RE: EVALUATION
DATE: 05 / 16 / (REDACTED)
TIME: 06:30

> GG-3883 SUBMITTED FOR ANALYSIS
> SUITABLE CANDIDATES SELECTED FOR EVALUATION
> OBSERVATION OF CANDIDATE #12 AUTHORIZED

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SELECT PREFERRED OUTPUT FILE FORMAT:

dlexedlzip

ENSURE YOU RUN ECHOES USING THE SHORTCUT IN YOUR STEAM GAME LIBRARY
THIS INCREASES THE ENTITY LIMIT AND AVOIDS THE ERROR "ED_ALLOC: NO FREE EDICTS"

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Hello again all you fantastic people.

I have had many requests to see the source maps for Half-Life: Echoes - and so your early Christmas wish is granted!

The link describes what is contained, but a quick heads-up - this is intended for people who understand and are interested in mapping. My mapping style is quite messy... I hope that those of you who are interested get what you are looking for!

Featuring : luscious outdoor arenas!

echoes02rmf

Massive, speedrun denying triggers!

echoes12rmf

THE GMEN

gman

I also have to thank everyone who donated to the Glasgow Children's Hospital, my wife and I are in awe of your generosity. My son is doing just brilliantly, and he is the love of my life. Maybe one day I will get him into Half-Life modding too :) The link for donations to the Hospital is here:
Justgiving.com

If any of you are parents yourselves - you know how sleepless the first 6 months can be! If any of you enjoyed my work, and fancy getting us a coffee to keep us going, you can do so here:
Paypal.me

Take care all of you, and have a great Christmas!

Cheers, James

Half-Life : Echoes Release - Thank you

Half-Life : Echoes Release - Thank you

News 23 comments

A massive thank you to everyone who played and enjoyed my mod.

Half-Life: Echoes has been released!

Half-Life: Echoes has been released!

News 53 comments

After 20 years of enjoying everything that the Half-Life community has had to offer, I am incredibly happy to finally release my own contribution to you...

Half-Life : Echoes Release Date and Trailer

Half-Life : Echoes Release Date and Trailer

News 47 comments

Playtesting is complete. A release is imminent. Come check out the trailer!

Half-Life : Echoes final polish

Half-Life : Echoes final polish

News 31 comments

A complete version of Echoes is being play-tested for final bug testing and polish. I will be releasing soon.

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Half-Life: Echoes source map files

Half-Life: Echoes source map files

Source Code 8 comments

Half-Life: Echoes - Version 1.3 - Source map files.

Echoes_v1.3.zip

Echoes_v1.3.zip

Full Version 69 comments

Half-Life: Echoes .zip file - Version 1.3 - Requires Windows and the Steam version of Half-Life. This will not be compatible with old saves.

Echoes_v1.3.exe

Echoes_v1.3.exe

Full Version 8 comments

Half-Life: Echoes .exe file - Version 1.3 - Requires Windows and the Steam version of Half-Life. This will not be compatible with old saves.

[PATCH]Echoes crossplatform

[PATCH]Echoes crossplatform

Patch 9 comments

Bugfixed Half-Life Echoes version for Windows, Linux and OS X. Compatible with GoldSource and Xash3D FWGS.

Echoes_v1.2.exe

Echoes_v1.2.exe

Full Version 4 comments

Half-Life: Echoes .exe file - Version 1.2 - Requires Windows and the Steam version of Half-Life. This will not be compatible with old saves.

Echoes v1.2.zip

Echoes v1.2.zip

Full Version 13 comments

Half-Life: Echoes .zip file - Version 1.2 - Requires Windows and the Steam version of Half-Life. This will not be compatible with old saves.

Comments  (0 - 10 of 851)
alialatrach
alialatrach

Since 2018 i didn't had the correct version of Half-Life to play all the mod so it crash in some palces and later the textures suddently was missing, but at the end all this have changed when i download the steam version of HL and redownload echoes. From about 2 days i finish the mod and i gotta say couldn't expect it to be this good, many thing have surpsided me, voices form HL2 & Black Mesa, Alex-Mossman-Gman and others's models from the source engine ported to the gold engine, opfor ally grunts & otis, different zombie models, rewrite the weapons codes, the tripmine's red laser instead of blue, large areas like the game is actually running on the source engine, HL2 barnacle, making the npcs much alive and real by their animations moves and the words of lines they say, the Kingpin, t-the "mr. friendly" thing th-tha-that i-i personaly d-d-don't like it s-s-sorry, the combine presence, baby Alyx and many other things.

I know you have a knowledge of the Half-Life universe better than me but one thing i felt it out of place. The marines didn't had this much trouble with the aliens until the next day of the incident from what i know, in the mod they only have just arrived and yet the aliens have crash them from the start. I don't know if this is correct or not but anyway it is your own mod, your own story so i can't argue with that and you did a real awesome job showing how the military have a hard time with the invasion just like Black Mesa did.

The only thing, or the most thing, i didn't like is the "horror", please listen to the end, i ususaly hate horror games and never see Half-life as horror either, i understand that horror is important to a Half-Life game and your mod needed this so i respect it and admit the horror was a part cannot be throw away from "Echoes",without it the mod won't be this good. It was very good.

At the end, i like to say now i see why this was "mod of the year 2018" after playing it all. Keep moving forward and maybe one day your son can play this mod to see what his father was able to do. Good luck you have my support from Lebanon.

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TigerHeart
TigerHeart

Cannot run it on Xash3D engine !!! «Host_InitError: Can't initialize Client.dll» !

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TigerHeart
TigerHeart

Oops! There is crossplatform patch available. I didn't see it before. It solves the problem. So, nevermind !

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Guest
Guest

Hi I have a question what engine did you us for this see I want to make a mod but the cops and such look bad in goldsrc and have bad face textures so what engine did you use for this one to where they look better

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MrGnang Creator
MrGnang

This still uses the goldsrc engine! I only used replacement models, if you check the readme and credits text files they have a list of all the models I used and where to get them.

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Guest
Guest

It has the HD Models, and no way to turn them off, Most people HATE the HD models, who doesn't hate the HD Models, make them optional plz, i can't stand them

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MrGnang Creator
MrGnang

The models I use have specific animations not present in the original low def models, and I felt the higher detail faces and animations were integral to what I wanted to convey.
A fan has made a low def mod here however:
Moddb.com

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Vergames
Vergames

Everytime i try to load a new game is just Crashes... Help...

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MrGnang Creator
MrGnang

Can you tell me the error message?

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Vergames
Vergames

Oh sorry this comment is old i figured out i just needed to use the .exe version i was using the .zip version but since you want to know it had no error message it just crashed but the .exe version worked thanks anyway though.

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Highest Rated (44 agree) 10/10

A modern day masterpiece and a mod of the year. Thank you for letting us play through your vision of Black Mesa incident through a different perspective. Perfectly crafted, directed and executed, seeing that someone utilizes the engine to this extent just warms my heart and reminds me of how truly awesome half-life community is. It was a huge, indescribable pleasure to play through this, and we're all as a community can't thank you enough for all your effort and time you put into this awesome project…

Aug 10 2018 by Gunship_Mark_II

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