Operation:Firestorm is a modification for Command and Conquer Generals - Zero Hour
The goal of Operation:Firestorm (O:FS) is not to redefine, but to enhance the C&C Generals multiplayer and skirmish gameplay experience. The core gameplay as well as the base factions will stay the same, but are both greatly extended and improved. This mod has been under development for a few years by Stalker and pWn3d, with recent support from No Life Studios, and we are proud to present our work to the public.
This mod features 9 playable Generals, 3 of each base faction. (China, GLA, USA)
The current release (Beta 02) features 8 of the following Generals:
General Assaf - Fortifications
General Juhziz - Terror (link to changelog)
Dr. Thrax - Biochemical Weapons (not yet available)
All playable generals will be able to use a large arsenal of new units, buildings, superweapons and
upgrades. The default tech-tree has been expanded by an additional structure to unlock advanced units and upgrades.
All generals will feature a unique tree of 23 available Generals-Powers, including usable abilities,
upgrades and unit-unlocks. Each general will have a number of abilities available to choose from at each rank. (3 at rank 1, and 5 at the ranks 2-5). After rank 5 (5-Star General) is reached, you will still be able to gain experience to unlock all the other Generals-Powers, up to Rank 21 (Supreme Commander).
Each side has a number of units or buildings that are unlockable by a Generals-Point. All Super-heavy tanks (Overlord, Mammoth, etc.) and Heavy Artillery (SCUD-Launcher, Nuke Cannon, etc.) require a Generals-Point at Rank 3 or higher. A lot of these units will also be limited to a certain number (All Super-Heavy Tanks, Aurora Bombers, Topol-M, etc.).
While all Generals are specialised in a certain field, all sides will have a complete arsenal of weapons.
That means all Generals have Tanks, Aircraft (GLA as well), and Artillery available, although with certain limitations.
A lot of unit-stats have been changed from default Zero Hour, to improve the balance in O:FS. A larger list of changes can be found here (note: this list is outdated)
Improved audio and video quality:
A lot of Zero Hour models, sounds and effects have been replaced by higher-quality ones. Overall this mod provides a better visual experience, while keeping the Generals-style.
High-Quality User Interface:
All parts of the UI as well as all button-icons now use high-resolution textures.
O:FS will provide UI textures for both 16:9 and 4:3 aspect ratio, allowing you to play Zero Hour in full HD.
This mod will be available in English and German language. This also includes all new unit voices.
Release & Update Schedule:
We try our best to keep you updated about O:FS and we still have a lot to show. While we have no fixed schedule, we aim to release a batch of informations and images in regular intervals.
A third release is planned (including Dr. Thrax), with no fixed date yet.
Hello everyone and welcome to a delayed OFS Halloween update.
As mentioned before, Dr. Thrax uses unconventional methods to win his battles.
One of Dr. Thrax' specialisations is infantry, which is why this update focuses on two of his core infantry units.
The Mutant is a heavy infantry unit available at Rank 3.
Enhanced with superhuman strength and durability, these guys carry 30mm cannons into battle and can withstand lots of enemy fire.
The Infected (or you might just call it Zombie) is a basic melee unit and is not directly trainable.
Instead, these units are created by transforming your Volunteers for a small cost. Alternatively, a rank 5 General's Power allows you to transform enemy infantry and even vehicle crew into Zombies which follow your command.
Unrelated to Thrax' infantry, the largest unit in his arsenal is unveiled: The Airship (Available at Rank 4).
While moving at a very slow pace, these beasts are the most durable air unit in the game. They can destroy lighter targets with a heavy machine gun turret, while their main role is to bomb enemy bases. Once you're in range, these Bombs deal extremely high damage.
In addition, airships carry huge amounts of Anthrax to contaminate large areas.
And here's a short video showing these units in action:
If you want to discuss OFS and other mods, and maybe catch a few exclusive updates, head over to the NLS public discord server. More information can be found here.
That's it for today, I hope you enjoyed the update!
Dr. Thrax is returning from Zero Hour, specialising in Biological and Chemical warfare. We'll give you an overview over his arsenal of experimental weapons...
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German language files for the Beta 02 Full Release / Deutsche Sprachdateien für die Beta 02. One language pack is required in addition to the main files...
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