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The time has come once again, the new version of Mental Omega is finally here. Furthering the Red Alert 2 legacy, Mental Omega builds on what was established by Westwood Studios and expands upon the conflict between the Allies, Soviets, and Yuri's Epsilon, while introducing a completely new faction to the play - the Foehn Revolt - complete with its own 3 subfaction, structures, units, support powers and heroes.

Enhanced with the powerful Ares DLL, a project headed by AlexB to push Yuri's Revenge engine to its limits, Mental Omega 3.3 strives to bring new features to the game while maintaining a strong sense of gameplay balance. Mental Omega 3.3 continues where the first Red Alert left off and branches out into an expanded universe with brand new missions for all factions, with missions for the Foehn Revolt planned for the future.

Mental Omega 3.3 requires files from a working installation of Red Alert 2 & Yuri's Revenge patched to 1.001 to be played. Follow the instructions presented here to get the mod to work properly with your game.

This release includes:

  • A complete new faction: The Foehn Revolt
  • CnCNet5 compatibility for multiplayer services
  • 12 new subfactions with their own unique sets of units
  • 52 new single player missions, including a campaign for Yuri
  • 28 new cooperative maps for 2 players
  • new skirmish/multiplayer maps, around 500 total
  • new skirmish/multiplayer game modes, 14 total
  • updated visuals & audio
  • a new soundtrack, unique for each side (separate download)

Watch footage of a Foehn Revolt subfaction skirmish gameplay to quickly get introduced to the new side:


You can also listen to one of 20 tracks composed by World Beyond as a part of the Foehn Soundtrack here:

Stay tuned for more updates! The ride is not over!

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Mental Omega News Bulletin #26

Mental Omega News Bulletin #26

News 10 comments

So what are we doing these days? We're testing the client created by Rampastring of the Dawn of the Tiberium Age fame who's been so kind as to help us...

Mental Omega News Bulletin #25

Mental Omega News Bulletin #25

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Establishing battlefield control.. standby. A quick heads up about all the recent more or less stealth updates happening on MentalOmega.com in the Factions...

Mental Omega News Bulletin #24

Mental Omega News Bulletin #24

News 20 comments

We've been posting AI-only skirmish videos on our YouTube channel this week, now it's time to talk about some changes and additions shown in these videos...

Mental Omega News Bulletin #23

Mental Omega News Bulletin #23

News 9 comments

Work on the next Mental Omega release continues, as we're adding and finishing new units of the Foehn Revolt.

RSS Files
Mental Omega 3.3.0

Mental Omega 3.3.0

Full Version 243 comments

Release Date: December 16, 2016 --- READ THE INSTRUCTIONS! Remember to download soundtrack separately. Check for available patches before playing the...

Mental Omega Loading Screen Template

Mental Omega Loading Screen Template

GUIs 5 comments

Mental Omega Mission Loading Screen Template in PSD format. Useful for those who make their own Mental Omega missions. By Nooze. For mappers and modders...

Mental Omega 3.3.4 Patch (Manual Update)

Mental Omega 3.3.4 Patch (Manual Update)

Patch 36 comments

If your updater in the Client doesn't want to complete the update or you were never able to start it at all, download this and extract to where your Mental...

Soundtrack for Mental Omega 3.3

Soundtrack for Mental Omega 3.3

Music 12 comments

New ingame music for Mental Omega 3.3, optional download. Works for version 3.3.0 and newer. Place "thememo.mix" into the directory you extracted Mental...

Comments  (0 - 10 of 5,088)
Du}{
Du}{

I would like to recommend to create a new game mode which could restrict any faction abilities (such as mercury strike and similar). I don't know how this may effect balancing, but some people, who played RA2 20 years ago and trying to play MO today, said that variety of those abilities ruins their feeling and pace of the game sometimes. It could be great if there were such game mods which could return old-school spirit, I guess.

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ShadowArcher97
ShadowArcher97

I'm just finding out about this from the YouTube channel zoom3000. Would it work if my Red Alert game is from the 17 game collection in Origin? Would I have to get the standalone games to be able to use this?

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Speeder Creator
Speeder

It will work, you just need the 7 files from a Red Alert 2 Yuri's Revenge installation.
- Read more: Mentalomega.com

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Dr.Octavia-Pus
Dr.Octavia-Pus

Mental Omega will work on it, my YR copy is from Origin, but not the full Ultimate Collection, it's a standalone RA2 and YR copy from Origin.

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Warhead77777
Warhead77777

When I start this up, everything is fine, till I start up a game in skimish or campagin, then everything is bluish.

I have done full screen, windowed, and windowed without border. Each time it leaves 30% of the window black and acts weird when you mouse over it.

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Speeder Creator
Speeder

Did you try using other renderers from the Display options menu?

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Warhead77777
Warhead77777

Huh, that actually ended up working. Now it sometimes freezes up and I can't click on the window.

Really weird, huh, happens like 20 minutes into a game.

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Dr.Octavia-Pus
Dr.Octavia-Pus

There is a question i should've asked few days ago, but, is it allowed to release unofficial patches/updates/or even editions (with modified graphics and/or codes) to the public?

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knownagitator
knownagitator

Unless Speeder agrees for its release yeah but in general I guess its a No.

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Dr.Octavia-Pus
Dr.Octavia-Pus

I know it's possible to have the MIXs encrypted, but how could i encrypt it anyway?

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9.3

800 votes submitted.

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Highest Rated (68 agree) 9/10

Easily one of the best, most professional "YR+" mods around. MO is genuinely produced as a "YR expansion", continuing the game's theme and storyline with a whole brand new campaign for all three factions.

While bringing in a few new ideas and a lot of new units for the games houses (without being overcrowded), MO doesn't depart too much from the original games atmosphere - a great mod for anyone who wants 'a little bit more YR'.

Nov 19 2010 by OmegaBolt

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Latest tweets from @speeder_mo

Just a reminder: #MentalOmega works with all releases of #RedAlert2 and #YurisRevenge, the Origin version included.… T.co

Feb 16 2020

There's more. #RedAlert2 Moddb.com

Feb 5 2020

Shiny. #RedAlert2 T.co

Feb 5 2020

So apparently "Oil in Center" maps are all the rage online these days. #MentalOmega #RedAlert2 T.co

Feb 3 2020

The folks over at the fan wiki have been keeping track of all differences between #YurisRevenge and #MentalOmega. H… T.co

Jan 31 2020

You might think it's obvious, but seeing how many times this question is still asked: the more barracks or factorie… T.co

Jan 21 2020

Always chronoshift the government buildings. Always. Youtu.be #RedAlert2 #MentalOmega

Jan 20 2020

Sometimes I wonder if 'GDI vs Nod vs Allies vs Soviets' will be possible in #CommandAndConquer Remasters, not neces… T.co

Jan 18 2020

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