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Operation:Firestorm is a modification for Command and Conquer Generals - Zero Hour


Description:

The goal of Operation:Firestorm (O:FS) is not to redefine, but to enhance the C&C Generals multiplayer and skirmish gameplay experience. The core gameplay as well as the base factions will stay the same, but are both greatly extended and improved. This mod has been under development for a few years by Stalker and pWn3d, with recent support from No Life Studios, and we are proud to present our work to the public.


Features:

Playable Sides:
This mod features 9 playable Generals, 3 of each base faction. (China, GLA, USA)
The current release (Beta 02) features 8 of the following Generals:

China:
General Xiang - Red Army (link to changelog)
General Tao - Nuclear Weapons (link to changelog)
General Leang - Secret Weapons

GLA:
General Assaf - Fortifications
General Juhziz - Terror (link to changelog)
Dr. Thrax - Biochemical Weapons (not yet available)

USA:
General Ironside - High-Tech
General Granger - Airforce (link to changelog)
General Wilson - SOCOM (link to changelog)

New Content:
All playable generals will be able to use a large arsenal of new units, buildings, superweapons and
upgrades. The default tech-tree has been expanded by an additional structure to unlock advanced units and upgrades.


Main Gameplay-Changes:

Generals-Powers:
All generals will feature a unique tree of 23 available Generals-Powers, including usable abilities,
upgrades and unit-unlocks. Each general will have a number of abilities available to choose from at each rank. (3 at rank 1, and 5 at the ranks 2-5). After rank 5 (5-Star General) is reached, you will still be able to gain experience to unlock all the other Generals-Powers, up to Rank 21 (Supreme Commander).

Unlockable Units:
Each side has a number of units or buildings that are unlockable by a Generals-Point. All Super-heavy tanks (Overlord, Mammoth, etc.) and Heavy Artillery (SCUD-Launcher, Nuke Cannon, etc.) require a Generals-Point at Rank 3 or higher. A lot of these units will also be limited to a certain number (All Super-Heavy Tanks, Aurora Bombers, Topol-M, etc.).

No Over-Specialisation:
While all Generals are specialised in a certain field, all sides will have a complete arsenal of weapons.
That means all Generals have Tanks, Aircraft (GLA as well), and Artillery available, although with certain limitations.

Balance Changes:
A lot of unit-stats have been changed from default Zero Hour, to improve the balance in O:FS. A larger list of changes can be found here (note: this list is outdated)


Other Features:

Improved audio and video quality:
A lot of Zero Hour models, sounds and effects have been replaced by higher-quality ones. Overall this mod provides a better visual experience, while keeping the Generals-style.

High-Quality User Interface:
All parts of the UI as well as all button-icons now use high-resolution textures.

Widescreen Support:
O:FS will provide UI textures for both 16:9 and 4:3 aspect ratio, allowing you to play Zero Hour in full HD.

Multi-Language:
This mod will be available in English and German language. This also includes all new unit voices.


Release & Update Schedule:
We try our best to keep you updated about O:FS and we still have a lot to show. While we have no fixed schedule, we aim to release a batch of informations and images in regular intervals.
A third release is planned (including Dr. Thrax), with no fixed date yet.


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RSS Articles

Hello again NLS fans!

It's time for the third and final part of our stonks update.

Last time we had some silliness, this time we're gonna have some "serious business". Made by M.P some of you might have already seen these in Hanpatch. it's the ECA Falcon Artillery and the ECA Leopard and Golem remakes commissioned by MARS2588

Falcon

Leopard

Golem

More images here

Well that's it for the NLS Stonks update, hope you enjoyed yourself! Later today there will be a stream for Operation: Firestorm . OFS has a lot of high-quality models and textures as well, so if you're into that don't miss the stream

#ZHAnniversary

Zero Hour 18th Anniversary Event

Zero Hour 18th Anniversary Event

News 10 comments

Greetings NLS fans! Several Generals communities, including our group, are collaborating to host the Zero Hour Anniversary Event from Sept 18 to 26.

Operation Firestorm December 2019 Update #3

Operation Firestorm December 2019 Update #3

News 12 comments

The Tech Secret Factory grants access to a random faction's unit. In the current alpha, the available units have been replaced by entirely new set of...

Operation Firestorm December 2019 Update #2

Operation Firestorm December 2019 Update #2

News 9 comments

We're back with another update showing off a redesigned Fortress Cobra Tank, a new model for HiTech's Ion Cannon and the new Shadow Tank for Terror General...

Operation Firestorm December 2019 Update #1

Operation Firestorm December 2019 Update #1

News 3 comments

This update presents two new Tech Buildings in OFS: The Radar Base provides valuable intel and stealth detection, while the mannable Anti Air turret can...

RSS Files
Operation Firestorm Beta 02 - Patch 01 (GER+ENG)

Operation Firestorm Beta 02 - Patch 01 (GER+ENG)

Patch 42 comments

Patch 01 for Beta 02 containing various bug fixes. Contains files for English and German versions. Beta 02 installation is required!

Operation Firestorm Beta 02 - Map Pack

Operation Firestorm Beta 02 - Map Pack

Patch 2 comments

A small selection of ZH and community maps with new Tech buildings and other small changes.

Operation Firestorm Beta 02 - Easy Install (ENG)

Operation Firestorm Beta 02 - Easy Install (ENG)

Full Version 45 comments

This is the same version of OFS as the other files, for people having trouble with activation of the mod. This download includes Main Files and English...

Operation Firestorm Beta 02 - German

Operation Firestorm Beta 02 - German

Patch

German language files for the Beta 02 Full Release / Deutsche Sprachdateien für die Beta 02. One language pack is required in addition to the main files...

Operation Firestorm Beta 02 - English

Operation Firestorm Beta 02 - English

Patch 5 comments

English language files for the Beta 02 Full Release. One language pack is required in addition to the main files. Read the Main file's description for...

Operation Firestorm Beta 02 - Main Files

Operation Firestorm Beta 02 - Main Files

Full Version 32 comments

Main files for the Beta 02 Full Release Featuring China Secret Weapons General, new AI, new T3 defenses and lots of other new units, improved sounds and...

Post comment Comments  (0 - 10 of 1,269)
acedkidz
acedkidz

AI hard army ,are afking anyone know how to solve ????

Reply Good karma Bad karma+1 vote
-Grimlock-
-Grimlock-

This mod is still in some aspects the pinnacle of Zero Hour mods

What happened to Stalker?
Allthough he had help from the og`s *cough*
his touch, vision, taste, mechanics,talent, designs, culminated to what is considered to be in functionallity arguably the pinnacle at its time... meticulously in attention for the tiniest details,
hardly rivaled, in quite a few aspects...
unparalleled in design and execution, one would almost dare to say second to none.

Furthermore.. OFS took inspiration of every relevant mod, and upgrade everything. Natural evolution at its finest.

Even with the generals.. it has ONLY 3 per faction but man each one is packed.
Noticeably he broke with the specification like: Tank,Infantry and put them together as Red Army, It`s counterpart- Socom has still it`s own specialization like mobility.
While Airforce, Nuke, Chem, and Demo kept there original theme he turned Stealth, Super Weapon, Infantry into Fortress, High Tech, and Special Weapons, brilliant, simply brilliant.
Logical evolution.
While that formula works,is loved, and expanded in Contra its refreshing and surely must have been a gigantic task to basically give each general a full arsenal of everything while keeping them somewhat balanced and unique.. AND the abilities THE ABILITIES.. mhm mhmh mhmh
From that whole foundation, to animations, to effects, to the feel and touch.. brilliant..BRILLIANT.

of course its not perfectly balanced but hey.

Its like playing a new game if you switch between the greats that are RotR, OFS, and Contra

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Guest
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T33J
T33J

I absolutely love this mod..

I recently found a bug with the Chinese Special Weapons General..

Her special ops infantry with the jetpack don't land and fly off the map sometimes and it's f*cking hilarious lmao

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Guest
Guest

can you please make a online mode for this since the socom general litirally is made for supporting allies and the ai is to dumb to coordinate

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Zeke_Dlyoung Creator
Zeke_Dlyoung

You play the mod online using Radmin

Reply Good karma+1 vote
Saadun_Mahdi
Saadun_Mahdi

I'm ready to pay money, make Russification for the latest version!!

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Guest

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M56SG
M56SG

I get message of technical difficulties when I click skirmish in menu every time. Donwloading mod from genlauncher and use recommand settings.

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Gidrony
Gidrony

This mod is very nice, but there are a lot of bugs. I mean it crashes a lot. I get kicked out of the game after 20-30 minutes of play and in 95% of cases I get message of technical difficulties. Some games I finished because I saved them a lot, but saves don't work always. And yes, I played it via gen launcher the latest version.

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Peacekeeper34
Peacekeeper34

Yeee same here. Beyond that it's definitely enjoyable.

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hawkseye17
hawkseye17

I found that a way to somewhat alleviate this issue a bit is to disable 3D shadows and reduce the max particle cap in custom graphic settings

Reply Good karma Bad karma+1 vote
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