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The time has come once again, the new version of Mental Omega is finally here. Furthering the Red Alert 2 legacy, Mental Omega builds on what was established by Westwood Studios and expands upon the conflict between the Allies, Soviets, and Yuri's Epsilon, while introducing a completely new faction to the play - the Foehn Revolt - complete with its own 3 subfaction, structures, units, support powers and heroes.

Enhanced with the powerful Ares DLL, a project headed by AlexB to push Yuri's Revenge engine to its limits, Mental Omega 3.3 strives to bring new features to the game while maintaining a strong sense of gameplay balance. Mental Omega 3.3 continues where the first Red Alert left off and branches out into an expanded universe with brand new missions for all factions, with missions for the Foehn Revolt planned for the future.

Mental Omega 3.3 requires files from a working installation of Red Alert 2 & Yuri's Revenge patched to 1.001 to be played. Follow the instructions presented here to get the mod to work properly with your game.

This release includes:

  • A complete new faction: The Foehn Revolt
  • CnCNet5 compatibility for multiplayer services
  • 12 new subfactions with their own unique sets of units
  • 52 new single player missions, including a campaign for Yuri
  • 28 new cooperative maps for 2 players
  • new skirmish/multiplayer maps, around 500 total
  • new skirmish/multiplayer game modes, 14 total
  • updated visuals & audio
  • a new soundtrack, unique for each side (separate download)

Watch footage of a Foehn Revolt subfaction skirmish gameplay to quickly get introduced to the new side:


You can also listen to one of 20 tracks composed by World Beyond as a part of the Foehn Soundtrack here:

Stay tuned for more updates! The ride is not over!

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Mental Omega News Bulletin #26

Mental Omega News Bulletin #26

News 10 comments

So what are we doing these days? We're testing the client created by Rampastring of the Dawn of the Tiberium Age fame who's been so kind as to help us...

Mental Omega News Bulletin #25

Mental Omega News Bulletin #25

News 16 comments

Establishing battlefield control.. standby. A quick heads up about all the recent more or less stealth updates happening on MentalOmega.com in the Factions...

Mental Omega News Bulletin #24

Mental Omega News Bulletin #24

News 20 comments

We've been posting AI-only skirmish videos on our YouTube channel this week, now it's time to talk about some changes and additions shown in these videos...

Mental Omega News Bulletin #23

Mental Omega News Bulletin #23

News 9 comments

Work on the next Mental Omega release continues, as we're adding and finishing new units of the Foehn Revolt.

RSS Files
Mental Omega 3.3.3 Patch (Manual Update)

Mental Omega 3.3.3 Patch (Manual Update)

Patch 40 comments

This fixes Save/Load. If your updater in the Client doesn't want to complete the update or you were never able to start it at all, download this and extract...

Mental Omega 3.3.0

Mental Omega 3.3.0

Full Version 232 comments

Release Date: December 16, 2016 --- READ THE INSTRUCTIONS! Remember to download soundtrack separately.

Soundtrack for Mental Omega 3.3

Soundtrack for Mental Omega 3.3

Music 13 comments

New ingame music for Mental Omega 3.3, optional download. Place "thememo.mix" into the directory you extracted Mental Omega 3.3 in.

Comments  (0 - 10 of 4,794)
idodoappo
idodoappo

considering the longer than usual development time, is there a chance that 3.3.4 will feature more missions?

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Worrall2735
Worrall2735

Uhh yeah of course

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Dr.Octavia-Pus
Dr.Octavia-Pus

I think, maybe not me alone, instant shelter should be replaced by something.. right? an Underground Tunnel could be nice, Cost, Recharge Time and Requires Power could be the same as the shelter, and i think the tunnel should be a building delivery too, maybe instead of placing them anywhere, you need to make the field bureau use the same radius as the experimental warshop for the chronolift to use for the tunnel deployment.

At least mental omega should use the tunnel feature, Actually the mod is using almost all of Ares features at least once.

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Ahrimansiah
Ahrimansiah

guys is there anyway to get rule.ini for MO 3.3.3? also is there anyway to increase zoom (reduce resolution) without losing wide screen support? the units looks way small in my laptop :/

thanks alot for this amazing mod

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Ahrimansiah
Ahrimansiah

wow negative karma only for asking technical question! some fanatic fan kids here...

so none of devs are going to answer me?

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ResurrectionistofNod
ResurrectionistofNod

So great to hear the latest tweet about the anti-tank projectiles being instantaneous when it comes to travel time when garrisoned. Made it pretty difficult at times since the enemy was still given enough time to fire their weapons to dislodge the troops, like borillos.

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Speeder Creator
Speeder

It's mostly to fix some elevation/cliff-related issues.

Reply Good karma+1 vote
mirsyad555
mirsyad555

(buried)

can it's mental omega 3.3.4 update new unit
allied = paradox engine,prism hoplite,paladin tank destroyer and future tank x-0
soviet = cyrbog,boris and hidblade gunship
and also update defence support
allied = add 3 experimental warshop
soviet = add 4 iron guard
epsilon = add 2 cloning vats
,all faction can training spy,saboterue and infiltator in the mission so player can play fair and square againts enemies

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ResurrectionistofNod
ResurrectionistofNod

I didn't think of any of those being an issue probably because I wasn't paying attention to that, now I don't have to worry. Thanks.

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Dr.Octavia-Pus
Dr.Octavia-Pus

I see, when i re-read the factions page, i found out the voyager and the zubr should be amphibious, not hover as mentioned.

I recently seen your new tweet, will the allies really get a hero unit for america? it also looks like it's a stolen tech between the MADMAN double body and its shockwave core, Pteranodon wings, Ramwagon's core, Buratino dual turreted SAMS, and dual-barreled centurion, that's a weird combo.

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pikachu11
pikachu11

I think it's probably some sort of boss unit.

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Worrall2735
Worrall2735

Well you wanted somethink that might be a "Cabal Defender" *Ta Dahhh*

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C&C: Yuri's Revenge
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Highest Rated (66 agree) 9/10

Easily one of the best, most professional "YR+" mods around. MO is genuinely produced as a "YR expansion", continuing the game's theme and storyline with a whole brand new campaign for all three factions.

While bringing in a few new ideas and a lot of new units for the games houses (without being overcrowded), MO doesn't depart too much from the original games atmosphere - a great mod for anyone who wants 'a little bit more YR'.

Nov 19 2010 by OmegaBolt

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Latest tweets from @speeder_mo

PsiCorps fights for Africa in Yuri's Epsilon #MentalOmega Covert Op 'Nightcrawler'. Soon. Youtu.be #RedAlert2

Sep 16 2018

Note that weapons of all T1 anti-tank infantry will now be instant hit and invisible when fired from a garrisonable building. #MentalOmega

Sep 8 2018

A weapon to surpass the Centurion.. #MentalOmega T.co

Sep 7 2018

Reznov and Krukov begin the operation to retake Russia from Yuri's hands in Soviet #MentalOmega Covert Op mission '… T.co

Sep 1 2018

Foehn Origins Mission 5 will be called "Vanishing Point", Mission 6 (Finale) "The Remnant", to be released in #MentalOmega 3.3.5. #RedAlert2

Aug 23 2018

See what the Allies have been up to in Africa in their new #MentalOmega Covert Op mission 'Fullmetal'. Youtu.be #RedAlert2

Aug 23 2018

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