Today marks exactly one year since I released the first chapter of Signal Lost, and in that time, the mod has completely exceeded my expectations & then some. The first release has been downloaded, played, and enjoyed by thousands of people from all over the world, and the feedback I have received has me very, very optimistic for the future of Signal Lost. I wanted to write up this small update article to briefly explain what's going to be happening, and to of course show a little bit of chapter 2!
Now... about that status report I owed ya.
For all of 2022 up to September, I was working constantly on Signal Lost: Uplink. Every level for chapter 2 has been started in some form. Some are further along than others, while others are fully playable. All levels are at the very least, at a point where they can be compiled with no issue.
Chapter 2 of Signal Lost is absolutely gigantic. As of right now, its over twice as large as the first chapter, and is structured around 3 major areas that the player can approach in a non-linear manner. All of these levels amount to 3 smaller chapters worth of gameplay.
The main objective of Uplink revolves around transmitting the "ALL CLEAR" signal to the USNRC in order to override the lockdown on the X-Lab emergency entrance contained within the Auxiliary Site. In order to complete this objective, the player will visit a host of new areas, all linked together via the Primary Communications Facility you enter at the end of chapter 1. Here's a look at a few of the areas you'll get to visit during your journey! All are work-in-progress, and subject to change.
"The Archival labs were a bustling hub of research & innovation, home to Sector F's topside research division, and selective research into sonic weaponry. Accessed through the primary communications site, both sites were equally responsible for the maintenance of the primary communications array overlooking the facility."
"Data Control houses the core subsystems that power the array, and the facility above. Two massive generator halls, each with their own respective generator, alongside the control station overlooking both."
They couldn't pay me enough to work down there. No way.
That's all I'm willing to spoil this time! I promise the next article will stack the weight, I'd really love to show off some gameplay & some of the sequences I've created, there's some seriously awesome stuff I've got in store for next year.
I can't believe it's been a year. It feels like just yesterday I was locking down the first demo for release.
When the new year hits, I plan to work on Signal Lost: Uplink until it is done. I can't say for sure when that'll be, but I hope to have it out in time for Summer of 2023. In the end, I'll take as long as it takes to ensure things are as good as they can get before I even so much as consider releasing something. In our limited vocabulary, I simply cannot describe the amount of planning & time that goes into these things. For the rest of 2022, I will be working on Starlight, so expect a few updates for that soon-ish! In the meantime, if you want to catch up on what I've been making for Starlight & Signal Lost, I regularly show off development over in my community on Discord! Feel welcome to stop by & join the conversation! Show off your work, your art, all that good stuff!
Thank you all so much for your unending support towards my work. I just can't put it into words how grateful I am. You've all made me the happiest witch on the boiling isles. <3
Stay tuned, and have a happy spooky month!
Its time for the year end update. Lets talk about Chapter 2, and beyond.
SIGNAL LOST enters early access, with a full playable chapter to boot & then some.
INCOMING TRANSMISSION... ATTEMPTING CONNECTION: BLACK MESA CENTRAL COMPLEX...
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The initial early access release of SIGNAL LOST. This contains the first chapter, and part of the second.
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How do I manage to get 4k running ,I'm using DSR and the resolution doesn't appear in the options ?
Thanks.
The mod doesn't support 4K at this time, sorry. The mod was tested and ran absolutely fine without issue on 1080p.
Really love this mod and the page itself, So snazzy!
and by the way, maybe their could be a part of the game, even if its just a area in a chapter in a place that is infested with headcrabs? this would create oppertunity to use the poison and parasite headcrabs more. maybe their could be a scripted sequence with a zombie any kind killing a scientists from above making him fall down? or maybe a sequence where a scientist or security guard falls victim to a parasite headcrab? and in that area there would be many corpses with parasite or poison headcrabs latched on their heads? or just many corpses? just some ideas.
I have my own ideas.
cool! cant wait to see them in action!
S U G G E S T I O N T I M E
maybe you could make a fast variant of the headcrab?
that fast variant would be a purple headcrab like in that peice of half life concept art. it would move fast and attack fast so you will need to get a good distance between you and the little bugger to get a better shot at it.
We'll see, I do have plans to use the "parasite" variant of the headcrab (the purple one) at some point, and it will move very fast ;}
awesome! thanks for letting me know. by the way incase i didint describe it well, its the other purple headcrab. (the one thats actually a headcrab and resembles one except its purple instead of a squid parasite thing) just wanted to clarify.
i love this mod. the music and atmosphere hits HARD.
when i heard that portal music play, i truly realized how horrible the situation really was and how small and insignificant and unsafe i really was. it was a miracle realisticly i even survived to this point. if it weren't for my hev suit, i would be dead. i truly felt like i was fighting for my life.
and when i heard the music from when you see the barney get shot by a sniper in half life, a feeling of relief washed over me. i had come this far in one peace.
i love this mod so much. its filled with charm and the scenery is stunning and the sound design is amazing. keep up the good work. cant wait to see this get released.