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MISERY 2.2 released

News 89 comments

MISERY 2.2 RELEASED

The MISERY Development Team (MDT) is celebrating the culmination of a three and a half year labor of love with the release of MISERY 2.2 for S.T.A.L.K.E.R. Call of Pripyat on September 23rd, 2017. We thank our fans for the overwhelming support and encouragement they have given the team. You inspired us to keep our noses to the grind stone and produce a project we can be truly proud of.

Fancy a smoke?MISERY 2.2 is happening


The devastating number of natural disasters during development have greatly impacted both our fans and team members. The recent earthquakes in Southern Mexico have directly impacted one of our team and left us with a dilemma: Should we push forward and release as advertised or wait possibly several weeks before the demonstration videos can be completed?

Our fans have waited very patiently, and while the mod deserves a consolidated fanfare and all the polish we are accustomed to providing with earlier releases, we simply couldn’t deprive our fans of what they have been waiting for any longer.

We welcome our fans to try out the mod while we are busy generating all the finishing touches it deserves. In addition to the release, we have an all new website to welcome you to MISERY 2.2 Themiserymod.com

MISERY v 2.2 FULL


Feedback on the mod can be provided there, on our ModDb Bugs thread at Moddb.com: Moddb.com

Please avail yourself of the FAQ and Game Guide on the website and review the installation instructions on the Bugs thread before reporting a potential bug. Kind regards Misery Development Team


Thanks again and kind regards

Misery Development Ltd.

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Important update

Important update

News 22 comments

MDT will be removing all current and previous uploads of the mod for legal reasons. MISERY 2.2 will be released within the next 5-8 weeks in a bigger...

MISERY 2.2 update

MISERY 2.2 update

News 53 comments

Many have been wondering what is this essential and final item upon which you anxiously await the completion of MISERY 2.2. There have been many small...

MISERY 2.2 progress report

MISERY 2.2 progress report

News 126 comments

Many have been wondering if the mod is dead, or if the team has ceased development. This is mainly due to the downscaling of updates, reports and teasers...

Important update

Important update

News 64 comments

We are taking down all current and previous versions of MISERY for copyright reasons. Version 2.2 will be released within the next 5-8 weeks.

RSS Files
GAME GUIDE

GAME GUIDE

Guides 27 comments

MISERY is a mod to S.T.A.L.K.E.R. Call of Pripyat that aims to enhance the game in various aspects, most importantly being texture quality, difficulty...

Weapon Appendix

Weapon Appendix

Guides 132 comments

A complete weapon manual for MISERY 2.0. [NON-SPOILER]-version.

MISERY v 2.2 FULL

MISERY v 2.2 FULL

Full Version 226 comments

MISERY 2.2 FULL version. This is the only version of 2.2 which will be released. Please ignore links to any other files until we can have them removed.

MISERY 2.1.1 Patch (2.1 -> 2.1.1)

MISERY 2.1.1 Patch (2.1 -> 2.1.1)

Patch 59 comments

Patch 2.1.1 for MISERY 2.1. This mod production is a hybrid of various modders work in a global teamwork. MISERY is neither the best mod in the world...

MISERY 2.1.1 UPDATE (2.0x / 2.1 BETA -> 2.1.1)

MISERY 2.1.1 UPDATE (2.0x / 2.1 BETA -> 2.1.1)

Patch 35 comments

Upgrade your MISERY installation to MISERY 2.1.1 with this update. This mod production is a hybrid of various modders work in a global teamwork. MISERY...

MISERY 2.1.1 (Full Version)

MISERY 2.1.1 (Full Version)

Full Version 236 comments

THE FULL VERSION of MISERY 2.1.1 in a single file download. This mod production is a hybrid of various modders work in a global teamwork. MISERY is neither...

Comments  (0 - 10 of 30,921)
sergiopappalardo78
sergiopappalardo78

Noah died, as usually does (but not in my previous playthrough). I expected to find his body to loot... but it was missing, I only found his gun, my favourite one: "SPAS 12 alternate".
So sad for the 2 missing compasses… :(

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jasper34
jasper34

When you get the mission for the Compass later, there is a new work around. There will be a stash with the needed item.

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sergiopappalardo78
sergiopappalardo78

Ok then, thank you.

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sergiopappalardo78
sergiopappalardo78

So... 500+ hourse played with Misery and it's the first time that I can't get past "The Hit" mission making the stalkers leaded by Spartacus win. :(
I tried everything: 3 shoots and it says "You got the Boss achievement" and it's over, the bandits win. Spartacus arrives from one sides, alone and armed with a gun, on the other side of the Schevchenko there is another stalker… Bandits are 5, with high tear rifles and suits... Unfair fight.

But I think it's glitched, because it's over when Spartacus dies, but if some stalkers are alive they enter the Schevchenk, if I told them they say to talk to the boss (but he's dead!), they go upstairs near the fire, where there is the bandit's boss! They do not attack him and if I kill him they attack me. But they are Stalkers! Even more: once there was a blowout before I could go to the appointment with the bandits at midnight and... the mission failes, the bandits won again and I still was at the base!

And if bandits win "The hit", then I have to do the "Transaction" mission on their side and so, after I pickup Morgan's PDA and I go back to Skadosvk, stalkers do not talk to me and I can't trade with them (only with traders, but I don't want to) and they attack me at sight! So I guess I have to skip the Transaction mission (so not picking up Morgan PDA). But it's a shame.

Never ever happened me before. In the other gamethrough the Hit was easy as a game for kid: I didn't fight (I have still a stupid pistol, it's dark and I hardly can recognize bandrs from stalkers), but at the end Stalkers and Spartacus always won. So what's wrong now?

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jasper34
jasper34

As stated below, you just got unlucky and need to try different tactics this time. I've also had the defending stalkers get distracted early chasing mutants and get them selves all killed. It doesn't surprise me Spartacus' crew get decimated sometimes.

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kcs123
kcs123

Nothing is wrong, just bad luck with roll of dice. Each playtrough is different from previous one in this game.

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sergiopappalardo78
sergiopappalardo78

I tried 20 times for 2 hours… With my current gear is impossible to be decisive in the fire-fight, it's a result just to get through it alive! Maybe the dice is rolled at the start of every game and reloading my save just before activating the mission changed nothing?

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kcs123
kcs123

Don't know, it is usualy easiest mission for me. As soon as I talked to bandit to begin raid, when they start to go slightly in chanel under ship I toss grenade on them. Quite a lot of times it is enough and any bandit that remains is usualy easy pick, either by me or Spartakus squad.

Only difficult thing is to loot bandit bodies before Spartakus squad.

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sergiopappalardo78
sergiopappalardo78

Yes, sure. This is the first time that I find it difficult to finish it without a vicotory for the Stalkers.

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sergiopappalardo78
sergiopappalardo78

And after beating the game as a sniper, now I'm ready for another run in the Zone with Misery 2.2, this time as an ASSAULTER!!!

Now with new personal-imposed restriction for harder difficulty:
- no buying from official traders (only selling stuff)
- no nightvision, only flashlight
- no explosives or granades
- best suit: Stalker Sunrise (no more powerful suit)
- no drugs, no alcool, no cigarettes
- money reset every 50,000 ru

Any other suggestions for interesting restrictions?

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sergiopappalardo78
sergiopappalardo78

Almost forgot:
- saves in lit camp-fires or main shelters only
- buying imported food not allowed (usable only if found in loots)

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gman10m
gman10m

I only allow override saves in areas with circles on the map, and F5 for crashes.
I can only buy items that aren't available to strip from dead corpses: suits, artifact canisters, speed, unique scopes.

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jasper34
jasper34

I only barter with NPC's, no traders. So you are limited to what they have for choice, and limited by how much cash they hold (usually less than 5000) Money accumulates as you use only the ammo you loot and the very little available to buy.

I buy upgrades from mechanics, skipping those would also further reduce the effectiveness of both weapons and armor. That is one thing I have not tried yet.

I wonder if there is some piece of code which could automatically cap your cash limit ... rather than resetting to zero as if you were robbed...

No weight carrying drugs like epinephrine will make life much more regimented, the tunnels will be rough.

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sergiopappalardo78
sergiopappalardo78

Nice ones! So you also sell to NPC only?... That's harsh! They buy at a third of a normal trader… Cool.

About the money: how to reset? I was thinking to buy some random weapons and then just fall them on the floor, to be donated to our comrades. Any other smarter method?

Of course it would be totally OUTSTANDING if all this limitation could be colded and selected as optional (no traders, cash limit, cash reset, no imported food, etc.).

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jasper34
jasper34

No traders could be coded, but why waste limited coding time on something you can just choose not to use? You would just go into all the traders files and put zero or no next to each item. You can't sell artifacts to traders either, including Beard. You have to sell them to NPC's when they have the cash. Dropping pristine weapons would be a worthy way of donating, but only being able to buy what NPC's have on them makes having all that cash really worthless. You're talking about being without cash for a hour of play at most, then business as usual.

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sergiopappalardo78
sergiopappalardo78

Better one hour than nothing! It's another challenge: ok, you can be already geared-up in the middle of the game, but if you have to make some cash again it's another thing to think to, not bad.

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sergiopappalardo78
sergiopappalardo78

The discussion goes on in the forum:
Moddb.com

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S.T.A.L.K.E.R.: Call of Pripyat
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Community Rating

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8.6

2167 votes submitted.

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Highest Rated (93 agree) 10/10

Survivor horror at it's finest, although slightly flawed. Once all the kinks are ironed out, this will be the definite Stalker: Call Of Pripyat mod.

Jan 15 2012 by pinkribbonscars

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Latest tweets from @tzp_official, @misery_dev

Hi fellow MISERY fans. It's time. Pack your bags, reload your guns and get ready. Blowout soon ... S.T.A.L.K.E.R.S. T.co

Mar 13 2014 by misery_dev

Release time! @MISERY_Dev #MDT #MISERY Visit us in the zone on the 18th of this month! Moddb.com

Mar 13 2014 by tzp_official

Check it out - #DirectX12 is coming to #GDC! Aka.ms

Mar 8 2014 by tzp_official

We've been quite busy as of lately, but rest assure, 2.1 is only a short time ahead of us! #MDT @TZP_Official

Feb 6 2014 by misery_dev

S.T.A.L.K.E.R. MISERY 2.1 Teaser: Youtu.be via @YouTube

Dec 7 2013 by tzp_official

Hey guys, MISERY PR-Lead and head of TZP here. Follow @TZP_Official for daily mod updates and features to expand your mod database! #MDT

Nov 24 2013 by misery_dev

First Array of #MPS! 1: Arsenal Overhaul Tinyurl.com 2: Gunslinger Mod! Tinyurl.com 3: TK2 Tinyurl.com #MDT

Nov 24 2013 by tzp_official

Mod Promo Sunday! #MPS We'll feature mods that bring awesome stuff to Xray! Tweet your most favourite mod to us for a feature! @MISERY_Dev

Nov 24 2013 by tzp_official

G.E.R.M. Gameplay: Youtu.be via @YouTube

Nov 22 2013 by tzp_official

Zone Stories! Read up on ventures through the zone here! Moddb.com #MDT @MISERY_Dev @ModDB

Nov 13 2013 by tzp_official

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