Dawn of the Tiberium Age (DTA) is a stand-alone mod that combines Tiberian Dawn (C&C 95) and Red Alert using the Tiberian Sun engine. The project's aim is to allow people to both play and mod TD and RA, while having all of the benefits of the TS engine.

All 4 factions (GDI, Nod, Allies, and Soviet) of the original games are included and can simultaneously battle one another on over 100 original multiplayer maps. This can be done either in classic mode (which matches the balance of TD and RA1 as closely as possible) or enhanced mode (which adds many new features and competitive balance improvements).

DTA also features dozens of challenging, unique singleplayer missions as well as co-op missions that can be easily played over the community-driven CnCNet online service.

Since this is a stand-alone mod, you don't require anything but the mod itself to be able to play: the original game is not required.

This mod is still actively being worked on, so you can expect frequent updates and if you find any bugs, please report them so that we can fix them as soon as possible.

Faction info:
GDI - Nod - Allies - Soviet


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Teal DTA Logo


Thanks to everyone who participated in our anniversary event today!

In the event we revealed an upcoming campaign with the following trailer:


Now, after the video you might have some questions, as some people had during our anniversary event. I've collected some answers below in a Q&A format:

Q: What is Covert Revolt?
A: Covert Revolt (CR) is a new original, full-length singleplayer campaign for Dawn of the Tiberium Age that we're planning to release some time next year.

Q: What is that first part about? Does the campaign have cutscenes?
A: Covert Revolt has pre-mission and some post-mission cutscenes like the one you see in the beginning of the video. I wanted to have something similar to the TD & RA FMVs in the campaign, but because we don't have the development resources for actual FMVs, I instead push the story forward with images and text displayed by new logic built into our client. You could imagine the cutscenes to be a bit like a visual novel; the "slides" progress forward as you click with the mouse.

Q: Where does the campaign slot in the C&C lore?
A: Covert Revolt is going to be a side-story, comparable to our older The Toxic Diversion campaign. It takes place in an unspecified neglected country in Eastern Europe during the First Tiberium War (TD), in a geographical area that the official games never touched. This allows us to have a setting where we can plausibly have both Allied and Soviet as well as GDI and Nod equipment without retconning the official C&C lore, where old RA equipment has no place in the main conflict between GDI and Nod. The conflict in CR starts as an internal war within the country with outdated equipment, and eventually the bigger factions intervene with their own motivations.

So far DTA's missions have mostly stuck to a "TD setting" with GDI vs Nod, or a "RA setting" with Allies vs Soviets; in other words, while we've had 4 factions in multiplayer, our singleplayer and co-op missions have mostly stuck to using only two of the four factions, which I feel has left our missions a lot of unused potential on the table.

Q: How long is the campaign?
A: The full campaign will have over 20 original missions. However, like some of our earlier campaigns, this campaign also has multiple different endings and also multiple different paths that you can take. I've always loved player choice in, for example, RPG games, and thought that RTS games could use some of that. Thus, a single playthrough of the campaign varies from about 10 missions to 15 missions, depending on the path that you take.

Q: What about the difficulty level?
A: We realize that DTA missions are known for high difficulty, which has left the community with mixed feelings towards our missions. Many have criticized them for being too hard, while others have enjoyed the challenge.

To solve this issue, I have paid special attention and effort to difficulty scaling in this campaign. Every single enemy attack and difficulty-impacting mission event in the campaign has separate versions for Easy, Medium and Hard. This has made scripting the campaign missions significantly more work as many things have to be scripted 3 times rather than once (luckily our new editor makes doing this relatively quick), but as a result we have natural-feeling difficulty scaling for all missions, by far better than the original Westwood C&C games did.

Our aim is that Easy difficulty should be beatable by anyone who has played the original TD or RA campaigns. Medium difficulty is roughly 2x more intense than Easy, while Hard is, again, 2x more intense than Medium, providing the "familiar" hardcore DTA experience for those that really enjoy challenging themselves.

Q: But the footage in the trailer looks super hard?
A: All of the footage that you see in the trailer was captured on Hard difficulty. As stated above, on Medium you'll be facing only half of the difficulty, while on Easy you'll only be facing even fewer enemies.

Q: The trailer says "Coming 2023". Can you provide any more accurate release date, like Q2 2023 or something like that?
A: Unfortunately we can't provide a more accurate release date prediction yet. Currently the campaign is about 30% done, including programming work that went into creating the cutscene system for the client and our new map editor.

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Overall, Covert Revolt is my first full-length campaign and a really ambitious project, where, in addition to just adding more content into DTA with cutscenes that provide the classic "C&C feeling", I also want to push my over 10 years of C&C mission design experience to new levels and gameplay-wise provide you with one of the best and most interesting C&C campaign experiences ever.

I also have to provide credit and thanks to the rest of our staff and testers, who have been testing the missions created so far and provided a good deal of feedback that helps me achieve this goal.

You'll get to evaluate our success when we eventually release the campaign next year. For now, we hope you have fun with our new GDI and Allied advanced infantry and improved balance.

DTA Covert Revolt - Coming in 2023


DTA v9.7 released! New advanced infantry, gameplay changes and TS anniversary celebration

DTA v9.7 released! New advanced infantry, gameplay changes and TS anniversary celebration

News 6 comments

Detailing some of the design choices in our latest update.

Dawn of the Tiberium Age version 9.5.0

Dawn of the Tiberium Age version 9.5.0

News 1 comment

Major patch with a bit of everything: new maps, a co-op mission, gameplay and visual changes, bugfixes, engine improvements and a whole new map editor.

Introducing the DTA Scenario Editor

Introducing the DTA Scenario Editor

News 5 comments

A new, powerful open-source map editor. Built to be familiar to existing mappers, it provides a lot of quality-of-life improvements and new features over...

Dawn of the Tiberium Age version 9.0.0

Dawn of the Tiberium Age version 9.0.0

News 7 comments

Happy Holidays commanders! The DTA team are here with an early present, bringing balance changes, updated missions, as well as a brand new campaign system...

RSS Files
Dawn of the Tiberium Age v9.7

Dawn of the Tiberium Age v9.7

Full Version 3 comments

This is the full version of Dawn of the Tiberium Age v9.7: all files necessary to play are included, so you also don't need to have the original game...

Dawn of the Tiberium Age Installer

Dawn of the Tiberium Age Installer

Full Version 6 comments

This installer will automatically download and install the latest version of Dawn of the Tiberium Age for you (the original games are not required).

Dawn of the Tiberium Age v9.6

Dawn of the Tiberium Age v9.6

Full Version

This is the full version of Dawn of the Tiberium Age v9.6: all files necessary to play are included, so you also don't need to have the original game...

Dawn of the Tiberium Age v9.5

Dawn of the Tiberium Age v9.5

Full Version

This is the full version of Dawn of the Tiberium Age v9.5: all files necessary to play are included, so you also don't need to have the original game...

Dawn of the Tiberium Age v9.0

Dawn of the Tiberium Age v9.0

Full Version 2 comments

This is the full version of Dawn of the Tiberium Age v9.0: all files necessary to play are included, so you also don't need to have the original game...

Dawn of the Tiberium Age v8.3

Dawn of the Tiberium Age v8.3

Full Version 6 comments

This is the full version of Dawn of the Tiberium Age v8.3: all files necessary to play are included, so you also don't need to have the original game...

Comments  (0 - 10 of 2,007)
BOUND4GLORY
BOUND4GLORY

Will the Fun Park missions ever be added in a later update?

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Rampastring Creator
Rampastring

We haven't ruled dinosaur missions out, but we don't currently have plans for them either.

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zhang1235
zhang1235

How to undeploy a enforcer?

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Rampastring Creator
Rampastring

Hold Alt while giving it a move order.

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PaladinKnight
PaladinKnight

One Question, due i need to finish the gdi campaign to play with nod?, or its nod campaign unfinished dus pending for future release?.

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PolishedPole
PolishedPole

Nod doesn't really have a campaign, and you cannot finish what wasn't even started.
You can go Stalin mode as GDI when playing their own campaign though.
Or if you have enough determination and experience with map editor, make one on your own.

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PaladinKnight
PaladinKnight

There is a set of like 10 or so gdi missions with cinematics from the original command & conquer on the mods menu, It could be called a campaign of sorts. Wouldn't be just easier to say that nod doesn't have campaign for the time being?.

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Rampastring Creator
Rampastring

If you're referring to The Toxic Diversion, it's a mini-campaign with 8 unique missions (4 missions for a single playthrough, but 4 different final missions; which final mission and ending you get depends on your actions in the first 3 missions).

While it's a GDI campaign, not all of the ending missions are necessarily played as GDI ;)

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Zerovortex12
Zerovortex12

The new map editor is amazing, better than the aging final sun map editor, more seamless and easy to use too and feel modern instead using the old map editor that been a decade now, this one feel much better and it took me two hours to finish my custom map too, previously with final sun i finish making map only in at least 8 hours. Soo this new map editor also gonna be included in Twisted insurrection too?

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Rampastring Creator
Rampastring

Glad to hear you've liked the map editor and found it to save time :)

Currently the editor lacks two features necessary for full TS (including TI) support:
1) height levels
2) voxel graphics rendering

So the editor currently wouldn't work for TI. However, I'm going to look at implementing support for height levels later, so it's possible it will partially support TI later on.

I don't have plans to implement voxel rendering though, so if the editor later supports TI otherwise, vehicles will be drawn as text instead of their graphics. Unless someone in the TS/RA2 community contributes by implementing voxel rendering, since the editor is open source.

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