RE: EVALUATION
DATE: 05 / 16 / (REDACTED)
TIME: 06:30
> GG-3883 SUBMITTED FOR ANALYSIS
> SUITABLE CANDIDATES SELECTED FOR EVALUATION
> OBSERVATION OF CANDIDATE #12 AUTHORIZED
PERMISSION TO PROCEED : GRANTED
RETRIEVAL OF CANDIDATE #12's SUBMISSION: COMPLETE
FOLLOW THE CONTAINED README INSTRUCTIONS TO COMMENCE
PREPARE FOR UNFORESEEN CONSEQUENCES
Hello everyone,
I cannot believe it has been over two years since I released this. It has gone by so quickly. Furthermore, who could have foreseen the challenges and hardship this year would bring us all. I sincerely hope you are all managing okay. At the very least, things appear to be slowly improving on the whole and hopefully we are going to start seeing a brighter time ahead of us.
I still get feedback and praise about Echoes on almost a daily basis and I just wanted to make a post to thank you all for that. You all have helped lift my spirits during tough times!
Also, who could have ever imagined a new Half-Life title finally being released after so long!!! It is absolutely incredible by the way, for those of you lucky enough to have experienced it. Valve are back, and I missed them.
I have just released the source code and map files for version 1.4 as a few people had requested it - I hope you find it useful in some way.
Lastly, people have asked if I will do more modding in the future. I do have a lot of great ideas milling around, and hope to one day realise them, but being a parent takes a lot out of you! It is wonderful and exhausting, haha. I cannot wait to get my son into Half-Life but it may be some time yet...
Lastly, if you enjoyed my work and ever want to throw a little beer money my way, you can do so here:
Take care everyone, stay safe and look out for each other.
Cheers, James
A final gift to all those who enjoyed my mod - the source map files have been released.
A massive thank you to everyone who played and enjoyed my mod.
After 20 years of enjoying everything that the Half-Life community has had to offer, I am incredibly happy to finally release my own contribution to you...
Playtesting is complete. A release is imminent. Come check out the trailer!
Half-Life: Echoes - Version 1.4 - Requires Windows and the Steam version of Half-Life. Please read the description below!
Half-Life: Echoes - Version 1.4 - Map files and source code
Esto es una traduccion al espanol de Half-Life Echoes. Para los que no saben como ponerlo en el mod. Simplemente copien el archivo "titles.txt" y poganlo...
Half-Life: Echoes - Version 1.3 - Source map files.
Bugfixed Half-Life Echoes version for Windows, Linux and OS X. Compatible with GoldSource and Xash3D FWGS.
Half-Life: Echoes .zip file - Version 1.3 - Requires Windows and the Steam version of Half-Life.
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I'm low key interested by the timeline of this mod because the tone is very 'second day of the BMI', including the airstrikes near the end and the presence of the Black Ops (Who didn't arrive in HL1 until after the rocket launch on the first night), but the arrival of the military scene on the bridges implies its in the first day, as does the fact the military haven't pulled out by the final couple of missions which would be after Forget About Freeman if it was in the second day.
Also the nuke is at night whereas it was during the day in Opposing Force.
But idk maybe I'm overthinking it, mod is a 10/10 for me regardless. Phenomenal mod in both atmosphere and gameplay.
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Should have an official Steam page, excellent mod.
Spoilers ahead so avert your eyes if you haven't played this game
I liked this mod, each area feels like a highlight reel, parts did lag my computer in areas where normal half life mods wouldn't but, besides that stuff, I love how we come back to the areas we past by in the intro and everything, it really tidy things up and made a better adventure.
Now, my problems are uh more than my praises, not that i think it made the game bad, cause its not, but I think some parts needed some reworking.
1. Kingpin should have been Nihilanth, he's used crystals for **** before like healing so just have it so the crystal is something hes using to communicate with you and is just using you to **** up G-Man's plan.
2. Why does Kingpin show us all that stuff from Epistle 3 or Eli being told unforeseen consequences or Eli talking about where Azian went, it just confuses people into thinking we're Azian! It feels like you showed off these scenes so fans of HL will be like OMGOD I KNOW EPISTILE 3! Like I think it was cool to see Shephard in the Ospery and Gordon in the Tram, and it makes it so our character knows what lies for him if he trusts G-Man but why the Dyson Sphere scene, why Eli moments, etc etc. Just have him convince us via events that actually happen in the canon and make sure it makes sense to why he would care besides we caring about those characters. (Yes, I know the Eli scene happens in canon, which is why I said the care about caring about those characters part)
3. Why does no one call us by our name ever, I get we're not supposed to know and its hard to make a new name because you don't have voice actors to say the name but it comes off werid when everyone says Calhoun or Freeman or Shephard in their games. Like you're telling me NO one knows our name or everyone just HAPPENS to not say our name ever. Maybe splice together some words or something.
4. HEV Barney is sort of a werid case. I like him, but he's just sort of there and then he dies. I like him because he's Barney and he's in an HEV suit, but it breaks the idea that the HEV was for scientists only. I feel like maybe if a Barney just took the suit off an HEV suit user because he was actually smart. And make his helmet use the regular blue instead of the orange.
5. Inconsistency with vests, apparently the miltary all carry PCVs as the PCV model we see in Training Day in OpFor is the same used on all HECU members, we pick up like 3 of them in Echoes and they are like 75 armor. I do get that we are meant to not be powerful so the PCV wouldn't work here, but if that's the case, just have it so we pick up more security guard armor so you don't run into that type of stuff.
6. Enemy spam in some areas, the one I'm refering to is that one section where we open that gate and we get 10 houndeyes before we get the shotgun, its right before that scene with Barney up in that control station where he gets attacked by that Bullesquid. And really any Military sections, I think I've met more military squads in this mod than I did in Half Life, which is a lie but the reason I say that is because the Miltary was more spread out, youd face the same amount but it would be 2 to 5 at a time rather than 7 or 8.
7. Never seeing Mr. Friendly ever again, we see him a couple times, get chased and then he disappears. I wish we got the chance to actually fight him since we usually get to kill every monster we come across in the game except for him. But thats more of a nitpick than anything.
i tried this mod out a year ago, still remember most of it and can say that it's an amazing mod
Great mod, a bit weird that the identity of our character isn't explored more thoroughly but honestly what surprised me the most was the quality of the whole thing, textures, sounds, everything is just very well made. A very fun 2 hour experience.
If someone interesting why mod have status "updated yesterday" - it's just because i asked update link on .zip 1.4 instead 1.3. But it's cool that mod again in POPULAR.