Rage through 32 single player levels and 6 deathmatch levels of sheer terror and fully immersive sound and lighting. Arm yourself against the cannibalistic Ogre, fiendish Vore and indestructible Schambler using lethal nails, fierce Thunderbolts and abominable Rocket and Grenade Launchers.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article RSS Related Articles

With the future 1.1 patch comes a wave of changes designed to increase the base difficulty of the game while normalizing Nightmare to play more like Hard. Nightmare itself could be quite challenging, but it's not an often picked mode (and quite a few custom maps don't even give the option). Hard tends to be the more commonly picked difficulty, so it's important that all difficulties have something to offer. Below are some of the changes coming to achieve that.

First up is damage. While the player's damage output was generally ok, the shotguns stood as a particular outlier. Quake's enemy health numbers leave a lot to be desired when it comes to balancing weapons like this, so they've been ditched in favor of a new model that'll allow for a better base to work from. The result is that some weapons will take a few more shots to kill without being noticeably spongier. Shotguns are seeing further nerfs with a wider spread and reduced projectile speed to help keep their range in check. Combined with the enemy health changes they're now much more close range oriented while still being ok out to mid range.

A Verdant Dawn by zigiMap: A Verdant Dawn by zigi


Items aren't escaping more nerfs with bonus HP being targeted this time around. Armor tends to be a weak point in terms of balance since the player is given so much of it. The result is that some already weak enemies end up too underpowered. Tier 1 and 2 armor are being dropped to 50 and 100 points respectively given how common they are. Tier 3 armor remains at 200 to make it a much better incentive for exploring. Megahealths also tend to get spammed and keep the player topped off too often. They're getting dropped down to 50 health with the trade-off that health over 100 no longer drains (and can even be carried between maps now). This should keep them rewarding to find without having them nullify the results of previous or future encounters.

It's always Episode 4

Monsters are continuing to get beefed up. Like the player, they're getting a new damage model with projectiles in particular getting their damage raised across the board. Some projectile speeds have also been increased to make certain monsters more urgent to fight as right now most monsters suffer disproportionately at mid range. Lower tier monsters in particular will be seeing some love this patch with a couple new tricks up their sleeves. Other than more bug fixes and AI improvements, monster reaction times are also being tweaked to be more fair on Nightmare and their pain thresholds have been re-evaluated to make them a bit more formidable. Combined with the item changes they should now offer a much greater challenge on all difficulties.

Patrolling for some buffs

Last on the agenda is co-op which is getting even more features. After you die you'll now respawn in place with a brief window of invulnerability which should keep the flow going much better when playing with a group. Backpacks will no longer drop but players will now get to keep their ammo. To help with resource management, some items have been changed so that they'll remain for all players to pick up once. Also being introduced is a new mode: Nightmare Co-op. Normally co-op can get a bit stale since the fear of death is removed. In Nightmare Co-op, if even one player dies, the map is restarted. Make sure not to catch any friendly rockets! If none of this sounds appealing, setting the coop console variable to 2 will now let you play classic co-op.

While it's still being tested and refined, you can look forward to this patch around mid October.

What Lies Yonder

What Lies Yonder

Quake Reignited

Take a dive into what's planned for the future of Quake Reignited.

Speeding things up, slowing things down, and assault: The story of the More Dimensions soundtrack

Speeding things up, slowing things down, and assault: The story of the More Dimensions soundtrack

Quake "Epsilon" Build 2 comments

A rundown of the making of the game mod's soundtrack, and all the techniques and events that led up to it.

Quake: Rivarez Edition

Quake: Rivarez Edition

Quake: Rivarez Edition 2 comments

New version v.1.0 of Quake: Rivarez Edition released!

It Has Risen - More Dimensions released

It Has Risen - More Dimensions released

Quake "Epsilon" Build 2 comments

It's out! and I'm out! The final Quake Epsilon release, "more dimensions" is finally done.

Add file RSS Related Files
Quake Reignited v1.0

Quake Reignited v1.0

Quake Reignited Full Version 4 comments

Step back into 1996 with a new challenge in this reimagining of Quake.

lotro release1

lotro release1

LOTRQ Full Version 3 comments

Release version 1 of the mod. Play has Frodo in Middle Earth.

BattleMech

BattleMech

Battle Mech Full Version

A fix to BattleMech to get it running on modern PCs.

bloodchildren20220702

bloodchildren20220702

Blood Children Full Version

Release 1.0 of Blood Children, a vampires quake mod with third person melee combat

QWTF ANDROID early access

QWTF ANDROID early access

Team Fortress Patch 3 comments

QWTF servers don't work so the game is offline (apk+obb+tutorial). Map 2fort, well, minitf2, 1on1.

Q U A L K E R

Q U A L K E R

Q.U.A.L.K.E.R Full Version 5 comments

Initial release. May have significant performance drop. Loading second level takes a while. You may stuck inside walls and get insane fps drops in some...

Comments  (0 - 10 of 123)
vm773542
vm773542

Извените что тревожу но подскажите как устанавливать ети моды на игру Quake?? Бо на игру half life както проще????

Reply Good karma Bad karma+1 vote
Guest
Guest

Закинь в корневую папку игры мод (не ID1, а корневую), например "Copper". Запусти игру и в консоли "~" (или Ё) набери "game copper". Игра переключится на мод. А можно сделать bat-файл и в нем прописать, например "quakespasm-spiked-win64.exe -game copper" и игра запустится сразу с модом.

Reply Good karma Bad karma+1 vote
SweetJuleka
SweetJuleka

OMG! The Creators of Arcane Dimensions are making a commercial FPS Game rrunning on the Quake Engine/idTech 1 Engine! 😺

And it's being published by 3D Realms! 😻

Reply Good karma Bad karma+6 votes
dumptruck_ds
dumptruck_ds

This has nothing to do with Arcane Dimensions.

Reply Good karma Bad karma+9 votes
SweetJuleka
SweetJuleka

Uhh yes it does, BloodShot is one of the level designers for this.

Reply Good karma Bad karma+2 votes
mukor
mukor

Hello, i am a level designer on Wrath and I wanna second what dumptruck said above. BloodShot was not on the AD team and we only ever had one(1) AD dev on the team. That individual has since taken a leave on the project so as it stands, no AD devs are working on Wrath. Hope this clears up some confusion.

Reply Good karma Bad karma+3 votes
SweetJuleka
SweetJuleka

DAMN! You're right my mistake, I dunno why I said BloodShot was involved with Wrath since he had no involvement on AD as you said.

Sorry for the misinformation, I must've been tired as hell when I wrote that. >.>

Reply Good karma Bad karma0 votes
SweetJuleka
SweetJuleka

Aaaand it's out! 😺

Store.steampowered.com
Gog.com

Reply Good karma Bad karma+2 votes
BshiftCalhoun
BshiftCalhoun

Awesome!

Reply Good karma Bad karma+3 votes
Kohbara
Kohbara

Why do i get a "parse error" when I try to start the Qore Mod?

Reply Good karma Bad karma+2 votes
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.