This modification offers an alternative gameplay to Tiberian Wars involving many Tiberian Sun units which many CnC fans (like me) missing in vanilla CNC3 and add even new my made units which you can't find anywhere else. Story is quite the same like Tiberian Wars, but is all about what if GDI and Nod do not abandon technologies they have used in Tiberian Sun era and instead of that further developed them. But it's not only that, there are many visual, sound and balance changes which I want to see and hear in my mod, new sounds, new music, new effects (like blood and gore, new infantry deaths, new more realistic missile trails) and many more.

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Hello everyone,

I must admit that TE 2 is bit a mess right now, but I have get valuable feedback.
But I need to clarify some things for future releases.

TE 2 v1.0 (yes Im not using v2 anymore) is not going to replace standard v1.6 (and v1.7) but its going to be rather new thing a sequel if you like.
(pretty much what Kanes wrath is to CnC3) In other words TE 1 is going to be main thing and TE 2 alternative just fo fun with some crazy stuff like Forgotten are (and maybe more).

And yes there will be TE v1.7 with bug fixes and some new features.

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Carnius

Tiberium Essence 1vs1 Tournament #1

Tiberium Essence 1vs1 Tournament #1

News 3 comments

Welcome back, Commanders! GameReplays.org is proud to announce the Tiberium Essence 1vs1 Tournament #1 to be held Saturday 2nd March 2019 at 20:00 GMT...

New year and new release!

New year and new release!

News 22 comments

I know Im late with new year wishes but better later than never. Due unforseen personal issues I was unable to release Tiberium Essence v2.0 public Alpha...

Happy Holidays

Happy Holidays

News 27 comments

First I want to thank you all for your votes in annual moddb awards. I will release Tiberium Essence 2.0 public alpha during this very week! It will not...

TE 2.0 Alpha Coming Soon

TE 2.0 Alpha Coming Soon

News 31 comments

This mod may take forever to be completed so I decided to release what I have so far as playable public alpha version.

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TiberiumEssence 2.0 Alpha

TiberiumEssence 2.0 Alpha

Demo 96 comments

This modification offers an alternative gameplay to Tiberian Wars involving new and Tiberian Sun inspired units which many CnC fans (like me) missing...

Tiberium Essence 1.6 Beta

Tiberium Essence 1.6 Beta

Full Version 228 comments

This package contains main mod files for Tiberium Essence v1.6 Beta and readme file with description and list of changes.

Tiberium Essence 1.51 Beta

Tiberium Essence 1.51 Beta

Full Version 149 comments

This package contains main mod files for Tiberium Essence v1.5 Beta and readme file with description and list of changes.

Tiberium Essence v 1.4

Tiberium Essence v 1.4

Full Version 160 comments

Installation: ------------- 1) Ensure you have game patched to v 1.9, if not install latest patch 1.9 2) Go to Dokuments in windows start menu and find...

Tiberium Essence v1.3

Tiberium Essence v1.3

Full Version 77 comments

Tiberium Essence v1.3 Installation: 1) Ensure you have game patched to v 1.9 2) Mods for CnC3:Tiberian Wars belongs to "Documents and Settings\*YOURNAME*\Dokuments\Command...

Tiberium Essence v1.2

Tiberium Essence v1.2

Full Version 15 comments

Quite the same as v 1.1 but most bugs fixed. Installation: 1) Ensure you have game patched to v 1.9 2) Mods for CnC3:Tiberian Wars belongs to "Documents...

Comments  (0 - 10 of 14,851)
atroublestarter
atroublestarter

Will Tiberium Essence ever be ported over to Kane's Wrath, since editing tools seem to be available now?

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Zsombi
Zsombi

What would be the point? Additional factions/races can be added in TW too if that's what people want. Other than maybe the Global Conquest mode it doesn't have noticeably different or better stuff.

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atroublestarter
atroublestarter

The point would be as you said it - Global Conquest. Why not use the latest 'version' of the game? It's kind of boring to just pick a map and do a skirmish, global conquest is much more fun

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Zsombi
Zsombi

It uses the same maps. Each area has one or more possibilities from the official maps .. so basically the only major difference is that a script decides the map you get. You could do the same manually, just pick one randomly or use a dice.

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atroublestarter
atroublestarter

No thanks :-) I think you've made it clear that you're not bothered about Tiberium Essence moving into Kane's Wrath but perhaps the problem is you don't understand (1) Some people want to play the game in a way that you do not and (2) It's actually not just units that Tiberium Essence changes. Take the music, as one example.

What maps it uses is actually completely irrelevant. I can't believe you're telling someone to use a dice for a modern computer game LOL. I think that's a clear indication that you just don't understand.

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Guest
Guest

I love to play your mod with the campaign <3 even though on hard its super unbalanced cause alot of your mods units are expensive and the AI has unlimmited funds, still great though~~

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Guest
Guest

which forgotten unit capture structures guys ? mechanic cant capture!!

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KeeanRaealera
KeeanRaealera

The Mechanic can capture neutral structures, repair vehicles, cannot capture Factions' structures. Besides, this is an Alpha build.

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Guest
Guest

unable to play nod campaign through essence mode, in the first stage itself the suicide bombers isnt blowing the walls pls check

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Falchion27
Falchion27

dude just set the suicide bombers into aggressive mode and slam them manually closing them to the wall then done lmao

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9.6

1412 votes submitted.

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Highest Rated (57 agree) 10/10

AWESOME MOD
-->Models: awesome new and old concept and very detailed and perfect textured Units/Structures
-->Balancing: it's every time balanced better and better and all new units fit its faction
-->Atmosphere: even that is changing because of the adding of vlado's and frank klepacki's awesome music

if I could i would this mod [infinity] out of 10 points

Jun 1 2010 by -Redeemer-

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