This modification offers an alternative gameplay to Tiberian Wars involving many Tiberian Sun units which many CnC fans (like me) missing in vanilla CNC3 and add even new my made units which you can't find anywhere else. Story is quite the same like Tiberian Wars, but is all about what if GDI and Nod do not abandon technologies they have used in Tiberian Sun era and instead of that further developed them. But it's not only that, there are many visual, sound and balance changes which I want to see and hear in my mod, new sounds, new music, new effects (like blood and gore, new infantry deaths, new more realistic missile trails) and many more.

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Hello everyone!

First, thank you all for voting for this mod in moddb awards, as always it is most appreciated, thank you :)

I know, Im bit late with any news, and yet I was busy this year and made some stuff for this mod to show you.

As you can see on new pictures Cabal is getting into shape, with some maybe surprising additions, like Obliterator heavy tank ... yeah I can´t deny where that idea came from :D
But as huge terminator fan I just have to use this oportunity to build something like that. I mean its robot faction, it make sence, right?

TE2 Cabal New Units

And I have changed some coloring on cabal weapons, less blue weapons (with some exceptions) and more orange/fiery lasers and plasma. Blue was just not evil enough for cabal if you get what I mean :D

TE2 Cabal Army20 ingame 01

I can also add some cool technology to Cabal that I always wanted but just don´t fit anywhere else. Like cryo weapons that let you freeze enemies.

Also I must say I'm super happy to see people still playing this mod and that makes me coming back too.

Again I can't really promise anything, but it is my personal wish to keep this mod going and maybe get to some release next year ... well we will see.

I hope you all are safe and well in this crazy times.

And see you next time.

Carnius

Cabal will return in TE2

Cabal will return in TE2

News 23 comments

I have decided to add Cabal as playable faction to Tiberium Essence 2. Today I have only small preview for you, just few basic structures and possible...

Future plans and news

Future plans and news

News 25 comments

I need to clarify some things for future releases.TE 2 v1.0 (yes Im not using v2 anymore) is not going to replace standard v1.6 (and v1.7) but its going...

Tiberium Essence 1vs1 Tournament #1

Tiberium Essence 1vs1 Tournament #1

News 3 comments

Welcome back, Commanders! GameReplays.org is proud to announce the Tiberium Essence 1vs1 Tournament #1 to be held Saturday 2nd March 2019 at 20:00 GMT...

New year and new release!

New year and new release!

News 21 comments

I know Im late with new year wishes but better later than never. Due unforseen personal issues I was unable to release Tiberium Essence v2.0 public Alpha...

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Tiberium Essence 1.6 Patch (Unofficial) Final Version!

Tiberium Essence 1.6 Patch (Unofficial) Final Version!

Patch 61 comments

Check description, I've typed most of the required information here! This is the latest installment of my patch, with almost everything rewritten from...

TiberiumEssence 2.0 Alpha

TiberiumEssence 2.0 Alpha

Demo 131 comments

This modification offers an alternative gameplay to Tiberian Wars involving new and Tiberian Sun inspired units which many CnC fans (like me) missing...

Tiberium Essence 1.6 Beta

Tiberium Essence 1.6 Beta

Full Version 229 comments

This package contains main mod files for Tiberium Essence v1.6 Beta and readme file with description and list of changes.

Tiberium Essence 1.51 Beta

Tiberium Essence 1.51 Beta

Full Version 149 comments

This package contains main mod files for Tiberium Essence v1.5 Beta and readme file with description and list of changes.

Tiberium Essence v 1.4

Tiberium Essence v 1.4

Full Version 159 comments

Installation: ------------- 1) Ensure you have game patched to v 1.9, if not install latest patch 1.9 2) Go to Dokuments in windows start menu and find...

Tiberium Essence v1.3

Tiberium Essence v1.3

Full Version 77 comments

Tiberium Essence v1.3 Installation: 1) Ensure you have game patched to v 1.9 2) Mods for CnC3:Tiberian Wars belongs to "Documents and Settings\*YOURNAME*\Dokuments\Command...

Comments  (0 - 10 of 15,028)
syafiqwhy91
syafiqwhy91

love this mod, the only issue i have is the Superweapon FX.

I don't know but i think original C&c3; superweapon have better fx and look cooler. I been playing Generals Evolution mod for Red Alert 3 and the USA Particle Cannon is so cool. Please you could improve it a bit?

And last, why Scrin superweapon FX look same FX with GDI ion cannon? it look like green color ion cannon. The original look better i think.

Please improve Superweapon FX and this mod will be perfect :)

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KeithAlvarado
KeithAlvarado

I actually agree with this, origiNAL fx looks better.

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KeithAlvarado
KeithAlvarado

Is anyone else having an issue in which the Tacitus Archive does not appear at any maps that are supposed to contain it? Like all the maps I download dont have any building where it they are supposed to be.

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KeithAlvarado
KeithAlvarado

I have 1.6 downloaded yet no Archives show at all on any maps where they should be somebody please help.

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Oaks
Oaks

A common mistake (problem) for beginner...for all commanders xd
Be welcome on TE Discord channel everyone again, we shall certainly deal with it again too, commander KeithAlvarado:
Discord.gg

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Cultist56
Cultist56

How do you use the mod with cnc3 origin ultimate edition?
Tried the -ui in origin advanced settings doesn't work

"C:\Program Files (x86)\Origin Games\Command and Conquer 3 TW and KW\Command Conquer 3 Tiberium Wars\CNC3.exe" -ui

any help would be appreciated

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protagonistv
protagonistv

A small question about modding. I wanted to make a Kane's Wrath mod for personal use (no uploading, I promise). Is it possible to use the Tiberian Essence assets or will I need the source files? I mean I know some mods are using some meshes by Carnius, but how do they do that? Say I want ST units to look like TE 1.3 units. Do I just extract the model from the mod archive or do I have to directly ask Carnius to send the source files? I am not knowledgeable about TW/KW modding and packaging. Thanks in advance!

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Oaks
Oaks

Happy easter and questions like that be better on TE our TE discord again, with invitation one comment under.
The classic is that Carnius will not appear again until christmas and two years with CABAL beta, and I also prefer his source code kept from being released to public.
Some assets he gave away may be used, but just because you have tools from Bibber, without Carnius's express agreement, that would be blatant stealing and infringement.

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protagonistv
protagonistv

Happy Easter, friend! Well, that is why I am asking. I have no idea how to even get the files in question. The tools from Bibber can not decode mod files, only extract some things from them. So if getting the files includes asking Carnius himself, that naturally means getting his permission.
Thanks for telling me about the discord, BTW.

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Pandut
Pandut

No idea how active the comments here are but I'll try my luck:

First off, this mod is great. It injects a lot of life into TW3 and I'm enjoying my time with it.

Sadly, I've been dealing with random and sporadic crash-to-desktop "CNC3 has stopped responding" errors. I've tried all fixes I could find, running CNC3 as admin and in compat mode for Windows XP SP2, clearing my replays folder, clearing temp folder, clearing steam download cache, reinstalling CNC3 and Essence but I'm still suffering from crashes. As far as I can tell, certain maps cause it to crash as well as building gates regardless of faction.

Running on Windows 7 64-bit, Steam version, 1.9. Any help would be appreciated.

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Oaks
Oaks

Discord.gg TE Discord channel. TE 1.6 and TE 2.0
Steam verify integrity of game files.
There shouldnt be any compatibility problems with windows 10 pro, windows 8.1, etc.
Directx (9.0c) d3d enabled errros? Drivers updated?
Those crashes may be from unstable TE 2.0 version with mutants factions.
Some certain maps certainly may have problems or its (mainly 8p maps as Rocktagon) suffering from OOM.
Wait, windows 7 still exists? :D
Possibly your firewall or antivirus may be the cause, try lowering LOD.
Disable High Audio Quality checked by default, -no audio parameter,
remove admin parameter, run Steam itself as admin in properties instead.
Brutal AI causing crash? I am suspecting OOM, also the AI, especially the weird and unpredictable ESSENCE AI personality on TE 2.0 has different behavior which may spam units which are unstable(harvesting vein hole, trying to spam Tacitus archive units causing crash)
Good luck, commander.

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PressFtopayrespects
PressFtopayrespects

hello there have you tried to play it in multiplayer network or have you only been trying skirimish because when i play skirimish it always seems to crash but on mp it dosent crash at all and may i ask how to put custom maps in tiberium wars too? my maps folder seems to be missing

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Pandut
Pandut

Only skirmish against AI. Custom maps (on Windows 7) are in Username/AppData/Roaming/Command and Conquer 3 Tiberium Wars/Maps. The AppData folder is 'hidden' by default so you may have to change your folder options to show hidden folders/files.

I *think* I've narrowed down what causes the crashing; I believe it's the AI. If I play against just Hard AI, I don't seem to encounter any crashes at all. But against Brutal AI the mod will CTD at random times.

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Guest
Guest

dunno mate it works for me against brutal ai if i do multiplayer no crashes on my end

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9.6

1438 votes submitted.

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Highest Rated (59 agree) 10/10

AWESOME MOD
-->Models: awesome new and old concept and very detailed and perfect textured Units/Structures
-->Balancing: it's every time balanced better and better and all new units fit its faction
-->Atmosphere: even that is changing because of the adding of vlado's and frank klepacki's awesome music

if I could i would this mod [infinity] out of 10 points

Jun 1 2010 by -Redeemer-

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