A Half-Life mod remake. This is the story of Justin Barnes, Black Mesa security guard who goes to rescue his colleague after an Incident.
This is a remake under development by a team of enthusiasts, the main idea of which was the exclusion of almost all moments that do not correspond with the canons of Half-Life Universe. Original mod had many non-canonical moments that will be replaced with more canon-friendly ones. Also we will add new chapter to close up some plot holes.
Currently we have released Azure Sheep: Part One Extended, and switched onto a new project, Black Mesa: Blue Shift.
Greetings, dear friends. It's been 3 years since we started developing Azure Sheep remake - our first big project. We improved our skills, learned to implement new mechanics and just gave freedom to our imagination. This path was not easy, we were making mistakes and overcoming problems, now we are ready for even more bigger things that move us forward.
Today, on this ordinary winter day, HECU Collective is pleased to publicly announce a new project called Black Mesa: Blue Shift!
Our choice may seem predictable to you - our team has been developing a mod about a security guard for 3 years. When we were informed that the Black Mesa: Insecurity was discontinued, we decided to start the development of a parallel project. At that moment, one part of our team was making a patch for Azure Sheep, and another part began to work on BM: Blue Shift.
Therefore, we want to announce that soon there will be the release of the demo, which will include a tram ride. You will see by yourself our take on the Blue Shift remake, with all features of Black Mesa. Evaluate our capabilities and tell us: do you want us to continue the work on this mod?
Right now, we've decided on a plan of further development. We want to release chapters one after another right after we finish them, so you could play them right away. It's important for us to test and implement new mechanics, location designs and let you know what you will experience in the future. This project is something we would like to create for the community. We understand that it's difficult to wait for the release of such projects for years, therefore, we want to share some progress with you. We hope you'll like it!
We know that the voice acting in our previous mod was awful, so we've got help from the community - UnstoppableGiant will be the voice of Otis! You can listen to him in his SoundCloud!
And, for the last, here is the soundtrack for BM: Blue Shift, made by our composer - Daver (Aslan Akhmetov).
We have our Discord server now!
Here is the link to our VK page:
Your support really matters to us.
Hello guys! It’s been a month since we showed you all the longest Black Mesa mod yet! We’ve been spending tons of hours reading your comments, bug...
Today we are proud to release the new, better version of the mod. Our team put all their skills and effort to make your experience a lot better and more...
Hello everyone! Today you will find a pre-release article (the largest one, in fact). Be prepared for a lot of information. Fasten your seat belts and...
Hello everyone who reads this article. Today we are happy to share the news on the Black Mesa: Azure Sheep project. First, important statement - we are...
Map Sources from Azure Sheep: Part One Extended mod.
PATCH 1 INCLUDED! DON'T FORGET TO READ FULL DESCRIPTION FOR USEFUL INFORMATION ON CRASHES AND INSTALLATION.
----> Copy "...\Black Mesa\asheep\" An early version that we wanted to use. But in October we replaced it with a standard model, due to the fact that...
Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.
It’s a pity that there were no living or dead versions of zombie assassins in BM Azure Sheep, and there were no black ops zombies (living) there either
I think that BM Azure Sheep needs a rework with these zombies and also files in vpk format
Жаль что живых,да и мёртвых версий зомби-ассасинок не было в BM Azure Sheep а также зомби-чёрных оперативников (живых) не было там
Думаю что BM Azure Sheep нужна переработка с этими зомби а также файлами в формате vpk
I've noticed that the collision system goes WAY out of whack after some time during the later parts of "as_c2map02" and "as_c2map03" for some reason as both NPCs and objects literally "float" around and occasionally "clip" through various walls and so forth, as this pic aptly shows: Imgur.com
I literally have no idea why this happens since I haven't used the console ONCE to even instigate this issue. The only time I ever really use it is when I want to disable the crosshair and thus far that hasn't done something like this before so i'm just so confused about this issue. :/
Beautiful work boys and girls.
I hope this mod will be developed to completion one day. Thank you for your efforts in this and other endeavours.
I wish you all the best.
As of the current version of BM, this mod CTD every single time Chapter 3 loads. Making it unplayable, please fix.
Any news about development?
This comment is currently awaiting admin approval, join now to view.
Is there any idea to make the TOW missile don't disappear in the middle of the road?
As opposed to how much cannon this mod keeps within itself, I've got a question about the changes regarding this mod. So, how much do we get to see Adrian Shephard? I'm talking about seeing him in person. But if you're not planning on bringing him back as a whole, then it would be cool to hear some references here and there...I don't know, maybe his whereabouts and mission. Something similar like how that played out in Blue-Shift...one of the grunts mentioning "just because Shephard's team didn't make it, we have to do the crap jobs?" But then again, I'm just hoping you're gonna bring Adrian Shephard back...so we get to see him. Even so in a small time span.
I noticed that, when Barnes wakes up from the canon "incident" he had after attempting to warn Freeman about something, he can pick up a silenced pistol, only to immediately detach the silencer part from said pistol. Is there any way to reattach the silencer part onto the pistol? I'm asking since I would LOVE having that silencer reattached to it, and I just don't know if there's a way to reattach the silencer part for the pistol is all. ^^;
Unfortunately, this cannot be done.
Damn... I thought this might be the case, but thanks for clearing it up regardless, it's much appreciated. :)