There was not much news recently, and saddly, I have the bad news now. Two days ago was April the 30th, one year since releasing the first version of ABR MOD, release was made in hurry, but was pretty stable anyway. I really wanted to release the second version after one year, two days ago, but I couldn’t. This April was very crazy in my life. My aunt died, one old neighbour of mine made up a lawsuit to take away my kitchen. I have some bad stuff with my health too, nothing dangerous for now, but anyway. There was too much stress lately.
So, just a few days ago, I’ve returned to the mod and release will be delayed, probably, adding new stuff to the mod was a jump above my own head. But, there is no turning back now.
I’ve updated statistics for favourite weapon, now game counts how much stalkers you’ve killed, and shows this weapon as a favourite, including all new guns. There were problems to show them, but I’ve fixed that. I wish I could make game count both stalker and monster kills, but I don’t know how, may be I’ll find the way later.
Here you can see this more dynamic favourite weapon statistics.
All icons have been updated (I mean food, artefacts, quest stuff), still look like vanilla’s, but not so cartoonish and more sharp. New ammo icons are pretty cool, I think. Everything made on their actual visuals, except for the armour, they look not inventory friendly.
BTW, new ammo: 7,62x39 FMJ and AP, 7,62x54 FMJ, 50AE, 23x75 buck and slugs.
Here is video with guns and outfits. Work still in progress, I mean everything related to weapons and outfits. Just want you to see that there is actually a new content in the game right now.
Thanks to PYP, soon there will be empty and not empty reload animations for rifles.
I have thoughts about adding L96 and Sako TRG22 with their ammo as the final for the weapon content. What do you think? Are bolt action rifles cool?
Some outfits will have version with fingerless and full gloves. Managed to make switching between them by changing one file. There actually will be only two new outfit: light exo and dawn+integrated gp5 gasmask, other stuff is just skins. I’ve made lootable light armour for all bandits, stalkers, freedomers and duty. Achievements\actions will unlock heavy armour in shops. Anyway, further tweaks and testing are needed.
After all texture and sound tweaks, I’ll have to balance all guns and new outfits. I don’t want to rush with it and try different approaches.
NPC’s will use new guns too, I’m working on expanding vanilla weapon tiers for all communities. Also, I’ve almost finished trader weapon tiers. I’ve decided to continue vanilla ideas, so, Hawaiian will have different stuff depending on which community you will help. Also, I’ll try to keep different possibility on reaching some particular gun. 2.0 will have some progression of weapon appearance, you will have no FN2000 in the start of the game as a loot, as it was before. Also, only more experienced stalkers will have addons on their weapons and high tier weapons. But I really want to make all weapons be useful with their own pros and cons, and all this will take time. Gladly, I’m more up to work with mod now.
ABR MOD LITE will be released after release of 2.0. Probably there will be only updated visuals and weather, no gameplay changes. Also, may be there will be an addon for 2.0, there will be weather based on SWTC, new music composed by me, harder balance. Also, on release, I’ll give instructions, how to install Absolute Nature 4.04 by Cromm Cruac onto 2.0, keeping optimization as I’ve planned it. But all this plans only after releaseing 2.0. Can’t give you a certain date, who knows what will happen tommorrow, right?
I’ve already fixed some bugs from 1.2: Mitay’s friends were walking away, so you coudn’t get the reward, same to the bandit leader on the container warehouse; Gonta and Kovalsky dialogue crashes. Need to fix situation with chimere hunt on Zaton, since if try to hunt chimere after visiting Yanov, it will be dead. Also, there are some glitches with The Hit, The Deal and Monolith Ambush missions, due to increased AI whole scenario breakes, NPC just start shooting.
Spawn of mutants is back to pre-release state. Before destroying bloodsucker nest there are really many bloodsucker groups. After cleaning the nest, there will de some doggies and piggies spawn instead of bloodsuckers. The Zone lives on its own after all...
So, stay tuned. Don’t give up on this mod, it will be finished someday. I’ve spent 2 years on it, can’t quit.
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Highest Rated (18 agree) 10/10
Awesome final installment with the potential for modding greatness.
The downsides, It is too short and when you do jobs in certain places you end up with an empty area afterwards. But Modding is the answer and mods like MSO solve that particular problem.
May 31 2012 by nashathedog