Republic at War is a total conversion modification for Star Wars Empire at War Forces of Corruption. The mod replaces the Empire with the Galactic Republic and the Rebel Alliance with the Confederacy. Republic at War focuses heavily on the theatrical films but also contains content from the Clone Wars cartoon series as well as the expanded universe. Players can re-enact various Clone War campaigns such as the Outer Rim Sieges. Players will have the choice to fight as either the CIS or the Republic and wage war for control of the galaxy. Realism is key and players will have unprecedented control over how and where they fight. Push forward with an entire clone legion such as the 501st or 212th or overwhelm your opponent with a seemingly endless number of B1 battledroids. The choice is yours. There are also a number of expansions planned that will add new (as well as polish existing) content.

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December Update 2019

News 9 comments

Hello there,
before we want to tell you a bit more about the future, allow me to briefly recap what happened this year.

Personally I think 2019 was a good year for Republic at War - however not a brilliant one, I can't deny that.

The last half year was very quietly moderated by me, and also the time spend on developing was reduced to a very minimum.
I want to point out that the whole team is creating this mod in their free time and therefore i ask leniency. This shall not be an excuse and also we shall push ourself to be a bit more active. I think this is an excellent place where to thank our community moderators, who nevertheless actively answer questions and help fixing stuff.
A special Thanks to Sephiroth, Syionic, UmbreIIa, Kemasuk, Davido but also for everyone working directly with the RaW Team or just helping out here and there.
But in this year there were certainly some highlights I'd like to mention. On May 4th we released our service pack V1.2.1 and from what he have heard this was a great patch which tackled many points that were discussed by you. On our Moddb page we have about 100k downloads. Though it has been very quiet around this mod the last month we still made it into the Top 100 Mods of the page. The reason far that is because of your passion supporting this mod and the trust you put in us to maintain and develop it further.
Even better are the statistics on our steam page. We are the most subscribed mod for EaW/FoC. Just today we reached 200k subscribers and our margin to second place (TR) are nearly 40k subscribers.
The fact that this mod, and the community around it lasts that long is something I personally never expected.

All we can do at this point is giving you a huge THANKS and of course the promise that we continue working on Republic at War.

Now as 2019 finds its end this gives us a great opportunity to make things better. For Version 1.3 we have a lot of things planned.
Currently there are 104 open issues on our list. Many represent feature based tasks, a few of them are open bug and balance reports.
As for features the tasks could be summarized into these categories:

  • As told previously our first goal, over the other things written below, is to figure out how to get multiplayer GCs working, as this is #1 of requested features. Once that's accomplished we will bring out a service pack with that feature.
  • New units, like the Rothana Battlecruiser, the Rothana Destroyer just to name two of them. Our goal here is aim a perfect balance between the Republic and the CIS. This includes both balance of in game power and a balance to the Star Wars canon. Previous releases of RaW proved to us that keeping simply to the SW canon, easily overpowers one faction in the game. We have learned that thanks to your great feedback over the time.
  • Eventually adding the Death Watch as a subfaction. As you surely already know, we have the plan for ages now, but we had some internal issues in integrating them. We finally want to solve those issues, no matter what - no excuses! As a first step we want to add the DW as a subfaction in Land Skirmish battles (Space is not planned at the moment). Depending on how things evolve there also is the plan to somehow integrate them in one or multiple GCs but we don't have any detailed plans for that. Namely the following units are planned: DW Head-Quarters as a structure, DW Trooper, DW Jet-Pack Trooper, DW Tank, DW Heavy Tank, and a DW Landing Craft. Additional planned units are: DW Barracks as a structure, DW Fighter

pammant1

  • Maybe to most prominent thing that made EaW this big are the Galactic Conquests. For the next version we plan to create completely new ones. Our goal here is that each GC shall get very unique winning and failing conditions allowing the player to replay some of the stories established in the Clone Wars. One thing for example you notice when watching the TV series, was the high concentration on political actions that directly or inderectly involved the clone wars. We plan to design a new GC that tries to integrate a bit of the politics of the Senate and Palpatine. Also banking and financial issues were portrayed in the series. In the game however there is a point where money doesn't matter anymore. So we are thinking of ways how to change gameplay to make your money acquisition more interesting.
  • Beside changes in the GCs we also plan add many more changes regarding units or game modes like the multi layered ships, a wave mode to explore and test all the different kinds of units, tweaks in the hero system for the CIS, Field camps for GC battles or Unit upgrades.
  • One thing that has been requested a lot and feels like that it should go hand in hand with Republic at War, the game and the events of the clone wars is, you guessed it, is a single player campaign. Over the past I literally have drawn, many many missions that eventually will compose to a campaign, featuring the beginning of the Clone Wars, events that appear in various media like the movies, series, but also the books, and ultimately the Rise of the Empire. Because developing such a campaign in one go is not practicable for us the plan is first to re-active the random story events featuring some small missions that effect the clone wars little but might be familiar with you, if you spend some time reading other stuff from the expanded universe. After that we want to episodically add new missions to the main campaign. So stay tuned for that!
  • For almost a decade now the look and feel of Republic at War hasn't changed. From V1.3 on we will change that. That's why we very happy that Jeroen from EaW Remake agreed to assist us in these aspects. He already did some work and from what I saw it drastically improved not only the looks but also some unit behaviors. Also on this matter there are not detailed plans yet, but we think it's time to change stuff a bit. What also fits into this category are changes we have planned that involve gameplay features regarding the GCs. We are planning on new maps for existing planets, add new planet effects or revise them and in general make each planet a bit more unique. This also includes new planet specific units, defense buildings. As shown in previous images we also plan to create a new GUI. There are many challenges included in this task and we first need to see if all of the features planned here are applicable to the FoC engine. This also includes a unit sub-menu as seen in other mods already but also some music controls (if that's possible). Speaking of music. With EP IX, John Williams delivered us more than 1h of great new soundtrack which of course shall be added into RaW wherever possible.

pammant2

  • We are also working on making things a bit more transparent. Especially when it come to bug and feature request reporting there are better options than discord. The plan is to create a publicly available Git issue board. Right now we are looking into possibilities that don't require you to have new accounts set up just for posting bugs. The idea here is to utilize the launcher.
  • Speaking of the launcher... As far as we noticed, for most people the launcher works perfectly fine. But of course we have plans to improve it further. There are a few errors we see from some people and we don't want to waste their time fixing stuff with a auxiliary tool when they could spend time better with actually playing Republic at War.

As for all of these items, the only benchmark and the only relevant opinion to us, is you - the players and fans or Republic at War.
Therefore if you have own ideas you want to see in RaW, we ask you to keep in touch with us on Discord

So we are looking forward to 2020 to eventually getting some of the above things things done. Promised!

With that all being said, the Republic at War Team wishes you a Merry Christmas

Anakin

The images show you the current status of our new Pammant map made by RadicalEdward2

pammant3

Republic at War v1.2.1 is LIVE!

Republic at War v1.2.1 is LIVE!

News 12 comments

Republic at War v1.2.1 is now available for download!

January Update (2019)

January Update (2019)

News 8 comments

Hello there. Here is a little update from the RaW Development Team

May Update (2018)

May Update (2018)

News 13 comments

Hello there, read further about some more inside development news our new release version and more.

January Update (2018)

January Update (2018)

News 34 comments

Hi all, We've put together a patch (v1.2.0.1) that is now available for download.

RSS Files
Republic at War v1.2.1 [Minimal | NO INSTALLER]

Republic at War v1.2.1 [Minimal | NO INSTALLER]

Full Version 44 comments

This package contains the BASIC Republic at War v1.2.1 game files (NO AUTO-INSTALLER). This is recommended ONLY for ADVANCED USERS who want a minimalist...

Republic at War 1.2.X

Republic at War 1.2.X

Full Version 262 comments

This package includes Republic at War v1.2.X (auto-installer) as well as a short installation guide and the dedicated manual. Upgrading to the latest...

Republic at War Launcher

Republic at War Launcher

Installer Tool 30 comments

This is the official Republic at War Launcher which allows you to manage Republic at War on your computer.

Republic at War 1.2 Deutscher Patch

Republic at War 1.2 Deutscher Patch

Patch 9 comments

This is the German language pack for Republic at War 1.2. Please install Republic at War before you apply this patch. It works for Disk, GoG and Steam.

Republic at War 1.2 Manual and Guides

Republic at War 1.2 Manual and Guides

Guides 9 comments

This download will provide you with all important information about the new version of Republic at War. A full revised manual as well as a quick guide...

Republic at War 1.2 Manual [High Res.|Printable]

Republic at War 1.2 Manual [High Res.|Printable]

Guides 1 comment

This download contains a high resolution version of the manual for Republic at War 1.2. It is equal to the low resolution one with the exception that...

Comments  (0 - 10 of 51,046)
Sar_Meister
Sar_Meister

So I was just wondering, I saw that ya mentioned a campaign for the Republic, but will there be a campaign for the Confederacy? *Curious*

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kosta1580051124
kosta1580051124

-will new unit clone commando

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kosta1580051124
kosta1580051124

Clone Force 99

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kosta1580051124
kosta1580051124

Will be Bad Batch

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kosta1580051124
kosta1580051124

Will Hero X2 and X1 from Battlefront elite squadron to republic at war

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kosta1580051124
kosta1580051124

Shadow Collective will be in republic at war

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Shadowrocks90
Shadowrocks90

i love ths your team is still working on this game and look foreword to the new gameplay style and stuff however i was wondering will we gen a new faction Like Hondo or The Hutts as it be cool to have some of the Prates unite and the Nal Hutta feel more involved in the GC mode..not that the GC mod is hard i like that it easier to play but having a third person like the Hutts to play as or To fight and worry about would be Kinds cool

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kosta1580051124
kosta1580051124

Will be Shadow Collective

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Guest
Guest

no me deja ejecutar el launcher sale un mensaje diciendo system.IO.filenotfoundexception

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Highest Rated (102 agree) 10/10

Looks really polished Z3r0x. I must say though, you've caught alot of flak today, and the fact that you kept your cool would make me give you a 10/10 in itself. Nice work.

Dec 31 2010 by ExoticTofu

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Latest tweets from @republic_at_war

Republic at War v1.2.1 is now LIVE! Moddb.com

May 5 2019

RT @ModDB: After the surprise official patch release for Star Wars: Empire at War, here's what the Clone Wars-era mod Republic… T.co

May 20 2018

Republic at War 1.2 (Rush to Victory expansion) is now available! Moddb.com

Dec 24 2017

Republic at War Trailer 2 (official) - Releasing on DECEMBER 25th! Youtu.be

Dec 20 2017

Interested into helping to create an modding editor (University Project) ? Github.com More info will come on GitHub

Mar 15 2016

tweaked and tested easy AI a bit. now it waits some days before attacking.

Feb 26 2016

just reviewing some old eaw files and remake them into high resolution media

Feb 22 2016

long long time no post here. we are all quiet busy with stuff, but we will move to RaW again this week.

Feb 18 2016

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