
MISERY 2.2 RELEASED
The MISERY Development Team (MDT) is celebrating the culmination of a three and a half year labor of love with the release of MISERY 2.2 for S.T.A.L.K.E.R. Call of Pripyat on September 23rd, 2017. We thank our fans for the overwhelming support and encouragement they have given the team. You inspired us to keep our noses to the grind stone and produce a project we can be truly proud of.
The devastating number of natural disasters during development have greatly impacted both our fans and team members. The recent earthquakes in Southern Mexico have directly impacted one of our team and left us with a dilemma: Should we push forward and release as advertised or wait possibly several weeks before the demonstration videos can be completed?
Our fans have waited very patiently, and while the mod deserves a consolidated fanfare and all the polish we are accustomed to providing with earlier releases, we simply couldn’t deprive our fans of what they have been waiting for any longer.
We welcome our fans to try out the mod while we are busy generating all the finishing touches it deserves. In addition to the release, we have an all new website to welcome you to MISERY 2.2 Themiserymod.com
Feedback on the mod can be provided there, on our ModDb Bugs thread at Moddb.com: Moddb.com
Please avail yourself of the FAQ and Game Guide on the website and review the installation instructions on the Bugs thread before reporting a potential bug. Kind regards Misery Development Team
Thanks again and kind regards
Misery Development Ltd.
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This update is an official merge of all internal patches since the release of MISERY 2.2. Basically, it adresses all reported issues that can be fixed...
MDT will be removing all current and previous uploads of the mod for legal reasons. MISERY 2.2 will be released within the next 5-8 weeks in a bigger...
Many have been wondering what is this essential and final item upon which you anxiously await the completion of MISERY 2.2. There have been many small...
Many have been wondering if the mod is dead, or if the team has ceased development. This is mainly due to the downscaling of updates, reports and teasers...
This update is a merge of all internal (or Beta) patches since the release of MISERY 2.2.
MISERY is a mod to S.T.A.L.K.E.R. Call of Pripyat that aims to enhance the game in various aspects, most importantly being texture quality, difficulty...
This mod/addon/unofficial patch is an audiovisual overhaul aimed mostly at weapons with containing some bug fixes without changing the overall difficulty...
this is a mod addon for stalker misery mod version 2.2.1 This is a stalker call from pripyat add-on mod with misery mod With this additional mod you can...
MISERY 2.2 FULL version. This is the only version of 2.2 which will be released. Please ignore links to any other files until we can have them removed.
I love misery in particular the AI is beautiful. i finished the game several times in 2.2 and i decided to try dark mode in 2.2.1 in this latest version i feel that the npc are too stupid unlike its predecessor 2.2 they don't know how to miss a bullet. My question is if 2.2.1 had a hand in reducing the difficulty and the realism of the NPCs?
Just your subjective impression, I guess. There was no change in AI behaviour between 2.2. and 2.2.1 version. 2.2.1. bringed mostly bugfixes.
In case that you compare AI behaviour prior 2.2. then there was a lot of changes. Goal was to make NPCs less predictable then before. Deatails about it can be found on this page: Themiserymod.com
very steep learning curve but goddamn it's very worth it when you learned the ropes. can't go back to vanilla without longing for the cooking mechanics from this mod. so basically 10/10, unmatchable atmosphere and music plus i can be a master chef in a bleak world. thanks misery dev :)) hope that stalker 2 borrows some mechanics from this masterpiece
hello, I would like to know the order of installation between the misery 2.2.1 mod, Misery Overhaul and The Armed Zone 2.0.
Misery 2.2.1 and after that either, TAZ or Misery Overhaul. Not both at the same time.
I don't think that those two additions are compatible with each other, considering files that are changed. But, said that, I wasn't tried that either, so, I'm not sure.
Este mod es excepcional, la zona impredecible, el realismo, IA extrema, la atmosfera es impresionante. Lo malo es algún que otro bug en los savegame, tuve que volver a empezar en más de una ocasión por el crash de los guardados y esto me genera mucha frustración. Pero maldita sea que pedazo de mod, los programadores podrían hacer un misery para la primer entrega de la saga SOC? Sería bestial! No hay mod que iguale a este maravilloso trabajo.
Google translate, try to not laugh :)
No use el guardado rápido, en su lugar, guarde su juego en la ranura 1 a 10 y gire. Crear un guardado adicional antes y después de resolver la misión también ayuda. No deberías tener problemas con los guardados después de eso.
Alguna discrepancia entre la versión 2.2 y la 2.2.1? Cual es la más estable y libre de bugs? Impresionante mod. Saludos desde Argentina
Use 2.2.1, tiene todas las correcciones incluidas.
So i set it to 250 again and now it works just fine, also tinkered a bit with the settings and killed all the sun related stuff and it helped with FPS too. Had only 1 crash but that was cause a NPC glitched out when i shot him or something.
Xray engine never fails to amaze with inner workings crafted by black magic, what more can i say?
Weapons models and their animations are very prone to buggy, hard to pin down, behavior. During development we had to scrap a couple just to move on. To obtain maximum steady FPS, reinstall Absolute Nature 4 choosing the same FOV and the shortest grass height. Those millions of blades of grass' shadows will murder performance. Shadows are processed by the CPU in this Xray engine, not the GPU. Even with 20 threads at 5.2 GHz and a RTX 3080 I use these settings. Turning down shadow quality will also help. If it becomes a problem again, turn on the console to help identify what an NPC is using for a weapon and it may be easier to identify any weapon related issues. Happy Hunting, Stalker!