Expanding Fronts is a massive modification for Star Wars Galactic Battlegrounds aimed to breathe life back into the classic LucasArts strategy game by adding various new units, features, and gameplay elements. Each of the 8 civilizations are being reworked and enhanced to make each feel more unique and authentic to the universe, while maintaining the classic Battlegrounds gameplay. In addition, the Scenario Editor is being filled with hundreds of new units, buildings, effects, triggers, and objects to allow campaign and scenario designers more freedom than ever before.

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1.2.1 NOW AVAILABLE!

Expanding Fronts 1.2.1 is now available. With it comes several stability fixes that should reduce crashes and multiplayer desyncs. In addition, numerous new units and heroes have been added, alongside some graphic and audio refinements. You can download Expanding Fronts 1.2.1 from the links below:

Exe Installer | Manual Archive


1.2.1a HOTFIX

Note: If you've downloaded Expanding Fronts on the 25th, please download the 1.2.1a Hotfix as well. This hotfix corrects a terrain-related issue that resulted in game crashes. The main 1.2.1 mod files have been updated to include the fix, and downloads on or after 26 May do not require the hotfix files.

1.2.1a Hotfix


CHANGES


NEW CONTENT AND FEATURES:
- The Zann Consortium now trains Nightsisters instead of Sith, and has access to a new unique ranged unit; the Nightsister Hunter

BALANCE AND UNIT STATS:
(All civs) - Attacker construction time reduced; dropped to 60s from 80s
(All civs) - Command Centers can no longer attack Air units when garrisoned
(CF) Magnaguards - Significantly decreased infantry armor; dropped to 5 (8) from 10 (15) (Adv)
(ZC) Defiler - Decreased anti-building damage bonus by 30%; increased build time to 40s from 35s
(ZC) Now has access to Jedi/Sith Perception

RANDOM MAPS:
- NEW Scripts: Ahch-To, Rugosa
- Takodana - Implemented new terrains, reduced number of lakes
- Scarif - Reduced number of GAIA props, reworked generation of the landmass for improved balance
- RM Scipts can now select the cliff type to generate with.

GRAPHICS/AUDIO:
- (GE) TIE Striker - Updated graphics
- (CF) Sith Temple uses proper construction graphics
- (TF) Workers have new graphics and audio
- (ZC) Anti-Air Troopers, Grenadiers, Medics, Mounted Troopers and Workers now have unique graphics and audio
- Podracers now use 16 directional facings, and leave trails while moving over certain terrains

INTERFACE:
- (CF) Air Transport tech tree dll added
- (CF) Corrected typo in Magnaguard description
- (GE) Stormtrooper Commander Language ID corrected
- (GE) Reference to AT-AT barges removed from Air Transport description
- (GE) Assault Mech tech tree dlls corrected
- (GE) Bomber tech tree dlls corrected
- (GN) Transport Mech icon slot updated
- (GO) Basic Training tech displays correctly in Tech Tree screen
- (GO) Mech Destroyer tech tree dll corrected
- (ZC) Fixed positioning of garrison indicators for units and buildings
- Cargo Freighter tech tree dll added
- Podracer Wreckage properly named

SCENARIO EDITOR:
- Additional Units, Heroes, and Props added
- 5 new Cliff types added

MISC BUG FIXES:
- Widescreen patch should no longer cause desyncs in multiplayer matches
- Fixed a bug with unit counters that coud result in crashes
- Editor status text now displays without flicker when you switch menus, and can no longer crash the game

Expanding Fronts May Update

Expanding Fronts May Update

News 15 comments

Today, we're going over a handful of the upcoming improvements to the Expanding Fronts mod, and what content there is to look forward to in the future...

Expanding Fronts 1.2 Released!

Expanding Fronts 1.2 Released!

News 32 comments

Another major update to Expanding Fronts is now available, adding a colossal amount of new features, engine improvements, map scripts, Editor units, and...

The Separatist Alliance

The Separatist Alliance

News 27 comments

A new release of Expanding Fronts is on the horizon, introducing another new playable civilization, an overhaul to an existing civ, and a multitude of...

Expanding Fronts - New Trigger Overview

Expanding Fronts - New Trigger Overview

News 5 comments

The Expanding Fronts mod adds numerous new Trigger Conditions and Effects to SWGB; giving level designers more options and functionality than ever before...

RSS Files
Expanding Fronts 1.2.1a (Torrent)

Expanding Fronts 1.2.1a (Torrent)

Full Version

The newest update to the Expanding Fronts mod, featuring a host of performance and stability improvements, alongside audio/visual updates and a host of...

Expanding Fronts 1.2.1a Terrain Hotfix

Expanding Fronts 1.2.1a Terrain Hotfix

Patch 3 comments

Small patch to correct an error that caused some terrains to appear incorrect or crash the Editor

Expanding Fronts 1.2.1a (EXE Installer)

Expanding Fronts 1.2.1a (EXE Installer)

Full Version 7 comments

The newest update to the Expanding Fronts mod, featuring a host of performance and stability improvements, alongside audio/visual updates and a host of...

Expanding Fronts 1.2.1a (Manual Install Archive)

Expanding Fronts 1.2.1a (Manual Install Archive)

Full Version

The newest update to the Expanding Fronts mod, featuring a host of performance and stability improvements, alongside audio/visual updates and a host of...

Expanding Fronts 1.2 (EXE Installer)

Expanding Fronts 1.2 (EXE Installer)

Full Version 17 comments

The newest public release of SWGB: Expanding Fronts is now available! This update includes numerous new units, features, and an entirely new playable...

Expanding Fronts 1.2 (Manual Install Archive)

Expanding Fronts 1.2 (Manual Install Archive)

Full Version

The newest public release of SWGB: Expanding Fronts is now available! This update includes numerous new units, features, and an entirely new playable...

Comments  (0 - 10 of 1,630)
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Hios
Hios

How do you disable collision?

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xxnightreaverxx
xxnightreaverxx

Anyone have luck playing this with Gameranger? Me and a friend both replaced the exe, but the person joining gets stuck at "setting up multiplayer game" and fails to connect.

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LORDGIORGER
LORDGIORGER

First of all I must congratulate all the staff for the constant and intelligent attention with which this "ancient" game-which I have been passionate for fifteen years-has been expanded and enriched. Let me just mention the following. I noticed that alongside the continuous additions there were also losses of materials already introduced in the game. For example, the Dark Troopers Phase II and III, which had been placed next to Dark Trooper I and II (there is only phase I, the prototype, remained), the Imperial PX Mech, several heavily armed Wookiee units (that were incorrectly listed as cannons), and others, including a special Berserker unit whose name by now I can't remember (Chalmun?). Among the buildings disappeared all the imperial factories related to the special units: it is true that the mode with factions is over but these materials, since they were there, could remain to enrich the Scenario. The same is to say for the barrack of the Arc Troopers and the factory of the MC-80 (although a factory working for the development of capital ships in the Scenario would be appropriate) could remain at least as part of the environment. An Imperial "medium wall" is also missing, probably by mistake, perhaps considered as a duplicate of the standard medium wall while in reality it was a very easy to use black wire mesh to fence areas and build bases and buildings. In general I would say that once acquired an object - unit or building –also considering the difficulty of animating new units, it should be worth the principle of its definitive acquisition to the Scenario, just as it is respected the principle of not touching all the original stuff. I hope that the next expansion will also include a revision of the lists for the recovery of useful materials lost along the way. Still countless compliments and that the Force be with you!

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VaRaMir
VaRaMir

Also for Geonosians the Sith Apperentice is upgraded to Nightsister Warrior on researching Sith Knight

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VaRaMir
VaRaMir

Hi the game crashes randomly, sometimes after a few minutes or sometimes after longer duration.
Also when the Holocron is put in the Temple the ungarrison button covers the Jedi/Sith Meditation button.
Apart from these minor niggles the mod is 10/10 :D

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CC-2224Cody
CC-2224Cody

Will you include the new troopers from Solo?

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Highest Rated (4 agree) 10/10

Expanding Fronts is a well put together and balanced mod. It takes Galactic Battle grounds (one of my favorite Star Wars games) to another level of greatness.

Jul 15 2016 by Doomsday4766

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