In development since 2010, the 18th Cacoward winner and Moddb 2012 MOTY Editors Choice of Creativity Award Brütal Doom takes Doom into a whole new level. It makes the game much more violent than before. There's much more blood, plus it adds unique gibs, death animations, dismemberments, headshots, executions, fire and explosion particles, flares, and much more.

The whole world becomes more real and interactive.You can kick severed limbs and heads (and sometimes, use it to activate some traps in the map earlier, or even kick them against enemies to do some damage), you can shoot enemies' heads to deal more damage (and cause more gruesome deaths) you can destroy most things in the the scenario (trees, lamps, hanging bodies, etc), you can paint the floor, the walls, and even the ceiling with blood, you can push the explosive barrels to make traps, or grab them and use like an explosive weapon, you can silently take down enemies from behind and perform stealth kills, the chainsaw actually cuts the enemies in two. When you find the berserk pack and get super strength, you can perform cinematic executions and RIP AND TEAR your foes with your bare hands. Some enemies will scream in anguish and try to crawl away when near death, and they can be used as human shields, and much, much more.

Everything in Brutal Doom is extremely intense. Everything sounds louder, looks bigger, moves faster, and hits harder. You can even fell the impact of explosions. Enemies are harder and smarter, and weapons and explosions are much louder. Your weapons have been upgraded to a deadly arsenal, completely throwing the vanilla Doom's "progressive weapon system" through the window. Every weapon is powerful and have it's pros and cons, a a weapon will never be outclassed when you find a new weapon, but only find a different use for different situations, making Brutal Doom more balanced and more strategic than Vanilla gameplay. You have new abilities too. With any weapon selected, you can press Q (default bind) to kick enemies at close range and send them away. Every new feature and weapon is cautiously balanced, and added in a way that makes sense in the universe of Doom. Many of the features can also be disabled/enabled to provide the best personal experience possible.

Brütal Doom will make the good an old Doom have a new and fresh look. It will give you a reason to play all the Ultimate Doom, Doom 2, and Final Doom levels again. This mod also works with almost every megawad and map pack around. Take a breath, and prepare to RIP AND TEAR HUGE GUTS!!!!!


Also Check the Official Facebook page: Facebook.com
And my Youtube Channel: Youtube.com

Before making any questions related to the mod, or problems to make it work, please read the FAQ.
Moddb.com


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autoshotty

Lock and load, marines! Version 22 Test 3 is here, featuring tons of new goodies.

Public Beta 3 is released, featuring several new improvements, sprites, animations, and Horde Mode.

Almost every gun received a new paint job. Now they are pixel-perfect, and look much more similar to their Vanilla counterparts.

guns

Also now featuring Horde Mode. A still in development but fully playable mode that pits you into an arena against several waves of enemies and a boss battle at the end. Supplies are limited, and new parts of the arena opens as you finish off waves. Sometimes you have extra conditions like fighting alongside friendly marines, using turrets, and vehicles are also planned too.

Currently there are 3 maps avaiable.

CATHEDRAL

What you waiting for? Check the downloads section.

Watch the dev diary bellow to see more details.

Dev Diary 2

Dev Diary 2

News 21 comments

New sprites, more performance enhancement, and more.

Works on Brutal Doom v22 begins, and first dev diary is released

Works on Brutal Doom v22 begins, and first dev diary is released

News 38 comments

The development of version 22 of Brutal Doom has started this month. The aim is to provide at least a good public beta by the end of April/mid of May...

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Top Five Recent FPS Mods

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A list of the Top Five Recent FPS Mods (mods that released an update in the last two years) on ModDB!

Brutal Doom v21

Brutal Doom v21

News 42 comments

Gold release is finally here, but the campaign is still going to take some time.

Add file RSS Files
Brutal Doom v22 Beta Test 3

Brutal Doom v22 Beta Test 3

Demo 111 comments

Latest bleeding edge version under development Requires Zandronum 3.1 or more modern to work. Probably any version of GZDoom can run this.

Brutal Doom v21

Brutal Doom v21

Full Version 1400 comments

Version 21 Gold. READ THE MANUAL INCLUDED IN THE DOWNLOAD FILE.

Doom Metal Soundtrack Mod - Volume 5

Doom Metal Soundtrack Mod - Volume 5

Full Version 31 comments

This is a compilation with rock/metal remixes of doom's original songs composed by many community artists.

BDv21 Monsters Only Version

BDv21 Monsters Only Version

Patch 67 comments

This version only features the monsters, and is meant to be used with other weapon mods, so you can play other mods and all have all the gore with full...

Damned_Daniel's Brutal DOOM v9

Damned_Daniel's Brutal DOOM v9

Full Version 5 comments

Today's 1 year anniversary of my first mod, so I release the new version of this mod!

Damned_Daniel's Brutal DOOM v8

Damned_Daniel's Brutal DOOM v8

Full Version

8th release of this dumb BD fork. Check ReadMe.txt for changes and credits

Post comment Comments  (0 - 10 of 8,104)
Guest
Guest

Hello,

I found a bug with the “Revenant” and “Baron” monster mode power ups. It seems that the weapon the player holds in the inventory is deleted when they get these pickups (I.e I lost my chainsaw and my plasma guns the two times I picked these up.)

Hope you read this and can find a fix!

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DoctorDVDPirata
DoctorDVDPirata

What might happen to the assault rifle's aiming feature once the whole "rifle with grenade launcher" thing comes out?

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Guest
Guest

Just FYI: The YouTube video says I can fire a grenade from the rifle by aiming down the sights and pressing "grenade," but I can also bind a dedicated button to fire the under-slung grenade at anytime. While the dedicated rifle-specific grenade launcher button of course works, aiming down sights and pressing the normal "grenade" button does not fire the grenade launcher, but throws a frag grenade.

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DarkRavenBest
DarkRavenBest

Its possible to make flamethrower napalm actually stick to the targets? Brutal doom has the best incarnation of this weapon, but strangely unlike the most, even mediocre ones, hasn't basic ability to ignite target itself.

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Guest
Guest

Current version of Brutal Doom keeps randomly switching to the pistol without pressing the special switch-pistol-button.

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youngmarik
youngmarik

It's awesome! but on E1M5 with Doom Software Rendering the bars in the window are glitching out.

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Tallesdark
Tallesdark

You need to use hardware rendering, the mod was just not made with software rendering in mind.

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SeleneVendena
SeleneVendena

I never have luck with this mod and Zandronum. I would love to shoot at stuff with my buddies, but after a while, players who joined, start firing on their own without any input, even after changing weapon, wasting ammo and such. I had this issue with BD for years, no clue why.

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Guest
Guest

Sergeant_Mark_IV, have you considered using the sounds from "Doom Sound Bulb 2.0: High quality sound pack" to replace some of the sounds from Brutal Doom as they seem to be of higher quality?

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Tallesdark
Tallesdark

Oh a just discovered a tiny bug, in eviternity, the rain push the player, i thought my keyboard was going crazy lol

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