Expanding Fronts is a massive modification for Star Wars Galactic Battlegrounds aimed to breathe life back into the classic LucasArts strategy game by adding various new units, features, and gameplay elements. Each of the 8 civilizations are being reworked and enhanced to make each feel more unique and authentic to the universe, while maintaining the classic Battlegrounds gameplay. In addition, the Scenario Editor is being filled with hundreds of new units, buildings, effects, triggers, and objects to allow campaign and scenario designers more freedom than ever before.

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Welcome back. Though we've been rather quiet here over the past few months, the Expanding Fronts team is hard at work preparing for our next major update. This time, we have chosen to focus mainly on the core mainstay of the game; Random Maps. New breakthroughs in modding have given us the ability to add entirely new terrain textures to the game. Thus far, over fifty new options are available for map designers to use in their creations. Also added are new cliff sets, and a host of new animals to give maps more life and variety than ever before.

Today we'll be taking a look at over a dozen map scripts available in the Expanding Fronts mod.


Demo 20181207A

"Built a thousand generations ago to keep these. The original Jedi texts.
Just like me, they're the last of the Jedi religion."

A secluded oceanic world rumored to house the site of the first Jedi Temple. Ahch-To is an archipelago map where players start on small individual islands. These islands are limited in size, and will eventually run dry of resources, forcing players to expand outwards by air or water. In the center of the map is a large landmass containing multiple mineral deposits, and plentiful Holocrons. Control over the mainland is critical to ensure victory. Carbon is plentiful from woodlands, and food comes primarily in the form of fish, fruit bushes, and Porgs - a new herd animal that can be captured the same as Nerfs/Banthas.


Demo 20181207B

"That business on Cato Neimoidia doesn't... doesn't count."

The oldest of the Neimoidian 'Purse Worlds,' much of Cato Neimoidia's life exists atop rocky plateaus that tower high over the permanent fog and acidic oceans below. It is on top of these rocky spires that devastating battles rage. Players all start on a small rock-bordered island surrounded by clouds. Defensible, but small, resources are in short supply, and players must hop islands in order to secure new sources of income. Unlike Ahch-To, there is no central landmass, and players must fight to stake claims between numerous small islands scattered about the map.


Demo 20181207C

"It's salt."

A red-soiled mineral planet dusted over by a thick crust of salt. Crait consists mostly of flatland with numerous pockets of Carbon rocks. Ore is in higher than usual supply, owing to Crait's mineral rich nature, and packs of wild Vulptices roam the barren surface.


Demo 20181207D

"Wonderful. We are now part of the tribe."

A re-imagining of the original Battlegrounds script; the Forest Moon of Endor has been enhanced with new wildlife and features. A new herd animal, the Bordok, can be captured for food, while vicious Arachne spiders lurk deep in the forest stalking unsuspecting prey. The primary new feature of Endor is the scattered Ewok villages. Just like herd animals, Ewok huts can be captured by any player that approaches them. While under control players can train Ewok units to fight for their armies. While Individually frail, they come at a low cost and can be quickly replenished from any owned Ewok structure.


Demo 20181207E

"Korriban shall be as it always was. A graveyard for the darkest of the Sith Lords, still whispering within their tombs. It shall always be a source of evil, spawning threats throughout the millennia."

The ancient homeworld of the Sith species, and the burial site of some of the most powerful Dark Lords of the Sith, Korriban is a planet filled with immeasurable dark-side energy. Its harsh desert surface contains plentiful Carbon deposits, but not much in the way of food save for packs of violent animals. A higher than usual amount of Holocrons dot the landscape, providing an immense boost of Nova for those determined enough to claim them.


Demo 20181207F

"I think I've found the perfect place. Remote. A bit desolate, but tranquil."

A lush, agrarian outer rim world, Lah'mu's surface is covered in fertile grasslands, mountians, and black sand beaches. The isolated world inhabits only a sparse amount of settlers. Food is plentiful on Lah'mu, due to plentiful fruit bushes and large packs of herd animals. Also dotted across the map are numerous moisture vaporator structures that will passively generate Food for any player that controls them.


Demo 20181207G

"You have to be alert every second on Mimban. This is a crazy world,
where the ground itself is your most uncertain enemy.

A miserable, mud-covered world ravaged by near-constant warfare.The surface of Mimban is a hilly wasteland dotted with the remains of countless prior battles. Carbon deposits are small and scattered, requiring constant Worker mobility. Ore deposits are more plentiful than usual, allowing defensive-minded players the means to dig in behind dense fortifications.

MUSTAFARDemo 20181207H

"It's obvious that civilizations have been present here for thousands of years. Strangely enough though,
apart from the last few hundred years, there are no records at all of who was here or where they are now.

A remote volcanic world that served as the last capital of the Confederacy of Independent Systems during the Clone Wars. Mustafar consists of a hilly volcanic landmass intersected by lakes. Thin rocky bridges connect player lands and serve as natural choke-points.


Demo 20181207I

"If the Empire is here, then what I sensed is true. There must be something special about this place."

A remote aquatic planet with an immense coral reef stretching across much of its surface. The map consists of a landmass surrounded by water on three sides. Pillio contains plentiful food from fish, fruit bushes, and herd animals.


Demo 20181207J

"You don't realize how important a datapad is until you're stranded on
Raxus Prime with nothing but your boots and a blaster.

Once a lush tropical world, Raxus Prime now contains barren toxic wastes buried in immense mountains of trash and scrap. Navigation on this map is difficult owing to the colossal buildup of scrap. Most of it can be harvested for resources. Because of this, Raxus Prime contains a much higher than usual resource capacity.


Demo 20181207K

"Beautiful, this moon, is. Amazing, the universe, is."

Rugosa is a temperate moon covered in vast coral forests. It consists mostly of open, hilly landscape with average resources. In the center of the map is a lagoon that houses a single island filled with Nova Crystal deposits.


Demo 20181207L

"How do we blow it up? There's always a way to do that."

A forested ice planet ripped from its orbital home to become the mobile base of the First Order. Its surface consists of rocky mountains and vast open forests. The script is heavily forested around the edges, with multiple gaps in the trees, allowing attacks to come from almost any direction. The center of the map contains a large clearing. Carbon is plentiful, but Food and other resources are somewhat scarce.


Demo 20181207M

"What of the reports of the Rebel fleet massing near Sullust?"

The homeworld of the Sullustan species, Sullust's surface is a volatile volcanic wasteland covered in toxic gasses. While most inhabitants reside in underground cave networks, the surface hosts numerous mining and manufacturing operations. Sullust has a high mineral capacity, but is somewhat lacking in Carbon and Food.


Demo 20181207N

These scripts represent a sample of what we've been working on over the past year. We hope to show you much more soon. Many of these maps are already playable and can be downloaded from the latest Monthly Build available on Google Drive. Unfortunately, the holidays this year have been busier than usual for the team, and we do not yet have a solid release date for the next update. We hope to get something done early into 2019 and we will keep you posted as we make a decision. Thank you for your patience.


Demo 20181207O

We'd like to thank all of those who have been following the Expanding Fronts mod since its inception. Your continued support and enjoyment of the mod is greatly appreciated and we wish you all the best for this holiday season. We look forward to bringing even more to you next year.


We have some huge plans for the Expanding Fronts project moving forward, and we need YOUR help to to bring them into existence. Currently we require concept artists to help us design structures and units for new playable civilizations, as well as talented 3D artists and animators to help bring those designs to life. If you, or anybody you know has the skills, and wishes to contribute to the continued improvement of Expanding Fronts, please let us know. You can get in touch with us here on ModDB, or in our Discord server.

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Expanding Fronts 1.2.1 Released!

Expanding Fronts 1.2.1 Released!

News 14 comments

The newest update to Expanding Fronts brings a host of stability and performance improvements, graphic/audio updates, and a host of new units, heroes...

Expanding Fronts May Update

Expanding Fronts May Update

News 15 comments

Today, we're going over a handful of the upcoming improvements to the Expanding Fronts mod, and what content there is to look forward to in the future...

Expanding Fronts 1.2 Released!

Expanding Fronts 1.2 Released!

News 32 comments

Another major update to Expanding Fronts is now available, adding a colossal amount of new features, engine improvements, map scripts, Editor units, and...

The Separatist Alliance

The Separatist Alliance

News 28 comments

A new release of Expanding Fronts is on the horizon, introducing another new playable civilization, an overhaul to an existing civ, and a multitude of...

RSS Files
Expanding Fronts 1.2.1a (Torrent)

Expanding Fronts 1.2.1a (Torrent)

Full Version 3 comments

The newest update to the Expanding Fronts mod, featuring a host of performance and stability improvements, alongside audio/visual updates and a host of...

Expanding Fronts 1.2.1a Terrain Hotfix

Expanding Fronts 1.2.1a Terrain Hotfix

Patch 3 comments

Small patch to correct an error that caused some terrains to appear incorrect or crash the Editor

Expanding Fronts 1.2.1a (EXE Installer)

Expanding Fronts 1.2.1a (EXE Installer)

Full Version 12 comments

The newest update to the Expanding Fronts mod, featuring a host of performance and stability improvements, alongside audio/visual updates and a host of...

Expanding Fronts 1.2.1a (Manual Install Archive)

Expanding Fronts 1.2.1a (Manual Install Archive)

Full Version

The newest update to the Expanding Fronts mod, featuring a host of performance and stability improvements, alongside audio/visual updates and a host of...

Expanding Fronts 1.2 (EXE Installer)

Expanding Fronts 1.2 (EXE Installer)

Full Version 18 comments

The newest public release of SWGB: Expanding Fronts is now available! This update includes numerous new units, features, and an entirely new playable...

Expanding Fronts 1.2 (Manual Install Archive)

Expanding Fronts 1.2 (Manual Install Archive)

Full Version

The newest public release of SWGB: Expanding Fronts is now available! This update includes numerous new units, features, and an entirely new playable...

Comments  (0 - 10 of 1,646)

the first order will be in star wars galacitic battlegrounds espanding fronts

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Hello, do I need the clone expansion to play this? - I only have the base game.

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I have the GOG version of SWGB, and every time I tried to launch a map in standard skirmish it crashes back to desktop. Any ideas? I dying for a fix of SW gaming nostalgia...

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Did a full uninstall and reinstall of everything and now works perfectly! I feel like I am a teenager again except running in HD and with more content!

I am getting a pink bar when running 1940x1080 mod. Is anyone else having the same issue? I cant seem to fix it.

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I don't know if anyone else has come across this but one bug I've noticed is that with the experimental bigger size maps sometimes the walls won't build. I don't know if this is also present on the stock smaller size maps. I have always only played the biggest size that came with the game.

One little tweak I've always hoped for with this game was getting the background music to loop again like it originally was supposed to. Also, for those like myself that might have multiple tracks in the music folder, and option to play tracks randomly as opposed to in order would be nice.

I'm still holding out hope for the "3D rendered water" effect like in Age of Empires II HD.

Any possibility to add more player slots and colors? In the stock game you can have a standard game with one player representing every faction. That is no longer possible due to your wonderfully added factions.

Other than these small little pet peeves, good work on the mod. I LOVE what you guys have done with this game and I look forward to seeing what comes next.

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Gen_Rhys_Dallows Creator

Maps larger than 255x255 tiles across are still an experimental feature. While enabled you will experience issues with structure placement, AI, and unit pathfinding, which is why it's currently optional.

Adding more than 8 players/player colors is not possible.

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Hey, I love what you guys have made so far, and your new maps look amazing! May I suggest some stuff I'd like to see added in the future?

- Courscant Jedi Temple stuff
I'm making a 'Operation Knightfall' scenario, but I had to use Theed Walls, and floors to make it look good. I used some mods from SWGBHeaven (Council Room, and Temple Pillar) but I'd love them to be added to the EF mod, as well as walls, and floors.

Darth Vader Anakin
- Would be great for my 'Operation Knightfall' scenario. Maybe you could give him a hood, and give him a choking animation for his turning ability?

- Sith Holocrons
This would suit Korriban more than Jedi Holocrons. Maybe you could even have them give you Ore instead of Nova, that would differentiate them from Jedi Holocrons?

- Desann, Tavion, and Jerec
These characters exist as replacement mods on SWGBheaven, but I'd love to see them added as new Hero Units.

- Mandalorians
This would make a GREAT new faction.

- KoTOR Factions
This would be a lot of work, but you'd probably get a lot of new interest in the EF mod. Add 'Old Republic', and 'Sith' factions, with the Heroes from the games, and I guarantee everybody would love it.

Looking forward to future updates, keep up the great work guys :)

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Highest Rated (4 agree) 10/10

Expanding Fronts is a well put together and balanced mod. It takes Galactic Battle grounds (one of my favorite Star Wars games) to another level of greatness.

Jul 15 2016 by Doomsday4766

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