In development since 2010, the 18th Cacoward winner and Moddb 2012 MOTY Editors Choice of Creativity Award Brütal Doom takes Doom into a whole new level. It makes the game much more violent than before. There's much more blood, plus it adds unique gibs, death animations, dismemberments, headshots, executions, fire and explosion particles, flares, and much more.

The whole world becomes more real and interactive.You can kick severed limbs and heads (and sometimes, use it to activate some traps in the map earlier, or even kick them against enemies to do some damage), you can shoot enemies' heads to deal more damage (and cause more gruesome deaths) you can destroy most things in the the scenario (trees, lamps, hanging bodies, etc), you can paint the floor, the walls, and even the ceiling with blood, you can push the explosive barrels to make traps, or grab them and use like an explosive weapon, you can silently take down enemies from behind and perform stealth kills, the chainsaw actually cuts the enemies in two. When you find the berserk pack and get super strength, you can perform cinematic executions and RIP AND TEAR your foes with your bare hands. Some enemies will scream in anguish and try to crawl away when near death, and they can be used as human shields, and much, much more.

Everything in Brutal Doom is extremely intense. Everything sounds louder, looks bigger, moves faster, and hits harder. You can even fell the impact of explosions. Enemies are harder and smarter, and weapons and explosions are much louder. Your weapons have been upgraded to a deadly arsenal, completely throwing the vanilla Doom's "progressive weapon system" through the window. Every weapon is powerful and have it's pros and cons, a a weapon will never be outclassed when you find a new weapon, but only find a different use for different situations, making Brutal Doom more balanced and more strategic than Vanilla gameplay. You have new abilities too. With any weapon selected, you can press Q (default bind) to kick enemies at close range and send them away. Every new feature and weapon is cautiously balanced, and added in a way that makes sense in the universe of Doom. Many of the features can also be disabled/enabled to provide the best personal experience possible.

Brütal Doom will make the good an old Doom have a new and fresh look. It will give you a reason to play all the Ultimate Doom, Doom 2, and Final Doom levels again. This mod also works with almost every megawad and map pack around. Take a breath, and prepare to RIP AND TEAR HUGE GUTS!!!!!


Also Check the Official Facebook page: Facebook.com
And my Youtube Channel: Youtube.com

Before making any questions related to the mod, or problems to make it work, please read the FAQ.
Moddb.com


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I am proud to announce that today, Brutal Doom v21 has reached the Release Candidate phase. Which means the mod is basically finished, no new features will be added, and now there are only bugtesting left to do.
There are still some minor cosmetic things left, such as extending the Map Enhancement Script support to the late Ultimate Doom and Doom 2 levels, but these kind of stuff wont even require testing. If you want to use the current version to play stuff such as the upcoming DoomSlayer Chronicles coming up next week, just do it. This version is rock solid. But if you plan to make lengthy playthroughs such as playing Doom 1 and Doom 2 all over again, I would still recommend to wait for the final release.

Mountains of improvements have been added since the last April version, new fatalities, new and better blood graphics, new sound effects, new balance changes, bugfixes, new weapons, and so much more.On top of that, the performance gains are unlike anything I did before, now late levels of Scythe 2 and Hell Revealed, which were previously considered unplayable with Brutal Doom, can run smoothly on any descent computer. (there is a video of me testing it on Scythe 2 Map 28. I mostly get 100 fps (for reference, my computer is an i3 2120 with a GTX 750ti). While my computer could not handle this level above 40fps on version 20b.

Check the Files section for download links. Have fun.

Here you can have a sneak peak at the new features.



Version 21 Public Beta is Out Now

Version 21 Public Beta is Out Now

News 68 comments

It's not THE final v21, but already a huge update to v20b.

V21 is still going to take a while, but it will be worth the wait

V21 is still going to take a while, but it will be worth the wait

News 47 comments

Reports on the latest progress of the upcoming release.

Brutal Doom v21 draws closer

Brutal Doom v21 draws closer

News 87 comments

Great improvements on blood and gore, new weapons, better maps, and so on.

Doom 2016 weapons addon for Brutal Doom is out

Doom 2016 weapons addon for Brutal Doom is out

News 47 comments

Optional addon to add Doom 2016 weapons into Brutal Doom version 20b.

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Brutal Doom v21 RC7 Beta Jannuary 18 2019

Brutal Doom v21 RC7 Beta Jannuary 18 2019

Demo 888 comments

Release Candidate 7, which means its basically completed and no new features will be added, only bugfixing from now on. Now it's just a matter of time...

Revenant glitch

Revenant glitch

Other 2 comments

Save game for the revenant glitch video uploaded

(UP.1)LIGHT Edition *BRUTAL DOOM ver* CALL OF DOOM:BLACK WARFARE 0.5 Beta

(UP.1)LIGHT Edition *BRUTAL DOOM ver* CALL OF DOOM:BLACK WARFARE 0.5 Beta

Full Version 8 comments

**Single-player MOD for GZDOOM** It is a lightened version of "CALL OF DOOM: BLACK WARFARE 0.5 Beta". The file size has been reduced to about 30%. ***In...

(Update 2.2)*BRUTAL DOOM ver* CALL OF DOOM:BLACK WARFARE 0.5 Beta

(Update 2.2)*BRUTAL DOOM ver* CALL OF DOOM:BLACK WARFARE 0.5 Beta

Full Version 41 comments

**Single-player MOD for GZDOOM** MORE Realistic. MORE Tactical. MORE Aggressive. Fight the BRUTAL DOOM with Call of Duty weapons. ***In the first time...

Brutal Doom Builder

Brutal Doom Builder

Mapping Tool 4 comments

(THIS IS A PROOF OF CONCEPT.) This is a configuration file for GZDoom Builder that adds compatibility for Brutal Doom. Yes, I know that you can use Slade...

Brutal Doom v21 RC3 Pack 11in1 by ZenDarkmaster

Brutal Doom v21 RC3 Pack 11in1 by ZenDarkmaster

Full Version 29 comments

Everything works right away, nothing needs to be set up. Everything is stable. Added 11 bat files to run all doom parts with brutal doom. The first launch...

Comments  (0 - 10 of 7,884)
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cheater000000
cheater000000

Amount of monsters on a map sometimes increases. There is no pain elementals or arch-viles and I play at Ultra-Violence difficulty so there can't appear a new enemy. Usually I finish a map with 100% kills but sometimes there's no living enemy and counter shows 150/152 for example. I play on Zandronum 3.0 with Brutal Doom v21 RC7. The same problem is on version v20bR.

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Gorefiend
Gorefiend

Don't know if it's worth a post in forum general discussion.

But, basically the question is if it's possible/practical to modify
projectile damage over distance.

If projectile damage can be reduced over map units distance, that is a possible
solution to reduce shotgun reliance even for super long distances.

But, damage over distance and accuracy are ways to make different guns much more viable/ remain viable.

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WasabiSteak
WasabiSteak

I don't think using the shotgun over long distances is efficient at all. You will do so much more damage with Assault Rifle headshots. The shells find more use for close-medium range burst damage.

In my playing experience, the weapons that go underused are the pistol, the SMG, and the railgun. The pistol and the SMG could find some more use if rifle ammo is more scarce or if they can have silencers. afaik, energy weapons don't do crit damage (headshots), so the railgun doesn't find much use except for situations where I have to quickly shoot down tough, fast-moving targets.

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LordUra
LordUra

Meh, not enough blood. The flamethrower is good enough though.

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Gorefiend
Gorefiend

If I've understood right,
He means the included mutators in Brutal doom.

I think the poster doesn't understand that HEV suits, and night vision googles
are no longer automatically enabled on pickup. They form part of your inventory.
I.E. you need to use a hotkey to enable the HEV suits.

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bagyrdelger
bagyrdelger

hello, I made an addon to the brutal doom there instead of American phrases Russian swearing type suka blyat and how do I pour it here?

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Gorefiend
Gorefiend

Hello,

Two potential bugs

mp40 can be dual wielded in tactical mode

When picking up invisible powerup off spectres,
monsters can still see and shoot at me.

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Mastrius0713
Mastrius0713

Can anyone tell me how to disable the NPC Marines' melee attack? I find it is the most annoying and useless feature.

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Gorefiend
Gorefiend

Hello,

One last feature request,

Something I have seen only a few times in FPS games. I really liked it.

Having spare magazines, not spare ammo. The way BD21 and most games work,
is somehow you stop and find every last bullet you have and stop and refill magazines in the middle of a firefight.

I'm hoping (wondering if it's even practical) For the magazine to hold however many it holds. But the spare ammo is described as number of magazines, instead of total number of rounds. This will upset people who got used to reloading after every 7 shots. But I'd be endlessly grateful for this feature. (Perhaps a toggle/option to choose)

Assuming it's something that can be done. It shouldn't be difficult to balance.
You'd drop 1 complete clip after every 3-4 zombies, and at the end/beginning of a new level you get +1/2/3 clips (abstracting for scavenging up loose rounds or incomplete mags)

Regards

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Xamp
Xamp

I'm pretty sure it's possible. Don't know if anyone will make that though.

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Highest Rated (207 agree) 10/10

Brütal Doom clearly deserves a 10, for several reasons: First, it has been developed almost single handedly by a goodwill individual, who clearly has shown the outmost dedication and perseverance through 2 years of continued development, besides from being always open-minded and patient, hearing suggestions and criticism and enduring ludicrous amounts of flame-wars on some of the forums where the project was being discussed. Such professionalism must be taken in note. Second: the level of compromise…

Jun 9 2012 by Manny_F.

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Latest tweets from @brutaldoomguy

Just a heads up, the conversations in Eday won't have cutscenes, and Doomguy won't speak. They will be pretty much… T.co

6hours ago

I know I have said this many times, but it won't take long for a new test version of extermination day to come out.

Feb 19 2019

Another public beta of Extermination Day is taking time to come out because I am making several modifications. Spli… T.co

Feb 19 2019

These barbels and pieces of concrete on them are low-poly 3D models I made today with in-game textures. T.co

Feb 18 2019

T.co

Feb 8 2019

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