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Full version (not compatible with save-games)

Changelog: Moddb.com

Known bugs: Moddb.com

FAQ: Moddb.com

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6.1 update

6.1 update

News 20 comments

A mix of previews, general musings and a quick status report.

Update

Update

News 8 comments

A short update on the progress of 5.1 - including release date.

The Watcher on the Wall

The Watcher on the Wall

News 22 comments

A mix of previews, general musings and a quick status report.

Beyond the Wall

Beyond the Wall

News 10 comments

A mix of previews, general musings and a quick status report.

RSS Files
A Clash of Kings 6.2

A Clash of Kings 6.2

Full Version 51 comments

For Mount and Blade: Warband 1.172. Based on "A Song of Ice and Fire" by George R. R. Martin.

A Clash of Kings 6.0

A Clash of Kings 6.0

Full Version 199 comments

For Mount and Blade: Warband 1.172. Based on "A Song of Ice and Fire" by George R. R. Martin.

A Clash of Kings 5.1

A Clash of Kings 5.1

Full Version 38 comments

For Mount and Blade: Warband 1.172. Based on "A Song of Ice and Fire" by George R. R. Martin.

A Clash of Kings 5.0

A Clash of Kings 5.0

Full Version 119 comments

For Mount and Blade: Warband 1.172. Based on "A Song of Ice and Fire" by George R. R. Martin.

A Clash of Kings 4.1

A Clash of Kings 4.1

Full Version 180 comments

For Mount and Blade: Warband 1.172. Based on "A Song of Ice and Fire" by George R. R. Martin.

A Clash of Kings 4.0

A Clash of Kings 4.0

Full Version 143 comments

For Mount and Blade: Warband 1.172. Based on "A Song of Ice and Fire" by George R. R. Martin.

Comments  (0 - 10 of 14,731)
KahK
KahK

Hey, I've recently been trying to mod M&B Warband, simple stuff adding ****** animations etc, but recently I tried making a helmet model, replaced an existing helmet with my custom helmet model in OpenBrf but when I load into the game and try on the helmet both my characters head and the helmet is missing! has anyone encountered this and knows how to fix? I am asking here because I don't know where else to ask, and I love this mod and know the dev is a veteran modder.

Thanks for all help,
Cheers!

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Montegoor
Montegoor

Hey guys, there's any option to choose "normal wars" instead of lore or static wars?

Awoiaf mod have the option but I highly prefer this mod.

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Sickweirdo
Sickweirdo

After day ~250 diplomacy unlocks when House Targaryen and Dorne declare war on usurpers.

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Montegoor
Montegoor

And then is like the normal warband? ( For example can Tully house try to destroy Arryn house or an Essos faction attack the north? )

Thanks!

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Sickweirdo
Sickweirdo

Yes for sure. For example Myr is at a war with Westerlands or house Targeryen. I managed to start a war as Vale vassal against Westerlands at day 180. You just need to have good reputation with faction leader to persude him to go to war (>30 reputation).

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Montegoor
Montegoor

I just wanted to know if the factions randomly declare war to eachother without following the lore and without the player persuasion ( I never join factions, hail to freelance playstyle :P).

Thanks you Sickweirdo

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Sickweirdo
Sickweirdo

Yep, in later stages of game they do go in war randomly. You are welcome. :)

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Harrack1
Harrack1

Hello, first of all, I'd like to say: This mod is amazing. Great job guys!!! I've been playing it since 2.2 and it has come a long way. Thank you for the good work!
I also thought, that I'd drop some feedback, some ideas for future work and improvements. Although I understand, that you might have different bugfixing and feature-adding priorities, here is my list of things, that might just make this mod the dream game for me :)

1) Beefier horses - So, I have a fully armored horse, but I'm afraid to charge it into battle, because it can and will get one shot by basically any better unit. I'd like to see more armor rating and more health on horses.

2) More dimplomacy and diplomacy fixes - I've seen the AI form alliances, but the option is not showing up for me, even if I've got a 100 faction relationship and I've concluded a defensive pact with that faction. Also, sometimes the defensive pact option appears twice in the minister dialogue. By far the most annoying thing with diplomacy, though, is the fact that AI completely ignores truce and even a non-aggresion pact. If they think, it is the right time to strike, they just attack no matter what, without any penalties (or at least it seams that way). Another time, when a faction A is willing to just attack the player faction is, when a lord from a faction B is taken prisoner by the player and A and B have concluded a defensive pact or an alliance. T me, that reaction is a bit disproportionate. During a war, prisoners are taken and it is not an international crime or something, there no reason, why other factions should see it as a provocation.

3) Player household and/or faction troops - That's something I'd love to see: customizable troops! Wouldn't it be awesome, if you could spend great amounts of that hard earned iron bank money for establishing your own household guard or a knighthood order, like it can be seen in other mods? I say it should be expensive, but possible to outfit them with full plate and it would add a lot of interactibility with the world. As for faction troops, I'd also like to have my own, to actually form my faction (like Aegon does when he lands). As to how they could be recruited, I think it's a good idea, that you can recruit only your faction recruits from any village. You can oufit any peasant to look like he's appart of your army, so why should grapegrove only yield reach troops? If you wanted any other faction troops, you could just change the policy or maybe tell the village elder to follow a different training procedure or something.

4) More config options - I'm unsure if there is an option for turning of shield bash, as I've gotten used to just not using the bashing types, as this feature is more annoying than useful. Also, the falling down when you walk backwards feature is just ridiculous and IT NEEDS TO STOP EXISTING! It is not kingly to trip over his own feet every few moments and it is not even realistic. It ruins the thrilling experience from defeating a horde of enemies with mad tactics and slashing while walking backwards. For me, even if I do defeat them in the end, I'm just frustrated by the amount of tripping that took place, that I can't even enjoy the moment.

5) More fief upgrades and events - That's also something that would allow me to better immerse myself into the world, building more upgrades that matter to your fiefs, making them thrive and safer. That could be tied to events in a form of miniquests from the guildmaster or the village elder. There was a robbery, do something! One option is to let you catch them and defeat them, but we've got a lot of quests like that already, the other options is to let you decide, how the citizens of your fief should proceed to deal with the damage and catch the culprits. Or maybe it could be presented as a decision for you to make. Either you don't have time to do it yourself, but you are able dispatch orders and maybe resources (money, soldiers) to deal with the situation, or you can take the matter into your hands. And all of this might not have happened, if you would have built guard posts and had enough guards (maybe also had a city policy or something... like not going out after dark). A lot of insipiration can be drawn from Nova Aetas or Perisno (or Prophesy of Pendor, I always get these two mixed up).

A giant comment later, that's it from me :)
And don't get me wrong, ACOK is still the greatest mod in the universe! I just want to help make it even better.

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Sickweirdo
Sickweirdo

I do agree with you, mod needs a few more features to make it even more fun. You should post this on forum too.

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Harrack1
Harrack1

Done! Hopefully it won't go unnoticed.

Reply Good karma Bad karma+2 votes
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Community Rating

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8.4

2434 votes submitted.

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Highest Rated (151 agree) 10/10

this is a great mod for mount and blade warband and a great mod showing th Game of thrones universe

Oct 24 2012 by snjolaugur

Style
Genre
Role Playing
Theme
Fantasy
Players
Single Player
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Latest tweets from @realcozur

7.0 update coming not too far into the future - new quests, items, troop trees and recruitment system

Sep 15 2018

Fix for 5.1 coming tomorrow - but death threats because you cannot play a free mod, right now, does not make me work faster.

Feb 10 2018

5.0 released: Moddb.com

Oct 13 2017

New pictures: Moddb.com

Sep 16 2017

Patreon updated: Patreon.com

Sep 15 2017

Media.moddb.com

Sep 15 2017

No previews for the next two weeks, on vacation

Aug 23 2017

New 5.0 preview this sunday, probably going to try and make it a regular thing.

Aug 16 2017

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