WELCOME TO EXPANDING FRONTS

Star Wars Galactic battlegrounds: Expanding Fronts is a massive fan-made expansion that brings new civilizations, units, maps, gameplay features, and quality of life improvements to Star Wars Galactic Battlegrounds. Built over nearly a decade with contributions from dozens of community members, Expanding Fronts provides the definitive Galactic Battlegrounds experience.


NEW FEATURES

  • New Civilizations! Do battle with two entirely new playable civilizations; the seedy Zann Consortium crime syndicate, and the insectoid Geonosians. Each new faction is fully realized with a unique graphics set, as well as a competitive roster of new unique units and technologies.


  • New Units and Techs! The standard unit and tech tree roster of each civ has been enhanced with numerous new units and techs. Use Transport Mechs to ferry infantry into battle; dominate the skies with the Interceptor; annihilate coastal defenses with Monitor ships; and much more!


  • New Maps! Expanding Fronts provides players with over two dozen new Random Map scripts, based on various worlds from the Star Wars universe. Over 100 new terrain options, native buildings that provide benefits when captured, and enhanced scripting capabilities make these settings more unique than anything ever seen before in GB. From the wastelands of Jakku, to the snow-tipped peaks of Alderaan; the galaxy is yours to conquer!


  • Bigger Battles! Expanding Fronts greatly extends the maximum population limit, allowing armies of up to 1,000 units per player! In addition, the maximum map size for skirmish games and scenarios has been increased, with experimental options ranging up to 640x640 tiles - over twice the size of the default Giant map!


  • Enhanced Scenario Editor! The barriers of the editor have been shattered with countless new enhancements. Off-grid object placement, new terrains, hundreds of new props, and completely new trigger conditions and effects make designing complex scenarios and campaigns easier than ever before!


  • Performance and Stability Improvements! Widescreen/Windowed mode support, increased framerate, and numerous user customization options allow GB to run on modern systems with ease.

CAN I HELP?

Expanding Fronts is always looking for additional help! We are currently in need of:


- Concept Artists to help design new units, buildings, and characters for planned new civilizations and campaigns.

- 3D Artists/Animators to help construct new characters, creatures, vehicles, buildings, and props for us to add to the game.

- AI Scripters to write AI scripts for use in skirmish games and custom scenarios/campaigns.


If you're interested in joining the team, please feel free to send a message to us, along with some examples of prior work, here on ModDB or in our Discord server.


Discord


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STATUS REPORT

Although we've been somewhat quiet on official channels, the Expanding Fronts team has been hard at work preparing for our next major update, which we are hoping to get done before the end of summer. Included so far are performance and stability upgrades, especially in regards to multiplayer games. Also included will be an update to the game's 256 color palette. This switch will allow us to achieve higher-quality visuals for units, objects, and terrains featuring certain color shades - particularly red, purple, and aqua.

Demo 20190729A


PAVING THE WAY FORWARD

One of our most significant additions to the Scenario Editor is multiple new terrain options. We now have over 100 new paintable terrains, including additional tree and carbon rock variants, allowing designers to create much more diverse and realistic environments in their scenarios. These terrains can also be used in custom Random Map scripts, allowing for limitless map-making potential. We've made good use of these terrains, plus the countless new props we've added to the Editor in our planned new campaigns, the first of which we are ready to reveal today: The Liberation of Naboo

Demo 20190729E


THE LIBERATION OF NABOO

Word of the destruction of the Second Death Star and the death of Emperor Palpatine has spread rapidly across the galaxy. On the tranquil world of Naboo - the Emperor’s homeworld - the populace has launched a surprise uprising. Taking advantage of the galaxy-wide confusion and panic across the Empire’s ranks, mass celebrations have erupted as thousands of citizens flood the streets of the capital city of Theed.

However, the festivities are short-lived. After recovering from the momentary shock, a vengeful Imperial force storms Theed, sending the crowd into a panic. Many citizens scatter, fleeing Theed for the outlying towns and swamps under the cover of the ill-equipped Naboo Security Forces.

This momentary spark of insurrection and the efforts of scattered ragtag resistance cells will not be enough to free Naboo from the Empire's grip. It will take an army - a Grand Army...

Demo 20190729G


The Liberation of Naboo is a dual-civ campaign. You will play as both the Naboo and Gungans in an alternating chain of missions, with the ultimate goal to free Naboo from the Empire's grip once and for all. Captain Gavyn Sykes, an aging veteran of the Trade Federation invasion decades ago, takes the reins of the Naboo Royal Security Forces in a planet-spanning campaign to destabilize the Empire's presence.

Meanwhile, deep in the Naboo swamps, Captain Naz Gegra seeks to reunite the scattered and disenfranchised elements of the Gungan Grand Army. With only a small handful of volunteers at his side, Captain Gegra fights an uphill battle to rebuild the once-powerful Gungan military, and drive the Empire's war machines off of Naboo for good.

The Gungan/Naboo campaign takes places across a myriad of locations both on Naboo and in the space around it. In addition to Naboo's city streets, rolling plains, and dense swamps, players can expect to visit some of the lesser-known locales of the Naboo system, including frigid polar mountain ranges, the lush moons of Ohma-D'un and Rori, and the hostile prison and mining colonies of Storm.

Demo 20190729D


DESIGNING A CAMPAIGN

The new enhancements to Expanding Front's Scenario Editor make designing lengthy cutscenes, complex RPG mechanics, and mind-bending puzzles much easier than ever before. However, we've opted to follow in the footsteps set by the original game, and by extension, Age of Empires II and its various expansions. The key to our design process is to ask ourselves - 'What would LucasArts/Ensemble have built if they had Expanding Fronts?' As such, we're using a somewhat minimalist approach that mimics the design styles of the classic campaigns - with some modern updates and new gameplay mechanics to show off the capabilities of our improved editing tools.

Demo 20190729B

TELLING STORIES THROUGH TERRAIN

The scope of Star Wars, plus the capabilities of the Scenario Editor give us unlimited potential for crafting new stories. Our goals for the new maps - beyond simply looking good - is to provide an unparalleled gameplay experience through keen level design and environmental storytelling.

With our new tools, we can craft more immersive worlds through the use of the map layout itself. We'll be showing a handful of examples from one of the upcoming campaign maps below. The map in question was originally featured in Galactic Battlegrounds' Gungan campaign and has been adapted as a key setpiece location for the first of our new campaigns.

Demo 20190729H

REVISITING THE PAST

Sharp-eyed players may recognize the elements of the original map, here notably overgrown after 30 years of neglect. So thorough was the Trade Federation's destruction of the once-bustling spaceport, that the Naboo government has largely abandoned any recovery efforts. When the Imperial occupation arrived years later, the abandoned space was deemed ideal for a staging ground and logistics base.

Demo 20190729K


The Imperials have paved over the ruins of the city, transforming it into a lifeless series of landing pads and supply depots that form a cancerous mark across the otherwise lush waterways and forests.

Elsewhere, the scars of the Trade Federation's invasion are still visible. Overgrown droid and vehicle carcasses speckle the forests where their prison camps once occupied, serving as ghostly reminders of the horrors the Naboo people faced even before the Empire.

Demo 20190729J


The Liberation of Naboo is one of the numerous campaigns we have in the works. Our team has spared no expense in ensuring that every stage, trigger, and map element are tailored to provide a unique, challenging, and fun experience for our players, while at the same time staying true to the spirit of the original campaign designs. We have many plans for the future, and we'd like to get them built and onto your screens as quickly as possible. Until then, we'd like to once again express our thanks and appreciation of our followers.

Demo Help


HELP WANTED

Our plans for expanding fronts don't stop with what we've done. We have new campaigns, new units, and entirely new civilizations on our to-do list, but we need YOUR help to make them possible. We are currently looking for:

Concept Artists - We are looking for skilled concept artists to help us visualize and design structures, characters, and vehicles for our planned new civilizations. The more art we have, the better our modelers can put new in-game art assets together. Battlegrounds, like Age of Empires before it, uses a very distinct set of visual qualities for its architecture. Just by looking at a building, you can immediately tell what type of structure it is, what civilization it belongs to, and how far down the Tech tree they've advanced. We need artists that can meet those criteria with new and interesting designs for the new content we have planned. In addition to this, we will also need designs for new infantry, droids, tanks, spacecraft, boats, and artillery where pre-existing canon designs aren't available.

3D Artists and Animators - Modelers are responsible for bringing our new planned new units to life. The requirements to help us out aren't very demanding, amateurs are certainly welcome to lend a hand. Because SWGB is a sprite-based game, the amount of detail we need on infantry models and animations is not particularly high, as can be seen in official renders of the original art. Most units have five main animation sequences: Standing, Walking, Attacking, Dying, and Decaying. Special units like Jedi and Workers have additional sequences such as using force powers or gathering resources. Generally, all of these animations are rather simple, typically ranging from 8-16 frames each.

Technical knowledge of SWGB or AoK modding is certainly welcomed, but not necessary; we can handle most of that on our end. All that's required is a program capable of orthographic/parallel projection, and the ability to render the needed animations as a series of 2D images (using the correct camera/lighting setup for Battlegrounds) that we can convert into in-game sprites.

AI Scripters - Scripters teach the game's AI how to play the game. We need scripters capable of writing new strategies for the computer players that take advantage of the many new units, buildings, technologies, and gameplay elements available to players in Expanding Fronts. Scripters will also help to write scripts for new campaign levels. Anybody interested in learning AI scripting can take a look at the Computer Player Strategy Builder Guide for more details about the AI process.

Writers and Scenario Designers - We are looking for users skilled in the use of the Scenario Editor, as well as talented creative writers to help us craft our planned new campaigns. Our designers should have a good eye for map design and trigger use.

If you or anybody you know has the skills and would like to contribute to the Expanding Fronts project, please let us know. You can get in touch with us here, or on our Discord server.

IG100 wagrievous walkIG100 wa



More New Worlds of Expanding Fronts

More New Worlds of Expanding Fronts

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RSS Files
Expanding Fronts 1.2.1a (Torrent)

Expanding Fronts 1.2.1a (Torrent)

Full Version 5 comments

The newest update to the Expanding Fronts mod, featuring a host of performance and stability improvements, alongside audio/visual updates and a host of...

Expanding Fronts 1.2.1a Terrain Hotfix

Expanding Fronts 1.2.1a Terrain Hotfix

Patch 4 comments

Small patch to correct an error that caused some terrains to appear incorrect or crash the Editor

Expanding Fronts 1.2.1a (EXE Installer)

Expanding Fronts 1.2.1a (EXE Installer)

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The newest update to the Expanding Fronts mod, featuring a host of performance and stability improvements, alongside audio/visual updates and a host of...

Expanding Fronts 1.2.1a (Manual Install Archive)

Expanding Fronts 1.2.1a (Manual Install Archive)

Full Version

The newest update to the Expanding Fronts mod, featuring a host of performance and stability improvements, alongside audio/visual updates and a host of...

Expanding Fronts 1.2 (EXE Installer)

Expanding Fronts 1.2 (EXE Installer)

Full Version 20 comments

The newest public release of SWGB: Expanding Fronts is now available! This update includes numerous new units, features, and an entirely new playable...

Expanding Fronts 1.2 (Manual Install Archive)

Expanding Fronts 1.2 (Manual Install Archive)

Full Version

The newest public release of SWGB: Expanding Fronts is now available! This update includes numerous new units, features, and an entirely new playable...

Comments  (0 - 10 of 1,725)
Warhead77777
Warhead77777

What is Direct Draw and why does this mod demand I have it?

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DanielWan29
DanielWan29

Hi, I just installed it and I don't have any errors, but the interface below where the construction options are, etc., doesn't appear to me. Any solution?

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Gen_Rhys_Dallows Creator
Gen_Rhys_Dallows

The Advanced Commands turned themselves off. Use the '+' button next to the minimap to reenable them.

Reply Good karma+2 votes
Guest
Guest

That's is so awesome! Me and my friends now are using your improvements! You are amazing! Making our dreams come true! Thank you!

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karzick
karzick

What new about big update?

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Mermicus
Mermicus

I just wanted to leave a personal thanks for expanding this game and showing so much love to the community no matter how small it is now. Keep it up, I love playing with your mod and I'm excited about the future updates!

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Fettig
Fettig

Good to hear you are implementing a campaign finally! Do you plan on using fully voiced dialogue like in the main game?

If you are looking for voice actors, I am good friends with a very talented voice actor, and I'm sure he'd be more than happy to offer you his services! He's very talented, he has a lot of range, he's done work for me in the past, and he never disappoints me. He's in that KoTOR 2 "M4-78" mod, he gives probably the best performance in that mod.

Let me know if you are interested, I can contact him for you :)

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polodb
polodb

it's amazing what have you been doing with this game, thank you!.Any clue what is coming?

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Chickenlover8564
Chickenlover8564

When i start up the game it shows me an error saying that it 'Could not initialize graphics system. Make sure that your video card and driver are compatible with DirectDraw' What the hell does this mean? Can anyone help me find a fix? Thanks

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karzick
karzick

You have plans add units from Jedi Knights series? Desann, Tavion, Jerek, Alora, dark team of Jerek, reborn sith with cortosis armor, cultist of Marko Ragnos?

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Fettig
Fettig

There are already sprites for Jerec, Desann, Tavion, and Reborns from Jedi Outcast AND Jedi Academy! All the EF team would have to do is use these, and make new units for them! I hope they do, I use them in my game, but they replace things I wish they wouldn't.
For example, Desann replaces Qui-Gon for some reason.

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Highest Rated (4 agree) 10/10

Expanding Fronts is a well put together and balanced mod. It takes Galactic Battle grounds (one of my favorite Star Wars games) to another level of greatness.

Jul 15 2016 by Doomsday4766

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