Community matches will be regularly organized through the Corey Loses youtube channel. These matches will be scheduled in advance and livestreamed while they're happening. In addition to being announced on the forums, Mod Database and YouTube channel, they will also be announced on the Corey Loses & GB Gaming Discord server
The Ascendancy development repository has been updated with a ton of updates art assets, including the Intego, Phalanx, Fruoro, Proficient (making its first appearance), Assault Frigate, Bothan Assault Cruiser, Hajen, Dauntless, Nebulon-B, MC30c, MC40a, Dreadnaught, Torpedo Sphere, Sentinel, MTC.
Once the rest of the replaceable units and structures are done being updated (taking advantage of the Sins: Remastered mod's shaders, the next phase will be updating unit icons, HUD elements, etc for those ships, prioritizing the Empire of the Hand since the units have been redesigned. Since the models still require some additional baking and the Blender exporter has a few issues to work out, some of the largest units won't be included in these first passes.
After the icons for those ships have been handled, a standard release will be made available on Mod Database. The next priority will be a pass to make any stat changes for currently-existing ships in the mod, paired with rig adjustments for all units.
From there, any new unit content will focus on final minor factions- the CSA was introduced in a recent update, and the Corellians and Mon Calamari will be the last two to join them. The Hapans will continue to have their roster expanded over this time, first in their form as a minor faction, but ultimately as the fifth and final playable faction of Ascendancy, which will hopefully precede the full release of Sins 2.
The development version is available here, and has all work as it happens: Github.com
It's our fourteenth anniversary today, so we're going to be streaming from noon to midnight (eastern), taking a look back (and forward) at all of our...
After a pretty eventful development cycle, including some official DLC releases, Ascendancy 1.1.6 is finally here! This version focuses on fleshing out...
While this update series is primarily focused on Imperial Civil War, today we'll be talking about the next playable faction coming to both Imperial Civil...
2018 has been a pretty big year for Thrawn's Revenge, with the release of Imperial Civil War 2.2, the start of the Ascendancy beta, some early looks at...
The Emperor has fallen, and the Empire is in shambles after their defeat at Endor. Play as the New Republic, Imperial Remnant, Empire of the Hand or Pentastar...
The Emperor has fallen, and the Empire is in shambles after their defeat at Endor. Play as the New Republic, Imperial Remnant, Empire of the Hand or Pentastar...
The Emperor has fallen, and the Empire is in shambles after their defeat at Endor. Play as the New Republic, Imperial Remnant, Empire of the Hand or Pentastar...
The Emperor has fallen, and the Empire is in shambles after their defeat at Endor. Play as the New Republic, Imperial Remnant, Empire of the Hand or Pentastar...
Conquer the galaxy with the full version of Ascendancy, now compatible with Sins v1.85.
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Is there a list of ships available somewhere with explanation of stats and uses? I ask because I'm confused how to use the Envoys in this, nothing in the in game description lead me to believe they play the same role as the base game... as in send it to another player/ai's planet and it will gradually in crease relations. There is still a spot for Envoy effect in relations, but I can't get the envoys to have an effect. And I'm not talking about the minor factions, but actual player/ai worlds. ty
will Yall be making the mod Caompatible with Sins of a Solar Empire II upon its release
It's not really a thing where you just make it compatable, it'd be rebuilding a new mod, for a new game. It'll be a long time before we know what modding actually looks like for Sins 2 and whether that'd be a commitment we want to make.
Fall of the Republic II when?)
Anyone else notice how rebel MC90 is, after reaching 10th level, practically invulnerable. At least when run by AI.
It can just stay there against a whole fleet led by super star destroyer and take it all day, it's shields just mitigate and regenerate so fast it can't be hurt.
Yeah last time I played, which was ages ago due to unfortunately the state of the mod, I found a lvl10 MC90 required two players with all their fleet cap maxed out to defeat it. It was insane with it's shield mitigation. Took us almost an hour to defeat it.
Sadly, this is a dead mod...
(buried)
Indeed. The author of the mod is a creator, but he doesn't have the discipline to test and fix all the bugs. I used to start translating texts and images a long time ago (I then had a hard time using Photoshop for this) of this mod, but in vain. Because the author of the mod is not serious about his creation, which means that the mod is without a soul.
So it's dead.
Oh my god dude. Aren't you the guy that complained we shouldn't ever update Thrawn's Revenge because it meant your older translations had to get redone?
(buried)
Corey, go f#ck yourself with russian warship.
Bruh Corey is genuinely one of the nicest mod creators I've ever seen. The **** are you on about?