Rage through 32 single player levels and 6 deathmatch levels of sheer terror and fully immersive sound and lighting. Arm yourself against the cannibalistic Ogre, fiendish Vore and indestructible Schambler using lethal nails, fierce Thunderbolts and abominable Rocket and Grenade Launchers.

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Welcome to Quake 1.5, today i'd like to showcase a few of the new features of the upcoming mod

The first is the level selection menu

The level selection menu is accessible during normal gameplay by hitting the backspace key - scans your maps folder for levels and updates accordingly so you no longer have to use the console to load custom levels or change maps in a server


This menu scans your client's maps folder for all installed levels and lets you change to any you'd like. You can just tap enter and it has the same effect as typing in the console "map ", a convenience feature for those who install a lot of custom maps, hitting the HOME key takes you to this screen:

Server options for the map loader, this allows you to start MP games with customized mod-specific settings - includes the new CTF gamemode as well as the coop lives mode. Also allows you to start botmatches with frikbots


Here is the server menu, which allows you to control your typical multiplayer options as well as mod related options, such as enabling life-based survival for cooperative play and cycling custom gametypes - this has the added advantage of letting you select any map you want unlike the vanilla menu.

Onto media and gameplay additions, one of the biggest of which:

Capture the flag support has been added along with a swinging grappling hook - CTF supports any of the classic Threewave CTF maps, and it can also be played on vanilla SP maps (though not all as SP map support is currently unfinished)


jmod20181105231606 00


Capture the flag support! CTF was built from the ground up with custom HUD elements, and it supports ALL the classic Threewave CTF maps so there's already a large catalog of maps to play. Bot support is included though it is currently rudimentary and they mostly either defend, roam the map or follow the player.

CTF also works on vanilla single player maps though support is rough, for instance E1M2 is currently not functional as a CTF map.

Another custom gamemode for the cooperatively inclined:

Cooperative lives option, respawn where you died, pickup megahealth to get an extra life for all, or escape the level


Notice the number at the top of the screen - that's your life counter. Server hosts can customize the amount of lives each player has

Death screen


Once you run out of lives you cannot respawn until a live player picks up a megahealth, or finishes the level

You respawn where you die (unless it's in a hazard like lava) and other players cannot steal your backpack.

A recent addition for Quake purists, centered weapons!

Showing off the alternate centered weapons option, accessible through the mod menu


All guns now support being placed on either the right or centered, with tweaked animations to match, accessible straight from the mod menu:


Demonstration of the tweaked animations and position:


Hope you guys have enjoyed this update! The mod is mostly where it needs to be and is in the playtesting/bug hunting stage, expect more details on a beta release soon!

Some more general media, since I'm sure you guys want more bloody details:

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jmod20181108104956 00jmod20181106175033 00


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Comments  (0 - 10 of 111)
Kohbara
Kohbara

Why do i get a "parse error" when I try to start the Qore Mod?

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Guest
Guest

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numbersix
numbersix

I'll have to peruse the rest of the Romero map source code and see if there are any other surprises

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bett-url-you-will-ev
bett-url-you-will-ev

can i use this without having the original quake installed?
otherwise any links to get a version of quake that works with this one?

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eattoast
eattoast

Use what?

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Slartibarty
Slartibarty

Maps cannot be saved in BSP format?

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DamyxD
DamyxD

Actually you don't save them you compile them into BSP format.
You save maps in RMF, JMF or MAP formats.

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nerdenfromsweden
nerdenfromsweden

Id Software was the best studio until ZeniMAX begun ******* IT UP..

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numbersix
numbersix

My opinion is that Doom was iD's pinnacle FPS release with Doom II being one of the greatest sequels they had.
Quake was great, but after that came a slow downward spiral - consisting of releases of most similar games on increasingly better 3D tech.

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BlueLostsoul
BlueLostsoul

No, no, no.
May be it's a matter of taste, but i'd like Quake I/II most of all. These architecture, soundtrack, setting ... everything upon old Dooms. Single exception from Doom's inferiority is soundtrack by Aubrey Hodges, which is better, than Sonic Mayhem's for Quake II.

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Quake
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Feb 13 2011 by Madnessguy10

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