The goal of Half-Life 2 : MMod is to enhance and expand gunplay, combat mechanics and the immersion factor by giving the Player more options and combat opportunities as well as refine how the Player handles his arsenal. Half-Life 2 : MMod also offers minor AI enhancements, extended abilities for combine soldiers ( dynamic jumping, firing smg1 underbarrel grenades, shotgunner double blast, etc. ), multiple bug fixes, enhanced visuals, VFX re-design, sound redesign and much much more, while keeping nearly every new feature in the mod totally optional.

Half Life 2 : MMod offers :

- Revised Gunplay
- Enhanced Player Feedback
- Hardened AI and AI's Abilities
- Brand New Weapon Animations
- Fixed, Revised Weapon Models
- New Arsenal
- Numerous Bugfixes
- VFX Re-Design
- Sound Re-Design
- Weapon Foley Sounds
- Restored HEV Voicelines
- Enhanced Visuals
- Optional In-Game Graphical Enhancements
- Nearly Everything is Optional
- Lore Friendly


HL2MMod Team :

- Gunship Mark II : Mod author, code, VFX, textures, texture edits, compiling, scripting, shaders.
- Fooltaurus : Animations, model edits and fixes, texture edits.
- KrIsCrEeP : Sound Re-Design, weapon foley, playtesting.
- sgor00 : Mod page art, logos, art for videos.

Supported By :

- Sirgibsalot : Help with compiling, proofreading and model edits.
- CW3D : Ideas, proofreading, constructive criticism.
- .NicolasDe : Hyperborea viewroll/idle camera, GameUI2.
- -[SaD]- -Creator- : Ideas, coding help, support.
- GearDev Studios : Shaders, code snippets, grenade animations.
- Biohazard : Source Shader Editor.
- John : USP Diffuse texture.
- CzechDeath : .357 Normal Map.
- RaraKnight & Hiran : Icons for AR3, Crossbow, etc.
- Double Action: Boogaloo : SSAO shader.
- Valve Developer Wiki : Misc tutorials and community fixes.
- Crowbar - Model compiling.
- ModDB - Hosting, promotion, home of HL2MMod.


  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
RSS Articles

Half-Life 2 : MMod - Patch 1.3 Release!

Half-Life 2 : MMod - Patch 1.3 Release!

It's been almost a year since first release, time sure flies by fast.

In this jolly spooky holiday season, I'm happy to bring Half-Life 2 : MMod 1.3 under your Christmas tree pumpkin?, Uhh, anyway, I'm here to announce first and last big patch for Half-Life 2 : MMod V1, yes, you heard me right, Half-Life 2 : MMod V2 will be a thing in a distant future, hopefully not after 9 years again.

Before we go into details, I'd like to thank everyone, and I mean EVERYONE who made any sort of content for MMod V1, be it a video, awesome weapon reskin, brand new custom weapon or even a stream, you guys conquered my heart, as a mod maker this is the highest level of gratitude I could ever get. When your work inspires someone to make something for their creation, that is something I strive for every time I sit down and spend hours upon hours, sometime even years creating things for people to enjoy. I'd also want to thank Fooltaurus, KrIsCrEeP and sgor00 for sticking with me for so long ( and willing to continue ) despite all my bullshit and horrific schedules. From the bottom of my heart - Thank You.

I also want to thank Agent Agrimar a little bit more personally now. He contacted me, by himself, after the initial release, trying to save the sinking ship that HL2MMod v1.0 was, he came through with a life saving coding help and suggestions that helped MMod support several games at once, without having to spawn several gigabytes of cloned files. Basically his "content mounting system", as I like to call it, saved the day right when I needed it most. I REALLY want you to check out his personal project, Half-Life 2 : Plus, which aims to modify the usual Half-Life 2 experience with small additions, tweaks, and changes to make it not too different, not too similar. His project also adds unique "Suitless Mode" which allows player to complete the entire game without your trusty HEV suit. I'd also want to give a shout out to Team Fortress 2 : Classic , which Agent Agrimar is a part of, he's an extremely talented coder and truly his work deserves a recognition. Also, if you're one of them talented source engine folks, he is seeking for some help from modelling and texturing front ( proper suitless hand models, model fixes and what not ), please contact him either through his mod page, or through his profile directly, thank you!

Well, now it's the time for the v1.3 itself! The new version of Half-Life 2 MMod bring new set of features to the games, as well as performance and compatibility enhancements. Here is much more detailed list of what's new and what has been changed :


Additions :

-Complete overhaul of Shotgun gunplay, brand new model, animations and sounds, animation timings are close to vanilla game, shotgun no longer feels sluggish and cumbersome to use.
-Brand new SMG1 model, animations and sounds.
-Brand new Pistol animations and sounds.
-Better textures and shader settings for .357, Crossbow, Gravity Gun, Pistol, Shotgun, SMG1.
-Overhauled Crossbow model scope effect to appear less "painted on".
-Sped up crossbow reload animations.
-Overhauled dynamic lights for muzzleflashes, bullet impacts and explosions, they're now much smoother and positioned correctly.
-Added "clean" Combine Soldier skins to Half-Life 2 and Episode 1.
-Added support for proper centred ironsights.
-Added performance environmental fire particles for low-end systems.
-Brand new sounds for rocket explosions.
-Brand new sounds for explosive barrels explosions.
-Added sounds to NPC's and props when being lit on fire.
-Added sounds to NPC's being annihilated by Combine energy.
-Added better Annabelle sounds.
-Added better dynamic lighting for burning NPC's and props.
-Added dynamic light and lightnings for NPC's and props undergoing annihilation by Combine energy.
-Added brand new Main Menu with proper logo for each game.
-Added different Main Menu background music to every Main Menu background map for every game.
-Added Health and Suit icons above HEALTH and SUIT lines in Players HUD.
-Added toxic slime explosions to all explosives.
-Added lovely embers to shotgun muzzle flash.
-Overhauled AR2 Ball explosions to be less oversized, but more punchier and complex.
-Miscellaneous changes to impact, prop destruction particles and tracer effects.
-CM2013 parallax shader now accepts flashlight shadows.
-Added more CM2013 overrides.
-Upscaled EP1 citadel cloud effects.
-Upscaled commonly used smoke texture.
-Added better distant Ravenholm town cityscape card.
-Tweaked AR2 Ironsight_Fire animations.

Fixes :

-HL2MMod v1.3 has been re-coded from scratch and ported to a clean Source SDK 2013 base.
-HL2MMod v1.3 binaries are now separated into HL2 and HL2_EPISODIC, meaning much better accuracy and compatibility for all supported games and mods.
-All scripts, characters and their animations play out as they should thanks to separation of binaries.
-Complete overhaul of content mounting system, now all games should load proper files in proper order and write files to their respective directories.
-All "Node graph out of date. Rebuilding" errors should be fixed, if not - sorry.
-More fixes and better support for Cinematic Mod 2013 games, manually copying maps is no longer needed, they now mount automatically.
-HL2 Nova Prospekt Eli room softlock fixed ( alyx standing near console doing nothing ).
-HL2 Nova Prospekt Alyx no longer T-Poses ( A-Poses ) when she's trying to reload or shoot her weapon.
-HL2 Nova Prospekt Alyx no longer blocks Combine teleport for player.
-HL2 EP1 ep1_c17_05 citizen escort no longer softlocks the game.
-Overhauled flashlight behaviour selection code.
-Fixed HL2/EP1/EP2 CM2013 Vortigaunt invisibility.
-Fixed EP1 CM2013 falling train soft lock ( cm2013 issue ).
-Fixed EP1 Combine Citadel falling debris fire effects, they no longer have weird colors.
-Fixed silent game crash which occurs every time after you exit the game.
-Fixed stuck ironsight zoom after saving/loading/dying and then respawning while in ironsights.
-Fixed stuck crossbow scope zoom after saving/loading/dying and then respawning while in zoom.
-Fixed all missiles and explosive barrels doing double/triple damage.
-Fixed Tau Cannon doing broken red glow scorch marks, replaced with burn marks.
-Fixed Tau Cannon able to play inspect animation while charging.
-Fixed hud_quickinfo and cl_new_impact_effects saving into base game, both commands replaced with hl2mmod_ alternatives.
-Fixed explosive props missing explosion effect while in shallow water.
-Fixed weapon firing animations from being cut off by idle/run/walk animations.
-Fixed Bug Bait missing throwing viewpunch. You're welcome, Hurtmaster.
-Fixed AR2 reload animation releasing pellet holding claws while having pellet in the chamber ( they release on reload_empty ), thank you HEVcrab.
-Fixed AR2 pellet holding claws being pure white, thank you Akis_02.
-Fixed NPC/Prop burning dynamic light effect.
-A lot of miscellaneous optimizations, improvements and fixes.

I am fairly certain that I have forgotten something, so one way to check what's new and changed is to play mod yourself c:

Since this is the last version of HL2MMod v1, I've gone far and beyond not only with a feature set, but I've also made proper release trailer for this patch, check it out!

Well, enough chit chat, check out the Half-Life 2 : MMod v1.3 release trailer!


Here's also some hot media from the Half-Life 2 : MMod v1.3 patch!

[ Half-Life 2 : MMod ] New SMG1 Model and Animations[ Half-Life 2 : MMod ] New Pistol Model and Animations


[ Half-Life 2 : MMod ] New Gravity Gun Textures and Materials[ Half-Life 2 : MMod ] New Shotgun Model and Animations


[ Half-Life 2 : MMod ] New .357 Textures and Materials[ Half-Life 2 : MMod ] New Shotgun Model and Animations



As closing words, I'd like to thank everyone reading this and hopefully you'll enjoy this brand new release. As for me, well, I'll be incredibly busy with work for 3-6 months, if not whole year, so please, don't expect any news about Half-Life 2 : MMod v2 any time soon, or even this year. Take care everyone and have fun :)

[ Half-Life 2 : MMod ] Announcing Minecraft: MMod!

[ Half-Life 2 : MMod ] Announcing Minecraft: MMod!

News 29 comments

In light of recent Half-Life: Alyx release and potentiality of Source 2 being licensed we decided to think 2 steps ahead and abandon old stinky Source...

[ Half-Life 2 : MMod ] Release News and Release Trailer

[ Half-Life 2 : MMod ] Release News and Release Trailer

News 38 comments

Well, it's been a loooong ride, after 9 years of planning, conceptualizing, researching, after dozen of re-visions, after 18 months of active development...

[ Half-Life 2 : MMod ] A .GIF-fy Update

[ Half-Life 2 : MMod ] A .GIF-fy Update

News 28 comments

A beefy update and a progress roport regarding Half-Life 2 MMod.

[ Half-Life 2 : MMod ] v3 Teaser Trailer & Release Date & Blog

[ Half-Life 2 : MMod ] v3 Teaser Trailer & Release Date & Blog

News 28 comments

It's been a while, I owe you one or two, or even three, so here's new teaser trailer, release date and current feature list.

Add file RSS Files
[ Half-Life 2 : MMod ] Version 1.3

[ Half-Life 2 : MMod ] Version 1.3

Full Version 185 comments

The new version of Half-Life 2 MMod bring new set of features to the games, as well as performance and compatibility enhancements.

Half-Life 2 Enhanced Music

Half-Life 2 Enhanced Music

Music

This addon aims to improve the music of Half-Life 2 and it's Episodes. Some of the original score has been extended and some new music has been added.

Liberation - MMod Compatibility Patch (1.0) MMod 1.3 Update

Liberation - MMod Compatibility Patch (1.0) MMod 1.3 Update

Singleplayer Map 1 comment

This compatibility patch will allow you to play through Liberation with the revisions gameplay and visuals enhancements that HL2: MMod has to offer.

Omega Prison - MMod Compatibility Patch (1.0)

Omega Prison - MMod Compatibility Patch (1.0)

Singleplayer Map

This compatibility patch will allow you to play through Omega Prison with the revisions gameplay and visuals enhancements that HL2: MMod has to offer.

The Forgotten Journey - MMod Compatibility Patch (1.0)

The Forgotten Journey - MMod Compatibility Patch (1.0)

Singleplayer Map 2 comments

This compatibility patch will allow you to play through The Forgotten Journey with the revisions gameplay and visuals enhancements that HL2: MMod has...

Awakening - Compatibility Patch For MMod 1.3

Awakening - Compatibility Patch For MMod 1.3

Singleplayer Map 3 comments

This compatibility patch will allow you to play through Awakening with the revisions gameplay and visuals enhancements that Half-Life 2: MMod has to offer...

Comments  (0 - 10 of 5,229)
Exter1857
Exter1857

I think Alyx should drop HL:A style mags instead of SMG mags

Reply Good karma Bad karma+1 vote
koneitic
koneitic

Really at my wit's end for this, so I'm just posting a problem here and seeing if I can get any substantial solution.

The mod - on my end - doesn't mount Half Life 2 or the likes properly from what I've looked into and seen (apparently; please take into mind that the experience I had with the console errors is off Gmod resources and I have zero experience with ******* with shaders), and this happens by a load of errors that all point back to shaders (more specifically: dev/lumcompare and dev/blurfiltery_nohdr). The console getting littered with this **** isn't a problem, in fact I'd just cull it out in the autoexec and call it a day, but unfortunately, it causes more adverse problems than that.

Random flickers happen sometimes on random elements in the map, though mostly with water ****. This is fine and it's only noticable with the game paused because refresh rate's a bit behind FPS limit (60 to 100). However the big problem is when the **** just crashes with a $basetexture value the likes of "Requesting texture value from var "$basetexture" which is not a texture value". It points directly to blurfiltery_nohdr, which is a bloom property as far as I've seen, but otherwise, it displays a transparent missing texture over my entire screen when this happens. Which, as you'll figure, is unplayable.

It would be fine if this happened under specific circumstances, but it doesn't. It happens when it feels like it, and it's frustrating that I don't have a solution at all to counter it as a result. I've done my best to essentially circumvent it in any way possible. Redownloading MMod, redownloading Half Life 2, redownloading everything from the SDK to any files that could service as a solution. I would like for someone to just come around and point out that I'm an idiot in some way, shape or form, because there's really not much I can think of that causes this as I've never even ****** about with shaders or the like and there aren't any resources available online to point to an elegant solution that isn't just "reverify your cache" or otherwise only a Garry's Mod centric problem.

This is pretty much the sole problem with MMod for me aside from gameplay concerns, and it's just getting beyond the scope of frustrating. If anyone from the dev team or just experience in this field can help, then please do so.

EDIT: finally just figured it out on my lonesome after ******* with it more. A rogue r_queued_post_processing 1 was the victim of it, not a ****** up mount like I figured. I'm keeping this up just in case someone else has anything similar. Never be lazy and use someone elses' autoexec, folks.

Reply Good karma Bad karma+1 vote
DaDude001
DaDude001

For me, the game crashes when I get to the Citadel Core in Episode 1. Any way for this to not happen?

Reply Good karma Bad karma+1 vote
Exter1857
Exter1857

I'm assuming it'll work with HL2: Update? (I want to keep normal hl2 vanilla)

Reply Good karma Bad karma+1 vote
Guest
Guest

This comment is currently awaiting admin approval, join now to view.

Guest
Guest

This comment is currently awaiting admin approval, join now to view.

sedmegreenaway
sedmegreenaway

I'm not sure if the creator of this looks here, but it would be great if we could get a Linux port.

Reply Good karma Bad karma+1 vote
G.P.A
G.P.A

Looking good brother!

Reply Good karma Bad karma+1 vote
Guest
Guest

half-craft

Reply Good karma Bad karma+1 vote
bloodest961
bloodest961

Am I the only one who's character holds 9mm pistol in only one hand? Everything else is working fine, except of this

Reply Good karma Bad karma+1 vote
Guest
Guest

This comment is currently awaiting admin approval, join now to view.

Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Profile
Icon
Half-Life 2: Episode Two
Creator
Contact
Send Message
Release date
Mod watch
Follow
Share
Community Rating

Average

8.9

349 votes submitted.

You Say

-

Ratings closed.

Highest Rated (26 agree) 10/10

This mod drastically increases the visual fidelity, gameplay and AI while keeping completely lorefriendly! The animations, foley and visual design all synergise with each other brilliantly!

Dec 24 2018 by Monmonstar

Style
Twitter

Latest tweets from @gunshipmarkii

Unread Engine 5 : Unlimited Detail, fully real time lighting Me : We made characters blink in Half-Life 1 đź‘€ T.co

May 13 2020

Meet your new overlord T.co

Apr 20 2020

A little heart-to-heart moment with my bud, we're been through a lot so far. T.co

Apr 20 2020

RT @Crysis: CLOAK DISENGAGED You’ve been asking. You’ve been waiting. Today, that wait is over. It’s coming: Crysis Remastere… T.co

Apr 16 2020

RT @Crysis: RECEIVING DATA

Apr 13 2020

Embed Buttons
Link to Half-Life 2 : MMod by selecting a button and using the embed code provided more...
Half-Life 2 : MMod
Statistics
Last Update
Watchers
1,924 members
Addons
142
Files
4
Articles
10
Reviews
290