"Ambitious and impressive" -GiantBomb
"The best-looking Doom II mod you've ever seen" -PCGamer

"One of the most technically impressive things I've seen in a long time." -Kotaku


Madness has arrived...

Total Chaos is a total conversion mod for Doom 2 that runs on the GZDoom source port. The mod is a survival horror set on a remote island known as Fort Oasis. The island was once run by a community of coal miners which one day suddenly disappeared, leaving behind the abandoned concrete jungle to waste away.

Something, clearly, has gone very wrong with this place. Upon your arrival at Fort Oasis, you receive a strange radio transmission. Someone wants to he found. Survive in 6 chapters, against over 8 horrifying fiends with a large assortment of weapons. The mod with the assistance of the source ports introduces many new graphical features, including 3D models and high resolution textures. You will need Doom 2 to be able to play the mod, along with the latest version of GZDoom.


Total Chaos is a total conversion mod for Doom 2 that runs on the GZDoom source port.

The mod is a survival horror set on a remote island known as Fort Oasis. The island was once run by a community of coal miners which one day suddenly disappeared, leaving behind the abandoned concrete jungle to waste away.

Something, clearly, has gone very wrong with this place. Upon your arrival at Fort Oasis, you receive a strange radio transmission. Someone wants to he found. The further you travel into the concrete jungle, the more the situation ends up unraveling, and where you were heading is no longer clear. Find letters scattered around the world and uncover the mystery of what happened.


Survive in 6 chapters

Explore the island of Fort Oasis in 6 chapters. In these chapters you will fight through apartments, utility tunnels, shopping centers, before reaching the city center and the mines that await you.

Fight against horrifying fiends

In every chapter, you will encounter new and even more horrifying creations. Each one processing their own unique attack patterns. Learning these is vital to surviving the oncoming onslaught.

Dispatch of them with a large assortment of weapons

Use anything you can find on the island to fight against the forces of evil. There are guns, but ammo for them is incredibly hard to come by. You will mostly be relying on tireirons, pickaxes, shivs and garden tools. Most of these can be crafted and some can be upgraded to wield more powerful blows.

The mod with the assistance of the source ports introduces many new graphical features, including 3D models and high resolution textures.

You will need Doom 2 to be able to play the mod, along with the latest version of GZDoom.
This will hopefully not be a requirement in the future. Stay tuned (its worth picking up though!)

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Stacking is back!

The biggest improvments in this version is something you've all requested, item stacking! The majority of the items you find on Fort Oasis can now be stacked. This reduces clutter significantly, something that has been causing headaches for most players.

tc_inv


A new weight based system has been put in place, so while it may feel like you can carry more items, you can't take it all!

Another couple of features you all requested, keys are now removed from your inventory when they are no longer needed. Along with that, pistol clips and shell-boxes can also be combined now! Simply click a clip/box on top of another to merge the ammunition.

Crafting is also a lot more easier. Simply middle click on an item to shift it over to the combine window.


Weapon and AI Tweaks

There are also some tweaks to the way weapons work.

Primary attacks on weapons can now be used in a 3 hit combo. Each hit you do in this combo will have the damage build up. For example, a pickaxe will deal 30 damage on the first hit, then 35 on the second hit, then to 40 on the last.

Screamers (like the one in the graveyard) can now be killed. You will also know where it is when it attacks you.

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And much much more!

The full change-log can be viewed below...

Headline Features

  • Inventory switched to a weight based system
  • Items can be stacked, some items are not stackable. Right click unstacks, clicking on top of same item stacks
  • Weapons now take up 4 slots instead of 6
  • New items recently added or stacked in the inventory will be highlighted white
  • Weapons now do more damage in the 3 hit combo strike
  • Increased Screamer damage but reduced the damage rate
  • Screamers can now be killed
  • Screamers become visible when taking damage
  • Enemy attacks are more clear if they are going to hit you or not
  • Sizes of some items reduced so they appear less comical
  • A shortcut key can be used to swap selected items into the combine window
  • Larger fonts can be used in the inventory via the options menu
  • Ammo can now be combined by dropping it on another clip/shell-box

Balance

  • Reduced knife damage from 70 to 60
  • Scissors and Shivs now deal significantly more damage, at the cost of been very weak with durability
  • Wrench and Hammer damage increased slightly
  • Increased Shotgun damage from 15 to 28
  • Increased Pistol damage from 50 to 58

Bug Fixes

  • Fixed several texture alignment issues
  • Fixed repeating voice message in Chaos
  • Lighter Fluid and Molotov's can no longer be duplicated via bug
  • Dropping small explosives no longer makes them disappear
  • Bug causing inventory to not be pickup-able after a certain time is resolved
  • Fixed missing collision on chairs in the courtyard in Surface
  • Fixed ramp collision bug on Surface
  • Improvements to inventory highlight shader
  • Flares wont stay active when going between levels

Quality of Life Changes

  • Added FOV slider to Total Chaos Options
  • Tidied up the customize controls page
  • Increased Autosave frequency in Arrival and Decay
  • Weapon damage has now been added to the weapon description in the inventory
  • Crates are now more fruitful if you break them open
  • Removed quake effects from last level
  • Keys have different icons and improved descriptions
  • Glitch effects are no longer constant when they don't need to be
  • Keys are now removed when they are no longer needed
  • Pulling a switch will stop it from glowing blue
  • Removed barred door near the brute falling sting in Arrival
  • Fixed mouse sensitivity difference between X/Y in the inventory, can also adjust sensitivity in the options menu

Misc

  • Classic Doom screen wipe FX are now off by default
  • Fixed various spelling mistakes on the letters (thanks Stormwalker!)
  • Made a certain ridge on Regression accessible, also added a rail to prevent confusion
  • Added some debris in Surface to try and guide the players better
  • Changed Desaturation values on some areas in Surface
  • Swapped side of the 'Don't look it in the eyes' text in Surface for visibility
  • Added switch doors to Millers door and the Blue Block door in Decay
  • Added a door to the first flare section in Arrival

What's next?

Next on the chopping block is performance and animation improvements. This update won't be dropping next week (maybe the week after?).

Notable features will include:

  • Added enemy attack patterns (a new pattern introduced per chapter)
  • Weapon animations revised, some attacks on smaller weapons will have a quicker attack animation
  • Performance pass, will try and reduce those nasty stutters
  • Streamlined mod support

Download the latest version with the button below:

Total Chaos - Standalone (0.97.4 Latest)


Total Chaos Released!

Total Chaos Released!

News 8 comments

We have finally made it! Total Chaos has finally been released! It has been a hell of a ride getting to this point. I just wanted to take this moment...

Mod Alpha Release date pushed back a week

Mod Alpha Release date pushed back a week

News 8 comments

Sadly it has happened! We've had to push back the release by a week due to a lot of compatibility problems cropping up...

This Week In Mods: November 4 2018

This Week In Mods: November 4 2018

Feature 3 comments

The biggest mod stories for the week of November 4 2018.

Mod Cast - 25th Oct

Mod Cast - 25th Oct

Feature 9 comments

Welcome to the return of our feature modding spotlight! Join us as we discuss major new releases and chat with developers about their projects.

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Total Chaos - Standalone (0.97.6 Latest)

Total Chaos - Standalone (0.97.6 Latest)

Full Version 13 comments

LATEST VERSION - DOES NOT REQUIRE DOOM2.WAD. SAVE GAMES FROM 0.97.1/4 NOT COMPATIABLE! This version fixes most of the stutter issues. Also solves various...

Total Chaos - Standalone (0.97.4 Legacy)

Total Chaos - Standalone (0.97.4 Legacy)

Full Version 13 comments

This is an older version of Total Chaos and is left online for legacy reasons. Please download the latest version 0.97.6. SAVE GAMES FROM 0.97.1 NOT COMPATIABLE...

TC D2 Replacer

TC D2 Replacer

Script 5 comments

Replaces Doom 2 actors to TC ones so you can play Doom 2 maps with Total Chaos's items/enemies. You'll still need Total Chaos to play with this.

Total Chaos - 0.97.1 Hotfix - Legacy

Total Chaos - 0.97.1 Hotfix - Legacy

Patch 6 comments

NOT THE FULL MOD, REQUIRES AN ALREADY DOWNLOADED VERSION OF TOTAL CHAOS. SAVE GAME FILES WILL CONFLICT WITH THIS PATCH. You do not need this if you have...

Total Chaos - Standalone (0.97.1) - Legacy

Total Chaos - Standalone (0.97.1) - Legacy

Full Version 17 comments

This is an older version of Total Chaos and is left online for legacy reasons. Please download the latest version 0.97.4. This version runs standalone...

Total Chaos - PK3 Only (0.97.1) - Legacy

Total Chaos - PK3 Only (0.97.1) - Legacy

Full Version 17 comments

This is an older version of Total Chaos and is left online for legacy reasons. Please download the latest version 0.97.4. THIS VERSION REQUIRES THE DOOM2.WAD...

Comments  (0 - 10 of 296)
Guest
Guest

This mod is one of the best I have ever played. Loving my playthrough so far. The only think I do not like is the new weight system

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tasties
tasties

Weight system is necessary but some of the items should definitely be lighter. For example, the guns are extremely heavy especially when you have to carry spare ammo. Realistically, the guns as well as many other supplies should weigh half as much as they currently do.

Though being overstocked would also take out the challenge of the game so some compromise is understandable.

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Avoc
Avoc

I think this mod can repeat success of Cry of Fear from 2012 and Penumbra: Necrologue from 2014. It is very similar although to Overture (especially at the beginning). I run it also on my Ubuntu 18.04 (Modern binaries of gzdoom) and it works well, however there are some details, about which I have to complain:

*game itself still is not balanced and AI itself still has to be adjusted
*monsters are slow. I would suggest here, that enemies should be faster than protagonist - game will create higher tension this way.
*some presets regarding video options etc. should be added, so game can be configured easier.

Rest looks good.

Keep fingers crossed for this title and I hope it will land on Steam, when v1.0 will be released.

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Karl515
Karl515

Hey! Can you make a lite version for weak computers and doom touch?

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wadaholic Creator
wadaholic

Something will be coming soon in regards to this.

Reply Good karma+1 vote
H3XM0D
H3XM0D

We look forward to it! Potato computer crashes GZDoom as a safeguard from becoming a singularity just trying to run this mod :D

In all seriousness though from what I can tell this mod looks amazing.

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Karl515
Karl515

Will this be compatible with the gzdoom v2.1 pre and will be close to the original DooM 2 textures and sprites? Because if that's what your aiming for then i'm really checking it out when it's released. By the way thanks for making this very detailed and awesome mod. Keep up the pace and godspeed!

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wadaholic Creator
wadaholic

It might be. It will still have 3D models but their poly-counts will be greatly reduced. Texture resolution will be matching more closely to Doom 2.

Reply Good karma+1 vote
Karl515
Karl515

Well I hope that it will be released before Christmas or New Year because that would be the best gift for players who only have potato computers and/or android devices. Still, Even if it will be released next year it will be greatly appreciated as well! Thanks for letting us know that you have plans for making a "lite" version for the mod!

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SonofX51
SonofX51

I can't start the game, when try to start the application, windows tries to look for the program to download(?) and says it cannot find it. This is really weird.

the message I get is "Veryfiying application requirements..."

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wadaholic Creator
wadaholic

Try loading it without the launcher. Go into gamedata and drag and drop totalchaos.pk3 onto gzdoom.exe. Should work after that.

Reply Good karma+1 vote
SonofX51
SonofX51

Works, ty!

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Highest Rated (3 agree) 10/10

Brilliant atmosphere, scary af, amazing work. Probably mod of the year.

Nov 1 2018 by romando97

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Twitter

Latest tweets from @wadaholic

Total Chaos 0.97.6 now available. No more (almost) stuttering! Moddb.com

Nov 13 2018

Some pics of lens flares from the upcoming #totalchaos update T.co

Nov 13 2018

RT @ModDB: A new version of the impressive GZDoom total conversion, Total Chaos, is now available to download - with bug fixes… T.co

Nov 13 2018

Experimental motion blur coming to the next TC update.... its off by default, since nobody asked for it

Nov 12 2018

Fixing up almost all the TC stuttering. Next patch will run silky smooooooth

Nov 12 2018

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