Pick up the crowbar of research scientist Gordon Freeman, and find yourself on an alien-infested Earth being picked to the bone, its resources depleted, its populace dwindling. You must rescue the world from the wrong you unleashed back at Black Mesa.
The original Half-Life sent a shock through the game industry with its combination of pounding action and continuous, immersive storytelling. Valve's debut title won more than 50 Game of the Year awards, was named "Best Game Ever" by PC Gamer, and launched a franchise which has since sold over 11 million units worldwide. By taking the suspense, challenge and visceral charge of the original Half-Life and adding startling new realism and responsiveness, Half-Life 2 opens the door to a world where the player’s presence affects everything around him or her, from the physical environment to the behaviors and even the emotions of both friends and enemies.
Technical note: most mods “for Half-Life 2” are actually cross-compatible with all of Valve's Source engine games. Check a mod’s profile for details on whether a specific game is needed. Get the steampipe fixes here.
If anyone wants to use custom stuff with their mods, create a folder called custom inside Half-life 2/hl2 and/or inside the ep2 and episodic folder. Never simply put models/materials/sounds inside the custom folder, you must make your own folder inside there first!
For example: ep2/custom/my_custom_folder
Then just open up a sourcemod's gameinfo.txt and add this:
game+mod ep2/custom/*
game+mod episodic/custom/*
game+mod hl2/custom/*
Make sure it goes before any other game+mod or game_lv listed there, in order to make sure that the custom stuff loads first, otherwise standard hl2, ep1 and ep2 valve stuff will end up being used.
It will load all the custom content in all your custom folders. If you don't wish for all of it to be used then you can simply replace the asterix with the actual name of the folder you want used inside the custom folders.
For example: game+mod ep2/custom/freddymercurys_custom_stuff
Please note that this functions in the same way the hl1 system worked. So that if a mod has its own custom content, than that will be used instead of your custom version. So if a mod has its own pistol model, if you want your custom pistol to be loaded you'll have to manually delete the files in the mods folder that you don't like.
Eg Personally I delete skill.cfg in a mods cfg folder so that I can keep my difficulty modification working.
With the sense that Valve will never continue the Half-Life 2 story, the modding community has picked up where the developer left off. We've prepared...
Have you ever wondered how that impressive City 17 Apartments demo would be like it if it were more than just a simple walking simulator?
Discussing the current state of development and when a possible release could be.
Для мода нужно установить source sdk 2013 upcoming в стим For the mod, you need to install source sdk 2013 coming to Steam
A few immediate patches that are relatively minor, very background. Full drag n' drop version.
Version 0.2 Demo for Half-Life 2 Rescored that includes entirely new music for several chapters produced by me
Punt a can around, everything that comes afterwards is entirely extra. Can Punter's full release version.
Standalone version of the full release "They Hunger: Source" (Pre-Final v1.2) Mod by Neil Manke. Port by Noug4at.
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Happy National men's day, Half Life 2.
So I got Half-Life 2 running on my PlayStation 4, fast forward to 14:16 to see it in action! 😁👍 42:28 to skip to the first combat segments
Here is a follow-up episode where I replaced the HDD with an SSD:
is there anyway to boost the fps
brazilian pc KEKW
Stop using a toaster from 2002, for starters.
Bruh imagine not being able to run a game from 2004
Hmmm 🤔 I could have some fun with this...
LoL Is Like Windows Version First
wat is like windows version first?