Expanding on every feature found in The Lord of the Rings, The Battle for Middle-earth II as well as boasting entirely new content. The all new single player campaign’s innovative new units will help to tell the story of the evil Witch-King’s rise to power, domination of Angmar, and invasion of the great kingdom of Arnor, home to Aragorn’s ancestors. To fully experience the evil side of Middle-earth, gamers can now play as the all new Angmar faction in skirmish, multiplayer, and War of the Ring modes.

Experience a whole new depth of strategy with upgraded War of the Ring and Create-A-Hero features. Create-A-Hero’s entirely new Troll class boasts additional weapons and armour that will allow players to have even more freedom in customizing their game play. War of the Ring, the risk-style meta-game, offers upgraded army persistence, a new siege dynamic on the Living World Map, and unified territories that serve as major control points.

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The Men of Rohan Part 2: Cavalry



We covered Rohan's infantry in part 1 and will be covering heroes in part 3, leaving cavalry in the middle, because cavalry is the meat in our Rohan sandwich! I just made that up, whoa. But it's true: Rohan in AotR is going to have a lot of cavalry units, to which they'll have comparatively easy access.


Horses were the primary motif running through the lives of the people of Rohan. They were the backbone of their culture and the most important part of their collective identity - all because Tolkien felt that the Anglo-Saxons could've won the Battle of Hastings and beat the invading Normans back had they only used a proper cavalry force - by which they might've prevented their ancient culture from being contaminated by these French-Viking intruders - hence the seed that sprouted the Rohirrim in Lord of the Rings. Bit of obscure Tolkien lore for you there.

Horsemen of the Mark

Recruited from the Stables


HorsemenMark1


The Horsemen of the Mark are Rohan's light cavalry, designed as the earliest of early-game cavalry units available in Age of the Ring. Like the infantry spearmen and archers, these riders are yeomen, mustering at the behest of their lord or the King himself. They are useful for harrassment and early scouting, but won't be able to stand up to much in combat. At rank 3, they gain Muster of Edoras, which grants them a permanent armor bonus in lieu of being able to receive a proper Heavy Armor upgrade.

HorsemenMark2


Rohirrim Warriors and Archers

Recruited from a rank 2 Stables


Rohirrim


Those belonging to the various Éoreds under Rohan's various marshals are generally men with more experience and training, though still primarily farmers: Rohan did not have a large standing army. The Rohirrim Warriors and Archers are Rohan's primary cavalry units: they are above average in terms of stats, and able to make use of the full breadth of Rohan's various unit upgrades, making them the bread and butter of cavalry strategy.

MArchers


PelennorFields


Riders of Snowbourn

Recruited from a rank 2 Stables


Snowbourne2


'Where are the Riders of Snowbourn?'

Though they may have been delayed (or worse!) to the Muster at Dunharrow, they're fully featured in AotR. The Riders of Snowbourn are slow, heavy cavalry that excel at trampling their enemies, keeping them busy and struggling to form up. Use them as a shock unit, to break an enemy rank and then retreat, while you send in your archers to clean up. The Riders of Snowbourn may enter the Line formation, which increases their speed and armor at the cost of crush velocity.

Snowbourne1


Mounted Kingsguard

Recruited from a rank 3 Stables


Kingsguard2


The Mounted Kingsguard is made up of the most capable warriors and riders Rohan has to offer, handpicked by the King's marshals and lords to dedicate their lives to martial prowess and protection of the royal line. In times of war, they ride in the vanguard and with the king, hooves thundering, tall helmets gleaming, driving their enemies before them. In AotR, they can toggle between a spear and bow, and have the Royal Escort power, granting a speed and armor bonus to nearby heroes.

Kingsguard1



That's all for now - expect a part 3 to this series soon!

Join us on Discord to discuss the mod, ask questions (but not release dates) and organize online games on T3A:Online or Gameranger. Also consider supporting us on Patreon if you're a fan of our work.

Theodred

ok bye,

The AotR Team


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A small tool to easily edit hero data in gamedata.ini . This is still under developement. Bugs are to be excpected.

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The Christmas reskin patch for 2.02! Requires 2.02 to install but can work in 2.01 as well.

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Comments  (0 - 10 of 133)
elJorobado
elJorobado

Does anyone know how to unlock all the powers of the spell book at the beginning of the game?

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Xerneas15
Xerneas15

Hey I know this isn't technically to do with ye but I cant find any answers online for it. I have had ROTWK downloaded for about 2 years and last month I had to do a full reset of my pc. I am just getting around to reinstalling again and I keep getting an error at 31% saying "A problem occurred when trying to transfer the file 'E\Support\config.xml" from the media. Do you want to retry to copy the file, or cancel the installation?
I had a similar issue with BFME2 but that happened at 1% because I had the wrong language settings.
I have tried manual installs, downloaded iso installs, reboots and nothing works.
I really want to play the Edain mod again so I would really appreciate if ye have any suggestions

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Xerneas15
Xerneas15

Nevermind i used the bfme startup fixer on bfme2 and it let me install rotwk then. Edain is working perfectly 😃

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ricci14
ricci14

Hi.Im having problem with this game about game crash. Its info abou( iniParseFXlist--FXList FX_ VilyaEnd not dound...). I was instalising everyrhing step by step 3 times still the same problem.thanks for any help

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DickenChappy
DickenChappy

I am having trouble loading the game it has a game crash after 1 min of loading the game. It is about Mordor wall hubs. Whats wrong with my game.

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beegnyss
beegnyss

You must find the BFME2 Patchswitcher and change the patch from 1.09 to 1.06.

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Guest
Guest

This comment is currently awaiting admin approval, join now to view.

LHTN
LHTN

There is a mod of ROTWK called The Onset of Darkness or TOOD that adds new Factions, units, Heroes, etc ... outside to change a little of the perspective of the game putting elements of LOTRBFME 1 as starting with 2 units of each Faction, Command Point of the units smaller, among others, the only problem is that the mod is originally Russian and in the English Version several texts appear with MISSING at the beginning, outside the home screen among other things being in trouble in the english version, the mod link is this: https://vk.com/bfme_tood2

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Samuli11
Samuli11

How do I download and install this modd?

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LHTN
LHTN

If you are talking about The Onset of Darkness, you first need to create an account on the download site, and after downloading the file, install it into a folder on your computer and then install it, grab all the files from the EP1 folder and send it to the root folder of Rise of The Witch-King, you will need version 2.01 of the game, the problem is that several texts have problems due to the mod originally being Russian

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Battle for Middle-earth II: Rise of the Witch King
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Highest Rated (7 agree) 10/10

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Dec 22 2012 by variag

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