Includes seven new missions featuring the fictional Stetchkov crime family. VoIP capability has been added to multiplayer games, there are seven new missions, two new multiplayer modes, seven new weapons, players may strike suspects or hostages with their weapon to prompt compliance, which has the same effect as a non-lethal weapon, suspects will now pick up their weapons if they are not swiftly arrested, 10 player co-op with up to two teams of five, stat tracking, ladders and rankings for multiplayer, orders can be held in single player until the leader gives the go command and an option to have only one person issue commands and lead the team.

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Hello everyone! v0.67 will release on Friday !

While a lot of content has been added ( as you can can see by the changelog ) this will be the first stage of 2 betas before the Stable version.

Watch this videos to have a quick look at the new features:




#### V0.67 ####

ADDED:

GAMEPLAY:

1. The Shield: combined pistols (or taser) with a Level3A rated tactical shield.
Can be equipped by AI officers and they can move in formation with it ( MOVE-TO command for example ).
2. Medical System: bandages that can heal the limping player or AI Officer.
- single bandage
- Medic Kit with 5 bendages
Press K (default key) to equip and Left Mouse button to use while near a wounded officer.
3 Quick Reload: pressing Hold Command (CTRL default) + Reload permits you to quick change magazine at the cost of losing it.
4. Breached Door Falling: Doors can now detach from the frame after a C2 explosion (for the maximum cinematic effect)
5. Forced Arrest: you can arrest anyone who is stunned/gassed/etc at the price of a little penalty (-2)
6 Blasted Doors with shotgun have now chance to be opened immediatly after the shot
7. Hostages can possibly comply by just seeing the officers.

FIXED:

1. Barricade suspects behavior is working as intended
2. Suspect Threat detection is now activated just before they start to aim to avoid delays (particularly in MP) and bad ROE detection
3. Reduced Suspects and Officers punch chance to avoid fist fight "exploitation"
4. Fixed bad istances where suspects are still holding a gun after been arrested

Have fun and report bugs in #bugs-report channel on Discord server as always.

You can also check the github repository and report issues there:
Github.com

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Comments  (0 - 10 of 22)
Guest
Guest

how to fix display bomb timer ? l can't khow bomb time left in mission...

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Guest
Guest

I saw the V0.67 is all ready come out?
Is that ture?

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ӍӫПϪΈĦ
ӍӫПϪΈĦ

New to the swat 4 community, any good mods that I can try?

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GBtheChad
GBtheChad

only played SEF First Responder and SWAT Back to Los Angles and i can say it pretty good

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ӍӫПϪΈĦ
ӍӫПϪΈĦ

Thanks!

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Guest
Guest

swat

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TheOmegaPhob
TheOmegaPhob

Happy National men's day, team.

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Guest
Guest

EEESADAADDDSD

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Guest
Guest

Hi

I was wondering could you either release a version in the future where you use the same AI as standard Elite Force mod or is it possible for the user to tweak the AI? I personally feel the suspect AI is too trigger happy and the officer AI is too slow to react or get stuck in the geometry. I love everything else though.

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Guest
Guest

Please let us know when your PayPal account is working again. I'd really like to contribute, but I prefer PayPal.

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