Anomaly is a standalone S.T.A.L.K.E.R. mod powered by an x64 version of Open X-Ray. Built upon Last Day, the mod continues its way on expanding and adding new features while maintaining a high level of quality and replay value.

Anomaly 1.5 is the biggest update yet, It includes a lot of new features and major changes
"Lost to the Zone" Storylines have been added to Anomaly 1.5 with it's 3 parts:
The Story mode now includes "Lost to the Zone" storylines, along with "Mysteries of the Zone" and DRX Questlines. The player is free to play any of them whenever they want.
Major quests won't be given to you upon starting a game, you need to ask for it.
Warfare has become a part of Anomaly as an optional mode. It simulates a war between different factions in a dynamic fashion.
The mode lets the player assume control over their faction. This is done at run time, and the player can choose between either the dynamic expansion system or the manual expansion system. The dynamic expansion system will adapt to any bases you captured in manual expansion mode when you switch back.
With an offline combat simulator, squads can intercept other squads arbitrarily, so the zone will be much more dynamic and the large scale war will rage at the far corners of the map.
The engine received a lot of improvements, and many new features has been added such as HUD inertion and FXAA support.
The weather cycles have been completely revamped by meatchunk to achieve better atmosphere and quality. And many improvements are done to the surrounding environment such as trees swing in storms, glowing anomalies, dynamic rain and more.
The A-Life received major changes. Stalkers travel more frequently and report their activity in the other parts of the Zone. The disguise system has improved, your equipment and behaviour affects the way stalkers observe and remember you.
The mutant spawns in underground levels is reworked for more dynamic encounters, each playthrough will carry something different for you.
Every time you start a new game, the spawned items around the Zone will be different. Their availability depends on the chosen difficulty.
Special characters and common stalkers offer more unique tasks, along with expanded dialog.
Sometimes you want to pass through some area without worrying about an enemy squad camping there. Many special characters have connections around the zone, talk to them and provide a payment to bribe an enemy faction temporarily.
you can ask natural squads to join your company and provide protection for a fee, the service is offered for a day or two. The escort squad will decline if you travel to abounded locations or monolith areas.
On high ranks or really bad reputation, you'll attract enough attention. Your enemies will put a bounty on your head and send elite squads after you.
The inventory has been expanded with more item slots. In addition, a lot of changes have been done to the item system: all devices operate by their own batteries, you can swap batteries between devices.
Backpacks are essential to increase the carry weight while equipped. And bolts are limited on hardest difficulty.
PDAs found on corpses can be viewed by the player to dig the messages inside. Messages related to the dead stalker can be about anything, search for any important info you can find.
A new set of headlamps and PDAs with special features are available. In addition, a new 3 detectors are added for quests and general-usage:
The Geiger Counter is now a detector with its own model. Using it will show the radiation value on the HUD. It operates under 3 modes to show readings in different ways.
The RF Receiver is able to catch signals coming from different radio sources. Along with the Anomaly Measurement device, both are used for different quests.
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The beta is a patch in a form of loose files, not a full release. The final release of 1.5 will be a complete repack (Standalone), it will be released once the beta is over.
First you need Anomaly 1.4 to be installed. if you have it installed already then skip to step 4. Otherwise follow this order:
1. Create a folder of your choice for Anomaly
2. Download and unpack Anomaly Repack 1.3.1 (Part 1) and (Part 2) inside the folder
Link to Anomaly Repack 1.3.1 (Part 1)
Link to Anomaly Repack 1.3.1 (Part 2)
3. Download and unpack Anomaly 1.3.3 Update inside the folder:
4. Download and unpack Anomaly 1.4 Update inside the folder:
5. Download and unpack Anomaly 1.5 (BETA) inside the folder:
JSGME is a good choice in case you want to revert back to 1.4 later.
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Report issues and bugs on Anomaly forums. Upload your log file (found in appdata/logs) and describe where\when or how the crash happened.
You can report bugs on the Discord server for Anomaly (in #progress_feedback channel) as well. Click on the image down below to join

S.T.A.L.K.E.R. Anomaly version 1.4.0 is the first huge overhaul with new gameplay mechanics and many optimizations and bug fixes.
The re-packed version of S.T.A.L.K.E.R. Anomaly including all 12 updates that were released for the original S.T.A.L.K.E.R. Anomaly mod pack and some...
S.T.A.L.K.E.R. Anomaly is a mod pack based on Last Day 1.3 with many addons and custom tweaks. It's quite demanding on the system, but it's running on...
The voting period for the Top 100 mods has closed, and it’s now time to announce the winners of the 2018 Mod of the Year Awards, as chosen by you!
This is a pre-release of 1.5 update. This is mainly for testing and feedback purposes.
This addon will replace russian voices of special characters from all 3 stalker gamers with english voices
This update for S.T.A.L.K.E.R. Anomaly does NOT contain any previous updates, it requires update 1.3.3 to be installed already. Please read the detailed...
This update for S.T.A.L.K.E.R. Anomaly contains all previous updates, please read the detailed description for more information:
This is one part of Back to the Roots. This part contains only the models. It can be combined with "Back to the Roots - World" or used alone.
This is one part of Back to the Roots. This part contains only the world textures. It can be combined with "Back to the Roots - Models" or used alone.
Highest Rated (21 agree) 9/10
Really nice mod, with, weirdly really good damage balance that somehow fit to my annoying needs. I said weirdly because most of mods just try to hard to mimic Misery that it self is really bad made mod(its not hard, its just annoying with fake hardness made via stats not gameplay it self) and thanks to it you dont need to play it like doom/quake, progressing trough game just for better gear that deal more damage. You can really get fist gun and take care of it and it will take care of you. Just…
Jun 23 2018 by paranoiia8
One of the military uniforms is bugged and looks extremely off. Any one have a fix? Currently using 1.5
any way of buying the ammo for P90?
its so rare and no trader is selling them.
I highly recommend this mod
Moddb.com
I highly recommend this comment.
cheers to you
Is there no way to actively set up a follower's weapons load out? I've been running around with Hip, and weapons don't seem to show up in her inventory management screen. In my backpack or hers.
The problem is that she tends to pick up weapons she comes across, and most weapons acquired in that way are in terrible condition. Which means they jam on her constantly.
She seems to equip whatever is the most expensive weapon in her inventory, and appears to have three slots, for short, medium, and long range. I've managed to get her using a SPAS-12 and a G-36 by tricking them out and dropping them at her feet, but she hasn't dropped the TOZ-34 or the trashed AK she picked up somewhere along the way. Nor do they appear in her trade-able inventory. But they are definitely taking up weight. So I would imagine that once her weight limit is reached, you can no longer change her equipped weapons.
Spoils of war.
Here is a script made by tdef (Dev)
"put in scripts folder and press 5 on numpad to see npc inventory to take/give guns (or anything else in it)"
"have self control and dont steal guns all over rookie village"
Drive.google.com
Thanks, that works! She had quite a few busted guns. The Ak-12 that she had been favoring was at zero condition, which would explain the constant jamming.
Hopefully follower inventory management will be addressed in a future release.
Through this script I've also discovered that weapons wear as she uses them, just like with the player. Seems like a strange design decision when there's no offical in game way to maintain a follower's equipment.
No matter what you do, she's eventually stuck with broken guns.
As I said, I hope followers get another round of tweaks. It's actually kind of fun playing mentor to a young stalker, but in its current state it's a little frustrating.
Actually Yea that's a little strange they don't equip something else if it's broken. Might just be a good idea for Anomaly dev team to just incorporate the script.
They'll always choose the best weapon they have, even if it's not appropriate for the situations at hand. You can always take their gun, shooting it (Like actually dropping their gun and shooting it) then return it to them. The Misfire_end_condition is pretty low.
I'm not sure why I would want to further damage their gun and increase the likelihood of it jamming on them?
My issue is that NPC followers' weapons apparently suffer wear, so that eventually their weapons will be at zero condition and jam constantly, and there is no current official way to repair their weapons.
So you end up with an NPC that is pretty useless in combat because they are almost never firing due to jams.
In my personal opinion, their weapons just shouldn't wear. Both because there is currently nothing the player can do about without that script, and because it's tedious and doesn't make sense to have to micromanage someone else's equipment maintenance.
I'm just going to use the base Toz34 for example
misfire_start_c= 0.88
misfire_end_c= 0.12
Iirc at condition 88% is when your gun will start to jam
At condition 12% is when your guy will no longer jam. It's not possible to test this yourself because the gun will explode in your hand, for companions I don't think it does. (Strange this website doesn't allow for the full thing)
So below a certain condition the guns stop jamming for NPC's? Certainly seems counter-intuitive, but definitely useful.
I had assumed the constant reloading after just a few shots was due to jams, but maybe that's just the AI behavior.