MISERY 2.2 RELEASED
The MISERY Development Team (MDT) is celebrating the culmination of a three and a half year labor of love with the release of MISERY 2.2 for S.T.A.L.K.E.R. Call of Pripyat on September 23rd, 2017. We thank our fans for the overwhelming support and encouragement they have given the team. You inspired us to keep our noses to the grind stone and produce a project we can be truly proud of.
The devastating number of natural disasters during development have greatly impacted both our fans and team members. The recent earthquakes in Southern Mexico have directly impacted one of our team and left us with a dilemma: Should we push forward and release as advertised or wait possibly several weeks before the demonstration videos can be completed?
Our fans have waited very patiently, and while the mod deserves a consolidated fanfare and all the polish we are accustomed to providing with earlier releases, we simply couldn’t deprive our fans of what they have been waiting for any longer.
We welcome our fans to try out the mod while we are busy generating all the finishing touches it deserves. In addition to the release, we have an all new website to welcome you to MISERY 2.2 Themiserymod.com
Feedback on the mod can be provided there, on our ModDb Bugs thread at Moddb.com: Moddb.com
Please avail yourself of the FAQ and Game Guide on the website and review the installation instructions on the Bugs thread before reporting a potential bug. Kind regards Misery Development Team
Thanks again and kind regards
Misery Development Ltd.
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This update is an official merge of all internal patches since the release of MISERY 2.2. Basically, it adresses all reported issues that can be fixed...
MDT will be removing all current and previous uploads of the mod for legal reasons. MISERY 2.2 will be released within the next 5-8 weeks in a bigger...
Many have been wondering what is this essential and final item upon which you anxiously await the completion of MISERY 2.2. There have been many small...
Many have been wondering if the mod is dead, or if the team has ceased development. This is mainly due to the downscaling of updates, reports and teasers...
This update is a merge of all internal (or Beta) patches since the release of MISERY 2.2.
MISERY is a mod to S.T.A.L.K.E.R. Call of Pripyat that aims to enhance the game in various aspects, most importantly being texture quality, difficulty...
this is a mod addon for stalker misery mod version 2.2.1 This is a stalker call from pripyat add-on mod with misery mod With this additional mod you can...
MISERY 2.2 FULL version. This is the only version of 2.2 which will be released. Please ignore links to any other files until we can have them removed.
Patch 2.1.1 for MISERY 2.1. This mod production is a hybrid of various modders work in a global teamwork. MISERY is neither the best mod in the world...
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Highest Rated (93 agree) 10/10
Survivor horror at it's finest, although slightly flawed. Once all the kinks are ironed out, this will be the definite Stalker: Call Of Pripyat mod.
Jan 15 2012 by pinkribbonscars
Also is "The Seed" still being written? And what is "CLS"? Sorry for all these questions I simply wanted to know.
I have no idea what CLS is. AFAIK, The Seed is in limbo. My understanding is they ran out of funds.
Will there ever be a new update for Misery or Misery 3.0? Are you guys still waiting for CoC 1.5 full release?
Unlikely. CoC may have an independent person or two working on it, but again, AFAIK, the team ceased work. This means the stable version we were waiting on will not be realized. After the long delay, our team has mostly moved on to other personal things and we are not working on MISERY. We look forward to the potential release of the next generation of Stalker from GSC.
Ok, but the new engine "Monolith XRay 64 bit" of Anomaly should be open source, so if there may ever be a new team of developers for Misery they could use that one.
radiation kills me in 2 sec, antirads dont work, rly bad mod radiation is unbalanced af
Please double check you did not install in Dark Mode vs Black Road mode. Black road start is with minimal equipment, Dark Road is High Radiation during the day, hence you need to be out and about during the Dark. Otherwise, ensure you don't have an artifact equipped without it being in a suitable artifact module (one that blocks enough radiation, that you have not eaten radiated food, etc.
can you please put 2.1.1 version back?
Nope. Sorry, but 2.1.1 have some infringement assets from Bohemia Ineractive. IIRC, some of AK models and textures and saiga. MISERY was created by many moders and while currently active members are not responsible for IP violation, it is still our responsibility to remove that content when we were asked to do so.
In case any developers are still around, it's supposedly possible to pack most of the mod files into .db for a performance improvement. The files that can't be packed are:
gamedata/class_diversity (Or else you cannot switch class)
gamedata/meshes/dynamics/gp100 ( if packed, CTD when load/start new game)
gamedata/meshes/dynamics/svd ( if packed, CTD when load/start new game)
gamedata/meshes/dynamics/svu ( if packed, CTD when load/start new game)
and any of the dynamic_spawn.ltx files in gamedata/configs, or else the custom stashes won't spawn.
the packer will generate a bunch of gamedata.pack#0 files, just rename them to xpatch_03.db, xpatch_04.db, etc. and put them into the patches folder in the game directory.
You also need to "pick" a class by putting one of the gamedata folders in class_diversity into your game directory.
I noticed a decrease in stuttering and load times, and a slight increase in FPS when doing this, but this needs to be tested by others.
Also, does Recon still have bullpup affinity as of 2.2.1 or no? It would be nice to have an L85, F2000, or SVU as usable options for the class that arguably has the most restrictive weapon selection.
Sounds very interesting, when I get some spare time I will try this. I get quite a lot of stuttering playing Misery. Jasper's optimisation tips definitely help but I have a very old rig so performance still limited for me. For me, this sounds like it's worth trying. Thanks for sharing.
There is frequent changes trough all moded files trough development, packing and unpacking all of files on each internal update would slow down development even more. Another reaon is that packer didn't worked properly on my machine and other MDT members that could do it were not available at time of release.
Recon have that bullpup affinity. You can even use all other weapons that were not intended for recon, just have to be more skilled as human player when you are using it.