In development since 2010, the 18th Cacoward winner and Moddb 2012 MOTY Editors Choice of Creativity Award Brütal Doom takes Doom into a whole new level. It makes the game much more violent than before. There's much more blood, plus it adds unique gibs, death animations, dismemberments, headshots, executions, fire and explosion particles, flares, and much more.

The whole world becomes more real and interactive.You can kick severed limbs and heads (and sometimes, use it to activate some traps in the map earlier, or even kick them against enemies to do some damage), you can shoot enemies' heads to deal more damage (and cause more gruesome deaths) you can destroy most things in the the scenario (trees, lamps, hanging bodies, etc), you can paint the floor, the walls, and even the ceiling with blood, you can push the explosive barrels to make traps, or grab them and use like an explosive weapon, you can silently take down enemies from behind and perform stealth kills, the chainsaw actually cuts the enemies in two. When you find the berserk pack and get super strength, you can perform cinematic executions and RIP AND TEAR your foes with your bare hands. Some enemies will scream in anguish and try to crawl away when near death, and they can be used as human shields, and much, much more.

Everything in Brutal Doom is extremely intense. Everything sounds louder, looks bigger, moves faster, and hits harder. You can even fell the impact of explosions. Enemies are harder and smarter, and weapons and explosions are much louder. Your weapons have been upgraded to a deadly arsenal, completely throwing the vanilla Doom's "progressive weapon system" through the window. Every weapon is powerful and have it's pros and cons, a a weapon will never be outclassed when you find a new weapon, but only find a different use for different situations, making Brutal Doom more balanced and more strategic than Vanilla gameplay. You have new abilities too. With any weapon selected, you can press Q (default bind) to kick enemies at close range and send them away. Every new feature and weapon is cautiously balanced, and added in a way that makes sense in the universe of Doom. Many of the features can also be disabled/enabled to provide the best personal experience possible.

Brütal Doom will make the good an old Doom have a new and fresh look. It will give you a reason to play all the Ultimate Doom, Doom 2, and Final Doom levels again. This mod also works with almost every megawad and map pack around. Take a breath, and prepare to RIP AND TEAR HUGE GUTS!!!!!


Also Check the Official Facebook page: Facebook.com
And my Youtube Channel: Youtube.com

Before making any questions related to the mod, or problems to make it work, please read the FAQ.
Moddb.com


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RSS Articles



Brutal Doom v21 first public beta has been released!

Check the latest Development Diary from last week, mentioning some of the newest features:



V21 is still going to take a while, but it will be worth the wait

V21 is still going to take a while, but it will be worth the wait

News 48 comments

Reports on the latest progress of the upcoming release.

Brutal Doom v21 draws closer

Brutal Doom v21 draws closer

News 86 comments

Great improvements on blood and gore, new weapons, better maps, and so on.

Doom 2016 weapons addon for Brutal Doom is out

Doom 2016 weapons addon for Brutal Doom is out

News 40 comments

Optional addon to add Doom 2016 weapons into Brutal Doom version 20b.

Brutal Doom v20b Trailer, Release Date Announced

Brutal Doom v20b Trailer, Release Date Announced

News 47 comments

Brutal Doom v20b and the Starter Pack maps are coming on December 31.

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Brutal Doom v21 Public Beta April 2018

Brutal Doom v21 Public Beta April 2018

Demo 676 comments

This is a public test version of Brutal Doom v21. it's not finished, I still don't have all the planned features done, but it already is more stable than...

Wow a gun that shoots legs!?!?(NOW WITH MORE GUN!)

Wow a gun that shoots legs!?!?(NOW WITH MORE GUN!)

Demo 8 comments

Swaps that boring old minigun with a weapon of mass Destruction

Dark Sector V0.0.4 (WAD Name Subject to change)

Dark Sector V0.0.4 (WAD Name Subject to change)

Demo

This is an Early Alpha build, it is for testing purposes only! THIS IS NOT A FULL WAD

Brutal Doom v21 Chex Quest Patch

Brutal Doom v21 Chex Quest Patch

Patch 6 comments

This patch fixes a Brutal Doom v21 keys/doors and armors animations bugs that happen when you load it with a Chex Quest IWAD.

enhanced quake shit

enhanced quake shit

Demo 7 comments

I went like SHOOP and then a little WHOOPIDOO and this came out

OVERPOWERED BRUTAL DOOM

OVERPOWERED BRUTAL DOOM

Demo 1 comment

OP version of Brutal Doom with most weapons infused with steroids and supplements. Have fun.

Comments  (0 - 10 of 7,520)
LoLed
LoLed

Hello!
It is possible to make a Complex DOOM addon? With inventory, monsters, weapons, etc... But with graphics, animation, blood, limbs and other from Brutal Doom?

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GawainOfDeath
GawainOfDeath

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mastermaniac
mastermaniac

Well, I don't know what this Project MSX is, but now I know I want it.

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GawainOfDeath
GawainOfDeath

I had the same reaction upon watching this

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LoLed
LoLed

Thanks. But this mod only for weapons, inventory...
He's not adding new monsters from Complex DOOM with new animations and other.

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Xamp
Xamp

From Complex Doom's ZDoom Forum Thread

"Each monster has typically 3/4 tiers where a random tougher monster will spawn in its place."

I'm just gonna cut what was going to be a very long comment short and say making a brutal variant of a single vanilla-style monster is a lot of work, concidering how you have to make seperate sprites to account for a lot of different possible deaths, states and other functionalities. I'd like to stress that making a brutal version of a _single_ enemy is a lot of work. We're talking about multiple enemy types that each come with 3 to 4 variants.

That's so much work, you really can't expect anyone to do that. And in cases where it does happen, we really should be grateful for it.

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LoLed
LoLed

Thanks for the answer. I understand that, and because of this I would like to ask this question.

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Dieagamer101
Dieagamer101

when is the official release coming?

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Guest
Guest

Why can't there be the arachnotron plasmagun, cyberdemon rocket launcher, and Spiderdemon Super-Chaingun, I mean, this mod is ridiculous enough, SO WHY NOT MAKE IT EVEN MORE RIDICULOUS?

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Xamp
Xamp

Because you already get the BFG, which is (or at least should be) more than enough firepower for any one infantry soldier to carry.
Besides that though, all of these would just be more gigantic versions of weapons we already got. If that's not good enough for you though, you could always use 'summon tank', 'summon artillerytank', 'summon attackhelicopter' or 'summon mech'.
Fighting the Spidermastermind in a combat mech is gonna make things fairer or at least easier pretty quickly.

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NikCaputnic
NikCaputnic

Arachnotron's plasmagun is pretty the same as player's one, Cyberdemon's rocketlauncher don't do anything besides shhoting same rockets as palyer's, and furthermore both CDemon Mastermind's weapons are bigger than doomguy himself.

(Yeah, yeah, i know that doomguy already can do things like running on lava on aprx 40 mph speed, carries a platoon-worthy numbers of ammunition, and takes a rocket in a face with just a nosebleed)

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Highest Rated (202 agree) 10/10

BrĂ¼tal Doom clearly deserves a 10, for several reasons: First, it has been developed almost single handedly by a goodwill individual, who clearly has shown the outmost dedication and perseverance through 2 years of continued development, besides from being always open-minded and patient, hearing suggestions and criticism and enduring ludicrous amounts of flame-wars on some of the forums where the project was being discussed. Such professionalism must be taken in note. Second: the level of compromise…

Jun 9 2012 by Manny_F.

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