Thrawn's Revenge: Imperial Civil War is a total conversion mod for Forces of Corruption which brings the game into the Post-Endor period. The mod features a new era-based story progression system covering the timeline betwen the Battle of Endor and up until the start of the Yuuzhan Vong War. The mod includes hundreds of new planets accross almost 20 Galactic Conquest scenarios, hundreds of units and heroes, new particle and other graphic effects, and several new gameplay mechanics.
Factions in 2.1: (Italics indicate non-playable)
Imperial Remnant, New Republic, Pentastar Alignment, Empire of the Hand, Duskhan League, Hapes Consortium, Warlords
Factions coming in 2.2: (Italics indicate non-playable)
Greater Maldrood, Warlord Zsinj, Eriadu Authority, Corporate Sector Authority, Zero Command, various other minor Imperial splinters.
Watch the latest full preview Let's Play by the lead developer on Corey Loses:
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2018 has been a pretty big year for Thrawn's Revenge, with the release of Imperial Civil War 2.2, the start of the Ascendancy beta, some early looks at Fall of the Republic and the beginnings of 2.3, and we hope to make 2019 even better. For this news post, we just wanted to take a quick look at what's to come.
First, we want to thank everyone for their support in Mod of the Year. We didn't really do much to promote it this year, but thanks to your votes we still managed to pull out a 4th place finish for Imperial Civil War as well as Honourable Mentions for Ascendancy and Fall of the Republic after their respective 2nd and 3rd place finishes in previous years. In 2019, we'll plan to have a bit more happen around that time.
Imperial Civil War in 2019
Imperial Civil War 2.2 included a lot of the groundwork for things we'll be doing in 2.3, where we've been doing a lot of work to improve the "empire management" aspects of the galactic map, the economy, combat mechanics both on land and in space, and adding a new playable faction, the Corporate Sector Authority. Each of these aspects will receive further fleshing out in their own news posts, but as usual if you would like to see the changes as they take shape, I'll be doing preview playthroughs as we go on Corey Loses. Right now, the Corporate sector Authority playthrough is going on with some early looks at new systems, as well as showcasing their new roster.
Ascendancy in 2019
While we started the Star Wars: Thrawn's Revenge II: Ascendancy beta at the end of the year with the intention of getting the new version out by early January, Stardock surprised us with the release of what is quite possibly the best expansions Sins has ever received, Minor Factions. Right now, on top of finishing and polishing the 1.1.6 release features as initially planned, we're also working to figure out which ways we'll take advantage of the new content, meaning some minor factions will be included with the full 1.1.6 release, so we'll have another news post coming soon with exactly what you can expect to come now, and some early looks at what will come in later releases.
Fall of the Republic in 2019
2019 should also see the first release of our Clone Wars era mod for Empire at War, Fall of the Republic: Thrawn's Revenge III . There's still a fair bit of work to do, but with ICW and FotR being developed off of the same systems, we have a lot of the work in place to do an initial release that shouldhopefully scratch people's Clone Wars itch while we continue to flesh it out with more content in future releases, the same way we've done with ICW. Our goal is basically to get the core ground, space and hero rosters, as well as some basic story elements and GCs in place, release that for testing and feedback, and build on that with 1.0. While it's not ready for full playthrough previews quite yet, I have done two videos, one for each faction, which you can check out below:
Hopefully that has you looking forward to the future of Thrawn's Revenge. There may even be some other stuff to talk about in the not-too-distant future as well. Thanks for all the support in 2018, we hope we continue to earn it this year.
Today I began my latest 2.3 preview playthrough showing off the currently in-development Corporate Sector Authority faction along with some other changes...
In this series of updates, we're going to look beyond what's immediately planned for 2.3 and talk about some of those broader goals for different elements...
We've shown off a little bit in terms of feature changes being made in 2.3, but it's time for us to take a look at the new playable faction being added...
I have started a new playthrough on Corey Loses taking a look at the Greater Maldrood as we make our way through the changes coming to 2.3. We'll mostly...
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Highest Rated (56 agree) 10/10
Great mod and with in it makes the game much more appealing and the fact that this game follows after the events of the battle of endor, makes this mod feel like a full expansion to the game as this mod is at times fells more or less like one. To me the mod seems to have put better effort into there work man then the actually developers at times. Many new factions tons of new units and a lot of new worlds, while not every planet from the original game are here it makes up for with at least 50 more…
Dec 18 2010 by fFoxfire