Dawn of the Tiberium Age (DTA) is a stand-alone mod that combines Tiberian Dawn (C&C 95) and Red Alert using the Tiberian Sun engine. The project's aim is to allow people to both play and mod TD and RA, while having all of the benefits of the TS engine.

All 4 factions (GDI, Nod, Allies, and Soviet) of the original games are included and can simultaneously battle one another on over 100 original multiplayer maps. This can be done either in classic mode (which matches the balance of TD and RA1 as closely as possible) or enhanced mode (which adds many new features and competitive balance improvements).

DTA also features dozens of challenging, unique singleplayer missions as well as co-op missions that can be easily played over the community-driven CnCNet online service.

Since this is a stand-alone mod, you don't require anything but the mod itself to be able to play: the original game is not required.

This mod is still actively being worked on, so you can expect frequent updates and if you find any bugs, please report them so that we can fix them as soon as possible.

Faction info:
GDI - Nod - Allies - Soviet


Discord Become an affiliate
Affiliates:Our button: .... ....
....

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article RSS Articles

Greetings Commanders, and happy holidays from the DTA staff!

As mentioned during the spring update, a LOT has been going on both in the community and behind the scenes, and we want to give you the first peek at all the exciting stuff that's happening in DTA with our current and upcoming patches.

For starters, we have a big collection of new playable content. This includes a lot of multiplayer maps by various authors, as well as new missions both singleplayer and co-op. We'll be releasing this content in two "map packs" before Christmas, of which the first one was released two days ago.
This first release includes the following maps:


Underwater Passage


Idyllic Lake


Castle Rock


Gravity Valley


As well as the singleplayer mission Stomp

Stomp


And the co-op mission Operation Barachiel


During the making of these new maps and missions, we also decided to greatly expand on our available assets. This includes a lot of new options for the desert theater such as new plantlife:


And desert versions of the caves and craters that we previously introduced to the temperate theater:




Here we have a cool new civilian hangar:


And last but not least, all of the civilian buildings converted from Tiberian Sun have received a makeover with improved, sharper models:


In addition, the client has recieved some significant quality-of-life improvements, such as the ability to change tunnels while in a game lobby.

Further details are as always available in the change logs.

Stay tuned, as we will be releasing the second set of maps later this month. Have fun everyone, remember to give us a vote for Mod of the Year and hope to see you on the battlefield!

DTA Spring Update

DTA Spring Update

News

Detailing what's been happening since our last news post. It's been a while.

DTA in 2018

DTA in 2018

News 6 comments

We haven't been standing still despite our relative silence.

DTA 1.16 Release Time

DTA 1.16 Release Time

News 6 comments

It's December 1st, which of course means that DTA version 1.16 will be released today like we announced in our previous news posts.

DTA 1.16 Game Engine and Client Improvements

DTA 1.16 Game Engine and Client Improvements

News 7 comments

Alongside new content and gameplay changes, DTA 1.16 also includes several improvements to the game engine and client.

RSS Files
Dawn of the Tiberium Age Installer

Dawn of the Tiberium Age Installer

Full Version 4 comments

This installer will automatically download and install the latest version of Dawn of the Tiberium Age for you (the original games are not required).

Dawn of the Tiberium Age v1.181

Dawn of the Tiberium Age v1.181

Full Version 5 comments

This is the full version of Dawn of the Tiberium Age v1.181: all files necessary to play are included, so you also don't need to have the original game...

Dawn of the Tiberium Age v1.178

Dawn of the Tiberium Age v1.178

Full Version 2 comments

This is the full version of Dawn of the Tiberium Age v1.178: all files necessary to play are included, so you also don't need to have the original game...

Dawn of the Tiberium Age v1.176

Dawn of the Tiberium Age v1.176

Full Version 6 comments

This is the full version of Dawn of the Tiberium Age v1.176: all files necessary to play are included, so you also don't need to have the original game...

Dawn of the Tiberium Age v1.175

Dawn of the Tiberium Age v1.175

Full Version 3 comments

This is the full version of Dawn of the Tiberium Age v1.175: all files necessary to play are included, so you also don't need to have the original game...

Dawn of the Tiberium Age v1.174

Dawn of the Tiberium Age v1.174

Full Version

This is the full version of Dawn of the Tiberium Age v1.174: all files necessary to play are included, so you also don't need to have the original game...

Comments  (0 - 10 of 1,890)
PolishedPole
PolishedPole

It's pretty easy to create custom rules for maps, and mapping is relatively simple - it's not to be overlooked when rating the mod.
I've made map-based and .ini file (to quickly attach to a custom map) mini-modifications, like Soviet subversive and Allied powerhouse variants.
They are unofficial, but don't interrupt normal gameplay outside of the modified maps at all, and use only already-implemented graphics.
Just do not overwrite official files and maps.
I recommend Discord for sharing such assets, the server is active and well maintained.

Reply Good karma Bad karma+1 vote
Bucknife
Bucknife

Keep up the good work!

Reply Good karma Bad karma+1 vote
TheSoleCourier17
TheSoleCourier17

I have a problem with the installer, at some point (mostly often at 60-70%), the installer keeps telling me that the installation failed because it made too much download retries on a file (mostly on png files). One thing i hate about the installer is because when ever i retry (because of the damn png file that gets too many retries), it just starts the installation process all over again to 0%, and i swear, my patience is running out.

Reply Good karma Bad karma+1 vote
Bittah_Commander Creator
Bittah_Commander

We've just tried out the installer a few times, but weren't able to reproduce the issue. Is it possible that something on your system is blocking the download (like an antivirus or firewall) or that your hard drive is full?

Reply Good karma+1 vote
Rampastring Creator
Rampastring

If you have trouble with the installer, you can also download the full version directly: Moddb.com

We'll look into the installer issue.

Reply Good karma+1 vote
Summerset
Summerset

Will you be remaking all the missions from the campaigns, the console ports, and expansions? I always wanted to play through them with the improvements and artstyle of the latter games.

Reply Good karma Bad karma+2 votes
Lin_Kuei_Ominae
Lin_Kuei_Ominae

I think it was planned to recreate the TD campaign a long time ago, but there aren't that many active mappers for DTA that could pull this off and there was lots of other stuff to finish first (e.g. having a campaign but no multiplayer maps would suck).
I guess those mappers that are active, would also rather create new maps with new ideas, than trying to recreate the old maps.
The workload alone can be also pretty overwhelming. It's easier to focus on and finish a single new map, than creating an entire campaign of several dozen maps.

But maybe now with DTA having a solid foundation of maps, there might be someone starting on this. But a big project like that is surely not done in less than a year.

Reply Good karma Bad karma+2 votes
ThatWasLeftHanded
ThatWasLeftHanded

I am unable to download this mod, it gives me an empty .zip folder for some reason...

EDIT: Downloading from a different mirror worked.

Reply Good karma Bad karma+2 votes
SpaceRangerFULLHD
SpaceRangerFULLHD

What is future of this mod? Maybe You plan to add Dune 2000 sides?

Reply Good karma Bad karma+2 votes
Lin_Kuei_Ominae
Lin_Kuei_Ominae

Main issue with adding Dune is the completely different art style. The camera angle, lighting, design are all different and would stand out way too much among TD/RA1.
As PolishedPole mentioned, there are surely also many special Dune logics that don't exist in TS. For some we could do workarounds, but in the end it would surely feel even more incomplete than DTA's Allies without GAP, Spysat, Thief etc

One day i might make a Dune Sandworm SHP unit and offer it Bittah to be included as a special map gimmick, but so far there are still many other more important things left to do.
Mainly better balancing, changing some stuff to fix bugs and exploitable sideeffects that ruin balancing etc

A few new graphics (remakes) for very ugly original stuff will be added too.

Reply Good karma Bad karma+2 votes
PolishedPole
PolishedPole

But what is the Sandworm without the Spice?

Reply Good karma Bad karma+2 votes
Lin_Kuei_Ominae
Lin_Kuei_Ominae

It would be no problem to let it **** ore/gems/tib

Reply Good karma Bad karma+2 votes
PolishedPole
PolishedPole

Oreworm?
Mobile veinhole monster?
Anyway, is there going to be any way of preventing it from going to rocks and not messing up pathfinding?
I mean, the worm moved in sand only, and had no capacity to move over rocky platforms, even smooth ones that allowed base setup and vehicle movement.
And we are running short on AI programming, we can't even make a hovercraft go around a single cliff!

Reply Good karma Bad karma+2 votes
Lin_Kuei_Ominae
Lin_Kuei_Ominae

A unit can get MovementRestrictedTo=Clear to make it move on clear ground only. It would be unable to move on anything else like Rough ground.

Though DTA doesn't differentiate between clear and dirt ground. Both use the same LandType Clear.

Reply Good karma Bad karma+2 votes
PolishedPole
PolishedPole

I really doubt.
IIRC a long time ago someone on discord asked for that, and devs denied, due to unfitting graphics. Too bright stuff and too detailed buildings. And if my technical knowledge is right, there are no tiberium types left for spice (devs hardly made scrap metal work, and it can't even have its own spawner or spread to adjacent tiles and if it's under a tree it's labeled "ore").
It's also not possible to simulate unit-oriented mind control of any sort, (so no Deviator Rocket Artillery System), and complicated sandworm logic is unavailable too.

Reply Good karma Bad karma+2 votes
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Report Profile
Icon
C&C: Tiberian Sun
Contact
Send Message
Release date
Mod watch
Follow
Share
Community Rating

Average

9.6

225 votes submitted.

You Say

-

Ratings closed.

Highest Rated (15 agree) 9/10

The Dawn of the Tiberium Age: ****: Look For the Dawn Dawn of the Tiberium Ages (DTA) is a Tiberian sun mod that looks to recreate the game that started it all, Tiberian Dawn. In that regard, DTA is a massive success, with the mod capturing the look, spirit and feel of the original game. It does not stop there however, as DTA takes Tiberian Dawn to the next level, including skirmish modes and online support for fans. Graphically, DTA mimics it's ancestral father perfectly, the charmingly simple…

May 20 2012 by TheReviewer

Embed Buttons
Link to Dawn of the Tiberium Age by selecting a button and using the embed code provided more...
Dawn of the Tiberium Age
Statistics
Last Update
Watchers
836 members
Files
35
Articles
57
Reviews
77