Dawn of the Tiberium Age (DTA) is a stand-alone mod that combines and enhances Tiberian Dawn and Red Alert using a heavily customized Tiberian Sun engine. Featuring all 4 factions (GDI, Nod, Allies and Soviets) with extremely polished gameplay, DTA allows you to mix and match the factions as you'd like in tons of new multiplayer maps and challenge yourself in dozens of original missions.

FACTION INFO - CHOOSE YOUR ALLEGIANCE

GDI Nod Allies Soviet

Features:

  • 37 new singleplayer missions, 37 new co-op missions and over 150 original multiplayer/skirmish maps!
  • Enhanced mode brings competitive balance and new units that stay loyal to the spirit of the original games
  • Classic mode for the enjoyers of the very original experience
  • Active multiplayer community on Discord
  • Stand-alone - the original games are not required!
  • New custom map editor for creating your own maps!

Join us on Discord


  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
RSS Articles

The C&C World-Altering Editor (WAE) is a new modern open-source map editor for Tiberian Sun and RA2 Yuri's Revenge.

Developed over the past 3 years and heavily tested by community mappers, it has now reached the point where it can fully replace the old FinalSun and FinalAlert 2 editors. WAE provides various improvements over them and new tools to make mapping more efficient than before.

Features

To mention some improvements over the old editors, WAE has

  • Smoother performance
  • Preview of map lighting
  • Wide range of zoom levels ranging from displaying the whole map at once to only a tiny piece of it
  • Auto-save function that periodically creates a backup of your map
  • More efficient user-interface with object previews, better categorization, better use of screen space, and search functions in all possible places
  • Hotkeys for various common operations, such as pressing Delete to delete an object under the cursor
  • Improved trigger scripting dialog that allows you to view and manipulate all data of a trigger at once, rather than needing to constantly switch between tabs and open drop-downs
  • Copy/paste of more than just terrain, including terrain objects, overlay, units and even buildings!
  • Preview showing what scripting elements reference a waypoint
  • Advanced automatic map scripting issue checking that helps you avoid making dumb mistakes
  • Many new tools, including a tool for checking the distance between two points, and a tool for calculating the amount of Tiberium in a specific area
  • Terrain generation!
  • ...and much more!

All this, while the editor has also been designed to be familiar to existing mappers, meaning it's easy to pick up!

Screenshots

You might not believe the feature list without some screenshots, right?

GDI1A1) The World-Altering Editor can accurately preview the lighting of your maps.


Zoom levels

2) WAE's closest zoom level allows you to view the game like you were in the DOS age, while the farthest zoom level shows basically the whole map.


Terrain Generation

3) Terrain generation can quickly generate details for an area.


WAE Sidebar Previews

4) The sidebar shows graphical previews of objects, making it easier to find what you are looking for.


WAE Trigger Editor

5) WAE's trigger editor makes scripting quick! You can also assign colors to triggers!


Waypoint previews

6) Can't remember what some waypoint was used for? With WAE, you can just hover over it to check!


WAE Map Error Checking

7) Even the most experienced mappers sometimes make mistakes. These issue checks have saved us from hours of tedious debugging work.


WAE with YR

8) The entire WAE user-interface, showing an opened Yuri's Revenge map.


There is also a short demonstrative YouTube video of WAE's capatibilities from 2 years ago in Dawn of the Tiberium Age, from back when WAE was known as the DTA Scenario Editor: Youtube.com

System Requirements

WAE is over 20 years newer than FinalSun and FA2, so it also requires a newer system. WAE requires the following:

  • .NET 8.0 Desktop Runtime. You can download it from Microsoft
  • A 64-bit Windows operating system
  • A DirectX 11 compatible GPU. It is recommended, although not strictly necessary, to have at least 1 GB (TS) or 2 GB (RA2/YR) of VRAM.
  • There is no CPU requirement, but naturally, the faster, the better. WAE can especially be CPU intensive if you zoom very far while editing the map.

Downloads

You can download WAE from our GitHub releases page: Github.com

For TS, WAE is compatible with the Steam release and the Tiberian Sun Client (which I heavily recommend if you want some QoL improvements for your Tiberian Sun). Pick the build for your edition of Tiberian Sun.

For RA2/YR, the YR download of WAE is compatible with all known released editions of the game, including the new Steam release.

Links and contact

I'd love to hear your feedback on the editor! You can post your comments here on ModDB, or get in touch on Discord or private messages on ModDB!

WAE has its own dedicated channel, #wae-chat, on the C&C Mod Haven Discord server: Discord.gg

You can also discuss WAE on the #mapping channel of the Dawn of the Tiberium Age Discord server: Discord.gg

You can find the C# source code of the editor from GitHub: Github.com

Feel free to fork and hack around with it! We also accept pull requests if you think you could develop some useful features!

Support

WAE is and will always be available for free. However, it has taken hundreds upon hundreds of hours to create that is off from the rest of my limited free time.

If you'd like to provide some extra incentive for keeping up the work on WAE, you can buy me a coffee at Ko-fi.com

Legal disclaimer

EA has not endorsed and does not support the World-Altering Editor.

Special thanks

WAE's open-source nature has already shown benefits. Big thanks to Morton and ZivDero who helped with developing features to properly support Tiberian Sun and especially Yuri's Revenge. Also, thanks to the Dawn of the Tiberium Age mod community for extensive testing and encouragement during these years.

What about FinalSun and FinalAlert 2? They were recently updated and open-sourced?

Work on WAE began over 3 years ago. Back then, these editors were very outdated and also closed-source. I couldn't anticipate that EA would eventually open-source and update them; last week's update and today's source code release came as complete surprises to me. Had I known about this 3 years ago, I might've opted to improve the old editors instead of creating a new one. However, after years of work, I believe WAE has surpassed the capabilities of FS and FA2, even with their latest updates.

I had also always planned to release WAE in spring 2024 and also announced this publicly in the modding community multiple times, so the similar timing with the updates to FS and FA2 is only a coincidence.

Have fun mapping, Commanders, and please share feedback on the editor if you have any!

DTA Version 11 Released! Advanced AI Online!

DTA Version 11 Released! Advanced AI Online!

News 3 comments

Observe superior tactics while you still have human eyes...

DTA "Covert Revolt" Campaign Development Update

DTA "Covert Revolt" Campaign Development Update

News 6 comments

Sharing news that we revealed during our TS 24th Anniversary event live-stream.

DTA Version 10; Part 2 of TD GDI Co-Op Campaign released!

DTA Version 10; Part 2 of TD GDI Co-Op Campaign released!

News

Earlier in the spring, we released the first half of our Co-Op remake of the Tiberian Dawn GDI campaign, and promised to deliver more. Now we're releasing...

First half of TD GDI Co-Op campaign released!

First half of TD GDI Co-Op campaign released!

News 3 comments

Detailing additional changes made in DTA version 9.9.0.

RSS Files
Dawn of the Tiberium Age Installer

Dawn of the Tiberium Age Installer

Full Version 6 comments

This installer will automatically download and install the latest version of Dawn of the Tiberium Age for you (the original games are not required).

Dawn of the Tiberium Age v11.4

Dawn of the Tiberium Age v11.4

Full Version 1 comment

This is the full version of Dawn of the Tiberium Age v11.3: all files necessary to play are included, so you also don't need to have the original game...

Dawn of the Tiberium Age v11.4 (with videos)

Dawn of the Tiberium Age v11.4 (with videos)

Full Version 1 comment

This is the full version of Dawn of the Tiberium Age v11.3: all files necessary to play are included, so you also don't need to have the original game...

Dawn of the Tiberium Age v11.3 (with videos)

Dawn of the Tiberium Age v11.3 (with videos)

Full Version

This is the full version of Dawn of the Tiberium Age v11.3: all files necessary to play are included, so you also don't need to have the original game...

Dawn of the Tiberium Age v11.3

Dawn of the Tiberium Age v11.3

Full Version 3 comments

This is the full version of Dawn of the Tiberium Age v11.3: all files necessary to play are included, so you also don't need to have the original game...

Dawn of the Tiberium Age v11.2 (with videos)

Dawn of the Tiberium Age v11.2 (with videos)

Full Version 1 comment

This is the full version of Dawn of the Tiberium Age v11.2: all files necessary to play are included, so you also don't need to have the original game...

Comments  (0 - 10 of 2,028)
danimadrid1984
danimadrid1984 - - 82 comments

Hi,
Anybody know how to replace tiberium for ore, in maps, when playing allies or soviets?
Thanks!

Reply Good karma Bad karma+1 vote
Rampastring Creator
Rampastring - - 1,190 comments

It is not possible.

You can toggle the "Harmless Tiberium" game option to make Tiberium not damage infantry, though.

Reply Good karma+1 vote
Megaauthor
Megaauthor - - 94 comments

Guys, regarding the bunny mission.

When Nod forces came and deploy (On Hard mode) Nod base just build Power plant and Hand of nod... and that's it. What gives?

Reply Good karma Bad karma+1 vote
Rampastring Creator
Rampastring - - 1,190 comments

Hmm. It has worked fine for us before, although it's been some time since any of our staff played the mission.

The map doesn't have anything wrong at a quick glance, I guess we'll have to retest it.

Reply Good karma+1 vote
Megaauthor
Megaauthor - - 94 comments

I'm guessing its quiet recent, since I remember playing the same map and the Nod forces did build their base while their reinforcements tries to stop me from reaching their premature base.

Reply Good karma Bad karma+1 vote
stamstamstam
stamstamstam - - 144 comments

Why is it so damn complicated to run this game on a 4K monitor?

Reply Good karma Bad karma+1 vote
Bittah_Commander Creator
Bittah_Commander - - 848 comments

Make sure to lower the in-game resolution to at least 1920x1080, otherwise many maps will be too large to fit on the screen and units will appear too small to be efficiently controlled.

Reply Good karma+1 vote
Rampastring Creator
Rampastring - - 1,190 comments

What is the problem? Do you get some sort of error message or...?

We have some fans with 4K monitors who are running DTA without issues.

Reply Good karma+1 vote
stamstamstam
stamstamstam - - 144 comments

I've tried lowering the desktop resolution, I tried all possible ingame resolutions in the menu too.
The ingame is either too small or the UI is out of frame.

Reply Good karma Bad karma+1 vote
Rampastring Creator
Rampastring - - 1,190 comments

Typically 1280x720 should work fine and also look decent on a 4K display, since it can be 3x-upscaled to exactly fit a 4K monitor.

Can you provide a screenshot or other image of the "UI being out of frame"?

Reply Good karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

X