Firestorm Mod Logo photo FireStormLogo_zpse935f1d7.png

Operation:Firestorm is a modification for Command and Conquer Generals - Zero Hour


The goal of Operation:Firestorm (O:FS) is not to redefine, but to enhance the C&C Generals multiplayer and skirmish gameplay experience. The core gameplay as well as the base factions will stay the same, but are both greatly extended and improved. This mod has been under development for a few years by Stalker and pWn3d, with recent support from No Life Studios, and we are proud to present our work to the public.


Playable Sides:
This mod features 9 playable Generals, 3 of each base faction. (China, GLA, USA)
The current release (Beta 02) features 8 of the following Generals:

General Xiang - Red Army (link to changelog)
General Tao - Nuclear Weapons (link to changelog)
General Leang - Secret Weapons

General Assaf - Fortifications
General Juhziz - Terror (link to changelog)
Dr. Thrax - Biochemical Weapons (not yet available)

General Ironside - High-Tech
General Granger - Airforce (link to changelog)
General Wilson - SOCOM (link to changelog)

New Content:
All playable generals will be able to use a large arsenal of new units, buildings, superweapons and
upgrades. The default tech-tree has been expanded by an additional structure to unlock advanced units and upgrades.

Main Gameplay-Changes:

All generals will feature a unique tree of 23 available Generals-Powers, including usable abilities,
upgrades and unit-unlocks. Each general will have a number of abilities available to choose from at each rank. (3 at rank 1, and 5 at the ranks 2-5). After rank 5 (5-Star General) is reached, you will still be able to gain experience to unlock all the other Generals-Powers, up to Rank 21 (Supreme Commander).

Unlockable Units:
Each side has a number of units or buildings that are unlockable by a Generals-Point. All Super-heavy tanks (Overlord, Mammoth, etc.) and Heavy Artillery (SCUD-Launcher, Nuke Cannon, etc.) require a Generals-Point at Rank 3 or higher. A lot of these units will also be limited to a certain number (All Super-Heavy Tanks, Aurora Bombers, Topol-M, etc.).

No Over-Specialisation:
While all Generals are specialised in a certain field, all sides will have a complete arsenal of weapons.
That means all Generals have Tanks, Aircraft (GLA as well), and Artillery available, although with certain limitations.

Balance Changes:
A lot of unit-stats have been changed from default Zero Hour, to improve the balance in O:FS. A larger list of changes can be found here (note: this list is outdated)

Other Features:

Improved audio and video quality:
A lot of Zero Hour models, sounds and effects have been replaced by higher-quality ones. Overall this mod provides a better visual experience, while keeping the Generals-style.

High-Quality User Interface:
All parts of the UI as well as all button-icons now use high-resolution textures.

Widescreen Support:
O:FS will provide UI textures for both 16:9 and 4:3 aspect ratio, allowing you to play Zero Hour in full HD.

This mod will be available in English and German language. This also includes all new unit voices.

Release & Update Schedule:
We try our best to keep you updated about O:FS and we still have a lot to show. While we have no fixed schedule, we aim to release a batch of informations and images in regular intervals.
A third release is planned (including Dr. Thrax), with no fixed date yet.

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Hello everyone,

Is it december already? Thankfully, we have just the right batch of information to share with you. With the release of General Leang in this year's Beta 02 release, there is just one more General left to join the war:

Dr. Thrax - GLA Bio-chemical Weapons


"You smell something?"

Dr. Thrax will return from Zero Hour as every Chinese and US Soldier's worst nightmare. In Operation Firestorm, his arsenal of deadly toxins will be greatly expanded with versatile experimental weapons, capable of decimating all kinds of enemy military equipment.

As you would expect, Dr. Thrax' units are highly effective in spreading various kinds of toxic agents to combat groups of enemy units. To eliminate armored targets, Dr. Thrax prefers to use rockets and ballistic missiles for long range and precision attacks.
While his vehicles and defenses don't fall short in firepower, they lack Terror General's mobility and stealth capabilities and generally aren't as heavily armored as most other Generals' units.

Bio-chemical Weapons General specialises in Artillery and Infantry:

Dr. Thrax uses experimental substances to 'enhance' his test subjects loyal follower's abilities. The extents of these questionable experiments have yet to be revealed.
Advanced missile technology and experimental warheads are used to provide excellent firepower at high ranges, rivaling even Tao's and Leang's artillery units. A variety of warheads provides just the right tool for most situations.

To provide some visual examples, we present three pieces of equipment from Dr. Thrax' arsenal.

GLA Toxin Hind

Dr. Thrax' Hind is a more specialised version of the GLA Hind. While it has the same firepower vs. Infantry and aircraft, its rocket pods were replaced with guided anti tank missiles, providing more firepower against armored targets. In addition, this version of the Hind can drop toxin barrels to contaminate an area with anthrax.

GLA Sandstorm Launcher

The Sandstorm launcher is Dr. Thrax primary artillery unit. This is one of the more conventional units in his arsenal, firing volleys of missiles over long range. It can upgrade its damage and range with salvage crates. The Sandstorm Launcher's types of warheads are classified at this point. (A basic version of this unit can be constructed in Beta 02 from the Tech Secret Factory)

GLA Missile Site

The Missile Site replaces both the AT Gun and the Stinger Site, serving as primary defence structure. While it provides more firepower than its counterparts, it cannot aquire both ground and air targets at the same time. Instead, its missiles need to be manually switched to change it's configuration to Anti-Air or Anti-Tank.

That's it for this update. Stay tuned for more. If you liked this preview and enjoyed this year's Beta 02 release, I hope we can count on your vote in this year's mod of the year awards.

Thanks for your support. See you next time!

"The suspense... it's killing you!"


Operation Firestorm Beta 02 released!

Operation Firestorm Beta 02 released!

News 13 comments

Operation Firstorm Beta 02 is out now! Featuring China Secret Weapons General, a reworked AI and lots of new stuff to play with. Available in English...

December Unit Preview

December Unit Preview

News 7 comments

Thanks for voting! Check out the preview video showing some new units in action.

Operation:Firestorm Beta 01 out now!

Operation:Firestorm Beta 01 out now!

News 8 comments

We proudly present our first release! Beta 01 is out now, available in English and German, as well as 4:3 and Widescreen resolution. This release contains...

RSS Files
Operation Firestorm Beta 02 - Patch 01 (GER+ENG)

Operation Firestorm Beta 02 - Patch 01 (GER+ENG)

Patch 15 comments

Patch 01 for Beta 02 containing various bug fixes. Contains files for English and German versions. Beta 02 installation is required!

Operation Firestorm Beta 02 - Map Pack

Operation Firestorm Beta 02 - Map Pack

Patch 1 comment

A small selection of ZH and community maps with new Tech buildings and other small changes.

Operation Firestorm Beta 02 - Easy Install (ENG)

Operation Firestorm Beta 02 - Easy Install (ENG)

Full Version 24 comments

This is the same version of OFS as the other files, for people having trouble with activation of the mod. This download includes Main Files and English...

Operation Firestorm Beta 02 - German

Operation Firestorm Beta 02 - German


German language files for the Beta 02 Full Release / Deutsche Sprachdateien für die Beta 02. One language pack is required in addition to the main files...

Operation Firestorm Beta 02 - English

Operation Firestorm Beta 02 - English

Patch 4 comments

English language files for the Beta 02 Full Release. One language pack is required in addition to the main files. Read the Main file's description for...

Operation Firestorm Beta 02 - Main Files

Operation Firestorm Beta 02 - Main Files

Full Version 26 comments

Main files for the Beta 02 Full Release Featuring China Secret Weapons General, new AI, new T3 defenses and lots of other new units, improved sounds and...

Comments  (0 - 10 of 880)

is it possible to add generals challenge mode in the upcoming version or will it take another version to do so.

Reply Good karma Bad karma+1 vote

Is Dr. Thrax already released ? I can't find the download-link...

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St4lk3r Creator

No, Dr. Thrax isn't finished and not yet included. Download links are in the files section at the top

Reply Good karma+1 vote

O:FS updates are automatically smile-inducing. Can't wait to give a go at the new version.

Reply Good karma Bad karma+3 votes

indeed! will the others get new stuff? is there even place?!
" toys, we need more toys"

Reply Good karma Bad karma+1 vote

please reduce the difficulty, I play this game to medium opponent in skirmish mode. but the opponent attacked very brutally.

Please help

Reply Good karma Bad karma+1 vote

It would be great if you edit the models of some vehicles to have same textures. Some of them are greener or brownier than original faction textures. Was playing this mod for 4 years now. Great work btw!

Reply Good karma Bad karma+1 vote

i know what you mean.. i like some of the greener textures *-*

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been a while but i think leang has the greener while tao and red army have two different variants of "green-brown"

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Release Crash at Sun Sep 09 15:59:08 2018
; Reason Uncaught Exception in GameEngine::update

Last error:
Exception is access violation
WinMain at 401700
Description: The thread tried to read from or write to a virtual address for which it does not have the appropriate access.
Access address:00000024 was read from.

Stack Dump:
<Unknown>(-1) : <Unknown> 0x00445950
<Unknown>(-1) : <Unknown> 0x02CA15F4
<Unknown>(-1) : <Unknown> 0x0077CCE0

Register dump...
Eip:00445950 Esp:0019FA94 Ebp:059EDE90
Eax:0019FAC4 Ebx:059EE260 Ecx:00000000
Edx:02EDD278 Esi:00D2FF68 Edi:059EDE90
CS:0023 SS:002b DS:002b ES:002b FS:0053 GS:002b
EIP bytes dump...

Bytes at CS:EIP (00445950) : 81 79 24 00 00 80 BF 75 12 8B 41 08 85 C0 74 04 D9 40 0C C3 D9 05 1C BD 93 00 C3 D9 41 24 C3 90

Current stack:

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87 votes submitted.

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Ratings closed.

Highest Rated (9 agree) 10/10

It has that Shockwave / Contra feel to it. Its well balance and has tons of new things to play around with.

May 14 2014 by xonone

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Operation: Firestorm
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