Star Trek: Armada III begins with the first stirrings of the Dominion War and allows players to take command of five unique factions, the United Federation of Planets, the Klingon Empire, the Romulan Star Empire, the Cardassian Union/Dominion Alliance, and the Borg Collective. Explore strange new worlds, seek out new life and new civilizations, and boldly go where no one has gone before.

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The Journey

News 28 comments

Greetings all,

It's finally here! The final, definitive edition of Star Trek Armada 3 is finally ready and available for you to play! Download it now!

STA3Final


Why are you still reading this? Go and download the mod! Play! Enjoy!

191641


You're...still here? Okay.

It's difficult to describe how this feels for us as a team. What started as a personal project for a frenzied Dutch booty-pirate in 2012 has grown into what we would call a small phenomenon, with hundreds of thousands of unique downloads and players from all around the world of every race, creed, gender and orientation. It's been a long, often tedious, sometimes stressful but mostly fun road, and it's one that as a team we are so proud to have traveled.

20210910174327 1


As I say, Armada 3 started out as a personal project for Max, then a budding 3D artist. Since then this team has grown into more than just a group of modders. As a team we've been parts of each other's lives for years now. We've witnessed each other's triumphs, supported each other through hard times, lamented (and, let's be real, secretly laughed) at failures, and whole-heartedly cheered at successes. We've seen each other's careers start and fall apart, marriages and divorces, the deaths of loved ones and the births of children. Team members have come and gone, and even though we're spread over thousands of miles around the world and many of us haven't actually physically met, the members of Stellar Parallax, past and present, have become, I feel, an unusual and very special group of friends. Here's to all of you, gents!

20210910182356 1


The road to this final re-release has been long and rocky. There have been discussions, arguments, blow-ups and reconciliations. It started as a simple patch designed to address some of the more glaring bugs still present in Armada 3, overlooked by a team that was, to be honest, eager to move on to other projects. But what started as a bugfix gradually grew in scope, until it finally became a full-blown project unto itself that recaptured our excitement for Armada 3 and committed us to seeing to it that this mighty mod sailed off into the sunset having reached its great potential. And the driving force behind this project can be suummed up in a single word - Bane.

Bane has been a part of Stellar Parallax since damn near the beginning. He's not afraid of hard work and doesn't back down from a challenge. In fact, I have it on good authority that he was once found wandering the Canadian wilderness just looking to fight a bear or brawny moose that could put up a worthy struggle. It's this kind of passion that Bane has brought to Armada 3, and as the project lead for the re-release the amount of time and work and stress and mostly metaphorical blood and sweat he has personally put into this mod cannot be overstated.

And the same goes for the whole re-release team. Imagine the effort it would take to build a big new house. Now imagine the effort it would take to take that house apart, one piece at a a time, fix and improve each individual part, and then put it all together again in a way that looks similar but is better in every way. That's what's been achieved here and we are so proud.

20210910195455 1


And through it all there's been you - our supporters, fans, players, audience, loyal subjects or whatever you want to call yourselves. Armada 3 has been a long, immense and at times difficult project, especially over the last 18 months with the pandemic wreaking havoc on all our lives. Your support, encouragement, kind words and yes, even your annoying questions have meant so much to us. We've loved your enthusiasm and engagement. This project would never have made it without you. From the bottom of our hearts, thank you, one and all.

Our very special thanks go to our Patrons: Miles and Heather Simpson, MR EVAN C BROWN, Darius Trent, trazyn, Chris H, Anthony, Joey J Pan, Fortress Tiberius-Kiryu, Alex Green, Michael Allan, Alex Dyer, Jessie Glover, Ash Wallis, Beelosh, Centurian128, and Michael Goldfarb.

With that, I have but one final, bittersweet duty to perform for Armada 3.

I hereby announce that Star Trek Armada 3, full conversion mod for Sins of a Solar Empire: Rebellion, is no longer in active development.

I declare Armada 3 to be complete. Go forth and conquer!

Until next time, dear friends, stay classy. Or don't.
- OrionSlaver & the Stellar Parallax team

The Time is Near!

The Time is Near!

News 14 comments

The release date has been revealed! Prepare yourselves!

Are You Ready?

Are You Ready?

News 18 comments

The final release of Armada 3 is right around the corner....and we mean it this time. Get ready.

Obedience Brings Victory

Obedience Brings Victory

News 6 comments

As of this moment, we are all dead. We go into battle to reclaim our lives. Remember, victory is life.

For the Union

For the Union

News 1 comment

Your guilt has already been determined. Your trial is only to display your guilt to the Cardassian people, that they might see justice being done.

RSS Files
Star Trek Armada 3 Final Edition [Full]

Star Trek Armada 3 Final Edition [Full]

Full Version 122 comments

The full and final release of Star Trek Armada 3. It's been a journey! Will fill this in later...

STA3 Uprising 1.0 Echo Papa Crash Patch

STA3 Uprising 1.0 Echo Papa Crash Patch

Patch 5 comments

Removal of Echo Papa from game to fix random event crashes

STA3 Uprising 1.0 Upkeep Patch for DL's before 16 March 2019

STA3 Uprising 1.0 Upkeep Patch for DL's before 16 March 2019

Patch 25 comments

This patch fixes an upkeep bug that a few users reported after the initial release. This should rectify it for players that were encountering their upkeep...

Star Trek Armada 3: Uprising V1.0

Star Trek Armada 3: Uprising V1.0

Full Version 162 comments

If you're downloading this version after 16 March 2019, you will not need the 1.0 Patch. If you downloaded a version before 16 March 2019, please also...

Star Trek Armada 3: 27 July 2018 Main Menu Hotfix

Star Trek Armada 3: 27 July 2018 Main Menu Hotfix

Patch 35 comments

The latest update broke the game's main menu. Gowron was enraged, so we've fixed it! Unzip the file into your root mod folder and select yes to overwrite...

Star Trek Armada 3: Icon Replacer Addon by Bruce!

Star Trek Armada 3: Icon Replacer Addon by Bruce!

Patch 21 comments

This file contains an icon replacer, so players can enjoy the more traditional empire window icons for all factions, working in both Nemesis and TFF...

Comments  (0 - 10 of 16,419)
pureevil29
pureevil29

Bug Reports: As the Romulans, it is impossible to research anything under Foreign Cohesion after the "Union of Shadows". Even when I researched every other topic under all the research branches I could still not research these 6/7 items under Foreign Cohesion. That leaves the Romulans weaker than they were intended of course.

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GingerSyco
GingerSyco

Hi guys, been playing this for years since you first started and love it. Can anyone help me with one thing, who race wise / what ship can take over debris fields now? It doesn't seem to be the case?

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pureevil29
pureevil29

I had this issue too but with capturing extractors on uncolonizable asteroid fields.. in regular Sins it is the colony ship or the scout ship... don't know why they would change that but as the Romulans I just can't find a way to capture the extractors.

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Hobbs203 Creator
Hobbs203

Your carrier frigates have the ability

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GingerSyco
GingerSyco

Thanks bud! That's been doing my head in for ages hahah! Much appreciated!

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Sumtingwongky
Sumtingwongky

This is amazing. Thank you

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Kayden
Kayden

Thank you guys so much! With GOG releasing Armada 1 & 2 I came back to see how this was going and I have to say from the bottom of my heart, thank you for this amazing MOD and all the work y'all have put into it. Live long and prosper.

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Breeny
Breeny

I read here that some people experience crashes after about 1 hour of playtime with the Final Edition. I have the same issue and did not change my configuration since the release of "Uprising v1.0". The creators wrote that they did not experience this issue so it must be quite specific to some factors.

So far every game we tried (sp and mp) crashes after a while.
Does anybody know something about this?

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uberjammer
uberjammer

I had three games like this, like never before with previous versions, having consistent crashing each time, including on reload. I reduced shaders one level down (from ultra), moved My Games back to the main drive, and everything has worked since then for 2 super long games. GTX 980, 16g ram.

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uberjammer
uberjammer

And then got another crash on a Huge Arena map.

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Kremblin89
Kremblin89

It's weird because I crash after 1 hour in sp, but played a 4 hour mp game with no issues.

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