Star Trek: Armada III - The Final Frontier begins with the first stirrings of the Dominion War and allows players to take command of five unique factions, the United Federation of Planets, the Klingon Empire, the Romulan Star Empire, the Cardassian Union/Dominion Alliance, and the Borg Collective. Explore strange new worlds, seek out new life and new civilizations, and boldly go where no one has gone before.

"Best Star Trek Mod for any game period."
Mod of the Year 2014 I Player's Choice
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Greetings all,

It's been a short while since our last update and we were thinking that many of you might just be starting to wonder what's going on with Ages of the Federation. Well, fear not, because we're here to bring you up to date with the mod's progress. Let's begin, shall we?

____________________


Many of you will have been following our livestreams and video updatres as theyve been released. For those of you who haven't, please subscribe to our YouTube and Twitch channels - we livestream on a semi-regular basis and subscribing is the best way to catch us live, working on the mod in real-time. It's a great chance to chat with us and ask us one-on-one questions about the mod. Here's the latest installment in the ongoing saga.


"Orion, I don't have the time at the moment to watch a ninety minute video that largely consists of Max and Gul making quippy yet charming and slightly flirtatious banter. What can you tell me about the mod right now?"

Well, as always the mod is proceeding at a cracking pace. In fact, it honestly continues to impress me just how far into things we are, given how comparatively short a time we've been working on Ages of the Federation. Armada 3 was in the works for a full year before it was even revealed to the public, let alone anywhere near ready for a release.

20181002215550 1

The Korolev is the latest ship to go through the Substance Painter


Max is steadily applying the Substance Painter treatment to more models, greatly increasing the level of textural detail you'll be seeing on the ships in your fleets. Those of you who watch the livestreams may have seen Max updating his models, so you've probably seen the difference for yourselves, but seeing them on a livestream and seeing them in-game are quite different things. I kind of wish I could show you just how pretty these ships look moving around in-game. But you'll all see for yourselves, in time.

20181002220852 1

The Bird of Prey, a model by our late friend Amargosa, was one of the first ships Substance Painted


Hobbs has been hard at work creating more menu screens, most recently redesigning the Diplomacy Relationships screen to match our new UI. We're gradually carving the last stock elements out of the mod, and Hobbs' graphical talents have been invaluable. He's currently turning his attention towards creating new artwork for the Fleet Cap research screen. He's not quite finished yet but we're all really excited about the direction he's going in.

fed rankicons


Meanwhile Gul, Masterchief and their fellow code-monkeys have been hard at work in the code mines of Galitep, toiling without sleep or food until, finally, the Federation fleet now has a full list of functioning special abilities.

204880 20181003021850 1

Armed and ready


Such is their progress that they've already started to make significant inroads into the Klingon faction. Both the Federation and the Klingons are now considered playable (at least for basic dev test matches), though both still need a great deal of work before the mod is ready to be played for fun. We'll get around to the Romulans soon enough.

204880 20181003022517 1

The real work has finally begun on the Klingon faction


Meanwhile, I've been plodding away steadily, writing out string descriptions for various special abilities and research options. As a team we feel that in-universe lore, storytelling and fluff are important parts of creating an authentic-feeling Star Trek experience, giving our mod that extra little bit of 'flavour', as Gul puts it. Why would anyone want to eat a mod? That said, it's a contribution that I'm so far enjoying, even if there are still a LOT of them to do.

204880 20181003015913 1

Highlighted in yellow are the ramblings of a blithering idiot


Finally, something that has me particularly interested - Neph recently popped his head above ground, coming out of his specialised bunker just long enough to present us with a number of gifts that we're all pretty excited about. Not only has he completed the list of Romulan Starbases (more on that later), but he also seems to have been working in a frenzied state to revamp the entire pirate fleet, complete with a varied selection of Orion ships, defensive structures and even a Starbase. Seriously, we're all busy trying to get the main factions in a playable state, then Neph swings by, drops half the Orion Syndicate in our laps like a boss and rides off into the sunset. Bless you, sir. Bless you.

unknown

Just one of Neph's latest works - an Orion pirate capital ship. Guard your booty well...


So there you have it - between updated model textures, new menus and research screens, a whole lot of coding, some description writing and a surprise horde of green space pirates, we've all been pretty busy. Ages of the Federation is coming along just fine.

That's all for now. Let us know what you think in the comments below. We'll be back with another update soon.

'Til next time, stay classy. Or don't.
- OrionSlaver

____________________


In unrelated news...


Max, the Loef himself, has recently run into some problems and is in need of some community support. Some unfortunate technicalities with the tax office have left him over 2,500 euros out of pocket, money that he, as a single young man early in his career, simply doesn't have laying around. As a last resort, Max has set up a GoFundMe to help ease the strain, if anyone feels like helping him out.

We'd like to thank anyone who chooses to donate for their generosity, but we'd also like to make a couple of things clear.

First, if you choose to do so, please consider your own finances before donating. You are under no pressure to donate so please only do so if you can do so comfortably. Again, thank you so much to everyone who chooses to donate.

Second, Max's GoFundMe is in no way connected to our mod work, and will not have any impact on Ages of the Federation. All donations will go entirely towards helping Max's personal situation.

Stellar Parallax is a strictly non-profit team - our mods are and will continue to be entirely free. We do not and will not accept any donations or funding of any kind, for any reason.

Thanks, all. We'll catch you next time. ;)

Star Trek Armada 3: Hotfix Released

Star Trek Armada 3: Hotfix Released

News 9 comments

Due to Sins Of A Solar Empire: Rebellion updating in order to comply with the EU's GDPR regulations.

Ages of the Federation: Progress Update!

Ages of the Federation: Progress Update!

News 4 comments

It's Dev Diary time! Let's see wtf has been happening with AotF!

Ages Of The Federation: Weekly Dev Diary #2!

Ages Of The Federation: Weekly Dev Diary #2!

News 5 comments

We're back again with another developer diary. We'll be delving into the last week's changes and updates below!

Ages Of The Federation: This Week In Development #1

Ages Of The Federation: This Week In Development #1

News 7 comments

Citizens of the Federation, Senators of Romulus, Warriors of Qo'nos! It's high time that I returned. Your people cry out for data and details, for information...

RSS Files
Star Trek Armada 3: 27 July 2018 Main Menu Hotfix

Star Trek Armada 3: 27 July 2018 Main Menu Hotfix

Patch 34 comments

The latest update broke the game's main menu. Gowron was enraged, so we've fixed it! Unzip the file into your root mod folder and select yes to overwrite...

Star Trek Armada 3: Best Of Both Worlds

Star Trek Armada 3: Best Of Both Worlds

Full Version 99 comments

The final version of Star Trek Armada 3. Included is Star Trek Armada 3: Nemesis, Star Trek Armada 3: The Final Frontier and a copy of the Galaxy Forge...

Star Trek Armada 3: Icon Replacer Addon by Bruce!

Star Trek Armada 3: Icon Replacer Addon by Bruce!

Patch 19 comments

This file contains an icon replacer, so players can enjoy the more traditional empire window icons for all factions, working in both Nemesis and TFF...

The Final Frontier hero-station spawn issue fix!

The Final Frontier hero-station spawn issue fix!

Patch 10 comments

You know what to do folks, unzip it into your mods.rebellion1.85 folder, select yes to overwrite. Sorry I missed it FEELSBADMAN PLEASE NOTE - IF YOU DOWNLOAD...

TFF Module Homeworld Spawn Fix!

TFF Module Homeworld Spawn Fix!

Patch 20 comments

We had a lot of reports yesterday about things not spawning as intended on your homeworld when you had the TFF module active. This one really had us scratching...

STA3: The Best Of Both Worlds (Nemesis / TFF v1.1)

STA3: The Best Of Both Worlds (Nemesis / TFF v1.1)

Full Version 61 comments

Here it is ladies and gents, the combined beta for both STA3: Nemesis and STA3: The Final Frontier V1.1! Grab it while it's hot!

Comments  (0 - 10 of 15,534)
Guest
Guest

for some reason my game keeps crashing every few minutes even if its a new game

Reply Good karma Bad karma0 votes
thiextar Creator
thiextar

Try reinstalling the mod by following these instructions:

Also, it might be a good idea to check the game integrity in via steam, here's a gif showing how its done:
Steamcdn-a.akamaihd.net

Also, make sure to NOT use large adress aware, as it is now a part of the base game, and applying large adress aware will cause issues for the game.

Reply Good karma+1 vote
GamerGOD343
GamerGOD343

Anyone have the abilities spec chart? looked on google could find anything recent.

Starter cap for the Rom's have an ability "engage battle cloak", but I cant seen to use it, any ideas?

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thiextar Creator
thiextar

Battle cloak is a passive ability, it will randomly cloak your ship for short duration during combat, kind of like you see the klingons and romulans do in the show ;)

Reply Good karma+1 vote
pepelomb
pepelomb

Whoever reads this, you can get a free copy of sins of solar empire rebellion in humble bundle an claim it in steam
Humblebundle.com

Until NOVEMBER 18 AT 10 A.M. PACIFIC TIME

Reply Good karma Bad karma+4 votes
Guest
Guest

How do you claim it on steam?

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SchuldundSchmerzlos
SchuldundSchmerzlos

you get it as a code you can then input in steam to unlock the game

Reply Good karma Bad karma+2 votes
kestrelwingblue
kestrelwingblue

Hey, I used the older version of this mod just fine before the update. Little bit miffed that things don't seem to be working out for me here. :\

I've spent a few hours searching for solutions.

I use an SSD and so SOASE's mod directory is on that drive but the installation folder is on my old HDD. Fixed that with a mklink.

Then the main menu wouldn't show up and the July hotfix didn't fix it. Realized, then, that I hadn't linked LAA (large address aware) with the new Dev exe.

Finally got to the main menu and started a game...only to get more errors in a series

In the loading window:
--ResearchWindow GridPoint Not Valid: F_research_AI_speedbuild
--ResearchWindow GridPoint Not Valid: F_research_AI_speedbuild2

Whenever I select a cap ship (ambassador class):

--Slot ACTION_CAPITALSHIP_OPENMANAGEINTERNALS can't be setup over ACTION_CAPITALSHIP_ABILITY_4. (repeats again and again while I've got the ship selected)

At this point I gave up trying to go any further in the game, reasonably assured that this would have me destroying hardware if I tried to continue.

What the heck have I done wrong here??

Reply Good karma Bad karma+2 votes
thiextar Creator
thiextar

You shouldnt use large adress aware with sins anymore, they included it in the base game a couple of patches ago.

It is highly likely that large adress aware is the source of these issues, i would recommend verifying game integrity in steam to get rid of large adress aware, and then try to reinstall the mod

Just to be sure that you are doing everything correct, here is a tutorial that you can follow:

Also, you shouldnt pay too much attention to the dev mode errors. For example, those "Gridpoint invalid" errors are complaining that some of the research is set to appear outside of your screen, this is the hidden research that the ai gets access to. These errors are intentional.

I would recommend not playing in dev mode ;)

Reply Good karma+1 vote
kestrelwingblue
kestrelwingblue

Ok...so here's a noob question: how do I play the mod -without- playing in Dev mode??

(also turns out I've been playing sans LAA for most of this time anyway, not realizing that verifying the file integrity removed the association...so, sadly, I think that might not be the problem)

Reply Good karma Bad karma+1 vote
thiextar Creator
thiextar

Just follow the install instructions, and then launch sins normally through steam. Dev mode isnt required to play sins mods ;)

Reply Good karma+1 vote
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Highest Rated (48 agree) 10/10

A wonderful mod. - 5 Unique Factions to play with (Federation, Klingons, Romulans, Borg, Dominion+Cardassians+Breen - Well balanced mod experience. - Vast graphical improvements and high quality models+textures. - Lovely music remastered out of other former Star Trek games, very fitting. - The spiritual successor to Star Trek Armada2. - Hero units + their voices included such as Picard, Sisko, Martok, Locutus of Borg, Sela etc. - Many custom maps. - Fully working AI support. - Custom Ui. - Custom…

Mar 2 2014 by 23-down

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Kessok heavy cruiser WIP T.co

Apr 2 2016

We will be posting some new pictures on moddb later today!

Mar 25 2016

Amabarenya added over 500 entity files and Maxloef added 15 new planet textures/models today!

Feb 28 2016

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Apr 30 2015

For those in Europe enjoy the local space phenomenon!

Mar 20 2015

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