Pick up the crowbar of research scientist Gordon Freeman, and find yourself on an alien-infested Earth being picked to the bone, its resources depleted, its populace dwindling. You must rescue the world from the wrong you unleashed back at Black Mesa.
The original Half-Life sent a shock through the game industry with its combination of pounding action and continuous, immersive storytelling. Valve's debut title won more than 50 Game of the Year awards, was named "Best Game Ever" by PC Gamer, and launched a franchise which has since sold over 11 million units worldwide. By taking the suspense, challenge and visceral charge of the original Half-Life and adding startling new realism and responsiveness, Half-Life 2 opens the door to a world where the player’s presence affects everything around him or her, from the physical environment to the behaviors and even the emotions of both friends and enemies.
Technical note: most mods “for Half-Life 2” are actually cross-compatible with all of Valve's Source engine games. Check a mod’s profile for details on whether a specific game is needed. Get the steampipe fixes here.
I'm focusing on documenting Armed-Combat alot more now, so here is an article about "arc_frontline" (An in-development map)
Frontline is a map that takes place in an eastern European setting which I still have not decided yet, it has a forest in between the two spawns and its desaturated lighting and having indoor envoirments for sniping spots, design etc makes it stand out to the current maps that barely have indoor rooms like Africa and Iraq.

Russian Spawn
(Yes I know there's text on the top-left, ignore it), Looking back I wish I spawned bots to properly show an example, there's not much to explain here from this screenshot.

Now that's better, they can go a path through the building to their left and the white one next to it can be a supply room is ammo crates get added.

The Forest
I am not such a great map designer at times and especially when it comes to lighting, here there are alot of trees because I wondered how that would look, for now the forest looks empty and there is not much to say about it.

British Spawn
Yeaa..... The British spawn isn't as documented as the Russian spawn, but however they have 2 sniper locations, one to the very left (building with a gap in).

And another one here to the other side, which is a red wooden house with luckily: no camping spots.

House Interior
This screenshot above is an earlier version to the ones you saw, but however this part still looks the exact same.
Anyways, here's a video.
This Article itself is a work in progress.
Since I forgot to play test the mod for the last time, ill have the release remove, sorry guys. In the meantime, look at the screenshots of the beta versions...
Sharing with you some work in progress, plans and screenshots.
The long-awaited fifth update for the upcoming Epistle Three mod, Infinite Finality.
the trailer of mod has been finished and maps have been more made.
Heyyy RMod 0.0.8 Out Now!!, Whats New? -New 4 Background -Physgun Now work functionly -Fixing Any Props wont breaking -Fixing NPC Health -Fixing Weapon...
the reshade makes feel familiar game with look like brand new. It enchances environment and adds more atmosphere in to game, and may looks like photorealistic...
SMOD Tactical 1.0 for SMOD Standalone. For low end computers or for fans of the classic version.
Heyyy RMod 0.0.7 Out Now!!, Whats New? -New Background -Getting Physgun By Pressing G Button -Delete Any props by pressing END Button -Fix Somebug Control...
Sorry for the long and unnecessary wait, I've had this update finished for months but out of laziness I never published it, the update has quite a few...
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