
MISERY 2.2 RELEASED
The MISERY Development Team (MDT) is celebrating the culmination of a three and a half year labor of love with the release of MISERY 2.2 for S.T.A.L.K.E.R. Call of Pripyat on September 23rd, 2017. We thank our fans for the overwhelming support and encouragement they have given the team. You inspired us to keep our noses to the grind stone and produce a project we can be truly proud of.
The devastating number of natural disasters during development have greatly impacted both our fans and team members. The recent earthquakes in Southern Mexico have directly impacted one of our team and left us with a dilemma: Should we push forward and release as advertised or wait possibly several weeks before the demonstration videos can be completed?
Our fans have waited very patiently, and while the mod deserves a consolidated fanfare and all the polish we are accustomed to providing with earlier releases, we simply couldn’t deprive our fans of what they have been waiting for any longer.
We welcome our fans to try out the mod while we are busy generating all the finishing touches it deserves. In addition to the release, we have an all new website to welcome you to MISERY 2.2 Themiserymod.com
Feedback on the mod can be provided there, on our ModDb Bugs thread at Moddb.com: Moddb.com
Please avail yourself of the FAQ and Game Guide on the website and review the installation instructions on the Bugs thread before reporting a potential bug. Kind regards Misery Development Team
Thanks again and kind regards
Misery Development Ltd.
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This update is an official merge of all internal patches since the release of MISERY 2.2. Basically, it adresses all reported issues that can be fixed...
MDT will be removing all current and previous uploads of the mod for legal reasons. MISERY 2.2 will be released within the next 5-8 weeks in a bigger...
Many have been wondering what is this essential and final item upon which you anxiously await the completion of MISERY 2.2. There have been many small...
Many have been wondering if the mod is dead, or if the team has ceased development. This is mainly due to the downscaling of updates, reports and teasers...
This update is a merge of all internal (or Beta) patches since the release of MISERY 2.2.
MISERY is a mod to S.T.A.L.K.E.R. Call of Pripyat that aims to enhance the game in various aspects, most importantly being texture quality, difficulty...
Українська локалізація для MISERY v 2.2.1 FULL основні зміни: - Перекладений основний режим...
Rebalances and makes artifacts more consistent. Major features -Consistent calculations for damage resistances for artifacts and plates -Everything with...
Ever wondered why the hunting kit doesn't actually do anything but serve as an infinite durability knife in regards to looting mutants? Well wonder no...
Oh the misery...
Just wanted to stop by and say I will always stand by this mod. Nothing has gripped my heart like MISERY. I hope an iteration for STALKER 2 is possible one day.
Hi, I just tested Misery 2.2.1 with Misery Overhaul 1.3 and I got a crash right from the start:
FATAL ERROR
[error]Expression: fatal error
[error]Function: CInifile::r_section
[error]File: D:\prog_repository\sources\trunk\xrCore\Xr_ini.cpp
[error]Line : 502
[error]Description : <no expression>
[error]Arguments : Can't open section ‘ammo_12x70_bird’. Please attach [*.ini_log] file to your bug report
stack trace:
Translated with DeepL.com (free version)
You have probably messed up with install somewhere. Some *ltx file is not copied properly where definitions for "ammo_12x70_bird" should be defined. It may be security issue with read/write acess on files.
In assumption that Misery Overhaul works without errors otherwise.
That ammo type is not from Misery 2.2.1. That much I can tell.
If you have tried some other additions before or after Misery Overhaul it can also be culprit. In Misery 2.2.1. all ammo types are defined in "weapon.ltx"file.
It's working now, it was my doing, a saved file with data from the TAZ mod
It's still my opinion that Misery's best iteration was version 1.0/1.1 - it had the best blend of aesthetic, practical changes without being too overbearing or too underwhelming - it was a very specific creative vision and everything felt meticulously planned to the last detail, more or less. After 2.0, things looked much more like some haphazard concoction -- too many items, with too little justification for their inclusion - ideas that were interesting on paper, but failed in producing interesting or fun gameplay. Still, Misery 1.1 is a very rich artistic experience and worthy of it's praises - worth playing or revisiting even to this day.
Just find out that there is new game on steam called "MISERY".
Have nothing with this mod, but you might be interested regardless.
Store.steampowered.com
Looks like typical 'cheeki breeki' slav stereotype spam that somehow got accidentally transported into the current year from 2015..
is there a fix for the mosin firing continually?
What weapon add-on are you running? Verify with the publishers of any addons to MISERY that they are 100% compatible with MISERY. If you have no addons installed, please verify you followed the updated installation instructions for MISERY exactly.
base misery, no addons
You might want to verify you installed correctly. This has never happened to anyone else. EDIT: Is it possible you are clicking on the fire button again before the firing animation for the first shot is complete? Keystrokes could stack up so it continues to finish the pending fire button executions. When you pause firing/clicking it would seem to be firing on its own...
Happens when Im in a shootout in a older version. The animation for ejecting has not completed and the gun fires again, because I pressed the button.
Im not the poster of the problem, but the effect is possible.