Remastered single player Campaigns & fast paced, balanced multiplayer. Rise of the East introduces two completely new factions to the game, East Asia (China) and GLA from Generals. Full multiplayer functionality using CnCNet Client and many new and exclusive features, improvements and much more!
Firstly, thank you all for the ongoing support and patience over these last 2 years of development. Thanks to the fans and contributors we were able to hit top 100 mods in 2020 and top 5 in 2021.
If you want a rather long bedtime story, the 3.0 changelog can be found here.
Here are some of the core changes since 2.2.5:
So what does almost 300 (288ish) beta patches get you? Keep reading and find out 😏
3.0 offers the first 3 of 7 C&C Generals missions for both, China and the GLA, aiming to give the player an experience as close to the General's counterpart as possible (except for The Dragon Awakes, pending its remake). I am aiming for all 7 to be available in 3.1.
We're also adding challenge maps on the less serious side of things, such as Yuri's Genetic Challenge and GLA's Defense Challenge - both play as survival maps. Other maps and play styles will be added in the future. Challenge and Cooperative maps can be found in the Skirmish and Multiplayer lobbies.
And for some bad news: RA2 missions have been disabled pending a remake in the future.
Each faction has a new subfaction with unique technologies and playstyle:
Vietnam is infantry heavy and utilize squad training and personnel carriers to overwhelm their enemies. Vietnam is also the only faction to have 2 trainable hero infantry units.
Ukraine drops the slow but heavy hitter Soviet design and favors utility instead. Much of their arsenal revolves around "iron" based weapons both, in defense and offense.
Japan utilizes mechanized infantry and vehicles capable of switching modes in battle, whether in the air or on land. Chrono technology has also been advanced into Cryo tech throughout their arsenal.
Genesis is the experimental branch under Yuri's Army with a focus on mutation and subterranean assault. Their tech choices allow them to adapt to almost any enemy line-up depending on situation.
Cobra Cell relies on hit and run more than the other GLA Cells and specialises at crippling the enemy's front lines. This Cell can also access economy boosters earlier than any other faction.
3.0 pushes the 20 year old engine to its limits, here are some of the new features:
All of these features were made possible with Ares, Phobos, DP (Kratos) and Otamaa's own custom features. For a preview check out the video below:
This update also introduces General Powers for all factions, which are designed to adjust your gameplay depending on the situation.
General Powers are granted at each tier free of charge. GPs give the commander a choice between tools such as unit upgrades, support powers or economy boosts - allowing for a strategy shift or counter to certain combinations.
The example below shows Ukraine's Rank 1 choices between upgrading their Bulava Tank with more armor and amphibious tech or gaining access to a new tiered Support Power that spawns Iron Striders anywhere on the map:
Some GPs are also backwards compatible, meaning once you reach a certain tier but end up losing the tech building, the new tech (unit, upgrades etc) granted by the GP will still be available. For SPs, a lesser version is granted. E.g. USA Rank 3 GP to unlock the Paladin Tank is accessed at T3, but the Paladin Tank itself replaces the M1A1 at T2 once selected:
Next up we have some exclusive assets to showcase - but in the interest of article length, I'll try to keep the images to a minimum!:
Without reposting from the previous article too much (said article can be found here):
Preview of the new desert terrain and some of the new Asian structures
The client has been updated with new visuals and functionality.
As of May 2021, Rise of the East is officially listed as an endorsed mod in the CNCNet Client website. On top of more exposure, we also have our player count visible on the website and on the RotE Client
We're hosting an image contest in the discord server until the 20th of August!
Has been too long since I last posted, so here's a rather long article to address the delay and discuss/showcase some of the new features.
Quick pit-stop before 2.3. This update contains many fixes and adds some cool new features. We are also CNCNet sponsored now!
Balance and content patch, part of the 2.2 series. Remakes many MP maps for quality of life improvements and enables GLA single player missions 1 and 2.
After almost 2 years in development, I present you: Rise of the East 3.0 - Featuring all new exclusive features, missions and audio/visual improvements.
This patch takes RotE versions 3.0 to the current, up to date 3.0.0c You should only download this if you do not or cannot update via the client or if...
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can we change germany to eu just to consider it's more nations
And what does Ukraine have to do with the countries of the East? You'd better make fractions normally.
That's so great,
I've updated to 3.0.0j, but I'm still hoping for more updates in the near future
(buried)
My opinion if this mod is continuing toward version 4.0 then 5 factions for each force but some reconceptualized/reorganized
ALLIES: USA, UK, France, Germany,
SOVIETS: USSR, Yugoslavia, Cuba, India
YURI: Psicorps, Specter, Genesis, (cabal-like cyborg faction)
ASIAN: China, Korea(united), Vietnam, Japan
GLA reconceptualized: (arab faction), (iranian faction), (african faction), (latin america faction)
also redesign all C&C Generals units. For example, GLA vehicles can resemble mid-east & african manufacture more. Or the Asian Gatling Tank might look more like T249 Vigilante.
P.S: Crusader Tanks were based on M8 AGS so maybe you can redesign to that. While instead of "Paladin Tank" you could use a "Paladin" vehicle based on Abrams AGDS.
P.S.S: Reorganize Aircraft & Helicopters for all factions.
Allies - AH-64 Apache(USA,Germany,France), Harrier(UK, jet that doesn't need reload like helicopters)
Soviets - Ka-52(USSR), Mi-24 Hind (others)
Yuri - Comanche (one subfaction you pick), Harpy (others)
Asian - Z-10 (China, Korea, Vietnam), OH-1 (Japan)
GLA - SuperHind (african subfaction), AH-1 Cobra (others)
hello, I installed your mod, but skirmish and the campaign do not work throws out the menu again, is there a solution to such a problem?
Any chance to add Red Alert 2 Allies/Soviet Campaigns?
I don't like mod's own soundtracks. So i want remove them.What should i do?
Japan has made mistakes. Use Japan 3 times and pop up the error dialog box. Just switch to Germany.
Aircraft carriers and large ships from various countries are too powerful. Building a few can eliminate all AI. Can we increase prices or increase AI coastal defense capabilities?
I don't know if your production team, can you, make a separate patch for Generals soundtrack 190MB, which can't be updated in China, I thought that 3.0.3j fixed this patch, but unfortunately not! The game prompts to update this every time it runs, and I sent you a separate email, did you see it! It is because the game contains China, will continue to pay attention, very good game, what do you think? ? In addition, you can vote in China or other countries to recruit players who can dub your favorite camp, of course, it is necessary to be loving, do not pay for free dubbing, to continue to support your work, the download address can also be updated to China's download page, come on makers! You guys worked hard!