In development since 2010, the 18th Cacoward winner and Moddb 2012 MOTY Editors Choice of Creativity Award Brütal Doom takes Doom into a whole new level. It makes the game much more violent than before. There's much more blood, plus it adds unique gibs, death animations, dismemberments, headshots, executions, fire and explosion particles, flares, and much more.

The whole world becomes more real and interactive.You can kick severed limbs and heads (and sometimes, use it to activate some traps in the map earlier, or even kick them against enemies to do some damage), you can shoot enemies' heads to deal more damage (and cause more gruesome deaths) you can destroy most things in the the scenario (trees, lamps, hanging bodies, etc), you can paint the floor, the walls, and even the ceiling with blood, you can push the explosive barrels to make traps, or grab them and use like an explosive weapon, you can silently take down enemies from behind and perform stealth kills, the chainsaw actually cuts the enemies in two. When you find the berserk pack and get super strength, you can perform cinematic executions and RIP AND TEAR your foes with your bare hands. Some enemies will scream in anguish and try to crawl away when near death, and they can be used as human shields, and much, much more.

Everything in Brutal Doom is extremely intense. Everything sounds louder, looks bigger, moves faster, and hits harder. You can even fell the impact of explosions. Enemies are harder and smarter, and weapons and explosions are much louder. Your weapons have been upgraded to a deadly arsenal, completely throwing the vanilla Doom's "progressive weapon system" through the window. Every weapon is powerful and have it's pros and cons, a a weapon will never be outclassed when you find a new weapon, but only find a different use for different situations, making Brutal Doom more balanced and more strategic than Vanilla gameplay. You have new abilities too. With any weapon selected, you can press Q (default bind) to kick enemies at close range and send them away. Every new feature and weapon is cautiously balanced, and added in a way that makes sense in the universe of Doom. Many of the features can also be disabled/enabled to provide the best personal experience possible.

Brütal Doom will make the good an old Doom have a new and fresh look. It will give you a reason to play all the Ultimate Doom, Doom 2, and Final Doom levels again. This mod also works with almost every megawad and map pack around. Take a breath, and prepare to RIP AND TEAR HUGE GUTS!!!!!


Also Check the Official Facebook page: Facebook.com
And my Youtube Channel: Youtube.com

Before making any questions related to the mod, or problems to make it work, please read the FAQ.
Moddb.com


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I am proud to announce that today, Brutal Doom v21 has reached the Release Candidate phase. Which means the mod is basically finished, no new features will be added, and now there are only bugtesting left to do.
There are still some minor cosmetic things left, such as extending the Map Enhancement Script support to the late Ultimate Doom and Doom 2 levels, but these kind of stuff wont even require testing. If you want to use the current version to play stuff such as the upcoming DoomSlayer Chronicles coming up next week, just do it. This version is rock solid. But if you plan to make lengthy playthroughs such as playing Doom 1 and Doom 2 all over again, I would still recommend to wait for the final release.

Mountains of improvements have been added since the last April version, new fatalities, new and better blood graphics, new sound effects, new balance changes, bugfixes, new weapons, and so much more.On top of that, the performance gains are unlike anything I did before, now late levels of Scythe 2 and Hell Revealed, which were previously considered unplayable with Brutal Doom, can run smoothly on any descent computer. (there is a video of me testing it on Scythe 2 Map 28. I mostly get 100 fps (for reference, my computer is an i3 2120 with a GTX 750ti). While my computer could not handle this level above 40fps on version 20b.

Check the Files section for download links. Have fun.

Here you can have a sneak peak at the new features.



Version 21 Public Beta is Out Now

Version 21 Public Beta is Out Now

News 66 comments

It's not THE final v21, but already a huge update to v20b.

V21 is still going to take a while, but it will be worth the wait

V21 is still going to take a while, but it will be worth the wait

News 49 comments

Reports on the latest progress of the upcoming release.

Brutal Doom v21 draws closer

Brutal Doom v21 draws closer

News 87 comments

Great improvements on blood and gore, new weapons, better maps, and so on.

Doom 2016 weapons addon for Brutal Doom is out

Doom 2016 weapons addon for Brutal Doom is out

News 43 comments

Optional addon to add Doom 2016 weapons into Brutal Doom version 20b.

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Brutal Doom v21 RC3 Beta November 10 2018

Brutal Doom v21 RC3 Beta November 10 2018

Demo 792 comments

Release Candidate 2, which means its basically completed and no new features will be added, only bugfixing from now on. Now it's just a matter of time...

Astonhud

Archive Tool 8 comments

this is the most mysterious mod and hard to find the mod of hud

Wow a gun that shoots legs!?!?(NOW WITH MORE GUN!)

Wow a gun that shoots legs!?!?(NOW WITH MORE GUN!)

Demo 10 comments

Swaps that boring old minigun with a weapon of mass Destruction

Dark Sector V0.0.4 (WAD Name Subject to change)

Dark Sector V0.0.4 (WAD Name Subject to change)

Demo

This is an Early Alpha build, it is for testing purposes only! THIS IS NOT A FULL WAD

Brutal Doom v21 Chex Quest Patch

Brutal Doom v21 Chex Quest Patch

Patch 12 comments

This patch fixes a Brutal Doom v21 keys/doors and armors animations bugs that happen when you load it with a Chex Quest IWAD.

enhanced quake shit 2.5

enhanced quake shit 2.5

Demo 27 comments

I went like SHOOP and then a little WHOOPIDOO and this came out. I do not own the original Quake Stuff mod.

Comments  (0 - 10 of 7,799)
MorbidAcolyte
MorbidAcolyte

a horde mode for BD?

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doomslayer99
doomslayer99

Hey Sarge, the mod is awesome, but I noticed a bug that doesn't happen on GZDOOM or QZDOOM, but Zandronum with the revolver, if you hit the key that you have binded for reload or if expend the current ammo the gun does not reload but make a clicking noise that it is empty. Otherwise, keep up the great work. Looking forward to more fixes, if any.

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Guest
Guest

Hey Sergeant, i love this mod! i hope that you add ledge climbing and quick melee combo attacks for the next version

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Dieagamer101
Dieagamer101

can you add "Brutal Doom: Black edition" glory kills?

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Sergeant_Mark_IV Creator
Sergeant_Mark_IV

November 10 2018 Release Candidate 3 is out

- Now it is possible to aim down the sights both by a toggle aim mode (press alt fire once) or holding the alt fire button.
- Shotgun can only carry 8 shells in the tube + 1 shell in the chamber, for realism and balance purposes.
- Improved head hitbox for mancubus.
- SMG Zombies no longer spawn rifle casing.
- Changed BFG 9000 ammo cost per shot from 40 to 50, increased splash damage from 100 to 200.
- Changed BFG 10k projectile type, fixing some bugs.
- Fixed an exploit that allowed the player to have infinite ammo for the Super Shotgun.
- Fixed a bug that allowed the player to eat a tank and absorb its hit points.
- Removed muzzle climb for all regular weapons (now they only have it when dual-wielding).
- Power up durations will now show properly on alternative huds.
- Now the Shotgunguy will have a visible carry strap on its weapon just like the player (sprites by Xamp)
- Added Blackmore1014's grenade sprites, to replace the old unfitting Vietnam era-like grenades.
- You can no longer upset explosive barrels until they explode.
- Several small bugs fixed.

Reply Good karma+3 votes
RonnieMackenzie
RonnieMackenzie

well done, cool the grenades from blackmore1014 i really like those sprites design fitting with sci-fi

gets better and better
keep up the good work mate

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Xamp
Xamp

Hey man, really like the changes in RC3.
I'm glad you don't have to manually control the recoil for the rifle anymore (although i feel like it could've stayed for the bigger bullet based guns but thats not a big deal).
It's also pretty cool my sprite set got officially added to BD. Hope everyone likes them!

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brosett311
brosett311

Hell yeah man! Used it all the time with bdv20b. Glad to see it has finally been baked into the official mod.

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ThunderTurtle
ThunderTurtle

The last time I played Brutal Doom v21, I played the April release, and it was really bad compared to v20b. There were lots of balance issues, bugs, and a real lack of polish. The environment enhancements did not make sense. There was no indication that the problems would be fixed before the final version. I am really glad that you have made the necessary changes to remedy the issues that plagued the earlier releases. Brutal Doom is a quality mod again. Great work.

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ReaperAA
ReaperAA

Hi, I am having a problem.

I am using BDv21 RC2-B and Extermination day 3-27-18 build (edaytestmar27.pk3). The final boss in level 30 is not spawning. After entering the boss room, I get on the center platform that has a soulsphere and then a earthquake happens but boss doesn't appear. I also tried this on a older version of Eday/Starter pack from Moddb.com but the exact same thing happened.

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ReaperAA
ReaperAA

My bad, SgtMarkIV has yet to complete the final boss fight of Extermination day

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9.6

1716 votes submitted.

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Highest Rated (205 agree) 10/10

Brütal Doom clearly deserves a 10, for several reasons: First, it has been developed almost single handedly by a goodwill individual, who clearly has shown the outmost dedication and perseverance through 2 years of continued development, besides from being always open-minded and patient, hearing suggestions and criticism and enduring ludicrous amounts of flame-wars on some of the forums where the project was being discussed. Such professionalism must be taken in note. Second: the level of compromise…

Jun 9 2012 by Manny_F.

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Latest tweets from @brutaldoomguy

And RC3 is uploaded Moddb.com

Nov 10 2018

I have recovered and now working on BD on full-speed again. RC3 might be released this weekend.

Nov 10 2018

I have been silent since the RC2 release because I have been massacred by a barrage of sickness (flu, strep throat,… T.co

Nov 5 2018

Since ZioMcCall abandoned Brutal Wolfenstein, I have plans to take it over after I finish Brutal Doom v21 and Extermination Day.

Oct 28 2018

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