This modification offers an alternative gameplay to Tiberian Wars involving many Tiberian Sun units which many CnC fans (like me) missing in vanilla CNC3 and add even new my made units which you can't find anywhere else. Story is quite the same like Tiberian Wars, but is all about what if GDI and Nod do not abandon technologies they have used in Tiberian Sun era and instead of that further developed them. But it's not only that, there are many visual, sound and balance changes which I want to see and hear in my mod, new sounds, new music, new effects (like blood and gore, new infantry deaths, new more realistic missile trails) and many more.

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Tiberium Videos Production Tiberium Essence Fans
- cnc related videos and more - community maps, pictures, tips and tutorials
- Tiberium Essence video unit profiles - community forum

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Hallo everybody!

First of all I want to thank you for participating in moddb awards - MOTY, tiberium essence made it into first 100 and once again that is great success!

Tiberium Essence 2.0 is well on the way, I cant say when its going to be released yet, but its going to be soon.

TE New year 2018

Happy new year to you all.

Carnius

New TE soundtrack: Green Blood

New TE soundtrack: Green Blood

News 4 comments

New soundtrack for Tiberium Essence mod: Green Blood

Summer update

Summer update

News 38 comments

Tiberium Essence is still alive and I'm still working on it. Some new units and buildings has been added. I can't say anything regarding release date...

Holidays News

Holidays News

News 26 comments

Thank you all for participating in Mod of the Year Awards. Considering amount of work that has been done and what is left to do you can expect release...

June News

June News

News 12 comments

After small pause im here with something interesting for you. I have been thinking more extensively about evolution of the forgotten. Also I like to tap...

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Tiberium Essence 1.6 Beta

Tiberium Essence 1.6 Beta

Full Version 222 comments

This package contains main mod files for Tiberium Essence v1.6 Beta and readme file with description and list of changes.

Tiberium Essence 1.51 Beta

Tiberium Essence 1.51 Beta

Full Version 149 comments

This package contains main mod files for Tiberium Essence v1.5 Beta and readme file with description and list of changes.

Tiberium Essence v 1.4

Tiberium Essence v 1.4

Full Version 160 comments

Installation: ------------- 1) Ensure you have game patched to v 1.9, if not install latest patch 1.9 2) Go to Dokuments in windows start menu and find...

Tiberium Essence v1.3

Tiberium Essence v1.3

Full Version 77 comments

Tiberium Essence v1.3 Installation: 1) Ensure you have game patched to v 1.9 2) Mods for CnC3:Tiberian Wars belongs to "Documents and Settings\*YOURNAME*\Dokuments\Command...

Tiberium Essence v1.2

Tiberium Essence v1.2

Full Version 15 comments

Quite the same as v 1.1 but most bugs fixed. Installation: 1) Ensure you have game patched to v 1.9 2) Mods for CnC3:Tiberian Wars belongs to "Documents...

Tiberium Essence v1.1

Tiberium Essence v1.1

Full Version 17 comments

New version of Tiberium essence - mod for CnC3:Tiberium Wars, add more new units, new graphic and new sounds to game Installation: 1) Ensure you have...

Comments  (0 - 10 of 14,425)
ZSHADOWWOLF
ZSHADOWWOLF

Where is news? It is Dead? Again?

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XDsnowman
XDsnowman

please see the comments that are posted earlier, as I said before, creating a mod from scratch(without reusing resources) is a long process and can appear dead for quite a while, see my comment in the previous page. This is due to just minor changes such as bug fixing and animations taking up time or the modder or modding team wanting to keep quiet before a release or just IRL taking too much time. just look at Oaks here for good advice.

we are all waiting together XD
and at least there will be a Christmas present or if not another update that says "See you next year" again (to nobody's surprise at this pont )

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mops123
mops123

exactly :)

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Guest
Guest

I love it. So much essence oozing from the previous installment of this amazing game. However, I wonder, is it still being actively developed? Or is it abandoned? It's been quite a while since there's any updates (as far as on Moddb that is) and there are talks of v2.0 which I anticipate a lot. Tho, I understand if life gets in the way for this great mod to continue and only hope for the best to Carnius. Thank you for this mod!

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Ursus-Augere
Ursus-Augere

Nah, it's not abandoned. It's more like a pregnant woman with a visible belly who won't tell ya in which month she is.
2.0 could be given birth to in a week (well unlikely but hope never dies) or in three months (or even later).
If Oaks tells the truth (and I have no reason to think otherwise) Carnius is well and his visits on his own mod page getting more frequently.
By the way: Thumps up to you Oaks for keeping the community sane. Sometimes I think you could work as a Online Moderator or however such people are called.

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Oaks
Oaks

Eh.Heheh, you give me too much credit, commander.
The woman is undoubtedly in start of her third trimester :D
Reading through all the way to TE 1.4 articles and forum threads
tells us a lot of Carnius's intentions, kindness,willingnes and diligence.
Maybe hes too optimistic,dyslexic and far too busy with RL sometimes,
but the fact stays that hes certainly not gonna abandon his long vision,desire and ambition of mutant faction. Traditionaly pride would not allow him to release something prematurely,to keep his own very high standards of quality of new beta.
The disaster shitshow of alpha TE 1.5 was,(before 1.51,1.52 patches)
is prove enough how bad the pressure of fans is.
Nevertheless, Carnius never failed us, always delivered regularly,
christmas it is and I aint even need to be no prophet :-I
And yes, hes online albeit for 5 minutes, every 2-5 days.
I cannot think of better sign.
Why I am still delaying my PM? Heheh, trying to catch him when hes online for 2 weeks now :D


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Rockbuddy9
Rockbuddy9

This doesn't seem to work for the steam version.......... I am certain it is up to date as well.

EDIT
Didn't think my antivirus would flag the game, I know EA is scum but I don't think they sell viruses.... right?

EDIT 2
Still the same issue, doesn't show up in the game manager/mods

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XDsnowman
XDsnowman

have you tried using editing the shortcut using the "modconfig" trick
(this is how I handle most of my mods)

1.navigate to place that cnc3 is installed and find the CNC3.exe file

2.create a shortcut and place it wherever your please, this will be the shortcut that uses the mod

3.Create/find the mod folder that holds the .skudef folder, in this case just copy and the location of it for use later. (C:\Program Files (x86)\Electronic Arts\Command & Conquer 3\mods\TiberiumEssence 1.6\TiberiumEssence_1.6.skudef)(this is my own personal setup btw)

3.Edit the shortcut as such: go to properties add space -modconfig then space followed by the location of the skudef file

below is how the properties section of my own edited shortcut is set up

"C:\Program Files (x86)\Electronic Arts\Command & Conquer 3\CNC3.exe" -modconfig "C:\Program Files (x86)\Electronic Arts\Command & Conquer 3\mods\TiberiumEssence 1.6\TiberiumEssence_1.6.skudef"

there, done
Hope it works for u as well(I use cd version btw)

btw this exists somewhere on moddb somewhere but I forgot the actual link
(if you heard of this method and know the actual link pls repost)

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Rockbuddy9
Rockbuddy9

When you say edit the shortcut, what am I changing specifically? There is an option for the target and start in, but I'll assume it's target.

EDIT

I managed to resolve then issue, I appreciate the lengthy reply though.

I apologize if you feel that you have wasted your time.

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Oaks
Oaks

He meant this: Moddb.com
Yes, a "target" line field :D
Nice to hear you resolved it.

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Martiq
Martiq

Or this Moddb.com

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Oaks
Oaks

Viruses? Are ye kidding me?
You installed it properly, for example, as due to this manual?
Moddb.com
Other mods on Steam works for you?
Is the mods folder already in or created in proper pathway place?
Have you played single unmodded match, so the browser replays,mods can activate?
You tried to use the parameter launcher shortcut in your Steam library properties?
Well, atleast you are not using Origin, since it no longer supports mods.
Inform me properly, so I can possibly help you further.

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Rockbuddy9
Rockbuddy9

The virus thing was mostly a joke on EA being scummy, but don't take it to heart.

Turns out I didn't read into the installation close enough, I copied the files of the mod instead of the mod folder.

My apologies is I have inconvenienced you.

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Rockbuddy9
Rockbuddy9

I installed all the pathways and followed the guide perfectly. Played a skirmish match to allow replays and mods to be enabled. Used the -w console command to open the main launcher of CNC3.

I will try the parameter shortcut now, sorry for the late reply. I was binging older CNC games because I bought the collection (don't worry, I used G2A so EA wouldn't get a single penny from me).

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9.6

1399 votes submitted.

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Highest Rated (57 agree) 10/10

AWESOME MOD
-->Models: awesome new and old concept and very detailed and perfect textured Units/Structures
-->Balancing: it's every time balanced better and better and all new units fit its faction
-->Atmosphere: even that is changing because of the adding of vlado's and frank klepacki's awesome music

if I could i would this mod [infinity] out of 10 points

Jun 1 2010 by -Redeemer-

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