Ultimate Apocalypse Mod for DOW Soulstorm


IF YOU NEED HELP WITH THE MOD OR HAVE QUESTIONS, PLEASE BE ADVISED THAT THIS PAGE IS NOT MONITORED DUE TO THE IMPOSSIBILITY OF EFFECTIVE MODERATION ON THIS PLATFORM. WE ENCOURAGE AND INVITE YOU TO JOIN US ON DISCORD AT THE FOLLOWING LINK: Discord.gg




Random The Hunt Begins - Grand Release ScreenshotsRandom Screenies - Alpha Internal (DODA or THB) Random Screenies - Alpha Internal (DODA or THB)Some progress screenies of version 1.74 Part 2 Further Works on the Riptide and R'Varna (WIP) Some progress screenies of version 1.74 Part 1 Dreadknight Model finished! In-Game export inboundNews from Joazzz - The gargant got updated Necron Sentry Turret fully textured!More of Joazzz's tex work - Today the Great Gargat New Textures Provided By Oomperial!The Deathstrike Missile Launcher arrives Upcoming Stuff -  The Stompa is now TC, with BadgeEven more Teamcolorable units!


All credit for assistance rendered and resources used within UA is fully credited within the game itself, just click on Credits from the main menu to see them, and if we missed something that you made, get ahold of us on the discord!


Created by: The Apocalypse Mod Team

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
RSS Articles

Discord

News 8 comments

Yes, UA has a discord server. Like many other projects, it is one of if not the best ways of managing a community. The reasons as to why we expect you to seek help on that platform are myriad, but here's a few of the big ones.

We cannot moderate this platform, meaning that anyone who decides to start trolling on the comments cannot be prevented from doing so aside from sitting here and having someone babysit the thread and delete the nonsense. This isn't worth anyone's time, so we won't be doing that.

It is far easier to keep direct messages straight, organize feedback into appropriate channels, manage development, and assist with technical problems on a case by case basis within the platform of Discord.

Downvote raids on comments that are literally from team members trying to assist users has made everyone extremely unwilling to be on this platform so that we can waste time repeating the same news and answering the same questions, only to have said comments buried. Grats trolls, by being opposed to using discord to this point, you've effectively made it the only way we will be communicating in the future. There are actually patches presently on the discord that you can only get there at this time, because nobody wants to deal with this website.

And finally, it is far more convenient from a community standpoint to provide you guys with daily updates and ongoing news with the mod on Discord than it is on Moddb. This website is great for hosting files and maybe even showcasing a project, but it is beyond dated and not very efficient from a modern perspective as far as running a community.

We truly hope to see you guys on the server, be sure to read our welcome center when you join, and follow the development updates channel for frequent news from our lead devs on development progress. Why be in the dark and wonder about what we're doing when you could be right there watching it yourself?

Discord.gg

Dev Diary: Clockwork 10/13/2022

Dev Diary: Clockwork 10/13/2022

News 6 comments

S***, I haven't done one of these in awhile! well anyway, here is the news of what isn't being said!

A new Dawn for Ultimate Apocalypse

A new Dawn for Ultimate Apocalypse

News 18 comments

A lot of work has been done in the background, while we remained somewhat silent on the last months. With the new Version we have also started work on...

Dev Diary: Clockwork 02/01/2022

Dev Diary: Clockwork 02/01/2022

News 13 comments

Me a dev going through and telling about my progress.

Ultimate Apocalypse Progress (November 2021)

Ultimate Apocalypse Progress (November 2021)

News 9 comments

A new article from this time.... Cylarne? That's unexpected! Some new sneak peak progress has appeared and it is finally time to show it off! :D

RSS Files
1.89.54

1.89.54

Full Version 4 comments

20 pages of balance changes, new units, and a survival mode added. This is safe to install over the top of your current installation if you are currently...

UA 1.89.53

UA 1.89.53

Full Version 56 comments

Ultimate Apocalypse 1.89.53, quality of life changes with performance improvements with a focus on heavy bugfixing and file overhauls, again.

UA 1.89.5XD

UA 1.89.5XD

Full Version 53 comments

Ultimate Apocalypse 1.89.5XD, quality of life changes with performance improvements with a focus on heavy bugfixing and file overhauls

UA 1.89.51

UA 1.89.51

Full Version 61 comments

Ultimate Apocalypse 1.89.5, commander rework, turret rework, some units and lots of other fixes.

Ultimate Apocalypse 1.89.4

Ultimate Apocalypse 1.89.4

Patch 37 comments

Ultimate Apocalypse release with UA_MAIN installer and a subsequent patch installer.

UA 1.89.3

UA 1.89.3

Full Version 24 comments

UA update 1.89.3 Full Installer, can install standalone with ua_main.exe or patch from 1.89.2 to the current version.

Post comment Comments  (0 - 10 of 30,105)
jaghatai_khano7
jaghatai_khano7 - - 59 comments

I got kicked off Discord because I'm Turk, Shame. You didn't have to be racist.

Reply Good karma Bad karma+1 vote
mobilejad1
mobilejad1 - - 1 comments

Playing the new mod, and so far so good, but why did transport vehicles lose the reinforce ability? Is it the mod authors trying stabilize the mod from crashing? I am curious if its possible to modify the mod files to bring the feature back for those who are willing to sacrifice stability for the sake of fun...
Update: I just played Necrons and really enjoyed the increased squad size of the Deathmarks and the increased amount of generators each Monolith allows to be built made me happy again! Good job with the new version of Apocalypse!

Reply Good karma Bad karma+1 vote
WindyDay
WindyDay - - 2 comments

Sigh*** I updated 4 PCs since I first played this mod. Now... I had less than 50% of the chance to complete one battle with 1/2 cap and 2 races only. I didn't think keeping less cap and fewer races would work for the mod even. Well it did hurt me when the reaven titan came out with a sudden error report frame. Could any one do something to make this mod great again?

Reply Good karma Bad karma-1 votes
Joeneux Creator
Joeneux - - 28 comments

We can help you on the discord.

Reply Good karma+2 votes
IDeathshroud
IDeathshroud - - 23 comments

Go to the mod's Discord and read a bit, you will see they are already working on a lot of fixes.

Reply Good karma Bad karma+1 vote
Guest
Guest - - 700,021 comments

Что ж, прошло около 5 лет с момента выхода 1.88.72. И вот сегодня я обновился до 1.89.53.
Я хочу сказать, что для такой старой игры, изжившего себя движка, до сих пор выходят прекрасные моды, в том числе и "апокалипсис". В свою очередь это показывает, что (ну по крайней мере для меня) к 2024 году никто не смог сделать лучше, чем это сделали тогда в нулевые.
Но обновившись до актуальной версии(см. выше), я крайне разочарован. У меня есть несколько претензий:
Первая.
Это никакого нового контента, я поиграл несколько матчей и не увидел никаких глобальных изменений: ни новых юнитов, ни построек... может я мало играл?
Вторая.
Это постоянные вылеты. Я не знаю, но игра стабильно крашится по неизвестным мне причинам в любой момент. То есть версия 88 стабильнее 89. Как так?
Третья.
Это кампания. Из комментариев и своего опыта говорю: она нестабильная, постоянные вылеты и баги...

И из этого я делаю вывод, что вы там, уж извините, хернёй страдаете. Я почитал пару статей на modb, видно, что вы к чему-то стремитесь, у вас есть какой-то план...
Но пять лет? Я, я не очень понимаю, такое ощущение, что это всё делает один человек, хотя есть команда, дискорд сервер, где скорее всего кто-то донатит или помогает в создании мода.
Просто пять лет... За это время вышло куча охуенных модов, по масштабу, сравнимые с "апокалипсисом" и за пять лет я получаю ничего?

Reply Good karma Bad karma+1 vote
stalker23634
stalker23634 - - 50 comments

За новым контентом лучше идти в The Crucible. На данный момент UA, как бы печально это не звучало, просто издает предсмертные стоны. Хотя я до сих пор надеюсь, что он сможет удивить нас когда-нибудь снова!

Reply Good karma Bad karma0 votes
Darth_Zocker
Darth_Zocker - - 41 comments

Is it just in my version or is there an error - the tac. terminators of the space marines are equided with a heavy flamer insteat of a stormbolter.

Reply Good karma Bad karma+1 vote
Joeneux Creator
Joeneux - - 28 comments

We don't have tactical terminators.

Reply Good karma+1 vote
imjustpassingby
imjustpassingby - - 1 comments

This mod will never be smooth (fps wise) because of the 32bits and DX9 nature of the game/engine. The sheer scale of UA battles is it's strength AND weakness. Too much draw calls (for DX9 to handle) = low fps even if you have a beast of PC. So deal with it or play smaller battles on small maps OR just don't use the mod.

Reply Good karma Bad karma+1 vote
Kimberly⠀the⠀Cat
Kimberly⠀the⠀Cat - - 4,567 comments

Ay i mean, it has always been that way but i think it has gotten a bit worse. With these these popular full overhaul DoW mods, we can expect crashes quite often when the battles of the game get extreme, even with low graphical settings. I noticed for this mod, perhaps lowering the resolution may help a little bit? But the moment Titans and bigger titans and even BIGGER titans come, it definitely will cause the game to choke. It's like putting a V4 or even a V6 engine inside of a modern battle tank.

The vehicle is too great, and the engine will often burn out or fail cuz it needs a jet engine or gas turbine to power it. This to say that the V4/V6 engine is the game engine and the mod is a great big battle tank. It simply cannot handle the great mod.

I have an Intel i9 10900KF with a GeForce RTX 3090 graphics card. Obviously, a PC for some of us isn't the problem, it's the 20 year old engine. Maybe some really smart dude out there will come forward with a breakthrough discovery or who knows, we may be blessed with something before then.

Either way, this seems more like wishful thinking, but nothing is certain, and the future of Dawn of War mods is quite clear. These overhaul mods are becoming more and more straining no matter how we slice it. Hopefully my mod team can make ours be one of the overhauls that won't crash as much.

Reply Good karma Bad karma+1 vote
Joeneux Creator
Joeneux - - 28 comments

As I frequently say on the discord, this mod doesn't care what kind of hardware you have. The engine is 32 bit and is limited to only 2GB of system and Vram, and can only use one of your processor cores. So you could have a computer that can calculate intergalactic launch trajectories, and it wouldn't mean a thing. If your system was classified as "good" back in 2007, you are good to run UA.

That said, a big focus of our development team has been optimization to make the game more stable. We are constantly playing catch up, as the previous development team did things like stitching a bunch of 512x512 textures together to make 4k textures in a game that had no business using said things. Yeah, they look nice, but once you overrun that 2gb of vram, the game *will* crash and there is no getting around that hard limit.

If you are having technical issues, join the Discord.

Reply Good karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

X