Republic at War is a total conversion modification for Star Wars Empire at War Forces of Corruption. The mod replaces the Empire with the Galactic Republic and the Rebel Alliance with the Confederacy. Republic at War focuses heavily on the theatrical films but also contains content from the Clone Wars cartoon series as well as the expanded universe. Players can re-enact various Clone War campaigns such as the Outer Rim Sieges. Players will have the choice to fight as either the CIS or the Republic and wage war for control of the galaxy. Realism is key and players will have unprecedented control over how and where they fight. Push forward with an entire clone legion such as the 501st or 212th or overwhelm your opponent with a seemingly endless number of B1 battledroids. The choice is yours. There are also a number of expansions planned that will add new (as well as polish existing) content.
As it’s been more than a week now since the release of Into New Worlds, and as promised, I’m here to talk about what the Republic At War development team has planned for 1.4.
Republic At War: A call to Arms, will be Republic at War’s first step in bringing the mod up to date in models, textures, and ease of life/play features. This ranges from new AI behavior and trends, balancing, brand-new models and/or textures for a bunch of units, and so much more!
This update will be pretty light in terms of new content, but that doesn’t mean we aren't bringing anything new to the table!
New items include:
Two new units!
CIS and Republic Militia: Able to be built on any planet without any barracks or droid works, the militia is stronger than almost all civilian forces but still weaker than your standard battle droid or clone trooper squadron. They are useful in quickly adding additional units before an enemy invasion or to make sure units have been left on a captured planet before you move on to your next target in your campaign.
Two brand new Galactic Conquests!
Fortunes Reversed: Every planet switches factions with each other. So the CIS starts with Coruscant and Kamino, while the Republic starts off with Genesis and Hypori.
Carnage: A full-scale galactic conquest where all of the starting units are massive tech 4 and tech 5 capital ship fleets. Let the doom stacks commence!
3 New Planets!
Lehon, Borleias, and Floruum! Go check out our Official Republic At War Discord Server to see updates and progress.
1 new buildable Republic hero! Nala Sa will be buildable on Kamino and will grant a bonus to training clones on any planet she’s present on.
Now that we’ve gone through all of the new content, let’s go over some of the updated units and features!
Updated unit models and/or textures include (but are not limited to):
Republic buildpad turrets
NTB630 Naval Bomber
NR-N99 Persuader-class droid enforcer (snail tank)
Dwarf Spider Droid
And many more!
Balance changes for different planets and units.
Numerous different bug fixes
New GUI for the republic and CIS
New terrain and model shaders
New laser particles
And more to be announced!
I bet you’re wondering, when will it be released? Though we are on no official timeline, it is our current estimate that we release Republic At War 1.4 between the middle to end of Summer 2023. That is just an estimate though, and we will provide updates as we get closer to the release.
One last thing before you go! Join the Official Republic At War Discord Server to stay up to date on all things RaW!
That’s it for now! Stay tuned here and on Discord for more updates and news! The mod team is excited to bring this next update to you all Republic Patriots or Confederacy Loyalists!
May the force be with you!
Republic At War Mod Team
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