Contra is a freeware modification for Command and Conquer Generals: Zero Hour real-time strategy game. It's a big project started in 2004. It adds many new units as well as numerous new upgrades, new general's powers and buildings. It also adds new sounds, maps, bug fixes, enhanced graphics, and other effects, as well as three new generals.

Features:

  • Introduced Ranking system, in which that certain buildings and units can only be built when a certain general's rank is achieved. Players get awarded for their combat efficiency.
  • 3 New Generals - USA Cybernetic, China Flame and GLA Assault.
  • A.I. is greatly enhanced.
  • Introduction of "Super Units". The limit is 1 per player (like hero units). Super units require 5th rank. Each general has a unique super unit.
  • Neutral Tech Structures reappear after a while after they are destroyed.
  • Deep variety of gameplay tactics and strategies.
  • Wide choice of units, buildings, special powers and upgrades.
  • New graphics and sounds.
  • All 12 generals were made as diverse as possible. The gameplay for each general is unique.
  • Simplified micro management.
  • Each faction's units speak on their native language (optional).
  • Increased stability in multiplayer games.
  • New Challenge mode content.

Versions in development:

009

Available versions for download:

009 BETA 2 - ModDB
009 BETA - ModDB
008 FINAL - ModDB
008 BETA 2 - ModDB
008 BETA - ModDB
007 - ModDB Revora
006 - ModDB FileFront
005 - ModDB FileFront
004 - ModDB FileFront
003 - ModDB FileFront
002 - ModDB FileFront

Links:

Main Page
Discord
International Forum

Users browsing this page:

Click to see how many people are online



USA Generals:

Air Force - Malcolm "Ace" Granger

Air Force general depends on speed and precision. He requires skillful
control and is heavy on micro management. While being a powerful general
the skill and experience required makes him difficult for many
beginners to play.

Laser - "Pinpoint" Townes

Laser is a versatile general strong in call situations. He is flexible and has
units to fill every combat role. As a result he has no weaknesses other
than being a specialist at nothing.

Super Weapon - Alexis Alexander

Advantage of this general is easy micro and very simple strategy. Almost the same
vs all enemies - build up around enemy until he dies. However, you
should not ignore other abilities.

Cybernetic - Algrin "A.I." Ironhand

The generic feature of this general is his mobility, which allows to move
an entire army very fast and create numerical superiority at desired
areas of the battlefield. His basic strategy is unstoppable maneuvering
along enemy base perimeter. If he finds a weak point in defense, he
moves there instantly and destroys the most significant targets.

China Generals:

Nuke - Tsing Shi Tao

Nuke General must rely on aggression to defend his base. He has no defenses
to hide behind while you wait for your nukes to load. The absence of
defense structures forces the player to be more active and aggressive.
Use your units to carry out counterattacks for defense and support your
main attack with super weapons.

Infantry - "Anvil" Shin Fai

Infantry is a volatile general given to decisive victories or defeats in the
early game. As expected, he relies on masses of infantry in the early
game, later reinforced by more infantry. In the late game he gains
powerful artillery strikes supported by the same infantry.

Tank - Ta Hun Kwai

His strategy is easy to understand, but not as easy to implement:
build more tanks and attack. But everything has its details.

Flame - Huang Lin Bao

He has the same strategy as tank general, but another means for its
implementation and another battle tactics. His vehicles are not as
armoured as tank general's ones, so he has to use artillery and
different tactics and tricks, instead of forcing his way through.

GLA Generals:

Toxin - Dr. Thrax

Toxin General specializes in area attacks and damage over time. He is
especially effective vs mobbed units and hordes. If well played, you
will find all of your positions unapproachable for the fields of acid
and poison.

Demolition - Rodall "Demo" Juhziz

He is a versatile and powerful general with demanding micro management needs.
Since almost all units are disposable, you must use them with care,
directing almost all kamikazes manually. The more assiduously you play -
the more complex it becomes for enemy to defend from your endless flows
of kamikazes. If you play properly, you can defeat any other general.

Stealth - Prince Kassad

While at a glance his units are weak and poorly suited of combat, Stealth
General is a deceptively powerful general using infiltration and
surprise to his advantage. He has long range sniper units capable of
attacking with impunity against units lacking stealth detection. He is a
challenging general to play, but has a strong reward for the effort given.

Assault - Mahmud al Huchum

Assault is a flexible general with flexible units. He requires low micro
management and is well suited for most players. While having
no spectacular abilities he also has no weaknesses.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
RSS Articles

Hi guys!! (and girls, I hope there is at least one girl playing Contra mod)

Autumn did not officially start yet, but sometimes we like to be super crazy and break the rules.
So even before Autumn we are bringing you Autumn update (how crazy is that)!?

As we are heading towards Contra 009 FINAL release, we are polishing and improving existing units, AI behavior and gameplay.

In this update we will show you some of the updated units. Of course, besides just units renders, there are a lot of "touches" which you will notice when actually playing.
Once again, we are doing this all for you, so please be a bit more patient.

- First one is updated Microwave Tank for Laser general. Finally that old tuna fish can is replaced with better model. Yes, he is using Avenger bottom, and no, not every tank has to be super unique.

Microwave Tank

- "Gate guardians" are cool guardian drones made only for Seraph mech. Due to game balance Seraph`s shield is removed. New drones are made by default, you don't have to spend money for them. They protect Seraph in pair. Repairing him while standing above him, destroying missiles with lasers, and shooting on both infantry and vehicles. Drones cannot be killed (nor targeted) until Seraph dies.

Gate

- Cybernetic general Factory has been remade because of few reasons. First one is, old model had really bad UVW map where some parts of texture were stretched. When exported, few animation frames were cut (no one actually noticed and I never told anyone). And texture style didn't fit other USA structures. So now, you can see brand new factory which fits Ironhand style. Factory doesn't have dining room, sleeping room and other rooms like barracks, instead, there is a butchery needed for assembly of human and robot parts. Where are human parts from? Well, don't ask me. Ask general Ironhand who claims there are less homeless on the streets since he runs his program.

Factory

- Another USA structure makeover is given to Airforce generals Superweapon. Again, bad UVW map and texture design, but also lack of night version led to improvement. Few more details added, looks neat in game.

AFSW

- China also got few things. Zhu Rong or Thermobaric mortar, got improved cannon and few details attached. Once you play general Bao challenge, you will know you are in Hell.

Zhu Rong

- Contra doesn't have many public models in game. In fact, there is one only. It is famous Dragon Tank. I couldn't find a better concept for this true masterpiece, in order to make this tank unique for Contra. At the end, it would be just a slight variant of this unit. So, Dragon tank got his texture and UVW map improved to fit all other China tanks in Contra mod.

Dragon

- And at last, Tank general Overlord Headquarters got improved structure. We will all agree that old one was lacking details.

HQ

And, at the end, as usual...

Please don't ask for release date as we don't know exactly. Yes, we are doing our best to release 009 FINAL this year. Both you and we are waiting for this very long. But keep in mind that we are trying not to release a version filled with bugs, or with broken gameplay where one general rules over others. We are aware that we won't be able to achieve a perfect balance, but we assure you that it will be much better than before. That's hard when you have so many unique units.

Anyway, thank you for patience, and thank you for support. It means a lot!

Contra 009 work in progress - News Update 14

Contra 009 work in progress - News Update 14

News 29 comments

As the clock is ticking and Contra 009 is approaching its release phase, we still have some nice stuff to show you.

Contra 009 work in progress - News Update 13

Contra 009 work in progress - News Update 13

News 49 comments

Happy Easter! News Update 13 is here! It's about time.

Contra 009 work in progress - News Update 12

Contra 009 work in progress - News Update 12

News 28 comments

Second December update for Contra mod, bringing you short insight in progress.

Contra 009 work in progress - News Update 11

Contra 009 work in progress - News Update 11

News 20 comments

News update on improved Skirmish AI and stability fixes.

RSS Files
Contra 009 BETA 2

Contra 009 BETA 2

Full Version 411 comments

009 Beta 2 has been released. !!! CLICK ON "Read more..." TO SEE THE INSTALLATION INSTRUCTIONS !!!

Contra 009 BETA

Contra 009 BETA

Full Version 463 comments

A long awaited 009 beta release is here. Download it, test it and help us improve gameplay, balance and fix bugs. !!! CLICK ON "Read more..." TO SEE THE...

Contra 008 FINAL

Contra 008 FINAL

Full Version 451 comments

Contra 008 FINAL version is here!!! Long work is finally done and now you can enjoy full 008 version. Please read the installation instructions carefully...

Contra 008 BETA 2

Contra 008 BETA 2

Full Version 231 comments

Contra 008 Beta II. Happy New Year to all of you!!! We are happy to inform you that Contra 008 Beta II release is ready!

Contra 008 BETA

Contra 008 BETA

Full Version 550 comments

The long, long awaited BETA is finally here! We, members of Contra Project Team, thank you for all the wait! It has been years since the last release...

Contra 007 Net Fix (007 ONLY)

Contra 007 Net Fix (007 ONLY)

Patch 41 comments

You get disconnect (or mismatch) during multiplayer games? Contra 007 Net Fix is here. This patch requires Zero Hour 1.04 Patch and Contra 007. It's not...

Comments  (0 - 10 of 6,716)
baobao123
baobao123

Hello,contra team!
There is a machine gun on the ZTZ-104.
Why can't it be used?
Such as combating infantry and air defense.
Thanks!

Reply Good karma Bad karma0 votes
ZenislevSoma
ZenislevSoma

Balance most likely... ZTZ-104 is Kwai's Main Battle Tank right? MBTs in Generals have the role of combating other tanks, destroying light structures, and being resistant to infantry small arms (all 3 of which to varying degrees of effectiveness). MBT counters exist as other MBTs, Combat Aircraft (Choppers), dedicated Anti-armor defenses, dedicated Anti-armor vehicles (different from tanks due to having "vehicle" type armor, thick Kwai's own Sniper Cannon - Troop Crawler variant) and Anti-armor infantry (again all of which have varying effectiveness)... Now, if the ZTZ mach gun is activated, made effective against infantry and light aircraft (lets keep full jet-planes out of the equation for now), and considering the ZTZ is a tier-1 unit (can be built by a lvl 1 general), then, a hard early ZTZ spam can essentially uberroflstomp any opposition until your enemy somehow gets to tier-2 (lvl 3 general) wherein they get their 1st aircraft (results may vary)... All the while disrupting the all important unit-composition that the Generals games (and RTSs in general) favor... tl:dr? Balance...

Reply Good karma Bad karma+2 votes
baobao123
baobao123

Thanks!
But I still have a question.
Is the GLA general's AA gun replaced with the old one?

Reply Good karma Bad karma+1 vote
ZenislevSoma
ZenislevSoma

... Which GLA general? Assault has the Quad Tank which I believe benefits from the minesweeper upgrade and is counted as "armored". Toxin has the Wasp which boosts AA damage at the cost of reduced damage to anything else. Stealth has the Quad Sniper which has increased range as well as damage to infantry and aircraft at the cost of lowered damage to ground vehicles... I think Demo has the default Quad Cannon though

Reply Good karma Bad karma+1 vote
baobao123
baobao123

No Quad Tank.It's the assault general and the stealth general's flak gun,rank 3.Thanks.

Reply Good karma Bad karma+1 vote
ZenislevSoma
ZenislevSoma

The Aladdin... Unfortunately, I don't really use the Aladdin, though I remember a version that needs to be stationary before firing, and a version that can fire on the move... I could be wrong though... As for the "AA gun replaced" question, 009Beta2 uses the fire-on-the-move Aladdin... When compared with a Quad Cannon, I think the Aladdin does more damage and has better splash damage at the cost of being slower making it more effective against jets and infantry, but worse against helicopters and light vehicles (I could be severely wrong here)... I also believe it benefits from the AP bullets upgrade

Reply Good karma Bad karma+1 vote
Guest
Guest

This comment is currently awaiting admin approval, join now to view.

Guest
Guest

This comment is currently awaiting admin approval, join now to view.

ixahost
ixahost

Tested with Core i3, 4GB RAM, 610 Laptop Graphics, Win 8.1 Pro.
With Zero Hour 1.04 Patched, Contra 009 beta II
===============================================================
Works Good. Played about 3 Hours Now, with 1 Game Crash.
Needed more maps in Challenge Mode.
Needed the Campaign Mode also.
I remember mini Campaign In Contra 008.
Thanks! Chears!!

Reply Good karma Bad karma+1 vote
ThePredatorBG Creator
ThePredatorBG

3 new challenge missions are in progress and Campaign mode is planned after 009 Final.

Reply Good karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Report Profile
Icon
C&C: Generals Zero Hour
Developer
Contact
Send Message
Release date
Mod watch
Follow
Share
Community Rating

Average

9.3

508 votes submitted.

You Say

-

Ratings closed.

Highest Rated (37 agree) 10/10

Contra is number 1!

Dec 4 2011 by Madin

Style
Twitter

Latest tweets from @tarantheram

RT @Fanatical: Win one of these epic, Steam bundles! Enter this contest today for your chance to get 3 hot new releases.… T.co

Sep 22 2018

RT @ModDB: Contra, the Command & Conquer Generals: Zero Hour mod, adds spider tank super units Moddb.comT.co

Jul 11 2018

I've read “Гиперион” in #FBReader T.co

Apr 9 2018

Check out this Dark Souls: Remastered coming to PC, PS4, Xbox One and Nintendo Switch on Alienware Arena! Alienwarearena.com

Jan 12 2018

Hanzo Snipe: Youtu.be через @YouTube

Nov 17 2017

Embed Buttons
Link to Contra by selecting a button and using the embed code provided more...
Contra
Statistics
Last Update
Watchers
2,345 members
Addons
6
Files
20
Articles
64
Reviews
226