Call of Pripyat takes you once again into the vicinity of the Chernobyl nuclear reactor that exploded in 1986. This so-called "Zone" is a highly contaminated area cordoned off by the military and now is combed through by the so-called stalkers, modern fortune hunters, in search of unique artifacts.

In the role of Agent Alexander Degtyarev, who is dressed up as stalker, you have to investigate the mysterious disappearance of five military helicopters and thereby stand one’s ground against the various stalker groups.

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Hello, stalkers.

The story of S.T.A.L.K.E.R.: Eisenkrieg continues. Yanov Station and the rest of the Jupiter area is in great danger, and the two primary culprits behind this have existed in the Zone for quite a while.

For some background, Yanov Station was the epicentre of a power struggle between Duty and Freedom. After some reluctant negotiation, both parties had come to an agreement to use Yanov Station as a neutral outpost, though both sides were still at odds in other areas of the Zone. If either party found their opposition away from Yanov Station, casualties were almost inevitable. This was back in 2012.

Sometime in 2015, following the events of S.T.A.L.K.E.R.: Call of Pripyat, Freedom had gained control of Yanov Station and the surrounding Jupiter area, with Duty migrating their remaining troops down to the 100 Rads Bar. Since this time, the power struggle between the two had only grown to become even more severe than what it once was.

The year is now 2017. Only days after a reported massacre in Dead City, many mercenaries and other unidentified individuals were found to have been killed. Also, in an effort to maintain somewhat neutral relations with non-associated parties (namely the stalker population, also known as the "Loners"), a treaty was exchanged and signed between faction leaders of Duty and Freedom.


According to insiders' intel, this treaty details the risks of Duty launching a full-scale attack on Yanov Station and the Jupiter area as well as the risks of Freedom forcefully opposing Duty in this regard. Because of this, several other points were said to have also been brought to attention in this treaty.


While some interested parties have speculated over the contents of the treaty, it was assured by both Duty and Freedom that this "Jupiter Treaty" could be summarised by the following details:

1) Faction leaders affiliated with either Duty or Freedom, including members from either group, are not permitted to engage with members of the Ecologists group during any advancement/defensive measures taken on Yanov Station and the surrounding area of Jupiter. This extends to interfering with their bunker stationed in the Jupiter area. All scientific expeditions in this area have been postponed until combat operations in the Jupiter area between Duty and Freedom come to a halt.

2) Faction leaders affiliated with either Duty or Freedom, including members from either group, are not permitted to make use of any destructive weaponry or devices that have the potential to cause harm, no matter how significant, to unaffiliated parties unless they openly break the rules of this treaty.


It is supposedly common knowledge that no stalker outside of the Duty and Freedom groups have laid their eyes upon this document. This, however, largely remains unconfirmed. What is confirmed is that both Duty and Freedom are now pointing fingers (and their weapons) at each other following accusations that the opposing party has violated the treaty.

Once backed by reputable traders, neutral stalkers and even members of the Military, it is no secret that the supposed violation of this treaty will lead to a destructive war for territory between Duty and Freedom with high potential of causing mass collateral damage. Unfortunately for some (or fortunately, depending on who you're affiliated with), some stragglers have been identified in and around Jupiter. A long, bloody battle is inevitable at this point.


Players are now able to choose between joining up with Duty or Freedom in this upcoming expansion for S.T.A.L.K.E.R.: Eisenkrieg. Furthermore, several groups of mercenaries had moved into the Jupiter area following the snowstorm and sudden drop in temperature, resulting in the few Bandit groups in the area being completely decimated. With Duty and Freedom approaching from either side of the battlefield, players can simply choose to hold their ground as a Mercenary if that's their cup of tea!


With the fog rolling in and the weather not getting any warmer, stalkers from either side of the conflict have started to arm themselves to the teeth. Expect to witness the use of a wide variety of sniper rifles, shotguns and more during a battle that'll affect Yanov Station and the area around it, for better or worse.


Courtesy of the World War II Weapons Pack, an addon for the S.T.A.L.K.E.R. Call of Chernobyl modification (for 1.4.22, addon available here), an assortment of new and existing weapons from this well-received addon are set to make an appearance. Turn the tide of battle with the Panzerschreck or pick off your enemies with help from the Winchester Model 70. Smoke out your enemies with a Stielhandgranate or keep things quiet with a Welrod pistol. The battlefield is your proverbial oyster!

Some bits and pieces have been hidden around the Jupiter area. Largely weapons and ammunition. These supply caches are dotted around and can be difficult to spot, though one can expect a worthwhile reward for collecting them all. From the marshes to the north down to the derelict Jupiter factory, it'll be a smart move to keep your eyes peeled for these deceiving little caches. There's only so much that one can get from looting the fallen.


A few fixes have been implemented here and there to keep the mod running smoothly. Actually, speaking of fixes...


The "Battle of Yanov" expansion for S.T.A.L.K.E.R.: Eisenkrieg will be released on the 30/04/2024. On this same day, the 1.2 update for the base modification will also be released.

Both the expansion and the base modification will operate from their own separate gamedata folders, though only one of these can be played at a time from a single S.T.A.L.K.E.R.: Call of Chernobyl install.

Aside from numerous bug fixes and in-game adjustments, both of which do not aim to negatively affect the overall quality of the base modification or the expansion, a proper freezing mechanic has been implemented and will be released in both of the aforementioned iterations of S.T.A.L.K.E.R.: Eisenkrieg.

While the radiation can be deadly, a stalker is also as good as dead if he can't keep himself protected from the cold...


While primitive on the surface, players will only freeze to death over time if they do not keep their armor or clothing equipped. Equipping any armor or clothing, regardless of its condition, will allow the player to stay warm. Players can also boost their health regeneration with the comfort of a hot water bottle, included as a standard on the field upon starting a new game.

While freezing to death is relatively difficult for players to do accidentally, it does add an additional layer of realism to S.T.A.L.K.E.R.: Eisenkrieg.


Expect full access to the "Battle of Yanov" expansion on the 30/04/2024, including the 1.2 update of the base modification for S.T.A.L.K.E.R.: Eisenkrieg. Both of these will be available via separate downloads, with the 1.2 version of the base modification being available as its own all-in-one download (this includes the base modification, all of the fixes from 1.1 and the additional fixes from 1.2).


To finish off, I'd like to thank you so much for giving this article a read. I do hope you're just as excited as I am about the upcoming release of this S.T.A.L.K.E.R.: Eisenkrieg expansion and the 1.2 update for the base modification. Feel free to get in touch if you have any questions!

For those who wish to stay updated on S.T.A.L.K.E.R.: Eisenkrieg, as well as my other works, I've left links down below to my YouTube channel and Twitter account. Feel free to stop by for a chat or ask me any questions that you guys may have.

- Modder's Playground YouTube:

- Modder's Playground Twitter:

On that note, thank you all so much for stopping by. I'll be sure to see you all soon.

Much love, Jacob_MP.

[Mod Showcase] S.T.A.L.K.E.R.: Invisibility Mod comes to MISERY 2.2!

[Mod Showcase] S.T.A.L.K.E.R.: Invisibility Mod comes to MISERY 2.2!

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A quick showcase of the S.T.A.L.K.E.R.: Invisibility Mod in MISERY 2.2, a modification for S.T.A.L.K.E.R.: Call of Pripyat.

Opening of Patreon, where there will be news about the development of the sequel

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Information about the opening of Patreon, where there will be news about the development of the sequel.

[Mod Showcase] S.T.A.L.K.E.R.: Invisibility Mod comes to Call of Pripyat!

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A quick showcase of the S.T.A.L.K.E.R.: Invisibility Mod in S.T.A.L.K.E.R.: Call of Pripyat.

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Comments  (0 - 10 of 236)
jejekeupon74 - - 6 comments

hello, I'm looking for how to carry our weapon on the back (Like the NPCs or in the anomaly, lost alpha mods...). I would like to put it in the base game. Thank you ^^.

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triple_agent - - 158 comments

First impression in 'Call of Pripyat' in good mood and good weather

If there is Shire, the question is, which way to Norilsk?

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Guest - - 688,627 comments


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PsyWarVeteran - - 1,817 comments

If you want story plus new and exciting quests, items, enemies, maps and gameplay elements, seek out story mods.

If you want a dull trek across the entire map, doing the same things over and over, go with the freeplay mods.


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Fry_Kickstart - - 341 comments

I've been watching YT videos of the Anomaly / Gamma mod for the last few days. As far as I understood, Gamma is a mod based on the Anomaly mod.
Be that as it may. I have to admit, watching it made me want to dive back into the world of STALKER. But I'm not sure if Anomaly is the right mod (base) for me.

1.) The Story / "The Path
As far as I got from the videos, you replay a slightly varied version of STALKER SoC. You go to the same labs, do the same things, have almost the same main missions in parts, "the journey" ends below the NPP again etc.. Just with much more content and more intermediate steps.
I frankly don't find that really appealing. When I venture into the zone again, I want to experience a new story. Like, for example, this
Both scenically and graphically, I find the linked mission very impressive! A consistently so well staged mod would greatly enhance the STALKER gaming experience!
That being said, the numerous generic fetch quests pale in comparison to the side quests in CoP.

2nd) Complexity / Language barrier
I don't really know what to make of the added complexity of mods like Anomaly or Misery. For one thing, I'm not sure if they add to the game experience or just make it more unwieldy, and for another, English is not my first language. And even if I know English reasonably well, it's an additional hurdle to get into the game at all, if you have to read, translate and then understand all the texts in your head.
I would like to have a mod which, at least partly, builds on the already translated, texts of the 3 games.

3rd) outdated graphics
I've seen in some videos that even mods like Anomaly don't have very contemporary graphics. Not necessarily in terms of light & shadow and the effects. But in terms of texture resolutions, details, animations, shaders and so on.
I'd like a mod that either "ships" in a contemporary state from the get-go, or that you can extend with appropriate add-ons.

Also, I would NEVER want to go back to SoC's underground lab. At least, back then, that was a worse horror for me than playing through Dead Space I & II. Oddly enough, CoP's underground levels didn't creep me out nearly as much.

Do you guys have any tips which mods I should check out?

btw: I remember a STALKER mod video that was uploaded here on Mod DB. In this a building in Zaton was stormed which impressed me, at least at that time, from the gameplay. Among other things, because there was Game Hud a warning indicator for grenades.
Does anyone know which mod / video that was?

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Johnspartan919 - - 147 comments

just explore dude, and btw the last message on this was over a year ago so I doubt there will be many, but just explore, see what YOU like in the games and play that kinda stuff, find what speaks to your kind of gameplay.

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ZeroxFisher - - 19 comments

theres no mod?

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Selimovski - - 6 comments


where is the ******* download link

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smilin - - 78 comments

Sorry but I cant use yandex or google drive to download them...

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NoobStalker - - 50 comments

Am i only one who cant acces the mods page?

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