Dawn of the Tiberium Age (DTA) is a stand-alone mod that combines Tiberian Dawn (C&C 95) and Red Alert using the Tiberian Sun engine. The project's aim is to allow people to both play and mod TD and RA, while having all of the benefits of the TS engine.

All 4 factions (GDI, Nod, Allies, and Soviet) of the original games are included and can simultaneously battle one another on over 100 original multiplayer maps. This can be done either in classic mode (which matches the balance of TD and RA1 as closely as possible) or enhanced mode (which adds many new features and competitive balance improvements).

DTA also features dozens of challenging, unique singleplayer missions as well as co-op missions that can be easily played over the community-driven CnCNet online service.

Since this is a stand-alone mod, you don't require anything but the mod itself to be able to play: the original game is not required.

This mod is still actively being worked on, so you can expect frequent updates and if you find any bugs, please report them so that we can fix them as soon as possible.

Faction info:
GDI - Nod - Allies - Soviet


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DTA in 2018

News 6 comments

We've been somewhat quiet this year. A peek at our change log page however reveals that despite our laziness with writing news posts, we haven't been just idling; we've released 11 updates this year. These updates have focused more on improving and optimizing the game engine, balance, and our existing content rather than pumping out new maps and missions. We are, however, also working on new playable content that we hope to release with an update closer to Christmas. But let's first go over the most important changes in our smaller updates this year. We'll only cover the most significant changes. For smaller changes you can check out the full change log.

Balance

The Sea Shadow and Soviet Ekranoplan weapons were reworked. The Sea Shadow now has a cluster missile that splits early, while the Soviet Ekranoplan is no longer an aicraft carrier but only fires missiles instead. The Behemoth was found somewhat too game-deciding, so its rate of fire was lowered while the spread of its flames was increased. This makes it more of an option to dodge its projectiles and avoid the damage with fast units, while it still deals a lot of damage when it hits, with the flames further increasing the damage through their damage-over-time effect. We also made its elite weapon more interesting with chemical flames.

behemothflames


Technical

In the original game's multiplayer, the map was always revealed when you died. This was bad for co-op missions as the reveal could spoil missions, and it also made it possible to spoil team-based PvP matches like 2v2s and 3v3s, as one dead player could tell their teammate about the other team's forces. Now the map is only revealed in FFA games and regular (non-mission) co-op games.

dkeeton and FunkyFr3sh of CnCNet have worked hard on improving the TS-DDRAW renderer, which now finally solves all performance and menu visibility issues for most people. Performance of online games has also been improved significantly through enhancements to the game engine's networking code. Speaking of online games, we've also had a decent number of people online lately.

lobby2

We also found a critical bug in the game engine that made it reset the difficulty level of a mission to Normal whenever you re-started a non-campaign mission. In other words, if you've played DTA's singleplayer missions, they've possibly been either significantly harder or easier than intended, depending on which difficulty level you selected. This is fixed now. Talking of singleplayer missions, we've also added 3 new missions since DTA 1.16's release last year: Drive's remakes of Sarin Gas 1 and 2 were added in last December, while Morpher's East Asian Front was added in last weekend's update.

East Asian Front

There's also the usual bunch of smaller client and game engine updates.

Mapping

Mappers have got new terrain to play with; the temperate platform tile set now has ramps and smaller variants of Nooze's big crater have been added. The interior theater has been expanded with an interior platform tile set, and creating interior areas has been made easier with visible shadows for interior wall pieces in the map editor. We've also made road endings that lead into a cave.


Future updates

We reached the 8th place in MOTY voting last year. We never really got around to thanking you for it, so here it goes: thank you! It was a really great and unexpected surprise, and we got there thanks to your votes.


Despite our silence and these updates we've also been working on more things behind the scenes. I've personally spent more time studying the TS game engine with other CnCNet team members, which makes fixing bugs and implementing new functionality easier in the future. We've also been working on new maps, missions and co-op missions, which we hope we can deliver to you with a larger update near Christmas.

Stay tuned for more updates during the coming weeks! Or if you'd rather prefer an alternative news source and discussion forum, you can also reach out to us in our new official Discord channel on CnCNet's server: Discord.gg

DTA 1.16 Release Time

DTA 1.16 Release Time

News 6 comments

It's December 1st, which of course means that DTA version 1.16 will be released today like we announced in our previous news posts.

DTA 1.16 Game Engine and Client Improvements

DTA 1.16 Game Engine and Client Improvements

News 7 comments

Alongside new content and gameplay changes, DTA 1.16 also includes several improvements to the game engine and client.

DTA 1.16 Gameplay Changes

DTA 1.16 Gameplay Changes

News 14 comments

DTA version 1.16's release on December 1st will come with a large number of gameplay changes, of which I'll cover the most notable ones here.

DTA 1.16 Release Date

DTA 1.16 Release Date

News 7 comments

DTA 1.16 will be released on December 1st. Expect to see a lot more updates within the next 3 weeks!

RSS Files
Dawn of the Tiberium Age v1.173

Dawn of the Tiberium Age v1.173

Full Version 7 comments

This is the full version of Dawn of the Tiberium Age v1.173: all files necessary to play are included, so you also don't need to have the original game...

Dawn of the Tiberium Age Installer

Dawn of the Tiberium Age Installer

Full Version 4 comments

This installer will automatically download and install the latest version of Dawn of the Tiberium Age for you (the original games are not required).

Dawn of the Tiberium Age v1.172

Dawn of the Tiberium Age v1.172

Full Version 3 comments

This is the full version of Dawn of the Tiberium Age v1.172: all files necessary to play are included, so you also don't need to have the original game...

Dawn of the Tiberium Age v1.170

Dawn of the Tiberium Age v1.170

Full Version 10 comments

This is the full version of Dawn of the Tiberium Age v1.170: all files necessary to play are included, so you also don't need to have the original game...

Dawn of the Tiberium Age v1.169

Dawn of the Tiberium Age v1.169

Full Version 35 comments

This is the full version of Dawn of the Tiberium Age v1.169: all files necessary to play are included, so you also don't need to have the original game...

Dawn of the Tiberium Age v1.168

Dawn of the Tiberium Age v1.168

Full Version 14 comments

This is the full version of Dawn of the Tiberium Age v1.168m: all files necessary to play are included, so you also don't need to have the original game...

Comments  (0 - 10 of 1,710)
Panzermann11
Panzermann11

Hey, I was just browsing the Tiberian Dawn game files, and I found some unused infantry death sounds that weren't on DTA. Since RA's infantry has 9 death sounds, while C&C has only 4, you think you can add them in?

Also, I found it a bit weird that the medic uses voices from his Tiberian Sun counterpart instead of the Red Alert one.

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Panzermann11
Panzermann11

Since I can't edit comments after 2 hours for some ******** reason, here's a correction: The additional unused infantry death sounds were from the Covert Ops files.

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Valherran
Valherran

The co-op map Radial Range doesn't have a description/briefing text like the others, is that intentional?

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Rampastring Creator
Rampastring

Yes, it's not really a "regular" co-op mission but more like a challenge map; it's just a normal 4v4 comp-stomp multiplayer match but with the map layout specifically designed for coop.

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Violet-n-red
Violet-n-red

bugs: 1. played Nod, sent one of my heavily damager termites to service pad, it stood on the pad, but wasn't getting repaired. i did have some cash (500-1500) and the power was on.

2. opponent's refinery got destroyed, but their TD-style harvester was stuck in unloading animation with several square pieces of refinery image stuck behind it; the harvester and bugged image disappeared once the harvester itself was destroyed

i can share the replay and a screenshot for these issues, if needed. point me anywhere but to the PPMforums, because i can't register there D:

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Violet-n-red
Violet-n-red

wait, nvm, no replays in this game :p

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Rampastring Creator
Rampastring

Both sound like rare game engine bugs that we most likely couldn't solve.

For the repair facility, did you try moving the Termite out of the repair facility and then back?

The harvester animation would've likely fixed itself had you moved the camera away from the scene and then back.

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Violet-n-red
Violet-n-red

yes, i moved it off the platform then back on it again and gave it another half a minute or so and it wasn't getting fixed anyway.

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Hijacker
Hijacker

A little bit off topic but what do you guys think of C&C and RA getting a remastered?
And by Petroglyph of all people.

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Rampastring Creator
Rampastring

Regarding the game itself, I'm cautiously optimistic. Neither EA nor Petroglyph are exactly known for making great RTS games, but it looks like they're really trying.

If the game is a success, I'll happily play it. It will also get more people interested in C&C again, which is an opportunity for DTA. (People who play C&C are more likely to be interested in trying out DTA than people who are unfamiliar with C&C). In the best possible outcome the remaster will bring in a whole new generation of C&C fans, which would also mean a much bigger "target market" for DTA.

On the other hand, if the remaster flops, it's likely the final nail in C&C's coffin. It's very unlikely that EA would ever try resurrecting it again after three failed attempts in a row (C&C4;, Generals 2 and then this remaster).

In other words, the remaster will define the future of C&C. I hope it'll turn out great.

---

Some people might also see the remaster as competition to DTA, and while that is kind of true, I'm not worried. While a succesful remaster would drain interest from DTA for a while, the C&C community could grow a lot from new members which would make DTA's player numbers higher in the long run. DTA also has enough unique and very high-quality content (mix of factions with improvements, unique terrain, high-quality and diverse multiplayer maps, singleplayer missions and co-op missions) that DTA will always offer something that the remaster won't.

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Bittah_Commander Creator
Bittah_Commander

I'm optimistic and certainly curious to see how it'll turn out (both gameplay-wise and modability-wise).

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Panzermann11
Panzermann11

Where?

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Panzermann11
Panzermann11

I think they're gonna be a lot more awesome as long as EA don't **** them up, like they did with their last CNC games.

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Bittah_Commander Creator
Bittah_Commander

I find it hard to imagine that they could mess up a remaster (as in making it a worse product than the 2-decade old games that they're actually remastering), but maybe they'll surprise us 😅

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Panzermann11
Panzermann11

No microtransactions? OH THANK GOD.

I.imgur.com

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The Dawn of the Tiberium Age: ****: Look For the Dawn Dawn of the Tiberium Ages (DTA) is a Tiberian sun mod that looks to recreate the game that started it all, Tiberian Dawn. In that regard, DTA is a massive success, with the mod capturing the look, spirit and feel of the original game. It does not stop there however, as DTA takes Tiberian Dawn to the next level, including skirmish modes and online support for fans. Graphically, DTA mimics it's ancestral father perfectly, the charmingly simple…

May 20 2012 by TheReviewer

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