Contra is a freeware modification for Command and Conquer Generals: Zero Hour real-time strategy game. It's a big project started in 2004. It adds many new units as well as numerous new upgrades, new general's powers and buildings. It also adds new sounds, maps, bug fixes, enhanced graphics, and other effects, as well as three new generals.


  • Introduced Ranking system, in which that certain buildings and units can only be built when a certain general's rank is achieved. Players get awarded for their combat efficiency.
  • 3 New Generals - USA Cybernetic, China Flame and GLA Assault.
  • A.I. is greatly enhanced.
  • Introduction of "Super Units". The limit is 1 per player (like hero units). Super units require 5th rank. Each general has a unique super unit.
  • Neutral Tech Structures reappear after a while after they are destroyed.
  • Deep variety of gameplay tactics and strategies.
  • Wide choice of units, buildings, special powers and upgrades.
  • New graphics and sounds.
  • All 12 generals were made as diverse as possible. The gameplay for each general is unique.
  • Counter system (rock, paper, scissors style), encouraging unit mixing in your armies.
  • Simplified micro management.
  • Each faction's units speak on their native language (optional).
  • Increased stability in multiplayer games.
  • Integrated VPN (Virtual Private Network) client in launcher for online experience.
  • New Challenge mode content.

Versions in development:

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Available versions for download:

009 BETA 2 - ModDB
009 BETA - ModDB
008 FINAL - ModDB
008 BETA 2 - ModDB
008 BETA - ModDB
007 - ModDB Revora
006 - ModDB FileFront
005 - ModDB FileFront
004 - ModDB FileFront
003 - ModDB FileFront
002 - ModDB FileFront


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USA Generals:

Air Force - Malcolm "Ace" Granger

Air Force general depends on speed and precision. He requires skillful
control and is heavy on micro management. While being a powerful general
the skill and experience required makes him difficult for many
beginners to play.

Laser - "Pinpoint" Townes

Laser is a versatile general strong in call situations. He is flexible and has
units to fill every combat role. As a result he has no weaknesses other
than being a specialist at nothing.

Super Weapon - Alexis Alexander

Advantage of this general is easy micro and very simple strategy. Almost the same
vs all enemies - build up around enemy until he dies. However, you
should not ignore other abilities.

Cybernetic - Algrin "A.I." Ironhand

The generic feature of this general is his mobility, which allows to move
an entire army very fast and create numerical superiority at desired
areas of the battlefield. His basic strategy is unstoppable maneuvering
along enemy base perimeter. If he finds a weak point in defense, he
moves there instantly and destroys the most significant targets.

China Generals:

Nuke - Tsing Shi Tao

Nuke General must rely on aggression to defend his base. He has no defenses
to hide behind while you wait for your nukes to load. The absence of
defense structures forces the player to be more active and aggressive.
Use your units to carry out counterattacks for defense and support your
main attack with super weapons.

Infantry - "Anvil" Shin Fai

Infantry is a volatile general given to decisive victories or defeats in the
early game. As expected, he relies on masses of infantry in the early
game, later reinforced by more infantry. In the late game he gains
powerful artillery strikes supported by the same infantry.

Tank - Ta Hun Kwai

His strategy is easy to understand, but not as easy to implement:
build more tanks and attack. But everything has its details.

Flame - Huang Lin Bao

He has the same strategy as tank general, but another means for its
implementation and another battle tactics. His vehicles are not as
armoured as tank general's ones, so he has to use artillery and
different tactics and tricks, instead of forcing his way through.

GLA Generals:

Toxin - Dr. Thrax

Toxin General specializes in area attacks and damage over time. He is
especially effective vs mobbed units and hordes. If well played, you
will find all of your positions unapproachable for the fields of acid
and poison.

Demolition - Rodall "Demo" Juhziz

He is a versatile and powerful general with demanding micro management needs.
Since almost all units are disposable, you must use them with care,
directing almost all kamikazes manually. The more assiduously you play -
the more complex it becomes for enemy to defend from your endless flows
of kamikazes. If you play properly, you can defeat any other general.

Stealth - Prince Kassad

While at a glance his units are weak and poorly suited of combat, Stealth
General is a deceptively powerful general using infiltration and
surprise to his advantage. He has long range sniper units capable of
attacking with impunity against units lacking stealth detection. He is a
challenging general to play, but has a strong reward for the effort given.

Assault - Mahmud al Huchum

Assault is a flexible general with flexible units. He requires low micro
management and is well suited for most players. While having
no spectacular abilities he also has no weaknesses.

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Contra Wiki page

Feature 7 comments

Dear Contra followers, we have big news for you, like excellent news!

A new Contra wiki page has been created and you will now be able to find all the info you're looking for there! Many thanks to Matthew Vanston and to PredatoR for their large contribution on the making of the wiki page.

Custom generals, Super Units, Tech trees: they all have their own page now! Thanks for supporting and following us. It's always a pleasure to create the best content as possible as it is a great joy for us to finally be able to keep traces of our content somewhere.

Here is the link to the Contra wiki page ->

We wish you a pleasant reading!

If you wish to add stuff on the Contra wiki page, please contact us on our discord server:

Contra 009 FINAL PATCH 1 changelog (part 20)

Contra 009 FINAL PATCH 1 changelog (part 20)

News 33 comments

Contra 009 Final Patch changelog (part 20) Fixed errors, Balance changes, Challenge mode changes, AI changes, Maps, etc.

Contra 009 FINAL released!

Contra 009 FINAL released!

News 70 comments

As promised, we are bringing you Contra 009 Final in 2018! The long wait is finally over! Over 200 bugs have been fixed, many and many balance and stability...

Contra 009 FINAL changelog (part 19)

Contra 009 FINAL changelog (part 19)

News 11 comments

Contra 009 Final changelog (part 19) Fixed errors, Balance changes, Graphics, Maps, etc.

Contra 009 FINAL - Official trailer

Contra 009 FINAL - Official trailer

News 19 comments

Official trailer for upcoming 009 FINAL release. Trailer shows a small insight of what can be expected.

Add file RSS Files
Contra 009 FINAL PATCH 1

Contra 009 FINAL PATCH 1

Patch 29 comments

Contra 009 Final Patch 1 is live! CLICK ON "Read more..." TO SEE THE INSTALLATION INSTRUCTIONS.

Contra 009 FINAL

Contra 009 FINAL

Full Version 153 comments

Contra 009 Final is here in 2018! CLICK ON "Read more..." TO SEE THE INSTALLATION INSTRUCTIONS

Contra 009 BETA 2

Contra 009 BETA 2

Full Version 417 comments

009 Beta 2 has been released. !!! CLICK ON "Read more..." TO SEE THE INSTALLATION INSTRUCTIONS !!!

Contra 009 BETA

Contra 009 BETA

Full Version 460 comments

A long awaited 009 beta release is here. Download it, test it and help us improve gameplay, balance and fix bugs. !!! CLICK ON "Read more..." TO SEE THE...

Contra 008 FINAL

Contra 008 FINAL

Full Version 452 comments

Contra 008 FINAL version is here!!! Long work is finally done and now you can enjoy full 008 version. Please read the installation instructions carefully...

Contra 008 BETA 2

Contra 008 BETA 2

Full Version 230 comments

Contra 008 Beta II. Happy New Year to all of you!!! We are happy to inform you that Contra 008 Beta II release is ready!

Comments  (0 - 10 of 7,231)

When is the next patch? So, about the feel?

Reply Good karma Bad karma+1 vote
ThePredatorBG Creator

When it's done. :)

Reply Good karma+1 vote

Hii.. There.. First a big applause and congratz for contra 009 (final)

Now, 1. As player vs AI, we generally players are bit lazzy type-o, and we like to see (sometime) how each of our troops are getting build, how supply trucks / workers are gathering resource etc. long story short, human players are lazzy vs AI troops.

Problems : when AI from GLA base near they sent crushers bit early of game. on that time usually human player struggling with building barracks, power plant, supply stash etc. and when crusher attack, and it kind-a destroy all buildings.

Solution : Introduce a quick troops / quick offense building that can destroy crushers, the troop/offense building may loose health over time and self destroy itself.

thanks and regards

Reply Good karma Bad karma+1 vote
ThePredatorBG Creator

The player always enough time to train RPG Troopers/Tank Hunters/Missile Defenders in order to stop the Demolishers. There is no need to add a new unit/building. On top of that, AI uses Demolishers only on Hard and Insane difficulty, not on Easy. If you are new to the mod and want to explore and get familiar with new stuff, choose Easy.

Reply Good karma+1 vote

Is it intentional that the Cyber generals particle cannon doesn't get security drone?

Reply Good karma Bad karma+1 vote
ThePredatorBG Creator

No. We will fix it in the next patch.

Reply Good karma+1 vote

can u please bring out a fix for gla boss general lag. it starts after 10 minutes into the game. when i try to load a saved game for this general in generals challenge, it crashes to desktop. please help.
also can the difficulty level of this boss general be reduced to some extent. after he reveals his real base he becomes way too powerful.
i didn't face any problems for the rest of generals.

Reply Good karma Bad karma+1 vote
ThePredatorBG Creator

Yes, we know about these issues. Lag and save crash are very hard to fix. We won't give up though, we have them on the list. Whenever I get more free time, I will run many tests, hoping I will find the cause. His last base attacks will be nerfed in the next patch.

Reply Good karma+1 vote

Hey, Predator.

I was wondering if you could make a patch with reduced particle effect. So far, the game lags at just 8-10 fps max after about 10 minutes of gameplay.

In my case, I had 5 hard generals (nuke, flame, chemical, assault, and stealth), along with tank on my end playing at Red Rock. The game started just fine, but the lag began in around 10 minutes after the AI made units en masse.

Reply Good karma Bad karma+1 vote
ThePredatorBG Creator

Red Rock is one of the maps offering the least performance. Switch to a smaller map with less objects and you will get more performance.

You can reduce particle effects in the game's options. Untick "Disable Dynamic Level of Detail" and play with the particles slider, which limits the amount of particles shown.

Reply Good karma+1 vote
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Contra is number 1!

Dec 4 2011 by Madin


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