Last info update was 31 day ago. Probably you read my comment about 3-6 months work ahead - that's probably true. Weapon selection is over, I've rechecked all weapons. Some textures were changed or have been edited by me to make them seem as a part of one big pack, some models were replaced.
Basic SVD with integrated custom PSO and poly-like furniture.
STCOP's PMM with added text.
LR300 and SIG550 now has a short version of M203. This helped to remove bug when addon didn't show up and you could see only the grenade, also, the bug with ACOG was fixed. Thanks to PYP.
ACOG has a darker lens and texture to fit weapons more.
PSO texture has beed changed too.
Now SVU, SVD and VSS has a detachable scopes, only Nimble's uniques has integrated optics. This is arguable gameplay decision, but this will bring new fresh situations in the game.
Thanks PYP, for fixed sights on this SVU, future engine tweaks and weapon animation edits.
Equipment and upgrade weapon icons were made anew (in 7th time). Different angles of some weapons for bigger icon itself.
Upgrade schemes will be edited a bit too. As I mentioned before, there will be no Contrast\Nightvision upgrades for rifles with integrated optics, since all helmets have nightvision. I plan to use this cool stuff by TGP96. Nightvision_2/Nightvision_3/Black&White for 1st/2nd/3rd generations.
Since you have noticed, there are many changes in gameplay. So, that's why I came to the decision I was thinking of, there is a dilemma: I want to make Vanilla+ for people, just to play an updated game, as I wanted once, but couldn't find any without drastic changes, and you can see, that I make drastic changes (for somebody scopeless SVD is a drastic change), so, there will be 2 versions of ABR MOD 2.0.
Light Version will have: engine tweaks with all benifits and updated graphics plus audio. Some NPC visuals will be added. AN 4.04 will be replaced with AN 2 to give that autumn feel and keep vanilla hardware requirments (probably I will make instruction how to make work AN 4.04 on ABR MOD 2.0 Light Version).
Possible changes is that deadend nightvision upgrades, since NV can't be switched off in the day, this makes weapons useless.
Full Version is what you've seen before with enhanced spawns (I've cut them a lot in the last day before the release), more accurate NPC's, more spartan upgrade system - no additional ammo, if you will find unique 45\60 round mag AK - you will praise it. Also, I'm going to try to edit all.spawn for adding unreachable stash fix - for Light Version, and change stashes for Full Version. Since there will be no freebies for achievments any more, you will have stash coordinates - go and take the loot, if you can.
Weapons will be rebalanced, pistols will not be useless, but they will be effective strictly in close combat. Automatic pistols probably will be so from the start. NPC's loadouts will be more soviet in the first stages of the game, so foreign guns are rare and valued more. About Nimble's uniques, this fancy Zoom\Detector upgrades probably will be accessible from the Yanov, since after reaching Pripyat you have about 2 hours of gameplay and that's all.
There are many plans, that's why I'm pretty certain about 2 version of mod for now, but I don't know for sure will Light Version be released earlier.
More about the content, I've managed to reduce size of textures from Variation Mod from 200mb to 80mb by deleting unused transparency channel and duplicates. Also, I will make some tweaks and make it more variable (zombies are in progress, I just show what I have by now):
(I just realized how creepy this dude is, those eyes... look wrong)
Also, there is a plan to make more variable faces for living stalkers. NPC's visuals is the next stage of work after weapons.
The texture tweaks. The most noticable example: old texture had fabrics from loner's seva.
I've turned that texture into this:
Looks like no challenge? It took about 2-3 hours to make it right. I polish the content as any developer would do.
About the sound, I was thinking about composing new ost, but Sclera's Music fits atmosphere so good. So I'll probably will compose track for Lab x8 and Underground (I plan add there more action in Full Version, not mere 2-3 tushkanos).
So, the current progress. Weapons are on the finish line, will be finished probably this month. Then I will edit visual's textures, then there will be configs edits. Progress is on, stay tuned.
Best regards and have a nice weekend,
English localization of the final version of the modification "Spatial Anomaly (Update 4.1)", will be released soon.
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Highest Rated (18 agree) 10/10
Awesome final installment with the potential for modding greatness.
The downsides, It is too short and when you do jobs in certain places you end up with an empty area afterwards. But Modding is the answer and mods like MSO solve that particular problem.
May 31 2012 by nashathedog