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Vanilla UI Plus version 7.2 - June 14th

The new version is shipping with a fix for a major vanilla bug in scrollbars at the Pip-Boy. I was aware of the issue for a long time but I never thought it would be possible to fix it without a low level patch. Well, never say never.

Specifically, when you drag the scrollbar slider by mouse it often fails to properly scroll the list at the bottom. In some cases you have to keep dragging the mouse below the scrollbar, but in other cases it’s even more annoying. See the following video as an example:


Fallout 3 - vanilla interface with Pip-Boy 2500 and Pip-Boy 2500a glowing tubes.


With the bug fixed, the slider’s position now correctly represents the visible area of the list:

Fallout 3 - Vanilla UI Plus with original fonts, Pip-Boy 2500 and Pip-Boy 2500a glowing tubes.


As you can see from the 2nd video, dimensions have been optimally configured for the modified Pip-Boy. This was done by editing the settings file according to the suggestion at its updated comments, so be sure to check Data\Menus\VUI+\settings.xml if you’re planning to use either Pip-Boy 2500 or 2500a.

The new version also contains a minor alignment fix for the precision of the HUD reticle, polishes the fix for the disappearing lines on ultra high resolutions and includes a couple more tweaks.

Vanilla UI Plus version 7.1 - May 19th

Original Fonts
You now have the installation option to use the original Fallout font at the Pip-Boy!


While I didn’t plan any major change to this mod, a new minor version would still be published to address an issue with xbox controllers, reported by Ozzyfan. I also wanted to remove the NMM recommendation from the Readme’s installation section. VUI+ installs fine with it but essential mods (such as the MCM, JIP-LN Plugin, PN etc) no longer work with NMM’s latest developments.

At the same time I resumed working on a very old feature request: to restore the user interface font from Brian Fargo’s original Fallout. The request was pointing to a “Classic Fallout Font Replacer” mod at Bethesda.net, but its metrics made it unacceptable for the standards of Vanilla UI Plus. The font would look too small but it would occupy more space than vanilla’s default, breaking out of the info-cards. I simply couldn’t replace the standard font with something that would break elements that I worked so hard to fix in the first place.

On the other hand, the mod did mention its source as a truetype file in the Van Buren demo archive at ModDB. This looked great in desktop view, but my initial attempts to convert it to the Oblivion’s bitmap format looked as bad as the replacer mod. However I kept working on it and started making good versions of the font. At some point I’ve made something that would look good enough, even for non-nostalgia type users.

Opening the original “Fallouty” font with a hex editor, I discovered the license and the name of its original author: Sébastien “Red!” Caisse. The license would allow free usage as long as it would be included along with the original font in the package. I then contacted Red! who offered me some useful tips and was surprised to see that his conversion would still generate feedback after all these years!

There were only two obstacles remaining: implementing the font at the Pip-Boy, and keeping the rest of the UI intact. Pip-Boy edits are the most difficult, but thanks to the work I’ve done in version 6, everything came out nice.

Keeping the rest of the UI intact was an issue: the game offers a very limited number of font slots and I didn’t want to replace the common ones. While the JIP-LN Plugin for New Vegas can be used to expand the number of available fonts, Vanilla UI Plus is also designed for Fallout 3. So I was limited to the 8 vanilla slots. Thankfully one of those fonts was only used in the Pip-Boy and the Repair Services Menu, so I could easily replace it.

Once I finished with the original UI font, I turned my eyes to the all-caps font used for the original Fallout logo. The truetype version of this file was also included in the Van Buren archive, so I’ve converted it to replace the font used for quest names and level-up notifications at the HUD. Not nearly as important as the UI font, but still nice to have everything back.

The original Fallout logo font used for quest and level-up notifications


Version 7 also comes with a nice small feature that I had developed for the Revelation patch: texture preloading. By preloading UI textures invisibly on the HUD, we can retain them for the entire game session and avoid excessive file I/O when a menu is opened.

The Companion Wheel is a good example for showcasing this feature. You’ve probably noticed that the game freezes for a moment before the menu is opened. This is noticeable in the ceiling fan on the video below:


The freeze started exactly when the E) key was pressed. That’s because the game had to read 34 texture files required for this menu. These will be cached like normal files, so the issue won’t affect repeated openings of the companion wheel, but after a while the disk cache gets cleaned up and the freeze returns.

On the following video, the preloading feature has been implemented:


There’s no lag on the ceiling fan because the menu opens instantly. Both videos were recorded right after the game was run, and the video showcasing the feature was actually recorded first so that it would not have the benefit of cached files.

Obviously this is of great importance for VUI+Revelation, which I intend to update in this summer. My checklist includes:

  • Updating VUI+Revelation to VUI+ version 7
  • Apply the Revelation style to the level-up menus
  • Use the original Fallout font in all Revelation menus

So, stay tuned!

[Fallout: New California] Release Date Announcment

[Fallout: New California] Release Date Announcment

Fallout: New California 14 comments

After 5 long years of toil, and 7 years of development, we're finally on course to bring this monster in for a landing.

[Fallout: New California] State of the Mod May 2018

[Fallout: New California] State of the Mod May 2018

Fallout: New California 17 comments

On the 31st, we'll be setting a release date. For now, check out the added stuff this month.

[Fallout: New California] Action Trailer is Out!

[Fallout: New California] Action Trailer is Out!

Fallout: New California 10 comments

New Trailer for the mod from Lucian Hector! Come watch the new video! Also updated the in-game cinematics one last time.

[Fallout: New California] State of the Mod for March 2018

[Fallout: New California] State of the Mod for March 2018

Fallout: New California 21 comments

Guys! We're an actual BETA now! We work on this in private a little while longer and we're good to release! Check it!

Add file RSS Related Files
Chicken V2

Chicken V2

Chicken Full Version

Adds a chicken as a companion near Matthews Animal Husbandry Farm. Also a short quest where you fight mole rats.

Chicken V1

Chicken V1

Chicken Full Version

Adds a chicken as a companion near Matthews Animal Husbandry Farm. Also a short quest where you fight mole rats.

FNAV5 1.87f (Anniversary 6th Update)

FNAV5 1.87f (Anniversary 6th Update)

Five Nights at Vault 5 Full Version

This is the full release of the mod, version 1.87f. Contains all files. Make sure to overwrite all old files if you're updating from a previous version.

FNAV5 1.87e (Anniversary 5th Update)

FNAV5 1.87e (Anniversary 5th Update)

Five Nights at Vault 5 Full Version

This is the full release of the mod, version 1.87e. Contains all files. Make sure to overwrite all old files if you're updating from a previous version.

C-3PO Companion V2

C-3PO Companion V2

C-3PO Companion Full Version

Adds C-3PO as a companion east of Gibson Scrapyard. Also a short quest where you fight jawas.

C-3PO Companion V1

C-3PO Companion V1

C-3PO Companion Full Version 3 comments

Adds C-3PO as a companion east of Gibson Scrapyard. Also a short quest where you fight jawas.

Comments  (0 - 10 of 87)
Axonis
Axonis

Here’s a simple modding guide for New Vegas to get you up and running:

1) If you don’t have the game already, I suggest the Good Old Games version. You’ll need all DLCs.

2) You should use a mod manager instead of wasting your time with manual installations. Your options are: Fallout Mod Manager fork (most stable), Nexus Mod Manager 0.56.2 (easiest to use) and Mod Organizer 2 (most advanced). Do not use new versions of NMM or Vortex.

3) Enable your mod manager’s Archive Invalidation function.

4) Install the basics:
* NVSE,
* NVAC - New Vegas Anti Crash
* New Vegas Stutter Remover (a great plugin but doesn’t work well on Windows 10)
* JIP-LN Plugin

5) Install esp-less mods:
* Enhanced Camera
* Collision Meshes FNV
* Worn-Out Scopes (use the “non-severely” version)
* Improved LOD noise Texture
* Wasteland Flora Overhaul (use the esp-less version and delete treejoshAnv.nif, treejoshBnv.nif, yuccaAnv.nif, yuccaCnv.nif, nv_euroaspen02.nif, nv_redced02.nif, nv_westjuniper03.nif)

6) Now install the main mods using this load order:
* YUP
* NVCE Ultimate
* Better Pickup Prompt
* SafeAutoSave
* Barton Thorn Alternative Trigger
* Heroin Zero Weapon Fixes
* NVCE Ultimate - YUP Patch
* Unofficial Patch Plus
* NVCE Ultimate - UP+ Patch.esp
* Mojave Music Radio - Extended
* Mr. New Vegas' Secret Stash (hard to find, search the Internet)
* Honest Hearts Letter
* Simple DLC Delay
* 5 Level SPECIAL
* Harvestable Cave Fungus
* Vanilla Intro Plus
* Main Story Alterations
* Outside Bets
* Expanded Medical Clinic
* JSawyer Ultimate Edition
* JSawyer Ultimate Edition - GRA Merged
* NVCE Ultimate - JSUE.esp
* Throwable Weapon Fixes
* Vanilla UI Plus

7) Play the game!

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DI90
DI90

I`ve just found How to get the Benevolent Leader Achievement with one Settler. Maybe it will be useful - Gamespedition.com

Reply Good karma Bad karma+1 vote
Skipio-Fures
Skipio-Fures

hi everyone, we just began with the development of our game.
I would really appreciate it, if you would give us your opiniion about it on our page. https://www.moddb.com/games/evangilion-the-game
thank you very much

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maxammo
maxammo

Anyone can recommend me some mods? I just reinstall my Vegas and don't know where to start.

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Axonis
Axonis

.

Reply Good karma Bad karma+2 votes
hazarddude987
hazarddude987

good game right here

Reply Good karma Bad karma+7 votes
Guest
Guest

Does anybody know of a mod that have a pacman and q bert arcade game in it I have been looking for it for a long time now but dont know the name so any help would be great

Reply Good karma Bad karma+1 vote
pwinkle
pwinkle

I think that would be NVInteriors.
It was just the unit though, there's no playing pac-man unfortunately. :p :(
Look it up on the nexus, it by a guy called ChuckSteel.
Good luck, PM me if you get stuck.

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PSP-H4CKERxX
PSP-H4CKERxX

join my hamachi Fallout New Vegas Vault Mp password is 123

Reply Good karma Bad karma0 votes
ShOts_14
ShOts_14

(buried)

ok im new at this stuff but how do i actually mod? i have a ps3 and i want to mod fallout but i have no idea what to do. anyone help me?

Reply Good karma Bad karma-7 votes
KOYK_GR
KOYK_GR

i dont have a psp,am pc user only. now my comment
why did you all downvoted him? he just need some info. get your brains right

Reply Good karma Bad karma+4 votes
CKYRules
CKYRules

Modding is only available on PC versions of the game. Sorry

Reply Good karma Bad karma+9 votes
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Fallout: New Vegas
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Highest Rated (9 agree) 10/10

Interesting plot
The return of the companion system is great specially making their related quests.
Better developed environment compared to FO3.
The Karma and reputation being separated makes the player decisions more simple when facing relationship and moral issues.
Hardcore mode for the win.
Weapons, lots and lots of them.
Consistent fluff with previous FO games, unlike FO3 (eg. NCR expansionism and BoS being the dicks they always were).
Combat armor is awesome once again.

Nov 16 2010 by SlayerX3

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Fallout: New Vegas Role Playing
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