Empire at War Expanded (EaWX) is a series of mods by the Thrawn's Revenge team for Star Wars: Empire at War which overhauls all aspects of gameplay and graphics while bringing the game into different parts of the Star Wars timeline, attempting to incorporate elements of modern grand strategy and 4X gameplay from games like Stellaris and Total War into Empire at War. The project was started in 2006, and in recent times we've moved to trying to do monthly live updates, bringing new, improved, and refined content with each release. The main project for the last 14 years has been Empire at War Expanded: thrawn's Revenge, taking place in the Post-Endor period of the Star Wars galaxy, covering the collapse of the Empire after Endor through to the end of the war between the burgeoning New Republic and their peace treaty with the Imperial Remnant, although this timeline is being expanded into the Yuuzhan Vong War, Swarm War, and Second Galactic Civil War period and events up to 44 years after Endor with upcoming updates. A second mod, EaWX: Fall of the Republic, is launching in early January 2020, bringing the same gameplay style to the Clone War period, covering the galaxy-spanning conflict between the Jedi-led Clone Army and the Separatist Battle Droid armies.


Watch the latest full preview Let's Play by the lead developer on Corey Loses:





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RSS Articles

We've been talking about the Executor update that's coming for a while, so today it's finally time to take our first look at it ingame! There'll be additional screenshots added to the gallery here on ModDB as well. This video shows the Executor, Lusankya, and Knight Hammer skins.

Full Space and Ground Reworks! 2.3.6 Released!

Full Space and Ground Reworks! 2.3.6 Released!

News 11 comments

The 2.3.6 version of the mod has been released, and there's a lot here! We've done full reworks of ground and space combat, along with a ton of new visual...

Massive Visual Updates (And Instant Action Updates)!

Massive Visual Updates (And Instant Action Updates)!

News

2.3.6 will have a ton of new models, so today we're looking at them all ingame!

Ground Overhauls - Field Bases!

Ground Overhauls - Field Bases!

News 2 comments

Fall of the Republic already received the full ground and space unit stat reworks, with Thrawn's Revenge getting them in 2.3.6 which will be releasing...

2.3.6 Preview Playthrough

2.3.6 Preview Playthrough

News 5 comments

This new playthrough shows off a plethora of new and updated models, as well as the reworked space and ground balancing and pacing in Thrawn's Revenge...

RSS Files
[Steam] Thrawn's Revenge 2.3.5

[Steam] Thrawn's Revenge 2.3.5

Full Version 5 comments

2.3.5 for the Steam version of Empire at War: Forces of Corruption

[Steam] Imperial Civil War 2.3.3

[Steam] Imperial Civil War 2.3.3

Full Version 5 comments

2.3.3 for the Steam version of Empire at War: Forces of Corruption

[GoG / Disk] Imperial Civil War 2.3.3 Light

[GoG / Disk] Imperial Civil War 2.3.3 Light

Full Version 12 comments

This is a specifically modified version of the mod to allow some level of compatibility with the GoG and retail disk copies of Empire at War. The Steam...

[STEAM] Imperial Civil War 2.3.2

[STEAM] Imperial Civil War 2.3.2

Full Version 1 comment

A backup version of Imperial Civil War 2.3.2 from the Steam Workshop for players to continue saves after the update. STEAM VERSION ONLY.

[ARCHIVE] 2.2.5 Polish Translation

[ARCHIVE] 2.2.5 Polish Translation

Patch 2 comments

A community-provided Polish text file for Imperial Civil War 2.2.5

[ARCHIVE] Imperial Civil War 2.2.5 (Full Mod)

[ARCHIVE] Imperial Civil War 2.2.5 (Full Mod)

Full Version 124 comments

Conquer the galaxy in the aftermath of the Battle of Endor as any of 8 playable factions, with an era-based progression system- the fledgling New Republic...

Comments  (0 - 10 of 7,775)
kineu
kineu

hey there here is a fun idea for a joke thrawn revenge but set in the disney canon star wars

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Darth|Vader
Darth|Vader

The Executor models look amazing! I actually had a suggestion regarding the SSD classes in general. With the space reworks, they are obviously way more powerful than ever before, but I've found an issue with them that I think should be addressed. It seems like after they've taken a lot of damage, they become a liability. In longer battles, when they take heavy damage, they lose all of their weapons and can no longer fight back. Support ships die one by one because the SSD can't cover them. The only useful way to use them in long battles is to hit and run if their engines are still online. If it doesn't have engines online, it usually just dies.

A great way to fix this is too make the SSD be a little more useful after major damage. It would be great if the SSDs' hardpoints only included its heaviest weapons (heavy dual ions, heavy turbos, missiles) but the weaker weaponry (lasers, turbos) are not destroyable. Maybe increase the hardpoint health to compensate for the loss of hardpoints (or not, since it will be stronger for longer amounts of time). This will make the Executor better in longer battles.

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the_gemperor
the_gemperor

As a person who regularly plays the Imperial Remnant, I both love and hate your idea. Love because then I don't have to worry about protecting my SSD as much, hate because then Zsinj and Caine become much more of a threat to me before I can get Isard and another SSD.

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Darth|Vader
Darth|Vader

True, SSDs will become way harder to fight. Maybe, if they receive this buff, they don't need as many weapons as they do now. Or a decrease in fire rate. But I understand what you mean, I have problems with Zsinj and Caine already myself, especially in era 1 of the New Republic.

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chanking
chanking

I got 3.6 installed. It only crashes on fast Forward around day 200. Looking good. Should be getting a super high victory score.

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Guest
Guest

i've played the newest version for a week now and i must say it makes really fun, the last version i played was 2.0 or something but this now feels like a different game, hell even ground combat makes a lot Fun now (even with my potatoe pc). You guys did a really great job i love it!

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Darth|Vader
Darth|Vader

I know some people lately have been experiencing lag. I've also been experiencing a lot of lag, but the only lagging I've been getting that hasn't been in the galactic map is fighting the CSA. They spam the hell out of the Citadel and Gozanti squadrons, along with a massive amount of Modular Taskforce Crusiers which carry a bunch of fighters. Most large battles run well for me, but this is just too much happening. I thought the Citadel and Gozanti would get a new unit pop points because of the rework, but they only cost 1, which causes a lot of spam.

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Guest
Guest

So what happened to all the intros that would play after you selected a faction?

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.Corey. Creator
.Corey.

We don't have the means to make one for each faction being added within the same style.

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Guest
Guest

I got 3.5 installed. Noise. Rolling around here.

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Guest
Guest

I'm sorry to say the governor's palace should not be a requirement for factories. It should also include maybe shield generator, turbolasers, mega-pulse cannon & hyper-velocity gun. Each planet should have at least four building slots so ground production can be convenient.
Crying. Not enough room for mines & jails. ;(

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.Corey. Creator
.Corey.

The intent isn't for you to be able to build all things on all planets simultaneously. If we wanted that we'd increase slots.

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Star Wars: Empire at War: Forces of Corruption
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Highest Rated (60 agree) 10/10

Great mod and with in it makes the game much more appealing and the fact that this game follows after the events of the battle of endor, makes this mod feel like a full expansion to the game as this mod is at times fells more or less like one. To me the mod seems to have put better effort into there work man then the actually developers at times. Many new factions tons of new units and a lot of new worlds, while not every planet from the original game are here it makes up for with at least 50 more…

Dec 18 2010 by fFoxfire

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Latest tweets from @thrawnsrevenge

We posted a Revan's Revenge video on April 1st, and people have been wondering if it's real. Wonder no longer... T.co

22hours ago

Youtu.be Another model rework, this time the Executor in video form.

Jun 1 2020

Moddb.com Another updated Providence, this time the dreadnought variant!

May 31 2020

Moddb.com One of a couple dozen model reworks in progress right now!

May 30 2020

Youtu.be A massive update has been released for the mod, involving full space, ground and visual reworks!

May 4 2020

Youtu.be Updated art coming in 2.3.6!

Apr 29 2020

Moddb.com

Apr 18 2020

More fishtanks! Moddb.com

Apr 11 2020

First look at our Vong content! Moddb.com

Apr 3 2020

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