hlaalu.

Gnaar Mok Overhaul

Khuul Overhaul
* A small overhaul of Khuul making it feel a bit more 'settled'.

Final changes to Khuul

Bitter Coast Overhaul
* A small overhaul of the Bitter Coast region including:
* Landscape improvements, changes and fixes.
* New flora

Banking system
* You can now deposit and withdraw gold at the Petrocca Bank in Ebonheart. The banker also provides a bit of lore tied to the banks added by Tamriel Rebuilt.

Morrowind 2018 09 21 16 59 59 34

Keep your hard-earned money safe in Petrocca Bank in Ebonheart

New Weapons
* Arrow of God's Fire
* Arrow of God's Frost
* Arrow of God's Shock
* Bolt of God's Fire
* Bolt of God's Frost
* Bolt of God's Shock
* Arrow of Elements
* Bolt of Elements
* Dire Flamestar
* Dire Viperstar
* Dire Shardstar
* Dire Sparkstar
* Flamecaller
* Stormbringer
* Spinebreaker
* Kneecapper
* Poisonfang

New Armor
* Crabshell Helm

New Artifacts
* Spirit Drinker
* Ripper

New Potions
* Potion of Elements: Bargain
* Potion of Elements: Cheap
* Potion of Elements: Standard
* Potion of Elements: Quality
* Potion of Elements: Exclusive

New Ingredients
* Crab Pudding
* Guar Sausage

New stuff in 4.8


New artifacts


* Voriplasm (Slime) speed from 7 to 20.
* Hill Giant speed from 45 to 55.
* Jotun speed from 35 to 45.

Spells (general)
* All custom restore attribute spells have had their duration set to 1. Previously they restored 5-20 x 30 seconds, which is complete overkill and probably not the effect that was intended.

Spells (base cost)
* Restore Attribute base cost from 1.2 to 20.

* Several buffs to artifact (weapons) enchantments including completely revised enchantments for Auriel's Shield and Auriel's Bow.

* Seyda Neen now has a unique banner, instead of a generic 'Welcome' banner.
* New model, texture and icon for Sweet Release.
* New model and icon for Thief, Mage, and Fighter rings.
* New model and icon for Dwemer Dagger.
* New texture and icon for Huntsman Bolt
* New texture and icon for Human Heart.
* New model for the Centurion Blademaster.
* Fixed over 50 UV/texture issues.

Fixed Chitin Pauldrons

More than 50 uv and texture fixes

Morrowind Rebirth - Game Settings [Addon]

* The cost of enchanting scrolls have been reduced to about a 10th of what it used to cost. To enable this fix you have to have
Morrowind Code Patch installed, then tick the box ”Allow scroll enchant price modifier” in the mod specific tab.
* Reduced the damage output of Elemental Shields by 50 %.


* Fixed an issue where the script in 'Illegal Dwemer Trading [For Rebirth]' wasn't complied causing an error.
* New compatibility patch for Solstheim: Tomb of the Snow Prince.
* New compatibility patch for Holamayan Monastery Replacer.

[RELEASE] Morrowind Rebirth 4.8

[RELEASE] Morrowind Rebirth 4.7 + 4.71

[RELEASE] Morrowind Rebirth 4.7 + 4.71

News 8 comments

Hello guys! It's time for yet another update. I know that I've said this before, but I can assure you that this is the largest update for Morrowind Rebirth...

[RELEASE] Morrowind Rebirth 4.6

[RELEASE] Morrowind Rebirth 4.6

News 18 comments

Hey guys! It wasn't my intention to upload an update this soon, but it has come to my attention that there are some issues with MR that I really need...

[RELEASE] Morrowind Rebirth 4.5

[RELEASE] Morrowind Rebirth 4.5

News 7 comments

Hi guys! Today I'm happy to introduce you to the latest update, and as always it's a big one! With v 4.5 comes a plethora of changes, mainly aimed at...

[NEWS] The road ahead

[NEWS] The road ahead

News 7 comments

Morrowind Rebirth has now been in development for more than 7 years and has during that time recieved 44 major updates..

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[RELEASE] Morrowind Rebirth 4.8

[RELEASE] Morrowind Rebirth 4.8

Full Version 17 comments

This is the full version of Morrowind Rebirth 4.8.

[RELEASE] Morrowind Rebirth 4.8 - Optional Files

[RELEASE] Morrowind Rebirth 4.8 - Optional Files

Other 2 comments

This is the optional files for Morrowind Rebirth including new music, new splashscreens and more. This package is not required for Morrowind Rebirth to...

[RELEASE] Morrowind Rebirth 4.7 Patch [OUTDATED]

[RELEASE] Morrowind Rebirth 4.7 Patch [OUTDATED]


This patch fixes a couple of issues with the latest update. You only need this patch if you downloaded Morrowind Rebirth prior to the upload date of this...

[RELEASE] Morrowind Rebirth 4.71

[RELEASE] Morrowind Rebirth 4.71

Full Version 21 comments

This is the full version of Morrowind Rebirth 4.71.

[RELEASE] Morrowind Rebirth 4.6 Patch [OUTDATED]

[RELEASE] Morrowind Rebirth 4.6 Patch [OUTDATED]

Patch 4 comments

Fixed issues where the shrine and guard tower in Maar Gan was inaccessible due to missing travel markers.

[RELEASE] Morrowind Rebirth 4.6 [OUTDATED]

[RELEASE] Morrowind Rebirth 4.6 [OUTDATED]

Full Version 2 comments

This is the full version of Morrowind Rebirth 4.6.

Comments  (0 - 10 of 2,829)

So... i just found the Fang of Haynekhtnamet, and for some reason it is very tiny, almost microscopic in size. If i pan the camera around in third person, i can barely see the knife between the index finger and the thumb. What's up with that?

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trancemaster_1988 Creator

Yesh it's a bug that will be fixed in 4.9. In the meantime you can dl the fixed mesh here:

Reply Good karma+1 vote

Amazing project. I can't do a playthrough of morrowind without your mod even if it means sacrificing tamriel rebuilt. Any chance of getting animated morrowind in next version? Thanks again for your work.

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trancemaster_1988 Creator

I'm glad you like it so much. I means a lot to me!

As for Animated Morrowind there are actually a couple of assets already included. The praying pilgrims and a few kajhiits to mention a few. I might include more in the future.


Reply Good karma+1 vote

Hey trancemaster! First of all, great mod! Playing Rebirth feels like i'm discovering Morrowind for the first time again, even though i've played the game hundreds of times.

I was wondering about the Argonian bounty hunter in Fatleg's drop-off named Stands-In-Shallows. There's another dead argonian with the same name in a cottage nearby, what's up with that?

Also, how do i kill the Voriplasms? They regenerate their health before i can even launch a new attack.

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trancemaster_1988 Creator

I'm glad you like it! :-)

Hm I've never thought of that. I guess I had the name stored somewhere in the back of my head. I'll fix this small but annoying issue in the next update.

As for the Voriplasms they have a 100 % weakness to fire. I suggest you grab a few spells or scrolls to deal with them.

Let me know if there is something else.


Reply Good karma+2 votes

Thanks for the reply!
I've also encountered a unique Swamp Troll named "Ogoun", standing next to the corpses of two legionnaires. Is there a story behind this troll? Is there a quest related to it?

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trancemaster_1988 Creator

Nah he's just there to add some additional life to the world.


Reply Good karma+1 vote

Hi, I have a question regarding that skill addon. Does it also makes the cost of training go back to default or thats covered under game setting addon, or is not covered at all. I follow that mod for quite few years now, and always when I start new playthrough I modify the values back to vanilla, since I don't like to grind and pickup every little item, so thats why I'm asking.

Anyway, as always spectacular job, you dedication for this project is really praiseworthy. Thank you for those countless hours when I was discovering morrowind as something new again.

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trancemaster_1988 Creator

You can find the training cost multiplier in the game settings plugin. Since you have changed it before I assume you'll be able to sort the rest out :-)

Also thanks for the kind words. I'm glad you like it!

Reply Good karma+1 vote
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Elder Scrolls III: Morrowind
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Ratings closed.

Highest Rated (14 agree) 10/10

A review must be entered to justify such a high rating.
Fuck off,
this brilliant mod is Awesome
I dont need to justify anything moddb^^

Aug 3 2013 by Master_DeluXXXe

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