Mae Govannen!


The current version of DaC is V4.6 (released on April 18th, 2021).


The next version of DaC is V5 which is in active development with no release date set (when it's ready). We will be posting preview pictures and videos of V5's development as they are posted on our Discord.


About DaC:

Divide and Conquer is the biggest Third Age: Total War submod of all time. It contains many new factions, units, scripts, 2D artwork, campaign strategy models, battlemaps and more! DaC has been an ongoing project for 10 years now.

Faction List:
  1. Shadow of Mordor
  2. Remnants of Angmar
  3. Shadow of Mirkwood
  4. Easterlings of Rhún
  5. Haradrim Tribes
  6. Ar-Adunaim (replaced Umbar)
  7. Orcs of Moria
  8. Khazad-dum
  9. Kingdom of Gondor
  10. Principality of Dol Amroth
  11. Northern Dúnedain
  12. Kingdom of Rohan
  13. Vale of Dorwinion
  14. Dunlendings
  15. Vale of Anduin
  16. Dominion of Isengard
  17. Kingdom of Dale
  18. Breeland and the Shire
  19. Erebor
  20. Ered Luin
  21. High Elves
  22. Woodland Realm
  23. Gundabad
  24. Lothlorien
  25. Enedwaith
  26. Variags of Khand
  • Almost 200 new units!
  • 100% new UI, menu, and faction symbols
  • A unique campaign map
  • Hundreds of exciting scripted events with unique event pictures and descriptions!
  • Several unique choice scripts for certain factions which gives them branching paths with their own challenges and rewards thus allowing for replayability of those factions
  • New and improved campaign strategy models (CSMs) - each culture group has custom town-line and castle-line models with some factions having custom faction variants for their CSMs
  • New and improved resource and 'monument' CSMs - the vanilla game's resources have been updated to better represent each resource
  • New custom battlemaps that weren't present in the original Third Age mod as well as improvements to existing Third Age battlemaps
  • Hand picked music for each faction courtesy of El Monstero

For all the change logs, known bugs and useful information head to our Discord:
Divide and Conquer

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RSS Articles

DaC V4 - Changelog

News 3 comments

MODDER'S NOTE:

Please use Discord for questions or support with DaC. We no longer actively monitor Mod DB.


Eriador Rises


Divide & Conquer V4.5 "Eriador Rises" Changelog


Cair a Alph!

Divide and Conquer Modding Council

DaC V3 Changelog

DaC V3 Changelog

News 2 comments

The full changelog for V3 if you fancy reading a little bit more about what has changed.

Version 2.2 Change-log

Version 2.2 Change-log

News

The announcement of the release of DaC V2.2 with a link to the V2.2 Change-log.

Version 2.1 Change-log

Version 2.1 Change-log

News 22 comments

The announcement of the release of DaC V2.1 with a link to the V2.1 Change-log.

Version 1.2 Change-log

Version 1.2 Change-log

News 6 comments

A Change-log for Divide and Conquer Version 1.2. Also has links to V1 and V1.1.

RSS Files
DaC V4.6 - Eriador Rises (+Hotfixes)

DaC V4.6 - Eriador Rises (+Hotfixes)

Full Version 292 comments

DaC V4.6 is an updated version of V4.5 and includes several hotfixes that make it more stable than V4.5 (there is no new content in this release). Also...

[Obsolete] Divide & Conquer: V4.5 - Eriador Rises

[Obsolete] Divide & Conquer: V4.5 - Eriador Rises

Full Version 278 comments

This file is standalone - you do not need any other mod files. If you had already installed V4, you MUST delete the V4 folder.

[Obsolete] Divide & Conquer: V4

[Obsolete] Divide & Conquer: V4

Full Version 144 comments

Divide and Conquer Version 4. Please read the installation instructions below or watch the installation video linked.

[Obsolete] Divide & Conquer: V3 - Submods

[Obsolete] Divide & Conquer: V3 - Submods

Patch 52 comments

Divide and Conquer Version 3 Submod Installer for: - Total War campaign Please read the installation instructions or watch the installation video.

[Obsolete] Divide & Conquer: V3 - The Cold North

[Obsolete] Divide & Conquer: V3 - The Cold North

Full Version 415 comments

Divide and Conquer Version 3. Please read the installation instructions or watch the installation video.

[Obsolete] DaC Version 2.2

[Obsolete] DaC Version 2.2

Patch 61 comments

Do not download this anymore. V3 does not need the old files.

Comments  (0 - 10 of 9,581)
Guest
Guest

Hello, thanks for the mod, it's amazing, a suggestion, it would be great to be able to rebuild osgiliath, Annumidas, Fornost, with gondor and with the dunedain of the north (that arnor can be reforged, it would be great) and even better if it were possible to reunite both kingdoms . Thank you very much again.

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TheEliteDwarf Creator
TheEliteDwarf

Hello,

Thank you for your comment!

You are already able to rebuild East and West Osgiliath as well as Annuminas and Fornost. I know Gondor can rebuild the Osgiliaths but it can't rebuild Fornost and Annuminas due to limitations. As for the Northern Dunedain, they're able to rebuild Fornost and Annuminas.

As for reuniting the kingdoms, that feature/mechanic is coming in DaC version 5. We will allow the player to choose as the Northern Dunedain to either 1) reforge Arnor and be separate from Gondor thus you're focusing on the north and Gondor focuses on the south. Or, 2) forge the Reunited Kingdom which will allow you as the Northern Dunedain to take over Gondor and Dol Amroth.

Reply Good karma+1 vote
Guest
Guest

Thank you very much for the answer, I'm looking forward to playing V5.
I am a bit sad with the Dunedain because I was able to rebuild West Osgiliath, but I can't East Osgiliath. Thank you very much again and your work is amazing.

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TheEliteDwarf Creator
TheEliteDwarf

We'd like to allow for all those settlements to be rebuilt but unfortunately, it's a limitation with the game's engine so we have our hands tied.

Reply Good karma+1 vote
Guest
Guest

Could you please leave a link for unit editing tutorial?

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TheEliteDwarf Creator
TheEliteDwarf

Check this playlist for modding tutorials:

Youtube.com

Reply Good karma+1 vote
Guest
Guest

where can i find submods for dac 4,6?

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TheEliteDwarf Creator
TheEliteDwarf

Join our Discord and then you should see a channel for submods. The link is in the summary at the top of this page.

Reply Good karma+1 vote
Linironorin
Linironorin

Why do the Mirkwood Kingsguard uses axes? Both on the movies and books they use swords and spears:
"The elves were the first to charge. Their hatred for the goblins is cold and bitter. Their spears and swords shone in the gloom with a gleam of chill flame, so deadly was the wrath of the hands that held them."

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TheEliteDwarf Creator
TheEliteDwarf

I honestly don't remember but there must have been a reason for it.

If you're interested, you can look into how to edit that unit and change the weapons yourself. Or, you can look for a sub-mod that may have this change.

Reply Good karma+1 vote
Linironorin
Linironorin

From previous replies, it seems lore from the first age is superseeding lore from the third age.

There are a few good tutorials around, might have a look into modding it so is lore accurate. From what i have seen the officers already have spears, so the model alreasy exists.

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TheEliteDwarf Creator
TheEliteDwarf

The change could have also been made for gameplay/balance reasons too; we are playing a game after all.

Reply Good karma+1 vote
Linironorin
Linironorin

I understand that, its just a shame that other movie depicted factions are faithfull on their depiction, but mirkwood is missing the Swordsman and Spearman seen in the hobbit, but we got axes instead. Just odd. I love the mod but its a shame my fav faction is missing my fav units.

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TheEliteDwarf Creator
TheEliteDwarf

I completely understand your point and it's also a fair one :). One nice thing about a mod is that you are able, once you learn how to, make your own changes and implement them so that you can adjust the game more to your liking.

Reply Good karma+1 vote
Linironorin
Linironorin

Yeah, i got a tutorial from TW center, gonna mess around with it as soon as i got time.

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