After the release of v0.1.1, I was a bit dissatisfied with how the mod has progressed thus far. I decided to take the liberty of making the next version much more grand and expansive compared to its predecessor. Taking inspiration from suggestions left on Modified Native's profile, Criminal Expansion was born.
Mount & Blade: Warband has never really catered to the life of criminals, and thus leading a life of crime doesn't appear to be a very attractive option. One of my ways for remedying this is offering ways to "bypass" certain bars the game holds against you. An example can be found below.
It isn't entirely perfect, but price does scale depending on a certain factor: Notoriety. Honor can be obtained when doing noble or good things, and notoriety is gained when performing misdeeds or attacking certain parties (Village Farmers, Caravans, Manhunters). More notoriety under your belt raises the costs of getting smuggled into cities, so it's always a good idea to temper your madness to when it's affordable. Speaking of affordable, here is a gentleman the scoundrels of Calradia should become intimate with incredibly quickly.
Somewhat similar to Dickplomacy's brothel system, this "Businessman" will open several locations to make use of your prisoners for manual labor or other purposes. This includes salt mines, an auction hall, and many other options coming soon. Additionally, criminal enterprises will become readily available once a certain notoriety has been reached. Ever grit your teeth at frustration the Guild Master won't give you any land? No problem! Just turn to the man above and your needs will be settled accordingly.
As for settling needs, there's a certain character background answer recieving a few "perks."
Yes, bandit captain is actually useful! v0.2.0 offers an opportunity for those looking to get their hands dirty the chance to start with a somewhat competent party. Ever try building up those Swadian Recruits and getting demolished? Just me? Hmmmm. Though a few of you doing a double take may notice something extremely different about Sea Raiders, which falls in line with below.
The final overview of this article lies in expansions given to those criminal troops you see patrolling around Calradia. Sea Raiders, for example, have taken on a new name, and are no longer upgradeable. As for the rather terrifying gentleman above, he remains a small example of available options waiting for the player to exploit in a furtherment of crime and chaos.
More additions and tweaks are coming. Modified Native isn't dead, I promise!
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