This modification offers an alternative gameplay to Tiberian Wars involving many Tiberian Sun units which many CnC fans (like me) missing in vanilla CNC3 and add even new my made units which you can't find anywhere else. Story is quite the same like Tiberian Wars, but is all about what if GDI and Nod do not abandon technologies they have used in Tiberian Sun era and instead of that further developed them. But it's not only that, there are many visual, sound and balance changes which I want to see and hear in my mod, new sounds, new music, new effects (like blood and gore, new infantry deaths, new more realistic missile trails) and many more.

Friends:

Tiberium Videos Production Tiberium Essence Fans
- cnc related videos and more - community maps, pictures, tips and tutorials
- Tiberium Essence video unit profiles - community forum

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2023 News

News 14 comments

Hello Everyone,


First of all thank you very much for voting for this mod in moddb awards, I really appreciate that, thank you.

I have added some support units to cabal to really complete the faction unit roster and it seems to be mostly completed now.

TE2 Cabal ingame support23

TE2 Cabal ingame overseer03o01

Maybe except something big ... but that will be something for next time ...

Of course everything is still subject to change but with all major tools in game Im heading for some playable alpha soon, hopefully sometime next year, we will see.


Until next time

Carnius

2022 News

2022 News

News 15 comments

Hello Everyone, Again thank you very much for voting for this mod in moddb awards, all that support is most appreciated. I have been busy with adding...

2021 News - more stuff for Cabal

2021 News - more stuff for Cabal

News 24 comments

Hello Everyone, Im still here and still working on the mod. Thank you very much for voting for this mod in moddb awards as always its most appreciated...

New stuff for Cabal and moddb awards

New stuff for Cabal and moddb awards

News 22 comments

Im bit late with any news, and yet I was busy this year and made some stuff for this mod to show you. Cabal is getting into shape, with some new additions...

Cabal will return in TE2

Cabal will return in TE2

News 27 comments

I have decided to add Cabal as playable faction to Tiberium Essence 2. Today I have only small preview for you, just few basic structures and possible...

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Tiberium Essence 1.6 Patch (Unofficial) Final Version!

Tiberium Essence 1.6 Patch (Unofficial) Final Version!

Patch 91 comments

Check description, I've typed most of the required information here! This is the latest installment of my patch, with almost everything rewritten from...

TiberiumEssence 2.0 Alpha

TiberiumEssence 2.0 Alpha

Demo 152 comments

This modification offers an alternative gameplay to Tiberian Wars involving new and Tiberian Sun inspired units which many CnC fans (like me) missing...

Tiberium Essence 1.6 Beta

Tiberium Essence 1.6 Beta

Full Version 232 comments

This package contains main mod files for Tiberium Essence v1.6 Beta and readme file with description and list of changes.

Tiberium Essence 1.51 Beta

Tiberium Essence 1.51 Beta

Full Version 149 comments

This package contains main mod files for Tiberium Essence v1.5 Beta and readme file with description and list of changes.

Tiberium Essence v 1.4

Tiberium Essence v 1.4

Full Version 157 comments

Installation: ------------- 1) Ensure you have game patched to v 1.9, if not install latest patch 1.9 2) Go to Dokuments in windows start menu and find...

Tiberium Essence v1.3

Tiberium Essence v1.3

Full Version 77 comments

Tiberium Essence v1.3 Installation: 1) Ensure you have game patched to v 1.9 2) Mods for CnC3:Tiberian Wars belongs to "Documents and Settings\*YOURNAME*\Dokuments\Command...

Comments  (0 - 10 of 15,147)
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C&CFanGamer
C&CFanGamer

I hope that Tiberium Essence may return one day, TE, Firestorm, Crossfire, and Tiberium Advanced are my favorite TW mods.

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Guest
Guest

the comment is awaiting the approval of the administrator, my message regarding the replacement of the Nod cyborgs with new infantry, I'm sorry if the message seemed suspicious, I just use a translator because I don't know English.

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Guest
Guest

hello, thanks for the wonderful mod, I play this mod often, I thought that if there is a new faction now, then most likely the Nod cyborgs will now be at Cabal, will there be a new infantry at Nod instead of cyborgs?

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BagaturKhan
BagaturKhan

Hello.
Thanks for doing this wonderful mod. Now playing it skirmish and campaign, and I really like the quality of units. Thanks also for new factions.
Waiting the Cabal version
Cheers!

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Guest
Guest

Been playing your mod since I was a kid. Incredible work from you! Cheers, and happy new year! Looking forward to seeing what's in store for Tib Essence this year.

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DarkRavenBest
DarkRavenBest

Happy New Year, Carnius.

Im glad that you gave us update on your work. I wish you luck and all your dreams come true. Thank you for the best CnC mod ever existed in this universe.

New Year Through Power!

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Guest
Guest

I would like to know if the four existing camps will continue to improve together.

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Alex_06
Alex_06

Yeah, I think expecting a release this year was a bit too bullish, I think we’re still missing a few CABAL things before an official full release from Carnius:
- Expansion vehicle/Outpost
- Tier 3 Mech Unit
- Crane
- Adv. Defense Turret (Sonic Emitter/Obelisk of Light/Storm Column)
- Adv. Support Defense (Stealth Gen/Storm Column/Firestorm Defense)
- Epic Unit/Core Defender
- Walls/Gate
- Bomber Aircraft
- Engineer
- Commando

This can only mean that we’ll get something that’s a lot more polished. And I think that’s a great thing! Good things take time and Carnius is human, so let’s give him all the time he needs and be patient and respectful!

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Alex_06
Alex_06

I’d wager the Cyborg Destroyer, Cyborg Hijacker and Cyborg Commando were also given to CABAL, which is why I didn’t list a T3 Infantry. Though the Cyborg Commando is more of an “Epic Unit”, so I’m unsure if we won’t get another Commando unit that’s more akin to the regular Commando units of GDI, Nod, Scrin and The Forgotten.

I think it’d also warrant getting new Tacitus Library units (I think Nod could do with the Centurion from CNC4 + the Basilisk, Inferno and/or Shade from C&C Rivals), or just re-working how that building works. Nod has the most units total, so it’d make sense to cut some. I think, give the Toxin Soldier to the Secret Shrine and keep maybe the explosive Limpet Mines (BTW they're bugged in the TE 2.0 Forgotten alpha build and don't have an attack) as well. They’d lose cyborgs, but I can see that working. Perhaps giving Nod an Awakened Cyborg that can be upgraded to the Enlightened with an upgrade at the Shrine could work, in replacement, too.

EDIT: Now that I think about it, maybe CABAL doesn’t need an Engineer and he can hack buildings with a unit or ability remotely instead of capturing them with an infantry. It’s also possible the Cyborg Hijacker has that role now and is a CABAL unit, instead of a Nod one. Perhaps that APC with the crane thing can also turn into both a crane AND an expansion outpost. Perhaps that’s OP, but it would explain Carnius’ words, that the CABAL faction is essentially done.

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Guest
Guest

The perfection of the other four camps

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Guest
Guest

This is really useful information. Thanks, this keeps it all into a simple cohesive arrangement.

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