Contra is a freeware modification for Command and Conquer Generals: Zero Hour real-time strategy game. It's a big project started in 2004. It adds many new units as well as numerous new upgrades, new general's powers and buildings. It also adds new sounds, maps, bug fixes, enhanced graphics, and other effects, as well as three new generals.

Features:

  • Introduced Ranking system, in which certain buildings and units can only be built when a certain general's rank is achieved. Players get awarded for their combat efficiency.
  • 3 New Generals - USA Cybernetic, China Flame and GLA Assault.
  • A.I. is greatly enhanced.
  • Introduction of "Super Units". The limit is 1 per player (like hero units). Super units require 5th rank. Each general has a unique super unit.
  • Neutral Tech Structures reappear after a while after they are destroyed.
  • Deep variety of gameplay tactics and strategies.
  • Wide choice of units, buildings, special powers and upgrades.
  • New graphics and sounds.
  • All 12 generals were made as diverse as possible. The gameplay for each general is unique.
  • Counter system (rock, paper, scissors style), encouraging unit mixing in your armies.
  • Simplified micro management.
  • Each faction's units speak on their native language (optional).
  • Increased stability in multiplayer games.
  • Integrated VPN (Virtual Private Network) client in launcher for online experience.
  • New Challenge mode content (all 12 generals + 3 bosses).

Available versions for download:

009 FINAL + ALL PATCHES - ModDB
009 FINAL PATCH 3 - ModDB
009 FINAL PATCH 2 - ModDB MEGA
009 FINAL PATCH 1 - ModDB MEGA
009 FINAL - ModDB MEGA
009 BETA 2 - ModDB
009 BETA - ModDB
008 FINAL - ModDB
008 BETA 2 - ModDB
008 BETA - ModDB
007 - ModDB Revora
006 - ModDB FileFront
005 - ModDB FileFront
004 - ModDB FileFront
003 - ModDB FileFront
002 - ModDB FileFront

Links:

Main Page
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International Forum

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USA Generals:

Air Force - Malcolm "Ace" Granger

Air Force general depends on speed and precision. He requires skillful
control and is heavy on micro management. While being a powerful general
the skill and experience required makes him difficult for many
beginners to play.

Laser - "Pinpoint" Townes

Laser is a versatile general strong in call situations. He is flexible and has
units to fill every combat role. As a result he has no weaknesses other
than being a specialist at nothing.

Super Weapon - Alexis Alexander

Advantage of this general is easy micro and very simple strategy. Almost the same
vs all enemies - build up around enemy until he dies. However, you
should not ignore other abilities.

Cybernetic - Algrin "A.I." Ironhand

The generic feature of this general is his mobility, which allows to move
an entire army very fast and create numerical superiority at desired
areas of the battlefield. His basic strategy is unstoppable maneuvering
along enemy base perimeter. If he finds a weak point in defense, he
moves there instantly and destroys the most significant targets.

China Generals:

Nuke - Tsing Shi Tao

Nuke General must rely on aggression to defend his base. He has no defenses
to hide behind while you wait for your nukes to load. The absence of
defense structures forces the player to be more active and aggressive.
Use your units to carry out counterattacks for defense and support your
main attack with super weapons.

Infantry - "Anvil" Shin Fai

Infantry is a volatile general given to decisive victories or defeats in the
early game. As expected, he relies on masses of infantry in the early
game, later reinforced by more infantry. In the late game he gains
powerful artillery strikes supported by the same infantry.

Tank - Ta Hun Kwai

His strategy is easy to understand, but not as easy to implement:
build more tanks and attack. But everything has its details.

Flame - Huang Lin Bao

He has the same strategy as tank general, but another means for its
implementation and another battle tactics. His vehicles are not as
armoured as tank general's ones, so he has to use artillery and
different tactics and tricks, instead of forcing his way through.

GLA Generals:

Toxin - Dr. Thrax

Toxin General specializes in area attacks and damage over time. He is
especially effective vs mobbed units and hordes. If well played, you
will find all of your positions unapproachable for the fields of acid
and poison.

Demolition - Rodall "Demo" Juhziz

He is a versatile and powerful general with demanding micro management needs.
Since almost all units are disposable, you must use them with care,
directing almost all kamikazes manually. The more assiduously you play -
the more complex it becomes for enemy to defend from your endless flows
of kamikazes. If you play properly, you can defeat any other general.

Stealth - Prince Kassad

While at a glance his units are weak and poorly suited of combat, Stealth
General is a deceptively powerful general using infiltration and
surprise to his advantage. He has long range sniper units capable of
attacking with impunity against units lacking stealth detection. He is a
challenging general to play, but has a strong reward for the effort given.

Assault - Mahmud al Huchum

Assault is a flexible general with flexible units. He requires low micro
management and is well suited for most players. While having
no spectacular abilities he also has no weaknesses.

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RSS Articles

Welcome back to another update! It took longer than we expected. This time we don't have any new fancy model renders to show, but we did some progress on the HD interface and visual effects. But that's refreshing, right? Let's get into it!

We based our interface on Control Bar Pro by FAS and xezon. We did our own little adjustments to fit our theme and expanded the control bar to hold 4 buttons extra, which was already standard to Contra. Small buttons are extra crisp as well! We are trying to raise the bar and make Contra X as polished as possible - better looking and more stable than 009 in all aspects!

HD Interface USA

HD Interface China

HD Interface GLA

Time for the promised new visual effects. We hope you find them more appealing, as we do. There's more in progress, but we cannot show them yet, as they are at a very early stage. The person behind them is Sagittarius, who keeps aiming high!

Below we present the new bullets. They are now clearly visible and travel in a straight line rather than in a curve. Shells are very similar, just bigger.

New Bullet FX Ingame

Ion Cannon beams are not static as before, but animated and with proper fading.

New Ion Cannon FX

Toxin streams have become concentrated mists.

New Toxin Stream Ingame

Acids.

New Acid Stream FX

And just a random screenshot of the new laser turret model in-game, with better laser visuals as well.

New Laser Turret Ingame

Four more units have been voiced by Haubibban who's a new voice actor in our team:


The Skirmish AI fix which we mentioned in some comment replies in the past is still in our plans and will probably be released as Hotfix 3, but we don't have a date. We realize that Skirmish AI broke in Patch 3 leaving a big cut in the overall quality of the mod and we will try to patch it up as promised.

Last but not least, we also want to announce that Contra will be featured in the Zero Hour Anniversary event on the 24th (this Friday)! There will be a tournament. If you want to participate, read the details and sign up here: Gamereplays.org The games will be streamed live.



Support us via PayPal

Contra X work in progress - News Update 1

Contra X work in progress - News Update 1

News 43 comments

Welcome to the new stage of Contra mod progress!!!

Desert Combat - Contra Tournament

Desert Combat - Contra Tournament

News 10 comments

An upcoming tournament hosted on GameReplays.org! Registrations are open!

Contra 009 FINAL PATCH 3 Hotfix 2 changelog (part 24)

Contra 009 FINAL PATCH 3 Hotfix 2 changelog (part 24)

News 17 comments

Contra 009 Final Patch 3 Hotfix 2 changelog (part 24) Fixed errors.

Contra 009 FINAL Patch 3 Hotfix

Contra 009 FINAL Patch 3 Hotfix

News 6 comments

A small hotfix patch that fixes some major bugs found in Patch 3.

Add file RSS Files
Contra 009 FINAL PATCH 3 Hotfix 2

Contra 009 FINAL PATCH 3 Hotfix 2

Patch 57 comments

Contra 009 Final Patch 3 Hotfix 2 is live! CLICK ON "Read more..." TO SEE THE INSTALLATION INSTRUCTIONS.

Contra 009 FINAL PATCH 3 Hotfix

Contra 009 FINAL PATCH 3 Hotfix

Patch 6 comments

Contra 009 Final Patch 3 Hotfix is live! CLICK ON "Read more..." TO SEE THE INSTALLATION INSTRUCTIONS.

Contra 009 FINAL + All Patches

Contra 009 FINAL + All Patches

Full Version 99 comments

All the files you need to play an up-to-date, online-compatible Contra 009. By etovkusno.

Contra 009 FINAL PATCH 3

Contra 009 FINAL PATCH 3

Patch 100 comments

Contra 009 Final Patch 3 is live! CLICK ON "Read more..." TO SEE THE INSTALLATION INSTRUCTIONS.

Contra 009 FINAL PATCH 2

Contra 009 FINAL PATCH 2

Patch 221 comments

Contra 009 Final Patch 2 is live! CLICK ON "Read more..." TO SEE THE INSTALLATION INSTRUCTIONS.

Contra 009 FINAL PATCH 1

Contra 009 FINAL PATCH 1

Patch 75 comments

Contra 009 Final Patch 1 is live! CLICK ON "Read more..." TO SEE THE INSTALLATION INSTRUCTIONS.

Comments  (0 - 10 of 8,280)
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typeZERO_REQUIEM
typeZERO_REQUIEM

Devs, I have a BUG REPORT.

I Captured a Reinforcement Pad, The one that Has UN Boxes on it and provides some tier 2 units. Some units are Bugged. I was in Superweapon General, and the Patriot Defense Core and Ion Defense Cores it provided Does not Deploy.

It also for some reason is a "Different Unit". A War Factory Created Tier 2 Vehicle cannot be double clicked together with the ones on the Reinforcement Pad.

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d-ce Creator
d-ce

Thanks for the report!

Reply Good karma+1 vote
Kuddlesberg
Kuddlesberg

For an epic battle what would Leonidas, with 10 Guan Yus, 10 Seraphs, along with 50 Overlords with gatling, and 50 Mammoths fully upgraded, plus max veterancy be like against:

100 Apocalypse Tanks being somewhat more durable than Overlords, 20 Kirovs reporting and armed with missiles, and a typhoon class submarine on wheels or somehow amphibious. The sub acting as a super unit leading the charge. Assume its torpedoes can nearly one shot a Guan Yu and also has 4 or 6 turrets that fire a dark red beam. Each turret doing slightly more damage than the Laser General's Omega Cannon.

Which side would win?

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typeZERO_REQUIEM
typeZERO_REQUIEM

Devs, I have a Suggestion:
Can you add a Hold Fire Option for the Vehicles in Stealth General? Especially the Rattel? The Rattel have some Seriously Good Potential to cause Confusion if you put GPS Scrabler at them, rush to an enemy blob or base, then just put panic. The fact they fire automatically removes the potential..

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ThePredatorBG Creator
ThePredatorBG

Good suggestion, but sadly, this is not possible because Ratel gains a secondary weapon after second salvage. Any unit with more than one weapon is not eligible for Hold Fire mode because of its implementation method and the limits it brings. A possible alternative is to make them not acquire targets when stealthed, but the player will have to manually give attack orders. We'll think about it.

Reply Good karma+3 votes
typeZERO_REQUIEM
typeZERO_REQUIEM

Hello Game Devs and happy new Year!
I really hope this Message Gets to you

I really love the Mod, and I really wish I can support you...

Also, I am here to say that my game is getting technical Issues. Update 009 was fine, but for the next patches and hotfix, for some reason, the Launcher is detected by my Anti-virus and is considered as a virus.. I cannot add it to the exception list because I need to pay for it.. I can't even pay properly for my college, and now Its asking me to pay just to play... T_T
I hope this message gets to you..

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ThePredatorBG Creator
ThePredatorBG

Hello. You need to rename file extensions from .ctr to .big. Here's a copy-paste of the manual installation instructions from Patch 3's file description (skip step 1 and 2 since you've already done them):

1. Download and install Contra 009 Final, Patch 1 and Patch 2 manually by following their manual install instructions.
2. Put all files from the "Contra009FinalPatch3" archive into your Zero Hour folder (NOT the one in My Documents).
3. Rename !!!!Contra009Final_Patch3.ctr to !!!!Contra009Final_Patch3.big.
3. Rename !!!!Contra009Final_Patch3_GameData.ctr to !!!!Contra009Final_Patch3_GameData.big.
4. Rename !!!!Contra009Final_Patch3_EN_Legacy.ctr to !!!!Contra009Final_Patch3_EN_Legacy.big OR rename !!!!Contra009Final_Patch3_RU_Legacy.ctr to !!!!Contra009Final_Patch3_RU_Legacy.big if you want Russian language.
5. Rename !!!!Contra009Final_Patch3_NatVO.ctr to !!!!Contra009Final_Patch3_NatVO.big OR rename !!!!Contra009Final_Patch3_EngVO.ctr to !!!!Contra009Final_Patch3_EngVO.big if you want English unit voices.
6. Rename Scripts folder to Scripts1 (which is located inside Data folder).
7. Rename generals.exe to generals_zh.exe.
8. Rename generals.ctr to generals.exe.
9. Start the game from generals.exe (NOT Contra_Launcher.exe)!

Additionally, you need to do the same process for the hotfix files.

Reply Good karma+2 votes
typeZERO_REQUIEM
typeZERO_REQUIEM

I see. So Manually connecting the Generals.exe to the actual Mod.

Thanks for the Solution :D

Though I really hope you can find a way for the Launcher for Update X not going to be seen as a Virus for my Anti-virus... T_T

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