Face off against both the Rebel Alliance and the Galactic Empire. As Tyber Zann, you'll stop at nothing as you seek to become the most notorious criminal leader since Jabba the Hutt. With all new tactics like piracy, kidnapping, racketeering and bribery, you can control the shadowy forces of corruption in your attempt to rule the Star Wars underworld.
The Rebels have just destroyed the death star, and the galaxy is in turmoil. In other words, it's just the time that you, and your Zann Consortium, have been waiting for. Quench your thirst for power as you build and lead your own forces of scum and villainy. Spread corruption throughout the galaxy using new strategic gameplay elements to influence other factions, steal their funds, slow their production, spy on them, and more.
Exciting new land-tactical options like advanced base layout and guerrilla warfare allow for innovative battlefield tactics. Take command of and confront new fighting units for all factions (Rebel B-wings, Imperial TIE Interceptors, Super Star Destroyers and more). Take down anyone who stands in your way of ruling the underworld, be the new battlefield heroes like Luke Skywalker and Yoda, or even your worst bitter rival - Jabba the Hutt.
The ultimate prize awaits: an immense Super Star Destroyer known as The Eclipse. Spanning the length of nearly all of the Star Destroyers seen in the original Empire At War, the deadliest capital ship in the galaxy comes equipped with a superlaser rivaling that of the death star. With it under your control, no one will remember the name Jabba the Hutt - Tyber Zann will be the most feared crime lord the underworld has ever seen...
The mod was preparing for testing for quite a long time. Many changes were introduced into the game after years of heated discussions regarding the concept, the introduction of new gameplay mechanics, and the addition of new assets. At the moment, the test build is ready and posted on our discord channel. Each of you can join us as a tester and try our new build. Feel free to follow the link and rate our work:
If you've played previous versions of New Order, you may remember that in Galactic Conquest we used eras instead of tech levels. Each era represented a time period from the Legends canon - from the Declaration of the Empire in 19 BBY to the end of the Yuuzhan Vong War in 29 ABY. When played in sandbox scenarios, the eras automatically changed for all factions after a certain amount of time had passed. This time varied from era to era, and the most content-rich eras flew by faster than the others. Also, there was a problem that the changes between eras were either too many or almost nonexistent.
We changed the boundaries of the eras, the current breakdown is as follows (dates are approximate):
Era 1️⃣* - Dark Times: 19 BBY - 3 BBY
Era 2️⃣ - Rebellion: 2 BBY - 4 ABY
Era 3️⃣ - Imperial Civil War: 5 ABY - 11 ABY
Era 4️⃣ - New Republic: 12 ABY - 19 ABY
Era 5️⃣* - New Jedi Order: 20 ABY - 29 ABY
Eras 1 and 5 are longer than the others, but with long intervals where nothing major happens. Also, in era 1 there was no unified Rebellion, and in era 5 there was peace between the Imperial Remnant and the New Republic, so conflicts between the two major factions are not possible there. We have ideas on how to deal with that, but that's for future development. For now we have excluded eras 1 and 5 from multi-era sandbox campaigns; they will return along with the introduction of new factions for those eras - the Separatist Remnants and the Yuuzhan Vong.
To wrap up the topic of eras, We'd also like to explain how they will affect Skirmish mode. Previously in space Skirmishes in New Order had a clumsy system where the progression of eras went along with the improvement of the station (bad idea, starting units could rush and destroy the enemy station in a few minutes and win), in ground-based Skirmishes eras were not presented at all. We are now introducing a new feature - Single Era Skirmishes: each Skirmish map will be tied to a specific era, the one that best fits the theme, and only units and heroes from that era can be used on it (if possible; for example, for Separatist Remnants, the set for eras 2-5 will be similar to 1). For example, the Endor map would represent Era 2. Tech levels will return to the Skirmishes, acting similarly to the vanilla game in this case.
We won't go into the specifics of space or ground combat now (we'll go into more detail in future posts), just outline some general features - they're roughly the same for both. As always, the new system is designed to follow New Order's core principle of being fairly complex and varied, yet interesting and intuitive.
Patch notes that cover the recent additions to the Republic Hardliner roster. Including a new capital design, new heroes, fighters and more!
Alliance of the System Lords GC is coming to Stable
This will be a submod for the beloved mod, Empire at War Remake! Many, many thanks to all who have collaborated to make this happen. Currently under development...
This patch sees the arrival of more CIS ships, a new hero for the Republic, a gorgeous facelift for the Victory-II Frigate and a lot more! Come check...
THIS IS A PATCH, YOU NEED TO DOWNLOAD UPDATE 61 BEFORE THIS FILE ! Twenty ninth update of UGC CE on Moddb - Also available on Steam ! Update 61.1.
The 2023 Halloween update for Alliance at War. Includes new content, bug fixes and improved balance.
Second release of the Mod, updated for TR3.3. Unique themes for each factions both released and yet to be released (Hutts & Corellia). Released before...
This backup version of Thrawn's Revenge 3.1 is intended for those who want to continue old saves. New versions are available via the Steam workshop.
For Version 1.3 of FOTR This mod makes all the bodies and some of the Wreckage Stay on the battlefield instead of disappearing. I do this to all my mods...
Balance and bug fixes, gameplay is now a lot more intuitive
Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.
EAW Needs more anime
As always. Happy May 4th everyone. Hope you have a great day.
u too
Hello all,
So recently I've started playing this game again after a while. I play on Windows 10 x64, I have the CD version of the game. Whenever I try to launch the game, it does nothing for at least 30 minutes. The game would launch about at least a half hour after I launched it. The exception error has happened as well. Especially when I try to play the 'Republic at War' mod. I set the compatibility settings to Windows XP (Service Pack 3), I still run into the same issue yet again. This game has worked before. What are some other possible solutions?
Thanks!
on sales is like 5 dollars on steam
Roll back to Windows 7
a question or request that could be made a mod of knights of the old republic??
There was an old one from 10 years ago, but it was abandoned.
Any mods playable in multiplayer galactic conquest ?
May the 4th be with you everybody