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Demo version. Summary

Thank you for the nice feedback, support, understanding, and also for suggestions on development and fixing!


After 2 weeks after demo release I'm presenting a kind of report. Here you will find a brief synopsis of the further development plan, and also everything that will be considered and changed based on feedback and comments.
The most important points:


In the first place

In the first place-the voice acting. Based on the remarks of the English-speaking players the voicing will be improved - I'll find English-speaking voice actors. Fortunately, I have already received several volunteering proposals.

Secondly

Secondly: Testing the mod prior to the full release will be way more thorough than for the demo release. It will probably take 1 or 2 months. (The testing of the demo release evidently proved insufficient, which resulted in having to make 2 patches a day in a great haste. That was my mistake, maybe caused by no experience of releasing projects like this)

Thirdly

Thirdly: The mechanics of fighting against the Suppressor will be changed a bit. From now on the plan of killing him will be a bit more clear and intuitive to the player. (Some players have faced a misunderstanding of the Suppressor killing principle, and I don't want this to possibly repeat in the full release). The gameplay features will be polished carefully to ensure the most pleasing and interesting gaming experience.

I have also received a suggestion to implement hacking the mines with the electro-hack. Now it seems strange to me that I haven't thought of it myself :) I'll try to implement this.


In short about other things:

In short about other things: estimating my potential I made a conclusion on the average walkthrough time of all chapters: about 2 hours (the average completion time of the demo was half an hour). As always, I'll focus on the gameplay features, and also on some plot details. Of the active characters, apart from Felix and Colbert, the player will meet Zander. Zander is a stern combatant that will fight by the player's side in one of the chapters.

And a poster - to finalize this all :)


Download Thunders leaves demo 1.3 - Mod DB


Also look at the new feature!

Thunder`s Leaves Demo release

Thunder`s Leaves Demo release

News 8 comments

This is the demo version of Thunder's Leaves mod. It is meant for players to try out the new gameplay mechanics created by me and also determining the...

Almost done

Almost done

News 11 comments

Probably the last media post before the demo release. The final stage design is being completed (what remains is to decorate the electric armor stage...

Firing range (demo will be soon)

Firing range (demo will be soon)

News 4 comments

At the moment I'm working on a chapter that is devoted to the firing range of the "Ampere" squad.

"Born to Road". Gameplay video

"Born to Road". Gameplay video

News 9 comments

This video will show new gameplay features, which I did not talk about before.

RSS Files
Weapons Custom Patch v1.0

Weapons Custom Patch v1.0

Patch 1 comment

This unofficial patch fixes some flaws in the animations of the pistol and smg1.

Thunders leaves demo 1.3

Thunders leaves demo 1.3

Demo 3 comments

This is the demo version of Thunder's Leaves mod. It is meant for players to try out the new gameplay mechanics created by me and also determining the...

Thunder`s Leaves Demo Patch 1.3

Thunder`s Leaves Demo Patch 1.3

Patch

Thunder`s Leaves Demo Patch 1.3 Some fixes on all maps. Please, download this for the best experience.

Thundersleaves demo 1.2

Thundersleaves demo 1.2

Demo

Some fixes. Elevator was been changed - now to activate the Elevator you need to press the button. Colbert and Felix stay in the control room and don't...

Thunder`s Leaves Demo Patch 1.2

Thunder`s Leaves Demo Patch 1.2

Patch

Some fixes. Download it, if you already download the full demo. All fixes will reupload in full demo.

Thundersleaves demo (Trial Sector)

Thundersleaves demo (Trial Sector)

Demo 2 comments

This is the demo version of Thunder's Leaves mod. It is meant for players to try out the new gameplay mechanics created by me and also determining the...

Comments  (0 - 10 of 99)
flippedoutkyrii
flippedoutkyrii

Voted! c:

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AtomicWave73
AtomicWave73

English: Out of curiosity, when you said "Average walkthrough time of all chapters: about 2 hours"
Does that mean that the total average play time of this mod and it's chapters are about 2 hours or does that mean that each chapter is at least about 2 hours?
(sorry about the two different language text thing. I felt it was necessary to do so)

русский: Из любопытства, когда вы сказали «Среднее время прохода во всех главах: около 2 часов»,
Означает ли это, что общее среднее время воспроизведения этого мода и его глав составляет около 2 часов, или это означает, что каждая глава составляет не менее 2 часов?
(сожалею о двух разных текстовых текстах. Я чувствовал, что это необходимо сделать)

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Andrey495 Creator
Andrey495

Full walkthrough will take at least 2 hours.

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fooparistics
fooparistics

I was wondering. is thunders leaves going to have its own soundtrack? or are you going to reuse soundtracks from hl2?

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Guest
Guest

cкачал все теперь не могу найти в папках чтобы поиграть в игру

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Andrey495 Creator
Andrey495

Загугли "как запускать моды для half-life 2 ep2"

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CreaseInTime
CreaseInTime

Hi there Andrey, I'm a former member of the They Hunger Again team and was wondering, I noticed a lot of texture files and models from THA in the demo for Thunder's Leaves. Do you know Romadoma as well, or did you just like the assets and want to use them (not that I mind ;D )?

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Andrey495 Creator
Andrey495

Roman Lenko is my friend, he gave me permission to use the content from THA for my hl2 modifications.

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officalreservealexc
officalreservealexc

Блин,куча ахеренных модов от наших выходит круто!

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Andrey495 Creator
Andrey495

По части мододельства русские ребята креативом не обделены) Видимо всё ещё живёт искра, оставшаяся со времён ссср, а именно - желание делать всякие дела безвозмездно))

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