In development since 2010, the 18th Cacoward winner and Moddb 2012 MOTY Editors Choice of Creativity Award Brütal Doom takes Doom into a whole new level. It makes the game much more violent than before. There's much more blood, plus it adds unique gibs, death animations, dismemberments, headshots, executions, fire and explosion particles, flares, and much more.
The whole world becomes more real and interactive.You can kick severed limbs and heads (and sometimes, use it to activate some traps in the map earlier, or even kick them against enemies to do some damage), you can shoot enemies' heads to deal more damage (and cause more gruesome deaths) you can destroy most things in the the scenario (trees, lamps, hanging bodies, etc), you can paint the floor, the walls, and even the ceiling with blood, you can push the explosive barrels to make traps, or grab them and use like an explosive weapon, you can silently take down enemies from behind and perform stealth kills, the chainsaw actually cuts the enemies in two. When you find the berserk pack and get super strength, you can perform cinematic executions and RIP AND TEAR your foes with your bare hands. Some enemies will scream in anguish and try to crawl away when near death, and they can be used as human shields, and much, much more.
Everything in Brutal Doom is extremely intense. Everything sounds louder, looks bigger, moves faster, and hits harder. You can even fell the impact of explosions. Enemies are harder and smarter, and weapons and explosions are much louder. Your weapons have been upgraded to a deadly arsenal, completely throwing the vanilla Doom's "progressive weapon system" through the window. Every weapon is powerful and have it's pros and cons, a a weapon will never be outclassed when you find a new weapon, but only find a different use for different situations, making Brutal Doom more balanced and more strategic than Vanilla gameplay. You have new abilities too. With any weapon selected, you can press Q (default bind) to kick enemies at close range and send them away. Every new feature and weapon is cautiously balanced, and added in a way that makes sense in the universe of Doom. Many of the features can also be disabled/enabled to provide the best personal experience possible.
Brütal Doom will make the good an old Doom have a new and fresh look. It will give you a reason to play all the Ultimate Doom, Doom 2, and Final Doom levels again. This mod also works with almost every megawad and map pack around. Take a breath, and prepare to RIP AND TEAR HUGE GUTS!!!!!
Before making any questions related to the mod, or problems to make it work, please read the FAQ.
The development of version 22 of Brutal Doom has started this month. The aim is to provide at least a good public beta by the end of April/mid of May with a final version of Extermination Day. It might take years for the final version of v22 to come out, but even the first public beta builds will provide a far better experience over v21 Gold.
On this first dev mini-diary, I'm documenting the performance improvements brought by bringing the hitbox system of VietDoom into it and replacing the old multi-box system, and also great improvements in the way the engine spawns particle effects and explosions.
The partial result: Slaughterfest wads that were previously unplayable with BDv21 or prior versions can now be decently played on my rig (i3 8100, GTX 1660).
On this video I'm playing Map 30 of Speed of Doom, a ridiculous final battle that pits the player against 3000 monsters in a huge arena. On v21, the game would freeze a few seconds after stepping into the arena, but now it's completely playable on an average of 20 to 30fps.
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Play Knee-Deep in ZDoom (10 maps) with Brutal Doom v21x weapons and Freedoom monsters. Read instructions and credits below:
Play Perdition's Gate (32 maps) with Freedoom Phase 2 enemies/monsters and Brutal v21x weapons. Read instructions and credits below:
Play Robocop Doom v1.5.5 (included) with Brutal Doom v21x Weapons. Read instructions and credits below
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