The goal of Half-Life 2 : MMod is to enhance and expand gunplay, combat mechanics and the immersion factor by giving the Player more options and combat opportunities as well as refine how the Player handles his arsenal. Half-Life 2 : MMod also offers minor AI enhancements, extended abilities for combine soldiers ( dynamic jumping, firing smg1 underbarrel grenades, shotgunner double blast, etc. ), multiple bug fixes, enhanced visuals, VFX re-design, sound redesign and much much more, while keeping nearly every new feature in the mod totally optional.

Half Life 2 : MMod offers :

- Revised Gunplay
- Enhanced Player Feedback
- Hardened AI and AI's Abilities
- Brand New Weapon Animations
- Fixed, Revised Weapon Models
- New Arsenal
- Numerous Bugfixes
- VFX Re-Design
- Sound Re-Design
- Weapon Foley Sounds
- Restored HEV Voicelines
- Enhanced Visuals
- Optional In-Game Graphical Enhancements
- Nearly Everything is Optional
- Lore Friendly


HL2MMod Team :

- Gunship Mark II : Mod author, code, VFX, textures, texture edits, compiling, scripting, shaders.
- Fooltaurus : Animations, model edits and fixes, texture edits.
- KrIsCrEeP : Sound Re-Design, weapon foley, playtesting.
- sgor00 : Mod page art, logos, art for videos.

Supported By :

- Sirgibsalot : Help with compiling, proofreading and model edits.
- CW3D : Ideas, proofreading, constructive criticism.
- .NicolasDe : Hyperborea viewroll/idle camera, GameUI2.
- -[SaD]- -Creator- : Ideas, coding help, support.
- GearDev Studios : Shaders, code snippets, grenade animations.
- Biohazard : Source Shader Editor.
- John : USP Diffuse texture.
- CzechDeath : .357 Normal Map.
- RaraKnight & RealBeta : Icons for AR3, Crossbow, etc.
- Double Action: Boogaloo : SSAO shader.
- Valve Developer Wiki : Misc tutorials and community fixes.
- Crowbar - Model compiling.
- ModDB - Hosting, promotion, home of HL2MMod.


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RSS Articles

Half-Life 2 : MMod - First Release!

Half-Life 2 : MMod - First Release!

Well, it's been a loooong ride, after 9 years of planning, conceptualizing, researching, after dozen of re-visions, after 18 months of active development, Half-Life 2 : MMod is finally ready for its first release!

In this jolly holiday season, I'm happy to bring Half-Life 2 : MMod under your Christmas tree, it's been a long road for me, from HL2EP2Enhased (sic) with basic particle replacements and FPSBanana skins to a fully fledged mod with its own huge, original ( for the most part ) feature set, loads of brand new content and remastered gunplay mechanics. This incarnation of MMod is my true vision I had from the start, but never could realize before, until now.

I couldn't have made this long journey without my friends: Fooltaurus, who joined mid-development and brought this project to another new level with his animations and model edits, without him 50% of features would have never made it into Half-Life 2 : MMod or would have never looked as polished as they do now. KrIsCrEeP, who also joined mid-development enriching MMod with some quality sound replacements and weapon foley, without him MMod would never sound as good as it does now. sgor00, who's been with me for what feels like forever, he's responsible for making mod page art and trailer art truly shine, always devoted, always kind, the kind of friend you always dreamed of. Without his contributions, MMod would have never got its pretty public image. He designed all the lovely logos and gave MMod its face, his contributions are invaluable.

Well, enough chit chat, check out the Half-Life 2 : MMod release trailer!


Half-Life 2 MMod : PistolHalf-Life 2 MMod : SMG1


Half-Life 2 MMod : Grenade effectsHalf-Life 2 MMod : AR2 Remaster (WiP)



As closing words, I'd like to tell you that I'm incredibly happy to finally bring you MMod. Thank you, everyone, for your continued support, constructive criticism and wonderful ( for the most part ) comments. After 9 years in development, hopefully it would have been worth the wait.

Merry Christmas and a Happy New Year!

[ Half-Life 2 : MMod ] A .GIF-fy Update

[ Half-Life 2 : MMod ] A .GIF-fy Update

News 27 comments

A beefy update and a progress roport regarding Half-Life 2 MMod.

[ Half-Life 2 : MMod ] v3 Teaser Trailer & Release Date & Blog

[ Half-Life 2 : MMod ] v3 Teaser Trailer & Release Date & Blog

News 27 comments

It's been a while, I owe you one or two, or even three, so here's new teaser trailer, release date and current feature list.

Half-Life 2 : MMod - Year worth of update

Half-Life 2 : MMod - Year worth of update

News 24 comments

Run. Think. Shoot. Live. Again! A year worth of the update is here, tons of media and 22 minutes of video.

Meet the Half-Life 2 : MMod

Meet the Half-Life 2 : MMod

News 19 comments

This is the revival of my old Half-Life 2 Enhanced mod, i've decided to re-do mod concept entirely. Read more for deeper explanation.

Add file RSS Files
[ Half-Life 2 : MMod ] Version 1.2

[ Half-Life 2 : MMod ] Version 1.2

Full Version 164 comments

The goal of Half-Life 2 : MMod is to enhance and expand gunplay, combat mechanics and the immersion factor by giving the Player more options and combat...

MMod Aim Down Sight 1.02

MMod Aim Down Sight 1.02

Prefabs 18 comments

Tired with normal sight in MMod? Now this addons will help you to aim.

Cosmonaut - MMod Compatibility Patch (1.0.2)

Cosmonaut - MMod Compatibility Patch (1.0.2)

Singleplayer Map 8 comments

This patch will allow you to play through Cosmonaut with MMod's gameplay revisions and visual improvements.

Off-World Relocation - MMod Compatibility Patch (1.0)

Off-World Relocation - MMod Compatibility Patch (1.0)

Singleplayer Map 1 comment

This compatibility patch will allow you to play through Off-World Relocation with the visual and gameplay enhancements that HL2: MMod has to offer.

CityStreetsVille - MMod Compatibility Patch (1.0)

CityStreetsVille - MMod Compatibility Patch (1.0)

Singleplayer Map

This compatibility patch will allow you to revisit (or experience for the first time) CityStreetsVille with the visual and gameplay enhancements that...

Anti-Citizen (Chapter 1) - MMod Compatibility Patch (1.0)

Anti-Citizen (Chapter 1) - MMod Compatibility Patch (1.0)

Singleplayer Map

This compatibility patch will allow you to revisit (or experience for the first time) Anti-Citizen's first chapter with the visual and gameplay enhancements...

Comments  (0 - 10 of 4,420)
Guest
Guest

Is there a way I can use this mod with Synergy coop ?

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Zippys2
Zippys2

Impossible :)

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PowerMind
PowerMind

Maybe for now perhaps.

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LazyShady
LazyShady

No

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UkraLife
UkraLife

Why not to add dynamic shadows?

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h4uja2
h4uja2

you can enable rtt shadows in settings

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max-damage
max-damage

Multiplayer, please :(

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Guest
Guest

This comment is currently awaiting admin approval, join now to view.

stevenr380680
stevenr380680

These should be added to mmod Youtube.com . they are small, but should. mmod they already added idel animations and other small stuff to mmod.

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muerte2mortal
muerte2mortal

would it be possible to add the combine sniper has an extra weapon in the future? there is a first person skin of it on gamebanana.

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stevenr380680
stevenr380680

that would be nice it would even be fun to be a usable weapon too I love to combine sniper rifles so accurate

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Highest Rated (21 agree) 10/10

This mod drastically increases the visual fidelity, gameplay and AI while keeping completely lorefriendly! The animations, foley and visual design all synergise with each other brilliantly!

Dec 24 2018 by Monmonstar

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RT @Magic_Nipples: New video for Spyro but its Half-Life showing off that pixelization effect I made a while back! I also have a big a… T.co

May 13 2019

A 1:1 ( as close as I could ) recreation of Half-Life 1 Explosion in Source Engine, using original ( modified ) tex… T.co

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RT @SlappyCromwell: Half-Life's map entities are listed mostly in the order in which they were created, allowing us a fascinating real… T.co

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Mar 17 2019

RT @Halo: Halo: The Master Chief Collection – with the addition of Halo: Reach – is coming to PC later this year on… T.co

Mar 13 2019

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