Operation:Firestorm is a modification for Command and Conquer Generals - Zero Hour
The goal of Operation:Firestorm (O:FS) is not to redefine, but to enhance the C&C Generals multiplayer and skirmish gameplay experience. The core gameplay as well as the base factions will stay the same, but are both greatly extended and improved. This mod has been under development for a few years by Stalker and pWn3d, with recent support from No Life Studios, and we are proud to present our work to the public.
This mod features 9 playable Generals, 3 of each base faction. (China, GLA, USA)
The current release (Beta 02) features 8 of the following Generals:
General Assaf - Fortifications
General Juhziz - Terror (link to changelog)
Dr. Thrax - Biochemical Weapons (not yet available)
All playable generals will be able to use a large arsenal of new units, buildings, superweapons and
upgrades. The default tech-tree has been expanded by an additional structure to unlock advanced units and upgrades.
All generals will feature a unique tree of 23 available Generals-Powers, including usable abilities,
upgrades and unit-unlocks. Each general will have a number of abilities available to choose from at each rank. (3 at rank 1, and 5 at the ranks 2-5). After rank 5 (5-Star General) is reached, you will still be able to gain experience to unlock all the other Generals-Powers, up to Rank 21 (Supreme Commander).
Each side has a number of units or buildings that are unlockable by a Generals-Point. All Super-heavy tanks (Overlord, Mammoth, etc.) and Heavy Artillery (SCUD-Launcher, Nuke Cannon, etc.) require a Generals-Point at Rank 3 or higher. A lot of these units will also be limited to a certain number (All Super-Heavy Tanks, Aurora Bombers, Topol-M, etc.).
While all Generals are specialised in a certain field, all sides will have a complete arsenal of weapons.
That means all Generals have Tanks, Aircraft (GLA as well), and Artillery available, although with certain limitations.
A lot of unit-stats have been changed from default Zero Hour, to improve the balance in O:FS. A larger list of changes can be found here (note: this list is outdated)
Improved audio and video quality:
A lot of Zero Hour models, sounds and effects have been replaced by higher-quality ones. Overall this mod provides a better visual experience, while keeping the Generals-style.
High-Quality User Interface:
All parts of the UI as well as all button-icons now use high-resolution textures.
O:FS will provide UI textures for both 16:9 and 4:3 aspect ratio, allowing you to play Zero Hour in full HD.
This mod will be available in English and German language. This also includes all new unit voices.
Release & Update Schedule:
We try our best to keep you updated about O:FS and we still have a lot to show. While we have no fixed schedule, we aim to release a batch of informations and images in regular intervals.
A third release is planned (including Dr. Thrax), with no fixed date yet.
As you have probably noticed by now, the alpha test for Version 03 has been going on for longer than initially planned. This has a number of reasons:
For one, some essential parts are taking longer than anticipated and need some more time to be completed.
Second, in-depth testing for bugs and balance issues have continuously uncovered issues that we needed to address. This includes minor and major bugs, minor visual issues but also design flaws that needed in-depth adjustments or entirely new units to fill certain roles.
The bad news is, we're still not done with the development and testing to release Beta 03 yet.
The good news is, we're working full speed to continuously polish and improve the mod in order to bring you the best release yet. We ask for your patience one more time, but we're confident it will be worth the wait.
For now, there's a new set of renders to show, showing some new and reworked content:
The Tu-160 is currently in use to deliver Red Army General's Napalm Bomb as well as Nuke General's Missile Strike GenPowers. This unit will receive a new model and texture. Thanks to n5p29 (and SWR) for providing the model.
China Cyclone Launcher
The Cyclone Missile Launcher replaces Red Army General's TOS-1 as Heavy Artillery unit, unlockable at Rank 3. This unit fires a pair of high explosive missiles at very long range. While the Cyclone is not very fast, it does not need to deploy in order to fire, giving it an advantage over most other heavy artillery units.
In addition to the Cyclone, Red Army general gets access to the Inferno Cannon (with no GP requirement), giving Red Army general an option to attack long-range base defenses.
Thanks to Sato for the model!
GLA Decimator Cannon
Fortress General finally gets access to a heavy artillery unit, unlockable at Rank 3. In addition, his regular Howitzer artillery is available by default.
The Decimator Cannon is a slow moving piece of artillery, with decent firepower, but it does not compete for the top spot in its class. The render shows default and salvage variants.
The Decimator gives Fortress general an option to defend against heavy artillery attacks, which outrange his defenses.
If you want to participate in Alpha testing, head over to the NLS Public discord server.
That's it for today, have a nice day.
~OFS dev team
Dr. Thrax is returning from Zero Hour, specialising in Biological and Chemical warfare. We'll give you an overview over his arsenal of experimental weapons...
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German language files for the Beta 02 Full Release / Deutsche Sprachdateien für die Beta 02. One language pack is required in addition to the main files...
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