This modification offers an alternative gameplay to Tiberian Wars involving many Tiberian Sun units which many CnC fans (like me) missing in vanilla CNC3 and add even new my made units which you can't find anywhere else. Story is quite the same like Tiberian Wars, but is all about what if GDI and Nod do not abandon technologies they have used in Tiberian Sun era and instead of that further developed them. But it's not only that, there are many visual, sound and balance changes which I want to see and hear in my mod, new sounds, new music, new effects (like blood and gore, new infantry deaths, new more realistic missile trails) and many more.
Its been a while, but I was not completely idle this year. In fact I was playing around with one crazy idea. Add Cabal also as playable faction to Tiberium essence 2. As this is popular demand and I have still some ideas that doesn´t fit anywhere else I ahave deciced to do it and go this way.
So its official, Cabal Returns in Tiberium Essence 2
Today I have only small preview for you, just few basic structures and possible units.
More details will be revealed soon.
Also thank you very much for voting for this mod in moddb avards, your support is most appreciated :)
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Check description, I've typed most of the required information here! This is the latest installment of my patch, with almost everything rewritten from...
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Highest Rated (58 agree) 10/10
-->Models: awesome new and old concept and very detailed and perfect textured Units/Structures
-->Balancing: it's every time balanced better and better and all new units fit its faction
-->Atmosphere: even that is changing because of the adding of vlado's and frank klepacki's awesome music
if I could i would this mod [infinity] out of 10 points
Jun 1 2010 by -Redeemer-