SoGE is a Star Wars Total Conversion for SoaSE: Rebellion with it's roots in the Homeworld 2 mod Star Wars: Warlords which features the two primarily sides of the Galactic Civil War, the Clone Wars, and the Yuuzhan Vong War. The current public version works for Sins of a Solar Empire: Rebellion 1.90 and, with or without, all DLC. Rated #6 players choice in MOTY 2014. An editors choice in MOTY 2015.

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Today, the teams behind Sins of the Prophets, Sins of a Galactic Empire, Operation: HOMEFRONT, and Evolutions: Real Time Strategy Evolved — renowned mods for Sins of a Solar Empire, Homeworld, and Command & Conquer 3: Tiberium Wars respectively — are proud to announce that they are joining forces to create Chokepoint Games, a fan development studio to pool their collective knowledge, talent, and skill.

Previously, each mod team operated under different fan studio names: Slugfest Studios, Broken Line Studios, and 363 Productions; however, the overlap of staffing between these projects was extremely high and each team’s leadership worked in concert with one another throughout the development process for each project (going so far as to deconflict release schedules). The reality is that these teams shared so much manpower and planning that they were essentially one large group and the separation was largely due to precedent and modding norms.

The sharing of resources and manpower became more pronounced last year as several members from each team began working together on a new modding project for Arma 3. The line between who worked where became much fuzzier after that point. Discussion about the appropriate home for this new project started to cement and it was decided that Slugfest would “own” the new mod. Credit and attribution is important in modding because these projects are often centerpiece items on portfolios for aspiring game developers, so these types of discussions are natural when enough people are involved. Though, we’re not quite ready to talk about this project yet.

With the understanding that Slugfest was about to become more public facing, we realized that Slugfest’s studio name should change due to legal concerns with younger, but more official, entities with that name. As we continued to work on our respective projects and shared resources for the joint project it became clearer that it would benefit us all to become a unified studio, share a digital workspace, and formalize our unified planning. So, the decision was made among the studio heads that we would form one studio under the name Chokepoint Games. Each mod still has a coherent development team within Chokepoint, but with a unified workspace the flow of information and assistance between these projects is more fluid.

Now what does this mean for SoGE and the future of this mod? I need not mention that mod has been without update for years, and certain aspects of it are either entirely broken (non-Random maps) or missing (Minor Factions). The last news post is from over a year ago, saying I was neck deep in RL. Fortunately, by May, this should clear up some, allowing me to formally resume SoGE. Further, with the collective staff of Chokepoint Games now formally being of assistance, I will have more help for working on the mod, in particular with areas of which I lack skills such as art and music. There are some aspects I can guarantee will be included, such as fixed maps, Minor Factions support, multiple new art assets, and new missile weapon particles to reduce lag during combat. There are other bits I hope, but cannot ensure, will be done such as UI overhaul and improvement.

The tunnel has been long and dark, but the light at the end is growing ever brighter. We’re all working together, to varying degrees, to bring you the finest mods we can muster. And maybe someday more.

Thank you for your continued support and patience,

Lavo
SoGE Project Lead, Chokepoint Games

Unikraken
Studio Head, Chokepoint Games



Notice Regarding v1.93 Update

Notice Regarding v1.93 Update

News 8 comments

Hello there! Apologizes for the continued slip into a lack of progress reports, as RL has been busy and what have you. That said, I wish to clarify that...

Star Wars: Rise of the Confederacy - Announcement

Star Wars: Rise of the Confederacy - Announcement

News 10 comments

Hello all and welcome to the first dev diary of, the work in progress, Star Wars: Rise of the Confederacy. This is a new mod is focused on the Clone Wars...

SoGE Discord's 1 Year Anniversary!

SoGE Discord's 1 Year Anniversary!

News 1 comment

SoGE Discord's is now over a year old and has over 200 members! If you're looking for a match and/or people to talk with, come by and visit!

Rebuild Progress Update #4: Completion

Rebuild Progress Update #4: Completion

News 24 comments

The SoGE rebuild is complete and we have officially released version 4.11.0 of Sins of a Galactic Empire!

RSS Files
SoGE 4.11.1 release for SoaSE: Rebellion

SoGE 4.11.1 release for SoaSE: Rebellion

Full Version 99 comments

Sins of a Galactic Empire (SoGE) 4.11.1 release for Sins of a Solar Empire: Rebellion 1.90, a Star Wars total conversion mod for Sins of a Solar Empire.

OUTDATED - SoGE 4.11.0 release

OUTDATED - SoGE 4.11.0 release

Full Version 96 comments

Sins of a Galactic Empire (SoGE) 4.11.0 release for Sins of a Solar Empire: Rebellion 1.86, a Star Wars total conversion mod for Sins of a Solar Empire.

OUTDATED - SoGE Addons Pack for 4.10.2

OUTDATED - SoGE Addons Pack for 4.10.2

Full Version 41 comments

Welcome to the addons pack for Sins of a Galactic Empire. Unless otherwise stated, this is compatible with the latest version of SoGE.

OUTDATED - SoGE 4.10.2 release

OUTDATED - SoGE 4.10.2 release

Full Version 35 comments

Sins of a Galactic Empire 4.10.2 release for Sins of a Solar Empire: Rebellion 1.85, a Star Wars total conversion mod for Sins of a Solar Empire

OUTDATED - SoGE GOG patch for SOASE Rebellion 1.84

OUTDATED - SoGE GOG patch for SOASE Rebellion 1.84

Patch 27 comments

Sins of a Galactic Empire GOG patch for Sins of a Solar Empire: Rebellion 1.84; this patch is for those whom have 4.10.0 or 4.10.1 and are on GOG (aka...

OUTDATED - SoGE 4.10.1 for SOASE Rebellion 1.82

OUTDATED - SoGE 4.10.1 for SOASE Rebellion 1.82

Patch 53 comments

Sins of a Galactic Empire 4.10.1 patch for Sins of a Solar Empire: Rebellion 1.82, a Star Wars total conversion mod for Sins of a Solar Empire. Requires...

Comments  (0 - 10 of 4,560)
bboyrmk808
bboyrmk808

Hey there I have a small YouTube Channel and I have made more than a few videos of your mod and addons. I really enjoy the mod and I love Star Wars. I especially enjoy the Old Republic addon mod and I would like to know if it is possible to work on the Sins of an Old Republic addon to update it. Or if it is possible to help you update it. Just curious, and thank you all again for this awesome mod.

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Guest
Guest

This game really needs some TLC. Please give it an update as it's really broken right now. Used to be my favourite.

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Melik
Melik

What happend to this mod ?
over a decade ago i first played the warlords mod in homworld and because of you guys chaning to sins of solare i also bought sins of solare (and over the years all 4 expansions)
and 2020 i think *what is this ? is this an alpha?" so many models and icons gone , buggs everywhere, and the ships look sadly very aged.
what happend ? where al the good resarch stuff and the stuff with the caps, why are they full with blanks?

overall the mod felt more polished in the 1.9 version than know, and thats pretty sad :(

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Guest
Guest

CIS is way underpowered.. also some major mechanics issues. Because the shields are SO BIG it takes forever for them to recharge

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Guest
Guest

Personally i think the Droids are way to under-powered. I get it, their weaker than every one else, but surely they should have a specific and interesting strategy? Why not give their armoured cap ship some type of (draw enemy fire ability?) It would be cool if their where ships that could deploy healing bots for weakened ships whilst fire is drawn away. Why are droid fighters not set to automatically fight enemy bombers?

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CanadianBakin
CanadianBakin

is this dead? plz dont be dead

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Guest
Guest

I have really tried but I just could not find a way to construct level 3 dockyards in order to construct the super capitalships. i looked in the setting and game options and I dont know if Im blind or just stupid but I could not figure out a solution. Could anyone help me pls?

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8.8

550 votes submitted.

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Highest Rated (36 agree) 7/10

I have to give it a seven. While the mod most certainly looks nice, it's scale, both visually and gameplay-wise, doesn't work well in Sins. All costs have been increased and so has resource collection, but they feel harder to control as a result. As for the appearance, all the systems appear to have been scaled up in size and the ships scaled down. I would have preferred the game to have more of a vanilla Sins feel than it has now because it makes you feel more involved when you can see your ships…

Feb 17 2012 by OseronPhaer

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