In development since 2010, the 18th Cacoward winner and Moddb 2012 MOTY Editors Choice of Creativity Award Brütal Doom takes Doom into a whole new level. It makes the game much more violent than before. There's much more blood, plus it adds unique gibs, death animations, dismemberments, headshots, executions, fire and explosion particles, flares, and much more.
The whole world becomes more real and interactive.You can kick severed limbs and heads (and sometimes, use it to activate some traps in the map earlier, or even kick them against enemies to do some damage), you can shoot enemies' heads to deal more damage (and cause more gruesome deaths) you can destroy most things in the the scenario (trees, lamps, hanging bodies, etc), you can paint the floor, the walls, and even the ceiling with blood, you can push the explosive barrels to make traps, or grab them and use like an explosive weapon, you can silently take down enemies from behind and perform stealth kills, the chainsaw actually cuts the enemies in two. When you find the berserk pack and get super strength, you can perform cinematic executions and RIP AND TEAR your foes with your bare hands. Some enemies will scream in anguish and try to crawl away when near death, and they can be used as human shields, and much, much more.
Everything in Brutal Doom is extremely intense. Everything sounds louder, looks bigger, moves faster, and hits harder. You can even fell the impact of explosions. Enemies are harder and smarter, and weapons and explosions are much louder. Your weapons have been upgraded to a deadly arsenal, completely throwing the vanilla Doom's "progressive weapon system" through the window. Every weapon is powerful and have it's pros and cons, a a weapon will never be outclassed when you find a new weapon, but only find a different use for different situations, making Brutal Doom more balanced and more strategic than Vanilla gameplay. You have new abilities too. With any weapon selected, you can press Q (default bind) to kick enemies at close range and send them away. Every new feature and weapon is cautiously balanced, and added in a way that makes sense in the universe of Doom. Many of the features can also be disabled/enabled to provide the best personal experience possible.
Brütal Doom will make the good an old Doom have a new and fresh look. It will give you a reason to play all the Ultimate Doom, Doom 2, and Final Doom levels again. This mod also works with almost every megawad and map pack around. Take a breath, and prepare to RIP AND TEAR HUGE GUTS!!!!!
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Before making any questions related to the mod, or problems to make it work, please read the FAQ.
Moddb.com

The development of version 22 of Brutal Doom has started this month. The aim is to provide at least a good public beta by the end of April/mid of May with a final version of Extermination Day. It might take years for the final version of v22 to come out, but even the first public beta builds will provide a far better experience over v21 Gold.
On this first dev mini-diary, I'm documenting the performance improvements brought by bringing the hitbox system of VietDoom into it and replacing the old multi-box system, and also great improvements in the way the engine spawns particle effects and explosions.
The partial result: Slaughterfest wads that were previously unplayable with BDv21 or prior versions can now be decently played on my rig (i3 8100, GTX 1660).
On this video I'm playing Map 30 of Speed of Doom, a ridiculous final battle that pits the player against 3000 monsters in a huge arena. On v21, the game would freeze a few seconds after stepping into the arena, but now it's completely playable on an average of 20 to 30fps.
A list of the Top Five Recent FPS Mods (mods that released an update in the last two years) on ModDB!
Gold release is finally here, but the campaign is still going to take some time.
New beta is up. Final release never been this close.
It's not THE final v21, but already a huge update to v20b.
Version 21 Gold. READ THE MANUAL INCLUDED IN THE DOWNLOAD FILE.
This is a compilation with rock/metal remixes of doom's original songs composed by many community artists.
This version only features the monsters, and is meant to be used with other weapon mods, so you can play other mods and all have all the gore with full...
Four weapons from Mr. Don Ramon Duke Nukem 3d Weapons & Monsters now available for Brutal Doom v21. Weapons: Dual Duke pistols, Dual Blacktail pistols...
Flamethrower upgrade replaces original Brutal Doom v21 flamethrower in slot #9. New flamethrower is more realistic and has longer range.
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In next v22 it will be really great if Brutal Doom will go with more vanilla Doom style, asthetics, mood and atmosphere (please not Eternal) for example in sounds, weapons and monsters bringing back original timeless look and animations of Archvile (without horns). Arachnotron firing green plasma beams.
and also change shotgun skin back to v19, maybe?
the game crashes after the end of the Marine HQ level when loading Nuclear Power Plant with the Hell On Earth Starter Pack - Bug Fix / Improvement
Maybe I installed it wrong so how do you install it
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help i dont know where the download icon is im idiot
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i love doom 2 olot
and i beat cercol of death
In the latest version 21 gold, I have a bug - some maps in Doom 2, e.g. circle of death, refueling base, tenements, The Inmost Dens are not original despite the fact that the level enhancement are turned off. What to do with this?
i would love to see a voxel brutal mod. It would be amazing if sergeant_Mark_IV work together with the guy from voxel doom, and the people from raytracing mod.
I tried this tonight, and it seems worked:
start gzdoom.exe -file brutalv21.pk3 -file cheello_voxels.zip
What about objects that there aren't new voxel models for? Like, don't the brutal doom folks need to make a voxel asset package for objects that are only in brutal doom? (like new weapons and grenades and such?)