In development since 2010, the 18th Cacoward winner and Moddb 2012 MOTY Editors Choice of Creativity Award Brütal Doom takes Doom into a whole new level. It makes the game much more violent than before. There's much more blood, plus it adds unique gibs, death animations, dismemberments, headshots, executions, fire and explosion particles, flares, and much more.

The whole world becomes more real and interactive.You can kick severed limbs and heads (and sometimes, use it to activate some traps in the map earlier, or even kick them against enemies to do some damage), you can shoot enemies' heads to deal more damage (and cause more gruesome deaths) you can destroy most things in the the scenario (trees, lamps, hanging bodies, etc), you can paint the floor, the walls, and even the ceiling with blood, you can push the explosive barrels to make traps, or grab them and use like an explosive weapon, you can silently take down enemies from behind and perform stealth kills, the chainsaw actually cuts the enemies in two. When you find the berserk pack and get super strength, you can perform cinematic executions and RIP AND TEAR your foes with your bare hands. Some enemies will scream in anguish and try to crawl away when near death, and they can be used as human shields, and much, much more.

Everything in Brutal Doom is extremely intense. Everything sounds louder, looks bigger, moves faster, and hits harder. You can even fell the impact of explosions. Enemies are harder and smarter, and weapons and explosions are much louder. Your weapons have been upgraded to a deadly arsenal, completely throwing the vanilla Doom's "progressive weapon system" through the window. Every weapon is powerful and have it's pros and cons, a a weapon will never be outclassed when you find a new weapon, but only find a different use for different situations, making Brutal Doom more balanced and more strategic than Vanilla gameplay. You have new abilities too. With any weapon selected, you can press Q (default bind) to kick enemies at close range and send them away. Every new feature and weapon is cautiously balanced, and added in a way that makes sense in the universe of Doom. Many of the features can also be disabled/enabled to provide the best personal experience possible.

Brütal Doom will make the good an old Doom have a new and fresh look. It will give you a reason to play all the Ultimate Doom, Doom 2, and Final Doom levels again. This mod also works with almost every megawad and map pack around. Take a breath, and prepare to RIP AND TEAR HUGE GUTS!!!!!


Also Check the Official Facebook page: Facebook.com
And my Youtube Channel: Youtube.com

Before making any questions related to the mod, or problems to make it work, please read the FAQ.
Moddb.com


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I am proud to announce that today, Brutal Doom v21 has reached the Release Candidate phase. Which means the mod is basically finished, no new features will be added, and now there are only bugtesting left to do.
There are still some minor cosmetic things left, such as extending the Map Enhancement Script support to the late Ultimate Doom and Doom 2 levels, but these kind of stuff wont even require testing. If you want to use the current version to play stuff such as the upcoming DoomSlayer Chronicles coming up next week, just do it. This version is rock solid. But if you plan to make lengthy playthroughs such as playing Doom 1 and Doom 2 all over again, I would still recommend to wait for the final release.

Mountains of improvements have been added since the last April version, new fatalities, new and better blood graphics, new sound effects, new balance changes, bugfixes, new weapons, and so much more.On top of that, the performance gains are unlike anything I did before, now late levels of Scythe 2 and Hell Revealed, which were previously considered unplayable with Brutal Doom, can run smoothly on any descent computer. (there is a video of me testing it on Scythe 2 Map 28. I mostly get 100 fps (for reference, my computer is an i3 2120 with a GTX 750ti). While my computer could not handle this level above 40fps on version 20b.

Check the Files section for download links. Have fun.

Here you can have a sneak peak at the new features.



Version 21 Public Beta is Out Now

Version 21 Public Beta is Out Now

News 65 comments

It's not THE final v21, but already a huge update to v20b.

V21 is still going to take a while, but it will be worth the wait

V21 is still going to take a while, but it will be worth the wait

News 49 comments

Reports on the latest progress of the upcoming release.

Brutal Doom v21 draws closer

Brutal Doom v21 draws closer

News 87 comments

Great improvements on blood and gore, new weapons, better maps, and so on.

Doom 2016 weapons addon for Brutal Doom is out

Doom 2016 weapons addon for Brutal Doom is out

News 43 comments

Optional addon to add Doom 2016 weapons into Brutal Doom version 20b.

Add file RSS Files
Brutal Doom v21 RC1 Quickfix Beta August 29 2018

Brutal Doom v21 RC1 Quickfix Beta August 29 2018

Demo 733 comments

Release Candidate 1, which means its basically completed and no new features will be added, only bugfixing from now on. Now it's just a matter of time...

Wow a gun that shoots legs!?!?(NOW WITH MORE GUN!)

Wow a gun that shoots legs!?!?(NOW WITH MORE GUN!)

Demo 9 comments

Swaps that boring old minigun with a weapon of mass Destruction

Dark Sector V0.0.4 (WAD Name Subject to change)

Dark Sector V0.0.4 (WAD Name Subject to change)

Demo

This is an Early Alpha build, it is for testing purposes only! THIS IS NOT A FULL WAD

Brutal Doom v21 Chex Quest Patch

Brutal Doom v21 Chex Quest Patch

Patch 12 comments

This patch fixes a Brutal Doom v21 keys/doors and armors animations bugs that happen when you load it with a Chex Quest IWAD.

enhanced quake shit 2.1

enhanced quake shit 2.1

Demo 19 comments

I went like SHOOP and then a little WHOOPIDOO and this came out. I do not own the original Quake Stuff mod.

OVERPOWERED BRUTAL DOOM

OVERPOWERED BRUTAL DOOM

Demo 3 comments

OP version of Brutal Doom with most weapons infused with steroids and supplements. Have fun.

Comments  (0 - 10 of 7,725)
TheDoomSlayingNeko
TheDoomSlayingNeko

I'm Not sure if you've already answered, Sarge, but I have one question...
How the hell did you do the arm sprites for DoomGuy? I'm asking cuz I wanna do a wad myself...but I can't figure it out. XD

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TheDoomSlayingNeko
TheDoomSlayingNeko

Nvm, Respond to my forum post, please.

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Guest
Guest

Help Center

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markusthegamerdude
markusthegamerdude

Hell will never be Brutal Without DOOMGUY.
˙⅄∩פWOOp ʇnoɥʇᴉM lɐʇnɹq ǝq ɹǝʌǝu llᴉʍ llǝH

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pr0direct
pr0direct

Blasting through doors with rocket launchers or BFG's could be really cool
Also destructible environment for the future :D

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Edifice666
Edifice666

Apparently, apart from bug fixing, this will be all thats ever now done on BD!? At least thats what Ive read!!!???

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Xamp
Xamp

source?

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VortexRikers
VortexRikers

I believe it was after the v20c or v21 announcement that SMIV said something along the lines of "This is probably gonna be the last major release of BD and I don't have any solid plans after that." I don't recall anything beyond that but correct me if I'm wrong.

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Xamp
Xamp

That doesn't sound like a definite "this will be all thats ever done" to me. Just an "idk if i'll do something more or not".

Even if BD would be done for good once v21 and Extermination Day hit final release, i think it's such a complete package that that would be alright.

Reply Good karma Bad karma+1 vote
Sergeant_Mark_IV Creator
Sergeant_Mark_IV

So I have decided to create a forum for Brutal Doom discussion. Check the "forum" tab.
If you people have bugs to report, please post there, its much more organized.

Reply Good karma+8 votes
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Highest Rated (204 agree) 10/10

Brütal Doom clearly deserves a 10, for several reasons: First, it has been developed almost single handedly by a goodwill individual, who clearly has shown the outmost dedication and perseverance through 2 years of continued development, besides from being always open-minded and patient, hearing suggestions and criticism and enduring ludicrous amounts of flame-wars on some of the forums where the project was being discussed. Such professionalism must be taken in note. Second: the level of compromise…

Jun 9 2012 by Manny_F.

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Latest tweets from @brutaldoomguy

T.co

Sep 20 2018

RC1FIX version of Brutal Doom v21 test is up on Moddb, containing some emergency fixes. T.co

Aug 29 2018

Oh nice, my ISP decided to stop fucking me up. Everyone check Moddb, new beta is there, with a list of the videos I released recently.

Aug 25 2018

I just released a new public test for Brutal Doom on my Patreon page, its on Release Candidate phase, which means i… T.co

Aug 25 2018

Before the release of v21, every fatality will be polished, with improved animations, new sound effects (bones brea… T.co

Aug 16 2018

I was in a watch party in Brutal Doom's Discord, and I couldn't understand what the woman on the speaker was saying… T.co

Aug 13 2018

Doom Eternal looks WAY better than Doom 2016, I loved the throwback design of demons and the plasmagun, the look of… T.co

Aug 10 2018

Youtube.com

Jul 24 2018

The "Large Tree" actor has now a function that detects if it is placed over a place with grass, and then is replace… T.co

Jul 23 2018

What's even the point of having incendiary weapons if the game doesn't allows you to set things on fire, right? T.co

Jul 23 2018

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