Awakening of the Rebellion 2.7 is the upcoming Version and its a massive Update and Improvement then the actual release Version 2.6. The AI is almost rewritten and will be a challenge as ever before There are new Story Events and reworked existing ones. All Space and Ground-Units are updated and/or replaced with new Models/Textures. New Soundeffects and Music-Tracks, a New Galaxy Map that is almost Canon and new Space and Groundmaps.

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Hello AotR fans! Welcome to the end of year update. This year our team has accomplished so much and there’s a bunch of amazing news to discuss.

Top 100 Mod of the Year

Before I get to the main news, I want to do a quick announcement about Mod of the Year. We are once again in the top 100 mods list 3 years in a row! If you appreciate the content we are putting out this year, please be sure to vote for our mod to get us to #1! Your support means the world to us!

AotR 2.7.1 Update Released!

Check out this awesome release trailer!

Subscribe to our mod and download the update now exclusively at steam workshop: Steamcommunity.com

First and foremost, I want to thank the team and community who have done an amazing job this year in making 2.7.1 possible. This update is yet another massive update on the road towards a complete AotR 2.7 version.

Here's a high level list of what has changed since 2.7:

Intervention Mission System has a new Support system that is decided by mission successes and failures. This value will make subsequent missions appear quicker and give you better rewards when the value is higher. The missions themselves have been optimized to give you access to a much larger pool of rewards to receive. Each mission also has an expiration date for when you must complete the mission by before it is failed and another one is generated. Also included are lots of optimizations to the system to make it more stable and performant.

The Hero Rescue system has been given a large overhaul (again) and now should track each hero death much more accurately. The rescue mission also has a wait after you lose the hero before the mission is given to you. Losing your main faction hero will also disable the intervention missions until they are rescued.

1397421866 preview Corruption Sc

Galactic AI has been updated as well. Attacks are more brutal and efficient. AI building and infrastructure planning has also been optimized. We also have made balance adjustments to make sure the main fight focuses on the Rebellion versus the Empire, with the Black Sun being somewhere between the power of a major faction and minor faction. We have also cleared out a majority of the lag present in both space and galactic, so hopefully your player experience is much more smooth.

1397421866 preview Corruption Sc 1

A massive overhaul has been done to the space tactical AI. We have more or less rewritten the entire system in order to make the AI much more competent in space combat. The AI overall has a general sense of what priority target to hit, along with being able to perform a limited amount of side efforts. Space combat is much harder now, and as such you will need to bring your inner tactician out in order to combat the enemy.

1397421866 preview 2018112221125

Space combat has also been totally overhauled. A major change has been made to the damage and armor models of each ship and weapon. Along with that, all space weapons were standardized and named appropriate to their roles. We now have a regular, long range, and heavy variant of each type of weapon along with dual variants of each. Each space unit has also received a major description overhaul to explain the unit much better to you. Graphs such as Armor, Shields, and Speed have been added to help you better understand the role of the unit in combat. All special abilities, both active and passive, are also now listed on the unit along with any galactic conquest restrictions.

Bellator

Finally, as always, there's a bunch of new units for you to play with along with many overhauled units. Along with that most of the space and ground effects have been visually reworked and the game is looking the best it has ever looked!

Saboath

For a full list of all the changes, check out the ReleaseNotes.txt that comes with the mod installation. You can also check out the Credits.txt for all the wonderful people outside the mod team that have contributed to the mod. Here are just some of the wonderful people that have helped contribute to make this update possible:

AotR 2.7 Mod Team:

ThatOneBullet - Project Lead

Steiner0815 - Original Creator and Lead 2D, 3D Artist

Wolf v2 - 3D Artist

Sly442 - 2d, 3D Artist

Maxim - Lead Programmer

-ICO- Mr. President - Lead Audio Engineer

AotR 2.7 Mod Contractors:

Leyamasa - Documentation and Design

Octravon - 3D Artist

Skyline5gtr - 3D Artist for optimizations

Coryak - Programmer and Design

Nkorn - 3D Artist

GowronGaming (Maxloef) - 3D Artist

AotR 2.7 Testers:

40fixxer, ACE, Araulius, Captain Shack, Corey, eckhartsladder, Legion217, CoolMoon, Coryak, desertkilla123, DirgeofCerberus,

Fenris Russ, Fregge, JanN7is, Kemasuk, Markus1987, Penguin Lord, Rookisa46, SeriousGranade, Than’s Vans, TheFlumpySquid,

UnseenOni, and AdmiralThrawnBar who memed his way in forever it be known.

Special Shoutouts:

PetroBHayes - Petroglyph

Corey, Pox - Thrawns Revenge

Burntstrobe, Kad Venku - YvaW

Jeroen, Megabalta - EaW Remake

evilbobthebob - Pheonix Rising

Anakin Sklavenwalker - Republic at War

MiniGui98 - UGC

AotR 2.7 Alpha Released! And other news...

AotR 2.7 Alpha Released! And other news...

News 37 comments

Yes its true! After 3 years of development there is a public release of the alpha. Come check out the details!

2018 Small Update

2018 Small Update

News 16 comments

2017, lets recap! Whats in store for 2018? All will be revealed soon. Let's get started.

Awakening of the Rebellion: 2017 Holiday Update

Awakening of the Rebellion: 2017 Holiday Update

News 14 comments

Welcome everyone to another update for Awakening of the Rebellion. The time since the last update has flown by, and the team has continued to be hard...

Summer Update 2017: Closed Alpha!

Summer Update 2017: Closed Alpha!

News 32 comments

In depth update about the last 6 months of development, new features, and hitting our alpha milestone!

RSS Files
Awakening of the Rebellion 2.6 Open Beta - German

Awakening of the Rebellion 2.6 Open Beta - German

Other 17 comments

Deutsche Sprachfassung von AotR 2.6. Enthält nur die Textdatei.

Awakening of the Rebellion 2.6 Open Beta - Russian

Awakening of the Rebellion 2.6 Open Beta - Russian

Other 17 comments

The Russian Textfiles for Awakening of the Rebellion 2.6

Awakening of the Rebellion 2.6 Open Beta - English

Awakening of the Rebellion 2.6 Open Beta - English

Full Version 269 comments

THIS VERSION IS NOW AVAILABLE ON STEAM WORKSHOP!!! Its finally here! The AotR 2.6 Open Beta is now available for your enjoyment. Join the Awakening Rebellion...

Awakening of the Rebellion 2.5

Awakening of the Rebellion 2.5

Full Version 44 comments

Thats the actual Full German Release. You can use it with the Beta Translation and no other Files are required! Don´t forget to activate the AI in the...

AotR 2.5 English Translation (BETA)

AotR 2.5 English Translation (BETA)

Patch 20 comments

If you are unable to find a English translation, for the time being you can download this In Progress English translation to use.

AotR 2.5 Openbeta

AotR 2.5 Openbeta

Patch 28 comments

This is actually english Awakening of the Rebellion 2.5 Openbeta(incl. Hotfix 1). The Openbeta 2.5 is a AddOn to AotR 2.05 What the mod contains... Many...

Comments  (0 - 10 of 3,120)
AugustusNocturnis
AugustusNocturnis

There really needs to be a Moddb version of 2.7 and later releases. GoG/Disk users can patch their .exe on their own using a 4GB Patch/Large Address Aware which fixes most crashes just the same way the Steam version does. It isn't rocket science and there isn't some kind of magic behind the Steam version other than that memory edit.

Mods that don't release newer versions on Moddb yet are still being updated shouldn't have a Moddb page. Ideally Moddb site admins would make that a rule but understandably they don't want to restrict users. Still, having a Moddb page and then releasing the mod elsewhere is just a low blow and cheap. Especially with screenshots of 2.7 and later versions being advertised here.

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Cyberctf346
Cyberctf346

Will there ever be skirmish mode compatibility? Galactic conquest is fun but sometimes I just want to jump into a match and play right then and there.

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Emanuel003
Emanuel003

Are you talking about multiplayer?

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Guest
Guest

Отличный мод ! продолжайте в том же духе господа модеры

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Geeman101
Geeman101

i love this mod. but their is one thing I would like to suggest. the Mandalorian units avalaible to the black sun are REALLY underpowered. could you give them the ability to use their jetpacks and rockets? I know this could affect balance a fair bit but i think that a adjustment to their cost could counteract this.

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semillakan6
semillakan6

Any chance for the U-Wing as the new rebel troop transport in the new upcoming version??

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Sly442 Creator
Sly442

The UT-60D was one of the last ships to be produced by Incom Corporation before it was nationalized by the Galactic Empire. Due to this, the U-wing never enjoyed a full production run. A "lost" shipment of U-wings ended up in the hands of the Rebel Alliance after the careful manipulation of Senate records by Bail Organa. The rarity of the craft made them all the more valuable to the Rebel cause. (From Starwars.fandom.com)

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semillakan6
semillakan6

Seeing how they are used everywhere in the new canon I don't see why not use them it's such a good design better than the old transport, yes they put that "limited" but it has almost been retconned seeing how they are a bunch of them up until jakku

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SergeantCyro
SergeantCyro

For some reason it's incredibly hard to earn credits in conquest mode... i can hardly effort a frigate, and keep losing system after system. why are there no mines? and why am i punished for building good structures by making them cost weekly credits? Oo

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ThansVans
ThansVans

mines are planet specific for the empire, the rebels can't build mines and have other forms of income now, until you form the NR

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SergeantCyro
SergeantCyro

what income? i cant find anything...

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ThansVans
ThansVans

supply depots, smuggling, manufacturing bases

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Highest Rated (8 agree) 9/10

This mod creates a deeper game play based more on the old game Star Wars Rebellion. It brings many strengths, making it a FAR richer experience than before. I LOVE this mod. However due to the game engine, or rather the systemic issues WITH the engine, this mod sees horrible lagging. If this could be fixed, this would be a game I would pay again for. Well done and I hope to see a new Lucas Arts production with a better engine based on your game.

Dec 23 2011 by Assassins_Blade

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