Face off against both the Rebel Alliance and the Galactic Empire. As Tyber Zann, you'll stop at nothing as you seek to become the most notorious criminal leader since Jabba the Hutt. With all new tactics like piracy, kidnapping, racketeering and bribery, you can control the shadowy forces of corruption in your attempt to rule the Star Wars underworld.

The Rebels have just destroyed the death star, and the galaxy is in turmoil. In other words, it's just the time that you, and your Zann Consortium, have been waiting for. Quench your thirst for power as you build and lead your own forces of scum and villainy. Spread corruption throughout the galaxy using new strategic gameplay elements to influence other factions, steal their funds, slow their production, spy on them, and more.

Exciting new land-tactical options like advanced base layout and guerrilla warfare allow for innovative battlefield tactics. Take command of and confront new fighting units for all factions (Rebel B-wings, Imperial TIE Interceptors, Super Star Destroyers and more). Take down anyone who stands in your way of ruling the underworld, be the new battlefield heroes like Luke Skywalker and Yoda, or even your worst bitter rival - Jabba the Hutt.

The ultimate prize awaits: an immense Super Star Destroyer known as The Eclipse. Spanning the length of nearly all of the Star Destroyers seen in the original Empire At War, the deadliest capital ship in the galaxy comes equipped with a superlaser rivaling that of the death star. With it under your control, no one will remember the name Jabba the Hutt - Tyber Zann will be the most feared crime lord the underworld has ever seen...

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Hello community,

we don't have a new release for this Christmas to gift but we want to use the opportunity to give you a new 
status update about current mod progress and our future release plans.
Pretty much exactly two years ago we released ground skirmish to beta and so far we are very happy with the 
progress we've made. It runs remarkably stable even in multiplayer and it's current gameplay is already in a 
much better state than our first space skirmish release 9 years (!) ago. We are currently working on the last 
finishing touches and plan to move ground skirmish to stable next. 
The Asurans space faction, which also have been in beta for a while now, should make the jump to stable in 
the same breath as we are quite satisfied with general balance and gameplay. There is also a special ground 
skirmish mode being developed (no, not wave mode) which we plan to release together with or shortly after 
the next update.

We are aware that most of you are looking forward to next Galactic Conquest (GC) release. 
As we have teased on several occasions the upcoming GC revolves around the System Lords. It will feature story 
events, tactical missions, and is somewhat comparable to Pegasus Prelude content-wise - or maybe a bit larger 
given that ground combat will be a part of it. 
Simultaneously we keep working on the "big one" - that one GC that will feature a bit less story but way more 
planets - galaxies even - and a lot of stuff to discover/conquer. We can't give any estimates on when we will be 
ready but we hope the time gap between the two GC releases isn't too big.
Of course, more GCs are being worked on, with different sizes and locations, but we can't really give any ETA 
on those.

Lastly, some screenshots because any news is better if it has images included;)

One of our very first "indoor" maps
One of our very first indoor maps
Some weird cube
Some weird cube
Asurans preparing for war
Asurans preparing for war
Planets and stuff
Planets and stuff
Some Goa'uld I could swear I've seen before
Some Goa'uld I could swear I've seen before

Merry Christmas and a happy New Year everyone!

Yours,
SGMG
sgmg logo min



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Comments  (0 - 10 of 671)
scorpcrack
scorpcrack

a question or request that could be made a mod of knights of the old republic??

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Guest
Guest

There was an old one from 10 years ago, but it was abandoned.

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Jevuner
Jevuner

Any mods playable in multiplayer galactic conquest ?

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Zombietrooper
Zombietrooper

May the 4th be with you everybody

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CyborgParrot
CyborgParrot

I'm surprised there isn't a WH40K Mod for this yet.

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glassesman
glassesman

there are but they are all dead or unplayable

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glassesman
glassesman

a question to modders,how do you make every planet have max unit cap without having to capture every landing zone?i looked over factions xml and planets and couldnt finde how

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glassesman
glassesman

so i ve been wondering,i dont know for sure if the problem is my computer that has a 1ghz per processor,since the game only uses one core or if the problem is tmy version wich is the gog version,but i have noticed this in EVERY mod that has clones trooper if i have a large number of them,say 4 or more battalions then the game slows down and the more i have of them the slower the game gets,itnitially a thought the mod is more performance demanding,but i played several mods and this problem happens only with clone troopers,i even played mods with better skins for rebels and empire infantry and better looking blaster bolts and had no lag,i have a feeling that clone troopers have too many poligons or are too high quality to the point my computer cant habdle it but again i am not sure,so what do you peple thinK?is it my computer?is it the gog version or the clone troopers that sucks too much cpu power?

mods i have played:clone wars,republic at war,rise of the crime lords,fear the dark side,rise of the mandalorians,awakening of the rebellion,force corruption,rise of shadows,return of the clones and absolute corruption

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Papa_Rex_117
Papa_Rex_117

Does anyone know how to rig infantry? I've been trying to create a kinda Captain Fordo style Clone Wars CGI ARC Trooper by blender but I struggle getting his helmet to not freak out

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eldo.gusti
eldo.gusti

Moddb.com

Hope that helps!

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