Contra is a freeware modification for Command and Conquer Generals: Zero Hour real-time strategy game. It's a big project started in 2004. It adds many new units as well as numerous new upgrades, new general's powers and buildings. It also adds new sounds, maps, bug fixes, enhanced graphics, and other effects, as well as three new generals.
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Air Force general depends on speed and precision. He requires skillful
control and is heavy on micro management. While being a powerful general
the skill and experience required makes him difficult for many
beginners to play.
Laser is a versatile general strong in call situations. He is flexible and has
units to fill every combat role. As a result he has no weaknesses other
than being a specialist at nothing.
Advantage of this general is easy micro and very simple strategy. Almost the same
vs all enemies - build up around enemy until he dies. However, you
should not ignore other abilities.
The generic feature of this general is his mobility, which allows to move
an entire army very fast and create numerical superiority at desired
areas of the battlefield. His basic strategy is unstoppable maneuvering
along enemy base perimeter. If he finds a weak point in defense, he
moves there instantly and destroys the most significant targets.
Nuke General must rely on aggression to defend his base. He has no defenses
to hide behind while you wait for your nukes to load. The absence of
defense structures forces the player to be more active and aggressive.
Use your units to carry out counterattacks for defense and support your
main attack with super weapons.
Infantry is a volatile general given to decisive victories or defeats in the
early game. As expected, he relies on masses of infantry in the early
game, later reinforced by more infantry. In the late game he gains
powerful artillery strikes supported by the same infantry.
His strategy is easy to understand, but not as easy to implement:
build more tanks and attack. But everything has its details.
He has the same strategy as tank general, but another means for its
implementation and another battle tactics. His vehicles are not as
armoured as tank general's ones, so he has to use artillery and
different tactics and tricks, instead of forcing his way through.
Toxin General specializes in area attacks and damage over time. He is
especially effective vs mobbed units and hordes. If well played, you
will find all of your positions unapproachable for the fields of acid
He is a versatile and powerful general with demanding micro management needs.
Since almost all units are disposable, you must use them with care,
directing almost all kamikazes manually. The more assiduously you play -
the more complex it becomes for enemy to defend from your endless flows
of kamikazes. If you play properly, you can defeat any other general.
While at a glance his units are weak and poorly suited of combat, Stealth
General is a deceptively powerful general using infiltration and
surprise to his advantage. He has long range sniper units capable of
attacking with impunity against units lacking stealth detection. He is a
challenging general to play, but has a strong reward for the effort given.
Assault is a flexible general with flexible units. He requires low micro
management and is well suited for most players. While having
no spectacular abilities he also has no weaknesses.
Welcome to another Contra update and Happy Easter!
This time it took longer to release a news update, but the work never stopped since the last update. There's work behind the scenes and there's work you see in news such as new models. After all, we posted News Update 11 and 12 one week apart like never before, while keeping them detailed.
Weather Manipulation Device (or WMD) is in the spotlights again. But why this model again? A sudden game crash was preventing us from inserting the model with all the initial details. Fortunately, that was fixed and the model was successfully inserted and looks as good as planned.
Laser general's Tokamak super power plant got a texture overhaul and it glows on night maps.
Salvage Factory is a new building for Assault general. It was about time for Assault to get a special building since Stealth has Jammer Station, Toxin has Chemical Lab and Demo has Airfield. This new building is of course still being tested, but currently, it is available at rank 3 and costs $3000. Salvage Factory drops a salvage crate at the red mark each few seconds. Players have to manually place their tank on that spot in order to get the crate. In addition, "Recycling" upgrade is now available for research at this structure, thus at rank 3. We have some more ideas for this structure which may become active abilities.
The good old SDI Cannon is now a good new SDI Cannon. All stats remain unchanged.
One good screenshot follows up. Let's not forget about the standard way of showing cool stuff, hey! Infantry general's Troop Crawlers...
... but it's not over yet. Particle and sound effects have also been improved without performance cost.
Before we end this update, we want to link you to Maelstrom's twitch. He streams Contra every Saturday, showing new content while testers play online: Twitch.tv
He was very generous to record new voice lines for Angel robots, and is planning to do some more for other units.
And as usual: Link to Discord.
Hope you enjoyed!
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