Half-Life 2 : MMod is all about updated visuals, post processing shaders, particle effects, new gameplay mechanics and new weapons/npc's.

This is the revival of my old Half-Life 2 Enhanced mod, I've decided to re-do mod concept completely. Let me explain.

Half-Life 2 : MMod will follow Half-Life : MMod's approach : new effects, new weapons, a good amount of weapon tweaks, changes in gameplay mechanics and graphics enhancements.

90% of this mod tweaks/enhancements/changes can be easily tweaked to your preference via option menu, so everything could configure this mod to their own liking, don't like something? - Disable it!

Half-Life 2 : MMod is partially a community made mod, by which I mean a lot of people contributed some of their assets and offered their help, for which I am extremely appreciative, so let's list all these beautiful people :


GearDev Studios - Shaders, Weapon Animations, Code Snippets.

sgor00 - all this lovely art, logos, news headers.

Sirgibsalot - Weapon rigs, helped with few weapon models.

-[SaD]- -Creator- - Generally a fantastic person, helped me to get through some code related problems.

KrIsCrEeP - Sound remixing.

Jman - Fixed AR1 Model/Animations.

VXP - OICW weapon code base.

Milkyway M16 and Red Katana - OICW World Model.

Gmadador and LeonelC - Thank you for rigging and porting HL2 shotty model to c17 animations!.

Biohazard - Source Shader Editor, Code Snippets

Valve Developer Wiki - Code snippets

Crowbar - Fantastic tool for compiling and decompiling models


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Half-Life 2 : MMod - A .GIF-fy Update

Hello everyone!

I'll keep the text portion relatively brief, so let's cut straight to the chase.

So it's no secret that I don't update this page a lot ( for several reasons ), but that doesn't mean that there's no progress. I'm here today to, hopefully, brighten up your mood with some of the new stuff.

Despite having almost no free time I'm trying to work on Half-Life 2 : MMod for at least 2 days a week at night, occasionally streaming my development process to my YouTube Channel for everyone to see. Interacting with community directily helps a lot, real time feedback and suggestions helps me in figuring out if I'm doing things right. Just having someone to talk to and ask questions makes my working night a lot better. I don't stream too often, but when I do - hop in if you have time just to say Hi or ask few questions.

Since last update there's been a lot of updates to the mod, most of them are under the hood, general bug fixes, new gun play additions and new optional features. There's also been a LOT of updates to how the guns feel, work and look. I've been fortunate enough to get someone new on board to help out with animations and rigging for weapons, meet the Fooltaurus. His irreplaceable contributions helped me to bring ton of new features and enhancements into MMods gun play, which is one of the most important features. So I would really appreciate if you gave Fooltaurus a shoutout, his work brought MMod to a new level.

Also I'd like to give a shoutout to KrIsCrEeP for helping me with sound design, his dedication towards making MMod a better project and his important contributions brought a lot of immersive features into both gunplay and how the guns sound in game.

Enough chit-chat, let's get to the media!


Half-Life 2 MMod : Water ExplosionHalf-Life 2 MMod : Water Bullet Impacts


Half-Life 2 MMod : Toxic Sludge Bullet ImpactsHalf-Life 2 MMod : Gluon Gun Water Impact


Half-Life 2 MMod : Crossbow UpdatesHalf-Life 2 MMod : RPG Updates & FX


Half-Life 2 MMod : AR2 Bullet ImpactHalf-Life 2 MMod : AR2 Energy Ball FX

As closing words I'd like to tell you that working on MMod takes a lot of time and energy from my daily life, and I'd like to thank you all for staying for so long with me, your feedback and interest helps a lot, this is my passion project and my tribute to Half-Life as a whole. I'm as dedicated as I can be and there's no day when I don't think about this project or how should i make this or that. For anyone wondering - no, there's not going to be any more restarts, at this point it my life I can't afford any more time re-doing same things from scratch, I have to move on, plus I'm very satisfied with how MMod is turning out to be, so there's no reason to start over again. This page was created when I was around 18, now I'm 26, it's time.

So thanks again for your patience and interest, hopefully new media brightens up your mood, have a great rest of the day and take care.

[ Half-Life 2 : MMod ] v3 Teaser Trailer & Release Date & Blog

[ Half-Life 2 : MMod ] v3 Teaser Trailer & Release Date & Blog

News 23 comments

It's been a while, I owe you one or two, or even three, so here's new teaser trailer, release date and current feature list.

Half-Life 2 : MMod - Year worth of update

Half-Life 2 : MMod - Year worth of update

News 57 comments

Run. Think. Shoot. Live. Again! A year worth of the update is here, tons of media and 22 minutes of video.

Meet the Half-Life 2 : MMod

Meet the Half-Life 2 : MMod

News 19 comments

This is the revival of my old Half-Life 2 Enhanced mod, i've decided to re-do mod concept entirely. Read more for deeper explanation.

Comments  (0 - 10 of 839)
KADONN_
KADONN_

Papa ******* B L E S S.

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SuperSpaceSlav
SuperSpaceSlav

METAL SLUG

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Grodzio122
Grodzio122

Wouldn't it be better with Black Mesa model of Gluon instead of HL model?

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Guest
Guest

They can't use BMS models, because rights.

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Grodzio122
Grodzio122

They can't use BM models from steam version.
BMS is free and it's mod so they can use it atleast from what i heard

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Fooltaurus
Fooltaurus

Thanks ! I know some animations are not AAA quality...but i'm working on...thanks for accepted my works guys !

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SilverLambda
SilverLambda

no problem take your time

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Astraxis
Astraxis

I'm curious about what these "additional features" are, the devil is in the details and everything is hella detailed. Awesome work so far, Fool's anims look phenomenal and I'm excited to hear those new sound effects!

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nuclearfg
nuclearfg

hey, can you make for this mod bullet time from SMOD? It would be amazing with new particles and posteffects

Also would look good a posteffects with DUDVmap(blood, water, etc)

Reply Good karma Bad karma+1 vote
SilverLambda
SilverLambda

good idea please do it mark

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