The goal of Half-Life 2 : MMod is to enhance and expand gunplay, combat mechanics and the immersion factor by giving the Player more options and combat opportunities as well as refine how the Player handles his arsenal. Half-Life 2 : MMod also offers minor AI enhancements, extended abilities for combine soldiers ( dynamic jumping, firing smg1 underbarrel grenades, shotgunner double blast, etc. ), multiple bug fixes, enhanced visuals, VFX re-design, sound redesign and much much more, while keeping nearly every new feature in the mod totally optional.

Half Life 2 : MMod offers :

- Revised Gunplay
- Enhanced Player Feedback
- Hardened AI and AI's Abilities
- Brand New Weapon Animations
- Fixed, Revised Weapon Models
- New Arsenal
- Numerous Bugfixes
- VFX Re-Design
- Sound Re-Design
- Weapon Foley Sounds
- Restored HEV Voicelines
- Enhanced Visuals
- Optional In-Game Graphical Enhancements
- Nearly Everything is Optional
- Lore Friendly

HL2MMod Team :

- Gunship Mark II : Mod author, code, VFX, textures, texture edits, compiling, scripting, shaders.
- Fooltaurus : Animations, model edits and fixes, texture edits.
- KrIsCrEeP : Sound Re-Design, weapon foley, playtesting.
- sgor00 : Mod page art, logos, art for videos.

Supported By :

- Sirgibsalot : Help with compiling, proofreading and model edits.
- CW3D : Ideas, proofreading, constructive criticism.
- .NicolasDe : Hyperborea viewroll/idle camera, GameUI2.
- -[SaD]- -Creator- : Ideas, coding help, support.
- GearDev Studios : Shaders, code snippets, grenade animations.
- Biohazard : Source Shader Editor.
- John : USP Diffuse texture.
- CzechDeath : .357 Normal Map.
- RaraKnight & RealBeta : Icons for AR3, Crossbow, etc.
- Double Action: Boogaloo : SSAO shader.
- Valve Developer Wiki : Misc tutorials and community fixes.
- Crowbar - Model compiling.
- ModDB - Hosting, promotion, home of HL2MMod.

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RSS Articles

Half-Life 2 : MMod - First Release!

Half-Life 2 : MMod - First Release!

Well, it's been a loooong ride, after 9 years of planning, conceptualizing, researching, after dozen of re-visions, after 18 months of active development, Half-Life 2 : MMod is finally ready for its first release!

In this jolly holiday season, I'm happy to bring Half-Life 2 : MMod under your Christmas tree, it's been a long road for me, from HL2EP2Enhased (sic) with basic particle replacements and FPSBanana skins to a fully fledged mod with its own huge, original ( for the most part ) feature set, loads of brand new content and remastered gunplay mechanics. This incarnation of MMod is my true vision I had from the start, but never could realize before, until now.

I couldn't have made this long journey without my friends: Fooltaurus, who joined mid-development and brought this project to another new level with his animations and model edits, without him 50% of features would have never made it into Half-Life 2 : MMod or would have never looked as polished as they do now. KrIsCrEeP, who also joined mid-development enriching MMod with some quality sound replacements and weapon foley, without him MMod would never sound as good as it does now. sgor00, who's been with me for what feels like forever, he's responsible for making mod page art and trailer art truly shine, always devoted, always kind, the kind of friend you always dreamed of. Without his contributions, MMod would have never got its pretty public image. He designed all the lovely logos and gave MMod its face, his contributions are invaluable.

Well, enough chit chat, check out the Half-Life 2 : MMod release trailer!

Half-Life 2 MMod : PistolHalf-Life 2 MMod : SMG1

Half-Life 2 MMod : Grenade effectsHalf-Life 2 MMod : AR2 Remaster (WiP)

As closing words, I'd like to tell you that I'm incredibly happy to finally bring you MMod. Thank you, everyone, for your continued support, constructive criticism and wonderful ( for the most part ) comments. After 9 years in development, hopefully it would have been worth the wait.

Merry Christmas and a Happy New Year!

[ Half-Life 2 : MMod ] A .GIF-fy Update

[ Half-Life 2 : MMod ] A .GIF-fy Update

News 28 comments

A beefy update and a progress roport regarding Half-Life 2 MMod.

[ Half-Life 2 : MMod ] v3 Teaser Trailer & Release Date & Blog

[ Half-Life 2 : MMod ] v3 Teaser Trailer & Release Date & Blog

News 26 comments

It's been a while, I owe you one or two, or even three, so here's new teaser trailer, release date and current feature list.

Half-Life 2 : MMod - Year worth of update

Half-Life 2 : MMod - Year worth of update

News 58 comments

Run. Think. Shoot. Live. Again! A year worth of the update is here, tons of media and 22 minutes of video.

Meet the Half-Life 2 : MMod

Meet the Half-Life 2 : MMod

News 19 comments

This is the revival of my old Half-Life 2 Enhanced mod, i've decided to re-do mod concept entirely. Read more for deeper explanation.

Add file RSS Files
[ Half-Life 2 : MMod ] Version 1.2

[ Half-Life 2 : MMod ] Version 1.2

Full Version 79 comments

The goal of Half-Life 2 : MMod is to enhance and expand gunplay, combat mechanics and the immersion factor by giving the Player more options and combat...

[ Half-Life 2 : MMod ] Minerva Metastasis Fix 1.2

[ Half-Life 2 : MMod ] Minerva Metastasis Fix 1.2

Singleplayer Map

Fixes crash on launch when trying to run HL2MMod version of Minerva : Metastasis on 1.2 ( official 1.2 will include this patch )

Un-Used Gauss/Tau Cannon Fire sound

Un-Used Gauss/Tau Cannon Fire sound

Weapons Audio 4 comments

Replaces old low quality Gauss fire sound with New Un-Used Gauss fire sound.

[ Half-Life 2 : MMod ] Version 1.1 {OBSOLETE}

[ Half-Life 2 : MMod ] Version 1.1 {OBSOLETE}

Full Version 362 comments

The goal of Half-Life 2 : MMod is to enhance and expand gunplay, combat mechanics and the immersion factor by giving the Player more options and combat...

[ Half-Life 2 : MMod ] First Release {OBSOLETE}

[ Half-Life 2 : MMod ] First Release {OBSOLETE}

Full Version 160 comments

The goal of Half-Life 2 : MMod is to enhance and expand gunplay, combat mechanics and the immersion factor by giving the Player more options and combat...

Comments  (0 - 10 of 3,753)

To everyone, who encounter 8 citizens squad in Episode One.

It's game-breaking moment, that requires careful workaround, to avoid endless loop of citizens later on. Here is what you do:

1. First of all, do NOT attempt to rescue them as is: it has high chance of breaking game.
2. Now, do this:
- ai_disable, to keep citizens in place and make it easier to do next steps;
- developer 1 or 2, to enable information about NPCs(you will need it later on);
- ent_show_response_criteria, while aiming at each citizen. Remember or write down their names;

3. Now is important part. Citizens have 4 different names, that differ only by number at the end(from 1 to 4). Your goal is to leave only one citizen with each unique name. Use ent_remove to remove unneeded citizens.

4. Now, when you done, enter developer 0 and ai_disable, to return things back to normal, and rescue them.

If you did everything correctly, APC will arrive at later point, and loop will be avoided. If only metrocops appeared, game is stuck in loop.

Reply Good karma Bad karma+1 vote

I'm having a problem with the Rocket Launcher where Gordon keeps obsessively lowering it after launching, making the laser sight useless and making that fight with the gunship impossible. I've tried looking through the option and I can't find anything related that might remedy it. It may just be a glitch with that area, but if not, it's borderline useless.

Edit: No, he does it all the time, just with the RPG

Reply Good karma Bad karma0 votes
PRinceBhai Online

Which Gunship do you mean? In HL:2 at the little odessa? Because i didn't had any problem.

Reply Good karma Bad karma+1 vote

Played through Half-Life 2:Update and Episode One with this mod.

Excellent job! The gun models and animations are awesome. Gunfights are now actually challenging, and the graphical improvements are nice.

The bullets as physical objects system is a great idea, but I think it needs more work. The shots just feel really slow. Many times I wasn't able to hit a soldier at point blank range, just because he was strafing me. It feels as if the high-tech pulse rifle projectiles have the same speed as the 9mm pistol bullets, which doesn't make a lot of sense. I just chose to disable the option in the end.

There are a few bugs. In the beginning of "Entanglement" chapter, Alyx froze in place during the cutscene with Eli, and refused to do anything to advance it. I was able to get around this bug by quitting the game, and reloading the save, as suggested in the readme. Another glitch, in Episode One, proved much less surmountable. During the final chapter, when you have to escort citizens to the train station, at some point, Barney just keeps endlessly sending the same two rebels with you over and over (I performed about twenty escorts, at which point I was sure the game was broken). Quitting the game and reloading the save didn't help.

Otherwise, this mod is awesome! I enjoyed every moment of playing it, and hope to see it gets the love it deserves with more updates in future.

Reply Good karma Bad karma+3 votes

with the pistol how can i make it ADS instead of zoom aim?

Reply Good karma Bad karma+1 vote

With the newest version, you can't, unless you were to edit the files yourself.

Reply Good karma Bad karma+2 votes

I have a problem with d2_coast_05, the laser wall just wont disappear even after I got rid of the power source. What do I do?

Reply Good karma Bad karma+1 vote

I had the same problem. I had to cheese it by putting some metal panels under it and trying to move it via gravity gun.

Reply Good karma Bad karma+1 vote

Amazing mod! Only thing goofy is that my iron sights aren't really iron sights. It just zooms in a little but the sights don't line up at all. Feels like the subtle zoom that Fallout 3 gives you. I read through the 7 readme files but didn't find anything. Did I goof my settings up?

Reply Good karma Bad karma+3 votes
Gunship_Mark_II Creator

That is intentional...

Reply Good karma+3 votes

Oh, interesting. Not a big gripe from me. Will there be a toggle for this in a future update? Loving everything else so far :)

Reply Good karma Bad karma+2 votes
Gunship_Mark_II Creator

No. HL2 models looks like absolute **** when they seen upclose, unless someone can remodel every weapon for me - yes, but I don't see that happening any time soon.

Reply Good karma+2 votes
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Half-Life 2: Episode Two
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Highest Rated (20 agree) 10/10

This mod drastically increases the visual fidelity, gameplay and AI while keeping completely lorefriendly! The animations, foley and visual design all synergise with each other brilliantly!

Dec 24 2018 by Monmonstar


Latest tweets from @gunshipmarkii

RT @AlanFraga_95: Hey, released what I did so far @ModDB ! Check it out. News coming soon... maybe? Probably? I don't know (:

20hours ago

RT @LambdaGen: Half-Life's NPCs are getting an upgrade, thanks to a new mod by @AlanFraga_95, which uses Neural Upscaling to incre…

Jan 18 2019

RT @ModDB: Version 1.2 of Half-Life 2: MMod has released - download this incredible updated gameplay and visual overhaul now…

Jan 16 2019

RT @Breadmans_Maps: Entropy : Zero 2 - Live Dev Meeting + Testbed via @YouTubeGaming

Jan 13 2019

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