FULL CONVERSION

  • Well thought out cultures, armies, and conflicts
  • Unique Backstory and expanded Character Generation System- The World of Pendor
  • Low Fantasy setting
  • New battle AI System
  • Enhanced Goals
  • Enhanced and Detailed Economic and location building system
  • Deep Immersion
  • Knighthood Orders - Dynamic, premade and custom
  • Minor Factions - some to destroy, some to align, some to fear
  • More Events
  • More quests
  • Dynamic rumor system
  • Dozens of unique spawns that bring the lore to life
  • Dymanic Conversation System
  • Dynamic Event System
  • Expanded amount of Companions
  • Voice acting in encounters
  • Expanded encounter conversation system
  • Heartbeat Quest system for when you own
  • Claim your own Kingdom and Kingdom Management system
  • Dynamic Event System
  • All new and unique items (Hundreds)
  • Expanded victory conditions
  • Special Items
  • Specialty Enemy Heroes and minor Factions
  • Designed to be a Challenge to Play - recommended for experienced players
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Hello Everyone!

As you may know, Prophesy of Pendor v3.9 has been in steady development since the release of v3.8 well over a year ago.

Well I have some good news!

The team and I have decided that if testing goes well and wraps up nicely, that we should be releasing the new version before the end of March. Hopefully, by this upcoming weekend well before the end of March.

Now this is still up in the air because bugs can find their way or be prompted to showing up.
More information will come when we get closer to the weekend but for now v3.9 is on the horizon!

Link to the upcoming v3.9 Changelog20180120220502 1

Upcoming Prophesy of Pendor v3.9 Changelog

Upcoming Prophesy of Pendor v3.9 Changelog

News 27 comments

This is the current WIP changelog for Prophesy of Pendor v3.9

Prophesy of Pendor v3.8 Release!

Prophesy of Pendor v3.8 Release!

News 14 comments

Release of the total conversion mod for Mount & Blade Warband: Prophesy of Pendor! v3.8 Has finally been release after a year in development!

RSS Files
Prophesy of Pendor v3.9 -> v3.9.1 Patch

Prophesy of Pendor v3.9 -> v3.9.1 Patch

Patch 9 comments

Latest Patch to upgrade v3.9 to v3.9.1 Patch notes in description. Unzip file and copy/paste it onto your Prophesy of Pendor Folder and overwrite. You...

Prophesy of Pendor V3.9

Prophesy of Pendor V3.9

Full Version 74 comments

Full Version for Mount & Blade: Warband 1.168 (onwards) After a year and more in development, 3.9 is now available. Have fun! This version of 3.9 does...

PoP V3.611 Full Version [LEGACY/OUTDATED]

PoP V3.611 Full Version [LEGACY/OUTDATED]

Full Version 2 comments

This is an upload of Version 3.611 for those who have an interest in playing the older version of the mod.

PoP v3.8.x ->v3.8.4 [OUTDATED]

PoP v3.8.x ->v3.8.4 [OUTDATED]

Patch 47 comments

This latest patch contains all previous patches. Apply them to the Prophesy of Pendor v3.8 folder found in your Warband module folder. V3.8.4 IS SAVE...

PoP V3.8.4 Full Version [LEGACY/OUTDATED]

PoP V3.8.4 Full Version [LEGACY/OUTDATED]

Full Version 133 comments

Full Version for Mount & Blade: Warband 1.168 (onwards) After a year and more in development, 3.8 is now available. Have fun! Installation instructions...

PoP V3.7063 Full Version [LEGACY/OUTDATED]

PoP V3.7063 Full Version [LEGACY/OUTDATED]

Full Version 93 comments

Posted 2016-01-25 The full download for Prophesy of Pendor.

Comments  (0 - 10 of 1,888)
malanthor
malanthor

Another bug, if you turn on the improved horse archer mode your horse archers sometimes refuse to use melee weapons after they are out of ammo, they will simply ride their horse around, ride up to someone and just stand there while they are getting hit. Same if they get dehorsed.

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Donmegawatt
Donmegawatt

I just want to thank everyone responsible for Prophesy of Pendor because I've spent hundreds of hours enjoying the mod ... and just reinstalled it again to squeeze whatever enjoyment I can get out of 3.9 ... It's amazing to have dedicated, creative, intelligent people who do this as a passion project and then share it with all of us ... Least I could do is say "thank you" ... Now! ... Off to start my kingdom ;)

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k0nr@d
k0nr@d

You welcome.

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malanthor
malanthor

The noldor teaches you their smithing knowledge and this unlocks their armor for your CKO. The problem is just that the visual aspect is still all noldor. If someone were to teach me how to work with metal and craft say plate mail i could still shape said armor in many different ways visually. It would not need to be covered with flowers and curved edges every time i made something.

Now this would not really be an issue because hey, you can just pick something else for your CKO, but the problem is that noldor armor is by far the best in the game and picking an armor that is crap in comparison just because it looks cool really sucks.

Maybe implement a mechanic that lets your noldor smithing knowledge simply increase the armor rating of the armor that you choose for your CKO til noldor standards. This way you can actually roleplay different cultures with different visual aesthetics without gimping yourself.

A viking in noldor ancient plate just looks so wrong.

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malanthor
malanthor

I have a d'shar lord siting in one of my cities, he is the only lord they have left with an actual army (59 man) and they own nothing on the map, no keeps, cities or castles, i am currently at war with the d'shar. The prick refuses to leave my city and i cant vanquish the d'shar because of it. When i go into victory conditions it says they are bent by the gale or whatnot, not vanquished.
I'd say this qualifies as a bug.

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SirOutcastOfNoCapes
SirOutcastOfNoCapes

I appear to have lead a successful crusade against the cow herds. I have recruited powerful warriors from all over the lands to help me in my glorious undertaking. I have lost many brave, young recruits, willing to show their grit, only to have been stricken down by the foul bovine beasts. Oh, I love the diverse world, by the way, keep up the good work.

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Guest
Guest

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Guest
Guest

My favorite mod so far.. Some great stuff from what I've experienced with my 300+ hours on the mod but I've noticed some major bugs.

1. On a siege I have 2 strong noldor stacks of arrows which should be 36+36=72. When I start the siege I only have 1-5 arrows.

2. During a siege, again the noldor rangers just refuse to shoot. Other archers shoot without any problems but noldors are like just standing there with their shields or without them and watch. This has been a big issue for me because I have 70+ noldors in my army and I rely a lot on them.

3. Sometimes unique spawns are impossible to capture if you quit the battle too many times and then even if the unique spawn is 15% + health you will 100% fail to capture them.. We need more description on how to capture unique spawns because late game they are the main qualis gem resource.

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k0nr@d
k0nr@d

Ad 1&2 It seems that you are experiencing "sally out" mechanic - if you have too many archers, enemy leaves castle and fight next to the walls. In this situation all your archers and you have no more then 5 arrows.
Ad3 Read changelog, gameplay, point 1.

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3hree
3hree

didn't work with melitine arrows

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Lukas_2
Lukas_2

what k0nr@ad said is that of you have too many archers the enemy will fight outside the walls, if that happens you and your archers will spawn with less arrows

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Highest Rated (36 agree) 10/10

It's Prophesy of Pendor, what more can be said about it? It's just such a great mod which really takes the Native base and deepens it in every conceivable way.

Dec 23 2015 by ThaLord

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