The story of Half-Life: Field Intensity covers the time from the arrival of soldiers up to the nuclear explosion in Black Mesa Research Facility. 5 hours of gameplay, 34 maps totally. The working title was "Soldier's Adventures".
Hi everyone. After two years since the initial Field Intensity release we publish another update to the mod, with a lot of fixes and extra contents!
Low definition (classic style) models
Field Intensity is now packed with Low Definition (classic) models for weapons and npcs! A lot of players asked for it. And with classic models made into the default option after Half-Life got the anniversary update it became even more apparent that LD is the best way to experience Half-Life. Of course the HD models option is still available.
Thanks to XF-Alien for helping us out with preparing the LD pack.
Note: If you have some old version of the mod installed, it's advised to remove the mod directory (field_intensity) before installing the new version, so the HD resources from the previous version won't mix up with the classic ones. You can backup field_intensity/config.cfg before doing so, in order to preserve your custom settings and later put it in the new installed directory.
Changes to player HUD and settings
New area in Gamma complex
The last map of the chapter "Hazardous Environment" got a major update. In order to eliminate one more backtracking, we extended the map by a few more sections.
Other map changes
NPC changes
Bugfixes
New menu background and design
The menu interface got new fonts and colors, thanks to MariusMaximus.
You can also download the alternative menu background featuring the main character in the menu. Thanks to MariusMaximus and Decepticoin for providing the amazing artwork!
Field Intensity ported to Sven Co-op
The official port of the Field Intensity campaign to Sven Co-op, with proper adjustments to the co-op multiplayer environment.
Download Field Intensity Sven Co-op Port
Publishing source code of Intense Force
Intense Force is a side-project that brings some Field Intensity features to the Opposing Force campaign. Now it finally goes open source.
Intense Force branch on github
Note for translators
Subtitles colors per character are now configured in the sound/captions_profiles.txt file, so they don't mix with localization. You can still override color profiles in sounds/captions.txt but it's recommended to remove color profiles from the captions file.
Note for players
Save files from the previous versions won't be compatible with version 1.6 due to both code and map changes! If you've started playing the previous version already and want to continue playing on the new release without having to play the mod from scratch there's a solution.
Start the game on the preferred difficulty and then type the command (in console) to start a chapter you wish to continue from:
HAVE A SAFE DAY: map fid1a0a // this can be used to skip an intro
HOSTILE TAKEOVER: map fid1a1
HAZARDOUS ENVIRONMENT: map fid1a2
HAZARDOUS ENVIRONMENT (Gamma labs): map fid1a2b
ON THE TRACK: map fid1a3
WEAK FORCE: map fid1a4
BIREFRINGENCE: map fid1a5
RECOVERY: map fid2a1
FIELD INTENSITY: map fid2a2
THE VERGE: map fid2a3
F.U.B.A.R.: map fid2a4
DEATHMATCH: map fid2a5
DEATHMATCH (labs): map fid2a5a
DEDUCTION: map fid2a6
DEDUCTION (surface): map fid2a6a
You can also use this trick if you want to replay your favorite chapter.
Thanks for playing Field Intensity. If you find a bug or have some suggestion - don't be shy, write to the Hazard Team!
Anniversary update after one year since the initial release. Featuring gameplay additions and level-design improvements.
Half-Life: Field Intensity v1.4 is now available! With bugfixes and improved level-design.
Revisiting and updating Half-Life: Induction after many years.
Field Intensity version 1.6. Extract the archive into your Half-Life folder, restart Steam, search for Half-Life: Field Intensity in your Library, start...
Russian translation of the menu, in-game text, "Advanced Options" and sound. Русский перевод меню, всего внутриигрового...
Die komplette deutsche Lokalisierung für Half-Life: Field Intensity.
本模组由大锤汉化组汉化,感谢以下成员参与汉化百科全书:翻译校队参考 deck_lllot:翻译+技术支持 maikuai233:翻译
Este es un doblaje al español total del mod Field Intensity. Incluye 2 versiones una para la version de Half-Life y otra para la de Sven-Coop.
NOTE: version 1.6 is released. Please download the newer version in the files section. Field Intensity version 1.5. Extract the archive into your Half-Life...
Also, do you know why the file name on RTSL does not say 1.6, or do you not have control over that?
Such a great mod. Shame that as of yet it does not have its own page on TV Tropes.
I don’t know why, but I seem to be the only person in the world that had major issues with this mod. I cannot recommend it. Try the latest patch to maybe fix some bugs and issues. The patch doesn’t even mention ‘indefinite resource generation’ in the bugs list, but NPC balance list. So they either knew about this game breaking bug for the kingpin on xen and deleted all comments and references to it, or they did not fully fix it. GL!
My playthrough is on Twitch.tv with the handle: adelina1985a. I list some issues in the VOD description, bit shortened here and there since there was a character limit.
It's in the balance list because it's a balance change. It was never a bug.
We didn't delete any comments regarding this. Stop making up things.
Watch my playthrough. And fully fix this game breaking bug then. Stop downvoting reviews you find inconvenient :> you're almost proving my point there.
Enemy 'indefinite resource generation' anything is either bad design or a bug.
It was bad design. That's why it got changed in the latest version.
Also I didn't downvote anything (well, at least specifially me, can't tell for other team members).
In the kingpin fight you're supposed to deal damage often enough to prevent the shield regeneration.
In the old version the regeneration didn't exhaust. In the latest version the regeneration was put on the finite resource. So, it still gets regenerated but you can fully deplete the reserve.
Now I actually got the idea on how to improve the experience even further.
I checked up the VOD, and I'm not sure why you played the older version when 1.6 was already out at the time you played the mod. Did you take the mod from some other website besides moddb?
Please read my initial comment. Good luck with your idea.
I read. It doesn't answer my question.
it looks very promising, waiting for more updates
great mod that does everything right and every moment exudes the immense effort and care put in, but for some reason i feel like it didn't click with me. logically speaking i should be completely in love with FI much like how I feel about HL MMod and Echoes. just a weird me issue that can't be explained in the slightest.