Community matches will be regularly organized through the Corey Loses youtube channel. These matches will be scheduled in advance and livestreamed while they're happening. In addition to being announced on the forums, Mod Database and YouTube channel, they will also be announced on the Corey Loses & GB Gaming Discord server

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Hello everyone! It's been a long time coming, but we have finally reached the time for our open beta testing on version 1.1.6. The primary purpose of this version is to do some major reworking of balance for the existing factions before we get into the development of the next playable faction, the Hapes Consortium, so if you want to see a general overview of what the goals with the release are, you can check that out in the original overview threads: Moddb.com

Ascendancy 1.1.6 Open Testing BeginsAscendancy 1.1.6 Open Testing Begins


Within that there has been some significant reworking of individual ship stats to be more consistent, and we've started a lot of work to make capital ship abilities feel a bit more engaging. Most capital ships and their abilities have been overhauled to some extent. Along with that, there's also been some work to update some of the models; the 1.1.6 beta version includes new art for the Nebula, Endurance, Secutor and Gladiator, with the new Lancer and Lucrehulk models coming over the course of the testing period.

The point of this testing is primarily to see how the current balance changes feel, and see which areas still require work. There's a few things which remain to be done in terms of finishing abilities (the Dominator, Praetor, Secutor, Syndic, Ascendancy and Endurance in particular) along with some icon art and text remain to be updated, but we feel that the bulk of what's needed has been completed, and we will be finishing that off as testing starts in the interest of getting as much feedback as possible.

Distribution of the mod and patches during the beta process will be done through a version control system, called a git repository. This allows you to get updates from us without having to redownload the entire mod every time, as we aim to constantly update the mod throughout the testing process and get as much up-to-date feedback as possible. Once the testing process has concluded, we'll be uploading the finished version in the normal way on Mod Database. This will specifically done using the site GitHub. You will need to make an account on www.github.com, and download and install the desktop client from Desktop.github.com
Once you have done this, you can go to Github.com

Ascendancy 1.1.6 Open Testing Begins

You will see a large green button which says clone or download. Click on this, and click on "open in desktop'

This will follow through and you will be asked where to save the repository. Navigate to and select your ...Documents\My Games\Ironclad Games\Sins of a Solar Empire Rebellion\Mods-Rebellion v1.85 folder (yours may have a different version number). This will create a mods folder and download the mod for you. This can be a lengthy process, so give it some time to complete.

In order to receive updates, you only need to press the sync or fetch origin button in the github client, and it will download any changes. The History tab will show you the names of the commit you're currently on at the top. If it matches the latest post in this thread, you're up to date. You do not need to press any other buttons.

We will have two places to report bugs and discuss balance or other aspects. One is on our forums at www.thrawnsrevenge.com/forums in the Ascendancy Testing subforum, where there will be appropriate threads for that, and the other will be the #ascendancy-beta channel on our Discord server at Discord.gg . Please make sure to read any and all pinned messages or topics before posting.

I will again reiterate that this is only for the testing process, in the interest of getting as much information as possible and acting on it as quickly as possible- if you don't want to get github or participate in the beta, there will be a full regular release within a month, depending on the extent of the feedback we receive and the severity of issues that are found. The more testing and feedback that happens, the easier it is for us to iron things out and get to the final release.
To that end, we will be running several community multiplayer matches through my Youtube/Twitch channel, Corey Loses ( Twitch.tv and Youtube.com ). The first of these will be tomorrow night at 5pm EST. These will be announced on the Discord server, the Youtube channel, and in the image gallery when they're planned, so if you're interested in participating, watch those spaces.

Ascendancy 1.1.6 Open Testing BeginsAscendancy 1.1.6 Open Testing Begins


We would finally like to thank all of you for your patience during the development process here. I'd also like to thank Bane who, though he has left the team, spearheaded a lot of the balancing efforts that went into 1.1.5 and 1.1.6.

We hope you enjoy the mod, and are looking forward to what the future has in store for it. If you do, we would appreciate your support by voting for us in the Mod of the Year Awards currently in progress on Mod Database at Moddb.com

Ascendancy 1.1.6 Preview & Testing Start Date

Ascendancy 1.1.6 Preview & Testing Start Date

News 3 comments

Announcing the start date for the beta process of 1.1.6.

Hapan Preview & Balance Patch Overview - 12 Years of TR

Hapan Preview & Balance Patch Overview - 12 Years of TR

News 3 comments

Covering the balance changes, showing off the Hapans and announcing a release date in celebration of 12 years of Thrawn's Revenge

Preview Playthrough & Overview  - Empire of the Hand

Preview Playthrough & Overview - Empire of the Hand

News

Corey plays through Ascendancy talking about some of the balance and other changes coming in the near future, as we gear up for the Hapan addition coming...

Thrawn's Revenge 2018: Vision of the Future

Thrawn's Revenge 2018: Vision of the Future

News 3 comments

As we finish up the last bits of Imperial Civil War (we're still aiming for a release this Thursday, fingers crossed), we wanted to take a moment to talk...

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Star Wars: Ascendancy v1.1.5X

Star Wars: Ascendancy v1.1.5X

Full Version 22 comments

The Emperor has fallen, and the Empire is in shambles after their defeat at Endor. Play as the New Republic, Imperial Remnant, Empire of the Hand or Pentastar...

[Outdated] Ascendancy 1.1.1

[Outdated] Ascendancy 1.1.1

Full Version 7 comments

The Emperor has fallen, and the Empire is in shambles after their defeat at Endor. Play as the New Republic, Imperial Remnant, Empire of the Hand or Pentastar...

[Outdated] Star Wars: Ascendancy v1.1

[Outdated] Star Wars: Ascendancy v1.1

Full Version 14 comments

The Emperor has fallen, and the Empire is in shambles after their defeat at Endor. Play as the New Republic, Imperial Remnant, Empire of the Hand or Pentastar...

[Outdated] Star Wars: Ascendancy V1.0F

[Outdated] Star Wars: Ascendancy V1.0F

Full Version 74 comments

Conquer the galaxy with the full version of Ascendancy, now compatible with Sins v1.85.

Comments  (0 - 10 of 2,865)
Guest
Guest

I have one question about fighters.
Fighters and bombers can be destroyed only by other fighters? Cuz when i destroy host, they still flying near planet and attacking my builders and struckutres.

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.Corey. Creator
.Corey.

The most effective way to eliminate fighters is with your anti-fighter corvette (CR90, Lancer, Raider, Asdroni)

Reply Good karma+1 vote
Guest
Guest

Can't see the menu, it's not showing up. I have the files in the right place, send help!

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.Corey. Creator
.Corey.

Reinstall the mod. The menu patch for the changes Sins 1.9.2 made have been rolled into the main download now.

Reply Good karma+1 vote
Guest
Guest

This comment is currently awaiting admin approval, join now to view.

malanthor
malanthor

Imperial Remnant executor overwhelm and concussion barrage ability tier 3 and 4 are still bugged. Overwhelm goes from 10 negative shield mitigation at tier 1 and 2 to 26 at tier 3 and 4 and concussion barrage goes from having good range at tier 1 and 2 to having zero range at tier 3 and 4. :)

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.Corey. Creator
.Corey.

There hasn't been a new version released, so any bugs from the last version are still there. We'll announce a new update when there's been one. That bug has been fixed in it, among others.

Reply Good karma+2 votes
malanthor
malanthor

Ahh of course. Sorry for my stupidity. Age makes me forget things. :D Really looking forward to next version!

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Mystic501
Mystic501

how do smugglers den compare to trade ports? do they bring in more money?

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.Corey. Creator
.Corey.

They have some other abilities

Reply Good karma+1 vote
Mystic501
Mystic501

how do you use the abilites then? nothing shows when i click on them

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.Corey. Creator
.Corey.

It should be the first slot on the shipyard when selected. It may have been missing an icon in that release.

Reply Good karma+1 vote
Mystic501
Mystic501

so do i oly need one smuggler den then or do more dens give mroe bonuses?

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Coming from Empire at War I knew what kind of high-quality work to expect, but I was also a bit set back by the ultra-minimalistic UI and the lack of heroes. Star Wars without heroes is like coffee without beans. Its just water or yet another run-of-the-mill RTS. I can understand the teams reasoning, but that doesen't mean I have to like it. I find it very hard to enjoy Star Wars without heroes to rally behind, especially in a game that takes the EU lore so very seriously. When I first heard of…

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