Thrawn's Revenge: Imperial Civil War is a total conversion mod for Forces of Corruption which brings the game into the Post-Endor period. The mod features a new era-based story progression system covering the timeline betwen the Battle of Endor and up until the start of the Yuuzhan Vong War. The mod includes hundreds of new planets accross almost 20 Galactic Conquest scenarios, hundreds of units and heroes, new particle and other graphic effects, and several new gameplay mechanics.


Factions in 2.1: (Italics indicate non-playable)

Imperial Remnant, New Republic, Pentastar Alignment, Empire of the Hand, Duskhan League, Hapes Consortium, Warlords

Factions coming in 2.2: (Italics indicate non-playable)

Greater Maldrood, Warlord Zsinj, Eriadu Authority, Corporate Sector Authority, Zero Command, various other minor Imperial splinters.


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Watch the latest full preview Let's Play by the lead developer on Corey Loses:





Please DO NOT use the main comments section here for tech support or bug reports; comments quickly get pushed off the main page and therefore the same issue will be addressed multiple times. Post them in the tech suport section linked above, or the comments section of that specific download.


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RSS Articles

For our first feature video preview of 2.3 (it'll also apply in Fall of the Republic: Thrawn's Revenge III ) , we're taking a look at the new ability to select starting eras for progressive galactic conquest scenarios.



Every Monday, on Corey Loses, we'll be doing live mod work at 5pm EST, tonight's will be more work on the era selection system, setting up the remaining progressive GCs to use the new feature.

2.3 Preview Playthrough - Eriadu Authority

2.3 Preview Playthrough - Eriadu Authority

News 5 comments

Like I did throughout the development of 2.2, I'll be doing preview playthroughs showing what's going on with Imperial Civil War 2.3 (and Fall of the...

2.3 Overview

2.3 Overview

News 7 comments

With 2.2.5 wrapped, we've started to move onto the next full version of Imperial Civil War (and Ascendancy / Fall of the Republic, but their time will...

Multiplayer Galactic Conquest Preview

Multiplayer Galactic Conquest Preview

News 7 comments

One of the things coming in the 2.2.5 patch next week is multiplayer galactic conquest- we touched on this a little while ago in the 12 year update, but...

12 Years of Thrawn's Reveng - 2.2.5 Overview & Livestream

12 Years of Thrawn's Reveng - 2.2.5 Overview & Livestream

News 3 comments

Covering the features of the upcoming 2.2.5 patch, and putting out the call for translators for the mod.

RSS Files
Imperial Civil War 2.2.5 (Full Mod)

Imperial Civil War 2.2.5 (Full Mod)

Full Version 79 comments

Conquer the galaxy in the aftermath of the Battle of Endor as any of 8 playable factions, with an era-based progression system- the fledgling New Republic...

Outdated: Imperial Civil War 2.15

Outdated: Imperial Civil War 2.15

Full Version 29 comments

This download includes everything you need for ICW 2.1, including the 2.15 patch and some fixes for compatibility to Empire at War's restored online...

Unit Selection Freeze Fixer (Utility) V2

Unit Selection Freeze Fixer (Utility) V2

Script 74 comments

This program fixes save games which have been affected by FoC's unit selection bug.

Outdated: Imperial Civil War 2.1

Outdated: Imperial Civil War 2.1

Full Version 99 comments

Conquer the galaxy in a more accessible format for Steam users!

Comments  (0 - 10 of 7,328)
warblade234
warblade234

question can t the imperial factions carrie different varisons of tie fighters

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pavelas555000
pavelas555000

(buried)

I am utterly disappointed of the most famous 12-years-of-support mod for SWEAWFOC. I seeked something as SWEAWFOC to play with my friend on multiplayer, but all it gave regarding multiplayer was single battles, and not even a single solid galactic conquest map. I exclude main map from singleplayer, because it is too big (118 planets!!), it lags because of that.

Now about battles, we do not even have heroes in the space battles. That was how I lost my last bit of passion for this mod and acquired final regret of learning pretty much everything in the manual.

I wish you luck and I am sorry for your work.

Sincere,

pavelas555000_aka

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.Corey. Creator
.Corey.

Well, I'm sorry you're disappointed, however you're also incorrect about all of the things you've said aren't there.

There Is a multiplayer galactic conquest map, the Thrawn Campaign. If you go into the "Conquest" setting in MP, you will see it. We are adding more as we go, however support for MP was only added fairly recently back to EaW, and MP galactic conquest does not support 90% of the features singleplayer does, so a ton of work has to go in from our end making the mod function with it at all. It's a non-trivial task, and unfortunately mostly involves *removing* features that cannot work in MP for hardcoded reasons, like our entire era system.

You also do get heroes in skirmish space battles- they're recruitable from the merchant dock, adding extra incentive to fight over different elements of map control.

Yes, one of the main maps is 118 planets and can lag for lower-end computers (EaW can only use one processor core)- that's also why we have an 80 planet version of that map, and a 138 planet version of that map for computers that can handle it. In fact, there are maps in the mod spanning different amounts of factions and as low as a dozen planets up to 138 planets. The fact that you may lag on some shouldn't hurt your enjoyment of the others. All we could do to address that is *remove* the maps, since we *already* support and have the smaller map versions.

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thefalconpunchdestro
thefalconpunchdestro

So I've downloaded the files for this mod and it hasn't been able to run on my laptop probably because I have tried downloading it multiple times. My problem though is that when I try to delete the files for the mod, it says I don't have the permissions to delete them or anything, I can't even look at the properties. I'm not using a standard user account either, I'm using an administrator account so can I get some much needed help plz

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.Corey. Creator
.Corey.

You need to make sure you have admin permissions for those folders.

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jedi7000nathan
jedi7000nathan

One Playthrough without you getting your heroes killed Corey would be nice, I have no interest in those playthroughs where you get them killed on purpose, no enjoyment whatsoever it drives me nuts

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.Corey. Creator
.Corey.

As I've said, im playing how I want to and I apparently don't value heroes the way you seem to. I know what they do, if I think losing them is worth what I'm losing them for, I'm not gonna worry too much about it. I can't say I have any plans to change that (except for wanting to do an episode in a series where I send them all in one by one to execute them). You don't get anything extra for them being alive at the end of the campaign.

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jedi7000nathan
jedi7000nathan

Other then the feeling of accomplishment that you've managed to pull off a victory without losing your leaders to the enemy, I'll never be able to enjoy your campaigns when you keep doing that, it drives me nuts, if you're going to lose something do it with something you can replace for heaven's sake, every unit counts especially when playing as Warlords for whom a single Star Destroyer is work it's weight in gold for how much they value it, and even more so where good military commanders are concerned, heck why aren't there any generic Fleet and Field Commanders in the mod they would be extremely useful

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jedi7000nathan
jedi7000nathan

Can you please change the voiceover for the Eclipse firing from Tyber Zann's voice to that of Palpatine shouting "UNLIMITED POWER!!" from Revenge of the Sith please; I mean come on he's the one in charge of the ship, "DO IT!"

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warblade234
warblade234

can the empire have another type of stardestroyer one with guns on the middle of the ship instead of the side of it

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Highest Rated (56 agree) 10/10

Great mod and with in it makes the game much more appealing and the fact that this game follows after the events of the battle of endor, makes this mod feel like a full expansion to the game as this mod is at times fells more or less like one. To me the mod seems to have put better effort into there work man then the actually developers at times. Many new factions tons of new units and a lot of new worlds, while not every planet from the original game are here it makes up for with at least 50 more…

Dec 18 2010 by fFoxfire

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Updated Secutor image - Thrawn's Revenge: Imperial Civil War mod for Star Wars: Empire at War: Forces of Corruption Moddb.com

20hours ago

Patch notes for the upcoming 2.2.5 version, and a preview of multiplayer galactic conquest. Thrawnsrevenge.com

Jun 23 2018

To celebrate our 12th anniversary, Corey (and hopefully some other devs if they're free) will be looking back at 1.… T.co

Jun 9 2018

Check out an early video of Fall of the Republic and read about the initial hero roster for the Confederacy in our… T.co

Jun 8 2018

Talking about common problems and getting them fixed. Youtube.com

May 7 2018

So this is a thing that happened last week. Hard to believe I've been involved with this mod for eleven years now,… T.co

Apr 14 2018

Imperial Civil War 2.2 has been released! Thrawnsrevenge.com

Apr 12 2018

Revan's Revenge - Star Wars: Empire at War, Modded Youtube.com

Apr 1 2018

One of our long term goals is to redo the UI art as thoroughly as possible, and the first step in this is icons.... Fb.me

Mar 14 2018

A little while ago, Corey started his final 2.2 preview playthrough series, this time covering the Imperial... Fb.me

Mar 6 2018

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