Republic at War is a total conversion modification for Star Wars Empire at War Forces of Corruption. The mod replaces the Empire with the Galactic Republic and the Rebel Alliance with the Confederacy. Republic at War focuses heavily on the theatrical films but also contains content from the Clone Wars cartoon series as well as the expanded universe. Players can re-enact various Clone War campaigns such as the Outer Rim Sieges. Players will have the choice to fight as either the CIS or the Republic and wage war for control of the galaxy. Realism is key and players will have unprecedented control over how and where they fight. Push forward with an entire clone legion such as the 501st or 212th or overwhelm your opponent with a seemingly endless number of B1 battledroids. The choice is yours. There are also a number of expansions planned that will add new (as well as polish existing) content.
Preamble: We now have discord as our new communications platform. For getting faster support we recommend joining our channel under: Discord.gg
so far this has been an amazing year. Beside the release of version 1.2 last December we could make some more progress in many aspects of the mod and the game itself. When the game was updated for multiplayer games in Novemeber I think we all got even more motived to continue working on our mods.
The fact that the PetroGlyph developers actually got a bit more in contact with us led to to many useful discussions. Most recently Forces of Corruption got another update which fixes critical issues with your save game files. I don't think there should be any more issues where your saves will cause a crash of the game. Many of you hover noticed that the update has some drawbacks. Loading times for battles seemed to have increased. Technically it's not the loading that takes longer but the creation of your valuable auto save file. So far Petro is testing some stuff to even fix this. Meanwhile there are two options:
But Petro was not the only one who actively worked on their businesses. Over the last month we carefully watched the community around Republic at War. First off we'd like to thank everyone again for supporting us here and on steam. After version 1.2 was released Republic at War quickly became to most subscribed mod on steam workshops with up to today over 105K subscriptions and we are about 9500 subscription ahead of rank two (Thrawn's Revenge). Thank you all for that! I was about to talk about stuff we did in the recent past. In the first place we were busy in reading and processing all the comments you wrote here and on steam. The information we received were very useful indeed. Most recently we have been able to fix some issues with online compatibility. This path was just compiled and version 126.96.36.199 is now available on steam. Retail and GoG users can download the patch by using our launcher. Speaking of the launcher, we also updated this to version 188.8.131.52. As always: To get the latest launcher version, just re-run the launcher and will update itself. This version adds a couple of things:
At the moment we are working hard on our service pack for version 1.2 that will include all the suggestion and minor bug fixes your committed. We certainly plan to release the service pack this year, but we can not tell you when exactly. Once it is out we fully concentrate working on version 1.3. There are a lot of things planned we are can't wait to show you some of the new features und units. At this point I think it is appropriated to welcome two new members of the team. On the one hand we welcome Jeroen from Empire at War Remake. Of course he is not quitting his mod ;) but he agreed to help us with some visual asserts. With his help we believe we can enhance the look and feel of the mod even more to make this a very special experience. On the other hand we welcome Sephiroth0812. He will do some additional coding and currently is working on the balancing of the mod. Over the past month there also has been some sort of reawakening of collaboration among the modding teams and we really appreciate that.
If you are familiar with Gitlab you can post issues on our repository and help us keeping bug tracking much more organized. Gitlab
That's all for now. Stay tuned for more updates, pictures and videos and further releases.
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Highest Rated (101 agree) 10/10
Looks really polished Z3r0x. I must say though, you've caught alot of flak today, and the fact that you kept your cool would make me give you a 10/10 in itself. Nice work.
Dec 30 2010 by ExoticTofu