Firestorm Mod Logo photo FireStormLogo_zpse935f1d7.png


Operation:Firestorm is a modification for Command and Conquer Generals - Zero Hour


Description:

The goal of Operation:Firestorm (O:FS) is not to redefine, but to enhance the C&C Generals multiplayer and skirmish gameplay experience. The core gameplay as well as the base factions will stay the same, but are both greatly extended and improved. This mod has been under development for a few years by Stalker and pWn3d, with recent support from No Life Studios, and we are proud to present our work to the public.


Features:

Playable Sides:
This mod features 9 playable Generals, 3 of each base faction. (China, GLA, USA)
The current release (Beta 02) features 8 of the following Generals:

China:
General Xiang - Red Army (link to changelog)
General Tao - Nuclear Weapons (link to changelog)
General Leang - Secret Weapons

GLA:
General Assaf - Fortifications
General Juhziz - Terror (link to changelog)
Dr. Thrax - Biochemical Weapons (not yet available)

USA:
General Ironside - High-Tech
General Granger - Airforce (link to changelog)
General Wilson - SOCOM (link to changelog)

New Content:
All playable generals will be able to use a large arsenal of new units, buildings, superweapons and
upgrades. The default tech-tree has been expanded by an additional structure to unlock advanced units and upgrades.


Main Gameplay-Changes:

Generals-Powers:
All generals will feature a unique tree of 23 available Generals-Powers, including usable abilities,
upgrades and unit-unlocks. Each general will have a number of abilities available to choose from at each rank. (3 at rank 1, and 5 at the ranks 2-5). After rank 5 (5-Star General) is reached, you will still be able to gain experience to unlock all the other Generals-Powers, up to Rank 21 (Supreme Commander).

Unlockable Units:
Each side has a number of units or buildings that are unlockable by a Generals-Point. All Super-heavy tanks (Overlord, Mammoth, etc.) and Heavy Artillery (SCUD-Launcher, Nuke Cannon, etc.) require a Generals-Point at Rank 3 or higher. A lot of these units will also be limited to a certain number (All Super-Heavy Tanks, Aurora Bombers, Topol-M, etc.).

No Over-Specialisation:
While all Generals are specialised in a certain field, all sides will have a complete arsenal of weapons.
That means all Generals have Tanks, Aircraft (GLA as well), and Artillery available, although with certain limitations.

Balance Changes:
A lot of unit-stats have been changed from default Zero Hour, to improve the balance in O:FS. A larger list of changes can be found here (note: this list is outdated)


Other Features:

Improved audio and video quality:
A lot of Zero Hour models, sounds and effects have been replaced by higher-quality ones. Overall this mod provides a better visual experience, while keeping the Generals-style.

High-Quality User Interface:
All parts of the UI as well as all button-icons now use high-resolution textures.

Widescreen Support:
O:FS will provide UI textures for both 16:9 and 4:3 aspect ratio, allowing you to play Zero Hour in full HD.

Multi-Language:
This mod will be available in English and German language. This also includes all new unit voices.


Release & Update Schedule:
We try our best to keep you updated about O:FS and we still have a lot to show. While we have no fixed schedule, we aim to release a batch of informations and images in regular intervals.
A third release is planned (including Dr. Thrax), with no fixed date yet.


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RSS Articles

Hello everyone,

As you have probably noticed by now, the alpha test for Version 03 has been going on for longer than initially planned. This has a number of reasons:
For one, some essential parts are taking longer than anticipated and need some more time to be completed.
Second, in-depth testing for bugs and balance issues have continuously uncovered issues that we needed to address. This includes minor and major bugs, minor visual issues but also design flaws that needed in-depth adjustments or entirely new units to fill certain roles.
The bad news is, we're still not done with the development and testing to release Beta 03 yet.
The good news is, we're working full speed to continuously polish and improve the mod in order to bring you the best release yet. We ask for your patience one more time, but we're confident it will be worth the wait.

For now, there's a new set of renders to show, showing some new and reworked content:


China Tu-160

The Tu-160 is currently in use to deliver Red Army General's Napalm Bomb as well as Nuke General's Missile Strike GenPowers. This unit will receive a new model and texture. Thanks to n5p29 (and SWR) for providing the model.

China Tu-160 Blackjack


China Cyclone Launcher

The Cyclone Missile Launcher replaces Red Army General's TOS-1 as Heavy Artillery unit, unlockable at Rank 3. This unit fires a pair of high explosive missiles at very long range. While the Cyclone is not very fast, it does not need to deploy in order to fire, giving it an advantage over most other heavy artillery units.
In addition to the Cyclone, Red Army general gets access to the Inferno Cannon (with no GP requirement), giving Red Army general an option to attack long-range base defenses.
Thanks to Sato for the model!

China Cyclone Launcher


GLA Decimator Cannon

Fortress General finally gets access to a heavy artillery unit, unlockable at Rank 3. In addition, his regular Howitzer artillery is available by default.
The Decimator Cannon is a slow moving piece of artillery, with decent firepower, but it does not compete for the top spot in its class. The render shows default and salvage variants.
The Decimator gives Fortress general an option to defend against heavy artillery attacks, which outrange his defenses.

GLA Decimator Cannon


If you want to participate in Alpha testing, head over to the NLS Public discord server.

That's it for today, have a nice day.

~OFS dev team

Operation Firestorm Beta 03 Development Update

Operation Firestorm Beta 03 Development Update

News 16 comments

OFS Beta 03 is nearing completion. Alpha testing is already in progress. New AI is on the way! And here's a preview of updated SCUD Launcher models and...

Did someone say 'Mod of the Year'?

Did someone say 'Mod of the Year'?

News 4 comments

Is it time already? Please cast your vote if you want to support this mod. Stay tuned for some more content in the coming weeks!

Dr. Thrax Mutant/Zombie/Airship preview

Dr. Thrax Mutant/Zombie/Airship preview

News 10 comments

Preview of Dr. Thrax Mutant, Infected and Airship units.

Operation Firestorm December Update - Introducing Dr. Thrax

Operation Firestorm December Update - Introducing Dr. Thrax

News 10 comments

Dr. Thrax is returning from Zero Hour, specialising in Biological and Chemical warfare. We'll give you an overview over his arsenal of experimental weapons...

RSS Files
Operation Firestorm Beta 02 - Patch 01 (GER+ENG)

Operation Firestorm Beta 02 - Patch 01 (GER+ENG)

Patch 17 comments

Patch 01 for Beta 02 containing various bug fixes. Contains files for English and German versions. Beta 02 installation is required!

Operation Firestorm Beta 02 - Map Pack

Operation Firestorm Beta 02 - Map Pack

Patch 1 comment

A small selection of ZH and community maps with new Tech buildings and other small changes.

Operation Firestorm Beta 02 - Easy Install (ENG)

Operation Firestorm Beta 02 - Easy Install (ENG)

Full Version 29 comments

This is the same version of OFS as the other files, for people having trouble with activation of the mod. This download includes Main Files and English...

Operation Firestorm Beta 02 - German

Operation Firestorm Beta 02 - German

Patch

German language files for the Beta 02 Full Release / Deutsche Sprachdateien für die Beta 02. One language pack is required in addition to the main files...

Operation Firestorm Beta 02 - English

Operation Firestorm Beta 02 - English

Patch 5 comments

English language files for the Beta 02 Full Release. One language pack is required in addition to the main files. Read the Main file's description for...

Operation Firestorm Beta 02 - Main Files

Operation Firestorm Beta 02 - Main Files

Full Version 29 comments

Main files for the Beta 02 Full Release Featuring China Secret Weapons General, new AI, new T3 defenses and lots of other new units, improved sounds and...

Comments  (0 - 10 of 1,050)
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Godofblood
Godofblood

Man this makes me happy to know you guys are still kicking butt! Looking forward too the release. :)

Reply Good karma Bad karma+1 vote
Guest
Guest

how long until release man ? :((( waiting sooo long

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Godofblood
Godofblood

Bro they just gave us an update on what's to come. Give it some time.

Reply Good karma Bad karma+2 votes
A7MA9
A7MA9

Keep it up man
we are waiting for what is next

Reply Good karma Bad karma+3 votes
Dan93
Dan93

Hi, guys:) Can u help, i'm looking for tools for creating and editing units, i've read, that usually for this people use GMax and RenX, but i remember that 3d max also supports w3d objects, in your opinion - what better? and in short where do u create fx and particles? Thanks for replying :)

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St4lk3r Creator
St4lk3r

3ds max is better (you need 3ds max 8 with BFME2 modsdk, but there might be plugins available for a newer version by now)

For particle effects you use notepad or my own editor (http://forums.swr-productions.com/index.php?showtopic=12758)

Reply Good karma+3 votes
Dan93
Dan93

Hello again :) Sorry for annoying, but really can't find in Google and forums, how can i take original tga-textures of Generals, they don't exist in TextureZH.big, or to change i must use "made-by-myself" textures?

Reply Good karma Bad karma+1 vote
St4lk3r Creator
St4lk3r

Those textures are in Textures.big in the Generals folder.

For modding related questions I advise you to join the NLS discord server which is linked in the latest news post here.

Reply Good karma+1 vote
Dan93
Dan93

Thank u again! :)

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Dan93
Dan93

God bless u, man! Thanks :)

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C&C: Generals Zero Hour
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104 votes submitted.

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Highest Rated (12 agree) 10/10

It has that Shockwave / Contra feel to it. Its well balance and has tons of new things to play around with.

May 14 2014 by xonone

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