Let the Obsession begin. Again.

This time, the entire forces of the netherworld have overrun Earth. To save her, you must descend into the stygian depths of Hell itself!

Battle mightier, nastier, deadlier demons and monsters. Use more powerful weapons. Survive more mind-blowing explosions and more of the bloodiest, fiercest, most awesome blastfest ever!

Play DOOM II solo, with two people over a modem, or with up to four players over a LAN (supporting IPX protocol). No matter which way you choose, get ready for adrenaline-pumping, action-packed excitement that's sure to give your heart a real workout.

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Doom Eternal Xp 1.5


Doom Eternal Xp v1.5d - Mod DB


The mod started out as a simple experience giver with the base script taken from loismustdie555's Rank/Xp System Base and I called it DooM Exp. I decided to take this base script and add many more features to it. Later on I thought : "Hey! Wouldn't it be cool to add things seen in the Doom Eternal gameplay reveal" and started looking for resources and content created by the community for the community. I ended up finding more than I could wish for. My only task was to extract and edit these resources and make them work together with my mod. There is a credits section in every Readme file, that will kindly show you from where and by who these scripts or resources where taken from.

disc2


Changelog the mod has gone trough:

Doom Eternal v1.5d updates:

  • The dash now has a working double dash mechanic
  • A flashlight with many customization's and real time shadow-casting has been added
  • Combo announcer has been added. On/Off switch in the options menu
  • The Railgun alt fire sound has been changed
  • Icon misplacement of infinite ammo has been fixed
  • Menu clean up with new additions implemented

Doom Eternal Xp 1.5c updates:

  • Sound indicator for when your dash is usable again
  • Player Reset in-case you get bored of being op
  • Auto fit HUD to fix any issues with the HUD overlays and scaling
  • Icon multiplier numbers now are smaller so they don't cover up the icon flex2a

Doom Eternal Xp v.1.5b updates:

  • A new dash feature with cool-down limit indicator dash
  • New difficulty options "Mortally Challenged, Rip And Tear, The Doom Slayer"
  • Sound and visual updates for SSG altfire and Plasmarifle altfire
  • No more rank resetting after reaching max rank

Doom Eternal Xp v.1.4f updates:

More Balancing updates

  • Difficulty select options now available.
  • SSG more powerful altfire sound added.
  • Plasmarifle altfire rail efx edit.
  • No more rank reset after reaching max rank.

Difficulties

Mortally Challenged

  • Monsters only do half damage
  • Monsters have a low aggression
  • Monster count is low

Rip and Tear (Recommended)

  • Monsters are set to UV standards
  • Monsters have 50% more health

The Doom Slayer

  • Double ammo for pickups
  • Monsters do double damage
  • Monsters are very aggressive
  • Monsters have double health
  • FastMonsters is enabled

Doom Eternal Xp v.1.4e updates:

Balancing updates

  • Regeneration is rewarded at a later rank and now only gives you 1 hp instead of 2 every second.
  • Protection now only gives you 10% damage reduction instead of 50%.
  • The Chaingun altfire damage output has been reduced.
  • The Plasmarifle Railgun altfire has been buffed. More particles, better sound and higher damage.

Doom Eternal Xp v.1.4d updates:

  • New PowerUp pickups added pickup
  • New Upgrade infam Infinite Ammo for finding 100 items in a map. Lasts for the rest of the map.
  • Weapons Alt fire notification

Doom Eternal Xp v.1.4c updates:

The BFG now also get's and Alt-Fire mode at 75k Xp

Bug fixes:

  • Final rank endless loop notification fixed
  • Fixed double weapons in inventory on last rank

Doom Eternal Xp v.1.4b updates:

Small update. The Shotgun high speed auto fire upgrade seemed a bit too op. So now it is changed to a 3 shell burst.

Doom Eternal Xp v.1.4a updates:

Alt-Fire upgrades added to Chaingun, Rocketlauncher and Plasmarifle

  • The Chaingun has a more powerful but slower altfire
  • The Rocketlauncher has a 3 rocket spread
  • The Plasmarifle has a railgun attack
  • The shotgun has a high speed attack (it will drain your ammo very fast)
  • The Super Shotgun has a Quad attack

Doom Eternal Xp v.1.4 updates: ssglolprotregen TRE2A0a

  • Big Trees are now breakable too
  • Most bigger Monsters now have more dramatic death animations
  • Alt fire Shotgun and Super Shotgun upgrades added
  • Footstep sounds added

Let me know if you find any bugs. Since I was my own beta tester.

Doom Eternal Xp v.1.3c updates:

  • 2 all new upgrades regen prot Regeneration at 20k XP / Protection at 45k XP
  • DBT Blood from DBThanato's D4T mod - by DoodGuy
  • Simple UI Add-ons - by Tekish
  • Doomterrains - Terrain splash effects for Doom flats
  • Breakable Props taken from Doom Enhanced mod - by Kinsie
  • Shotgun Hook now pulls Cacodemons and Painelementals towards you, rather than you to them. I couldn't work out to pull the player into the air. This way it just doesn't feel as awkward.
  • Minor tweaks and changes here and there. Hope everything works since not much testing has been done.

We moved from Doom EXP, which initially stood for "experience", to calling it now "Doom Eternal Xp" since many features have been added that were shown in the gameplay footage of Doom Eternal.

Doom Eternal Xp v.1.3 updates:

  • The kick feature has now been replaced with some wolverine type claws, which will resemble the Doom Blade (sprite art by Phi108)
  • There is a Lock-On target system now (by jpalomo) to make the Doom Blade attacks more reliable
  • Latching onto wall was also a part of jpalomo'S mobility mods. That now have been integrated into the mod. (Only works with fists)
  • K0RP53's Smooth Weapons / Per Kristian smooth animations
  • Powerful weapon sounds

With the custom weapons and new features now implemented, this mod will most likely not be compatible with other weapon/monster mods anymore.

Doom Eternal Xp v.1.2b updates:

The shotgun hook will be an unlock-able upgrade now that you get at the rank of 10000xp.

Furthermore the stun enemy pain chances have been balanced. Since you could pretty much exploit some monster with the stun of the grapple hook. Now monsters like Cyberdemon, Spidermastermind, Arch Vile and Revenant will not always get stunned. It's more of a 50/50 chance.

The Shotgun hook upgrade will be visible as a new icon

Also Damage indicator icon was replaced with this

Doom Eternal Xp v.1.2a updates:

  • Fixed issue with bleeding items when shot
  • New rank up sound
  • Most monsters now always get stunned with hook

Doom Eternal Xp v.1.2 updates:

  • Added many new sounds
  • Added shotgun grapple hook, kind of like Doom Eternal does it
  • Added option to control xp gain (reduce rank up speed for slaughter maps
  • Added DoomSlayer mugshot by Xtor98

Doom Eternal Xp v.1.1 updates:

changelog :

  • Fixed issue with one of the text messages overlapping with another, when receiving multiple rewards.
  • Added Option to turn On/Off xp sound efx
  • Added Intro/Intermission Art
  • Added Intro/Intermission Music

Also there is a separate (.ogg) music pack to go along with it now.

Doom Exp version 1

Mod Type: Singleplayer Xp Rank/Reward System
Source Port: GZDoom (Tested on version 3.6 but should work with older versions too)
Author: Officer D
Build Time : Approximately 1-2 weeks
Programs Used: Slade3, Gimp 2.8, Audacity

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Comments  (0 - 10 of 93)
Lateralus10k
Lateralus10k

It'd be awesome if someone made a Jurassic Park, The Thing, and The Matrix Trilogy TC for Doom.

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Guest
Guest

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Guest
Guest

DOOM 2 after 24 years it's secret have been completed

Reply Good karma Bad karma+2 votes
garfielfsbiggestfan
garfielfsbiggestfan

Here's the latest version of Project Brutality 3.0, as the link in the discord channel and the moddb addon page are both outdated :
Github.com

Click on the green "Clone or download" button on the right and then "download zip". Then, once downloaded, rename the .zip extension to .pk3 and load it as a Doom mod.

Have fun!

Reply Good karma Bad karma+4 votes
RandyBoss
RandyBoss

Anyone knows HL2 WAD anyone??? need for testing weapons

Reply Good karma Bad karma+1 vote
CzechsMikz
CzechsMikz

Bout time they released a project black mass update. I thought it had gone cold. Thank God it hasnt. Keep up the good work, guys!

Reply Good karma Bad karma+1 vote
Guest
Guest

Can Someone Make A God Of War Mod For Doom?

Reply Good karma Bad karma+3 votes
SpookyTheXMasGhost
SpookyTheXMasGhost

Doom really puts me in the mooD.

Reply Good karma Bad karma+4 votes
RoozyDB
RoozyDB

I'm having a bad MooD!

Reply Good karma Bad karma+1 vote
Guest
Guest

Can someone please make a Mafia Doom mod? One where you can play as a gangster just gunning down other gangsters with Mafia-styled guns like Tommy guns, 1911s, shotguns, a baseball bat, etc.

I just want one good one and if someone has made a mod like that please send me a link as I know it cant be hard to make with all these other awesome mods.

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Cracklin_Oat_Bran
Cracklin_Oat_Bran

I was working on a project for a while called "Mafia Metropolis", but it went on hiatus due to lack of creative flexibility. As in I couldn't come up with enough stuff for it.

Reply Good karma Bad karma+1 vote
stan_n1
stan_n1

great idea ! i personally need adventures of punisher max :)

Reply Good karma Bad karma+2 votes
stan_n1
stan_n1

and judge dredd !

Reply Good karma Bad karma+2 votes
RandyBoss
RandyBoss

I liked that XD and also Farcry 5

Reply Good karma Bad karma+1 vote
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Doom II
Platforms
Windows, Mac, Linux, DOS, XBOX, PS1, GBA
Developer
id Software
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Highest Rated (11 agree) 10/10

Aaah...Good ol' DooM:II one of the games that started the FPS craze, and made it into one of the best genres.
This game was released in 1994 and it's still good as new!
IT NEVER GETS OLD FOR FUCKS SAKE!!!
and best of all, if it gets old then i can inform you about 100000000000000 wad's
out there, everything from map packs to tc's.
RIP'n'TEAR!!!

May 7 2011 by ligisd

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