Dawn of the Tiberium Age (DTA) is a stand-alone mod that combines Tiberian Dawn (C&C 95) and Red Alert using the Tiberian Sun engine. The project's aim is to allow people to both play and mod TD and RA, while having all of the benefits of the TS engine.

All 4 factions (GDI, Nod, Allies, and Soviet) of the original games are included and can simultaneously battle one another on over 100 original multiplayer maps. This can be done either in classic mode (which matches the balance of TD and RA1 as closely as possible) or enhanced mode (which adds many new features and competitive balance improvements).

DTA also features dozens of challenging, unique singleplayer missions as well as co-op missions that can be easily played over the community-driven CnCNet online service.

Since this is a stand-alone mod, you don't require anything but the mod itself to be able to play: the original game is not required.

This mod is still actively being worked on, so you can expect frequent updates and if you find any bugs, please report them so that we can fix them as soon as possible.

Faction info:
GDI - Nod - Allies - Soviet


Discord Become an affiliate
Affiliates:Our button: .... ....
....

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
RSS Articles

Second Map Pack

News 1 comment

Hello again everyone!

First of all a big thanks to everyone who votes for us in the first round of MOTY! We made it into the top 100!

As promised, we just released the second of our planned map-packs. It includes these new multiplayer maps:


Forest Clearing


Aurora Clash

Badlands

Glimmering Bluffs

A Buoyant City

Mining Town

Highway Quarry

As well as the co-op mission Multiplicating Force:

And the singleplayer mission Mayday:

Free Converter com scrn0000 1330

We hope you'll enjoy this new content, and don't forget to vote for us for the second round of MOTY if you haven't already!

Lots of New Stuff, Even More to Come!

Lots of New Stuff, Even More to Come!

News 4 comments

A look at what DTA's devteam and community have made lately, and what is to come.

DTA Spring Update

DTA Spring Update

News

Detailing what's been happening since our last news post. It's been a while.

DTA in 2018

DTA in 2018

News 7 comments

We haven't been standing still despite our relative silence.

DTA 1.16 Release Time

DTA 1.16 Release Time

News 6 comments

It's December 1st, which of course means that DTA version 1.16 will be released today like we announced in our previous news posts.

RSS Files
Dawn of the Tiberium Age Installer

Dawn of the Tiberium Age Installer

Full Version 4 comments

This installer will automatically download and install the latest version of Dawn of the Tiberium Age for you (the original games are not required).

Dawn of the Tiberium Age v1.182

Dawn of the Tiberium Age v1.182

Full Version

This is the full version of Dawn of the Tiberium Age v1.182: all files necessary to play are included, so you also don't need to have the original game...

Dawn of the Tiberium Age v1.181

Dawn of the Tiberium Age v1.181

Full Version 7 comments

This is the full version of Dawn of the Tiberium Age v1.181: all files necessary to play are included, so you also don't need to have the original game...

Dawn of the Tiberium Age v1.178

Dawn of the Tiberium Age v1.178

Full Version 2 comments

This is the full version of Dawn of the Tiberium Age v1.178: all files necessary to play are included, so you also don't need to have the original game...

Dawn of the Tiberium Age v1.176

Dawn of the Tiberium Age v1.176

Full Version 6 comments

This is the full version of Dawn of the Tiberium Age v1.176: all files necessary to play are included, so you also don't need to have the original game...

Dawn of the Tiberium Age v1.175

Dawn of the Tiberium Age v1.175

Full Version 3 comments

This is the full version of Dawn of the Tiberium Age v1.175: all files necessary to play are included, so you also don't need to have the original game...

Comments  (0 - 10 of 1,911)
smederijtubalkain
smederijtubalkain

Hi all,

Really like this mod.
Playing it with a group of friends almost every evening now.
Is there any way to export the player stats out of the game so we can set up a ranking ladder on our page ?

keep up the great work

grts

Daan..

Reply Good karma Bad karma+1 vote
Rampastring Creator
Rampastring

Glad to hear that you're enjoying the mod!

You can view your stats from the main menu -> Extras -> Statistics. Right now there is no way to export the stats other than checking them manually after each game though.

Reply Good karma+1 vote
tegordon2001
tegordon2001

Hello, I've been playing this mod for a little while now and I have some questions.

First, Are you planning to implement the Hind into the game? I stopped by the PPM forums where it was discussed and they said it needed a voxel, and further down there was voxel made available, do you plan to use that one?

Second, do you plan to add naval transports into the game? GDI and Nod could have those hovercrafts and the Allies and Soviets could have that wierd UFO looking thing. I know there's the Chinook and the APCs, but maybe transporting your troops by sea is the safest way sometimes.

Lastly, why does the Chinook automatically drop its troops when it lands, and indivdually in differant places? It never did that in TD or RA. Engine limitations maybe?

Again, great mod, and I hope to see more from it in the future.

Reply Good karma Bad karma+1 vote
Rampastring Creator
Rampastring

The Hind has been intentionally left out in Enhanced Mode because Soviet already has Yaks and Migs; the Hind would mostly add overlap with other sides' aircraft. The Hind could be added for Classic mode though.

We'd love to implement naval transports, but they are not possible to implement at the moment due to the engine limitations.

As you figured out, engine limitations are also the reason for the Chinook's behaviour.

Reply Good karma+1 vote
tegordon2001
tegordon2001

Alright cool,
I do want to ask, is the AI in this game universal, or is there an AI for enhanced and an AI for classic? Say, if the hind was added for classic and somebody modified the files that dictate what units/structures go to which faction so that the hind and helipad are available to the soviets in enhanced, could the AI still build and use them?

Also, I'm kinda wondering why rotors don't work in TS? It works in RA2,I wonder how they achieved that and if that can be done in TS somehow.

Reply Good karma Bad karma+1 vote
Rampastring Creator
Rampastring

The classic and enhanced AIs are different, but they share some code. Enhanced mode modifies the attack teams of classic mode's AI and also adds entirely new attacks. If the Hind was added to Classic mode and you enabled it for Enhanced mode, you would also need to modify Enhanced mode's AI taskforces for the AI to use it.

TS has some traces that they planned on implementing rotors but never really got to it. Maybe Westwood didn't find it important enough to implement. Many methods have been tried for implementing rotors, but all of them have been unsuccesful.

Reply Good karma+1 vote
linkramone
linkramone

I have Played nearly all MODs out there, THIS ONE is by far THE BEST,
It combines all classic Fractions,
smooth and trouble free gameplay,
Huge Ingame Music Library,
Nice AI with no glitches or cheating or anything else ruining the experience.

The only thing I would LOVE to see is more maps and an Intergrated auto-map converter that will allow users to import even more custom maps because plain old TS maps are Incompatible.

Reply Good karma Bad karma+3 votes
Tiberius1995
Tiberius1995

Glad to hear you're enjoying the mod so much! We are very actively working on new maps as well as new missions, so rest assured that wish of yours will be granted.

I don't think an auto-converter would be possible. Cliffs in DTA and TS are quite different, and most other assets aren't really that comparable either. So even if we made a program that turned TS assets into what we considered the DTA equivalents, it'd frankly spit out quite a flustercluck

Reply Good karma Bad karma+1 vote
firion1995
firion1995

How can you capture Oil pump in the game?

Reply Good karma Bad karma+1 vote
Rampastring Creator
Rampastring

You cannot. At the moment they are just decorations, not oil derricks like in RA2.

Reply Good karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Profile
Icon
C&C: Tiberian Sun
Contact
Send Message
Release date
Mod watch
Follow
Share
Community Rating

Average

9.6

226 votes submitted.

You Say

-

Ratings closed.

Highest Rated (15 agree) 9/10

The Dawn of the Tiberium Age: ****: Look For the Dawn Dawn of the Tiberium Ages (DTA) is a Tiberian sun mod that looks to recreate the game that started it all, Tiberian Dawn. In that regard, DTA is a massive success, with the mod capturing the look, spirit and feel of the original game. It does not stop there however, as DTA takes Tiberian Dawn to the next level, including skirmish modes and online support for fans. Graphically, DTA mimics it's ancestral father perfectly, the charmingly simple…

May 20 2012 by TheReviewer

Embed Buttons
Link to Dawn of the Tiberium Age by selecting a button and using the embed code provided more...
Dawn of the Tiberium Age
Statistics
Last Update
Watchers
845 members
Files
36
Articles
58
Reviews
78