RE: EVALUATION
DATE: 05 / 16 / (REDACTED)
TIME: 06:30

> GG-3883 SUBMITTED FOR ANALYSIS
> SUITABLE CANDIDATES SELECTED FOR EVALUATION
> OBSERVATION OF CANDIDATE #12 AUTHORIZED

PERMISSION TO PROCEED : GRANTED
RETRIEVAL OF CANDIDATE #12's SUBMISSION: COMPLETE

SELECT PREFERRED OUTPUT FILE FORMAT:

dlexedlzip

ENSURE YOU RUN ECHOES USING THE SHORTCUT IN YOUR STEAM GAME LIBRARY
THIS INCREASES THE ENTITY LIMIT AND AVOIDS THE ERROR "ED_ALLOC: NO FREE EDICTS"

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Hello again everyone!

After 20 years of enjoying everything that the Half-Life community has had to offer, I am incredibly happy to finally release my own contribution to you all.
This Half-Life mod will let you experience the Black Mesa incident from a different perspective, with some insights into mysterious events which Gordon Freeman was not present for.

This is my first real modding effort, which I began around 5 years ago.
I initially had just hoped to make a short and simple campaign that I myself would enjoy, working on it sporadically over the years in my spare time.
I never expected it to be as large an undertaking as it turned out to be, and I also could have never anticipated that I would get married and become a father in the time I worked on this project! It has been a long journey, but very much worth it.

This mod has been created and tested for the Windows version of Half-Life on Steam, and it is not compatible with Half-Life Source or the old WON version of Half-Life.
Music is integral to this mod, and the soundtrack may not work if this is played any other way.
Lastly, due to the detail in some areas, I would recommend running this on a more modern computer than what Half-Life was designed for originally.

There are two ways to get the mod below, either a Windows installer which will find your Steam Half-Life directory automatically, or a zip file.
Please run this using the shortcut created for Half-Life: Echoes in your Steam game library, this avoids the "ED_Alloc: no free edicts" crash by increasing the entity limit. If you change games from within Half-Life this command will not be run.
Select your format below - setup instructions are included with each download.

ExeEchoes zip Download


I have put a lot of time, energy and care into this, and I hope that you enjoy playing this as much as I did making it!
Thank you to all who supported me while I created this.

Cheers,
James Cockburn

TROUBLESHOOTING
This mod is designed for the current Steam version of Half-Life on Windows.
I cannot guarantee it will fully function any other way.

Ensure that you run the game using the "Half-Life: Echoes" game library shortcut in Steam.
This increases the entity limit and avoids the crash "ED_ALLOC: NO FREE EDICTS"
Do not load Half-Life and change to Echoes from within the game.
This will skip the command to allocate extra memory.

You can set this manually if you wish, by adding
-num_edicts 2048
To the Steam launch options for Half-Life: Echoes.
To do this, right click on the game title, and select properties.
Then go to the "General" tab, then "Set launch options".
Or alternatively, add this to the Half-Life launch options:
-game echoes -num_edicts 2048
Remember to remove this if you wish to play Half-Life normally.

If this fails, try to load a saved game from a previous map and try to continue from there.
Report any issues that cannot be fixed by the above to the moddb page.
Moddb.com

20180720151747 1

20180720151923 1

20180720152239 1

20180720152146 1

Half-Life : Echoes Release Date and Trailer

Half-Life : Echoes Release Date and Trailer

News 49 comments

Playtesting is complete. A release is imminent. Come check out the trailer!

Half-Life : Echoes final polish

Half-Life : Echoes final polish

News 31 comments

A complete version of Echoes is being play-tested for final bug testing and polish. I will be releasing soon.

Half-Life : Echoes - overdue update

Half-Life : Echoes - overdue update

News 12 comments

Some new screenshots, and a long belated update on my progress!

Half-Life Echoes - One year update

Half-Life Echoes - One year update

News 11 comments

It has been around one year since I started this project. Thank you all for the support!

RSS Files
Echoes v1.1.zip

Echoes v1.1.zip

Full Version 20 comments

Half-Life: Echoes .zip file - Version 1.1 - Requires Windows and the Steam version of Half-Life. This will not be compatible with old saves.

Echoes_v1.1.exe

Echoes_v1.1.exe

Full Version 8 comments

Half-Life: Echoes .exe file - Version 1.1 - Requires Windows and the Steam version of Half-Life. This will not be compatible with old saves.

Echoes_v1.zip

Echoes_v1.zip

Full Version 26 comments

Half-Life: Echoes .zip file - Version 1.0 - Requires Windows and the Steam version of Half-Life

Echoes_v1.exe

Echoes_v1.exe

Full Version 20 comments

Half-Life: Echoes .exe file - Version 1.0 - Requires Windows and the Steam version of Half-Life

Comments  (0 - 10 of 550)
lolhighscientists
lolhighscientists

I recommend the .exe install if you're having a difficult time figuring out where to place the file at (there's always a readme contained with most mods, it should give you better instruction then I could since everyone's system is different.)

This is arguably, one of my favorite mods already, and mind you, I haven't had a good time since Afraid of Monsters and Crack Life. Provided, I'm pretty behind on Half Life modding, I still need to play a lot of them, but from what I've seen, and the love that was clearly put into this mod, I don't think I could possibly describe my first experience playing this, but I'll do my best. Spoilers for those who haven't played it, if you're looking to see if it's worth your time, lemme give you the short answer: Yes. Yes it is, what the hell are you doing looking this comment, go and play for yourself.

The mod itself has one of the best atmosphere I've seen, haven't had this much fun exploring every crevice of the map since mods like Underhell from the Half Life 2 modding community or Cry of Fear, both specializing and being very prolific action horror mods. The way the Scientists and Security mesh together, the fun side easter eggs you can find, along with the charismatic HEV Barney make you enjoy their presence, even if it's only for a short time. I was genuinely mad when he fell to an ambush set up by the HECU, thinking he was Gordon Freeman because of the HEV suit he was wearing. Alongside the mysterious aliens, the Kingpin's interactions, and G-Man's influences all pulling you apart, only leaving uncertainty and despair as you further progress along in the story.

Throughout the playthrough, you'll see certain events play out, some I won't spoil for the sake of keeping a surprise (apologies for the HEV Barney by the by, but I couldn't help but mention him). The game will certainly keep you actively looking around and watching your back, the sound design being the best you can make it with the GoldSrc engine, and I had my moments where I was legitimately spooked and ran away from a fight rather than engage in it. The sense of vulnerability your character has is only strengthen by the fact you easily take damage, and your armor will only stay with you for so long. So be sure to think smart and play smarter when you engage with any enemy, even your basic zombie, in which some of them were given a much needed update to sounds and animations. The HECU and the Black Ops you encounter will surely poised a major threat, and the Gargantua that chases you throughout the entirely of the game reminds you that you are only human, as he will chase you and do everything in his power to only hamper your progress.

My only gripe I may have with this mod is I wish there was more than what there was, 9 Chapters is great and all, but some of those are arguably too short or are mainly story driven, which isn't necessarily a bad thing. And some things within the story aren't given much explanation, such as who exactly are you? How are you connected with two very important characters whom I will not mention? The questions aren't truly answered at the end, and you're only left to wonder and imagine (though many would believe it's certainly the end, something else is in play here.) IF the difficulty could be slightly tweaked so you don't die so easily when the occasional ambush happens, it would feel slightly better. I do understand the point of making you weaker is to emphasize that this is as close to realism as you get, but the game will absolutely punish you for going in unprepared, so be prepared to quicksave and fail a lot potentially before you succeed.

Overall, I will be giving this mod, a 10/10. Perfect scores aren't usually given unless you have been excessively kissing the mod's *** or in a ironic sense, but this was honestly one of the best Half Life mods out there. I don't think I could ever have the same expectations for future projects after this. After years and years of countless mods being released, this certainly stands up there with the best of them. I hope the mod author and his team continue with whatever endeavors they have in the future. I can't help but hope they come out with yet another ball park hit.

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MrGnang Creator
MrGnang

Thank you so much for all of this! I am also incredibly flattered you mention a "team" - all of the maps were by me alone! I sourced the models, sounds and textures from elsewhere, but just about all the rest was me :)

Reply Good karma+1 vote
Futeko
Futeko

It seems there's some sort of memory leak in echoes12, as save files within that map gets more and more bloated with each new save.

When I first get to the map, my save file is around 400kb. Every time I save (even while standing at the beginning doing nothing), it gets bigger by around 2-4kb. Then when it gets to the ~1.050kb mark, attempting to save again will crash the game. Since there are autosaves, it means that if you save too often during the map, you won't be able to complete it and will need to restart it.

I'm able to reproduce the issue even when starting from an echoes11 save. The save file bloat does not happen on echoes11, and it begins immediately as soon as I get to echoes12.

I'm starting the game through the Steam shortcut, even added the "-num_edicts 2048" launch option, to no avail. And nothing is printed in the console during the saving process.

In any case, I'm loving the mod so far - great work! I can't wait to progress further in the game and see what's next :)

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MrGnang Creator
MrGnang

This is very helpful - thank you. Now - I am not very knowledgable about the engine itself and what might be causing this. I wonder if making all enemies fade on death on this map might decrease the data recorded in the save file... Perhaps a few less corpse models. If anyone is aware of what data is explicitly saved in these files please tell me :)

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Guest
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Futeko
Futeko

I got through echoes12 by tuning down my trigger-happy saving, and upon entering echoes13 my save file went down to 155kb, and the "save bloating" effect stopped (I can save again and again, it stays at 155kb). So definitely something going on with echoes12 :)

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Guest
Guest

So, I tried to load up the game many times, but the resolution is too low every time. I mean, I cant even see options to change the resolution. Any solutions?

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Qwertyus
Qwertyus

In main game menu: Alter parameters -> Video. Or start Half-Life and set your resolution there, should work for mod also.

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Guest
Guest

Thanks. I'm easily scared, so I'm not sure if this mod is REALLY scary, or if it is just me.

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YNNAESz
YNNAESz

I'm getting alot of crashes / ed_alloc no free edicts in the echoes12 area please fix it, i really enjoy your mod so please fix it

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Qwertyus
Qwertyus

Read the end of the article carefully:
Moddb.com

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YNNAESz
YNNAESz

it still crashes / ed_alloc no free edicts when i record with obs

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Highest Rated (19 agree) 10/10

A modern day masterpiece and a mod of the year. Thank you for letting us play through your vision of Black Mesa incident through a different perspective. Perfectly crafted, directed and executed, seeing that someone utilizes the engine to this extent just warms my heart and reminds me of how truly awesome half-life community is. It was a huge, indescribable pleasure to play through this, and we're all as a community can't thank you enough for all your effort and time you put into this awesome project…

Aug 10 2018 by Gunship_Mark_II

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