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"Explore the island of Vvardenfell as you never have before, with a world built anew to be both alien and familiar to the Morrowind you knew before. New adventures await, with new exciting areas to see and explore, and new artifacts just waiting to be discovered. This is a complete overhaul for Morrowind, adding countless new details, weapons, armors and much more for you to see and do"

INTRODUCTION


Morrowind Rebirth is a total overhaul for The Elder Scrolls III: Morrowind with the aim to enhance the the game by rebuilding the world, by rebalancing most aspects of the game, and by improving the graphics. Rebirth is mainly aimed at returning players and veterans that have seen and done most things in-game, and want a fresh experience. New players are recommended to try the vanilla experience.


Morrowind Rebirth is the result of thousands of hours of modding, and is still a work in progress. For those of you who want more information about the specific changes in this modification please refer to the extensive readme, the features section and/or watch the videos down below for a general overview. Do note that some videos are fairly outdated.


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FEATURES


Morrowind Rebirth is a massive mod with a ton of new features. Down below you can view some of these, but it's only through gameplay that you'll have a chance to fully discover what Rebirth has to offer.

Landscape changes

  • Almost all cities have recieved massive tweaks including new layouts, houses, shops and other places of interest.
  • Massive landscape changes including an effort to eliminate all texture seams and floaters throughout the world.
  • New rocks and trees for all regions in Vvardenfell.
  • New dungeons spread throughout Vvardenfell.

Creatures

  • More than 20 new creatures such as the Frost Monarch, Ash Scorpion and Swamp Scrib seamlessly integrated into the game through leveled-lists.
  • Most creatures have recieved new spells/resists and have had tweaks to levels, health, magicka and other variables.
  • Removed reflect from most creatures, as the effect was way too common in Morrowind and its expansions.
  • Blighted creatures have recieved unique textures to set them appart from their normal counterparts.
  • Dremoras and Golden Saints no longer drop Daedric gear such as weapons and shields.

Armor/Weapons/Clothing

  • More than 200 pieces of new armor, weapons and clothing including additions to sets already present in Morrowind, but also new artifacts and enchanted gear.
  • Tweaks to values, durability, AR and other variables.

Spells

  • The magnitude, duration and area of effect of all spells have been tweaked to provide the player with more useful options in combat.
  • All of the old starting spells have been removed in favor of new ones that are cheap to cast, while still being effective.
  • New spells and variation of vanilla spells have been added to NPCs and vendors.
  • Some spell-effects can no longer be used for spellmaking (Fortify Skill, Fortify Attribute, Drain Health). This can be circumvented by using the alternative plugin.

Alchemy

  • Plants and organic containers are somewhat less likely spawn alchemy components.
  • Player made potions are now 50 % less valueable compared to vanilla.
  • Vendors will no longer restock rare ingredients (such as pearls, diamonds, vampire dust and similar valuable ingredients).

Enchanting

  • Only uniquely named enemies such as Staada, Worm Lord or Old Blue Fin will have soul values high enough to be used for constant effect enchantments (with Dremora Lord of Divinity being the only exception). See appendix 1 in the readme for more information.
  • Summoned creatures now have 50 % of the soul value compared to vanilla counterpats.
  • Grand soul gems are now very rare, although will still appear random loot.
  • Blank scrolls in various qualities can now be bought from enchanters.
  • Soul gems in various qualities can now be bought from enchanters.
  • The cost of creating enchantments have been drastically reduced.
  • The recharge-rate of enchantments have been reduced by 50 % +.
  • Some spell-effects can no longer be used for enchanting (Fortify Skill, Fortify Attribute, Drain Health, Invisibility).This can be circumvented by using the alternative plugin.

Settings

  • There's now a 50 % chance that you can recover projectiles such as arrows and bolts after combat.
  • Fire, Shock, Frost and Lightning-shields now damages opponents that gets too close to the "bubble".
  • Traveling by boat, silt strider or using Mage's Guild services is now more costly.
  • Jumping from great hights will now either kill the player or cause a lot of damage.
  • Using trainers for increasing skills is now more costly.
  • Camp fires and other sources of heat will now cause damage.
  • Minimum running speed has been greatly increased.
  • Shops, city gates and other places closes at night.

Birthsigns

  • Tweaks to almost all birthsigns to make them either more useful or less powerful. Previously most players used either the Lady or the Atronach.

Leveled list tweaks

  • Most containers contain less valuebles such as gold, gems and other valueble items.
  • All containers that previously had a set amount of gold now have a random amount of gold.
  • Low level creatures such as netches now spawn at level 1.
  • Containers generally hold more varied loot.

Graphics

  • Included is the largest and most up-to-date collection of mesh replacers, some which are only available in this modification.
  • UV fixes and improvements for hundreds of meshes.
  • Unique icons for potions and scrolls, making it easier to know what a potion or scroll does with a quick glance.
  • Unique models for almost all unique items.

Misc

  • Fixed hundreds of bugs such as script errors, typos, incorrect uvs, missing textures, bleeding objects, incorrect pathgrids and more.
  • Artifacts and magical gear of great power is now either guarded, put in locked containers or protected by traps.
  • Dark Brotherhood assassins now carry less valueble gear, and will no longer be an easy source of income. Additionally Dark Brotherhood assassins won't attack you until you hit level 15.
  • Important characters, guards and other NPCs now have more health and better protective gear.
  • Bounty Hunters will attack you if your bounty reaches a certain threshhold.
  • Campfire kits and bedrolls are now available at selected traders.
  • Mercenaries for hire now roam the streets of all major cities.

Extras

  • New musical tracks suitable for both battle and exploration.
  • New splashscreens.
  • New main menus.

FAQ


Installation and requirements

Please read the article "Installation & requirements", which can be found here: Moddb.com


Bugs and other issues

It's important that you, the players, provide me with feedback and support. Without it I might not be able to track down bugs introduced by Morrowind Rebirth. You're also welcome to report issues found in vanilla Morrowind. Post your bug-reports in the forum section here: Moddb.com at Nexus: Nexusmods.com or send me a personal message at either site.


Morrowind Rebirth and MGSO

I do not recommend using MGSO the slightest. There are plenty of reasons to why you shouldn't use it, and most of them are listed in this reddit post: www.reddit.com/r/morrowind


Morrowind Rebirth and OpenMW

Morrowind Rebirth is currently compatible with OpenMW, and should be compatible with it's multiplayer component, too. Note that OpenMW is still a work in progress so changes in future releases might cause compatibility issues.


Morrowind Rebirth and Tamriel Rebuilt

At this moment I do not recommend using Tamriel Rebuilt with Morrowind Rebirth. While TR is an amazing mod, it doesn't really work well with Morrowind Rebirth due to several reasons. First of all the balance in TR is based on vanilla, thus every item, weapon, armor, rewards etc will not go well with the balance changes in Rebirth. Another thing that will prove to be troublesome is the fact that Morrowind Rebirth comes with a lot of new models replacing rocks, trees, furniture etc. This causes issues like floaters, bleeding objects etc in the mainland.

I heartly recommend getting TR, but play it in a separate installation just to be on the safe side. Follow this guide on how to create multiple copies of Morrowind: UESPWiki


Old Save Game

Please read the article "How to update your old save game to a new version using Wyre Mash", which can be found here: Moddb.com


Compatibility
Please read the article "Compatiblity", which can be found here: Moddb.com



Sclw1rG

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RSS Articles

Which are the worst balance changes in Rebirth?

Rejoice, another update has arrived! Today I introduce you to version 5.9, which is as always a big one. Additions, changes, bugfixes, graphical improvements, it's all there to see in the changelog down below. Have fun!

[RELEASE] Morrowind Rebirth 5.9


Morrowind Fixes

* Fixed issues where Saryn Sarothril, Maar Gan Outpost, had some items for sale which had 3D-scales set to be much larger than 1.0 (default scale).
* Fixed an issue where Cinia Urtius' dialogue says she offer travel services, which isn't the case.
* Fixed an issue where Belt of Iron Will used the wrong enchantment.

Morrowind Rebirth [Main]

Morrowind Rebirth Fixes

* Fixed an issue where the entrance Governor's Hall, Caldera, consisted of two (almost) identical pieces placed on top of each other, causing very noticable clipping issues.
* Fixed issues where the fight, alarm, flee and hello values for NPCs were incorrectly set, meaning NPCs would for example greet you all the time, or never react to you stealing something.
* Fixed an issue where Angus' Shop, Pelagiad, was refered to as "Smithy", when every other comparable NPCs shop was refered to as "Smith".
* Fixed issues where some NPCs didn't have any AI-packages, meaning they would never play any idle animations or walk around as intented.
* Fixed issues where some AI-packages had incorrect duration meaning ncps would for never take a break from walking around.
* Fixed issues where the chop/slash/thrust values for rapiers were mixed up, making it slashing/chopping weapons instead of slashing/thrusting weapons.
* Fixed an issue where there were no "stone fingers", as described in the quest "Dreams of a White Guar", near the area where the white guar can be found.
* Fixed an issue where the Iron Shardaxe was a Battle Axe, compared to the Spark/Viper/Flameaxes which were War Axes.
* Fixed an issue where the house of the smith Tralen in Balmora was misplaced, leaving a large number of objects floating.
* Fixed issues where the cost of spells that weren't autocalculated didn't match the price of identical autocalculated spells.
* Fixed issues where some traders still didn't restock common ingredients. This was a leftover from earlier updates.
* Fixed issues where NPCs would fall into the river in Balmora (this can still happen, but less likely).
* Fixed an issue where the enchantment for 'Amulet of Shock' caused Fire Damage instead of Shock Damage.
* Fixed an issue where Seasplitter was marked as a Silver Weapon, which it isn't.
* Fixed an issue where the Armun-An Cuirass ground model didn't match the worn model.
* Fixed an issue where the 'Ring of Intelligence' used the wrong enchantment.
* Fixed an issue where the sword Shadowsting had a speed of 0.1 instead of 1.0.
* Fixed an issue where there was no pathgrid in Ald'ruhn, Underground.
* Fixed issues (hopefully) where statics were missing in Balmora.
* Fixed a misplaced wall inside the Imperial Chapels, Ebonheart.
* Fixed some minor collision issues.
* Fixed typos.

New stuff


New weapons, armor and items

Morrowind Rebirth Changes

* Increased the personality attribute of all traders (pawnbrokers, traders, smiths etc). This will make it a bit more difficult to get them to like the player. Admiration, intimidation, or taunting will also be somewhat less effective.
* Increased the run speed of NPCs that need to be escorted (might have missed one or two, do let me know if this is the case).
* Drinking beverages such as sujamma or mazte will now slightly impair your vision. Drinking more will further enhance this effect.
* Added guards to many shops that lacked them.
* Landscape changes and improvements.

Morrowind Rebirth Additions

* Added new rugs to some imperial interiors such as forts, homes in imperial towns (higher classes) etc. Do note that some rug textures will most likely be improved in future updates.
* Made changes to the exterior of Tel Voroyn, with walls now covering the all sides of the fort. Additionally more clutter was added and a few new NPCs.
* Added more clutter to Urshilaku Camp, similar to other camps in previous updates. Additionally two small yurts were added.
* Added more bandits to the various regions of the island.
* Added a new bedroom to the Hlaalu Council Manor, Balmora.
* Added more storage space to all player homes.
* Minor additions to dozens of interiors/exteriors-ares such as clutter, npcs etc.
* Expanded or added more detailing to the following interiors:
- Ebonheart, Hall of Wonders
- Vivec, Guild of Fighters
- Sadrith Mora, Guild of Fighters
- Pelagiad, Guild of Mages

Made some changes to the Fighers Guild HQ in Vivec

Changes and additions to vanilla interiors


Ebonheart, Grand Council Chambers Changes
* Added a training area with dummies, targets and a drillmaster offering training.
* Added a small vault to Duke Vedam Dren's Room, housing two new artifacts.
* Minor changes here and there.

New rooms in Ebonheart's Grand Council Chambers

New areas to explore, and vault to raid


Holamayan Monestery Changes [exterior]
* Added clutter and flora around the Holamayan Monestery to make the area less barren. Also expanded the docks somewhat and added a small guardpost.

Balmora Changes
* Made the manor district more separated from the rest of the city, with the (only) entrance secured by a large gate.
* Made the commercial district less cramped. Also rearranged some buildings.
* Rearranged/removed some clutter/architecture to improve performance.
* Added measures to prevent NPCs from falling into the river in Balmora.
* Added a new bridge crossing the Odai River.
* Added new gatehouses for improved protection.

Balmora Commercial District

Balmora is now a bit less cramped, and better protected with new main gates


Suran Changes
* Added new gate houses with better protection.

New Armor
* Three new Dark Brotherhood Helmets
* Hlaalu Council Guard Helm
* Daedric Face of Tendrils
* Chitin Scout Helm

New Weapons
* Silver Dai-katana
* Silver Wakizashi
* Silver Tanto
* Orcish Mace

New Silver Weapons


New weapons to find


New Magic Armor
* Swordsman's Glove
* Sharpshooter's Bracer
* Spearman's Bracer
* Hand of Decay
* Putrid Husk
* Lord's Cuirass
* Shield of Fortitude
* Helm of Iron Will
* Chest of Nimbleness
* Quicksilver Boots
* Gauntlet of Troll Strength
* Face of Wisdom
* Aegis

New Magic Weapons
* Herder's Crook (vanilla item not used in-game).
* Blade of Gods Fire
* Blade of Gods Frost
* Blade of Gods Shock
* Ravager
* Mauler
* Cutthroat
* Whither
* Harbinger
* Harrower
* Dazer
* Stormcaller

Holamayan Monestery

Exterior changes

New Artifacts
* Mchalec's Ward
* Oathkeeper
* Reaper

New Misc Items
* Bag of Holding (acts as a ring)
* Dwemer Repair Hammer
* Mysterious Stone
* Belyns' Horn

Dwemer Repair Hammer

New misc items


New Magic Clothing

* Brawler's Fist
* Telekinetic Hand
* Arcane Cloak
* Robe of Wrath
* Robe of Wither
* Robe of Dispair
* Robe of Clarity

New Spells
* Resist Blight Disease
* Resist Blight Disease: Strong
* Resist Blight Disease: Great
* Resist Blight Disease: Wild
* Resist Common Disease: Strong
* Resist Common Disease: Wild
* Resist Magicka: Wild
* Resist Shock: Wild
* Resist Poison: Wild
* Resist Fire: Wild
* Resist Frost: Wild

Saint's Black Sword


New models for vanilla weapons. In this case Saint's Black Sword

Balance

Spells [Base Cost]
* Resist Common Disease base cost from 0.4 to 0.1.
* Resist Blight Disease base cost from 0.5 to 0.15.
* Weakness to Magicka base cost from 0.3 to 0.5.
* Water Breathing base cost from 4 to 6.
* Water Walking base cost from 6 to 8.
* Chameleon base cost from 0.5 to 0.6.
* Drain Health base cost from 3 to 5.
* Soul Trap base cost from 2 to 6.
* Charm base cost from 3 to 4.
* Absorb Health base cost from 16 to 20.
* Drain Skill base cost from 0.5 to 1.5.

Weapons
* Buffed the enchantments of most artifacts, mainly by increasing their charge capacity = more hits before they run out of juice.
* Increased the price of many common enchanted items (vanilla ones).

Potions
* Increased the duration of Disease Resistance potions from 15, 30, 45, 60 and 75 seconds to 60, 120, 180, 240 and 300 seconds.
* Increased the duration of all detection potions from 15 seconds to 30 seconds.

Orcish Mace

Even more new weapons

Graphics

* Hundreds of UV fixes and improvements.
* New texture for the improvised lighthouse outside Gnisis.
* New model and texture for the Earth Atronach.
* New model and icon for the Daedric Broadsword.
* New model and icon for Widowmaker.
* New model and icon for the Silver Katana.
* New model and icon for Saint's Sword.
* New model and icon for Bloodaxe.
* New model and icon for Variner's Ring.
* New model and icon for Nuccius' Cursed Ring.
* New model and icon for Caius' Ring.
* New model and icon for Ring of Regeneration.
* New model and icon for Black Jinx.
* New model and icon for the Imperial Captain's Helmet.
* New model and icon for Sarandas' Racer Suede Belt.
* New model and icon for Belt of the Hortator.
* New model and icon for Belt of Northern Knuck Knuck.
* New model and icon for Malipu-Ataman's Belt.
* New model and icon for Peakstar's Embroidered Belt.
* New model and icon for Ralen Family Belt.
* New model and icon for Linus Iulus' Stendarran Belt.
* New model and icon for Belt of the Armor of God.
* New model and icon for All Sanguine belts.
* New model and icon for Redas Chalice.
* New model and icon for Shield of the Undaunted.
* New model and icon for Shadow Shield.
* New model and icon for Ancient Dagoth Brandy.
* New model and icon for Blessed Spear.
* New model and icon for Guar Meat.
* New icon for Ring of the Wind.
* New icon for Ring of the Hortator.
* New icon for Ring of Blind Faith.
* New icon for Ring of Khajiit.
* New icon for Akatosh's Ring.
* New icon for Theif Ring.
* New icon for Mage Ring.
* New icon for Fighter Ring.

UV-fixes

Hundreds of graphical fixes, such as ones displayed in the image above

Misc

Morrowind Rebirth - Races [Addon]

Orc
* War Cry [Power]
- From Demoralize Humanoid 50-50 for 15 seconds to 50-100 for 15 seconds.

Nord
* Brawling Headbutt [Power]
- From Paralyze for 6 seconds to Paralyze for 8 seconds.

Khajiit
* Primal Rage [Power]
- Fortify Attribute Strength 20-20 for 30 seconds to Fortify Attribute Strength 20-20 for 60 seconds.
- Fortify Attribute Endurance 20-20 for 30 seconds to Fortify Attribute Endurance 20-20 for 60 seconds.

Morrowind Rebirth - Birthsigns [Addon]

The Serpent
* Star-Curse
- Poison 5-5 for 10 seconds.
- Paralyze for 5 seconds [NEW].
- Drain Health on self 10-10 for 30 seconds [NEW].
* Serpent's Mark [Power to Spell]
- Cure Poison.

The Lord
* Blood of the North [Spell to Power]
- Restore Health 2-2 for 30 seconds to Restore Health 2-2 for 120 seconds.
* Lord's Blessing
- Fortify Health 20-20 for 30 seconds to 25-25 for 60 seconds.

The Mage
* Arcane Concentration
- Fortify Willpower 5 points to Fortify Willpower 10 points.

The Warrior
* Warrior's Resolve
- Fortify Strength 5 points to Fortify Strength 10 points.

Morrowind Rebirth - Mercenaries [Addon]

* Minor dialogue fixes.


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[RELEASE] Morrowind Rebirth 5.8

[RELEASE] Morrowind Rebirth 5.8

News 1 comment

Hi guys! Another update is now ready for your enjoyment, and somewhat of an early celebration of Morrowind's upcoming 20th anniversary!

[RELEASE] Morrowind Rebirth 5.7

[RELEASE] Morrowind Rebirth 5.7

News 7 comments

Hey guys! We're back it with a new update, and more fun stuff! This update includes a plethora of changes including a revamp of all Dwemer ruin interiors...

[RELEASE] Morrowind Rebirth 5.6

[RELEASE] Morrowind Rebirth 5.6

News 8 comments

It's been quite a while since the last update, which generally means that I've been super busy cooking up something cool for you to enjoy. This time around...

[RELEASE] Morrowind Rebirth 5.5

[RELEASE] Morrowind Rebirth 5.5

News 4 comments

Greetings Friends. The time has come to unveil yet another update, and with that another massive amount of changes.

Add file RSS Files
[RELEASE] Morrowind Rebirth 5.91

[RELEASE] Morrowind Rebirth 5.91

Full Version 4 comments

This is the full version of Morrowind Rebirth 5.91.

[RELESE] Morrowind Rebirth 5.8 [OUTDATED]

[RELESE] Morrowind Rebirth 5.8 [OUTDATED]

Full Version 9 comments

This is the full version of Morrowind Rebirth 5.8.

[RELASE] Morrowind Rebirth 5.7 [OUTDATED]

[RELASE] Morrowind Rebirth 5.7 [OUTDATED]

Full Version

This is the full version of Morrowind Rebirth 5.7.

[RELEASE] Morrowind Rebirth 5.6 [OUTDATED]

[RELEASE] Morrowind Rebirth 5.6 [OUTDATED]

Full Version 4 comments

This is the full version of Morrowind Rebirth 5.6.

[RELEASE] Morrowind Rebirth 5.5.1 Hotfix [OUTDATED]

[RELEASE] Morrowind Rebirth 5.5.1 Hotfix [OUTDATED]

Patch

This is a hotfix for Morrowind Rebirth 5.5. Note that you first need to install the full version for this file to work properly.

[RELEASE] Morrowind Rebith 5.5.2 [OUTDATED]

[RELEASE] Morrowind Rebith 5.5.2 [OUTDATED]

Full Version 8 comments

This is the full version of Morrowind Rebirth 5.5.2

Comments  (0 - 10 of 3,214)
funnygrant
funnygrant

Any ETA on 6.0? I'm going to start a new Rebirth playthrough after I just did a decent one without Rebirth.

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trancemaster_1988 Creator
trancemaster_1988

No idea yet. I do have a little kid nowadays, so It's more difficult to say. If I'd have to guess I'd say in September.

Reply Good karma+2 votes
funnygrant
funnygrant

Thanks for the reply! And congrats. I also have a little one at home with me so I understand how that is.

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vorpal69
vorpal69

Does this play well with openmw?

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trancemaster_1988 Creator
trancemaster_1988

Yeah should be np.

Reply Good karma+2 votes
Guest
Guest

I can’t enter Scribbled Scroll in Balmora, the entrance doesn’t exist on the minimap. There is a door but when I open it, there’s no loading screen and nothing happens. Is this a known bug or something broken with my game? I’m using just Rebirth 5.9 and Morrowind Code Patch with MGE XE

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trancemaster_1988 Creator
trancemaster_1988

Hey,

I uploaded a new version just yesterday fixing the issue. Make sure to get the new file :-)

Cheers

Reply Good karma+1 vote
Guest
Guest

Thank you very much! Should I just copy/paste everything? Any additional steps for the hotfix to work with existing saves?

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trancemaster_1988 Creator
trancemaster_1988

Just copy paste, and it SOHULD work just fine with an existing save, but you could also follow this guide how to update your save: Moddb.com

BACKUP your saves if you decide to do the latter.

Reply Good karma+1 vote
Guest
Guest

You are a legend. I returned to Morrowind after many years and this mod made me fall in love with it again. Thank you for everything you’ve done!

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trancemaster_1988 Creator
trancemaster_1988

You're very welcome :-)

Reply Good karma+2 votes
Guest
Guest

A piece of bridge has gone missing in Seyda Neen and Blutius (npc that provides travel options) now has twin brother standing besides him so I guess copy/pasting the hotfix wasn’t the best idea. Some trees are missing too now and bamboo candlestick doesn’t provide any light...

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trancemaster_1988 Creator
trancemaster_1988

Either follow the update guide, or revert back to the previous version (unless you haven't overwritten you save using the new version).

Reply Good karma+1 vote
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