Rage through 32 single player levels and 6 deathmatch levels of sheer terror and fully immersive sound and lighting. Arm yourself against the cannibalistic Ogre, fiendish Vore and indestructible Schambler using lethal nails, fierce Thunderbolts and abominable Rocket and Grenade Launchers.

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Development has been on and off on this mod for so long I wasn't sure I'd ever find a point where I felt I could release it, but here it is.

The first public beta of Quake 1.5 is available now, pick up your shotguns and blow away some lovecraftian horrors below:

Quake 1.5 Single-Player Beta 1


Be sure to let me know about any bugs, issues you find, enjoy!


Quake 1.5 - New info and trailer

Quake 1.5 - New info and trailer

Quake 1.5 17 comments

This update showcases a trailer for the mod as well as details for the beta.

Quake 1.5 - update

Quake 1.5 - update

Quake 1.5 18 comments

Hey guys, welcome to the first official media update for Quake 1.5.

Quake Wrapper

Quake Wrapper

News

Hello, friends! We're proud to inform you about a new project by Unkle Mike (the creator of Xash3D Engine) - Quake Wrapper (QWrap). It's a program that...

Qore Devlog 3

Qore Devlog 3

Qore 22 comments

What happened in the last 2 weeks, engine switch, new video with many much lot red.

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Quake 1.5 Source files

Quake 1.5 Source files

Quake 1.5 Source Code 8 comments

Quake 1.5 source code, mapping FGD for trenchbroom and map sources

Quake 15 SP Beta patch 2

Quake 15 SP Beta patch 2

Quake 1.5 Patch 39 comments

This is another patch with various tweaks and optimizations PATCHES REQUIRE THE INITIAL RELEASE

Quake Config Mod

Quake Config Mod

Full Version 4 comments

With this you can customize the monster health values and plenty others. And make items respawn in coop. For Quake 1, Scourge of Armagon and Dissolution...

Patch 1/hotfix 2

Patch 1/hotfix 2

Quake 1.5 Patch 15 comments

Update to fix some minor issues, see below for changelog

Quake 1.5 Single-Player Beta 1

Quake 1.5 Single-Player Beta 1

Quake 1.5 Full Version 101 comments

Here it is, the first SP beta release for Quake 1.5

Sean's Better Quality Sounds for Quake (Dave Oshry Approved)

Sean's Better Quality Sounds for Quake (Dave Oshry Approved)

QUAKE EARGASM Audio 6 comments

The same old sounds from 1996, only much better! You'll never want to play Quake the old way again. This is guaranteed David Oshry Approved.

Comments  (0 - 10 of 112)
Kohbara
Kohbara

Why do i get a "parse error" when I try to start the Qore Mod?

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numbersix
numbersix

I'll have to peruse the rest of the Romero map source code and see if there are any other surprises

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bett-url-you-will-ev
bett-url-you-will-ev

can i use this without having the original quake installed?
otherwise any links to get a version of quake that works with this one?

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eattoast
eattoast

Use what?

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KADONN_
KADONN_

Without what??

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Slartibarty
Slartibarty

Maps cannot be saved in BSP format?

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DamyxD
DamyxD

Actually you don't save them you compile them into BSP format.
You save maps in RMF, JMF or MAP formats.

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nerdenfromsweden
nerdenfromsweden

Id Software was the best studio until ZeniMAX begun ******* IT UP..

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numbersix
numbersix

My opinion is that Doom was iD's pinnacle FPS release with Doom II being one of the greatest sequels they had.
Quake was great, but after that came a slow downward spiral - consisting of releases of most similar games on increasingly better 3D tech.

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BlueLostsoul
BlueLostsoul

No, no, no.
May be it's a matter of taste, but i'd like Quake I/II most of all. These architecture, soundtrack, setting ... everything upon old Dooms. Single exception from Doom's inferiority is soundtrack by Aubrey Hodges, which is better, than Sonic Mayhem's for Quake II.

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Quake
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id Software
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One of the best FPSs in the world, next to Doom of course.

Feb 13 2011 by Madnessguy10

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