Includes seven new missions featuring the fictional Stetchkov crime family. VoIP capability has been added to multiplayer games, there are seven new missions, two new multiplayer modes, seven new weapons, players may strike suspects or hostages with their weapon to prompt compliance, which has the same effect as a non-lethal weapon, suspects will now pick up their weapons if they are not swiftly arrested, 10 player co-op with up to two teams of five, stat tracking, ladders and rankings for multiplayer, orders can be held in single player until the leader gives the go command and an option to have only one person issue commands and lead the team.

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Hello people, Back To Los Angeles v1.6 has finally arrived! A lot of stuff has improved since the last release, hope you guys enjoy it. Please join the mod's discord to stay tuned Discord.com

### v1.6 ###

ADDED:

- GEAR: Weapons
- Colt 723 + Suppressed
- Colt 733 + Suppressed
- Springfield M14
- FN Five-seveN
- Colt M1911 (Classic)
- Franchi SPAS-12
- Benelli M3
- HK33 + Supressed
- HK53 + Aimpoint + Supressed
- New FN P90 Model + Suppressed
- New Izhmash AKM Model + Suppressed
- AKS-74 + Suppressed
- New IMI Uzi Model + Suppressed
- Improved Desert Eagle and added Desert Eagle .357
- New Colt Python Model
- New Benelli M1 + Entry Model

- GEAR: Protective Equipment:
- New Goggles model
- New Visor model
- New Glasses model
- Added No Eyewear variants for helmets and hats
- Added "Goggles Up" variants for helmets
- Reworked PASGT and Pro-Tec variants
- Glasses might be selected as an standalone piece
- Goggles might be selected as an standalone piece
- Boonie Hat + Glasses variant added

- SKINS
- New HQ LAPD SWAT uniform
- New HQ uniforms for Suspects
- New Hand texture
- Reworked Multiplayer Skins

- FEATURES
- Stuttering and weight bugs in MP: removed old SEF system in change of a new simplified system with better net performances.
- Threat cooldown is now 5 seconds instead of 3, in an attempt to reduce the amount of injust penalties. This applies to suspects that flee too.
- NVG's can be used alongside flashlights (U key default for NVG's, V for flashlights, can be changed in-game)
- Added "drive-stun" melee mode for Taser M26
- Complete rework of the campaing for a new and fresh experience (gear doesn't need to be unlocked anymore).
- New "clean" voicelines for Multiplayer from SWAT 4 Beta (custom voicelines on .tk servers added aswell)
- Complete rework of weapon handling (Aim errors, Aim recovery rates, recoil, equipping speeds). This is done while taking multiple considerations: Weapon lenght, weapon weight, type of weapon.
- Complete rework of damage and ballistics values, guns are much more dangerous now and the health system feels much more realistic, armor plays a big role now too.
- Revised various enemy archetypes
- Reworked Suspects reaction times for a much tougher experience as well as morale effects on suspects and hostages, officer reaction times have been adjusted too and now they are more agressive.
- Further improvements on both Suspects and Officers AI

- MISC
- Shotgun breaching automatically opens the door (Vanilla behaviour)
- Reverted hand position to vanilla
- Lockpicking now takes 5 seconds but works alongside bulk so it isn't as fast as it seems.
- Added support for lower resolutions
- Removed C2 detonation delay
- C2 and Stingers are unable to detonate oxygen tanks and/or gas tanks
- Improved Lightstick brightness and saturation
- Reverted scoring system to Vanilla/SEF but with some small adjustments.
- Increased movement speed
- Nerfed Flashbang stun duration
- Tactical Aids now can be selected on the six slots (Vanilla)
- Added view bob effect
- Shell casings stay almost permanently on the floor
- Improved chemlight brightness and saturation

- FIXES
- Heavy Suspect texture on MP
- Suspect aim error values are now used
- Some incorrect weight and bulk values
- Few misalligned sights
- Few ammo weight values
- Fixed various suspect behaviours inconsistencies
- Fixed chemlight falling off world bug

- CREDITS
- Beppe_goodoldrebel for a lot of fixes
- Sphee for the new voicelines
- Rukrim for the new headgear models
- AceVentura for the new uniform textures
- Crusoe for the new ambiance sounds

SWAT Elite Force 14 5 2023 18 3

SWAT Elite Force 14 5 2023 18 2

SWAT Elite Force 14 5 2023 18 3 1

Discord.com

SEF First Responders v0.67 Stable

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There is no better joy than releasing this thing that has been under my brain for so long. holy god.

SEF FirstResponders v0.67 Beta 1 - The Shield update!

SEF FirstResponders v0.67 Beta 1 - The Shield update!

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SEF FirstResponders v0.67 Beta 1 - The Shield update!

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Post comment Comments  (0 - 10 of 24)
ShadesBot
ShadesBot - - 2 comments

I recently set up the dedicated server for SWAT 4, TSS, and its mods to run inside a Docker container under Linux. I also created a Pterodactyl egg, for those of you who are managing your servers using Pterodactyl and Wings. If anyone is interested you can find both of the repos below:

Github.com
Github.com

Reply Good karma Bad karma+1 vote
FirstRespondersEx1
FirstRespondersEx1 - - 2 comments

Great game.

Only problem is, it does not have my great mod, FIRST RESPONDERS EXTREME.

Click on my username to learn more!

Reply Good karma Bad karma+9 votes
Guest
Guest - - 689,403 comments

how to fix display bomb timer ? l can't khow bomb time left in mission...

Reply Good karma Bad karma+2 votes
Guest
Guest - - 689,403 comments

I saw the V0.67 is all ready come out?
Is that ture?

Reply Good karma Bad karma+2 votes
ӍӫПϪΈĦ
ӍӫПϪΈĦ - - 14 comments

New to the swat 4 community, any good mods that I can try?

Reply Good karma Bad karma+2 votes
GBtheChad
GBtheChad - - 7 comments

only played SEF First Responder and SWAT Back to Los Angles and i can say it pretty good

Reply Good karma Bad karma+2 votes
ӍӫПϪΈĦ
ӍӫПϪΈĦ - - 14 comments

Thanks!

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Guest
Guest - - 689,403 comments

swat

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TheOmegaPhob
TheOmegaPhob - - 52 comments

Happy National men's day, team.

Reply Good karma Bad karma+2 votes
Guest
Guest - - 689,403 comments

EEESADAADDDSD

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