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A decade has passed since the beginning of the Mental Omega storyline with the release of Act One, featuring 12 missions for Allies, Soviets, and Yuri's Epsilon each, on November 29, 2013. Over the years, we've rolled out numerous patches that expanded the narrative into Act Two and additional Special Operations, featuring missions that delved into new stories of the factions originating in Red Alert 2, but also introduced our original fully playable side - the Foehn Revolt - in version 3.3.0 in 2016.

The climax of the story of Allies, Soviets, and Yuri in version 3.3.6 released on October 30, 2021, marked the culmination of years of dedication from many talented individuals—ardent fans of Red Alert 2 and the works by Westwood Studios. As the authors of this campaign, we were more than happy to see the wide participation of players in it throughout the years. The combined Act One and Act Two storyline resulted in a massive 133-mission-long campaign, available for everyone to play for free.

10years


Now, a new war looms on the horizon. The state of the world is dangerously unknown, and thus it falls upon the technologically advanced Foehn Revolt to navigate the uncertainties of the outside. Their mortal enemy, Yuri, has achieved the seemingly impossible, forcing the Revolt to employ warfare strategies and futuristic weapons developed in the isolated time-space in Alaska. The horrors that await them will be for you to discover in Act Three of the Mental Omega storyline - "New Horizon" - now in development.

actthreecardpv


After a much needed development break, the Mentalmeisters are now crafting the next chapter of the Mental Omega saga. The upcoming campaign - a sequel to "Red Dawn" and "Epsilon Era" - is an ambitious collaborative effort involving veteran mission designers from the community with extensive experience in Red Alert 2 map creation. This time, just like we did with Act One, we intend to release all missions of Act Three simultaneously when they are ready. The new story of the Foehn Revolt will arrive packed with gameplay changes, new additions and improvements, which we will be unveiling to you over time.

The Last Bastion


The most crucial addition, which should come as no surprise to those who follow the developments in our modding community, is the inclusion of Phobos — the Ares-compatible extension for the Red Alert 2 Yuri's Revenge engine created by Starkku, Kerbiter, Trsdy, Morton, Belonit, among others. This inclusion enables us to introduce a plethora of new advanced functionalities into the game, further information on which will be revealed in the upcoming dev logs. If you'd like to learn more about this revolutionary modding tool right now, head over to their GitHub.

phobos logo


For the new developments, the Mentalmeisters team welcomes two new core members: Zhelin and Salted_Old, both excellent Red Alert 2 voxel artists who will bring in new weapons for all players to use in skirmish/multiplayer, as well as the new campaign. The brilliant composer behind the Foehn Revolt Soundtrack, World Beyond, returns with new music that will be heard throughought the missions.

We are also very happy to announce the formation of the Mental Omega Animated Cutscenes Project team, lead by Baozi and consisting of Brick, Alex, hhhh, Lobsan3 and Noah. This team will solely focus on crafting animated CGI cutscenes for the Mental Omega story, an example of which we present to you today.


Both the Mentalmeisters and the MOACP teams are now actively seeking new members. We, as the Mentalmeisters, are explicitly looking for INFANTRY ARTISTS and MISSION SCRIPTERS, while the MOACP team is recruiting those skilled with CGI to assist with the creation of new models and animating the cutscenes: STORYBOARD, 2D, 3D and RENDER ARTISTS. We are both also looking for MUSICIANS who'd like to contribute additional music for the projects.

## Contact Speeder / MMs: mental.omega.apyr@gmail.com
## Contact Baozi / MOACP: hanpibaozi@outlook.com

Make sure to follow mentalomega.com and our social channels for updates on the "New Horizon", soon(tm).
You can also join our Discord server, which has recently reached a milestone of 10000 members.
-- Discord invite: mentalomega.com/discord

Mental Omega is back. Stay tuned for much MOre.

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Mental Omega 3.3.6 has been released!

Mental Omega 3.3.6 has been released!

News 4 comments

The work is done, and the end is here. Our four-faction Command & Conquer Red Alert 2 campaign is finally complete. All 133 missions are now available...

Mental Omega 3.3.5 is out now!

Mental Omega 3.3.5 is out now!

News 9 comments

All missions revamped, their difficulty overhauled - now is the best time to play the Mental Omega campaign, if you haven't already: on Casual, Normal...

Mental Omega 3.3 Available now!

Mental Omega 3.3 Available now!

News 38 comments

The winds have changed. The Foehn Revolt begins. The 4th side - with its three subfactions: Haihead, Wings of Coronia and the Last Bastion - is finally...

Mental Omega News Bulletin #26

Mental Omega News Bulletin #26

News 10 comments

So what are we doing these days? We're testing the client created by Rampastring of the Dawn of the Tiberium Age fame who's been so kind as to help us...

RSS Files
Mental Omega 3.3.0

Mental Omega 3.3.0

Full Version 260 comments

YOU NEED THIS BEFORE THE PATCH. Read the install instructions first. Remember to download soundtracks separately. Check for available patches before playing...

Mental Omega 3.3.6 Patch (Manual Update)

Mental Omega 3.3.6 Patch (Manual Update)

Patch 19 comments

GET 3.3.0 FIRST! If your updater in the Client doesn't want to complete the update or you were never able to start it at all, download this and extract...

Soundtrack for Mental Omega 3.3 - Part I

Soundtrack for Mental Omega 3.3 - Part I

Music 17 comments

New ingame music for Mental Omega 3.3, optional download. Works for version 3.3.0 and newer. Place "thememo.mix" into the directory you extracted Mental...

Soundtrack for Mental Omega 3.3 - Part II

Soundtrack for Mental Omega 3.3 - Part II

Music 5 comments

Additional new ingame music for Mental Omega 3.3, optional download. Works for version 3.3.5 and newer. Place "expandmo94.mix" into the directory you...

Mental Omega Loading Screen Template

Mental Omega Loading Screen Template

GUI 5 comments

Mental Omega Mission Loading Screen Template in PSD format. Useful for those who make their own Mental Omega missions. By Nooze. For mappers and modders...

Comments  (0 - 10 of 5,780)
reiterpallasch
reiterpallasch

In Act III will there be multiple endings for each faction victory or just one victor.

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ZunZero97
ZunZero97

When the game its minimized I pop up again and I get black screen, how can I solve?

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Speeder Creator
Speeder

Try changing your Renderers in Game Options.

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ZunZero97
ZunZero97

I have so many options, such as: IE-DDraw, TS-DDraw, DDWrapper, DxWnd, so on.

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Speeder Creator
Speeder

Pick the one that works best for you. Start with CnC-DDraw.

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ZunZero97
ZunZero97

It works, thanks

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Du}{
Du}{

I have a question to devs. Do you guys plan to use AI to voice-over Yuri, Romanov or other major characters in the campaign? Or maybe even reassemble some cut-scenes from the original game to fit MO plot?

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Speeder Creator
Speeder

There are currently no plans for that.

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思金人时代
思金人时代

Hello my friend, I think the units and skills of each faction in this mod are too cumbersome and should be developed towards simplification and refinement

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Tallesdark
Tallesdark

I assume you are talking about the support powers sharing the support tab and air and naval unit sharing the vehicles tab.

That is what its possible for then, unless you point a gun at EA and demand the source code, they can't do anything about it.

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Speeder Creator
Speeder

What's too complicated for you?

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Luffy_MonkeyD
Luffy_MonkeyD

Hi, Speeder. Is it normal that I have no music in the main menu of MO3? Was it removed? Or do I have to download it somewhere?

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Du}{
Du}{

Go the options, and find 'main menu music' switcher

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