Empire at War Expanded (EaWX) is a series of mods by the Thrawn's Revenge team for Star Wars: Empire at War which overhauls all aspects of gameplay and graphics while bringing the game into different parts of the Star Wars timeline, attempting to incorporate elements of modern grand strategy and 4X gameplay from games like Stellaris and Total War into Empire at War. The project was started in 2006, and in recent times we've moved to trying to do monthly live updates, bringing new, improved, and refined content with each release. The main project for the last 14 years has been Empire at War Expanded: thrawn's Revenge, taking place in the Post-Endor period of the Star Wars galaxy, covering the collapse of the Empire after Endor through to the end of the war between the burgeoning New Republic and their peace treaty with the Imperial Remnant, although this timeline is being expanded into the Yuuzhan Vong War, Swarm War, and Second Galactic Civil War period and events up to 44 years after Endor with upcoming updates. A second mod, EaWX: Fall of the Republic, is launching in early January 2020, bringing the same gameplay style to the Clone War period, covering the galaxy-spanning conflict between the Jedi-led Clone Army and the Separatist Battle Droid armies.


Watch the latest full preview Let's Play by the lead developer on Corey Loses:





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RSS Articles

With .1 out the door, it's time for us to move on to the .2 cycle! There are actually a bunch of things we've been working on behind the scenes for this cycle while finishing up .1 stuff, so there's gonna be a lot of cool stuff to talk about. Today at 12pm ET the first of the feature previews for the release cycle will be premiering.

3.1 Release Date Announcement

3.1 Release Date Announcement

News

Thrawn's Revenge 3.1 has an official release date!

MC75 Submod Released!

MC75 Submod Released!

News 2 comments

We've released a submod adding the MC75 as an optional unit into Thrawn's Revenge!

New Republic 3.0 Preview Playthrough!

New Republic 3.0 Preview Playthrough!

News 3 comments

Corey takes command of the New Republic and shows off some more new mod features.

Redone Bellator, and New Republic Updates!

Redone Bellator, and New Republic Updates!

News 5 comments

There's a lot of redone assets, as well as new ships coming in 3.0. A few weeks ago we showed off some of the Empire of the Hand/Chiss ones, and this...

RSS Files
[Steam] Thrawn's Revenge 3.0

[Steam] Thrawn's Revenge 3.0

Full Version 7 comments

Conquer the Star Wars galaxy after Endor with multiple factions and fully-reworked battle mechanics.

[Steam] Thrawn's Revenge 2.3.6

[Steam] Thrawn's Revenge 2.3.6

Full Version 15 comments

2.3.6 Release of Thrawn's Revenge, for Steam. Includes space reworks.

[Steam] Thrawn's Revenge 2.3.5

[Steam] Thrawn's Revenge 2.3.5

Full Version 6 comments

2.3.5 for the Steam version of Empire at War: Forces of Corruption

[Steam] Imperial Civil War 2.3.3

[Steam] Imperial Civil War 2.3.3

Full Version 5 comments

2.3.3 for the Steam version of Empire at War: Forces of Corruption

[GoG / Disk] Imperial Civil War 2.3.3 Light

[GoG / Disk] Imperial Civil War 2.3.3 Light

Full Version 23 comments

This is a specifically modified version of the mod to allow some level of compatibility with the GoG and retail disk copies of Empire at War. The Steam...

[STEAM] Imperial Civil War 2.3.2

[STEAM] Imperial Civil War 2.3.2

Full Version 1 comment

A backup version of Imperial Civil War 2.3.2 from the Steam Workshop for players to continue saves after the update. STEAM VERSION ONLY.

Comments  (0 - 10 of 7,815)
smartcleanmoon
smartcleanmoon

Will the 3.0 be coming on moddb or no (steam version)

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.Corey. Creator
.Corey.

We always upload each version to ModDb at some point between initial release and the following release, depending on hotfixes.

However, regardless of where it's uploaded, it can only be compatible with the steam version of the game. GoG and the Disk version lack the updates Steam has received from Petroglyph which significantly cuts down what they're capable of.

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Sephiroth0812
Sephiroth0812

Another thing I noticed: Is it no longer possible to use the Boarding Shuttles to capture ships from Raid fleets?

I attacked Orron (owned by the CSA) and had a Raid fleet of 3 Keldabe Battleships popping in.

I let the CSA defenders and the Raid fleet soften each other up, send a Shuttle which captured one of the Keldabes and then moved in my main NR fleet to win the battle normally (last thing destroyed was the CSA shipyard). I could select and give orders to the captured Keldabe during the battle but after the battle was won the message to which planet the unit retreated didn't pop up.

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Sephiroth0812
Sephiroth0812

Got a small question about the planet Influence. As the New Republic I recently started taking over the Hapes Consortium planets (it's a shame you have to literally conquer them despite in Legends they eventually became Allies of the NR via diplomacy) and the hints say you can build Hapan spaceships once their planets reach Influence Level 10 but it seems I can't get the planets beyond 9.
I've constructed the Senator's Office on the Ground and a Trade Port in orbit. What am I missing?
Do I really have to put in Leia as Chief of State to reach the final Influence level?
Getting access to Hapan ships (or the Bulk Cruisers at Ryloth) imo isn't worth losing the spy ability of Borsk Fey'lya as Chief of State as it allows me to monitor where the enemy SSDs such as Knight Hammer, Iron Fist and Dominion are and react quicker to enemy attacks.

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.Corey. Creator
.Corey.

Right now aside from using your capital, Leia, or Gavrisom, you can't get to 10 in multiple places. this will be changing.

Reply Good karma+2 votes
Sephiroth0812
Sephiroth0812

Ah I see, so it is a consequence of the influence system still in a sort of beta-stage which gets constantly expanded in small steps, that's logical. Alright.

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ReaverSP
ReaverSP

Can any body explain to me, why am I having averages of 20 FPS on the galactic map with this mod and freezes even trying to quit this mod?

MOTHER BOARD: MSI Z370 GAMING M5
CPU: Intel® Core™ i5-8600K
RAM: Corsair VENGEANCE® RGB 32GB DDR4 3200MHz C16
HARD DRIVE: 480GB and 240GB HyperX® Savage SSD
GRAPHICS CARD: MSI GeForce® GTX 1080 Gaming X 8GB
OPERATIVE SYSTEM: Windows 10 Pro 64-bit

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.Corey. Creator
.Corey.

The "freeze" on exiting is the game autosaving. You can set your save file to read only and it will stop autosaving on exit.

The base core speed of your CPU is only 3.1 GHz which is all EaW cares about. If you set the game to high priority and set affinity to two threads, your CPU will prioritize it better and be more likely to use its boost (which ould get up to 4.3 GHz)

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SpeedyMcNutt
SpeedyMcNutt

I have a question about editing the XML files. I want to change the squadrons that spawn from my ISD's from TIE's to Starwings and other ships but it never works.

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Sephiroth0812
Sephiroth0812

As far as I know the fighter spawms in Thrawn's Revenge (and Fall of the Republic too) are no longer controlled by the XML-files but via Lua-scripts so any changes made to the XMLs won't work.

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Star Wars: Empire at War: Forces of Corruption
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Highest Rated (60 agree) 10/10

Great mod and with in it makes the game much more appealing and the fact that this game follows after the events of the battle of endor, makes this mod feel like a full expansion to the game as this mod is at times fells more or less like one. To me the mod seems to have put better effort into there work man then the actually developers at times. Many new factions tons of new units and a lot of new worlds, while not every planet from the original game are here it makes up for with at least 50 more…

Dec 18 2010 by fFoxfire

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Latest tweets from @thrawnsrevenge

A quick breakdown of what you can expect in the next releases! Youtu.be

Aug 11 2020

Youtu.be Showing off Fall of the Republic 1.0

Jul 24 2020

Youtu.be A new playthrough has started!

Jun 16 2020

It's our fourteenth anniversary today, so we're going to be streaming from noon to midnight (eastern), taking a loo… T.co

Jun 7 2020

We posted a Revan's Revenge video on April 1st, and people have been wondering if it's real. Wonder no longer... T.co

Jun 3 2020

Youtu.be Another model rework, this time the Executor in video form.

Jun 1 2020

Moddb.com Another updated Providence, this time the dreadnought variant!

May 31 2020

Moddb.com One of a couple dozen model reworks in progress right now!

May 30 2020

Youtu.be A massive update has been released for the mod, involving full space, ground and visual reworks!

May 4 2020

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