SWAT 4: The Stetchkov Syndicate is a fantastic, albeit flawed game. I have played this game for many years in co-op and have always been irritated at all of the bugs and glitches present. Originally, my project was going to be focused on making the game into a simple mod to make the game more realistic and maybe become used by police officers for training. Instead, this became one of the largest, if not the largest, and most expansive mod for SWAT 4.
The following is a non-exhaustive list of features. There are plenty more, but you can take a look at the README file for a full list.
After a long while, we've released another patch to SWAT: Elite Force. Work between myself and others has been concentrated towards fixing bugs and resolving minor issues with the game, with efforts focused this time mostly on:


Again, for a full list of changes, I would recommend viewing the CHANGELOG.md for more information.
GOG.com have started adding mods to their storefront as part of their One Click Mod feature. I'm honored now to say that SWAT: Elite Force has been chosen to participate in this program, and you will soon start to see this on the GOG.com storefront. Expect an official announcement from them soon. This provides a second, easier way of installing the mod, and there may be a link to the mod from SWAT 4's storefront page to help increase visibility. Exciting stuff!

There are future items that I would like to address in the next updates:
I haven't set an explicit timeline or roadmap yet on any of this stuff, because a lot of these are just ideas at this point. Well, except the USP40:

Keep an eye out for future updates. I might have something big to share soon!
Announcing preliminary features, test date and further news for the next update - v7.2.
Update about the state of the mod, and a preview of features and bugfixes that will be present in the next patch.
At long last, version 7 has been released for the masses.
The latest base + patched version of the mod. Use this if you are playing the mod for the first time. Please uninstall any existing version of the mod...
Use this to upgrade an existing v7 installation to a v7.1 installation.
The latest base version of SWAT: Elite Force. Use this if you are installing the mod for the first time.
Use this to upgrade a v6 - v6.4 installation to the latest base version, v7.
A source code backup of v7, licensed under the GNU GPL license.
This is an outdated patch. Please use the latest version, v7.
I noticed 2 bugs, the first one is when you tell them to breach with the shotgun and cs, they just dont throw de cs and also just domt get in, the second one is when you request a flashbang, after using it the flashbang model just stays in your hand when you change for a pistol.
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Excellent as always, I found two minor texture-related bugs.
1: The GUI icon for the S-10 helmet sometimes swaps with the default gas mask icon.
2. Heavy ceramic armor is using standard light pants and vest textures instead of the correct heavy ones.
I already wasted hours in the editor trying to fix these problems, but without any result... I would really appreciate it if you could release a hotfix or incorporate these changes into the next update!
I like the mod, but I would like the weapon flashlights to shine wider. It bothers me how little light it gives. I like it to shine like in the original. Is there any way to do this? That's why I don't play the mod because that flashlight light bothers me, sorry.
Suggestion for v7.3: SWAT AI should not "burst-fire" Pepper Spray 3 times in a row when ordered to use it. Considering that it generally only takes a single pepper-spray to make NPCs compliant, I do not understand why SWAT AI keeps wasting ammo.
Suggestion: Secure and Search should only work in a "room" where the order was executed. It seems like the AI recognizes and understands as securing and searching for whole map. They will open the door and enter other rooms, moving around the whole map.
It's completely true and they enter rooms where there is an enemy, but I understand that you must give that order as soon as you finish the mission.
How do I get Speech Recognition working on Steam Deck? I set Proton to Experimental. Enabled Engine.SpeechManager in User.ini. And updated the xml to either 409 or 809. But it didn't ungray the checkbox
LaunchSEF doesn't work on Steam Deck when I install through Heroic Launcher and GOG and had set in Proton Experimental. What do I do?
Update: Never mind, I got it. Had to set alternative exe to Extra's LaunchSEF
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