Dawn of the Tiberium Age (DTA) is a stand-alone mod that combines Tiberian Dawn (C&C 95) and Red Alert using the Tiberian Sun engine. The project's aim is to allow people to both play and mod TD and RA, while having all of the benefits of the TS engine.
All 4 factions (GDI, Nod, Allies, and Soviet) of the original games are included and can simultaneously battle one another on over 100 original multiplayer maps. This can be done either in classic mode (which matches the balance of TD and RA1 as closely as possible) or enhanced mode (which adds many new features and competitive balance improvements).
DTA also features dozens of challenging, unique singleplayer missions as well as co-op missions that can be easily played over the community-driven CnCNet online service.
Since this is a stand-alone mod, you don't require anything but the mod itself to be able to play: the original game is not required.
This mod is still actively being worked on, so you can expect frequent updates and if you find any bugs, please report them so that we can fix them as soon as possible.
We just released DTA version 9.5.0. We first thought this patch was going to be a minor one, but it happened to increase in both size and development time during its course.
First off, with this update, DTA has started to make use of the Vinifera TS engine extension by CCHyper, that we've also been heavily contributing to. Currently the effects are limited, but over time this project can open up potential for major game engine improvements that would've previously been impossible even for us. Presently our custom build of Vinifera gives us the following features:
This update also brings a bunch of new playable content, including a new Co-Op mission and 4 new multiplayer maps, two of them featuring large infantry-only swamp areas for unusual tactics.
As demonstrated by  Lakesides, this update also includes our new autumn assets for mappers to create maps for the season between our existing summer and winter theaters.
Speaking of maps, this version marks the public release of our new map editor that we revealed a month ago. The old "FinalSun" map editor is still included for people who want familiarity and for edge cases, but the client now directs you to the new editor by default. It can do 95+% of what FinalSun can, and it does most of it more efficiently. As it's the first release, some things can still be a bit rough on the edges; please drop a message for us on Discord, here at ModDB or on our forums at PPM if you have feedback or questions.
We've also made some minor graphical changes, balance changes and bug-fixes, the most significant ones being the new Chem Warrior created by Pinkthoth and the rename of the "Gatling Tank" to "Quad Tank", as its real-life inspiration, the Shilka, was never really equipped with a gatling gun. For more information about the changes, check out our change log page.
See you on the battlefield! We hope you'll have fun with these additions, and are looking forward to playing with you on CnCNet.
These are the changes that were made in version 4.x.x of DTA and the credits for whoever contributed.
No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.
This is the full version of Dawn of the Tiberium Age v9.6: all files necessary to play are included, so you also don't need to have the original game...
This is the full version of Dawn of the Tiberium Age v9.5: all files necessary to play are included, so you also don't need to have the original game...
No files were found matching the criteria specified. We suggest you try the file list with no filter applied, to browse all available. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.