Star Trek: Armada III - The Final Frontier begins with the first stirrings of the Dominion War and allows players to take command of five unique factions, the United Federation of Planets, the Klingon Empire, the Romulan Star Empire, the Cardassian Union/Dominion Alliance, and the Borg Collective. Explore strange new worlds, seek out new life and new civilizations, and boldly go where no one has gone before.

"Best Star Trek Mod for any game period."
Mod of the Year 2014 I Player's Choice
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Just when you thought it was over


Yes folks, Sins has once again updated. Joy of deepest joys. The good news is it only broke the main (and multiplayer) menu. Well, you kinda need those don't you? We've released a hotfix that solves this issue and makes the game playable again. We're nice like that! It's the most recent file available for download.



He's Crazy man! He'll Kill Us All!


The Gul has finally lost it! He's off in a corner going on about going back to Cardassia. You've sent him a million inbox messages about having trouble updating the mod to the latest version and the poor dear just can't cope. Fortunately, before his descent into madness (and into speaking in the third person), he recorded an updated installation guide for Star Trek Armada 3. We'll pop it below for anyone that's struggling.



Future Updates to STA3


Caesar's Legion, one of our long-time testers has taught himself how to code and has set about correcting some lingering errors with Star Trek Armada 3: Nemesis. As he's busy doing that and spending his hard earned free time on it, it'd be rude not to release the fixed once he's finished them. I'll be running an additional pass and some further testing on the Final Frontier module too, as after some exhaustive gameplay; it's not as stable as I'd like it to be. Once Caesar's done with his tinkering, I intend t help him with testing the combined modules and making any required changes to TFF to make it as stable as possible and an enjoyable, crash-free experience for everyone.

Caesar's learnt some other tricks too



That's it from us for the time being, only a short update. There's plenty of other STA3 content on GulSurvives to keep you folks busy should you be interested in the meantime and it's also the home of the live developer blogs for AOTF.

Ages of the Federation: Progress Update!

Ages of the Federation: Progress Update!

News 4 comments

It's Dev Diary time! Let's see wtf has been happening with AotF!

Ages Of The Federation: Weekly Dev Diary #2!

Ages Of The Federation: Weekly Dev Diary #2!

News 5 comments

We're back again with another developer diary. We'll be delving into the last week's changes and updates below!

Ages Of The Federation: This Week In Development #1

Ages Of The Federation: This Week In Development #1

News 7 comments

Citizens of the Federation, Senators of Romulus, Warriors of Qo'nos! It's high time that I returned. Your people cry out for data and details, for information...

The Final Release

The Final Release

News 23 comments

The big moment finally arrives, and we're here to send Armada 3 off with style.

RSS Files
Star Trek Armada 3: 27 July 2018 Main Menu Hotfix

Star Trek Armada 3: 27 July 2018 Main Menu Hotfix

Patch 29 comments

The latest update broke the game's main menu. Gowron was enraged, so we've fixed it! Unzip the file into your root mod folder and select yes to overwrite...

Star Trek Armada 3: Best Of Both Worlds

Star Trek Armada 3: Best Of Both Worlds

Full Version 90 comments

The final version of Star Trek Armada 3. Included is Star Trek Armada 3: Nemesis, Star Trek Armada 3: The Final Frontier and a copy of the Galaxy Forge...

Star Trek Armada 3: Icon Replacer Addon by Bruce!

Star Trek Armada 3: Icon Replacer Addon by Bruce!

Patch 19 comments

This file contains an icon replacer, so players can enjoy the more traditional empire window icons for all factions, working in both Nemesis and TFF...

The Final Frontier hero-station spawn issue fix!

The Final Frontier hero-station spawn issue fix!

Patch 10 comments

You know what to do folks, unzip it into your mods.rebellion1.85 folder, select yes to overwrite. Sorry I missed it FEELSBADMAN PLEASE NOTE - IF YOU DOWNLOAD...

TFF Module Homeworld Spawn Fix!

TFF Module Homeworld Spawn Fix!

Patch 20 comments

We had a lot of reports yesterday about things not spawning as intended on your homeworld when you had the TFF module active. This one really had us scratching...

STA3: The Best Of Both Worlds (Nemesis / TFF v1.1)

STA3: The Best Of Both Worlds (Nemesis / TFF v1.1)

Full Version 61 comments

Here it is ladies and gents, the combined beta for both STA3: Nemesis and STA3: The Final Frontier V1.1! Grab it while it's hot!

Comments  (0 - 10 of 15,498)
Bouront
Bouront

I'm having a small issue when running both mods together, if I have the option tactical grid on the planets fps drops like a brick take it off and it goes back to 60 fps, why is this eating the fps?

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AlexN26
AlexN26

This mod, at this point, is AWESOME. A lot of details, events, even the alien probe from the fourth film. Sound effects, models, music... It's almost perfect. The main problem, and only problem, I found:

At some point, during combat between the AI from neutral planets and AI player, some neutral ships start running away from the orbit (their combat vectors get stuck in a straight line), and the AI player armada following to dark space forever. The result is a useless AI player getting destroyed because they have their entire fleet following some ships in the dark forever and ever. That happened to my klingon friends, after all the diplomacy efforts, my allies were useless in my fight against the Romulans at first, and then the Borg.

So, this combat vectoring mod is great, makes the battles very dinamic and fantastic. But sometimes gives this little problem. I hope there is a solution to be found.

Thank you for your amazing mod, people. I'm going to play another one and see if it happens again.

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andrewempowered
andrewempowered

Has anyone gotten the main menu to work? I tried putting the hotfix in the Users\example\Documents\My Games\Ironclad Games\Sins of a Solar Empire Rebellion\Mods-Rebellion v1.85, but no result. Does it belong in a different spot?

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andrewempowered
andrewempowered

EDIT: I ended up putting the hotfix file inside of C:\Users\example\Documents\My Games\Ironclad Games\Sins of a Solar Empire Rebellion\Mods-Rebellion v1.85\STA3_Core_Nemesis\Window. That seems to have done the trick!

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hiep16
hiep16

one question: i have researched the cradassian union and i'm full researched. I have unlocked Kessok Heavy Cruiser/Kessok Hybrid-class and see it used by my cardassian oppenent but i can't build it. I can't find it under cruiser and frigates. How i can get them?

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Malevolance
Malevolance

Best mod ever I will never stop playing this! Just curious is there any trainers for it that work? Also any possibility of there ever being any Kelvin Timeline ships " Intel Dreadnought Cruiser" in future updates?

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Guest

When playing my total income is dropping by .1 a second. It eventually goes back to where it should then starts dropping again. gets to a point where I am not able to possess any credits and have a constant negative.

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OrionSlaver Creator
OrionSlaver

That's part of the economy system - a portion of your income is detracted from your income for fleet maintenance. You need to make sure your infrastructure can support your fleet - develop planets, establish trade routes, etc. You may need to scuttle a few ships until your income catches up.

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Mathias1701
Mathias1701

I too am having this issue. While I get that you lose income for fleet upkeep and whatnot, I begin to constantly lose .1 credits per second in a loop from positive to negative.I have played this mod for more than 100 hours too and I know very well how the economy system works, or rather, how it is supposed to work. Eventually, I literally make no income (even though it shows positive for at least part of the loop).It also essentially updates the income twice per second/tick (i.e. I'll get +5 credits and then immediately -6), thus making negative credits. It gets so bad that the game is literally unplayable, as I have no intention of gaining income based solely on selling tritanium and dilithium.

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Kremblin89
Kremblin89

I have the same bug. Basically say I have 10 creds per second. It will drop by .1 every second until I have 0 income then restart at 10. If you have any upkeep, which shows up as 0% for some reason despite upgrades, you can get a negative income. Also your income is really weird, again using 10 creds per second starting at 100 creds you will get +1 then - 9 then +1 then -9 ect. So your income looks like 100 - 110 - 101 - 111 - 102 - 112 - 103... It takes ages to save for anything like this. When you have 4-5 systems with 0 fleet upgrades it can take 5-6 min to save for one building. This does not affect metal/crystal. It literally takes 30 min to get 2 nearby planets right now if they have stronger militia or one is not an asteroid, using my first capital to slowly take one, then building a few ships to help with the 2nd. If then 2nd planet is tier 1 I cannot afford to place 2 labs + upgrade to colonize/pop on the asteroid and build ships. So I have to focus on upgrading the population to not lose income, then labs. I may have 2 frigates by the time Tier 1 is researched. Then its wait 2-3 min per ship I need to take then next planet. It's actually faster to sell excess metal/crystal early game to get credits, this continues all game.

I can save 1000 metal/crystal and sell it for 2-3k creds faster than waiting for the creds even with only a few planets.

So is the economy is set up to not use the % income subtraction that the base game uses, and instead adds the regular income then subtracts upkeep? In which case why does it subtract stuff with 0 ships/upgrades?

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Highest Rated (48 agree) 10/10

A wonderful mod. - 5 Unique Factions to play with (Federation, Klingons, Romulans, Borg, Dominion+Cardassians+Breen - Well balanced mod experience. - Vast graphical improvements and high quality models+textures. - Lovely music remastered out of other former Star Trek games, very fitting. - The spiritual successor to Star Trek Armada2. - Hero units + their voices included such as Picard, Sisko, Martok, Locutus of Borg, Sela etc. - Many custom maps. - Fully working AI support. - Custom Ui. - Custom…

Mar 2 2014 by 23-down

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Latest tweets from @startrekarmada3

Kessok heavy cruiser WIP T.co

Apr 2 2016

We will be posting some new pictures on moddb later today!

Mar 25 2016

Amabarenya added over 500 entity files and Maxloef added 15 new planet textures/models today!

Feb 28 2016

Youtube.com

Apr 30 2015

For those in Europe enjoy the local space phenomenon!

Mar 20 2015

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