Mae Govannen!

I will say this first and last, MOD DB is only used as a hosting site. To see the latest information about DaC please read the first post in this thread:

Total War Centre


In that thread you will find a bug list, some extra information regarding features, a full changelog of work done and work included in the next patch, the most up to date pictures of new units and much, much more.

The current version of DaC is V3.

Divide and Conquer is the biggest Third Age total War submod of all time. After all these years we finally got a release again. It contains tons of new factions, units, scripts, 2d and more! Many might have played it already back in 2009, it has been in developement for over 4 years now, but that was a very uncomplete release by a completely different team. With an almost completely new team Divide and Conquer restarted the work almost 2 years ago and this is the result. Lots of new factions, units, scripts and 2d, all made and tested by experienced Total War modders.

Full Feature List:
  • All these factions AND NO MORE:
  1. Shadow of Mordor
  2. Remnants of Angmar
  3. Shadow of Mirkwood
  4. Easterlings of Rhún
  5. Haradrim Tribes
  6. Ar-Adunaim (replaced Umbar)
  7. Orcs Of The Misty Mountains
  8. Khazad Dum
  9. Kingdom Of Gondor
  10. Principality Of Dol Amroth
  11. Northern Dúnedain
  12. Kingdom Of Rohan
  13. Vale of Dorwinion
  14. Dunlendings
  15. Vale of Anduin
  16. Dominion of Isengard
  17. Kingdom of Dale
  18. Breeland and the Shire
  19. Erebor & Iron Hill Dwarves
  20. Blue Mountains Dwarves
  21. Realm of Imladris
  22. Thranduil's Realm
  23. Grey Havens of Lindon
  24. Galadhrim's Realm
  25. Enedwaith
  26. Variags of Khand
  • Almost 200 new units!
  • 100% new ui, menu and faction symbols
  • A unique campaign map
  • Hundreds of exiting scripted events with unique event pictures and description!

For all the change logs, known bugs and useful information head to our thread at TWC:
Divide and Conquer

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RSS Articles

DaC V3 Changelog

News

MODDER'S NOTE:

Please know that for support with DaC, we recommend using Discord or TWC. We use Mod DB to host the file but we very rarely check on the comments here




mask 1



Divide & Conquer V3 "The Cold North" Changelog


Cair a Alph!

Divide and Conquer Modding Council


Version 2.2 Change-log

Version 2.2 Change-log

News

The announcement of the release of DaC V2.2 with a link to the V2.2 Change-log.

Version 2.1 Change-log

Version 2.1 Change-log

News 22 comments

The announcement of the release of DaC V2.1 with a link to the V2.1 Change-log.

Version 1.2 Change-log

Version 1.2 Change-log

News 6 comments

A Change-log for Divide and Conquer Version 1.2. Also has links to V1 and V1.1.

Players Choice - Mod of the Year 2018

Players Choice - Mod of the Year 2018

Feature 42 comments

The voting period for the Top 100 mods has closed, and it’s now time to announce the winners of the 2018 Mod of the Year Awards, as chosen by you!

RSS Files
Divide & Conquer: V3 - Submods

Divide & Conquer: V3 - Submods

Patch 44 comments

Divide and Conquer Version 3 Submod Installer for: - Total War campaign Please read the installation instructions or watch the installation video.

Divide & Conquer: V3 - The Cold North

Divide & Conquer: V3 - The Cold North

Full Version 348 comments

Divide and Conquer Version 3. Please read the installation instructions or watch the installation video.

DaC Version 2.2

DaC Version 2.2

Patch 60 comments

Do not download this anymore. V3 does not need the old files.

DaC Version 2.1 - Part 1

DaC Version 2.1 - Part 1

Full Version 54 comments

Do not download this anymore. V3 does not need the old files.

DaC Version 2.1 - Part 2

DaC Version 2.1 - Part 2

Full Version 4 comments

Do not download this anymore. V3 does not need the old files.

Comments  (0 - 10 of 8,194)
kurt23
kurt23

Hallo leute kleine frage zu dolguldur im hobbit film führt er die streitmacht von dolguldur an und marschiert mit der armee von sauron zum einsamenen berg bolg holt die armee von gundabad das ist klar dan ist dolguldur die einheiten von film macht sinn oder

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Defonz
Defonz

Hey guys, any help would be appreciated, there are no flags/banners in my battles, only the smaller ones, is this meant to be or have i done something wrong installing it, everything else is great, its just this one thing

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prnicolla
prnicolla

Hey guys! Im a sworn gondorian! That wall surrounding the Pelenor fields on the map must NOT exist in the eve of the Third age. Am I correct? Its from the previous ages. The orcs destroy it long time ago before the Third age.

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dykjozo
dykjozo

Rammas Echor functioned as Minas Tirith's second line of defence, the first being the Anduin. First built after the fall of Minas Ithil, the wall was repaired prior to the War of the Ring by Denethor II, the work being completed only a few days before the Witch-king of Angmar attacked. The Rammas followed an almost elliptical course, being further from Minas Tirith in some places than others. It was furthest from the city at the point where the highway to Osgiliath entered, and was strengthened there by the Causeway Forts. When the Witch-king's forces attacked, however, the Rammas was soon breached in many places, and its defenders, too few to hold such a long fortification, were killed or fled back to the city. After overrunning the Pelennor Fields, the Witch-king's soldiers failed to guard the Rammas against any allies of Gondor who might arrive, and so the Rohirrim were able to enter the Pelennor Fields without significant opposition.

Source: Lotr.fandom.com

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prnicolla
prnicolla

Total agree with you. But as I know this map and the whole Divide and conquer mod is focused by the vision of Peter Jacksons and his movies. Ive watched them a million times and im pretty sure that between Minas Tirith and Osgiliath,theres nothing but a field.

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Guest
Guest

You would sadly incorrect sir, as it is for the very reason of remaining true to the books instead of Peter Jackson, that choices such as adding 'Goat Riders' for the Dwarves have not been added. Put simply, many of the design and art is based on Peter Jackson's image, such as for units or cities, but the mod ultimately tries to remain true to Tolkien's works.

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prnicolla
prnicolla

That was a really wise and correct answer! Respect and regards!

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Mr_Nygren
Mr_Nygren

Hey guys, you seem to have missed out on a faction as i counted them all and the only new one in the list of this page is the one replacing Umbar. What about the "Ents of Fangorn" - who replaced them?

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sadpanda101
sadpanda101

The Ents are gone as a faction and the new faction coming in is hopefully the Reunited Kingdom of Gondor and Arnor that they are hoping to put into the next version of the game. the ents are now simply a rebel army/armies in the Fangorn region with the forest now part of the Westfold Region (I Believe)

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Guest
Guest

hey, can i play the game with a setup with only 2 gb? during the instalion the pop up for LAA does not come up, which is probably due to the fact that i only have 2gb. can i play the game if i avoid axe throwers?

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TheEliteDwarf Creator
TheEliteDwarf

If you install the mod as shown in the installation video, then the axe thrower fix will automatically be applied to the Third Age 3 folder. It's when the mod is installed into a Kingdoms mod folder that the fix isn't applied automatically.

As far as 2GB RAM is concerned, I think you should still be able to play it but you may be more likely to experience crashes if the game tries to use more RAM.

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sadpanda101
sadpanda101

You can play with only 2gb however, there may be a significant number of crashes while playing the game as the game does struggle to run on 2gb but it isn't impossible

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Medieval II: Total War: Kingdoms
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Highest Rated (32 agree) 10/10

This mod has completely changed my outlook on Medieval 2 total war. The map, units, music and factions are all amazing. I think if J.R.R Tolkien liked PC video games, this would be his all time favorite!

Awesome job!

Jan 6 2014 by Sgt.Price

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