Expanding on every feature found in The Lord of the Rings, The Battle for Middle-earth II as well as boasting entirely new content. The all new single player campaign’s innovative new units will help to tell the story of the evil Witch-King’s rise to power, domination of Angmar, and invasion of the great kingdom of Arnor, home to Aragorn’s ancestors. To fully experience the evil side of Middle-earth, gamers can now play as the all new Angmar faction in skirmish, multiplayer, and War of the Ring modes.
Experience a whole new depth of strategy with upgraded War of the Ring and Create-A-Hero features. Create-A-Hero’s entirely new Troll class boasts additional weapons and armour that will allow players to have even more freedom in customizing their game play. War of the Ring, the risk-style meta-game, offers upgraded army persistence, a new siege dynamic on the Living World Map, and unified territories that serve as major control points.
Hello followers and old friends
Welcome to a milestone in our modding experience. What you will read below is the conclusion of a culmination of events that has been happening probably for some years now. You can probably already see there is a massive change here so let's get to it.
The Ridder Clan Mod
The Ridder Clan Mod is dead and, let’s be real, it has been like that for some time. There has been progress, ideas and determination involved, but in the end, the idea of what it was supposed to be has been lost. But we are not here to grieve for it, instead we should cherish what it was and bring it some well-deserved merits.
What does this mean?
You have already seen some... changes, so before you get very confused, let me start explaining it in a very famous quote: "One stage of your journey is over, another begins.". New team, new focus, new mod!
New team
I would prefer not to let all my ideas and content I have been brewing for this mod turn into dust . I am still determined for those ideas to see the light of day in one shape or another. Luckily I have managed to surround myself with people that are willing to help me see these ideas, this vision, transform into reality. So we forged a new small team to continue this legacy.
New focus
At one point it was pretty clear, for me, and for some of the fans, that I had a clearly focused vision in regards to the mod, and that vision was not what the mod was about 8 years or so ago. Obviously, this was due to my preference to work only on content I wanted to see in the mod, in this certain case, the elves. So I fully embraced this vision, that this is probably the only thing the mod will be about from now on.
New mod : Wars of the Firstborn based on Ridder Clan Mod
So comes the Wars of the Firstborn, a new mod based on Ridder Clan Mod that will be focused just on elves. The mod will be a continuation of the V3.02 of the Ridder Clan which means it will contain all previous content shown in that release, notably the High-elves. This means that for the time being all new factions will be elven-focused.
What will happen with the other factions?
The fact that the focus will be on the elves does not mean the other factions will be ignored. The vanilla factions will be kept with several modifications; most notably we will reintroduce the Dwarves and also keep Rohan as a sub-faction of Men.
We are experimenting with the faction plans for the currently developed Mirkwood faction in order to create a new system upon which the factions will be based on. Of course, this means until this system is implemented to the vanilla factions, there will be an imbalance. After all, the RC MOD was always a mod that experimented many aspects of the game so i kindly ask of you to be patient and bear with us as we work tirelessly to improve upon it.
Previous content
Content shown in the previous news made by NewErr, but not implemented yet in the mod will also be added into the Wars of the Firstborn mod.
Support
While Wars of the Firstborn mod is active we will continue to also support the V3.02 and V2.00 versions of the RC MOD.
Important features
The shift in focus will not be the only thing affected by this transition to Wars of the Firstborn. The team reviewed the current features of the RC MOD. Here are the conclusions we reached:
The Voting System
Will be kept in the new mod and will be fine-tuned as releases go by. Also this system will be implemented on all the mod’s maps.
The BFME1 Mode
We will also keep the beloved BFME1 mode which will be implemented for all new and current factions of the mod. Furthermore we will work on the AI for this so players can have a smooth single player experience. The first release might have a basic-level AI but it will be improved in time.
Create-A-Character System
With a heavy heart I must say this system has been discontinued and will be reverted to vanilla in Wars of the Firstborn. I am fully aware that this was a very beloved feature of the mod for many fans. Sadly, since Ridder Geel was the only one working on this system and he is no longer in the active modding community, there is no one present to continue his work. Unless you manage to convince RG to come back, this feature will probably never be worked on.
A new beginning
There will be many changes coming around and it will take some time, but we sincerely hope this change of pace will be to everyone's benefit. We will also keep the same pages we had for RC MOD and the same discord server. However we might rename the pages/server. Thank you for taking the time to read this and thank you for supporting all of this though all these years.
Excited and have a lot of questions? Find our discord server now!
We are still looking for an intermediate coder to fill up our ranks. If you are interested, contact us.
Sincerely,
NewErr and the Wars of the Firstborn team
Kingdom of Arnor v1.2 was rebuilt from scratch. We have updated to 2.02 v8.4.0. Added new art to the game and made Arnor faction more fleshed out and...
Ar-Pharazôn the Golden, was the twenty-fifth and last King of Númenor. Of all the Kings of Númenor, he wielded the most power, but used it most unwisely...
An article showcasing a new fortress map coming in Age of the Ring 7.0.
The purpose of this article is to bring you information about the new update.
Kingdom of Arnor v1.2 was rebuilt from scratch. We have updated to 2.02 v8.4.0. Added new art to the game and made Arnor faction more fleshed out and...
This mod requires patch 2.02 version 8.4.0, any changes made to the mod you will be able to see inside a changelog provided inside. Keep in mind that...
Arnor (As EA should have made it). Working Skirmish and War of the Ring. New models. Better Arnor heroes and many fixes.
THIS IS A FULL, STANDALONE VERSION. YOU CAN UNINSTALL 6.0 IF YOU WANT. Version 6.1 contains balance changes and bug fixes.
Fourth Early access for the mod, mostly some bug fixes (like wotr texts, structures geometry) and some adjustements as always. Refer to the main page...
Age of the Ring 6.0 has been released. Please read the instructions!
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i have an installed and functioning copy of BFME 2 but when i try to launch ROTKW it keeps telling me that "Base game is not Installed" and i cant find a solution
- Bing
Does anyone know how i can download Rotwk because i cant find it anywhere that actually works.
Forums.revora.net
What can I do if my CD key is missing?
This Video contain the BFME CD Keys Youtube.com
"string manager failed to initialize properly" please man HELP me . Cant open the game, and cant instal age of the ring. Even found some bfme starter fixer, but he cant find the game.. When I try to instal Age of the O, it says that i dont have 2.02 patch instaled, but it is. it is downloaded from modb. windows 10 /64