Republic at War is a total conversion modification for Star Wars Empire at War Forces of Corruption. The mod replaces the Empire with the Galactic Republic and the Rebel Alliance with the Confederacy. Republic at War focuses heavily on the theatrical films but also contains content from the Clone Wars cartoon series as well as the expanded universe. Players can re-enact various Clone War campaigns such as the Outer Rim Sieges. Players will have the choice to fight as either the CIS or the Republic and wage war for control of the galaxy. Realism is key and players will have unprecedented control over how and where they fight. Push forward with an entire clone legion such as the 501st or 212th or overwhelm your opponent with a seemingly endless number of B1 battledroids. The choice is yours. There are also a number of expansions planned that will add new (as well as polish existing) content.

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May Update (2018)

News 12 comments

Preamble: We now have discord as our new communications platform. For getting faster support we recommend joining our channel under:

Hello there,
so far this has been an amazing year. Beside the release of version 1.2 last December we could make some more progress in many aspects of the mod and the game itself. When the game was updated for multiplayer games in Novemeber I think we all got even more motived to continue working on our mods.

The fact that the PetroGlyph developers actually got a bit more in contact with us led to to many useful discussions. Most recently Forces of Corruption got another update which fixes critical issues with your save game files. I don't think there should be any more issues where your saves will cause a crash of the game. Many of you hover noticed that the update has some drawbacks. Loading times for battles seemed to have increased. Technically it's not the loading that takes longer but the creation of your valuable auto save file. So far Petro is testing some stuff to even fix this. Meanwhile there are two options:

  1. Leave it as is and remain the possibility to load auto save file if the game for some reason brakes
  2. Disable the auto saving to speed up your battle loading time up again. To disable them you can use our launcher which got updated to support that feature. More about the launcher later.

swfoc 2018 05 18 23 52 44 73

But Petro was not the only one who actively worked on their businesses. Over the last month we carefully watched the community around Republic at War. First off we'd like to thank everyone again for supporting us here and on steam. After version 1.2 was released Republic at War quickly became to most subscribed mod on steam workshops with up to today over 105K subscriptions and we are about 9500 subscription ahead of rank two (Thrawn's Revenge). Thank you all for that! I was about to talk about stuff we did in the recent past. In the first place we were busy in reading and processing all the comments you wrote here and on steam. The information we received were very useful indeed. Most recently we have been able to fix some issues with online compatibility. This path was just compiled and version is now available on steam. Retail and GoG users can download the patch by using our launcher. Speaking of the launcher, we also updated this to version As always: To get the latest launcher version, just re-run the launcher and will update itself. This version adds a couple of things:

  • Added function to enable and disable auto saves for steam edition
  • Fixed cases where the launcher was not able to detect games.
  • Fixed cases where the launcher was not able to start the steam version of Republic at War.
  • Fixed malfunction integrity check under certain conditions
  • Added proper file cleanup when restoring or updating the mod

swfoc 2018 05 18 23 54 32 83

At the moment we are working hard on our service pack for version 1.2 that will include all the suggestion and minor bug fixes your committed. We certainly plan to release the service pack this year, but we can not tell you when exactly. Once it is out we fully concentrate working on version 1.3. There are a lot of things planned we are can't wait to show you some of the new features und units. At this point I think it is appropriated to welcome two new members of the team. On the one hand we welcome Jeroen from Empire at War Remake. Of course he is not quitting his mod ;) but he agreed to help us with some visual asserts. With his help we believe we can enhance the look and feel of the mod even more to make this a very special experience. On the other hand we welcome Sephiroth0812. He will do some additional coding and currently is working on the balancing of the mod. Over the past month there also has been some sort of reawakening of collaboration among the modding teams and we really appreciate that.

If you are familiar with Gitlab you can post issues on our repository and help us keeping bug tracking much more organized. Gitlab

swfoc 2018 05 19 00 00 26 57

That's all for now. Stay tuned for more updates, pictures and videos and further releases.


January Update (2018)

January Update (2018)

News 34 comments

Hi all, We've put together a patch (v1.2.0.1) that is now available for download.

Release Day and we are GOLD!

Release Day and we are GOLD!

News 47 comments

Republic at War 1.2 (Rush to Victory expansion) is now available for download!!! The latest release includes hundreds of additions and improvements over...

RaW v1.2 is GOLD - December Update 1 (2017)

RaW v1.2 is GOLD - December Update 1 (2017)

News 23 comments

Hi all, We're happy to reaffirm that the next release of Republic at War (v1.2) has been finalized and will be available on December 25th.

September Update (2017)

September Update (2017)

News 18 comments

Hi all, It's been an exciting few weeks for the team here and the community as a whole. As most of you know, we have released a new stop-gap patch for...

RSS Files
Republic at War 1.2

Republic at War 1.2

Full Version 233 comments

This package includes Republic at War v1.2 (auto-installer) as well as a short installation guide and the dedicated manual.

Republic at War v1.2 [Minimal | NO INSTALLER]

Republic at War v1.2 [Minimal | NO INSTALLER]

Full Version 17 comments

This package contains the BASIC Republic at War v1.2 game files (NO AUTO-INSTALLER). This is recommended ONLY for ADVANCED USERS who want a minimalist...

Republic at War Launcher Only [All Versions]

Republic at War Launcher Only [All Versions]

Installer Tool 22 comments

This is the official Republic at War Launcher which allows you to manage Republic at War on your computer.

Republic at War 1.2 Deutscher Patch

Republic at War 1.2 Deutscher Patch

Patch 5 comments

This is the German language pack for Republic at War 1.2. Please install Republic at War before you apply this patch. It works for Disk, GoG and Steam.

Republic at War 1.2 Manual [High Res.|Printable]

Republic at War 1.2 Manual [High Res.|Printable]

Guides 1 comment

This download contains a high resolution version of the manual for Republic at War 1.2. It is equal to the low resolution one with the exception that...

Republic at War 1.2 Manual and Guides

Republic at War 1.2 Manual and Guides

Guides 8 comments

This download will provide you with all important information about the new version of Republic at War. A full revised manual as well as a quick guide...

Comments  (0 - 10 of 51,376)

Pls nerf to enemys attack frequency of galactic canquest mod. Enemy attacks is too frequent and this ******* annoying.

Reply Good karma Bad karma-2 votes

GET GOOD SON!!!!!!!!

Reply Good karma Bad karma+1 vote

If you think that this is hard, go try out Awakening of the Rebellion mod... Seriously, although the AI attack frequency is indeed high, the attacks are usually beatable if you upgrade the space station and place a good garrison.

Also, the AI usually stays still in the first 10 days or so (at least on Easy). Use this for your advantage and start attacking from day 1. You can also utilize the fact that Jedi/Sith can directly initiate a ground battle, heal and ignore enemy space defences. In the previous version I used to take out huge armies with just a bunch of Jedi (who even did not heal) or Commando Droids.

Finally, try to think strategically and creatively and choose wisely which planets you attack first and which you defend. Advance to Tech 5 as fast as possible and do not waste much time (or the enemy will become strong). Utilize the pause-button, it is very useful.

This mod requires *thinking*. You can't just go in there and blow stuff up, while the enemy watches, nor can you use some "fast way" (modern games: paying, here: auto-resolve) to win your battles.

Reply Good karma Bad karma+4 votes

Pls fix ************* canquest Auto-Resolve system. Its sucks and not fair.

Reply Good karma Bad karma-1 votes

get good son!

Reply Good karma Bad karma+1 vote

Two reasons:
- motivates you play manually instead of just producing a s**tload of units and clicking a button
- if you let the AI "play" the battle instead of you, it would be much more inefficient since you, as a human, are capable of acting swiftly and creating good strategies.

Reply Good karma Bad karma+2 votes

Doesn't work for me:

I downloaded the Mod on moddb here, followed the instructions correctly and launched the game with your RaW launcher but right after the RaW loading screen the game crashes without any error message, no RaW intro and/or menu at all.
I'm playing the game with steam, both EaW and FoC runs fine (although I can start FoC only with StarWarsG.exe or swfoc.exe in the corruption folder only, as it won't launch with the steam app). I also tried to launch the Mod in FoC's Mod menu. When I do so, the game crashes instantly without any error message at all.
Interstingly enough when I start FoC with the steam app (launching SW EaW Gold) then selecting Forces of Corruption and click PLAY, FoC will not start at all, just Running shows up in the steam library for a short time before nothing happens (no loading screen this time) and again my computer pretends that nothing happened, no error message etc.

As I already mentioned: FoC and EaW runs fine, but the vanilla game isn't fun at all, and the fact that I can't play RaW is driving me nuts, as it used to work on my computer just some time ago. I tried to reinstall the game, tried it via steam workshop, nothing helps.

Does anybody know what to do?

Reply Good karma Bad karma+2 votes

I used to have the same problem. I use the GoG version and here is what I did: go to Mods/Republic_At_War/Text and delete all the Mastertextfile thet are NOT the English one.

That at least worked for me.

Reply Good karma Bad karma+3 votes

Thanks a lot for your help!

Your thing actually worked!

For everyone who suffers the same problem:

1) Go to "steam-installation-directory\steamapps\common\Star Wars Empire at War\corruption\Mods\Republic_At_War\Data\Text"

2) In this folder delete all DAT files but the English one (at least if you play this game in English as I do). The DAT files shold be named "MasterTextFile_LANGUAGE".

I think which language file you should keep depends on in what language your vanilla game is installed. I like to play in English only so, I changed the game in steam's game properties from German to English long time ago. So: "MasterTextFile_ENGLISH.DAT" and "raw.VDF" were the files I did not delete. And this is what worked out for me.

Reply Good karma Bad karma+2 votes

Glad to be able to help, and thanks for the more detailed explanation. I'm not very good at explaining XD

Reply Good karma Bad karma+1 vote
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Highest Rated (101 agree) 10/10

Looks really polished Z3r0x. I must say though, you've caught alot of flak today, and the fact that you kept your cool would make me give you a 10/10 in itself. Nice work.

Dec 30 2010 by ExoticTofu


Latest tweets from @republic_at_war

RT @ModDB: After the surprise official patch release for Star Wars: Empire at War, here's what the Clone Wars-era mod Republic…

May 20 2018

Republic at War 1.2 (Rush to Victory expansion) is now available!

Dec 24 2017

Republic at War Trailer 2 (official) - Releasing on DECEMBER 25th!

Dec 20 2017

Interested into helping to create an modding editor (University Project) ? More info will come on GitHub

Mar 15 2016

tweaked and tested easy AI a bit. now it waits some days before attacking.

Feb 26 2016

just reviewing some old eaw files and remake them into high resolution media

Feb 22 2016

long long time no post here. we are all quiet busy with stuff, but we will move to RaW again this week.

Feb 18 2016

So we have just passed our 400th commit for Republic at War. This special commit contained some huge changes for a new GC.

Nov 27 2015

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