The current version of DaC is V5 (released on July 23rd, 2023).
The next version of DaC has no release date set (when it's ready). We will be posting preview pictures and videos of the next version's development as they are posted on our Discord.
About DaC:
Divide and Conquer is the biggest Third Age: Total War submod of all time. It contains many new factions, units, scripts, 2D artwork, campaign strategy models, battlemaps and more! DaC has been an ongoing project for 10 years now.
For all the change logs, known bugs and useful information head to our Discord:
Divide and Conquer
Please use Discord for questions or support with Divide and Conquer.
We no longer actively monitor Mod DB.
Divide & Conquer V5: A Kingdom Reunited Feature Overview
Divide & Conquer V5: A Kingdom Reunited Full Changelog
Cair a Alph!
Divide and Conquer Modding Council
v5 is a product of a tremendous amount of people who have all put in hundreds of hours of effort, and the combined result of a fantastic team of DaC Modding Council that has included Arachîr Galudirithon, Hummingbird, Arkay, the Elite Dwarf, Castellan of Angmar, Callistonia, Fynn, Lerynian, the CoweringComa, White in the Black Cloud, Pythax, WIcked and Lordoflinks. We also thank our Beta Council and v5 Testers for their efforts in testing DaC, with special mentions to Sir Augmiund and Medik. v5 would also not be possible without the very generous contributors who have allowed us to use resources such as models, and animations- these include BillBaraka, Krekbel, the DCI Last Alliance Team and the Europa Barbarorum II Team.
If you would like to use assets from Divide and Conquer in other mods,
we require you to please ask for our permission before using or
releasing our assets in any other mods.
The DaC V5 public beta has been released on our Discord! We will release the final version of DaC V5 after taking in bug reports from this public beta...
The full changelog for V3 if you fancy reading a little bit more about what has changed.
The announcement of the release of DaC V2.2 with a link to the V2.2 Change-log.
Divide and Conquer Version 5- A Kingdom Reunited. Please read the installation instructions below. Previous versions of Divide and Conquer should be removed...
DaC V4.6 is an updated version of V4.5 and includes several hotfixes that make it more stable than V4.5 (there is no new content in this release). Also...
This file is standalone - you do not need any other mod files. If you had already installed V4, you MUST delete the V4 folder.
Divide and Conquer Version 4. Please read the installation instructions below or watch the installation video linked.
Divide and Conquer Version 3 Submod Installer for: - Total War campaign Please read the installation instructions or watch the installation video.
Divide and Conquer Version 3. Please read the installation instructions or watch the installation video.
Hi! I'm pretty sure that I used to be part of the discord, but got banned when my account got hacked a while ago. I just wanted to know if there was any possibility at all that I could be unbanned? Sorry to post this publicly here, but I wasn't sure where else to reach out.
is V2 of the AGO compatible with V5 or will i need to download the previous version of DAC? just downloaded V5 and noticed the option for the launcher said about texture from AGO mod but not the mechanics as well.
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Am i encountering a bug? i have Aragorn at Minith Tirith with the undead general with him. Gondor has control of the city, and I took back both E and W Osgiliath as Northern Dunedain. I am allied with both Dol Amroth and Gondor.
However, even with Aragorn standing next to the city, the quest will not complete.
Any suggestions?
A very short question.
How high is the chance that the Ered Luin Dwarves side with Mordor and accept the deal? 50/50 chance.. or lower/higher?
Same question for Khand and their Istari choice.
The reason I ask this is because the last 3 campaigns I did all had the Ered Luin Dwarves side with Mordor.
Another quick question: In order to reunite with Gondor, do I have to be allied with them?
Aragorn went through all those missions... I have the King of the Dead, and am now standing right next to Minas Tirith. But I've been standing here for a few turns now, and nothing happens. Do I need their alliance or will this go automatically?
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In v5 I'm currently playing as the Ar-Adûnâim faction and I truly, truly love the auxiliary recruitment feature. HOWEVER, there is some minor issues I find it a little bit frustrating:
1/ Unit "Ar-Pharazôn's Faithful": their spear wall almost gives me autism when fighting; its trait "very long spears" f*cking lies to me while the length of their spears is almost as tall as their queen Beruthiel plus her cat sitting on her head.
2/ Waystation: I know that retraining specific unit in a different region is a huge bonus point for your mod, but the Adûnaic waystation list of retrainable unit is too few compared to the number of regional units it can recruit. For example: I love the Dol Amroth's unit "Sea-ward Spearmen" but I cannot bring them to the fight up to the Angmar's capital because I don't have any facility to retrain them.
Moreover, I understand that cavalry is a type of combat amrs not in Adûnaic favor, but there is a plenty of their auxiliary units which is cavalry and I find that it is almost a waste of particular manpower. For example: "Amrothian Squires" saved the day so many times.
3/ Unit "Rôzadan Halberdiers": almost nothing wrong with it, just the number of casualties they inflicted gives me diarrhea compared to their brothers-in-recruitable-level "Rôzadan Footmen".
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