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MISERY 2.2 released

News 89 comments

MISERY 2.2 RELEASED

The MISERY Development Team (MDT) is celebrating the culmination of a three and a half year labor of love with the release of MISERY 2.2 for S.T.A.L.K.E.R. Call of Pripyat on September 23rd, 2017. We thank our fans for the overwhelming support and encouragement they have given the team. You inspired us to keep our noses to the grind stone and produce a project we can be truly proud of.

Fancy a smoke?MISERY 2.2 is happening


The devastating number of natural disasters during development have greatly impacted both our fans and team members. The recent earthquakes in Southern Mexico have directly impacted one of our team and left us with a dilemma: Should we push forward and release as advertised or wait possibly several weeks before the demonstration videos can be completed?

Our fans have waited very patiently, and while the mod deserves a consolidated fanfare and all the polish we are accustomed to providing with earlier releases, we simply couldn’t deprive our fans of what they have been waiting for any longer.

We welcome our fans to try out the mod while we are busy generating all the finishing touches it deserves. In addition to the release, we have an all new website to welcome you to MISERY 2.2 Themiserymod.com

MISERY v 2.2 FULL


Feedback on the mod can be provided there, on our ModDb Bugs thread at Moddb.com: Moddb.com

Please avail yourself of the FAQ and Game Guide on the website and review the installation instructions on the Bugs thread before reporting a potential bug. Kind regards Misery Development Team


Thanks again and kind regards

Misery Development Ltd.

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MISERY 2.2.1

MISERY 2.2.1

News 19 comments

This update is an official merge of all internal patches since the release of MISERY 2.2. Basically, it adresses all reported issues that can be fixed...

Important update

Important update

News 22 comments

MDT will be removing all current and previous uploads of the mod for legal reasons. MISERY 2.2 will be released within the next 5-8 weeks in a bigger...

MISERY 2.2 update

MISERY 2.2 update

News 53 comments

Many have been wondering what is this essential and final item upon which you anxiously await the completion of MISERY 2.2. There have been many small...

MISERY 2.2 progress report

MISERY 2.2 progress report

News 126 comments

Many have been wondering if the mod is dead, or if the team has ceased development. This is mainly due to the downscaling of updates, reports and teasers...

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GAME GUIDE

GAME GUIDE

Guides 27 comments

MISERY is a mod to S.T.A.L.K.E.R. Call of Pripyat that aims to enhance the game in various aspects, most importantly being texture quality, difficulty...

Weapon Appendix

Weapon Appendix

Guides 132 comments

A complete weapon manual for MISERY 2.0. [NON-SPOILER]-version.

MISERY V2.2.1. FULL

MISERY V2.2.1. FULL

Full Version 25 comments

This update is a merge of all internal (or Beta) patches since the release of MISERY 2.2.

MISERY v 2.2 FULL

MISERY v 2.2 FULL

Full Version 231 comments

MISERY 2.2 FULL version. This is the only version of 2.2 which will be released. Please ignore links to any other files until we can have them removed.

MISERY 2.1.1 Patch (2.1 -> 2.1.1)

MISERY 2.1.1 Patch (2.1 -> 2.1.1)

Patch 59 comments

Patch 2.1.1 for MISERY 2.1. This mod production is a hybrid of various modders work in a global teamwork. MISERY is neither the best mod in the world...

MISERY 2.1

MISERY 2.1

Full Version

Full concept MODIFICATION of S.T.A.L.K.E.R. Call of Pripyat that touches every game aspect including textures, sfx, music, weapons, AI, items, weather...

Comments  (0 - 10 of 31,254)
sergiopappalardo78
sergiopappalardo78

With my new graphic board I now happily use DX11 and Misery is even more amazing! But... I noticed that fire-camps are always lit and not just when other NPCs are around... Anyone else noticed?

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1borbos
1borbos

so it was always. dx8-dx10-dx11 render

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sergiopappalardo78
sergiopappalardo78

No, before I played 3 playthroughs in DX9 (full dyn. lighting) and they lite only if at least a NPC is near by. I used this to know if there could be some enemy around.

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1borbos
1borbos

I wrote earlier that on dx8-dx10-dx11 rendering, the fire always burns. On dx 9, fires are constantly disabled.
Sorry for my terrible English))

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sergiopappalardo78
sergiopappalardo78

Not my experience. Mine was:
- DX9: only lit when NPC nearby (useful, but spoiling!)
- DX11: always lit (nice to look at and to get oriented at the distance)

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jasper34
jasper34

Think of all the matches you will save using, oops wrong game LOL. IIRC it has been that way between renderers.

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sergiopappalardo78
sergiopappalardo78

It would, but I'm experiencing a different behaviour in presence or not of NPC, it's not just a matter of rendering.

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Guest
Guest

Sorry for asking, ¿but does it have a Spanish translation?

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jasper34
jasper34

It has not been completed yet, but is in the works.

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sergiopappalardo78
sergiopappalardo78

When turning towards very crowded bases (like Skadoskv or Yanov), I have a severe frames drop (from limitd 60 fps to 25 or even less). It this CPU, GPU or hard disk fault?

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jasper34
jasper34

Not GPU or HD, I've never noticed the AI being affected by the direction you are facing unless it is approaching from outside you switch_distance and crossing the threshold as you approach. Depending on who you are enemies with, entering their 'awareness' threshold could kick off a mass reaction by the clustered enemies as they begin to respond to you.

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sergiopappalardo78
sergiopappalardo78

So is it CPU's fault? This makes sense.

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jasper34
jasper34

Lowering your switch_distance is the only real remedy, except in unusual spawn volumes when clearing the map may help. Even a 50m decrease may make the difference.

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S.T.A.L.K.E.R.: Call of Pripyat
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Highest Rated (93 agree) 10/10

Survivor horror at it's finest, although slightly flawed. Once all the kinks are ironed out, this will be the definite Stalker: Call Of Pripyat mod.

Jan 15 2012 by pinkribbonscars

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Twitter

Latest tweets from @tzp_official, @misery_dev

Hi fellow MISERY fans. It's time. Pack your bags, reload your guns and get ready. Blowout soon ... S.T.A.L.K.E.R.S. T.co

Mar 13 2014 by misery_dev

Release time! @MISERY_Dev #MDT #MISERY Visit us in the zone on the 18th of this month! Moddb.com

Mar 13 2014 by tzp_official

Check it out - #DirectX12 is coming to #GDC! Aka.ms

Mar 8 2014 by tzp_official

We've been quite busy as of lately, but rest assure, 2.1 is only a short time ahead of us! #MDT @TZP_Official

Feb 6 2014 by misery_dev

S.T.A.L.K.E.R. MISERY 2.1 Teaser: Youtu.be via @YouTube

Dec 7 2013 by tzp_official

Hey guys, MISERY PR-Lead and head of TZP here. Follow @TZP_Official for daily mod updates and features to expand your mod database! #MDT

Nov 24 2013 by misery_dev

First Array of #MPS! 1: Arsenal Overhaul Tinyurl.com 2: Gunslinger Mod! Tinyurl.com 3: TK2 Tinyurl.com #MDT

Nov 24 2013 by tzp_official

Mod Promo Sunday! #MPS We'll feature mods that bring awesome stuff to Xray! Tweet your most favourite mod to us for a feature! @MISERY_Dev

Nov 24 2013 by tzp_official

G.E.R.M. Gameplay: Youtu.be via @YouTube

Nov 22 2013 by tzp_official

Zone Stories! Read up on ventures through the zone here! Moddb.com #MDT @MISERY_Dev @ModDB

Nov 13 2013 by tzp_official

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