Prepare to unleash the absolute latest in modern weapons technology against the world's most powerful Generals in Command & Conquer Generals: Zero Hour. In the next era of military strategy and might, you'll need to command a more technologically advanced arsenal to defeat new, more powerful enemies.

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On the far East, in Afghanistan, occupied by NATO forces, GLA remnants from the defeat of the GLA in Eastern Europe have awaken from its pit when PLA has entered the war against NATO. Warlords begin to rally their men to form the new Global Insurgency Network, aiming to finish what the GLA started, liberating the world from its tyrants.

A map displaying territory factions control over Europe (23/5/2018)


Local forces begin to ambush the unaware NATO forces in the Afghanistan border. Sirens rang across the sky, as they fell easy preys to the sneak attacks of the GINGF.


GIN "Nasir (or Partisans)" squad is the zealots and radicals that fight fearlessly for the cause. The lack of experiences among them are substituted by their obedience and commitment.

Armaments: Vz. 52 rifle and molotov cocktail.
Body armours: None.
Capture time: 45 seconds.


GIN "Mutamarid (or Rebels)" squad is the main infantry unit of GINGF that is capable of performing a wide range of combat tactics in conventional warfare. They are one of the most mobile and versatile operation units in GINGF. They can also be trained with camouflage tactics to ambush the enemy.

Armaments: AK-47 assault rifle, RDG-5 grenades (upgraded to GP-25 under-barrel grenade launcher) and RKG-3EM anti-tank grenades (upgraded to RPG-7 rocket propelled grenade.)
Body armours: Stolen Kevlar vest.
Capture time: 25 seconds.


GIN "Jarimin-kayl (or Jarmen Kell)" is the most notorious sniper-for-hire in the known global black market network. His accuracy is so masterful that he could take out crews of a vehicle within a blink of an eye. He is also gifted in the art of camouflage and ambush tactics, using smoke grenades to disappear into the shadows or using claymore to guard his flanks. He remains devoted to the cause as long as he is well compensated and his targets justified.

Armaments: SVN-98 anti-material sniper rifle, RDG-2 smoke grenade and MON-50 claymore mine.
Body armours: None.
Capture time: 25 seconds.


GIN "Fwdwi (or Anarchists)" squad is one of the fire support teams of GINGF. They can provide sustained-fire or steady bursts for other operative units in their area. No other infantry could go so easily through them without bullet holes in their chests.

Armaments: RPK light machine gun, RDG-5 grenades and RDG-1 smoke grenade.
Body armours: Stolen Kevlar vest
Capture time: 32 seconds.



GIN "Eadumi (Or Nihilists)" squad is the primary fire support team of GINGF. They provide sturdier and more powerful firepower than light machine gun teams that could even penetrate lightly armoured vehicles. Their static nature makes them extremely venerable to many threats on the battlefield if unprotected.

Armaments: PK general-purpose machine gun with deployable tripod.
Body armours: None.

To be continued ...

Updates: Horde of the Red Army Part 3

Updates: Horde of the Red Army Part 3

C&C Generals Zero Hour: Enhanced 8 comments

This is an update about the new PLA infantry with some backstory.

State of the Mod, May Day 2018

State of the Mod, May Day 2018

Blitzkrieg II: The Finest Hour 2 comments

Progress, Soviets nearly complete, Beta questions and a poll.

Updates: New & Improved Structures Part 1

Updates: New & Improved Structures Part 1

C&C Generals Zero Hour: Enhanced 12 comments

This is an update about the changes to the structures.

Contra 009 work in progress - News Update 13

Contra 009 work in progress - News Update 13

Contra 17 comments

Happy Easter! News Update 13 is here! It's about time.

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Blast out 0.3

Blast out 0.3

CnC Blast Out Full Version

Latest beta release of Blast Out mod for C&C Generals Zero Hour

UHH Setup - v 0.1

UHH Setup - v 0.1

UMBRELLA H HOUR Full Version 2 comments

Hi everybody, here you will find the first version of Umbrella H Hour mod.

CnC Generals ZeroHour GERMAN uncutpatch by *Death*

CnC Generals ZeroHour GERMAN uncutpatch by *Death*

Patch

This is the Uncut Patch 2.5 released by "*Death*" in 2006 for the german censored version of C&C Generals: Zero Hour. This patch allows you play C&C Generals...

Heroes

Heroes

Simple change mod Full Version 3 comments

Participate in the glorious battle of heroes pouring red lanterns

Atlas Mod v3.1 with installer

Atlas Mod v3.1 with installer

Atlas Mod Patch 6 comments

The Atlas mod now has an installer which will help you install the mod by just selecting your C&C Generals Zero Hour directory.

Balance & AI Mod for Vanilla Zero Hour v0.9.3

Balance & AI Mod for Vanilla Zero Hour v0.9.3

Balance & AI Mod for Vanilla Zero Hour Full Version 1 comment

Converts most 8 player maps to 4 and 6 player maps and AI updates.

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Opolchenik
Opolchenik

Probably best RTS for modding !!

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Guest
Guest

why when I use the end of the day mod, and play skirmish just about to begin it say "you are victorious"..Please help me :(

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mohmarDEATHSTRIKE
mohmarDEATHSTRIKE

Russian ai doesn't work
or you didn't delete the skirmish ai script

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mog7a
mog7a

guys please please help me i dont know how to downlaod the game. i have an account but still i cant find a download button

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mohmarDEATHSTRIKE
mohmarDEATHSTRIKE

you cant download the game only mods
go to origins and buy it
or go cracc

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C&C: Generals Zero Hour
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Highest Rated (21 agree) 10/10

From modder's perspective, Zero Hour is the C&C game with the best modding capability and it's also easy to learn. It have a lot of nice additions from the classic C&C Generals.

Mar 9 2012 by n5p29

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