Rise of the Reds – or ROTR for short – improves upon the C&C Generals formula while also adding its own distinct elements to it. Most notably, the mod adds two completely new factions, the tank-heavy Russian Federation and the defence-oriented European Continental Alliance. In addition, the three original factions China, USA and GLA have been greatly expanded and redesigned in a variety of ways, with several new units, buildings, powers and abilities to explore and combine in your in-game tactics. ROTR also changes some of the game mechanics in order to create a unique and fresh experience. Examples include a technology progression system based around three tiers, a more fleshed out counter system between air and anti-air units as well as an additional emphasis on specialised scouting and detection units which serve to make stealth tactics a more viable option than they were in the original game. Beyond the gameplay aspect, the mod also brings many cosmetical updates, spectacular special effects and custom sounds and voice overs to the table.

The most recent version 1.85 was released in April 2015. Aside from adding many new units, special powers and visual overhauls for all five factions, the release was tied to the premiere of SWR.net, our very own online multiplayer service which is organically integrated in the ROTR executable and allows you to enjoy exciting multiplayer battles with players around the world via a virtual network.

The next major release version 2.0 will bring generals back into the game, allowing you to choose between 15 all-new sub-factions (3 per faction) that further capitalise on the tactical themes of their parent factions. Unlike Zero Hour where generals were chosen during the match setup,ROTR's sub-factions will be chosen in-game at the very start of the battle, as it was originally intended in the unreleased beta version of Generals. Thus, vanilla factions in the original Zero Hour sense will no longer be present in the 2.0 version. Additional features are currently planned to include two story-driven campaigns and a new game mode akin to Zero Hour's iconic Generals Challenge.


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So a little over one year has passed since we announced our return.

Sadly we haven't really posted as many updates as I would have liked, however the good news is that this is not due to the lack of work being done on the project.
Progress has been steady with some pauses here and there (holidays and it being too hot to do any of this during the summer :) ) and we have been tweaking the mod internally with new content, balancing, streamlining and optimisation.
The only problem is that I have personally found it difficult to find the time to prepare a proper updates to post.

That said, I'm not going to leave you all empty-handed with this announcement, however!
Here are some cool screenshots and renders of something that was wrapped up just earlier this week:

In the new version, the Russian missile strike will now instead of increasing the amount of aircraft per rank have a different aircraft perform the strike for each rank.

screen1


At rank one the fictional Boar Bomber carrying 2 missiles wil perform the strike.

Russian Boar screen2


At rank two the Backfire bomber we have used previously will perform the strike carrying 4 missiles (previously 2 of these would fire 4 missiles).

screen3


And finally but certainly not least at rank 3 a Bear Bomber will be carrying 6 missiles will strike a location of your choosing.

Russian Bear screen4


I hope you enjoy this small update on a generals power, we're going to see if we can internally reorganize something so that updates will be posted a bit more frequent because we certainly have enough content to do so :)


The_Hunter signing off.


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Comments  (0 - 10 of 26,246)
tsedrikegor
tsedrikegor

can you tell me why when playing on a local network after an indefinite period of time there is a connection break or an error? It's hard to say when the game didn't crash.

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MaelstromX103
MaelstromX103

Which version are you playing on ?

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tsedrikegor
tsedrikegor

1.86

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MaelstromX103
MaelstromX103

maybe consider updating: Mediafire.com
it adds more bugfixes

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Dan93
Dan93

Hi, everyone! :) I've seen recently an update for Photoshop, where you can use neural network and it was awesome! What do you think, will it help to create cameos for example faster? :D

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Guest
Guest

The Shmel Trooper is such a cool unit, but I see almost no use it's Anti-Toxin and Smoke Rocket abilities, the're a bit inconvenient.
What do you think about giving them 3 separate firemodes to choose from instead of special abilities, like you did with the Delta Force Operator?
Firemode 1 standard thermobaric / 2 firing smoke automatically at or in direction of the enemy / 3 firing Anti-Toxin automatically on affected areas
Long cooldowns for modes 2 and 3 of course.

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teztez
teztez

Where can i get v 1.9?i have 1.87.

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The_Hunter649 Creator
The_Hunter649

1.9 is not availible publically.

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IGNISSAKI2019
IGNISSAKI2019

My Dear Mr Hunter your my favorite developer along with all the team is the last update available for Rise of the Reds where to find it

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MaelstromX103
MaelstromX103

It is not available for public download as of now

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