Pick up the crowbar of research scientist Gordon Freeman, and find yourself on an alien-infested Earth being picked to the bone, its resources depleted, its populace dwindling. You must rescue the world from the wrong you unleashed back at Black Mesa.

The original Half-Life sent a shock through the game industry with its combination of pounding action and continuous, immersive storytelling. Valve's debut title won more than 50 Game of the Year awards, was named "Best Game Ever" by PC Gamer, and launched a franchise which has since sold over 11 million units worldwide. By taking the suspense, challenge and visceral charge of the original Half-Life and adding startling new realism and responsiveness, Half-Life 2 opens the door to a world where the player’s presence affects everything around him or her, from the physical environment to the behaviors and even the emotions of both friends and enemies.

Technical note: most mods “for Half-Life 2” are actually cross-compatible with all of Valve's Source engine games. Check a mod’s profile for details on whether a specific game is needed. Get the steampipe fixes here.

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If anyone wants to use custom stuff with their mods, create a folder called custom inside Half-life 2/hl2 and/or inside the ep2 and episodic folder. Never simply put models/materials/sounds inside the custom folder, you must make your own folder inside there first!

For example: ep2/custom/my_custom_folder

Then just open up a sourcemod's gameinfo.txt and add this:

game+mod ep2/custom/*
game+mod episodic/custom/*
game+mod hl2/custom/*

Make sure it goes before any other game+mod or game_lv listed there, in order to make sure that the custom stuff loads first, otherwise standard hl2, ep1 and ep2 valve stuff will end up being used.
It will load all the custom content in all your custom folders. If you don't wish for all of it to be used then you can simply replace the asterix with the actual name of the folder you want used inside the custom folders.

For example: game+mod ep2/custom/freddymercurys_custom_stuff

Please note that this functions in the same way the hl1 system worked. So that if a mod has its own custom content, than that will be used instead of your custom version. So if a mod has its own pistol model, if you want your custom pistol to be loaded you'll have to manually delete the files in the mods folder that you don't like.
Eg Personally I delete skill.cfg in a mods cfg folder so that I can keep my difficulty modification working.

Here Is Every Mod That Attempts To Make Half-Life 2: Episode Three

Here Is Every Mod That Attempts To Make Half-Life 2: Episode Three

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With the sense that Valve will never continue the Half-Life 2 story, the modding community has picked up where the developer left off. We've prepared...

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Coterminus patch 1.1 is out!

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This update contains various fixes, additions, and changes. Read more for the full changelog.

Off-topic: Half-Life 2 recebe legendas em português brasileiro!

Off-topic: Half-Life 2 recebe legendas em português brasileiro!

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Half-Life 2 recebeu legendas oficiais em português do Brasil!

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Comments  (0 - 10 of 1,656)
NOUG4AT
NOUG4AT

Classic

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TheOmegaPhob
TheOmegaPhob

Happy National men's day, Half Life 2.

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doitall
doitall

So I got Half-Life 2 running on my PlayStation 4, fast forward to 14:16 to see it in action! 😁👍 42:28 to skip to the first combat segments

Here is a follow-up episode where I replaced the HDD with an SSD:

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poggersguys
poggersguys

is there anyway to boost the fps

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TyrannoWright
TyrannoWright

Stop using a toaster from 2002, for starters.

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DEDUCS
DEDUCS

Bruh imagine not being able to run a game from 2004

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Spiralt
Spiralt

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doitall
doitall

Hmmm 🤔 I could have some fun with this...

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Choyrt
Choyrt

LoL Is Like Windows Version First

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Spiralt
Spiralt

wat is like windows version first?

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