• View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article RSS Articles

MISERY 2.2 released

News 89 comments

MISERY 2.2 RELEASED

The MISERY Development Team (MDT) is celebrating the culmination of a three and a half year labor of love with the release of MISERY 2.2 for S.T.A.L.K.E.R. Call of Pripyat on September 23rd, 2017. We thank our fans for the overwhelming support and encouragement they have given the team. You inspired us to keep our noses to the grind stone and produce a project we can be truly proud of.

Fancy a smoke?MISERY 2.2 is happening


The devastating number of natural disasters during development have greatly impacted both our fans and team members. The recent earthquakes in Southern Mexico have directly impacted one of our team and left us with a dilemma: Should we push forward and release as advertised or wait possibly several weeks before the demonstration videos can be completed?

Our fans have waited very patiently, and while the mod deserves a consolidated fanfare and all the polish we are accustomed to providing with earlier releases, we simply couldn’t deprive our fans of what they have been waiting for any longer.

We welcome our fans to try out the mod while we are busy generating all the finishing touches it deserves. In addition to the release, we have an all new website to welcome you to MISERY 2.2 Themiserymod.com

MISERY v 2.2 FULL


Feedback on the mod can be provided there, on our ModDb Bugs thread at Moddb.com: Moddb.com

Please avail yourself of the FAQ and Game Guide on the website and review the installation instructions on the Bugs thread before reporting a potential bug. Kind regards Misery Development Team


Thanks again and kind regards

Misery Development Ltd.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

MISERY 2.2.1

MISERY 2.2.1

News 16 comments

This update is an official merge of all internal patches since the release of MISERY 2.2. Basically, it adresses all reported issues that can be fixed...

Important update

Important update

News 22 comments

MDT will be removing all current and previous uploads of the mod for legal reasons. MISERY 2.2 will be released within the next 5-8 weeks in a bigger...

MISERY 2.2 update

MISERY 2.2 update

News 53 comments

Many have been wondering what is this essential and final item upon which you anxiously await the completion of MISERY 2.2. There have been many small...

MISERY 2.2 progress report

MISERY 2.2 progress report

News 126 comments

Many have been wondering if the mod is dead, or if the team has ceased development. This is mainly due to the downscaling of updates, reports and teasers...

Add file RSS Files
GAME GUIDE

GAME GUIDE

Guides 27 comments

MISERY is a mod to S.T.A.L.K.E.R. Call of Pripyat that aims to enhance the game in various aspects, most importantly being texture quality, difficulty...

Weapon Appendix

Weapon Appendix

Guides 132 comments

A complete weapon manual for MISERY 2.0. [NON-SPOILER]-version.

MISERY V2.2.1. FULL

MISERY V2.2.1. FULL

Full Version 19 comments

This update is a merge of all internal (or Beta) patches since the release of MISERY 2.2.

MISERY v 2.2 FULL

MISERY v 2.2 FULL

Full Version 231 comments

MISERY 2.2 FULL version. This is the only version of 2.2 which will be released. Please ignore links to any other files until we can have them removed.

MISERY 2.1.1 Patch (2.1 -> 2.1.1)

MISERY 2.1.1 Patch (2.1 -> 2.1.1)

Patch 59 comments

Patch 2.1.1 for MISERY 2.1. This mod production is a hybrid of various modders work in a global teamwork. MISERY is neither the best mod in the world...

MISERY 2.1.1 UPDATE (2.0x / 2.1 BETA -> 2.1.1)

MISERY 2.1.1 UPDATE (2.0x / 2.1 BETA -> 2.1.1)

Patch 35 comments

Upgrade your MISERY installation to MISERY 2.1.1 with this update. This mod production is a hybrid of various modders work in a global teamwork. MISERY...

Comments  (0 - 10 of 31,091)
The_Preacher
The_Preacher

This would seem a bit like some personal rant or praise ... or something else , lol .

But I dont understand why people claim this mod is "artifically hard" .

I mean , even when I started playing MISERY I havent found it too problematic . In 2.2 , things are even easier and there are many exploits to make money . I wont tell the newbies , not to spoil their way of playing , but I can tell the obvious one - in the beginning , you can "attach" yourself to any of the squads that are travelling through the Zone . Buy hunter's kit as soon as possible ( you dont need to repair the knife , and there is also a bonus in harvesting mutant parts ) . As you go with any squad , they will kill mutants , from which you can extract meat and parts - be quick , as others will extract it , too . If they encounter hostile group (Loners / Free Stalkers vs Bandits , Duty vs Freedom) they will also get in fight , from which you can salvage everything from both sides . Just be quick , be quick in extracting / salvaging , never position yourself between two firefights , and reposition yourself often in background when needed . Keep being armed , regardless of the squad . Keep few things with which you can dismantle weapons so you can ease the load as you go without need to return to offload . You can go like this for many many hours in the game , without even buying new armor or new weapon - actually , chances are you will get some bandits to surrender their weapons to you , in brand new state .

When I play the game , I try to prolong every phase to maximum - I dont jump immediately to best armor or best weapon . I go systematically to enjoy in every moment and phase . This is a game , afterall ...

The only thing that I never liked in MISERY were mixed outfits , where I wasnt sure who is who and would die in stupid situations , not realizing that "friend" was an enemy . This could be offset by changing the settings in user.ltx .

Advice to newbies : save often ( but DONT quicksave , ever ) . Like I said above , Im not sure why people claim this mod is hard - when it is not . Its actually one of easier ones when you compare it with some merges like CoM , Last Day , or even Anomaly ( Anomaly is easier than Last Day and CoM ) . Repair weapons and armor often , if damage is very little , you can use mechanic to spare you time . Use oils / cleaning solvents for any lighter repairs - there are many types , and you can always carry some with you to repair when needed .

The best things I liked with this mod : balance of equipment ( something no other mod has like it is within this one ) , spawns - especially spawns of mutants - possibly best spawns in any mod , the distance from which enemies engage ( both mutants and NPCs - some players wont like this at first , and I was one of such players , but with time you realize this is so much better and you actually start seeing it as superior to shorter distances ) .

There could always be improvement - and I hope MDT will maybe with time migrate to some stabler platform for engine , if MDT plans to work further on MISERY . At this current time , only the Anomaly mod is truly 64-bit STALKER mod for any game , and it has unparalleled stability . The Armed Zone , as weapons pack , will set a new standard for any other weapons pack - and I have no doubt that mp5 will make it amazing . What else could be implemented in MISERY - well aside "tiny thing" of expanding on all maps that are within CoC or Last Day / Anomaly standard ( there are more maps in Last Day and Anomaly , than in CoC ) , there could always be more armors ... many of these expanded armor packs were already implemented in Last Day or Anomaly - but theyre not with current MISERY 2.2 camo system . I have found camo system handy - but not too essential in the end . Ghillie suit , however , is implemented in Anomaly and Last Day with its full functions - and it can make you pretty ... invisible , lol .


Overall , MISERY 2.2 is not so hard mod , and it is definitely not "artificially hard" like some claim . Its relatively easy when you get a hang of it . All other mods that later came from union of CoC and MISERY were amazing , and set a new standards everytime a new mod came out . But some things were simply left unique for MISERY as it is ...

Reply Good karma Bad karma+6 votes
kcs123
kcs123

Thank you for noticing. Main idea in development of MISERY 2.2. is not to making it absurdly hard to play, it is easy to achieve that, but rather to make it more interesting and fun to play while still maintain certain level of difficulty.

One thing that not much people realize is that camouflage system is not just camouflage, to make you less visible. It allows you to fine tune AI behaviour and game balance. That is reason why AI seems to be more balanced than other mods.

Not to be confused with spawns over smart terains. That require some time to balance too. Currently I have very bad luck with free time, so, can't tell when I will be able to check ST spawns over all 32 maps available in CoC. It is no wonder that none of mods or addition over CoC engine is not re-tuned it in same manner as it is done with MISERY.

Reply Good karma Bad karma+5 votes
Whitegoldl
Whitegoldl

I agree, when I first started Misery I thought it was too hard but once I understood the mechanics I was hooked. I found that it rewards you for your hard work in a way that a survival horror should. I think the balance is perfect and gameplay so wonderfully polished unlike no other mod I've played. As with other mods, Misery won't be for everyone, but for me it's my favourite.

Reply Good karma Bad karma+5 votes
IceBreaker221
IceBreaker221

Dev could you please give me a torrent link

Reply Good karma Bad karma+1 vote
kcs123
kcs123

Unfortunately no. MDT members with enough time and resources to create torrent are not active. Those who are active lack of time and resources to do so.

Reply Good karma Bad karma+1 vote
Str8Z
Str8Z

So, you can get top tier weapons after a couple of missions and still struggling at getting a single **** LIGHTER because this important item was arbitrary randomized at vendors sell outs...
Come on ! This is completely absurd.

EDIT: amazing work guys ! But still some griefs against this sort of 'balancing' decisions.

Reply Good karma Bad karma+1 vote
kcs123
kcs123

How else you would emphasis importance of lighter without having struggle a bit to find one ?

And traders sell lighter 100% of time once you solve one of first and easy quests in game. Other options are to travel toward Yanov early in playtrough. Or you may be lucky and get one on bodies or stashes.

Multiple options are provided and some stalker can live without using one at all. Each playtrough can be completed in different ways even after thousens of hours.

Reply Good karma Bad karma+5 votes
Str8Z
Str8Z

"And traders sell lighter 100% of time once you solve one of first and easy quests in game."
Not true, you should verify by yourself. It's still random.

Refreshing vendors by loading multiples times destroys immersion.

By the way, do you really think that "struggling for a lighter" is fun and provides a good player experience ???
...

Reply Good karma Bad karma-1 votes
The_Preacher
The_Preacher

Dude , you can buy a lighter from Beard after you finished The Hit and Transaction missions ...

And yes , it is 100 % there .

The whole thing around lighter is such a small detail that it is completely easy to overcome . Its only purpose is to make a beginning a bit harder .

Reply Good karma Bad karma+1 vote
kcs123
kcs123

And traders sell lighter 100% of time once you solve one of first and easy quests in game.
"Not true, you should verify by yourself. It's still random."

I designed that and put in game like it is. If I don't know that, who else would ? It is also written in trader config files, for those who understand how that works.

To be more specific, only one quest line with two mission is necesasry to unlock it. And you get that quest on first arival at Skadovsk.

Reply Good karma Bad karma+4 votes
jasper34
jasper34

As multiple members of the team have stated, it is no struggle to obtain a lighter. We don't think handing the player every minor need is a good player experience. Nobody is making you save spam until you get what you want. The name of the mod is MISERY not "Fun". If you don't like it, mod it or play something else.

Reply Good karma Bad karma+3 votes
mp5lng
mp5lng

I found my first lighter on my way to Skadovsk, never bothered buying one since they end up appearing on NPCs.

Reply Good karma Bad karma+3 votes
jasper34
jasper34

I'm afraid I'm going to show some of my vaunted callousness ... with 7000 hours played, and more than 5000 of MISERY, I have smoked or drank alcohol less than a half dozen times. I sell 2-3 lighters every play and have still never needed one. I find them on bodies.

If you find a top tier weapon, in poor condition, you either have to put in the work to scrounge enough salvage parts, or make enough dough you could have easily afforded a new one. It means that NPC's were using top tier weapons against you before you could afford top tier armor.

Differences of opinion on balance decisions of the developer are what mods are for. It's an easy mod to make the lighter available at all vendors immediately if you are totally dependent on smoking and cooking to survive the first couple game days ;)

We don't make arbitrary decisions, we make them based on our own idea for the game. So, you came to realize just how important such a mundane item is if you want to smoke and cook ... It forced you out of your comfort zone - mission accomplished :)

Reply Good karma Bad karma+4 votes
Trvth
Trvth

It only makes sense to me you would seldom find lighters at traders. What stalker, who has one, is going to sell it to a trader (so he can have one in inventory)? I've know plenty of smokers IRL who are quite cavalier about leaving their disposable lighters behind, but never one who didn't cherish his zippo (usually of some nostalgic value as well) and take care not to leave it about.

Reply Good karma Bad karma+2 votes
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Report Profile
Icon
S.T.A.L.K.E.R.: Call of Pripyat
Contact
Send Message
Homepage
Themiserymod.com
Release date
Mod watch
Follow
Share
Community Rating

Average

8.6

2173 votes submitted.

You Say

-

Ratings closed.

Highest Rated (93 agree) 10/10

Survivor horror at it's finest, although slightly flawed. Once all the kinks are ironed out, this will be the definite Stalker: Call Of Pripyat mod.

Jan 15 2012 by pinkribbonscars

Style
Twitter

Latest tweets from @tzp_official, @misery_dev

Hi fellow MISERY fans. It's time. Pack your bags, reload your guns and get ready. Blowout soon ... S.T.A.L.K.E.R.S. T.co

Mar 13 2014 by misery_dev

Release time! @MISERY_Dev #MDT #MISERY Visit us in the zone on the 18th of this month! Moddb.com

Mar 13 2014 by tzp_official

Check it out - #DirectX12 is coming to #GDC! Aka.ms

Mar 8 2014 by tzp_official

We've been quite busy as of lately, but rest assure, 2.1 is only a short time ahead of us! #MDT @TZP_Official

Feb 6 2014 by misery_dev

S.T.A.L.K.E.R. MISERY 2.1 Teaser: Youtu.be via @YouTube

Dec 7 2013 by tzp_official

Hey guys, MISERY PR-Lead and head of TZP here. Follow @TZP_Official for daily mod updates and features to expand your mod database! #MDT

Nov 24 2013 by misery_dev

First Array of #MPS! 1: Arsenal Overhaul Tinyurl.com 2: Gunslinger Mod! Tinyurl.com 3: TK2 Tinyurl.com #MDT

Nov 24 2013 by tzp_official

Mod Promo Sunday! #MPS We'll feature mods that bring awesome stuff to Xray! Tweet your most favourite mod to us for a feature! @MISERY_Dev

Nov 24 2013 by tzp_official

G.E.R.M. Gameplay: Youtu.be via @YouTube

Nov 22 2013 by tzp_official

Zone Stories! Read up on ventures through the zone here! Moddb.com #MDT @MISERY_Dev @ModDB

Nov 13 2013 by tzp_official

Embed Buttons
Link to MISERY by selecting a button and using the embed code provided more...
MISERY
Statistics
Last Update
Watchers
4,899 members
Files
7
Articles
37
Reviews
824