Mae Govannen!


The current version of DaC is V4.6 (released on April 18th, 2021).


The next version of DaC is V5 which is in active development with no release date set (when it's ready). We will be posting preview pictures and videos of V5's development as they are posted on our Discord.


About DaC:

Divide and Conquer is the biggest Third Age: Total War submod of all time. It contains many new factions, units, scripts, 2D artwork, campaign strategy models, battlemaps and more! DaC has been an ongoing project for 10 years now.

Faction List:
  1. Shadow of Mordor
  2. Remnants of Angmar
  3. Shadow of Mirkwood
  4. Easterlings of Rhún
  5. Haradrim Tribes
  6. Ar-Adunaim (replaced Umbar)
  7. Orcs of Moria
  8. Khazad-dum
  9. Kingdom of Gondor
  10. Principality of Dol Amroth
  11. Northern Dúnedain
  12. Kingdom of Rohan
  13. Vale of Dorwinion
  14. Dunlendings
  15. Vale of Anduin
  16. Dominion of Isengard
  17. Kingdom of Dale
  18. Breeland and the Shire
  19. Erebor
  20. Ered Luin
  21. High Elves
  22. Woodland Realm
  23. Gundabad
  24. Lothlorien
  25. Enedwaith
  26. Variags of Khand
  • Almost 200 new units!
  • 100% new UI, menu, and faction symbols
  • A unique campaign map
  • Hundreds of exciting scripted events with unique event pictures and descriptions!
  • Several unique choice scripts for certain factions which gives them branching paths with their own challenges and rewards thus allowing for replayability of those factions
  • New and improved campaign strategy models (CSMs) - each culture group has custom town-line and castle-line models with some factions having custom faction variants for their CSMs
  • New and improved resource and 'monument' CSMs - the vanilla game's resources have been updated to better represent each resource
  • New custom battlemaps that weren't present in the original Third Age mod as well as improvements to existing Third Age battlemaps
  • Hand picked music for each faction courtesy of El Monstero

For all the change logs, known bugs and useful information head to our Discord:
Divide and Conquer

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RSS Articles

Mae govannen mellyn nín!

DaC V5 PB 1

Today, we have great news!


We are pleased to announce that DaC V5 is released to the public as a beta.

THE BETA IS ONLY AVAILABLE ON OUR DISCORD

DISCORD LINK: Discord.gg

ONCE THE BETA HAS BEEN COMPLETED, WE WILL RELEASE THE FINAL VERSION ON MODDB.

Please continue reading the rest of this article:

Installation instructions, an overview of the key V5 changes and additions, and the download link can be found in dac_install channel on Discord. However, unlike prior releases, we are taking a two-stage process for this release. It will first be released as an open beta on our Discord, and we will periodically issue hotfixes to correct any bugs and perhaps even add new minor batches of content. Once we are pleased with its state, we will release a full release on ModDB. Although its an open beta, V5 is feature complete and has a tremendous amount of polish. The main difference between the open beta and full release is that the open beta does not feature Shattered Alliances. Please report any bugs in dac_bug_reports channel on Discord as we are watching, and let us know if certain campaigns are too easy or too hard.

DaC V5 is a product of a tremendous amount of people who have all put in hundreds of hours of effort, and the combined result of a fantastic team of DaC Modding Council that has included Arachîr Galudirithon, Hummingbird, Arkay, TheEliteDwarf, Castellan of Angmar, Callistonia, Fynn, Lerynian, the CoweringComa, White of the Black Cloud, Pythax and myself. We also thank our Beta Council and V5 Testers for their efforts in testing DaC, with special mentions to Sir Augmiund and Medik. V5 would also not be possible without the very generous contributors who have allowed us to use resources such as models, and animations- these include BillBaraka, the DCI Last Alliance Team and the Europa Barbarorum II Team.

Thank you all for your patience- we hope you have a fantastic time with the DaC V5 Open Beta!

- The Divide and Conquer Modding Council

DaC V5 PB 3

DaC V5 PB 2

DaC V4 - Changelog

DaC V4 - Changelog

News 3 comments

Divide & Conquer V4 "Eriador Rises" - Changelog & Information.

DaC V3 Changelog

DaC V3 Changelog

News 2 comments

The full changelog for V3 if you fancy reading a little bit more about what has changed.

Version 2.2 Change-log

Version 2.2 Change-log

News

The announcement of the release of DaC V2.2 with a link to the V2.2 Change-log.

Version 2.1 Change-log

Version 2.1 Change-log

News 22 comments

The announcement of the release of DaC V2.1 with a link to the V2.1 Change-log.

RSS Files
DaC V4.6 - Eriador Rises (+Hotfixes)

DaC V4.6 - Eriador Rises (+Hotfixes)

Full Version 449 comments

DaC V4.6 is an updated version of V4.5 and includes several hotfixes that make it more stable than V4.5 (there is no new content in this release). Also...

[Obsolete] Divide & Conquer: V4.5 - Eriador Rises

[Obsolete] Divide & Conquer: V4.5 - Eriador Rises

Full Version 280 comments

This file is standalone - you do not need any other mod files. If you had already installed V4, you MUST delete the V4 folder.

[Obsolete] Divide & Conquer: V4

[Obsolete] Divide & Conquer: V4

Full Version 144 comments

Divide and Conquer Version 4. Please read the installation instructions below or watch the installation video linked.

[Obsolete] Divide & Conquer: V3 - Submods

[Obsolete] Divide & Conquer: V3 - Submods

Patch 52 comments

Divide and Conquer Version 3 Submod Installer for: - Total War campaign Please read the installation instructions or watch the installation video.

[Obsolete] Divide & Conquer: V3 - The Cold North

[Obsolete] Divide & Conquer: V3 - The Cold North

Full Version 415 comments

Divide and Conquer Version 3. Please read the installation instructions or watch the installation video.

[Obsolete] DaC Version 2.2

[Obsolete] DaC Version 2.2

Patch 61 comments

Do not download this anymore. V3 does not need the old files.

Comments  (0 - 10 of 10,011)
Guest
Guest

when will be released the final version here on moddb? how many bug fixes does this version need yet?

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captainwellhammer
captainwellhammer

The new version is quite stable and playable. Join the discord and download, patches are there.

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Pretentious_Username
Pretentious_Username

Why should we have to join a discord to download an update for a mod that has been consistently updated on ModDB for eight years? IIRC they said a couple of months back it was feature complete minus some cosmetic stuff, and it is incredibly stable and polished, so I don't really see why it can't be uploaded with a separate patch upload later for whatever might need addressing like most other active M2 mods.

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captainwellhammer
captainwellhammer

Do you want to talk about it or play it?)
Nobody owes anyone anything.

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Ring_Of_BarahiR
Ring_Of_BarahiR

Dont be a idiot , we want mod on moddb like all others so fuckk discord

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Pretentious_Username
Pretentious_Username

I do have the beta and have enjoyed playing it, which is why I think it's silly to be keeping it an exclusive beta on a publicly accessible discord. I don't want to have to rejoin and navigate a discord I have no interest in participating in just to download the latest iteration of a mod I've been able to download through ModDB for years.

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captainwellhammer
captainwellhammer

How to disable the settlement capture timer when controlling its center? This rule is absolute stupidity and breaks the whole game. If anyone knows, please tell me, I will be extremely grateful.

Reply Good karma Bad karma+1 vote
captainwellhammer
captainwellhammer

Solution found. If anyone needs
Head to Divide_and_Conquer/data/battle_config and look for
<settlements>
<rules>
<!-- rules relating to plaza capture -->
<plaza-capture>
<!-- time the plaza needs to be held for to capture -->
<time-limit>12.0</time-limit>

<!-- ratio of attackers to defenders to hold a plaza -->
<soldier-ratio>0.999</soldier-ratio>
</plaza-capture>
</rules>
</settlements>
Change the "12" to whatever you want. Hopefully 60 won't crash your game

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captainwellhammer
captainwellhammer

Or you can change the number of troops needed to capture the center of the settlement, then if there are not enough of them, the timer will not start at all.

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Guest
Guest

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