Dawn of the Tiberium Age (DTA) is a stand-alone mod that combines and enhances Tiberian Dawn and Red Alert using a heavily customized Tiberian Sun engine. Featuring all 4 factions (GDI, Nod, Allies and Soviets) with extremely polished gameplay, DTA allows you to mix and match the factions as you'd like in tons of new multiplayer maps and challenge yourself in dozens of original missions.
Watch Covert Revolt's release trailer below!
In case you haven't heard of Covert Revolt before, it is a new campaign for Dawn of the Tiberium Age, with high levels of player choice and unique features that Command & Conquer has not seen before.
If you already have Dawn of the Tiberium Age installed, you can get Covert Revolt by updating through our client. Otherwise, download yours from the link below! Since DTA is stand-alone, you don't need the original games to be able to play.
Note to existing DTA players: Covert Revolt makes use of dynamic music. Thus it's recommended that you install the Tiberian Dawn, Red Alert and Sole Survivor music packs through our client before starting the campaign. The vocal music variants are not used in CR, you can install or leave them out depending on your own preference.
We'd love to hear your feedback on the campaign, so if you have any, be sure to reach out through our Discord server, through comments here on our ModDB page, or through our forums at PPM.
Providing an overview of the new patch and an update on what's to come.
What once was the DTA Scenario Editor, has turned into the World-Altering Editor, with full support for Tiberian Sun and RA2 Yuri's Revenge! This news...
Observe superior tactics while you still have human eyes...
Sharing news that we revealed during our TS 24th Anniversary event live-stream.
This is the full version of Dawn of the Tiberium Age v12.1: all files necessary to play are included, so you also don't need to have the original game...
This is the full version of Dawn of the Tiberium Age v12.1: all files necessary to play are included, so you also don't need to have the original game...
This installer will automatically download and install the latest version of Dawn of the Tiberium Age for you (the original games are not required).
This is the full version of Dawn of the Tiberium Age v12.0: all files necessary to play are included, so you also don't need to have the original game...
This is the full version of Dawn of the Tiberium Age v12.0: all files necessary to play are included, so you also don't need to have the original game...
This is the full version of Dawn of the Tiberium Age v11.5: all files necessary to play are included, so you also don't need to have the original game...
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I turned off computer when game was on and after finishing mission i cant contiune game, cant unlock next. There is also black screen when i loading save game.
Turning off your computer while the game was running has corrupted your save data so that the client is unable to keep track of it. You'll have to start the mission again from the campaign menu.
kinda annoying i feel like you gotta cap soviet war factories to even stand a chance in some of these attacks because the tanks you given die so easily just to about anything soviet base.
legit make the player units weak as **** to to where the roll over like paper have the time but nod and soviet units can take whatever beatings. there is no reason a flame troopers are strong as they are
Player units in CR aren't any weaker than the same units are in multiplayer.
Aside from what PolishedPole said, Flamethrowers can be countered with Rangers, Pillboxes, Artillery and, later on the campaign, Machine Gunners.
Also depends a bit what kind of flamethrowers
Nod flamethrowers are fast and tough, but with their short range kiting with rangers works nicely
Soviet flamethrowers can sometimes outgun rangers, but being slower, brittler and more expensive they are really vulnerable to arty gibbing them before they get to shoot
Pillboxes and machine gunners are great at eliminating either of the two
And in worst case you can crush flamers with tanks or ore trucks
This helps but honestly man the way you guys set the AI up is still pretty cheaty spent 2 hours on "battering ram" before i just called it quit.You can call it a skill issue if you want but this is blatantly unfair give it another go when i cool my head.
also if i am getting this right gems > tib > ore?
Gems > Blue Tiberium > Green Tiberium = Ore.
thanks figured anyway cooled down cleared the mission capturing the nod base and removing those chem warriors helped
Allied tanks are mobile flanker support to their slow spine of artillery with infantry support
They won't win slugfests vs Soviet frontliners but can easily outrun them, use them to take out V2 then let rocket troops wreck their tanks and arty rip apart their infantry
Against Nod I'd expect Allied armour to come out on top, Nod units are either brittle artillery or harassers with lackluster direct power, and infantry can be kited with rangers
Allies are all about combined arms tactics, don't overrely on one unit type, and if you must, overrely on artillery, not tanks, and remember to dodge nukes with it
brah im playin the new campaign and gettin smashed by the AI within minutes on the easiest setting , sigh.
Move right to the starting location, use pillboxes to handle enemy infantry, gun turrets to handle enemy tanks
Allies have excellent defences, they are one of key advantages of the faction
You can also see on youtube how others do it, here's a video of one of the experienced players on the server doing it on hard difficulty; he was more reliant on vehicles than defences than me but works too: Youtube.com