In a land torn asunder by incessant warfare, it is time to assemble your own band of hardened warriors and enter the fray. Lead your men into battle, expand your realm, and claim the ultimate prize: the throne of Calradia.

In a genre all its own, experience the one and only medieval combat and kingdom building sandbox game. Mount & Blade Warband is a unique blend of intense strategic fighting, real time army command, and deep kingdom management.

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Welcome everyone to the Development Blog #18 for Bear Force II. We’ve been quiet for a while but we’ve not stopped working! We have a lot to tell you so let’s get to it!

Release Date: 20 Jul 2018 15:00 +0100


  • Improved AI
  • Revamped shooting system
  • Fixed Imbalances on all factions
  • Long awaited fixes for the likes of Head Glitching and much more

AI Overhaul

The AI in Bear Force II has been very limited for a very long time now. Seeing as Bear Force II has mainly been played for just PvP the past few years, the AI were never our focus. But in light of the upcoming WIP Singleplayer version of the mod and the many requests for AI improvement we decided to do something about it. The result was more than we could have hoped for and more! Below you will be able to find a demo video of the early stage overhauled shooting AI, don’t worry, we have nerfed them a bit since then.

Revamped shooting system

There is no doubt the shooting in Bear Force II is unique. Over the course of Bear Force II and since the implementation of the game changing shooting system a few years ago, the new shooting system has seen many changes, additions and improvements.

The shooting system is going to get another small change in 0.94. The overall accuracy and spread while moving has been greatly reduced to allow for more movement and gameplay speed. It is something we have thoroughly tested in the 0.93 Open Beta and the changes seem to be popular. Thus, with a few tweaks since the Open Beta, the revamped shooting system will be in the 0.94 release. Below you will find a showcase of the revamped shooting.

Singleplayer news

While the development has been going slowly for the past few weeks due to exams and such. We are very happy about the amount of help has been offered during those weeks. After 0.94 is released we can go back to fully focus on the development of Singleplayer again. Keeping in mind the changes made in 0.94 go hand in hand with the development of Singleplayer.

Full Changelog

Here is the full changelog and all the changes that have been made since 0.92/0.93 Open Beta


  • AI overhauled
  • Accuracy and spread revamp
  • Fixed Head Glitching
  • Fixed melee speed for Old Republic and Sith Empire factions
  • Slight buff for Cycler Rifle and Stable Rifle
  • Padawan/Apprentice classes nerfed
  • Senate Commando pike ranged buff
  • More medic packs
  • Medic packs now work for all troops except force users
  • Grenades come in packs of 3
  • Nerfed Jump Shooting
  • Removed DC-15 Blaster Rifle from Clone Commando Class
  • Balanced Clone Commando SMG
  • Heavy troopers for GCW factions
  • Rocket launcher rebalanced for less damage but more blast radius
  • Slight SMG damage nerf since 0.93
  • Slight SMG and LMG spray factor nerf
  • Fixed unbalance in armour stats for CW factions
  • Slight Shield health nerf


  • Rebel Heavy trooper armour
  • Stable Rifle lag fix
  • New ship props
  • New building props (accessible)
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Comments  (0 - 10 of 774)

I am looking for some good mods any recommendations?

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Gekokujo - Daimyo Edition
prophesy of pendor
sand of faith
romae bellum
the reckoning

some of the best^

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I want to comment and idea I have long time ago but I can't do,
The idea is for improve the social and live system making the game less booring somethimes.
Well, the two principal "tiers" are, family and houses. To improve "the family" may be a good idea have the option f marrie with a normal paseant proppossing it in the passeant menu to talk. With this can have some land possesion earning a small profit. Also you can buy a house talking with the mayor, and buying or doing missions to x village expand your "common lands" ( A way to start growing up as a common farmer) .This in the small villages. In the cities more or less the same system, marring any one with the talking menu (may be you can start speaking and have the option of improving the relationship in a similar way as the lords do, going to the house with permission or not, with more or less the same mechanics as the original game). Also in cities the option of bough a house (may be from different classes of houses poorest or richest (and this also had some influence in the marriage permission), in this case, the "farmer fiefs" must be the city workshops (but may be you can buy more than one ore expand your "guild holds" to other cities, the last actually is posible). After this may be interesting go up in the social pyramid designing some class of relations farmer with or without-citicen with or without holds, and also have the option to became a lord if you are a rich farmer or citicen marryng with a noble lady, reciving from the king a fief as is normal in warband. This also creates another interesting question that is if you marry with a commoner women (or viceversa), must result in a problem to progress in social pyramid.
If someone know how to design this or something similar could be very interesting!

(Sorry because the poor english)

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Great game great community!

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I am making a mod and I want to know how can I make a waving banner lances like the mod "Sand of faith"

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That really difficult lad

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I love this Website!

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Does anyone know where to download the latest version of warband? Because the game takes forever when downloading it from Taleworlds website.

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igg games . you have to download the entire game though

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try crotorrents I dont know if its the latest one though

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Thank you.

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