Random The Hunt Begins - Grand Release ScreenshotsRandom Screenies - Alpha Internal (DODA or THB) Random Screenies - Alpha Internal (DODA or THB)Some progress screenies of version 1.74 Part 2 Further Works on the Riptide and R'Varna (WIP) Some progress screenies of version 1.74 Part 1 Dreadknight Model finished! In-Game export inboundNews from Joazzz - The gargant got updated Necron Sentry Turret fully textured!More of Joazzz's tex work - Today the Great Gargat New Textures Provided By Oomperial!The Deathstrike Missile Launcher arrives Upcoming Stuff -  The Stompa is now TC, with BadgeEven more Teamcolorable units!
The Ultimate Apocalypse mod group on Steam is a great place for anyone looking for more people who plays the mod. Check it out!
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More information available on our ModDB forums and our Relicnews thread

All credits are enlisted within the mod itself for now on. Go to main menu: Credits to see them all!


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News 1 Of 2019

News 18 comments


News - 2019

Hello everyone! Today's announcement is going to be kind of new and never done before and I don't know how the fans will react but today... I'm going to try to do and announce... something new. But first, I would just like to say a thank you to @Eranthis for being in the UA Team for... how many years? A huge, huge while and I just would like to give a shoutout to him and deliver to everyone his message.

`` Eranthis 10hours ago

Going to announce here that I'll be stepping down from the Ultimate Apocalypse mod, at least for the time being. I feel at the moment that my ambitions get in the way too often with the team's work and I should consider putting that effort into projects I have more control over. Still, it's been a blast making content for the mod and I'm glad I got to contribute in improving so many aspects of its content. Here's to seeing 1.9 released.``

**I would then like to announce something that will be happening in a few days from now.**


I have put some thought into this for a while and I (Lord Cylarne, creator of UA) myself would like to try something new, different, and fun. Basically, long story short, a special someone gave me a great idea of a term called "hiatus" and I would love to try it. I like the internet and I love talking to my fans and friends, but I also became... "addicted" to it 24/7 and I've noticed that while I want to create content and do this and that with ambitious stuff coming your way, I tend to... watch youtube videos and chat online most of the day when I don't even need to. I feel like I have a job to attend to my audience and deliver them goodies for you to munch on only via eyes so you cant munch on it, it's not edible. But... all the time. I worry that all of my accomplishments will fade if I don't deliver something weekly. Says my anxiety. Anxiety is a biotch. Anyways...

I remember when I first started Ultimate Apocalypse Mod... it was just called Apocalypse Mod of course at the time, but it was the ONLY thing I had on my mind. I had so much fun. I could insert 10 units a day if I wanted with glorious functionality. Sometimes balanced. Now I struggle to increase a Tyranid unit's health. Even starting up the mod alone finding out it doesn't work today... is exhausting. Kind of like lack of sleep. No actually it is very much that. But anyways too many projects are on my mind and I'd like to stick to one, like my Never Winter Nights Mod, youtube videos I plan to work on, my next gen video game that has original and well developed ideas just sitting in my Game Design Document very much ambitious but I lack the time for it. And worrying what goes on in the internet is a very big one.

By the way I like coffee a lot.

So in the next few days, I have decided to try something out of my comfort zone, listen to my brain's needs and take some time off from the internet for a while. Maybe at this rate, I'll come back with ultimate surprises. Who knows? But I want everyone of you to know that I'm doing this for the better. It's been a long time since we saw a big thing happening anyways so what is there to lose? By the way I have Patreon.

Final words, thank you for reading this very large wall of text and thank you for sticking with the mod in its slightly hibernating times. We will be back... I do plan to finish version 1.9 and bring its release! The team does too all of us but remember, the longer we work on it, the more awesome and more fleshed out the project is. Unless you like bugs. Not the 'Nid bugs but the bad bugs. Not the bed bugs either. Okay yeah bed bugs are bad too so them as well. POINT IS

Thanks for reading. :) I will be still 100% contactable in emergencies while I'm on hiatus via the only thing im not addicted to, Twitter and youtube comments. I will also be in a position to upload new content so it is just me not talking on discord for a while. If I have new UA content to deliver to the mod team I'll pop up online and bam another development, but like I said I decided to stick to one project at a time.

There is a grand future ahead of us folks, but I want to see its success. So this is why this is happening.

Insert Conclusion here

NEWS: Announcement and v1.9 development tidbits

NEWS: Announcement and v1.9 development tidbits

News 40 comments

Announcement for development progress in June/July and some teaser images from the current internal v1.9 build.

Players Choice - Mod of the Year 2017

Players Choice - Mod of the Year 2017

Feature 178 comments

The voting period for the Top 100 mods has closed, and it’s now time to announce the winners of the 2017 Mod of the Year Awards, as chosen by you!

NEWS - Latest updates and 1.88.7 Progress

NEWS - Latest updates and 1.88.7 Progress

News 60 comments

In today's news thus far, the Apocalypse mod team brings to you possibly incredible information to share! New UA mod versions and to be released on MOD...

Players Choice - Mod of the Year 2015

Players Choice - Mod of the Year 2015

Feature 95 comments

The time has come, announcing the best Mod of 2015 as selected by you.

RSS Files
UA-THB v1.88.5-Full

UA-THB v1.88.5-Full

Full Version 339 comments

This full version brings you the latest Ultimate Apocalypse experience. This time we decided to create a new milestone full installer, since the previous...

UA-THB v1.88.5 Full - Torrent Download

UA-THB v1.88.5 Full - Torrent Download

Full Version 44 comments

This full version brings you the latest Ultimate Apocalypse experience. This time we decided to create a new milestone full installer, since the previous...

LAA - (Large Adress Awareness) Patch

LAA - (Large Adress Awareness) Patch

Script 51 comments

The LAA Patch allocates extra ram to your Dawn of War - Soulstorm game to make the game run smoother and prevent crashes. If you experience crashes mid...

DoW Mod Manager v1.4

DoW Mod Manager v1.4

Full Version 43 comments

This Tool was written by me to make your life with Mods in Dawn of War much more easier! In the current version 1.4 I've fixed alot of issues that the...

DoW Mod Manager v1.4 C# Source Code

DoW Mod Manager v1.4 C# Source Code

Source Code 6 comments

This is the source code of the latest Mod Manager version v1.4, This project was made with Microsoft Visual Studio 2015.

Ultimate Apocalypse - Patch v1.88.4

Ultimate Apocalypse - Patch v1.88.4

Patch 63 comments

REQUIRES VERSION 1.87 FULL!!! DOES NOT REQUIRE OLDER VERSIONS! Ultimate Apocalypse - The Hunt Begins! Fixes some bugs within the 1.88 update. Does not...

Comments  (0 - 10 of 28,470)
Zeidra_Senester
Zeidra_Senester

This update was supposed to be epic.
Thanks to brother Kekoulis, it's gonna be legend !

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AcePilot1
AcePilot1

Lord Cylarne or other fellow developers, I really hope someone answer to this question.

Would it possible to have the jump pack units and vehicles to make an arch-shaped jump instead of the square-shaped jump? And make jump pack units(at least Assault Marines and Raptors) to walk when they just move like DOW2?

I really hope that the current square shape jump will be modified if it is possible! (っ•﹏•)っ

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Kekoulis
Kekoulis

Wut?

No!

What is wrong with the current jumps the models have atm?

We are already stretched too thin.No need to devote effort on such stuff when it already works as intended.We have other priorities now. :3

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AcePilot1
AcePilot1

The square-shaped jump model is slower to reach destination than arch-shaped one and looks too unrealistic I think. I don't mean it has to be done right now, just hope you guys look up to it when have time if it's possible. (っ•﹏•)っ

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Kekoulis
Kekoulis

Engine limitations might a big issue here.

Even if we make a similar animation,the DOW Engine will still treat it as square-shaped.
Might there be a workaround but I am not really in mood or keen with poking the Game Engine for this.Lest we break something.
I hope you understand.

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AcePilot1
AcePilot1

I believe that even though it just a mere visual effect, may work huge for the matter of immersion and realistic atmosphere. I keep on hoping this feature may happen(at least for the Assault Marines and Raptors) in the future after the v1.9 updates. (っ◡﹏◡)っ

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Cosmocrat
Cosmocrat

The square jump is hardcoded inside the game itself and thus totally out of our reach. I am afraid you going to have to live with it as I don't see the source code for DoW to be ever released.

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Guest
Guest

raly?! I thougt i saw arche-shaped animations in the Codex mod or in firestorm over Kaurava.

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AcePilot1
AcePilot1

Oh no... so, it was impossible after all. Thank you for let me know about it. I now can give up my lingering hope for the awesome jump attack. (っ˘̩╭╮˘̩)っ

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Guest
Guest

Is there a way I can mess around with the Sisters of Battle Relic resource? They can’t push out Saints as quickly as the Chaos Daemons who go crazy ballz with demons

Thanks in advance. And if not, your mods still awesome

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pacioacl
pacioacl

well in normal condition all factions start with 400 relic resource, deamons start with a huge amount of that resource and continue to gather it since it's part of the mechanics of deamons faction.

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Apr 25 2011 by Pharaoh-of-Unrest

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