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MISERY 2.2 released

News 83 comments

MISERY 2.2 RELEASED

The MISERY Development Team (MDT) is celebrating the culmination of a three and a half year labor of love with the release of MISERY 2.2 for S.T.A.L.K.E.R. Call of Pripyat on September 23rd, 2017. We thank our fans for the overwhelming support and encouragement they have given the team. You inspired us to keep our noses to the grind stone and produce a project we can be truly proud of.

Fancy a smoke?MISERY 2.2 is happening


The devastating number of natural disasters during development have greatly impacted both our fans and team members. The recent earthquakes in Southern Mexico have directly impacted one of our team and left us with a dilemma: Should we push forward and release as advertised or wait possibly several weeks before the demonstration videos can be completed?

Our fans have waited very patiently, and while the mod deserves a consolidated fanfare and all the polish we are accustomed to providing with earlier releases, we simply couldn’t deprive our fans of what they have been waiting for any longer.

We welcome our fans to try out the mod while we are busy generating all the finishing touches it deserves. In addition to the release, we have an all new website to welcome you to MISERY 2.2 Themiserymod.com

MISERY v 2.2 FULL


Feedback on the mod can be provided there, on our ModDb Bugs thread at Moddb.com: Moddb.com

Please avail yourself of the FAQ and Game Guide on the website and review the installation instructions on the Bugs thread before reporting a potential bug. Kind regards Misery Development Team


Thanks again and kind regards

Misery Development Ltd.

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MISERY 2.2.1

MISERY 2.2.1

News 32 comments

This update is an official merge of all internal patches since the release of MISERY 2.2. Basically, it adresses all reported issues that can be fixed...

Important update

Important update

News 22 comments

MDT will be removing all current and previous uploads of the mod for legal reasons. MISERY 2.2 will be released within the next 5-8 weeks in a bigger...

MISERY 2.2 update

MISERY 2.2 update

News 51 comments

Many have been wondering what is this essential and final item upon which you anxiously await the completion of MISERY 2.2. There have been many small...

MISERY 2.2 progress report

MISERY 2.2 progress report

News 122 comments

Many have been wondering if the mod is dead, or if the team has ceased development. This is mainly due to the downscaling of updates, reports and teasers...

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MISERY V2.2.1. FULL

MISERY V2.2.1. FULL

Full Version 53 comments

This update is a merge of all internal (or Beta) patches since the release of MISERY 2.2.

GAME GUIDE

GAME GUIDE

Guides 27 comments

MISERY is a mod to S.T.A.L.K.E.R. Call of Pripyat that aims to enhance the game in various aspects, most importantly being texture quality, difficulty...

Weapon Appendix

Weapon Appendix

Guides 127 comments

A complete weapon manual for MISERY 2.0. [NON-SPOILER]-version.

spawn menu for misery mod

spawn menu for misery mod

Archive Tool 11 comments

this is a mod addon for stalker misery mod version 2.2.1 This is a stalker call from pripyat add-on mod with misery mod With this additional mod you can...

MISERY v 2.2 FULL

MISERY v 2.2 FULL

Full Version 229 comments

MISERY 2.2 FULL version. This is the only version of 2.2 which will be released. Please ignore links to any other files until we can have them removed.

MISERY 2.1.1 Patch (2.1 -> 2.1.1)

MISERY 2.1.1 Patch (2.1 -> 2.1.1)

Patch 59 comments

Patch 2.1.1 for MISERY 2.1. This mod production is a hybrid of various modders work in a global teamwork. MISERY is neither the best mod in the world...

Post comment Comments  (0 - 10 of 31,625)
twinstar360
twinstar360

Please fix the broken AI's they keep tossing teleporting grenades i was hiding behind a house and some random grenade blown up behind me i didn't even hear it land

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jasper34
jasper34

Here's a hint for MISERY. Being behind something isn't hiding. If one NPC 'knows' you are there, because you haven't moved since firing a weapon or being seen, then they all know where you are and can drop a grenade in your lap. Stick and MOVE will win the day every time over shoot and stay. NPC's kill themselves with grenades more often in my play than they ever hit me. Also, once NPC's are alerted, their ability to detect/spot you improves and all camouflage bonuses are ignored. You need to move further than grenade radius from wherever you were last spotted every time you give away your position.

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twinstar360
twinstar360

yeah i forgot do NPC's have a future sight?
i was heading to the mecs base and they already know where im at i was hiding in a bush and they started running at my direction even tho none of them spotted me and i didn't even made a noise

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twinstar360
twinstar360

im not playing on misery mode i went to easy mode becuz the NPC on misery mode are brutal they'll just 1 shot you even tho your wearing a full armored suit and the anomalies are god like brutal they shred your armor even just standing near them

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jasper34
jasper34

The AI is the same on rookie and normal mode, except slight adjustments. The WPP mercenary squads (many more than vanilla COP) have the best (toughest) AI. These are paid mercenary professional guards. Once you get within a certain distance, they seem to 'feel you'. Your outfit makes a big difference in how soon they can see you without you firing a shot. Outfits with shiny or red parts like some Duty outfits or any scientific outfit will make you much easier to spot. I don't think the game engine takes the bushes into account when determining line of sight. I'm not sure on that though. Mutants won't attack if you are inside a clump of bushes, but they will chase around them. MISERY forces consideration of the gear you choose for each mission and time of day for best results. This is also true of anomalies. You can't just walk through fire in a raincoat anymore. Even the early raincoats provide decent camouflage. I have completed the WPP in a raincoat many times. By the time you can afford heavy armor, the NPC's are more likely to have better weapons and AP ammo, so your best bet is killing them before they see you, or avoiding encounters you are not equipped for. Personally, I only use AP ammo. Sniper is the easiest class to learn MISERY's nuances and adapt.

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jasper34
jasper34

S.T.A.L.K.E.R. 2: HEART OF CHERNOBYL
PRE-ORDERS AVAILABLE NOW! Release date of April 28th, 2022 !!!
Youtu.be You can turn on English closed captions :)

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TripleHTayfur
TripleHTayfur

In Stalker: Call of Pripyat and Misery, every texture file can be replace with hd textures except one texture: clock texture! I dont know why, when replaced with hd textures, this clock texture in game (prop_clock1) is buggy and not good looking and even; if you remove hd texture, this clock textures will still be buggy in the game. Please someone help what is the reason of this and what is the solution of this. (You can test clock texture in Yanov Station)

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jasper34
jasper34

HD textures are just going to cause a lot more lag/performance problems and crashes. I'm guessing the clock texture you are trying to use is defective.

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TripleHTayfur
TripleHTayfur

I tried a couple of textures, even hq texture of same texture and still this clock texture is buggy. Can you try this in your game in your leisure time please?

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GrubasSidor
GrubasSidor

why can't I change anything in the settings and have to re-install the game to change that one thing? Anomaly is waaaay better than this ugly duckling

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kcs123
kcs123

Anomaly use new customized game engine that was not existed at time when MISERY was in development. Not all of the changes require reinstall, only those that could not be done without replacing certain config and binary files that can't be done while game is running.

Instead of need to manually copy-paste those files, it was done trough installer. Either that, or not to have some of implemented features, like correct zoom factor for each available FOV.

Other mods around were not even bothered with such details due to amount of work required for such thing. Some users appreciate such effort, others just leave rude comment about it.

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jasper34
jasper34

Change what one thing?

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S.T.A.L.K.E.R.: Call of Pripyat
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Highest Rated (93 agree) 10/10

Survivor horror at it's finest, although slightly flawed. Once all the kinks are ironed out, this will be the definite Stalker: Call Of Pripyat mod.

Jan 15 2012 by pinkribbonscars

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Twitter

Latest tweets from @tzp_official, @misery_dev

Hi fellow MISERY fans. It's time. Pack your bags, reload your guns and get ready. Blowout soon ... S.T.A.L.K.E.R.S. T.co

Mar 13 2014 by misery_dev

Release time! @MISERY_Dev #MDT #MISERY Visit us in the zone on the 18th of this month! Moddb.com

Mar 13 2014 by tzp_official

Check it out - #DirectX12 is coming to #GDC! Aka.ms

Mar 8 2014 by tzp_official

We've been quite busy as of lately, but rest assure, 2.1 is only a short time ahead of us! #MDT @TZP_Official

Feb 6 2014 by misery_dev

S.T.A.L.K.E.R. MISERY 2.1 Teaser: Youtu.be via @YouTube

Dec 7 2013 by tzp_official

Hey guys, MISERY PR-Lead and head of TZP here. Follow @TZP_Official for daily mod updates and features to expand your mod database! #MDT

Nov 24 2013 by misery_dev

First Array of #MPS! 1: Arsenal Overhaul Tinyurl.com 2: Gunslinger Mod! Tinyurl.com 3: TK2 Tinyurl.com #MDT

Nov 24 2013 by tzp_official

Mod Promo Sunday! #MPS We'll feature mods that bring awesome stuff to Xray! Tweet your most favourite mod to us for a feature! @MISERY_Dev

Nov 24 2013 by tzp_official

G.E.R.M. Gameplay: Youtu.be via @YouTube

Nov 22 2013 by tzp_official

Zone Stories! Read up on ventures through the zone here! Moddb.com #MDT @MISERY_Dev @ModDB

Nov 13 2013 by tzp_official

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