Special shoutout to Arachir and the Divide and Conquer team for allowing us to use their tools, models and more. I would also like to point out how much of a help the Call of Warhammer: Beginning of The End Times mod team has been to us. Hats off to both parties for their great sportsmanship and contributions to the modding community
General/Misc:
Faction Changes:
Numenor:
Numenor was a fairly strong faction when they arrived but they lacked a punch in their main line infantry, specially in comparaison to their dark cousins.
So they got more staying power in melee by having more morale.
Naru N Aru Royal Guard
Soldiers 103 --> 123
Bonus vs horse +5, camel +4,elephant +4 --> +10+10+10
Arrow damage 6 --> 7
Melee defense 6 --> 8
Cost 1200 --> 1000
Belagear pikes
Now use a proper pike animation instead of a halberd.
Speed 1 --> 0.98
Armor 3 --> 5
Belagear Archers
Armor 3 --> 5
Belagear Spears
Armor 3 --> 5
Naru N Aru Sentinels
speed 1 --> 0.98
Now they are the best swordsmaster unit but it comes with a cost.
Pharazim Swordmasters
2hp --> 3hp
Cost 1400 --> 1500
Speed 1.05 --> 1.25
They were way too strong for their initial price.
Seafarers of Nindamos
Cost 650 --> 700
Númenórean Vanguard
Morale 16 --> 17
Númenórean Cohort
Morale 16 --> 17
Númenórean Shieldguard
Morale 16 --> 17
cap 2 --> 3
horse +8, camel +6, elephant +6--> horse +10, camel +10, elephant +10
Númenórean Steelbows
Morale 16 --> 17
Gondor:
Gondor is fairly static pole arm and spears oriented faction which wins by outlasting their opponents in melee. Some of their pole arms lacked power.
Gondor Cavalry
Morale 11 --> 12
Fountain Guard
Soldiers 103 --> 123
Cost 975 --> 1000
Citadel Guard
Soldiers 113 --> 123
Morale 14 --> 16
Gondor lacked a way of dealing with factions with superior cavalry or mainly knights. Unless those knights just suicide into your pikes or halberds.
Wardens of Minas Ithil
Are now ap archers and not bp
Soldiers 53 --> 63
Arrow dmg 6 --> 8
Range 180 --> 200
Armor 6 --> 3
Axemne of Lossarnach
Cost 650 --> 600
Veterans of Osgiliath
Cost 1000 --> 950
Gondor Militia
Cost 425 --> 350
Gondor Infantry
Cost 550 --> 500
Osgiliath Pikes
Speed 1 --> 0.98
Gondor Militia Cavalry removed.
Elessar's Vanguard removed. Accessible in scenarios.
Cair Andros Swordsmen
Cost 800 --> 750
Pinnath Galin Cavalry
Morale 14 --> 15
Dol Amroth:
Dol Amroth Heavy Cavalry units, specially the Arothirim Ones didn't perform well enough. And small boost in their infantry elites is welcomed aswell.
Arothirrim of Dol Amroth
Soldiers 23 --> 33
Cost 1400 --> 1600
Armor 11 --> 13
Peredhil HorseGuard
Morale 14 --> 15
Peredhil Riders
Morale 14 --> 15
Dol Amroth Swordsmen
Cost 400 --> 350
Knights of the Silver Swan
Dmg 6 --> 8, charge bonus 15 --> 20.
Morale 16 --> 17
Dol Amroth Pikes
Speed 1 --> 0.98
Dol Amroth Men at Arms
Cost 575 --> 525
Talon Knights
Cost 1050 --> 1000
Dor En Ernil Cavalry removed
Swan Knights removed.
Black Swan
Dmg 9 --> 11
Rohan:
Rohan's low tier infanty got a small price reduction and a better in use low tier javelin unit.
All cavalry units except 2 hp ones got 1 more morale.
Rohan Spears are now a dedicated javelin unit.
Soldiers 183 --> 200
Ammo 4, Dmg 5
Cost 500
Limit 2
East-Mark Axemen
Cost 525 --> 500
East-Mark 2 Handed Axemen
Cost 600 --> 550
Helmhammers
Cost 1200 --> 1300
Rohan Scouts removed
Cheaper low tier Cavalry Lancers.
East-Mark Riders
Cost 600 --> 400
Shield Maidens
Cost 800 --> 750
Lindon:
Lindon performed pretty poorly in the last patch, so they got a slight boost in numbers, in cavalry (cost wise) and several infantry units. Specialy blademasters.
Noldorin Guard
Cost 950 --> 925
Forlindon Marines
Soldiers 113 --> 123
Lindon Scouts
Cost 650 --> 350
Harlindon Infantry
Cost 625 --> 575
Mithlond Lancers
Morale 18 --> 19
Cost 1000 --> 900
Mithlond Marines
Javelin dmg 8 --> 10
Cost 850 --> 900
Mithlond Swordmasters
Cost 850 --> 750
Lindon Blademasters
Are now locked
Cost 1400 --> 1300.
Horselords of Ulmo
Speed 1.25 --> 1.3
Harlindon Guard
Soldiers 113 --> 123
Harlindon Riders
Cost 1000 to 900
Morale 15 --> 19
Mithlond Nobles Chariots
Ammo 8 --> 12
Cost 1250 -->1150
Imladris:
Imladris was fairly strong and didn't get as much need in better stats, but they get some interesting changes in their low tiers.
Godhellim Einiaur
Not locked anymore
Speed 1.15 --> 1.25
They were as fast some shock troops, if not faster!
Imladris Sentries
Speed 1.25 --> 1
Bruinen Riverwards
Cost 900 --> 800
Swords of Rivendell
Cost 650 --> 550
Speed 1.15 --> 1.2
Spears of Rivendell are now ap halberds
Cost 650 --> 600
Eldarinwe Swordsmen
Cost 1000 --> 950
Smiths of Eregion
Cost 1450 --> 1400
Riders of the Bruinen
Morale 18 --> 19
Imladris Sentinels
Morale 18 --> 19
Nórëtirno Cavalry
Morale 16 --> 17
Imladris Knights
Melee defense 12 --> 14
Lothlorien:
Loth was the strongest faction in the last patch, so they got the least of changes.
Galadhrim Cavalry
Morale 18 --> 19
Blades of the Wood
Cost 625 --> 550
Staffmasters
dmg 4 --> 1
Melee defense 18 --> 30
Cost 575 --> 600
Lorinand Warriors
Limit 3 --> 2
Lorinand Swordsmen
Cost 800 --> 750
Caras Galadhon's Guardians
Cost 1350 --> 1400
Mirkwood:
Mirkwood had a hard time facing rushes or huge pikes lines, they got a small boost in mid tier infantry but specially assassins.
Greenwood Watchers
Cost 800 --> 750
Soldiers 83 --> 103
Limit 2 --> 3
Forest Bladesmen
Cost 600 --> 550
Pathfinders
Cost 1000 --> 900
Morale 18 --> 19
Sindar of the Girdle
Cost 1350 --> 1450
Are not locked anymore
Morale 18
Woodland Protectors (elven javelins)
Soldiers 103 --> 123
Hir-e-Lang
Cost 800 --> 750
Erebor:
Erebor was very obnoxious to face at any time, so their power from range was nerfed.
HighBorn are locked now.
Miners
Cost 500 --> 450
Erebor Warriors
Cost 550 --> 525
Erebor Pikes
Speed 1 --> 0.98
Erebor Legionnaires
Cost 900 --> 950
Dwarven axethrowers are fairly slow to throw their axes and do in very slow rates of fire, that's why their dmg was increased
Erebor Axethrowers
Axe dmg 12 --> 15
IronFoot Crossbows
Cost 800 --> 825
Blacklock
Cost 1300 --> 1500
DragonSlayers are locked now
Cost 1300 --> 1400
Ironfoot Goats
Morale 15 --> 16
IronFoot Hammerguard
Cost 1500 --> 1600
Obsidian Guard is now locked
Cost 1300 --> 1350
IronFoot Chariots
Cost 1200 --> 1300
Hp 8 --> 12
Khazadum:
Khazadum was a pretty shy faction in the last patch and their ironwatch didn't work properly. They got a substantial boost in their infantry.
First Legion Bodyguard
Are now locked
Fixed Projectiles are working like mortars now without issues.
IronWatch
Cost 1000 --> 1500
Morale 17
First Legion Pikes
Cost 1000 --> 1200
Are now ap
Sons of the Fallen
Melee defense 6 --> 10
Mithril Guard and Khazad Guards stats are switched, Mithril guards are 3hp and Guards are 2hp and ap in melee.
Khazadum Reclaimers
Missile dmg 14 --> 18
Morale 16 --> 18
Cost 975 --> 1000
Ammo 5 --> 4
Khazad Warriors
Cost 625 -->550
Dale:
Dale was doing alright in the last patch, but their main power of archers wasn't the best and it was doing better in rushes than skirmisch, so some changes are around missiles.
Dalian Royal Guard
Not locked anymore
Dalian Archers
Limit 2 --> 3
Dalian Cavalry
Morale 13 --> 14
Blackshot
While having ap arrows they also knock people because of the high mass.
Dalian Swordsmasters
Have 2 armor upgrades
Cost 800 --> 750
Dalian Paladins
Cost 1300 --> 1250
Laketown infantry
Ammo 5 --> 10
Bardian Archers
Limit 2 --> 3
Avari Units removed from Dale.
Dorwinion:
Dorwinion was doing alright but some changes were added to diversify their comps a litte.
Elvellyn Hammerguard
Are now 1 handed macemen instead of 2 handed.
Shield 10 added.
Cost 1200 --> 1300
Elvellyn Hammerguard reskinned entirely and given a shield and 1 handed hammer
Nandor Gladeguard
Cost 850 --> 750
Elvellyn Infantry 700 --> 650
Cardolan:
Cardolan was doing great at their defensive playstyle while having issues regarding offensive approach. They were buffed so they can have more options to certain match ups.
Hearthguard
Soldiers 63 --> 83
Cost 1200 --> 1250
Dunedain Captains
Limit 1 --> 2
Merchants
Morale 10-->11
Mounted Crossbows
Morale 9 --> 10
Dunedain Cavalry
Morale 16 --> 17
Minhiriath Sharpshooters
Soldiers 163 --> 123
Melee defense 3 -->4
Shield 5 --> 6
Menatar Romen Gatekeepers
Melee defense 5 --> 7
Morale 12 --> 15
Thieves of Tharbad
Soldiers 83 -->103
Minhiriath Spearmen
Morale 9 --> 10
No longer ap
Minhiriath Archers
Morale 9 --> 10
Cost 700 --> 750
Missile dmg 5 --> 6
Now have fire ammo.
Minhiriath Swords
Morale 9 --> 10
Cost 600 --> 550
Riders of Tharbad
Morale 12 --> 13
Wardens of Tyrn Gorthad
Melee defense 2 --> 5
Morale 15 --> 17
Arthedain:
Arthedain was pretty weak in the last patch so we are bringing them to the right place! Especially in their unique units and main line infantry.
Dismounted Dunedain Knights
Now locked
Dunedain Troll Slayers
Soldiers 83 --> 103
Limit 1 --> 2
Wardens of the North
Not locked anymore
Dúnedain Mounted Company
Morale 15 --> 16
Dunedain Scouts
Morale 15 --> 16
Evendim Spears
Now have an armor upgrade
Cost 375 --> 500
Armor 5 --> 6
Melee defense 2 --> 4
Arnorian Pikes
Limit 2 --> 3
Gateguards
Morale 15 --> 17
Melee defense 3 --> 5
Arnorian Sergeants removed.
Dismounted Fornost-Erain Knights
Cost 800 --> 750
Rhun:
Rhun was a beast in range in the last patch, say hello to the dragons breath cannon! So it was slightly changed into a more subtle balance scheme.
Khamul Chosen
Cost 1300 --> 1250
Dmg 14 --> 15
Balchoth Sapphire Bladesmen
Melee defense 12 --> 14
Missile dmg 8 --> 10
Clansmen
Cost 400 --> 350
Swordsmen
Cost 525 --> 500
Eastron Guard
Melee defense 3 --> 6
Dmg 6 --> 8
Crossbows now have 2nd golden upgrade
Lôke-Nar Rim
Missile dmg 6 --> 8
Mounted Clanguard
Morale 12 --> 13
Kataphracts
Morale 15 --> 16
Dragon's Wrath Guildsmen
Soldiers 83 --> 103
Limit 1 --> 2
Wainriders of Rhun
Now have fire ammo as cosmetics
Dmg 6 --> 8
Ammo 32 --> 40
Dragon's Wrath Crossbowmen
Cost 1300 --> 1500
Fixed the projectile, now they act like blacklocks but more fragile.
Dragons Breath Cannon
Cost 1000 --> 1600
Morale 18
Now the crew is using the old guildsmen model from the older patches.
2 hps
Dmg in melee 16
They are basically an elite bg unit after they shoot all their ammo
Khand:
Khand was great, but lacked some punch in melee with their special units
Brotherhood of the Spearmen
Cost 850 --> 900
StormGuard
Now locked morale
Nurad Halberds
Cost 675 --> 600
Nurad Retainers
Morale 12 --> 13
Variag Horsearchers
Morale 12 --> 13
Brotherhood of the lance
Cost 1100 --> 1000
Morale 16 --> 18
Speed 1.25 --> 1.3
Nomadic Axemen
Cost 575 --> 525
Variag Warriors
Cost 550 --> 500
Brotherhood of the bow
Morale 16 --> 17
Brotherhood of the sword
Cost 900 --> 800
Brotherhood of the Axe
Cost 975 --> 900
Windriders of Khand
Morale 13 --> 14
Nomadic Light Cavalry
Morale 9 --> 10
Glory Seekers
New unit. Melee cav fodder for khand.
Brotherhood of the shadows
Soldiers 83 --> 103
Nurnian Shoreland Patrol removed
Nomadic Raiders
Morale 8 --> 9
Mordor:
Mordor was alright in the last patch, but their low tiers and mid tiers weren't that good for mordor playstyle.
Uruk Captains
Cost 1200 --> 1000
Melee defense 19 --> 10
Soldiers 43 --> 68
Troll Drummers
Cost 1000 --> 600
Not locked morale anymore
Orc Fodder is back on the menu !
Cost 0 --> 100
Limit 1 --> 3
Maulers
Cost 575 --> 525
Morannon Infantry
Cost 550 --> 450
Mountain Trolls
Melee Defense 12 --> 15
Olog Hai
Melee defense 12 --> 15
Temple Inquisitors
Cost 1200 --> 1100
Temple Guard
Not locked morale anymore
Adûnaim Shadowbows
Not locked morale anymore
Beasts of Gorgoroth
Cost 1350 --> 1250
Isengard:
Isengard was already strong in the last patch, but some improvements were still needed.
Nazg Hai
Cost 1400 --> 1300
Dunelendings
Morale 14 --> 10
Half-Orc Baneguard
Soldiers 150 --> 175
Half-Orc Spearguard
Soldiers 150 --> 175
Dunlending Axemen
Cost 525 --> 475
Dunlending Berserkers removed
Uruk-Hai Raiders
Cost 550 --> 450
Uruk-Hai Reavers
Cost 550 --> 500
Uruk-Hai Infantry
Cost 750 --> 725
Berserkers
hps 2 --> 3
Lurzz's hunting pack
Cost 1300 --> 1200
Wargs
Morale 11 --> 12
Trolls of the White Hand
Melee defense 10 --> 15
Harad:
Harad was great in some match ups but usually only a balanced comp was a viable option, more options were added for them!
The Serpent's Fangs
Cost 1200 --> 950
No longer 2 hp
Soldiers 53 --> 123
Locked morale
Missile Dmg 6 --> 7
Serpent Guard
Morale 15 --> 16
Muhad War Beasts
Locked morale now
Armor 6 --> 0
Melee defense 12 --> 6
Soldiers 23 --> 33
Southron Pikemen
Limit 2 --> 3
Hasharii (not working as intended atm)
Still have prec on throwing projectiles and aren't ap.
But they are ap in melee, so still very usefull for huting elites or flanking, but not for throwing stuff.
Half Trolls
Soldiers 83 --> 103
Muhad Berserkers
Cost 575 --> 525
Muhad Swords
Cost 550 --> 475
Southron Lancers
Morale 12 --> 13
Southron Raiders
Morale 12 --> 13
Muhad Beastmasters
Morale 12 --> 13
Mumakil
Cost 1600 --> 1500
Umbar:
Umbar was pretty good at their insane melee power and skirmish abilities, but some units were pretty bad and not that useful.
Adûnaim Shieldguard
Limit 2 --> 3
Alcontaras Failthful
Soldiers 23 --> 33
Cost 1400 --> 1550
Harbringers of Castamir
Cost 1300 --> 1250
Corsair Warriors
550 --> 525
Corsair Fencers
Soldiers 83 --> 103
Umbar Rangers
Not locked morale anymore
Balaketh Axemen
Armor 6 --> 7
Balaketh Archers
Armor 6 --> 7
Balaketh Shieldguard
Armor 6 --> 7
Mass 1 --> 8
They are now a pushing unit
Corsair BlackGuards
Ammo 2 --> 4
Naru n´Aru Sentinels
Speed 1 -- > 0.98
Orcs of the Misty Mountains:
Misty was pretty weak and not feared for their great numbers which usually performed in very poor outcomes. Fear them cause they are leaving their mountains!
Goblin King’s Bodyguard
Cost 1300 --> 1200
Goblin Infantry
Cost 0 --> 50
Limit 1 --> 2
Black Uruks of the Mountains
Cost 850 --> 800
Warg Skirmischers
Morale 9 --> 10
Heavy Goblin Infantry
Cost 425 --> 350
Heavy Goblin Halberds
Cost 600 --> 500
Cave Trolls
Melee defense 10 --> 15
Goblin Wargs
Morale 10 --> 11
Cave troll Drummers
Cost 1000 --> 600
Not locked morale anymore
Limit 1 --> 2
Snow Trolls
Can hide anywhere
Angmar:
Angmar was great in most of the patches but some units were kinda there without providing much.
Trolls of Angmar
Armor 6 --> 9
Melee defense 10 --> 15
Now they are good in melee aswell, but since you only have 1 one them use them wisely, because you can push only 1 once now!
BlackWatch Legion
Limit 2 --> 1
Now ap in melee
Soldiers 123 --> 153
Cost 975 --> 1000
Snaga Band
Cost 0 --> 50
Limit 1 --> 2
Scourge Raiders
are now dedicated axe-throwers
Ammo 2 --> 5
BlackGuard
Cost 1300 --> 1250
Goblin Spears
Cost 450 --> 500
Orc Fellers
Cost 600 --> 500
Angmar Marauders
Cost 575 --> 450
If you upgrade their weapons they will get golden daggers.
Barrow Wights
Hp 2 --> 3
Cost 700 --> 1000
Witchers
Cost 1300 --> 1400
Rhudaur:
Rhudaur was great in the last patch! So only minor adjustments were added.
Haeranedain Berserkers
Cost 1100 --> 1000
Rhudaur Axethrowers
Cost 700 --> 600
Ettenmoors Troll-hunters
Soldiers 103 --> 123
Haeranedain Rangers
Not locked morale anymore
Rhudaur Swordsmen
Cost 550 --> 500
Haeranedain Pikemen
Armor 2 --> 6
The Shire:
Shire was obscenely strong in most of the match ups mainly because of their lowtier spearmen spam and obscene amounts of damage overtime. Now their powers were switched more towards their special units.
Sherriffs of the Farthings are now more of a throwing like low dmg jav cav rather than melee cav with projectiles.
Lost bonus vs cav
Ammo 6 --> 15
Cost 650 --> 500
Farmers of Buckland
Cost 500 --> 600
Horde formation added
Longbottom Mob
Limit 2 --> 3
Tookish Hunters
Cost 550 --> 600
Hobbitry-in-Arms
No longer ap
Cost 450 --> 350
Eagles were added to fill the roll of the damage dealer vs MAINLY infantry ON CHARGE ONLY. They are bad in melee vs anything. But insane on charge. They can hide anywhere.
They won't do much vs cavalry on charge, so keep that in mind. Very strong unit in good hands. Eagles are locked morale.
Natural counter any melee cav, ap and anti cav.
Beornigs
No longer locked morale
Cosmetic Changes:
Maps Maps Maps!:
The following new maps have been added for custom battles by Synn of the Dark Cloud:
(Field maps)
Blood_Marsh
Rhovanion Canyon
Rhovanion Valley
The_Underlands
The_Wastelands
(Mountain map)
Mountains_of_Gundabad
(Cityscape map)
Adunaim_Outpost
Campaign Changes:
Isle of Elenna added to the campaign map
Changed the starting locations, alliances and sizes of the factions in Campaign
Numenor can recruit Belegaer units in campaign
Fixed battle editor and most common campaign crashes
Fixed most major campaign stability issues. Campaign is now a mostly stable, free-roaming sandbox experience!
We apologize for the delay on the release of this article, and we hope you enjoy the hotfix!
Best regards,
- Team Reforged -
Patch .97 is without a doubt the largest content patch Third Age: Reforged has ever seen. .97 will bring new factions, sweeping multiplayer changes, a...
The following article is focusing on overall Faction Balance in the upcoming patch 0.97.
Reforged developer team is looking for campaign modders.
Greetings dear reforgers! We are glad to present you our accomplished work from 0.95 to 0.96.1 patch!
Here is the new 0.97.1 Standalone Coldfix. Just extract it to your desktop, and CHECK THE INSTALLATION GUIDE BELOW! (the installation guide is short simple...
Read the article on our moddb "Third Age: Reforged "Patch .97 Upcoming Release"" for the patch description.
This patch contains various balance changes and improvements related to the whole gameplay of reforged and it's factions. Several changes were made to...
Here is the new 0.95 Standalone Patch, just extract it to your desktop, and CHECK THE INSTALLATION GUIDE BELOW! (the installation guide is short simple...
THIS PATCH IS NOW VOID! DOWNLOAD PATCH 0.95 to be compatible with the community when you play Reforged.
(Part 2 of 2) All Previous patches included. INSTALLATION GUIDE BELOW!
Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.
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is there a canon campagn with no numenor?
1) Remove the faction changes, covering 90% of this page please
2) Is this dead?
bonjour, est-ce-que la dernière version de la campagne est bientôt finie ?
Hello, is the latest version of the campaign almost finished?
Wow so many comments, hardly any replies. I'm guessing this has been abandoned then?
they have a discord server
Hello
To whoever is reading this, i decided to redownload the mod since i wa bored playing otehr games, but when i tried to install the mod, it says,
"The drive or UNC share you selected does not exist or is not accessable. Please select another".
I'm pretty sure this error is not on my end, maybe this error is related to the one or 2 steps removed from the Installation process...
Dev's, or whoever reads this, please advise....
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is there a release date?
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