Kingdoms is the most content-rich expansion ever produced for a Total War game, with four new entire campaigns centered on expanded maps of the British Isles, Teutonic Northern Europe, the Middle East, and the Americas.

In Medieval II, you were only given a tantalizing glimpse of South America, but in Kingdoms, vast tracts of land in both North and South America have been opened up for you to conquer.

All-new factions from the New World are also now fully playable, including the Aztecs, Apaches, and Mayans.

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Omens of War Patch
After nearly eighteen months of development, our final multiplayer-focused patch has arrived! As has been the case with previous patches, this is geared towards MP play, BUT it will also come with the first sketches of a campaign! The campaign is technically playable, but lacking in scripts and needs a lot of work before it is complete. However, you can enjoy it as a sandbox!

Map Campaign1

In addition, we have also gotten our Battle Editor back up and functional, allowing for scenarios to be made, some of which we have included. These are historical battles, complete with descriptions, images, and some helpful rules and guidelines to help you recreate these events.

Scenarios

Now on to the main event! Some of the changes you can expect to see in the multiplayer side of things are:
• A total stat overhaul for all factions that better incorporates all of the new traits, maps, and units into a uniform system. These include nerfs to speed and range of certain Dwarven units, removal of AP to axe shock troops across the board, small buffs to Ulfang armor and reductions in cost. You can find a more detailed summary of the overhaul below.

• Additional maps created by Stewie, Rex, and Jmonster

Maps

• Brand new human faction, Dor Cuarthol, the realm of Turin and Beleg.

Cuarthol

• Maiar units with special abilities, complete with unique visual effects and flying ability.

maiar

• Various new units across factions, as well as changes to existing ones, such as unit sizes, detachments, artillery, artillery crews, chariots, and monsters. Fixed the floating driver for chariots, as well as the size of the vehicle.
• Changes to certain AoE attacks from projectiles.
• New skins for various units, as well as complete visual overhauls for certain factions, provided by Stewie
• Fixed various description errors


Silmarillion: Total War Multiplayer Overhaul

  • Keyword system to better explain unit abilities/weapon types/passives at a glance
    Weightclass system has been improved, with the differences between Heavy, Medium, and Light units being further accentuated.
  • New terrian specific bonuses/penalties have been handed out and tied to race, weight class, and role. Understanding these is essential to victory!
  • Factions have been completely retooled in order that they better conform to asymmetric faction balance goals.
  • Campaign units have been added to the "Campaign" and "All Eras" options for multiplayer player and reworked with the Overhaul. You can now choose between our finely tuned competitive multiplayer setting, or the absolute chaos of All Eras!
  • New maps made with terrain bonuses in mind, including a number of never before seen Cityscapes for the siege players out there.
  • With the integration of the Engine Overhaul Project (EOP), new doors have been opened up in terms of unit functionality. True Berzerker units have been added to the mod. You can find them by looking for the BERZERKER keyword.
  • Weapon profiles completely redone, along with racial bonuses having been made more robust. You should expect to see serious differences between the Elven Kindreds, Men, and Orcs across all factions!


We hope you all enjoy playing Omens of War!

Small Update for GoT Retro Submod 2.0

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Valradia32

Valradia32

Valradia Full Version 1 comment

I added few fixes that should keep campaign more stable. Version 3.2 contains "Death Throes" death animations mod by MagicTrinkets.

Post comment Comments  (0 - 10 of 107)
Guest
Guest - - 689,589 comments

Як встановити мод ?

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FleshEatingBeans
FleshEatingBeans - - 48 comments

Обратитесь к файлу README конкретного мода :)

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Guest
Guest - - 689,589 comments

This comment is currently awaiting admin approval, join now to view.

Rus_Demo
Rus_Demo - - 71 comments

Interesting!
Rusia Empire/Russia Empire of Harkonnenism(1000-1480) and Eurasianism(1200-1850)?
WTF?!

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caledoniaxe
caledoniaxe - - 32 comments

The Mongols in the previous version was what made me stop playing as they are too hard to beat. Nonstop full hordes coming at you like wth

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Guest
Guest - - 689,589 comments

Third age has some interesting changes,why didn't you add so in as well. It might make this mod fun.

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BraveSirSen
BraveSirSen - - 177 comments

What happend to all the mods? please bring them back
edit. Thank you!

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Guest
Guest - - 689,589 comments

do someone know why no modder put is mod on steam as for expamle the blitzkrieg mod from coh 1 ?
is it not possible ?

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Dustin136
Dustin136 - - 5 comments

Really late but Medieval II doesn't have a workshop page. It's a pretty old game.

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JLMP
JLMP - - 300 comments

Tbh both CoH1 and M2TW are from 2006

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