Star Trek: Armada III - The Final Frontier begins with the first stirrings of the Dominion War and allows players to take command of five unique factions, the United Federation of Planets, the Klingon Empire, the Romulan Star Empire, the Cardassian Union/Dominion Alliance, and the Borg Collective. Explore strange new worlds, seek out new life and new civilizations, and boldly go where no one has gone before.

"Best Star Trek Mod for any game period."
Mod of the Year 2014 I Player's Choice
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Greetings all,

It's been a short while since our last update and we were thinking that many of you might just be starting to wonder what's going on with Ages of the Federation. Well, fear not, because we're here to bring you up to date with the mod's progress. Let's begin, shall we?


Many of you will have been following our livestreams and video updatres as theyve been released. For those of you who haven't, please subscribe to our YouTube and Twitch channels - we livestream on a semi-regular basis and subscribing is the best way to catch us live, working on the mod in real-time. It's a great chance to chat with us and ask us one-on-one questions about the mod. Here's the latest installment in the ongoing saga.

"Orion, I don't have the time at the moment to watch a ninety minute video that largely consists of Max and Gul making quippy yet charming and slightly flirtatious banter. What can you tell me about the mod right now?"

Well, as always the mod is proceeding at a cracking pace. In fact, it honestly continues to impress me just how far into things we are, given how comparatively short a time we've been working on Ages of the Federation. Armada 3 was in the works for a full year before it was even revealed to the public, let alone anywhere near ready for a release.

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The Korolev is the latest ship to go through the Substance Painter

Max is steadily applying the Substance Painter treatment to more models, greatly increasing the level of textural detail you'll be seeing on the ships in your fleets. Those of you who watch the livestreams may have seen Max updating his models, so you've probably seen the difference for yourselves, but seeing them on a livestream and seeing them in-game are quite different things. I kind of wish I could show you just how pretty these ships look moving around in-game. But you'll all see for yourselves, in time.

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The Bird of Prey, a model by our late friend Amargosa, was one of the first ships Substance Painted

Hobbs has been hard at work creating more menu screens, most recently redesigning the Diplomacy Relationships screen to match our new UI. We're gradually carving the last stock elements out of the mod, and Hobbs' graphical talents have been invaluable. He's currently turning his attention towards creating new artwork for the Fleet Cap research screen. He's not quite finished yet but we're all really excited about the direction he's going in.

fed rankicons

Meanwhile Gul, Masterchief and their fellow code-monkeys have been hard at work in the code mines of Galitep, toiling without sleep or food until, finally, the Federation fleet now has a full list of functioning special abilities.

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Armed and ready

Such is their progress that they've already started to make significant inroads into the Klingon faction. Both the Federation and the Klingons are now considered playable (at least for basic dev test matches), though both still need a great deal of work before the mod is ready to be played for fun. We'll get around to the Romulans soon enough.

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The real work has finally begun on the Klingon faction

Meanwhile, I've been plodding away steadily, writing out string descriptions for various special abilities and research options. As a team we feel that in-universe lore, storytelling and fluff are important parts of creating an authentic-feeling Star Trek experience, giving our mod that extra little bit of 'flavour', as Gul puts it. Why would anyone want to eat a mod? That said, it's a contribution that I'm so far enjoying, even if there are still a LOT of them to do.

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Highlighted in yellow are the ramblings of a blithering idiot

Finally, something that has me particularly interested - Neph recently popped his head above ground, coming out of his specialised bunker just long enough to present us with a number of gifts that we're all pretty excited about. Not only has he completed the list of Romulan Starbases (more on that later), but he also seems to have been working in a frenzied state to revamp the entire pirate fleet, complete with a varied selection of Orion ships, defensive structures and even a Starbase. Seriously, we're all busy trying to get the main factions in a playable state, then Neph swings by, drops half the Orion Syndicate in our laps like a boss and rides off into the sunset. Bless you, sir. Bless you.


Just one of Neph's latest works - an Orion pirate capital ship. Guard your booty well...

So there you have it - between updated model textures, new menus and research screens, a whole lot of coding, some description writing and a surprise horde of green space pirates, we've all been pretty busy. Ages of the Federation is coming along just fine.

That's all for now. Let us know what you think in the comments below. We'll be back with another update soon.

'Til next time, stay classy. Or don't.
- OrionSlaver


In unrelated news...

Max, the Loef himself, has recently run into some problems and is in need of some community support. Some unfortunate technicalities with the tax office have left him over 2,500 euros out of pocket, money that he, as a single young man early in his career, simply doesn't have laying around. As a last resort, Max has set up a GoFundMe to help ease the strain, if anyone feels like helping him out.

We'd like to thank anyone who chooses to donate for their generosity, but we'd also like to make a couple of things clear.

First, if you choose to do so, please consider your own finances before donating. You are under no pressure to donate so please only do so if you can do so comfortably. Again, thank you so much to everyone who chooses to donate.

Second, Max's GoFundMe is in no way connected to our mod work, and will not have any impact on Ages of the Federation. All donations will go entirely towards helping Max's personal situation.

Stellar Parallax is a strictly non-profit team - our mods are and will continue to be entirely free. We do not and will not accept any donations or funding of any kind, for any reason.

Thanks, all. We'll catch you next time. ;)

Star Trek Armada 3: Hotfix Released

Star Trek Armada 3: Hotfix Released

News 9 comments

Due to Sins Of A Solar Empire: Rebellion updating in order to comply with the EU's GDPR regulations.

Ages of the Federation: Progress Update!

Ages of the Federation: Progress Update!

News 4 comments

It's Dev Diary time! Let's see wtf has been happening with AotF!

Ages Of The Federation: Weekly Dev Diary #2!

Ages Of The Federation: Weekly Dev Diary #2!

News 5 comments

We're back again with another developer diary. We'll be delving into the last week's changes and updates below!

Ages Of The Federation: This Week In Development #1

Ages Of The Federation: This Week In Development #1

News 7 comments

Citizens of the Federation, Senators of Romulus, Warriors of Qo'nos! It's high time that I returned. Your people cry out for data and details, for information...

RSS Files
Star Trek Armada 3: 27 July 2018 Main Menu Hotfix

Star Trek Armada 3: 27 July 2018 Main Menu Hotfix

Patch 34 comments

The latest update broke the game's main menu. Gowron was enraged, so we've fixed it! Unzip the file into your root mod folder and select yes to overwrite...

Star Trek Armada 3: Best Of Both Worlds

Star Trek Armada 3: Best Of Both Worlds

Full Version 103 comments

The final version of Star Trek Armada 3. Included is Star Trek Armada 3: Nemesis, Star Trek Armada 3: The Final Frontier and a copy of the Galaxy Forge...

Star Trek Armada 3: Icon Replacer Addon by Bruce!

Star Trek Armada 3: Icon Replacer Addon by Bruce!

Patch 19 comments

This file contains an icon replacer, so players can enjoy the more traditional empire window icons for all factions, working in both Nemesis and TFF...

The Final Frontier hero-station spawn issue fix!

The Final Frontier hero-station spawn issue fix!

Patch 10 comments

You know what to do folks, unzip it into your mods.rebellion1.85 folder, select yes to overwrite. Sorry I missed it FEELSBADMAN PLEASE NOTE - IF YOU DOWNLOAD...

TFF Module Homeworld Spawn Fix!

TFF Module Homeworld Spawn Fix!

Patch 20 comments

We had a lot of reports yesterday about things not spawning as intended on your homeworld when you had the TFF module active. This one really had us scratching...

STA3: The Best Of Both Worlds (Nemesis / TFF v1.1)

STA3: The Best Of Both Worlds (Nemesis / TFF v1.1)

Full Version 61 comments

Here it is ladies and gents, the combined beta for both STA3: Nemesis and STA3: The Final Frontier V1.1! Grab it while it's hot!

Comments  (0 - 10 of 15,572)

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Iv just restored my PC and I cannot get Sins working at 3840x2160. It just comes up with a black screen. Iv run it at 4k before so it does work.

Anyone got any advice?

P.S - I can run it in windowed mode at 4k but it cuts part of the game screen off.

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thiextar Creator

Jonsin! Long time no chat :) I dont have 4k, but i did get my friend to start a game of sta3 on his 4k tv, and that worked without problem, so it shouldnt be a problem with the mod.

Stupid question, but have you installed the main menu hotfix patch?

Reply Good karma+1 vote

Yes I have the menu hotfix installed.

I can load it up at 1920x1080 no problem windowed or not. 3840x2160 is blank full screen but works in windowed mode.

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Hi all
I installed Star Trek Armada III a week ago. It almost worked but whenever i klick on a capital ship it causes repetitively the error:

and i have to skip it multiple dozens of times until game continues, and this per klick on any capital ship.

Anyone here who would help me with that please? Either to suppress the error message or even better solve the error

Thank you very much

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thiextar Creator

You can suppress the error message simply by not playing in dev mode ;)

Reply Good karma+1 vote

LOL thanks
Stupid me klicked too many buttons without realizing what they cause (rule #1 don't do exactly this). I thought this was caused by the activation of the beta versions. But both beta and dev mode did and I forgot i had dev mode on.

Thank you for solving my problem!

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I can't get the galaxy forge to work with the tff _ nemesis mod properly. I can create a game with the map i created, but the specific systems i pick are always empty. im questioning if i have the files where they are supposed to be.

For example, When i select tff super weapons like planetkiller, all i get when i play is an empty system thats named telescope.

Where do you install "Galaxy Forge" folder with the .exe and where do you save the .galaxy maps?


Reply Good karma Bad karma0 votes
thiextar Creator

You need to copy the galaxyscenariodef file from the mod into the galaxy forge folder. This file contains all the definitions of planets and such that galaxy forge needs.

Reply Good karma+1 vote
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Highest Rated (48 agree) 10/10

A wonderful mod. - 5 Unique Factions to play with (Federation, Klingons, Romulans, Borg, Dominion+Cardassians+Breen - Well balanced mod experience. - Vast graphical improvements and high quality models+textures. - Lovely music remastered out of other former Star Trek games, very fitting. - The spiritual successor to Star Trek Armada2. - Hero units + their voices included such as Picard, Sisko, Martok, Locutus of Borg, Sela etc. - Many custom maps. - Fully working AI support. - Custom Ui. - Custom…

Mar 2 2014 by 23-down


Latest tweets from @startrekarmada3

Kessok heavy cruiser WIP

Apr 2 2016

We will be posting some new pictures on moddb later today!

Mar 25 2016

Amabarenya added over 500 entity files and Maxloef added 15 new planet textures/models today!

Feb 28 2016

Apr 30 2015

For those in Europe enjoy the local space phenomenon!

Mar 20 2015

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